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	<updated>2026-09-16T12:45:44Z</updated>
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	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E9%99%A3%E5%9E%8B&amp;diff=95163</id>
		<title>Zh/陣型</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E9%99%A3%E5%9E%8B&amp;diff=95163"/>
		<updated>2008-05-12T06:05:09Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 戰術與訓練 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=50%}}&lt;br /&gt;
==陣形== &lt;br /&gt;
強烈建議您的球隊不要超過 50 名球員。您可以擁有 50 名以上球員，但這會使您面臨給球會帶來不利影響的風險。您每週要選擇 11 名球員參加聯賽，另再選 11 人參加第二場賽事。建議在兩場比賽中分別派不同的球員踢[[Zh/訓練|訓練]]中的位置，以令更多的球員得到訓練。至少，在[[Friendlies|友誼賽]]中盡量派遣副選球員是個不錯的做法，尤其可減少正選球員受傷的機會，以及提升後備球員的狀態。&lt;br /&gt;
&lt;br /&gt;
==各項能力的實際意義 ==&lt;br /&gt;
下表可為您選擇球隊隊員提供一些幫助。請注意，這僅僅提供了一個大致方向，某些相鄰的能力級別只存在微小差距，反之亦然。&lt;br /&gt;
&lt;br /&gt;
中場情況決定您的球隊在比賽中將創造多少機會。球隊的其他部分決定將進攻機會轉化為得分的可能性。 &lt;br /&gt;
&lt;br /&gt;
===常規情況===&lt;br /&gt;
{| cellpadding=2&lt;br /&gt;
|&#039;&#039;&#039;球隊部分&#039;&#039;&#039; ||&#039;&#039;&#039;因素（重要性從高到低） &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;中場&#039;&#039;&#039; ||中前衛組織進攻能力&lt;br /&gt;
|-&lt;br /&gt;
| ||邊鋒組織進攻能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;左路進攻&#039;&#039;&#039;||左邊鋒邊路進攻能力&lt;br /&gt;
|-&lt;br /&gt;
| ||前鋒進球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊鋒傳球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左中前衛傳球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊後衛邊路進攻能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;左路防守&#039;&#039;&#039;||守門員守門能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左中後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊鋒防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左中前衛防守能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;中路進攻&#039;&#039;&#039;||前鋒進球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||前鋒傳球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||中前衛傳球能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;中路防守&#039;&#039;&#039;||守門員守門能力&lt;br /&gt;
|-&lt;br /&gt;
| ||中後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊後衛和右邊後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||中前衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊鋒和右邊鋒防守能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;右路進攻&#039;&#039;&#039;||右邊鋒邊路進攻能力&lt;br /&gt;
|-&lt;br /&gt;
| ||前鋒進球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右邊鋒傳球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右中前衛傳球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右邊後衛邊路進攻能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;右路防守&#039;&#039;&#039;||守門員守門能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右邊後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右中後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右邊鋒防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右中前衛防守能力  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===個人戰術===&lt;br /&gt;
{| cellpadding=2&lt;br /&gt;
|&#039;&#039;&#039;位置&#039;&#039;&#039;||&#039;&#039;&#039;戰術&#039;&#039;&#039;||&#039;&#039;&#039;效果&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;邊後衛&#039;&#039;&#039;||進攻性||重邊路進攻，少許中場組織，輕防守 &lt;br /&gt;
|-&lt;br /&gt;
| ||防守性||重防守，輕邊路進攻 &lt;br /&gt;
|-&lt;br /&gt;
| ||中路||重中路防守，輕邊路防守，輕邊路進攻 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;中後衛&#039;&#039;&#039;||進攻性||輔助中場組織，輕防守  &lt;br /&gt;
|-&lt;br /&gt;
| ||靠邊路||輕中路防守，重邊路防守，輔助邊路進攻 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;邊鋒&#039;&#039;&#039;||進攻性||重邊路進攻，輕防守 &lt;br /&gt;
|-&lt;br /&gt;
| ||防守性||輕邊路進攻，重防守 &lt;br /&gt;
|-&lt;br /&gt;
| ||中路||重中場組織，輕邊路進攻，輕防守  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;中前衛&#039;&#039;&#039;||進攻性||重傳球，輕防守  &lt;br /&gt;
|-&lt;br /&gt;
| ||防守性||輕傳球，重防守  &lt;br /&gt;
|-&lt;br /&gt;
| ||靠邊路||輕中場，重邊路進攻  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;前鋒&#039;&#039;&#039;||防守性||重中場組織，輕射門；更多傳球，如果是技術型的話會有甚至更多的傳球  &lt;br /&gt;
|-&lt;br /&gt;
| ||靠邊路||中路輕進球技能。使用邊鋒技能，邊路進攻更多進球技能。 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 戰術與訓練 == &lt;br /&gt;
&lt;br /&gt;
The training scheme you choose determines the formation and tactics you may use effectively to a large extent, as you can only maximise training by using certain formations.&lt;br /&gt;
&lt;br /&gt;
* 練習進球技能者可以選用 [[3-4-3]] 或 [[4-3-3]] 甚至選用 [[2-5-3]] 或 [[5-2-3]]。 不過，最后兩個會使球員感到[[confusion 混乱]]。&lt;br /&gt;
* 練習組織進攻技能者可以選用 [[3-5-2]] 或 [[4-5-1]] 甚至選用 [[5-5-0]] 或 [[2-5-3]]。 不過，最后兩個會使球員感到[[confusion 混乱]]。&lt;br /&gt;
* 練習防守技能者可以選用 [[5-4-1]] 或 [[5-3-2]] 甚至選用 [[5-5-0]] or [[5-2-3]]。 不過，最后兩個會使球員感到[[confusion 混乱]]。&lt;br /&gt;
练习守门或边锋有更多灵活性。&lt;br /&gt;
&lt;br /&gt;
當然，你可以選用其他陣型，不過，這樣可以讓更多的球員參加訓練。&lt;br /&gt;
&lt;br /&gt;
At all times be sure that you do not have more than 3 players playing on same position, or you&#039;ll lose training for the week. E.g. [[3-5-2]] with 2 wingers and one extra inner midfieder is perfectly legal, while [[3-5-2]] with a single winger and 4 inner midfielders will lose you training. &lt;br /&gt;
&lt;br /&gt;
The players may get injured, allowing for one of your substitutes to enter the game. A player assigned &amp;quot;Sub (forward)&amp;quot; will enter the field, should one of your forwards get injured. If you don&#039;t have a substitute assigned to a certain position, or if the substitutes is injured as well, one of the other substitutes will automatically get selected to play. If you don&#039;t have any able substitutes as your regular players get injured, you&#039;ll have to continue the game with 10 players. Always remember to name a goalkeeper for the game, if you don&#039;t an outfield player will move to the goalkeeper spot, thereby disrupting your overall tactics. Also remember that you must start your games with at least 9 players to avoid a walk over and prevent losing a week&#039;s training for all players in your squad, as well as a portion of your club&#039;s supporters.&lt;br /&gt;
&lt;br /&gt;
There are also five types of general tactics that you can use. These can be described as a common intention that the team has. All tactics except &amp;quot;Normal&amp;quot; have a benefit and a disadvantage, so choose carefully.&lt;br /&gt;
&lt;br /&gt;
These tactics are described in detail in the [[Tactics]] section or [[Rules#Tactics|Chapter 11 of the rules]].&lt;br /&gt;
&lt;br /&gt;
== 有關連結 ==&lt;br /&gt;
&lt;br /&gt;
The following are some special advanced tactics. Explanations will be found on their own pages.&lt;br /&gt;
&lt;br /&gt;
*[[All out tactics]]&lt;br /&gt;
*[[Norwegian tactics]]&lt;br /&gt;
*[[All ahead full]]&lt;br /&gt;
*[[Extreme formations]]&lt;br /&gt;
&lt;br /&gt;
== 外部連結 ==&lt;br /&gt;
* [http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of tactics]&lt;br /&gt;
&lt;br /&gt;
{{Zh|陣形}}&lt;br /&gt;
[[Category:Zh/遊戲|陣形]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=87975</id>
		<title>Zh/球場</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=87975"/>
		<updated>2008-02-17T03:48:44Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 每座位收入 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=50%}}&lt;br /&gt;
&lt;br /&gt;
==概括==&lt;br /&gt;
&lt;br /&gt;
每個球會都要有球场，随着经理生涯逐渐发展，玩家可以改善球场。有四种不同类型的看台可供选择（其成本和收入各不相同），以吸引不同消费层次的观众。&lt;br /&gt;
&lt;br /&gt;
* 梯形座位 (大多數觀眾會選擇購買梯形座位票，因此，您應當多提供這種座位。); &lt;br /&gt;
* 基本座位 (spectators who want some comfort when watching games buy regular seats, these are the second most used, so build these a lot too); &lt;br /&gt;
* 有蓋座位 (these are for people who want to a see match as comfortably as possible. Still, relatively a lot of spectators buys tickets for these seats); &lt;br /&gt;
* 貴賓包廂 (只有重要的觀眾會坐這種座位，例如，贊助商。因此，你不用建太多貴賓包廂。)&lt;br /&gt;
&lt;br /&gt;
===預設分配===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;170px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;總容量:&#039;&#039;&#039; || align=right| &#039;&#039;&#039;12000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 8000&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3000&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每座位收入===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 65 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 95 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 180 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 325 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每週費用===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 5 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 7 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 10 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 25 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==如何擴建==&lt;br /&gt;
&lt;br /&gt;
===修建費用===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 450 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 750 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 900 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 3000 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
另外，如果對球場進行改造，則不論重建或拆除的工作量多大，每次改造都需支付一筆固定的費用100 000 [[HKD]]（其中不包括每個座位的成本）。&lt;br /&gt;
&lt;br /&gt;
===每週每座位利潤 (estimation*)===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
! !!width=80| 8 場比賽 !!width=80| 7 場比賽&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 2.25 [[€]]|| align=right| 1.91 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3.3 [[€]]|| align=right| 2.8 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 4.5 [[€]]|| align=right| 3.81 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 11.25 [[€]]|| align=right| 9.53 [[€]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Estimation based on a full stadium at home for 8 or 7 weeks for each 16 week period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 計算擴建球場的算式 ===&lt;br /&gt;
{{Zh/意見}}&lt;br /&gt;
&lt;br /&gt;
When building your arena you might want to use one of the [[Helper_Applications|helper applications]] to get the arena done with the right amount of seats. Alternatively, you can use a proportion of seats somewhere near:&lt;br /&gt;
{|&lt;br /&gt;
| 梯形座位:||align=&amp;quot;right&amp;quot;|62.5%&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位:||align=&amp;quot;right&amp;quot;|25%&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位:||align=&amp;quot;right&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂:||align=&amp;quot;right&amp;quot;|2.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These figures are good to start with, because they give you a rough estimation to start with. For further expansion you can calculate these proportions yourself, but be careful not to base your proportion on the average mentioned at the supporter statistics. When your stadium is full regularly, this average will get pulled towards the proportions your stadium setup has NOW. So base your proportions on all the games where none of the types of seats were full, and calculate the average from these figures. This will give you a proportion that is probably good for your supporters, in your division. Be careful because these proportions vary with weather, meaning you can put a few more terraces and basic seats. A seat must be used a minimum of once each 10 weeks to be profitable. Of course, you can leave this to dusty number crunchers and just stick to good ol&#039; 62,5-25-10-2,5 which won&#039;t be that far off.&lt;br /&gt;
&lt;br /&gt;
Your stadium is an expensive long-term investment, which will take around two seasons to pay for itself at best. It is generally better to improve your stadium in small steps (say 2,000 to 4,000), and only if you will be able to fill those additional places in the majority of your up-coming matches.&lt;br /&gt;
&lt;br /&gt;
Teams on a bad run may not see home crowds anything as good as the 20x fan-club indicator mentioned often in guides. Your home crowds for league/cup games can be as low as 10x or 15x fan club size if you and your opponent are in low league positions and on bad runs and the weather is poor. This is particularly the case if you are in a low division populated by inactive teams.  The often-mentioned upper indicator of 30x fan-club size is much more accurate for successful teams in the upper divisions, where all teams are likely to have large fan clubs, so that the away-team portion of attendance is fully populated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|球場}}&lt;br /&gt;
[[Category:Zh/遊戲|球場]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E9%99%A3%E5%9E%8B&amp;diff=86111</id>
		<title>Zh/陣型</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E9%99%A3%E5%9E%8B&amp;diff=86111"/>
		<updated>2008-01-20T11:44:32Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 戰術與訓練 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=50%}}&lt;br /&gt;
==陣形== &lt;br /&gt;
強烈建議您的球隊不要超過 50 名球員。您可以擁有 50 名以上球員，但這會使您面臨給球會帶來不利影響的風險。您每週要選擇 11 名球員參加聯賽，另再選 11 人參加第二場賽事。建議在兩場比賽中分別派不同的球員踢[[Zh/訓練|訓練]]中的位置，以令更多的球員得到訓練。至少，在[[Friendlies|友誼賽]]中盡量派遣副選球員是個不錯的做法，尤其可減少正選球員受傷的機會，以及提升後備球員的狀態。&lt;br /&gt;
&lt;br /&gt;
==各項能力的實際意義 ==&lt;br /&gt;
下表可為您選擇球隊隊員提供一些幫助。請注意，這僅僅提供了一個大致方向，某些相鄰的能力級別只存在微小差距，反之亦然。&lt;br /&gt;
&lt;br /&gt;
中場情況決定您的球隊在比賽中將創造多少機會。球隊的其他部分決定將進攻機會轉化為得分的可能性。 &lt;br /&gt;
&lt;br /&gt;
===常規情況===&lt;br /&gt;
{| cellpadding=2&lt;br /&gt;
|&#039;&#039;&#039;球隊部分&#039;&#039;&#039; ||&#039;&#039;&#039;因素（重要性從高到低） &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;中場&#039;&#039;&#039; ||中前衛組織進攻能力&lt;br /&gt;
|-&lt;br /&gt;
| ||邊鋒組織進攻能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;左路進攻&#039;&#039;&#039;||左邊鋒邊路進攻能力&lt;br /&gt;
|-&lt;br /&gt;
