HTs on Global/Implementing new features
From Hattrick
Keywords: (New features)
| By: HT-Tjecken | 2027150.13 as reply to 2027150.8 |
| To: OgtheDim | 12-11-2004, at 15:34 |
| In our opinion this game is
not as good as it can be, there are still things that can get a lot better. I think you all agree on this. In order to make this
game better, we must change things and add new features to the game as there are no other way to make it better.
With 500k customers, there's simply no way we can add a feature or make a change without some of you not liking it. But as you and me want this game to develop, there will be times when we can't make everyone happy every time. You'll like most changes, you'll maybe dislike one or two of them and there will be things you don't care at all about. And most of the things you dislike from the beginning you'll adopt sooner or later and start treating them as normal. When reading the above, you'll maybe understand why we can't make all new features optional (as this feature). The list would be enormously long and creating a risk feeling you're not playing the same game as another user. So, we must draw the line for what can, and what can't, be optional somewhere. Most things in this game will remain the same, but not all things. This feature is a part in a very important project making the game easier to adopt for newbies. Just because you and me had to find the info ourselves it's not unnecessary to make some things easier to adopt. Finally, does this make us not listening to you (the community, our customers) at all? Of course not. We listen to what you have to say and take all of it under consideration when developing the game. But as I said above, we can't make everybody happy if we want to continue to develop the game. And we want to continue doing so. |
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Keywords: (New features)
| By: HT-Tjecken | 2220095.47 as reply to 2220095.40 |
| To: Pranas | 22-12-2004, at 16:06 |
| you listen, if it fits
you, that's also a fact
Well, in order to develop a game like Hattrick you got to have a vision to what game you want to create (which of course also is based on what game our users want). Some ideas fit the vision, some things may slightly change the vision and some things don't fit the vision at all. But a vision is a must. That said doesn't mean we don't listen, but you're right that we can show that we're listening in a much better way. Let's say, 1 user wants one feature, and 499k other, you liked first one, which you would choose? If both ideas are good and possible to implement, why not both? Second point - there are no doubt more important questions to users than to ask about match time, isn't? I think match times are very important. But as I said in my earlier post, we could use the poll system more often than today. |
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Keywords: (New features), (Democracy), (Polls)
| By: HT-Tjecken | 2349939.364 as reply to 2349939.356 |
| To: eros22 | 19-01-2005, at 12:07 |
| And I also think I've
answered on this a few weeks ago, but I'll take it again.
First of all, let me just say (again) that Hattrick is not, and will not be, run after democratic decisions. This doesn't mean
we don't listen to your opinions or what the community feels about different things, cause we really take that under
consideration when making our decisions. That stated we have failed to make you all aware that we listen to what you have to say. We listen, but most of the time we do
only just that, not also recognizing that we need to tell you that we listen. Polls are one thing that can be used to improve the
communication between developers and users, and polls can be very powerful. The "problem" with polls is that they may give
everybody a feeling that the outcome of a poll is what will automatically happen next (depending on the questions asked of
course), and then we're back on the above (decisions based on 500k different visions and opinions). Finally some words about your prediction, an opinion I don't share. What many people seem to forget is that we have increased
the income side a lot during the last seasons, for example: But in order to keep this an interesting game, we also have to increase costs - because if getting money was easy this game
wouldn't be as interesting anymore. I understand your concern and your opinion, but I don't agree in it. :) Anyway, I think I've made myself clear on our views of this, and related(?) ones, topic now. Maybe I shouldn't have "hidden" this answer this far back in the thread, but sometimes you can't choose. |
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