Personality
From Hattrick
Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.
Contents |
Leadership
Leadership attributes show if a player can lead the team as captain and is an important aspect when choosing a coach. If you have a coach with high leadership, the team spirit will degrade slower when it is above composed, and it will increase faster when it is below.
Leadership is measured on the following scale:
- Solid
- Passable
- Inadequate
- Weak
- Poor
- Wretched
- Disastrous
Agreeability
Agreeability of a player determines how a team is affected when that player is added or traded away during a transfer.
Agreeability is measured on the following scale:
- Popular Guy
- Sympathetic Guy
- Pleasant Guy
- Controversial Person
- Nasty Fellow
There is also one other category of agreeability, and exists only in one player - Bob Sunesson, who is described as a beloved team member. He was recently fired (april 2006) and is 'replaced' by Bob (player id 109567443).
Honesty
| Honesty | Commonality | Odds (Diving) |
|---|---|---|
| Righteous | 3.5% of players | 0.3% |
| Upright | 24.5% of players | 1.5% |
| Honest | 44% of players | 4% |
| Dishonest | 24.5% of players | 6% |
| Infamous | 3.5% of players | 10% |
The honesty attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.
Honesty is measured on the following scale:
- Righteous
- Upright
- Honest
- Dishonest
- Infamous
Aggressiveness
| Aggressiveness | Commonality | Odds (Fouling) |
|---|---|---|
| Tranquil | 8% of players | 0.3% |
| Calm | 24% of players | 1.5% |
| Balanced | 36% of players | 4% |
| Temperamental | 24% of players | 7.5% |
| Fiery | 8% of players | 11.5% |
The aggressiveness attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.
Aggressiveness is measured on the following scale:
- Tranquil
- Calm
- Balanced
- Temperamental
- Fiery
Additional Links
- Research has gone into the aspect of player's personalities: Hattristics.