| ||前鋒進球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊鋒傳球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左中前衛傳球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊後衛邊路進攻能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;左路防守&#039;&#039;&#039;||守門員守門能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左中後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊鋒防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左中前衛防守能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;中路進攻&#039;&#039;&#039;||前鋒進球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||前鋒傳球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||中前衛傳球能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;中路防守&#039;&#039;&#039;||守門員守門能力&lt;br /&gt;
|-&lt;br /&gt;
| ||中後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊後衛和右邊後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||中前衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||左邊鋒和右邊鋒防守能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;右路進攻&#039;&#039;&#039;||右邊鋒邊路進攻能力&lt;br /&gt;
|-&lt;br /&gt;
| ||前鋒進球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右邊鋒傳球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右中前衛傳球能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右邊後衛邊路進攻能力  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;右路防守&#039;&#039;&#039;||守門員守門能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右邊後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右中後衛防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右邊鋒防守能力&lt;br /&gt;
|-&lt;br /&gt;
| ||右中前衛防守能力  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===個人戰術===&lt;br /&gt;
{| cellpadding=2&lt;br /&gt;
|&#039;&#039;&#039;位置&#039;&#039;&#039;||&#039;&#039;&#039;戰術&#039;&#039;&#039;||&#039;&#039;&#039;效果&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;邊後衛&#039;&#039;&#039;||進攻性||重邊路進攻，少許中場組織，輕防守 &lt;br /&gt;
|-&lt;br /&gt;
| ||防守性||重防守，輕邊路進攻 &lt;br /&gt;
|-&lt;br /&gt;
| ||中路||重中路防守，輕邊路防守，輕邊路進攻 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;中後衛&#039;&#039;&#039;||進攻性||輔助中場組織，輕防守  &lt;br /&gt;
|-&lt;br /&gt;
| ||靠邊路||輕中路防守，重邊路防守，輔助邊路進攻 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;邊鋒&#039;&#039;&#039;||進攻性||重邊路進攻，輕防守 &lt;br /&gt;
|-&lt;br /&gt;
| ||防守性||輕邊路進攻，重防守 &lt;br /&gt;
|-&lt;br /&gt;
| ||中路||重中場組織，輕邊路進攻，輕防守  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;中前衛&#039;&#039;&#039;||進攻性||重傳球，輕防守  &lt;br /&gt;
|-&lt;br /&gt;
| ||防守性||輕傳球，重防守  &lt;br /&gt;
|-&lt;br /&gt;
| ||靠邊路||輕中場，重邊路進攻  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;前鋒&#039;&#039;&#039;||防守性||重中場組織，輕射門；更多傳球，如果是技術型的話會有甚至更多的傳球  &lt;br /&gt;
|-&lt;br /&gt;
| ||靠邊路||中路輕進球技能。使用邊鋒技能，邊路進攻更多進球技能。 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 戰術與訓練 == &lt;br /&gt;
&lt;br /&gt;
The training scheme you choose determines the formation and tactics you may use effectively to a large extent, as you can only maximise training by using certain formations.&lt;br /&gt;
&lt;br /&gt;
* 練習進球技能者可以選用 [[3-4-3]] 或 [[4-3-3]] 甚至選用 [[2-5-3]] 或 [[5-2-3]]。 不過，最后兩個會使球員感到[[confusion 混乱]]。&lt;br /&gt;
* 練習組織進攻技能者可以選用 [[3-5-2]] 或 [[4-5-1]] 甚至選用 [[5-5-0]] 或 [[2-5-3]]。 不過，最后兩個會使球員感到[[confusion 混乱]]。&lt;br /&gt;
* 練習防守技能者可以選用 [[5-4-1]] 或 [[5-3-2]] 甚至選用 [[5-5-0]] or [[5-2-3]]。 不過，最后兩個會使球員感到[[confusion 混乱]]。&lt;br /&gt;
Goalkeeper or wing training allow more formation flexibility.&lt;br /&gt;
&lt;br /&gt;
當然，你可以選用其他陣型，不過，這樣可以讓更多的球員參加訓練。&lt;br /&gt;
&lt;br /&gt;
At all times be sure that you do not have more than 3 players playing on same position, or you&#039;ll lose training for the week. E.g. [[3-5-2]] with 2 wingers and one extra inner midfieder is perfectly legal, while [[3-5-2]] with a single winger and 4 inner midfielders will lose you training. &lt;br /&gt;
&lt;br /&gt;
The players may get injured, allowing for one of your substitutes to enter the game. A player assigned &amp;quot;Sub (forward)&amp;quot; will enter the field, should one of your forwards get injured. If you don&#039;t have a substitute assigned to a certain position, or if the substitutes is injured as well, one of the other substitutes will automatically get selected to play. If you don&#039;t have any able substitutes as your regular players get injured, you&#039;ll have to continue the game with 10 players. Always remember to name a goalkeeper for the game, if you don&#039;t an outfield player will move to the goalkeeper spot, thereby disrupting your overall tactics. Also remember that you must start your games with at least 9 players to avoid a walk over and prevent losing a week&#039;s training for all players in your squad, as well as a portion of your club&#039;s supporters.&lt;br /&gt;
&lt;br /&gt;
There are also five types of general tactics that you can use. These can be described as a common intention that the team has. All tactics except &amp;quot;Normal&amp;quot; have a benefit and a disadvantage, so choose carefully.&lt;br /&gt;
&lt;br /&gt;
These tactics are described in detail in the [[Tactics]] section or [[Rules#Tactics|Chapter 11 of the rules]].&lt;br /&gt;
&lt;br /&gt;
== 有關連結 ==&lt;br /&gt;
&lt;br /&gt;
The following are some special advanced tactics. Explanations will be found on their own pages.&lt;br /&gt;
&lt;br /&gt;
*[[All out tactics]]&lt;br /&gt;
*[[Norwegian tactics]]&lt;br /&gt;
*[[All ahead full]]&lt;br /&gt;
*[[Extreme formations]]&lt;br /&gt;
&lt;br /&gt;
== 外部連結 ==&lt;br /&gt;
* [http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of tactics]&lt;br /&gt;
&lt;br /&gt;
{{Zh|陣形}}&lt;br /&gt;
[[Category:Zh/遊戲|陣形]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E8%A1%A8%E7%8F%BE%E8%A9%95%E7%B4%9A&amp;diff=86109</id>
		<title>Zh/表現評級</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E8%A1%A8%E7%8F%BE%E8%A9%95%E7%B4%9A&amp;diff=86109"/>
		<updated>2008-01-20T11:35:25Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=40%}}&lt;br /&gt;
&lt;br /&gt;
==比賽評級==&lt;br /&gt;
每當比賽結束后，你會看到雙方的評級，如下:&lt;br /&gt;
&lt;br /&gt;
例子： TEAMNAME F.C.&lt;br /&gt;
 &lt;br /&gt;
球員表現評級和球隊[[Zh/陣型|陣型]] (click on this to link to &#039;evil&#039; stars/line up)&lt;br /&gt;
&lt;br /&gt;
球隊態度: [[Normal|正常]]&lt;br /&gt;
 &lt;br /&gt;
戰術: [[Normal|正常]]&lt;br /&gt;
 &lt;br /&gt;
戰術技能: (無戰術)&lt;br /&gt;
  &lt;br /&gt;
[[Zh/中場|中場]]: 中下 (高)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/右路防守|右路防守]]: 及格 (非常低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/中路防守|中路防守]]: 穩定 (低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/左路防守|左路防守]]: 弱 (高)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/右路進攻|右路進攻]]: 差 (低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/中路進攻|中路進攻]]: 強大 (非常低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/左路進攻|左路進攻]]: 糟糕 (非常高) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This gives you an indication of how strong or weak any of the 7 areas of your team play were in the match. If your [[Zh/中場|中場]] was stronger than his (e.g &amp;quot;passable&amp;quot; compared to his &amp;quot;weak&amp;quot;) then you will have had more [[possession]] of the ball in the game and thus more chances to score (this is complicated slightly if he played [[Counter_Attack|counter-attacks]]). The defensive and attacking ratings can be compared according to spatial logic, so his [[Zh/左路進攻|左路進攻]] strength was pitted against my [[Zh/右路防守|右路防守]] strength and so on.&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
必須記住，總評分比對手高不一定贏得比賽。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|表現評級}}&lt;br /&gt;
[[Category:Zh/遊戲|表現評級]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E8%A1%A8%E7%8F%BE%E8%A9%95%E7%B4%9A&amp;diff=86108</id>
		<title>Zh/表現評級</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E8%A1%A8%E7%8F%BE%E8%A9%95%E7%B4%9A&amp;diff=86108"/>
		<updated>2008-01-20T11:34:59Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* Rating as a Measure of Overall Team Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=20%}}&lt;br /&gt;
&lt;br /&gt;
==比賽評級==&lt;br /&gt;
每當比賽結束后，你會看到雙方的評級，如下:&lt;br /&gt;
&lt;br /&gt;
例子： TEAMNAME F.C.&lt;br /&gt;
 &lt;br /&gt;
球員表現評級和球隊[[Zh/陣型|陣型]] (click on this to link to &#039;evil&#039; stars/line up)&lt;br /&gt;
&lt;br /&gt;
球隊態度: [[Normal|正常]]&lt;br /&gt;
 &lt;br /&gt;
戰術: [[Normal|正常]]&lt;br /&gt;
 &lt;br /&gt;
戰術技能: (無戰術)&lt;br /&gt;
  &lt;br /&gt;
[[Zh/中場|中場]]: 中下 (高)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/右路防守|右路防守]]: 及格 (非常低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/中路防守|中路防守]]: 穩定 (低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/左路防守|左路防守]]: 弱 (高)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/右路進攻|右路進攻]]: 差 (低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/中路進攻|中路進攻]]: 強大 (非常低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/左路進攻|左路進攻]]: 糟糕 (非常高) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This gives you an indication of how strong or weak any of the 7 areas of your team play were in the match. If your [[Zh/中場|中場]] was stronger than his (e.g &amp;quot;passable&amp;quot; compared to his &amp;quot;weak&amp;quot;) then you will have had more [[possession]] of the ball in the game and thus more chances to score (this is complicated slightly if he played [[Counter_Attack|counter-attacks]]). The defensive and attacking ratings can be compared according to spatial logic, so his [[Zh/左路進攻|左路進攻]] strength was pitted against my [[Zh/右路防守|右路防守]] strength and so on.&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
必須記住，總評分比對手高不一定贏得比賽。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|表現評級}}&lt;br /&gt;
[[Category:Zh/遊戲|表現評級]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E8%A1%A8%E7%8F%BE%E8%A9%95%E7%B4%9A&amp;diff=86107</id>
		<title>Zh/表現評級</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E8%A1%A8%E7%8F%BE%E8%A9%95%E7%B4%9A&amp;diff=86107"/>
		<updated>2008-01-20T11:32:40Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 比賽評級 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=20%}}&lt;br /&gt;
&lt;br /&gt;
==比賽評級==&lt;br /&gt;
每當比賽結束后，你會看到雙方的評級，如下:&lt;br /&gt;
&lt;br /&gt;
例子： TEAMNAME F.C.&lt;br /&gt;
 &lt;br /&gt;
球員表現評級和球隊[[Zh/陣型|陣型]] (click on this to link to &#039;evil&#039; stars/line up)&lt;br /&gt;
&lt;br /&gt;
球隊態度: [[Normal|正常]]&lt;br /&gt;
 &lt;br /&gt;
戰術: [[Normal|正常]]&lt;br /&gt;
 &lt;br /&gt;
戰術技能: (無戰術)&lt;br /&gt;
  &lt;br /&gt;
[[Zh/中場|中場]]: 中下 (高)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/右路防守|右路防守]]: 及格 (非常低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/中路防守|中路防守]]: 穩定 (低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/左路防守|左路防守]]: 弱 (高)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/右路進攻|右路進攻]]: 差 (低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/中路進攻|中路進攻]]: 強大 (非常低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/左路進攻|左路進攻]]: 糟糕 (非常高) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This gives you an indication of how strong or weak any of the 7 areas of your team play were in the match. If your [[Zh/中場|中場]] was stronger than his (e.g &amp;quot;passable&amp;quot; compared to his &amp;quot;weak&amp;quot;) then you will have had more [[possession]] of the ball in the game and thus more chances to score (this is complicated slightly if he played [[Counter_Attack|counter-attacks]]). The defensive and attacking ratings can be compared according to spatial logic, so his [[Zh/左路進攻|左路進攻]] strength was pitted against my [[Zh/右路防守|右路防守]] strength and so on.&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Its always worth remembering that an overall rating which is higher than your opponents does not mean that you will win the &lt;br /&gt;
match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|表現評級}}&lt;br /&gt;
[[Category:Zh/遊戲|表現評級]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/&amp;diff=86106</id>
		<title>Zh/</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/&amp;diff=86106"/>
		<updated>2008-01-20T11:29:20Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div id=&amp;quot;HTWiki-Zh/Introduction&amp;quot; style=&amp;quot;float: left; width: 40%; padding-right: 3em;&amp;quot;&amp;gt;&lt;br /&gt;
= 簡介 =&lt;br /&gt;
歡迎來到 [[Hattrick Wiki|Hattrick 維基]]，一本為 [[Hattrick]] 而設的百科全書。在這裡，我們提供機會給使用者為 Hattrick 去創造一個相同的[http://zh.wikipedia.org/wiki/%E9%A6%96%E9%A1%B5 維基百科]。&lt;br /&gt;
&lt;br /&gt;
歡迎大家加上關於 Hattrick 的條目。現時只有[[Main_Page|英文版]]和[[Ru/|俄文版]]是完整的，現在我們正在製作中文版。([[Fr/|法文版]]、[[Cs/|捷克文版]]、[[It/|意大利文版]]、[[Sk/|斯洛伐克文版]]、[[Nl/|荷蘭文版]]亦在編輯過程中。)&lt;br /&gt;
&lt;br /&gt;
Hattrick 維基是無人管理的。這裡要求你做一個盡責任的編輯者。請不要濫用 Hattrick 維基。當你編寫條目時，請盡量保持客觀，並不要惡意破壞。不要編寫任何關於作弊的資訊或[[GameMasters|遊戲管理員]]的調查。這是一個測試，如果不成功，我們將會把 Hattrick 維基關閉。&lt;br /&gt;
&lt;br /&gt;
請盡你所能編輯(給予)一些有用的資訊到我們提供的 Hattrick 維基。我們想在這裡剖釋 Hattrick 到一個更高的層次，一個可以讓你們把你的想法逐漸形成的地方 以及一個收集和分析數據的中心。&lt;br /&gt;
&lt;br /&gt;
想知更多關於如何使用 Hattrick 維基 的資訊？請於[[Getting started|開始]]頁面查閱。&lt;br /&gt;
&lt;br /&gt;
請注意：於編輯前，先註冊(你的 Hattrick 登錄名稱)將會令你更加方便。這樣，其他使用者可以向你指出你於編輯條目時所犯的錯誤，或容易地和你討論那麼不同的地方。註冊亦可以令你的 IP 隱藏。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Zh/Hattrick 團隊|Hattrick 團隊]]上&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- end of #HTWiki-Zh/Introduction --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HTWiki-Zh/ContentContainer&amp;quot; style=&amp;quot;float: left; width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #C8D8C8; color: black; background-color: #EAFFEF; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 18em;&amp;quot;&amp;gt;&lt;br /&gt;
=== 遊戲 ===&lt;br /&gt;
* [[Zh/Hattrick|Hattrick]] (待翻譯)&lt;br /&gt;
* [[Zh/規則|遊戲規則]] (己翻譯)&lt;br /&gt;
* [[Zh/我的 Hattrick|我的 Hattrick]] (翻譯中)&lt;br /&gt;
* [[Zh/Hattrick 團隊|Hattrick 團隊]] (己翻譯)&lt;br /&gt;
* [[Zh/世界杯|世界杯]] (翻譯中)&lt;br /&gt;
* [[Zh/U-20 世界杯|U-20 世界杯]] (翻譯中)&lt;br /&gt;
* [[Zh/Bugs|Bugs]] (待翻譯)&lt;br /&gt;
* &#039;&#039;&#039;[[Zh/Start here!|Start here!]]&#039;&#039;&#039; (翻譯中)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #F4D2C2; color: black; background-color: #FFF8DF; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 18em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 球會 ===&lt;br /&gt;
* [[Zh/俱樂部|俱樂部]] (已翻譯)&lt;br /&gt;
* [[Zh/經濟|經濟]] (翻譯中)&lt;br /&gt;
* [[Zh/專家|專家]] (已翻譯)&lt;br /&gt;
* [[Zh/球迷|球迷]] (翻譯中)&lt;br /&gt;
* [[Zh/贊助商|贊助商]] (翻譯中)&lt;br /&gt;
* [[Zh/青年隊|青年隊]] (待翻譯)&lt;br /&gt;
* [[Zh/球場|球場]] (翻譯中)&lt;br /&gt;
* [[Zh/轉會|轉會]] (已翻譯)&lt;br /&gt;
* [[Zh/成就|成就]] (已翻譯)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #C6C9FF; color: black; background-color: #EEEEFF; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 11em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 球隊 ===&lt;br /&gt;
* [[Zh/球隊|球隊]] (待翻譯)&lt;br /&gt;
* [[Zh/球員|球員]] (己翻譯)&lt;br /&gt;
* [[Zh/技能|技能]] (己翻譯)&lt;br /&gt;
* [[Zh/教練|教練]] (待翻譯)&lt;br /&gt;
* [[Zh/訓練|訓練]] (翻譯中)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #ccc; color: black; background-color: #efefef; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 11em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 比賽 ===&lt;br /&gt;
* [[Zh/陣型|陣型]] (翻譯中)&lt;br /&gt;
* [[Zh/戰術|戰術]] (己翻譯)&lt;br /&gt;
* [[Zh/表現評級|表現評級]] (翻譯中)&lt;br /&gt;
* [[Zh/賽事報告|賽事報告]] (待翻譯)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #ccc; color: black; background-color: #ffdfdf; padding: 0 1em 1em 1em; margin: 0.5em; width: 27em; height: 5m;&amp;quot;&amp;gt;&lt;br /&gt;
===其他語言的Hattrick Wiki (Other language)===&lt;br /&gt;
* [[Main Page|English (英文)]]&lt;br /&gt;
* [[Ru/|Русский (Russian．俄羅斯文)]]&lt;br /&gt;
* [[Fr/|Français (French．法文)]]&lt;br /&gt;
* [[Cs/|Čeština (Czech．捷克文)]]&lt;br /&gt;
* [[It/|Italiano (Italian．意大利文)]]  &lt;br /&gt;
* [[Sk/|Slovenčina (Slovak．斯洛伐克文)]]&lt;br /&gt;
* [[Nl/|Nederlands (Dutch．荷蘭文)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- end of #HTWiki-Zh/ContentContainer --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- end of #HTWiki-Zh/Container --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Chinese Hattrick Wiki|*]]&lt;br /&gt;
[[Category:Language Versions]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/&amp;diff=86105</id>
		<title>Zh/</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/&amp;diff=86105"/>
		<updated>2008-01-20T11:27:45Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div id=&amp;quot;HTWiki-Zh/Introduction&amp;quot; style=&amp;quot;float: left; width: 40%; padding-right: 3em;&amp;quot;&amp;gt;&lt;br /&gt;
= 簡介 =&lt;br /&gt;
歡迎來到 [[Hattrick Wiki|Hattrick 維基]]，一本為 [[Hattrick]] 而設的百科全書。在這裡，我們提供機會給使用者為 Hattrick 去創造一個相同的[http://zh.wikipedia.org/wiki/%E9%A6%96%E9%A1%B5 維基百科]。&lt;br /&gt;
&lt;br /&gt;
歡迎大家加上關於 Hattrick 的條目。現時只有[[Main_Page|英文版]]和[[Ru/|俄文版]]是完整的，現在我們正在製作中文版。([[Fr/|法文版]]、[[Cs/|捷克文版]]、[[It/|意大利文版]]、[[Sk/|斯洛伐克文版]]、[[Nl/|荷蘭文版]]亦在編輯過程中。)&lt;br /&gt;
&lt;br /&gt;
Hattrick 維基是無人管理的。這裡要求你做一個盡責任的編輯者。請不要濫用 Hattrick 維基。當你編寫條目時，請盡量保持客觀，並不要惡意破壞。不要編寫任何關於作弊的資訊或[[GameMasters|遊戲管理員]]的調查。這是一個測試，如果不成功，我們將會把 Hattrick 維基關閉。&lt;br /&gt;
&lt;br /&gt;
請盡你所能編輯(給予)一些有用的資訊到我們提供的 Hattrick 維基。我們想在這裡剖釋 Hattrick 到一個更高的層次，一個可以讓你們把你的想法逐漸形成的地方 以及一個收集和分析數據的中心。&lt;br /&gt;
&lt;br /&gt;
想知更多關於如何使用 Hattrick 維基 的資訊？請於[[Getting started|開始]]頁面查閱。&lt;br /&gt;
&lt;br /&gt;
請注意：於編輯前，先註冊(你的 Hattrick 登錄名稱)將會令你更加方便。這樣，其他使用者可以向你指出你於編輯條目時所犯的錯誤，或容易地和你討論那麼不同的地方。註冊亦可以令你的 IP 隱藏。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Zh/Hattrick 團隊|Hattrick 團隊]]上&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- end of #HTWiki-Zh/Introduction --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HTWiki-Zh/ContentContainer&amp;quot; style=&amp;quot;float: left; width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #C8D8C8; color: black; background-color: #EAFFEF; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 18em;&amp;quot;&amp;gt;&lt;br /&gt;
=== 遊戲 ===&lt;br /&gt;
* [[Zh/Hattrick|Hattrick]] (待翻譯)&lt;br /&gt;
* [[Zh/規則|遊戲規則]] (己翻譯)&lt;br /&gt;
* [[Zh/我的 Hattrick|我的 Hattrick]] (待翻譯)&lt;br /&gt;
* [[Zh/Hattrick 團隊|Hattrick 團隊]] (己翻譯)&lt;br /&gt;
* [[Zh/世界杯|世界杯]] (翻譯中)&lt;br /&gt;
* [[Zh/U-20 世界杯|U-20 世界杯]] (翻譯中)&lt;br /&gt;
* [[Zh/Bugs|Bugs]] (待翻譯)&lt;br /&gt;
* &#039;&#039;&#039;[[Zh/Start here!|Start here!]]&#039;&#039;&#039; (翻譯中)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #F4D2C2; color: black; background-color: #FFF8DF; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 18em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 球會 ===&lt;br /&gt;
* [[Zh/俱樂部|俱樂部]] (已翻譯)&lt;br /&gt;
* [[Zh/經濟|經濟]] (翻譯中)&lt;br /&gt;
* [[Zh/專家|專家]] (已翻譯)&lt;br /&gt;
* [[Zh/球迷|球迷]] (翻譯中)&lt;br /&gt;
* [[Zh/贊助商|贊助商]] (翻譯中)&lt;br /&gt;
* [[Zh/青年隊|青年隊]] (待翻譯)&lt;br /&gt;
* [[Zh/球場|球場]] (翻譯中)&lt;br /&gt;
* [[Zh/轉會|轉會]] (已翻譯)&lt;br /&gt;
* [[Zh/成就|成就]] (已翻譯)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #C6C9FF; color: black; background-color: #EEEEFF; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 11em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 球隊 ===&lt;br /&gt;
* [[Zh/球隊|球隊]] (待翻譯)&lt;br /&gt;
* [[Zh/球員|球員]] (己翻譯)&lt;br /&gt;
* [[Zh/技能|技能]] (己翻譯)&lt;br /&gt;
* [[Zh/教練|教練]] (待翻譯)&lt;br /&gt;
* [[Zh/訓練|訓練]] (翻譯中)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #ccc; color: black; background-color: #efefef; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 11em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 比賽 ===&lt;br /&gt;
* [[Zh/陣型|陣型]] (翻譯中)&lt;br /&gt;
* [[Zh/戰術|戰術]] (己翻譯)&lt;br /&gt;
* [[Zh/表現評級|表現評級]] (翻譯中)&lt;br /&gt;
* [[Zh/賽事報告|賽事報告]] (待翻譯)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #ccc; color: black; background-color: #ffdfdf; padding: 0 1em 1em 1em; margin: 0.5em; width: 27em; height: 5m;&amp;quot;&amp;gt;&lt;br /&gt;
===其他語言的Hattrick Wiki (Other language)===&lt;br /&gt;
* [[Main Page|English (英文)]]&lt;br /&gt;
* [[Ru/|Русский (Russian．俄羅斯文)]]&lt;br /&gt;
* [[Fr/|Français (French．法文)]]&lt;br /&gt;
* [[Cs/|Čeština (Czech．捷克文)]]&lt;br /&gt;
* [[It/|Italiano (Italian．意大利文)]]  &lt;br /&gt;
* [[Sk/|Slovenčina (Slovak．斯洛伐克文)]]&lt;br /&gt;
* [[Nl/|Nederlands (Dutch．荷蘭文)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- end of #HTWiki-Zh/ContentContainer --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- end of #HTWiki-Zh/Container --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Chinese Hattrick Wiki|*]]&lt;br /&gt;
[[Category:Language Versions]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%93%A1&amp;diff=86104</id>
		<title>Zh/球員</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%93%A1&amp;diff=86104"/>
		<updated>2008-01-20T11:24:42Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;一隊活躍玩家所控制的 Hattrick 球隊，擁有一定數目的球員，通常都是介乎20到30名球員(最多50)。領隊於每場比賽都會選擇一個由11名球員組成的[[formation|陣型]]和5名後備。&lt;br /&gt;
&lt;br /&gt;
如果球員數目超過50名，該週的[[training|訓練]]將會失效。請留意，[[coach|教練]]亦當作一名球員，因為他亦能夠上陣。&lt;br /&gt;
&lt;br /&gt;
每一球員都有他們個人的名字和ID，還有他們的年齡，和不同[[skills|技能]], [[personality|個人特點]], [[form|狀態]], [[experience|經驗]] 和 [[specialties|球員特長]]所組成。他們亦會有一個理想的[[:Category:Player_positions|位置]]，但你需要從經驗中找出每名球員的位置!&lt;br /&gt;
&lt;br /&gt;
==年齡==&lt;br /&gt;
年齡是其中一個球員的特點。球員年齡將會於每季第一輪盃賽前的星期一被更新。理論上, 每名 Hattrick 球員都擁有同一個生日。&lt;br /&gt;
&lt;br /&gt;
==狀態== &lt;br /&gt;
[[Form|狀態]]是每名球員其中一個最重要的特點，決定球員能發揮他們[[skills|技能]]的程度。你將會觀察到一個名有狀態的好球員比不在狀態的好球員更能發揮他們的水準。&lt;br /&gt;
&lt;br /&gt;
==經驗==&lt;br /&gt;
&lt;br /&gt;
有一些球員沒有很好的技能，但他們的比賽經驗袮補他們的不足，因此，年長和有經驗的球員在場上經常表現得比年青球員較佳。&lt;br /&gt;
&lt;br /&gt;
更詳細資料, 請按[[Experience|這裡]]。&lt;br /&gt;
&lt;br /&gt;
==球員特長==&lt;br /&gt;
在 Hattrick 裡，&#039;&#039;&#039;有一些&#039;&#039;&#039;球員擁有和其他球員不同的[[specialties|特長]]。一名球員只可以擁有一種特長，不會有兩個或以上。&lt;br /&gt;
&lt;br /&gt;
球員特長是會被天氣影響的，例如一名「速度」球員不能在下雨和潮濕的天氣發揮正常。&lt;br /&gt;
而擁有「頭球」特長的球員亦會比沒有「頭球」特長的球員更能發揮他們的頭球攻門或解圍。&lt;br /&gt;
&lt;br /&gt;
==個人特點==&lt;br /&gt;
&lt;br /&gt;
最後，每一名球員會有4個[[personalilty|個人特點]]，[[leadership|領導能力]], [[agreeability|親和力]], [[honesty|誠信]] 和 [[aggressiveness|侵犯性]].&lt;br /&gt;
&lt;br /&gt;
==受傷和停賽==&lt;br /&gt;
&lt;br /&gt;
無論一名球員有多優秀，如果他不幸受傷或是不在狀態，一且皆枉然。&lt;br /&gt;
&lt;br /&gt;
更詳細資料, 請看[[Injury|受傷]]。&lt;br /&gt;
&lt;br /&gt;
==紅黃牌==&lt;br /&gt;
&lt;br /&gt;
球員在比賽過程中可能會被出示黃牌警告或被罰下場。如果在一場比賽中得到 2 次黃牌警告，該球員將自動被罰下場。被罰下場意味著該名球員將被罰停賽一場。如果球員在一個賽季的競賽性比賽中累計得到 3 張黃牌，也將自動停賽一場。聯賽、杯賽和附加賽中的黃牌警告均計算在內。如果球員在一個賽季中已自聯賽中得到 2 次黃牌警告，並在接下來的杯賽中也被出示了一次黃牌警告，那麼他將不能參加下一場競賽性比賽，無論該場賽事是聯賽、杯賽還是附加賽。不過,這並不影響那些球員在友誼賽上陣,以獲取經驗或訓練。&lt;br /&gt;
&lt;br /&gt;
您可以在比賽之前查看球員列表，以瞭解您的球員所得的累計黃牌張數。球員停賽一場後，其黃牌記錄將被勾銷。累計獲得 3 次黃牌警告的球員在球員列表中將會顯示一個紅牌符號，以表明該球員停賽。&lt;br /&gt;
&lt;br /&gt;
衝動的球員（如“兇狠”）受到黃牌警告的可能性要遠遠大於其他球員。尤其是如果他們“並不總是十分誠實”或缺乏經驗，那麼更容易受到黃牌警告。並且，在賽季結束時，所有球員的不良記錄都將勾銷。如果是友誼賽，則球員無需停賽，其不良記錄也不能勾銷。&lt;br /&gt;
&lt;br /&gt;
被罰下場的球員仍然會得到訓練效果；如果球員於聯賽被罰下場，那就不需要於週中比賽中再次上陣而且獲得訓練。&lt;br /&gt;
&lt;br /&gt;
== 有關連結 ==&lt;br /&gt;
&lt;br /&gt;
* [[Funny names]]&lt;br /&gt;
* [[Famous players]]&lt;br /&gt;
* [[Celebrity players]]&lt;br /&gt;
* [[Player statement]]&lt;br /&gt;
* [[Skills#Contribution|Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Zh|球員}}&lt;br /&gt;
[[Category:Zh/遊戲|球員]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%93%A1&amp;diff=86103</id>
		<title>Zh/球員</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%93%A1&amp;diff=86103"/>
		<updated>2008-01-20T11:23:16Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 經驗 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;一隊活躍玩家所控制的 Hattrick 球隊，擁有一定數目的球員，通常都是介乎20到30名球員(最多50)。領隊於每場比賽都會選擇一個由11名球員組成的[[formation|陣型]]和5名後備。&lt;br /&gt;
&lt;br /&gt;
如果球員數目超過50名，該週的[[training|訓練]]將會失效。請留意，[[coach|教練]]亦當作一名球員，因為他亦能夠上陣。&lt;br /&gt;
&lt;br /&gt;
每一球員都有他們個人的名字和ID，還有他們的年齡，和不同[[skills|技能]], [[personality|個人特點]], [[form|狀態]], [[experience|經驗]] and [[specialties|球員特長]]所組成。他們亦會有一個理想的[[:Category:Player_positions|位置]]，但你需要從經驗中找出每名球員的位置!&lt;br /&gt;
&lt;br /&gt;
==年齡==&lt;br /&gt;
年齡是其中一個球員的特點。球員年齡將會於每季第一輪盃賽前的星期一被更新。理論上, 每名 Hattrick 球員都擁有同一個生日。&lt;br /&gt;
&lt;br /&gt;
==狀態== &lt;br /&gt;
[[Form|狀態]]是每名球員其中一個最重要的特點，決定球員能發揮他們[[skills|技能]]的程度。你將會觀察到一個名有狀態的好球員比不在狀態的好球員更能發揮他們的水準。&lt;br /&gt;
&lt;br /&gt;
==經驗==&lt;br /&gt;
&lt;br /&gt;
有一些球員沒有很好的技能，但他們的比賽經驗袮補他們的不足，因此，年長和有經驗的球員在場上經常表現得比年青球員較佳。&lt;br /&gt;
&lt;br /&gt;
更詳細資料, 請按[[Experience|這裡]]。&lt;br /&gt;
&lt;br /&gt;
==球員特長==&lt;br /&gt;
在 Hattrick 裡，&#039;&#039;&#039;有一些&#039;&#039;&#039;球員擁有和其他球員不同的[[specialties|特長]]。一名球員只可以擁有一種特長，不會有兩個或以上。&lt;br /&gt;
&lt;br /&gt;
球員特長是會被天氣影響的，例如一名「速度」球員不能在下雨和潮濕的天氣發揮正常。&lt;br /&gt;
而擁有「頭球」特長的球員亦會比沒有「頭球」特長的球員更能發揮他們的頭球攻門或解圍。&lt;br /&gt;
&lt;br /&gt;
==個人特點==&lt;br /&gt;
&lt;br /&gt;
最後，每一名球員會有4個[[personalilty|個人特點]]，[[leadership|領導能力]], [[agreeability|親和力]], [[honesty|誠信]] 和 [[aggressiveness|侵犯性]].&lt;br /&gt;
&lt;br /&gt;
==受傷和停賽==&lt;br /&gt;
&lt;br /&gt;
無論一名球員有多優秀，如果他不幸受傷或是不在狀態，一且皆枉然。&lt;br /&gt;
&lt;br /&gt;
更詳細資料, 請看[[Injury|受傷]]。&lt;br /&gt;
&lt;br /&gt;
==紅黃牌==&lt;br /&gt;
&lt;br /&gt;
球員在比賽過程中可能會被出示黃牌警告或被罰下場。如果在一場比賽中得到 2 次黃牌警告，該球員將自動被罰下場。被罰下場意味著該名球員將被罰停賽一場。如果球員在一個賽季的競賽性比賽中累計得到 3 張黃牌，也將自動停賽一場。聯賽、杯賽和附加賽中的黃牌警告均計算在內。如果球員在一個賽季中已自聯賽中得到 2 次黃牌警告，並在接下來的杯賽中也被出示了一次黃牌警告，那麼他將不能參加下一場競賽性比賽，無論該場賽事是聯賽、杯賽還是附加賽。不過,這並不影響那些球員在友誼賽上陣,以獲取經驗或訓練。&lt;br /&gt;
&lt;br /&gt;
您可以在比賽之前查看球員列表，以瞭解您的球員所得的累計黃牌張數。球員停賽一場後，其黃牌記錄將被勾銷。累計獲得 3 次黃牌警告的球員在球員列表中將會顯示一個紅牌符號，以表明該球員停賽。&lt;br /&gt;
&lt;br /&gt;
衝動的球員（如“兇狠”）受到黃牌警告的可能性要遠遠大於其他球員。尤其是如果他們“並不總是十分誠實”或缺乏經驗，那麼更容易受到黃牌警告。並且，在賽季結束時，所有球員的不良記錄都將勾銷。如果是友誼賽，則球員無需停賽，其不良記錄也不能勾銷。&lt;br /&gt;
&lt;br /&gt;
被罰下場的球員仍然會得到訓練效果；如果球員於聯賽被罰下場，那就不需要於週中比賽中再次上陣而且獲得訓練。&lt;br /&gt;
&lt;br /&gt;
== 有關連結 ==&lt;br /&gt;
&lt;br /&gt;
* [[Funny names]]&lt;br /&gt;
* [[Famous players]]&lt;br /&gt;
* [[Celebrity players]]&lt;br /&gt;
* [[Player statement]]&lt;br /&gt;
* [[Skills#Contribution|Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Zh|球員}}&lt;br /&gt;
[[Category:Zh/遊戲|球員]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%93%A1&amp;diff=86102</id>
		<title>Zh/球員</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%93%A1&amp;diff=86102"/>
		<updated>2008-01-20T11:21:39Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 個人特點 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;一隊活躍玩家所控制的 Hattrick 球隊，擁有一定數目的球員，通常都是介乎20到30名球員(最多50)。領隊於每場比賽都會選擇一個由11名球員組成的[[formation|陣型]]和5名後備。&lt;br /&gt;
&lt;br /&gt;
如果球員數目超過50名，該週的[[training|訓練]]將會失效。請留意，[[coach|教練]]亦當作一名球員，因為他亦能夠上陣。&lt;br /&gt;
&lt;br /&gt;
每一球員都有他們個人的名字和ID，還有他們的年齡，和不同[[skills|技能]], [[personality|個人特點]], [[form|狀態]], [[experience|經驗]] and [[specialties|球員特長]]所組成。他們亦會有一個理想的[[:Category:Player_positions|位置]]，但你需要從經驗中找出每名球員的位置!&lt;br /&gt;
&lt;br /&gt;
==年齡==&lt;br /&gt;
年齡是其中一個球員的特點。球員年齡將會於每季第一輪盃賽前的星期一被更新。理論上, 每名 Hattrick 球員都擁有同一個生日。&lt;br /&gt;
&lt;br /&gt;
==狀態== &lt;br /&gt;
[[Form|狀態]]是每名球員其中一個最重要的特點，決定球員能發揮他們[[skills|技能]]的程度。你將會觀察到一個名有狀態的好球員比不在狀態的好球員更能發揮他們的水準。&lt;br /&gt;
&lt;br /&gt;
==經驗==&lt;br /&gt;
&lt;br /&gt;
有一些球員沒有很好的技能，但他們的比賽知識but their knowledge of the game more than makes up for it. 因此，年長和有經驗的球員在場上經常表現得比年青球員較佳。&lt;br /&gt;
&lt;br /&gt;
更詳細資料, 請按[[Experience|這裡]]。&lt;br /&gt;
&lt;br /&gt;
==球員特長==&lt;br /&gt;
在 Hattrick 裡，&#039;&#039;&#039;有一些&#039;&#039;&#039;球員擁有和其他球員不同的[[specialties|特長]]。一名球員只可以擁有一種特長，不會有兩個或以上。&lt;br /&gt;
&lt;br /&gt;
球員特長是會被天氣影響的，例如一名「速度」球員不能在下雨和潮濕的天氣發揮正常。&lt;br /&gt;
而擁有「頭球」特長的球員亦會比沒有「頭球」特長的球員更能發揮他們的頭球攻門或解圍。&lt;br /&gt;
&lt;br /&gt;
==個人特點==&lt;br /&gt;
&lt;br /&gt;
最後，每一名球員會有4個[[personalilty|個人特點]]，[[leadership|領導能力]], [[agreeability|親和力]], [[honesty|誠信]] 和 [[aggressiveness|侵犯性]].&lt;br /&gt;
&lt;br /&gt;
==受傷和停賽==&lt;br /&gt;
&lt;br /&gt;
無論一名球員有多優秀，如果他不幸受傷或是不在狀態，一且皆枉然。&lt;br /&gt;
&lt;br /&gt;
更詳細資料, 請看[[Injury|受傷]]。&lt;br /&gt;
&lt;br /&gt;
==紅黃牌==&lt;br /&gt;
&lt;br /&gt;
球員在比賽過程中可能會被出示黃牌警告或被罰下場。如果在一場比賽中得到 2 次黃牌警告，該球員將自動被罰下場。被罰下場意味著該名球員將被罰停賽一場。如果球員在一個賽季的競賽性比賽中累計得到 3 張黃牌，也將自動停賽一場。聯賽、杯賽和附加賽中的黃牌警告均計算在內。如果球員在一個賽季中已自聯賽中得到 2 次黃牌警告，並在接下來的杯賽中也被出示了一次黃牌警告，那麼他將不能參加下一場競賽性比賽，無論該場賽事是聯賽、杯賽還是附加賽。不過,這並不影響那些球員在友誼賽上陣,以獲取經驗或訓練。&lt;br /&gt;
&lt;br /&gt;
您可以在比賽之前查看球員列表，以瞭解您的球員所得的累計黃牌張數。球員停賽一場後，其黃牌記錄將被勾銷。累計獲得 3 次黃牌警告的球員在球員列表中將會顯示一個紅牌符號，以表明該球員停賽。&lt;br /&gt;
&lt;br /&gt;
衝動的球員（如“兇狠”）受到黃牌警告的可能性要遠遠大於其他球員。尤其是如果他們“並不總是十分誠實”或缺乏經驗，那麼更容易受到黃牌警告。並且，在賽季結束時，所有球員的不良記錄都將勾銷。如果是友誼賽，則球員無需停賽，其不良記錄也不能勾銷。&lt;br /&gt;
&lt;br /&gt;
被罰下場的球員仍然會得到訓練效果；如果球員於聯賽被罰下場，那就不需要於週中比賽中再次上陣而且獲得訓練。&lt;br /&gt;
&lt;br /&gt;
== 有關連結 ==&lt;br /&gt;
&lt;br /&gt;
* [[Funny names]]&lt;br /&gt;
* [[Famous players]]&lt;br /&gt;
* [[Celebrity players]]&lt;br /&gt;
* [[Player statement]]&lt;br /&gt;
* [[Skills#Contribution|Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Zh|球員}}&lt;br /&gt;
[[Category:Zh/遊戲|球員]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E8%A1%A8%E7%8F%BE%E8%A9%95%E7%B4%9A&amp;diff=86101</id>
		<title>Zh/表現評級</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E8%A1%A8%E7%8F%BE%E8%A9%95%E7%B4%9A&amp;diff=86101"/>
		<updated>2008-01-20T11:20:52Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=20%}}&lt;br /&gt;
&lt;br /&gt;
==比賽評級==&lt;br /&gt;
After each match you will be able to see both teams&#039; match ratings on the right side of the full commentary text. It may look something like this:&lt;br /&gt;
&lt;br /&gt;
例子： TEAMNAME F.C.&lt;br /&gt;
 &lt;br /&gt;
球員表現評級和球隊[[Zh/陣型|陣型]] (click on this to link to &#039;evil&#039; stars/line up)&lt;br /&gt;
&lt;br /&gt;
球隊態度: [[Normal|正常]]&lt;br /&gt;
 &lt;br /&gt;
戰術: [[Normal|正常]]&lt;br /&gt;
 &lt;br /&gt;
戰術技能: (無戰術)&lt;br /&gt;
  &lt;br /&gt;
[[Zh/中場|中場]]: 中下 (高)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/右路防守|右路防守]]: 及格 (非常低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/中路防守|中路防守]]: 穩定 (低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/左路防守|左路防守]]: 弱 (高)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/右路進攻|右路進攻]]: 差 (低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/中路進攻|中路進攻]]: 強大 (非常低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/左路進攻|左路進攻]]: 糟糕 (非常高) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This gives you an indication of how strong or weak any of the 7 areas of your team play were in the match. If your [[Zh/中場|中場]] was stronger than his (e.g &amp;quot;passable&amp;quot; compared to his &amp;quot;weak&amp;quot;) then you will have had more [[possession]] of the ball in the game and thus more chances to score (this is complicated slightly if he played [[Counter_Attack|counter-attacks]]). The defensive and attacking ratings can be compared according to spatial logic, so his [[Zh/左路進攻|左路進攻]] strength was pitted against my [[Zh/右路防守|右路防守]] strength and so on.&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Its always worth remembering that an overall rating which is higher than your opponents does not mean that you will win the &lt;br /&gt;
match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|表現評級}}&lt;br /&gt;
[[Category:Zh/遊戲|表現評級]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E8%A1%A8%E7%8F%BE%E8%A9%95%E7%B4%9A&amp;diff=86100</id>
		<title>Zh/表現評級</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E8%A1%A8%E7%8F%BE%E8%A9%95%E7%B4%9A&amp;diff=86100"/>
		<updated>2008-01-20T11:20:24Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 比賽評級 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=40%}}&lt;br /&gt;
&lt;br /&gt;
==比賽評級==&lt;br /&gt;
After each match you will be able to see both teams&#039; match ratings on the right side of the full commentary text. It may look something like this:&lt;br /&gt;
&lt;br /&gt;
例子： TEAMNAME F.C.&lt;br /&gt;
 &lt;br /&gt;
球員表現評級和球隊[[Zh/陣型|陣型]] (click on this to link to &#039;evil&#039; stars/line up)&lt;br /&gt;
&lt;br /&gt;
球隊態度: [[Normal|正常]]&lt;br /&gt;
 &lt;br /&gt;
戰術: [[Normal|正常]]&lt;br /&gt;
 &lt;br /&gt;
戰術技能: (無戰術)&lt;br /&gt;
  &lt;br /&gt;
[[Zh/中場|中場]]: 中下 (高)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/右路防守|右路防守]]: 及格 (非常低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/中路防守|中路防守]]: 穩定 (低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/左路防守|左路防守]]: 弱 (高)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/右路進攻|右路進攻]]: 差 (低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/中路進攻|中路進攻]]: 強大 (非常低)&lt;br /&gt;
 &lt;br /&gt;
[[Zh/左路進攻|左路進攻]]: 糟糕 (非常高) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This gives you an indication of how strong or weak any of the 7 areas of your team play were in the match. If your [[Zh/中場|中場]] was stronger than his (e.g &amp;quot;passable&amp;quot; compared to his &amp;quot;weak&amp;quot;) then you will have had more [[possession]] of the ball in the game and thus more chances to score (this is complicated slightly if he played [[Counter_Attack|counter-attacks]]). The defensive and attacking ratings can be compared according to spatial logic, so his [[Zh/左路進攻|左路進攻]] strength was pitted against my [[Zh/右路防守|右路防守]] strength and so on.&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Its always worth remembering that an overall rating which is higher than your opponents does not mean that you will win the &lt;br /&gt;
match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|表現評級}}&lt;br /&gt;
[[Category:Zh/遊戲|表現評級]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E8%BF%B7&amp;diff=86099</id>
		<title>Zh/球迷</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E8%BF%B7&amp;diff=86099"/>
		<updated>2008-01-20T11:17:57Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=10%}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
如果您的球隊贏得比賽（尤其是重要的比賽）並進了很多球，球迷們會熱血沸騰，更加支持您。然而，主場0:3的大敗是球迷們絕對不能容忍的！球迷們的情緒往往反复無常。本週他們可能擁您為國王和英雄，而下周則可能將您罵個狗血噴頭！其次是[[fan club|球迷俱樂部]]的規模。球迷俱樂部成員乃是忠實球迷的中堅力量，他們不會僅僅因為自己的球隊遭受一些小小的挫折就輕易拋棄它。不過，球迷俱樂部的規模還是會受到俱樂部的好運與厄運的波及，儘管這種影響較為緩慢。一個鐵桿球迷俱樂部要經歷多個賽季才能頗具規模。那些連續幾個賽季處於最高[[division|聯賽級別]]的頂級球隊往往擁有最大的球迷俱樂部。&lt;br /&gt;
&lt;br /&gt;
If you value your fans, try not to lose by a large margin in home matches.  The effect is much worse if your team doesn&#039;t score any goals while the other team scores plenty.  When this happens the fans become &#039;&#039;&#039;very&#039;&#039;&#039; upset.  Results away from home still have an effect, but it is not so pronounced.  Conversely, scoring lots of goals, and winning at home is the best way to increase the size of your fanclub. A win in general doesn&#039;t bring in many fans. Scoring a lot of goals and winning is far better than winning 1-0 so try and play your matches accordingly.&lt;br /&gt;
&lt;br /&gt;
The amount of fans will change on the [[Updates#Daily_Update|daily update]] immediately after your home countries matchday (competition, [[cup]], or [[friendly]]). The number of fans joining your club depends on their supporter mood (better supporter mood leads to more fans) and on fan club size with respect to division level. Each division has a [[soft cap]] on maximum size of team&#039;s [[fan club]]. The closer you are to the soft cap, the harder it becomes to get new fans.&lt;br /&gt;
&lt;br /&gt;
Remember that when you lose a cup game you will take a fair hit fan wise, so don&#039;t be upset when it happens as it is expected.&lt;br /&gt;
&lt;br /&gt;
Every new team starts with 100 fans, but this (at least initially!) increases quickly. &lt;br /&gt;
&lt;br /&gt;
當球隊普級，會讓球迷興奮，球迷俱樂部會有10%的增長。同樣地，當球隊降級，會令球迷很失望，10%的球迷會推出俱樂部。&lt;br /&gt;
改變球隊或球隊所在地也會讓3%的球迷會推出俱樂部。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|球迷}}&lt;br /&gt;
[[Category:Zh/遊戲|球迷]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E8%BF%B7&amp;diff=86098</id>
		<title>Zh/球迷</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E8%BF%B7&amp;diff=86098"/>
		<updated>2008-01-20T11:16:46Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=0%}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
如果您的球隊贏得比賽（尤其是重要的比賽）並進了很多球，球迷們會熱血沸騰，更加支持您。然而，主場0:3的大敗是球迷們絕對不能容忍的！球迷們的情緒往往反复無常。本週他們可能擁您為國王和英雄，而下周則可能將您罵個狗血噴頭！其次是[[fan club|球迷俱樂部]]的規模。球迷俱樂部成員乃是忠實球迷的中堅力量，他們不會僅僅因為自己的球隊遭受一些小小的挫折就輕易拋棄它。不過，球迷俱樂部的規模還是會受到俱樂部的好運與厄運的波及，儘管這種影響較為緩慢。一個鐵桿球迷俱樂部要經歷多個賽季才能頗具規模。那些連續幾個賽季處於最高[[division|聯賽級別]]的頂級球隊往往擁有最大的球迷俱樂部。&lt;br /&gt;
&lt;br /&gt;
If you value your fans, try not to lose by a large margin in home matches.  The effect is much worse if your team doesn&#039;t score any goals while the other team scores plenty.  When this happens the fans become &#039;&#039;&#039;very&#039;&#039;&#039; upset.  Results away from home still have an effect, but it is not so pronounced.  Conversely, scoring lots of goals, and winning at home is the best way to increase the size of your fanclub. A win in general doesn&#039;t bring in many fans. Scoring a lot of goals and winning is far better than winning 1-0 so try and play your matches accordingly.&lt;br /&gt;
&lt;br /&gt;
The amount of fans will change on the [[Updates#Daily_Update|daily update]] immediately after your home countries matchday (competition, [[cup]], or [[friendly]]). The number of fans joining your club depends on their supporter mood (better supporter mood leads to more fans) and on fan club size with respect to division level. Each division has a [[soft cap]] on maximum size of team&#039;s [[fan club]]. The closer you are to the soft cap, the harder it becomes to get new fans.&lt;br /&gt;
&lt;br /&gt;
Remember that when you lose a cup game you will take a fair hit fan wise, so don&#039;t be upset when it happens as it is expected.&lt;br /&gt;
&lt;br /&gt;
Every new team starts with 100 fans, but this (at least initially!) increases quickly. &lt;br /&gt;
&lt;br /&gt;
當球隊普級，會讓球迷興奮，球迷俱樂部會有10%的增長。同樣地，當球隊降級，會令球迷很失望，10%的球迷會推出俱樂部。&lt;br /&gt;
改變球隊或球隊所在地也會讓3%的球迷會推出俱樂部。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|球迷}}&lt;br /&gt;
[[Category:Zh/遊戲|球迷]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E8%A8%93%E7%B7%B4&amp;diff=86097</id>
		<title>Zh/訓練</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E8%A8%93%E7%B7%B4&amp;diff=86097"/>
		<updated>2008-01-20T11:03:47Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 選擇接受訓練的球員 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=10%}}&lt;br /&gt;
&lt;br /&gt;
== 訓練的重要性 ==&lt;br /&gt;
&lt;br /&gt;
Training is one of the most important aspects of a successful [[team]] in Hattrick. By concentrating on training just one [[skills|skill]] for a number of seasons a team can take medium skilled, young [[players]] and train them up to become superstars, who can then be sold for a handsome profit, thus improving the team and helping the team to eventually win [[promotion]].&lt;br /&gt;
&lt;br /&gt;
But the monetary side is only one side of the coin. Each training type also has associated other benefits and disadvantages. For example a playmaking trainer can&#039;t train his players efficiently in the later [[cup]] rounds and a goalkeeper trainer is not limited to specific [[formations]].&lt;br /&gt;
&lt;br /&gt;
== 選擇接受訓練的球員 ==&lt;br /&gt;
&lt;br /&gt;
Choosing the correct players to train is a balancing act. There are four factors to consider.&lt;br /&gt;
* 主要技能 ([[守門技能]]，[[防守技能]]，[[組織進攻技能]]，[[邊鋒技能]]，[[進球技能]]或[[定位球技術]])&lt;br /&gt;
* 年齡&lt;br /&gt;
* 次要技能&lt;br /&gt;
* 價格&lt;br /&gt;
&lt;br /&gt;
There is little to be gained from training players that are not at least [[skills#Player_abilities_etc|passable]] in their main skill, although for new teams 17 year olds with inadequate main skill should be considered.&lt;br /&gt;
Training a player who is passable or solid in primary skill is not as profitable as training higher skills, but lower skilled players cost considerably less to purchase.&lt;br /&gt;
To get some ideas of the cost and profit from various skill increases see &lt;br /&gt;
[http://www.lokesoftware.dk/ham/hamtpestats.cfm?Skill=1 HAM Transfer Price Evaluation]. To compare training values see [http://www.barthon.com/index.php?subject=tva_compare_tool&amp;amp;locale=en_US Barthons Training Value Compare Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As players age, they decrease in price, so buying slightly older players (e.g. 18 or 19 year olds) is often wise.&lt;br /&gt;
&lt;br /&gt;
The better the secondary skills, the more you will pay to purchase the trainee, but the final selling price will also be higher.&lt;br /&gt;
&lt;br /&gt;
== 訓練類型 ==&lt;br /&gt;
{{Zh/調查}}&lt;br /&gt;
In Hattrick, training takes place once a week. Typically only players who played on certain positions are fully trained depending on the skill you are training. If, for instance, [[forward]]s are being trained then only the players that played as a forward in one of the two games that week receive training. Note that only last played [[:Category:Player_positions|position]] matters for training.&lt;br /&gt;
There are 13 types of training. Each have their own potential for generating profit or improving your team. Generally the training types that concentrate on one of the main skills ([[goalkeeping]], [[defending]], [[playmaking]], [[wing]]er, and [[scoring]])  are the most popular training types.&lt;br /&gt;
&lt;br /&gt;
To train the maximum number of players each week it is important to arrange [[friendlies]] where you play your trainees who did not play in the league match in the same week.&lt;br /&gt;
&lt;br /&gt;
Brackets indicate small effects. Double brackets indicate very small effects&lt;br /&gt;
&amp;lt;TABLE&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Training type&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Improves&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;...for...&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Training speed&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Max players trained&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Impairs&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Goalkeeping training|Goalkeeping]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Goalkeeping&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Goalkeepers	&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;2&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Defending training | Defending]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defending&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defenders ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Playmaking training|Playmaking]]&amp;lt;/B&amp;gt; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Playmaking&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Inner midfielders (Wingers) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6.5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6 (4)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Scoring training | Scoring]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Scoring&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Forwards ((others))	&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6.5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6&amp;lt;/TD&amp;gt;&lt;br /&gt;
               &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Crossing (Winger)]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Winger&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Wingers (Wing backs) ((others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4 (4)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Defensive positions]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defending&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Defenders and midfielders) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;16 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(20)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Wing attacks]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Winger&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Forwards and wingers ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD rowspan=2&amp;gt;&amp;lt;B&amp;gt;[[Shooting]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Scoring)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Outfielders) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;14 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(20+) &amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;(Set pieces)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;((All))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;16 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(50)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Short passes]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Passing&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Midfielders, wingers and forwards ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5.5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;16&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Through passes]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Passing&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defenders, midfielders and wingers ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6.5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;20&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Set pieces training|Set pieces]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Set pieces&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;All&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;2-3 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;50&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Stamina training | Stamina]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Stamina&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;All&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1-2 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;50&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Form&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD rowspan=2&amp;gt;&amp;lt;B&amp;gt;[[General training | General]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Form)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(All who played a game during the week)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1 week&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;22&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Goalkeeping)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;((Goalkeepers))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
			&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note the &#039;Training Speed&#039; numbers are based on 17 year old trainees, using a [[Denominations|solid]] coach, and 9 [[Assistant coach|assistants]].&lt;br /&gt;
&lt;br /&gt;
There is a theory that claims that for each year above 17 you should add one week (or a fraction of a week) of training. Another theory is, that training speed is depreciated with approximately 8% each year above 17 years of age.&lt;br /&gt;
&lt;br /&gt;
Also note that these training speed values are given as an average, and can (and will) vary from player to player. This means, for example, that if the value presented for a given training is 7 weeks, some players will take 6, others 8, but if you look at a large number of players they should average at 7. This might be due to the fact that the player gets a part of the next level after a [[pop]]. When that happens he needs less time to pop again. For example: When the first pop ends up to solid and a very little bit (7,02) he needs more time to go to excellent than when his first pop gives him a bit more (7,12).&lt;br /&gt;
&lt;br /&gt;
== 影響訓練的因素 ==&lt;br /&gt;
=== 教練的影響 ===&lt;br /&gt;
To achieve the optimal training time requires a [[coach]] with solid coaching skills.&lt;br /&gt;
A coaching level below that lengthens training time. A general rule of thumb is one extra week for every level below solid, although this rule is not so accurate with the faster training types.&lt;br /&gt;
&lt;br /&gt;
[[Skills#Coach_skills_/_Form_/_Leadership|Excellent]] coaches train slightly faster than solid ones by roughly half a week but are generally seen as too expensive to be profitable in the long term.&lt;br /&gt;
&lt;br /&gt;
=== 球員年齡的影響 ===&lt;br /&gt;
Young players train much faster than old players. To achieve the optimal training time, many managers prefer trainees between the ages of 17 and 20, with 17 or 18 the best age to start training. Clubs at higher series levels may prefer to train older players at a higher skill level.&lt;br /&gt;
&lt;br /&gt;
Older players are much slower to train, and a good rule of thumb is one extra week for every year older than 17. More precisely, training becomes approx. 8% slower for every year above this (also called trainings speed depreciation).&lt;br /&gt;
&lt;br /&gt;
Certain training types &amp;amp;mdash; namely set pieces, stamina and general &amp;amp;mdash; do not depreciate in training speed, no matter what age the player is.&lt;br /&gt;
&lt;br /&gt;
As a player reaches 27 his abilities may start to decrease. This process doesn&#039;t occur constantly, and there is no guarantee it will happen at all.  Typically, very small decreases occur for players around 30, considerably larger leaps for players around 35. For some reason, these decreases in abilities always surface on Mondays. Certain skills are harder to maintain as players grow older &amp;amp;mdash; scoring ability is the hardest to maintain, whilst goalkeeping is the easiest.&lt;br /&gt;
&lt;br /&gt;
=== 助教的影響 ===&lt;br /&gt;
[[Assistant coach]]es also help with training. A team may only have 10 of any one type of [[staff]]. However assistant coaches and [[goalkeeping coach]]es are treated as one type, so a team may only have a combined total of 10 coaches. Typically non-goalkeeping training teams employ 9 assistant coaches and 1 goalkeeping coach. It is believed that a goalkeeping coach helps to maintain the [[form]] of the keeper.  Other people prefer a 8 to 2 split between coaches.&lt;br /&gt;
&lt;br /&gt;
Some users claim it is possible to have 11 coaches without seeing any ill effects, but many users have lost a week of training when trying this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is not always in a teams best interest to hire all the possible assistants. The effect of each additional assistant decreases fast. The effect of additional assistants most probably follows a sqare root dependence, just as economists do. Hence four assistants improve the training twice as much as only one assistant does, and 9 assistants improve the trainig three times as much ( sqrt(9) vs sqrt(4) vs sqrt(1) ).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another model suggests that each additional assistant coach is worth 50% of the previous. If that is the case then you get something like this:&lt;br /&gt;
&lt;br /&gt;
1 = 100%&lt;br /&gt;
2 = 50%&lt;br /&gt;
3 = 25%&lt;br /&gt;
4 = 12.5%&lt;br /&gt;
5 = 6.25%&lt;br /&gt;
6 = 3.125%&lt;br /&gt;
7 = 1.5625%&lt;br /&gt;
8 = 0.78125%&lt;br /&gt;
9 = 0.390625%&lt;br /&gt;
10 = 0.1953125%&lt;br /&gt;
&lt;br /&gt;
Example: Having 5 GK coaches instead of 10 will slow GK training all the way from solid to divine by 1 week only. This is approximately 2 years of real time! &lt;br /&gt;
To get that one week advantage, it will cost you: 104 weeks * 5 assistants * 1500€ every week = €780.000&lt;br /&gt;
&lt;br /&gt;
New clubs and clubs in financial difficulty should always bear this in mind when trying to make savings.&lt;br /&gt;
&lt;br /&gt;
=== 訓練強度 ===&lt;br /&gt;
Most team managers agree it is best to train at 100% intensity.  The benefits are clear in that skills increase more quickly, and there is also the likelihood of better [[form]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there is also an increased chance of [[injury]].&lt;br /&gt;
&lt;br /&gt;
== 何時賣出被訓練的球員 ==&lt;br /&gt;
{{Zh/調查}}&lt;br /&gt;
&lt;br /&gt;
In most cases [[transfers|selling]] trainees at age 21 is the best way to maximise profit.  Once a player hits 21 years old, he begins to train at a noticeably slower rate compared to a younger player.&lt;br /&gt;
&lt;br /&gt;
With particularly high skilled players, especially [[National Teams|National Team]] players, training can be taken on further, but in general the financial returns decrease beyond the age of 21.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting it is possible to overtrain a player, and make him unsustainable in the long run due to the extremely high [[wages]]. The recent market deflation also makes selling unprofitable after 21.&lt;br /&gt;
&lt;br /&gt;
== 深入的訓練 ==&lt;br /&gt;
&lt;br /&gt;
Training can even increase the skills of players that haven&#039;t played (for your team). This gives rise to some very advanced training techniques:&lt;br /&gt;
* [[Osmosis training]] - Making a profit popping players that do not play in the trained position&lt;br /&gt;
* [[Skill trading]] - Primarily refers to buying players that played in the right position for your training, but at a different club, so that you get an extra player training for free.  Also refers to buying players believed to be close to &amp;quot;popping&amp;quot;, ideally within one to two weeks, benefitting from market inefficiency in valuing partially trained players.  The latter approach is difficult with any skill other than goalkeeping, due to the inexact correspondence of [[TSI]] to player skills.  (The first method is most effective when combined with the second&amp;amp;mdash;training an extra player for free, and pushing him up a level in skill while doing it.)&lt;br /&gt;
&lt;br /&gt;
But it could be that the goal of maximizing profit is a goal that does not optimise the team over time. This user believe it is better to develop own players to advance in the series system, rather than to optimise economical goals. It is after all a football manager game!&lt;br /&gt;
&lt;br /&gt;
== 外部連結 ==&lt;br /&gt;
*[http://www.barthon.com/ Barthons Training Value Analysis]&lt;br /&gt;
If you replace TSI with salary you get an almost exact value to base your skill trading on and can buy players close to popping in all categories. This is mostly true when a new season begins because the salary is based on that players current skills when the salary is calculated. If you train your player the salary will become a less accurate skill calculator during the season and will only be accurate again when a salary updated is performed between seasons.&lt;br /&gt;
&lt;br /&gt;
In the beginning the salary reflected the players current skill but this was changed by the hattrick team to make skill trading less predictable.&lt;br /&gt;
&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-training/ bobymoore&#039;s blog advanced articles on competitive training]&lt;br /&gt;
*[http://www.backflip.com/members/escafeld/14086476 Training Articles Link Blog]&lt;br /&gt;
&lt;br /&gt;
{{Zh|訓練}}&lt;br /&gt;
[[Category:Zh/遊戲|訓練]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86096</id>
		<title>Zh/球場</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86096"/>
		<updated>2008-01-20T10:59:03Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=50%}}&lt;br /&gt;
&lt;br /&gt;
==概括==&lt;br /&gt;
&lt;br /&gt;
每個球會都要有球场，随着经理生涯逐渐发展，玩家可以改善球场。有四种不同类型的看台可供选择（其成本和收入各不相同），以吸引不同消费层次的观众。&lt;br /&gt;
&lt;br /&gt;
* 梯形座位 (大多數觀眾會選擇購買梯形座位票，因此，您應當多提供這種座位。); &lt;br /&gt;
* 基本座位 (spectators who want some comfort when watching games buy regular seats, these are the second most used, so build these a lot too); &lt;br /&gt;
* 有蓋座位 (these are for people who want to a see match as comfortably as possible. Still, relatively a lot of spectators buys tickets for these seats); &lt;br /&gt;
* 貴賓包廂 (只有重要的觀眾會坐這種座位，例如，贊助商。因此，你不用建太多貴賓包廂。)&lt;br /&gt;
&lt;br /&gt;
===預設分配===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;170px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;總容量:&#039;&#039;&#039; || align=right| &#039;&#039;&#039;12000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 8000&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3000&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每座位收入===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 65 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 95 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 130 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 325 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每週費用===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 5 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 7 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 10 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 25 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==如何擴建==&lt;br /&gt;
&lt;br /&gt;
===修建費用===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 450 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 750 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 900 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 3000 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
另外，如果對球場進行改造，則不論重建或拆除的工作量多大，每次改造都需支付一筆固定的費用100 000 [[HKD]]（其中不包括每個座位的成本）。&lt;br /&gt;
&lt;br /&gt;
===每週每座位利潤 (estimation*)===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
! !!width=80| 8 場比賽 !!width=80| 7 場比賽&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 2.25 [[€]]|| align=right| 1.91 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3.3 [[€]]|| align=right| 2.8 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 4.5 [[€]]|| align=right| 3.81 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 11.25 [[€]]|| align=right| 9.53 [[€]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Estimation based on a full stadium at home for 8 or 7 weeks for each 16 week period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 計算擴建球場的算式 ===&lt;br /&gt;
{{Zh/意見}}&lt;br /&gt;
&lt;br /&gt;
When building your arena you might want to use one of the [[Helper_Applications|helper applications]] to get the arena done with the right amount of seats. Alternatively, you can use a proportion of seats somewhere near:&lt;br /&gt;
{|&lt;br /&gt;
| 梯形座位:||align=&amp;quot;right&amp;quot;|62.5%&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位:||align=&amp;quot;right&amp;quot;|25%&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位:||align=&amp;quot;right&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂:||align=&amp;quot;right&amp;quot;|2.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These figures are good to start with, because they give you a rough estimation to start with. For further expansion you can calculate these proportions yourself, but be careful not to base your proportion on the average mentioned at the supporter statistics. When your stadium is full regularly, this average will get pulled towards the proportions your stadium setup has NOW. So base your proportions on all the games where none of the types of seats were full, and calculate the average from these figures. This will give you a proportion that is probably good for your supporters, in your division. Be careful because these proportions vary with weather, meaning you can put a few more terraces and basic seats. A seat must be used a minimum of once each 10 weeks to be profitable. Of course, you can leave this to dusty number crunchers and just stick to good ol&#039; 62,5-25-10-2,5 which won&#039;t be that far off.&lt;br /&gt;
&lt;br /&gt;
Your stadium is an expensive long-term investment, which will take around two seasons to pay for itself at best. It is generally better to improve your stadium in small steps (say 2,000 to 4,000), and only if you will be able to fill those additional places in the majority of your up-coming matches.&lt;br /&gt;
&lt;br /&gt;
Teams on a bad run may not see home crowds anything as good as the 20x fan-club indicator mentioned often in guides. Your home crowds for league/cup games can be as low as 10x or 15x fan club size if you and your opponent are in low league positions and on bad runs and the weather is poor. This is particularly the case if you are in a low division populated by inactive teams.  The often-mentioned upper indicator of 30x fan-club size is much more accurate for successful teams in the upper divisions, where all teams are likely to have large fan clubs, so that the away-team portion of attendance is fully populated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|球場}}&lt;br /&gt;
[[Category:Zh/遊戲|球場]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86095</id>
		<title>Zh/球場</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86095"/>
		<updated>2008-01-20T10:58:31Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=50%}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
每個球會都要有球场，随着经理生涯逐渐发展，玩家可以改善球场。有四种不同类型的看台可供选择（其成本和收入各不相同），以吸引不同消费层次的观众。&lt;br /&gt;
&lt;br /&gt;
* 梯形座位 (大多數觀眾會選擇購買梯形座位票，因此，您應當多提供這種座位。); &lt;br /&gt;
* 基本座位 (spectators who want some comfort when watching games buy regular seats, these are the second most used, so build these a lot too); &lt;br /&gt;
* 有蓋座位 (these are for people who want to a see match as comfortably as possible. Still, relatively a lot of spectators buys tickets for these seats); &lt;br /&gt;
* 貴賓包廂 (只有重要的觀眾會坐這種座位，例如，贊助商。因此，你不用建太多貴賓包廂。)&lt;br /&gt;
&lt;br /&gt;
===預設分配===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;170px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;總容量:&#039;&#039;&#039; || align=right| &#039;&#039;&#039;12000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 8000&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3000&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每座位收入===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 65 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 95 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 130 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 325 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每週費用===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 5 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 7 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 10 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 25 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==如何擴建==&lt;br /&gt;
&lt;br /&gt;
===修建費用===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 450 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 750 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 900 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 3000 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
另外，如果對球場進行改造，則不論重建或拆除的工作量多大，每次改造都需支付一筆固定的費用100 000 [[HKD]]（其中不包括每個座位的成本）。&lt;br /&gt;
&lt;br /&gt;
===每週每座位利潤 (estimation*)===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
! !!width=80| 8 場比賽 !!width=80| 7 場比賽&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 2.25 [[€]]|| align=right| 1.91 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3.3 [[€]]|| align=right| 2.8 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 4.5 [[€]]|| align=right| 3.81 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 11.25 [[€]]|| align=right| 9.53 [[€]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Estimation based on a full stadium at home for 8 or 7 weeks for each 16 week period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 計算擴建球場的算式 ===&lt;br /&gt;
{{Zh/意見}}&lt;br /&gt;
&lt;br /&gt;
When building your arena you might want to use one of the [[Helper_Applications|helper applications]] to get the arena done with the right amount of seats. Alternatively, you can use a proportion of seats somewhere near:&lt;br /&gt;
{|&lt;br /&gt;
| 梯形座位:||align=&amp;quot;right&amp;quot;|62.5%&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位:||align=&amp;quot;right&amp;quot;|25%&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位:||align=&amp;quot;right&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂:||align=&amp;quot;right&amp;quot;|2.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These figures are good to start with, because they give you a rough estimation to start with. For further expansion you can calculate these proportions yourself, but be careful not to base your proportion on the average mentioned at the supporter statistics. When your stadium is full regularly, this average will get pulled towards the proportions your stadium setup has NOW. So base your proportions on all the games where none of the types of seats were full, and calculate the average from these figures. This will give you a proportion that is probably good for your supporters, in your division. Be careful because these proportions vary with weather, meaning you can put a few more terraces and basic seats. A seat must be used a minimum of once each 10 weeks to be profitable. Of course, you can leave this to dusty number crunchers and just stick to good ol&#039; 62,5-25-10-2,5 which won&#039;t be that far off.&lt;br /&gt;
&lt;br /&gt;
Your stadium is an expensive long-term investment, which will take around two seasons to pay for itself at best. It is generally better to improve your stadium in small steps (say 2,000 to 4,000), and only if you will be able to fill those additional places in the majority of your up-coming matches.&lt;br /&gt;
&lt;br /&gt;
Teams on a bad run may not see home crowds anything as good as the 20x fan-club indicator mentioned often in guides. Your home crowds for league/cup games can be as low as 10x or 15x fan club size if you and your opponent are in low league positions and on bad runs and the weather is poor. This is particularly the case if you are in a low division populated by inactive teams.  The often-mentioned upper indicator of 30x fan-club size is much more accurate for successful teams in the upper divisions, where all teams are likely to have large fan clubs, so that the away-team portion of attendance is fully populated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|球場}}&lt;br /&gt;
[[Category:Zh/遊戲|球場]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86093</id>
		<title>Zh/球場</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86093"/>
		<updated>2008-01-20T10:52:58Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=50%}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
每個球會都要有球场，随着经理生涯逐渐发展，玩家可以改善球场。有四种不同类型的看台可供选择（其成本和收入各不相同），以吸引不同消费层次的观众。&lt;br /&gt;
&lt;br /&gt;
* 梯形座位 (most spectators will use terraces, so you need more these than seats); &lt;br /&gt;
* 基本座位 (spectators who want some comfort when watching games buy regular seats, these are the second most used, so build these a lot too); &lt;br /&gt;
* 有蓋座位 (these are for people who want to a see match as comfortably as possible. Still, relatively a lot of spectators buys tickets for these seats); &lt;br /&gt;
* 貴賓包廂 (only important spectators like sponsors use these seats, thus,you need to build only a few of these)&lt;br /&gt;
&lt;br /&gt;
===預設分配===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;170px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;總容量:&#039;&#039;&#039; || align=right| &#039;&#039;&#039;12000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 8000&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3000&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每座位收入===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 65 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 95 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 130 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 325 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每週費用===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 5 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 7 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 10 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 25 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==如何擴建==&lt;br /&gt;
&lt;br /&gt;
===修建費用===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 450 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 750 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 900 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 3000 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
另外，如果對球場進行改造，則不論重建或拆除的工作量多大，每次改造都需支付一筆固定的費用100 000 [[HKD]]（其中不包括每個座位的成本）。&lt;br /&gt;
&lt;br /&gt;
===每週每座位利潤 (estimation*)===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
! !!width=80| 8 場比賽 !!width=80| 7 場比賽&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 2.25 [[€]]|| align=right| 1.91 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3.3 [[€]]|| align=right| 2.8 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 4.5 [[€]]|| align=right| 3.81 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 11.25 [[€]]|| align=right| 9.53 [[€]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Estimation based on a full stadium at home for 8 or 7 weeks for each 16 week period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 計算擴建球場的算式 ===&lt;br /&gt;
{{Zh/意見}}&lt;br /&gt;
&lt;br /&gt;
When building your arena you might want to use one of the [[Helper_Applications|helper applications]] to get the arena done with the right amount of seats. Alternatively, you can use a proportion of seats somewhere near:&lt;br /&gt;
{|&lt;br /&gt;
| 梯形座位:||align=&amp;quot;right&amp;quot;|62.5%&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位:||align=&amp;quot;right&amp;quot;|25%&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位:||align=&amp;quot;right&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂:||align=&amp;quot;right&amp;quot;|2.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These figures are good to start with, because they give you a rough estimation to start with. For further expansion you can calculate these proportions yourself, but be careful not to base your proportion on the average mentioned at the supporter statistics. When your stadium is full regularly, this average will get pulled towards the proportions your stadium setup has NOW. So base your proportions on all the games where none of the types of seats were full, and calculate the average from these figures. This will give you a proportion that is probably good for your supporters, in your division. Be careful because these proportions vary with weather, meaning you can put a few more terraces and basic seats. A seat must be used a minimum of once each 10 weeks to be profitable. Of course, you can leave this to dusty number crunchers and just stick to good ol&#039; 62,5-25-10-2,5 which won&#039;t be that far off.&lt;br /&gt;
&lt;br /&gt;
Your stadium is an expensive long-term investment, which will take around two seasons to pay for itself at best. It is generally better to improve your stadium in small steps (say 2,000 to 4,000), and only if you will be able to fill those additional places in the majority of your up-coming matches.&lt;br /&gt;
&lt;br /&gt;
Teams on a bad run may not see home crowds anything as good as the 20x fan-club indicator mentioned often in guides. Your home crowds for league/cup games can be as low as 10x or 15x fan club size if you and your opponent are in low league positions and on bad runs and the weather is poor. This is particularly the case if you are in a low division populated by inactive teams.  The often-mentioned upper indicator of 30x fan-club size is much more accurate for successful teams in the upper divisions, where all teams are likely to have large fan clubs, so that the away-team portion of attendance is fully populated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|球場}}&lt;br /&gt;
[[Category:Zh/遊戲|球場]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86092</id>
		<title>Zh/球場</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86092"/>
		<updated>2008-01-20T10:51:24Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 修建費用 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=20%}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
每個球會都要有球场，随着经理生涯逐渐发展，玩家可以改善球场。有四种不同类型的看台可供选择（其成本和收入各不相同），以吸引不同消费层次的观众。&lt;br /&gt;
&lt;br /&gt;
* 梯形座位 (most spectators will use terraces, so you need more these than seats); &lt;br /&gt;
* 基本座位 (spectators who want some comfort when watching games buy regular seats, these are the second most used, so build these a lot too); &lt;br /&gt;
* 有蓋座位 (these are for people who want to a see match as comfortably as possible. Still, relatively a lot of spectators buys tickets for these seats); &lt;br /&gt;
* 貴賓包廂 (only important spectators like sponsors use these seats, thus,you need to build only a few of these)&lt;br /&gt;
&lt;br /&gt;
===預設分配===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;170px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;總容量:&#039;&#039;&#039; || align=right| &#039;&#039;&#039;12000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 8000&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3000&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每座位收入===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 65 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 95 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 130 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 325 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每週費用===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 5 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 7 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 10 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 25 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==如何擴建==&lt;br /&gt;
&lt;br /&gt;
===修建費用===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 450 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 750 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 900 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 3000 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
另外，如果對球場進行改造，則不論重建或拆除的工作量多大，每次改造都需支付一筆固定的費用100 000 [[HKD]]（其中不包括每個座位的成本）。&lt;br /&gt;
&lt;br /&gt;
===每週每座位利潤 (estimation*)===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
! !!width=80| 8 場比賽 !!width=80| 7 場比賽&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 2.25 [[€]]|| align=right| 1.91 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3.3 [[€]]|| align=right| 2.8 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 4.5 [[€]]|| align=right| 3.81 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 11.25 [[€]]|| align=right| 9.53 [[€]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Estimation based on a full stadium at home for 8 or 7 weeks for each 16 week period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 計算擴建球場的算式 ===&lt;br /&gt;
{{Zh/意見}}&lt;br /&gt;
&lt;br /&gt;
When building your arena you might want to use one of the [[Helper_Applications|helper applications]] to get the arena done with the right amount of seats. Alternatively, you can use a proportion of seats somewhere near:&lt;br /&gt;
{|&lt;br /&gt;
| 梯形座位:||align=&amp;quot;right&amp;quot;|62.5%&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位:||align=&amp;quot;right&amp;quot;|25%&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位:||align=&amp;quot;right&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂:||align=&amp;quot;right&amp;quot;|2.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These figures are good to start with, because they give you a rough estimation to start with. For further expansion you can calculate these proportions yourself, but be careful not to base your proportion on the average mentioned at the supporter statistics. When your stadium is full regularly, this average will get pulled towards the proportions your stadium setup has NOW. So base your proportions on all the games where none of the types of seats were full, and calculate the average from these figures. This will give you a proportion that is probably good for your supporters, in your division. Be careful because these proportions vary with weather, meaning you can put a few more terraces and basic seats. A seat must be used a minimum of once each 10 weeks to be profitable. Of course, you can leave this to dusty number crunchers and just stick to good ol&#039; 62,5-25-10-2,5 which won&#039;t be that far off.&lt;br /&gt;
&lt;br /&gt;
Your stadium is an expensive long-term investment, which will take around two seasons to pay for itself at best. It is generally better to improve your stadium in small steps (say 2,000 to 4,000), and only if you will be able to fill those additional places in the majority of your up-coming matches.&lt;br /&gt;
&lt;br /&gt;
Teams on a bad run may not see home crowds anything as good as the 20x fan-club indicator mentioned often in guides. Your home crowds for league/cup games can be as low as 10x or 15x fan club size if you and your opponent are in low league positions and on bad runs and the weather is poor. This is particularly the case if you are in a low division populated by inactive teams.  The often-mentioned upper indicator of 30x fan-club size is much more accurate for successful teams in the upper divisions, where all teams are likely to have large fan clubs, so that the away-team portion of attendance is fully populated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|球場}}&lt;br /&gt;
[[Category:Zh/遊戲|球場]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86090</id>
		<title>Zh/球場</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86090"/>
		<updated>2008-01-20T10:50:49Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 修建費用 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=20%}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
每個球會都要有球场，随着经理生涯逐渐发展，玩家可以改善球场。有四种不同类型的看台可供选择（其成本和收入各不相同），以吸引不同消费层次的观众。&lt;br /&gt;
&lt;br /&gt;
* 梯形座位 (most spectators will use terraces, so you need more these than seats); &lt;br /&gt;
* 基本座位 (spectators who want some comfort when watching games buy regular seats, these are the second most used, so build these a lot too); &lt;br /&gt;
* 有蓋座位 (these are for people who want to a see match as comfortably as possible. Still, relatively a lot of spectators buys tickets for these seats); &lt;br /&gt;
* 貴賓包廂 (only important spectators like sponsors use these seats, thus,you need to build only a few of these)&lt;br /&gt;
&lt;br /&gt;
===預設分配===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;170px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;總容量:&#039;&#039;&#039; || align=right| &#039;&#039;&#039;12000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 8000&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3000&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每座位收入===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 65 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 95 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 130 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 325 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每週費用===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 5 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 7 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 10 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 25 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==如何擴建==&lt;br /&gt;
&lt;br /&gt;
===修建費用===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 450 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 750 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 900 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 3000 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
另外，如果对球场进行改造，则不论重建或拆除的工作量多大，每次改造都需支付一笔固定的费用 100 000 [[HKD]]（其中不包括每个座位的成本）。&lt;br /&gt;
&lt;br /&gt;
===每週每座位利潤 (estimation*)===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
! !!width=80| 8 場比賽 !!width=80| 7 場比賽&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 2.25 [[€]]|| align=right| 1.91 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3.3 [[€]]|| align=right| 2.8 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 4.5 [[€]]|| align=right| 3.81 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 11.25 [[€]]|| align=right| 9.53 [[€]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Estimation based on a full stadium at home for 8 or 7 weeks for each 16 week period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 計算擴建球場的算式 ===&lt;br /&gt;
{{Zh/意見}}&lt;br /&gt;
&lt;br /&gt;
When building your arena you might want to use one of the [[Helper_Applications|helper applications]] to get the arena done with the right amount of seats. Alternatively, you can use a proportion of seats somewhere near:&lt;br /&gt;
{|&lt;br /&gt;
| 梯形座位:||align=&amp;quot;right&amp;quot;|62.5%&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位:||align=&amp;quot;right&amp;quot;|25%&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位:||align=&amp;quot;right&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂:||align=&amp;quot;right&amp;quot;|2.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These figures are good to start with, because they give you a rough estimation to start with. For further expansion you can calculate these proportions yourself, but be careful not to base your proportion on the average mentioned at the supporter statistics. When your stadium is full regularly, this average will get pulled towards the proportions your stadium setup has NOW. So base your proportions on all the games where none of the types of seats were full, and calculate the average from these figures. This will give you a proportion that is probably good for your supporters, in your division. Be careful because these proportions vary with weather, meaning you can put a few more terraces and basic seats. A seat must be used a minimum of once each 10 weeks to be profitable. Of course, you can leave this to dusty number crunchers and just stick to good ol&#039; 62,5-25-10-2,5 which won&#039;t be that far off.&lt;br /&gt;
&lt;br /&gt;
Your stadium is an expensive long-term investment, which will take around two seasons to pay for itself at best. It is generally better to improve your stadium in small steps (say 2,000 to 4,000), and only if you will be able to fill those additional places in the majority of your up-coming matches.&lt;br /&gt;
&lt;br /&gt;
Teams on a bad run may not see home crowds anything as good as the 20x fan-club indicator mentioned often in guides. Your home crowds for league/cup games can be as low as 10x or 15x fan club size if you and your opponent are in low league positions and on bad runs and the weather is poor. This is particularly the case if you are in a low division populated by inactive teams.  The often-mentioned upper indicator of 30x fan-club size is much more accurate for successful teams in the upper divisions, where all teams are likely to have large fan clubs, so that the away-team portion of attendance is fully populated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|球場}}&lt;br /&gt;
[[Category:Zh/遊戲|球場]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=HKD&amp;diff=86089</id>
		<title>HKD</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=HKD&amp;diff=86089"/>
		<updated>2008-01-20T10:49:45Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;港幣（1 HKD = 0.1 €）&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=HKD&amp;diff=86088</id>
		<title>HKD</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=HKD&amp;diff=86088"/>
		<updated>2008-01-20T10:48:54Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;港幣（1 HKD = 0.1 ￡）&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86087</id>
		<title>Zh/球場</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%90%83%E5%A0%B4&amp;diff=86087"/>
		<updated>2008-01-20T10:47:43Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=20%}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
每個球會都要有球场，随着经理生涯逐渐发展，玩家可以改善球场。有四种不同类型的看台可供选择（其成本和收入各不相同），以吸引不同消费层次的观众。&lt;br /&gt;
&lt;br /&gt;
* 梯形座位 (most spectators will use terraces, so you need more these than seats); &lt;br /&gt;
* 基本座位 (spectators who want some comfort when watching games buy regular seats, these are the second most used, so build these a lot too); &lt;br /&gt;
* 有蓋座位 (these are for people who want to a see match as comfortably as possible. Still, relatively a lot of spectators buys tickets for these seats); &lt;br /&gt;
* 貴賓包廂 (only important spectators like sponsors use these seats, thus,you need to build only a few of these)&lt;br /&gt;
&lt;br /&gt;
===預設分配===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;170px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;總容量:&#039;&#039;&#039; || align=right| &#039;&#039;&#039;12000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 8000&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3000&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每座位收入===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 65 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 95 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 130 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 325 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===每週費用===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 5 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 7 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 10 [[HKD]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 25 [[HKD]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==如何擴建==&lt;br /&gt;
&lt;br /&gt;
===修建費用===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| 梯形座位: || align=right| 60 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 100 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 120 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 400 [[€]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also an additional fee of 10,000 [[€]] every time you expand or reduce, no matter how many seats you add or reduce.&lt;br /&gt;
&lt;br /&gt;
===每週每座位利潤 (estimation*)===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
! !!width=80| 8 場比賽 !!width=80| 7 場比賽&lt;br /&gt;
|-&lt;br /&gt;
| 梯形座位: || align=right| 2.25 [[€]]|| align=right| 1.91 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位: || align=right| 3.3 [[€]]|| align=right| 2.8 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位: || align=right| 4.5 [[€]]|| align=right| 3.81 [[€]]&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂: || align=right| 11.25 [[€]]|| align=right| 9.53 [[€]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Estimation based on a full stadium at home for 8 or 7 weeks for each 16 week period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 計算擴建球場的算式 ===&lt;br /&gt;
{{Zh/意見}}&lt;br /&gt;
&lt;br /&gt;
When building your arena you might want to use one of the [[Helper_Applications|helper applications]] to get the arena done with the right amount of seats. Alternatively, you can use a proportion of seats somewhere near:&lt;br /&gt;
{|&lt;br /&gt;
| 梯形座位:||align=&amp;quot;right&amp;quot;|62.5%&lt;br /&gt;
|-&lt;br /&gt;
| 基本座位:||align=&amp;quot;right&amp;quot;|25%&lt;br /&gt;
|-&lt;br /&gt;
| 有蓋座位:||align=&amp;quot;right&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
| 貴賓包廂:||align=&amp;quot;right&amp;quot;|2.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These figures are good to start with, because they give you a rough estimation to start with. For further expansion you can calculate these proportions yourself, but be careful not to base your proportion on the average mentioned at the supporter statistics. When your stadium is full regularly, this average will get pulled towards the proportions your stadium setup has NOW. So base your proportions on all the games where none of the types of seats were full, and calculate the average from these figures. This will give you a proportion that is probably good for your supporters, in your division. Be careful because these proportions vary with weather, meaning you can put a few more terraces and basic seats. A seat must be used a minimum of once each 10 weeks to be profitable. Of course, you can leave this to dusty number crunchers and just stick to good ol&#039; 62,5-25-10-2,5 which won&#039;t be that far off.&lt;br /&gt;
&lt;br /&gt;
Your stadium is an expensive long-term investment, which will take around two seasons to pay for itself at best. It is generally better to improve your stadium in small steps (say 2,000 to 4,000), and only if you will be able to fill those additional places in the majority of your up-coming matches.&lt;br /&gt;
&lt;br /&gt;
Teams on a bad run may not see home crowds anything as good as the 20x fan-club indicator mentioned often in guides. Your home crowds for league/cup games can be as low as 10x or 15x fan club size if you and your opponent are in low league positions and on bad runs and the weather is poor. This is particularly the case if you are in a low division populated by inactive teams.  The often-mentioned upper indicator of 30x fan-club size is much more accurate for successful teams in the upper divisions, where all teams are likely to have large fan clubs, so that the away-team portion of attendance is fully populated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zh|球場}}&lt;br /&gt;
[[Category:Zh/遊戲|球場]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86086</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86086"/>
		<updated>2008-01-20T10:41:15Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=95%}}&lt;br /&gt;
&lt;br /&gt;
==收入和支出==&lt;br /&gt;
&lt;br /&gt;
[[club|俱樂部]]的運作需要資金。每個週末是您支付本週各項費用和募集進帳的時間。具體時間因聯賽而異。請查閱聯賽事件以了解聯賽賽程。 “[[經濟狀況]]”頁面中列出了您本週的預算和上週的資金周轉情況。請注意，您本週的所有[[income|收入]]和[[支出]]將於週末劃入或劃出您的賬戶。例如，如果您花100 000 HKD從轉會市場上買入了一名球員，那麼，該球員可立即投入使用，“臨時費用”項中將增加100 000 HKD，但這筆費用暫時仍保留在您的賬戶中。比賽的門票收入也同樣如此，這筆款項將在比賽后一周支付（[[cup|杯賽]]的支付將推遲半週）。&lt;br /&gt;
&lt;br /&gt;
即使您的資金餘額為0，您還是可以繼續花費。您在銀行有高達5 000 000 HKD的[[信貸]]額度，不過您將為這筆借款支付高利息。一旦您的[[debt|債務]]額達到5 000 000 HKD，您會收到破產警告，也因此被嚴格地限制可訪問Hattrick的次數。如果您無法在破產警告發出後庫兩週內恢復您的資金至5 000 000 HKD債務限額內，您將被迫離開Hattrick聯賽體系！不過，在距您達到該限額的很早以前，您的[[interest|利息]]費用就會變得龐大無比，所以最好不要讓自己身陷債務漩渦之中！還要記住，[[Economist|經濟師]]不會處理超過5 000 000 HKD的利息，因此不要指望他們能夠挽救您。&lt;br /&gt;
&lt;br /&gt;
此外，如果您買入[[players|球員]]後負債總額超過2 000 000 HKD，我們將禁止您的購買交易。在您即將出價購買球員時，我們的程序將會計算您對其他球員的出價，以及您的正掛牌出售之球員所獲得的出價。&lt;br /&gt;
&lt;br /&gt;
換言之，請三思而後行，以免令自己[[debt|債務]]纏身！&lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
以下是各预算项的具体含义:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[arena|球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[economist|經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[debt|欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[players|球員]]轉會帶來的收益，還可能有新[[fans|球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
===支出===&lt;br /&gt;
&lt;br /&gt;
*球隊支出:每週您將為每個[[players|球員]]支付一筆[[費用]] ，其中包括交通費、隊服和球員工資。這筆費用的數額為2 500 HKD，加上按球員的身價與年齡計算出來的某個數額。那些在國外踢球的球員，其所在的球會將支付額外20%的津貼。每個賽季的最後一周，球會不會支付球員工資。&lt;br /&gt;
&lt;br /&gt;
*其他人員:您要為所聘用的[[Employees|專家]]每週每人支付15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*[[arena|球場]]費用 :使用和維修球場的費用。請注意，此項費用是您每週為自家的球場支付的總費用，與主客場無關。&lt;br /&gt;
&lt;br /&gt;
*[[youth|青年隊]]投資額 :無、較少、中等、較多。&lt;br /&gt;
&lt;br /&gt;
*[[interest|利息]]支出:只有當您[[debt|負債]]時，才有此項支出。利息率為5%。&lt;br /&gt;
&lt;br /&gt;
*臨時費用: 購買球員、更換教練、解僱專家、提升年輕球員所支出的費用。一周內的所有一次性費用均屬此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
在每個賽季結束時，如果[[club|俱樂部]]表現良好，贊助商會派發獎金。前四名將獲得一定數額的獎金，具體金額取決於您的名次以及您在聯賽體系中的級別：&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+賽季結束奖金&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 7 500 000 HKD || 4 950 000 HKD || 3 750 000 HKD || 1 880 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 5 500 000 HKD || 3 600 000 HKD || 2 700 000 HKD || 1 350 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 3 750 000 HKD || 2 400 000 HKD || 1 800 000 HKD || 900 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 2 400 000 HKD || 1 500 000 HKD || 1 200 000 HKD || 600 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 500 000 HKD || 900 000 HKD || 750 000 HKD || 380 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 900 000 HKD || 600 000 HKD || 450 000 HKD || 230 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他级别联赛&lt;br /&gt;
| 600 000 HKD || 450 000 HKD || 300 000 HKD || 150 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
此外，聯賽中的最佳射手還將獲得100 000 HKD獎金。獎金將在賽季最後一場比賽結束後支付。如果有兩名球員在射手榜上並列第一，那麼這兩名球員所屬的球會都將獲得這筆獎金，但倘若這兩名球員同屬一傢俱樂部，則該球會只獲得一份獎金。&lt;br /&gt;
&lt;br /&gt;
同樣在“您的俱樂部”菜單中的“經濟狀況”標題下，可以查看預算以及與經濟狀況有關的一切事宜。.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
HT團隊還認為應該獎勵那些努力使球隊晉級至更高級別的玩家。如果您的球隊直接自第六級或更高級別晉級，您比哪些在參加附加賽后獲得晉級的球隊獲得更高的獎金。如果您輸掉了附加賽無法晉級，那麼您不會獲得任何獎金。在第七級聯賽或更低級別的聯賽中，奇數號聯賽的前兩名球隊獲得直接晉級，無需參加附加賽。第七級以下的聯賽，雙數號聯賽的冠軍直接晉級，無需參加附加賽，亞軍則仍然留在該聯賽中。有兩支球隊獲得晉級聯賽中，冠軍將獲得較高的獎金，而亞軍獲得的獎金則較少。只有一支球隊獲得晉級聯賽中，冠軍將得到較高的獎金，亞軍則不會得到任何獎金。所有晉級的球隊也會得到10%的新球迷（降級球隊則會失去10% 的球迷）。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+普級獎金&lt;br /&gt;
|-&lt;br /&gt;
!  !! 自動普級 !! 經附加賽晉級&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 5 250 000 HKD || ---&lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 3 800 000 HKD || 1 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 2 600 000 HKD || 800 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 1 700 000 HKD || 500 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 000 000 HKD || 300 000  HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 600 000 HKD || 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他級別聯賽&lt;br /&gt;
| 400 000 HKD || 100 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
以下示例說明如何分配獎金：&lt;br /&gt;
&lt;br /&gt;
甲球會贏得第4級別聯賽並且自動晉級至第3級別聯賽。他們將會得到第4級別聯賽冠軍獎金2 400 000 HKD和自動晉級獎金1 700 000 HKD，總計： 4 100 000 HKD。&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86085</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86085"/>
		<updated>2008-01-20T10:40:45Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 季末收入 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
==收入和支出==&lt;br /&gt;
&lt;br /&gt;
[[club|俱樂部]]的運作需要資金。每個週末是您支付本週各項費用和募集進帳的時間。具體時間因聯賽而異。請查閱聯賽事件以了解聯賽賽程。 “[[經濟狀況]]”頁面中列出了您本週的預算和上週的資金周轉情況。請注意，您本週的所有[[income|收入]]和[[支出]]將於週末劃入或劃出您的賬戶。例如，如果您花100 000 HKD從轉會市場上買入了一名球員，那麼，該球員可立即投入使用，“臨時費用”項中將增加100 000 HKD，但這筆費用暫時仍保留在您的賬戶中。比賽的門票收入也同樣如此，這筆款項將在比賽后一周支付（[[cup|杯賽]]的支付將推遲半週）。&lt;br /&gt;
&lt;br /&gt;
即使您的資金餘額為0，您還是可以繼續花費。您在銀行有高達5 000 000 HKD的[[信貸]]額度，不過您將為這筆借款支付高利息。一旦您的[[debt|債務]]額達到5 000 000 HKD，您會收到破產警告，也因此被嚴格地限制可訪問Hattrick的次數。如果您無法在破產警告發出後庫兩週內恢復您的資金至5 000 000 HKD債務限額內，您將被迫離開Hattrick聯賽體系！不過，在距您達到該限額的很早以前，您的[[interest|利息]]費用就會變得龐大無比，所以最好不要讓自己身陷債務漩渦之中！還要記住，[[Economist|經濟師]]不會處理超過5 000 000 HKD的利息，因此不要指望他們能夠挽救您。&lt;br /&gt;
&lt;br /&gt;
此外，如果您買入[[players|球員]]後負債總額超過2 000 000 HKD，我們將禁止您的購買交易。在您即將出價購買球員時，我們的程序將會計算您對其他球員的出價，以及您的正掛牌出售之球員所獲得的出價。&lt;br /&gt;
&lt;br /&gt;
換言之，請三思而後行，以免令自己[[debt|債務]]纏身！&lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
以下是各预算项的具体含义:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[arena|球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[economist|經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[debt|欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[players|球員]]轉會帶來的收益，還可能有新[[fans|球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
===支出===&lt;br /&gt;
&lt;br /&gt;
*球隊支出:每週您將為每個[[players|球員]]支付一筆[[費用]] ，其中包括交通費、隊服和球員工資。這筆費用的數額為2 500 HKD，加上按球員的身價與年齡計算出來的某個數額。那些在國外踢球的球員，其所在的球會將支付額外20%的津貼。每個賽季的最後一周，球會不會支付球員工資。&lt;br /&gt;
&lt;br /&gt;
*其他人員:您要為所聘用的[[Employees|專家]]每週每人支付15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*[[arena|球場]]費用 :使用和維修球場的費用。請注意，此項費用是您每週為自家的球場支付的總費用，與主客場無關。&lt;br /&gt;
&lt;br /&gt;
*[[youth|青年隊]]投資額 :無、較少、中等、較多。&lt;br /&gt;
&lt;br /&gt;
*[[interest|利息]]支出:只有當您[[debt|負債]]時，才有此項支出。利息率為5%。&lt;br /&gt;
&lt;br /&gt;
*臨時費用: 購買球員、更換教練、解僱專家、提升年輕球員所支出的費用。一周內的所有一次性費用均屬此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
在每個賽季結束時，如果[[club|俱樂部]]表現良好，贊助商會派發獎金。前四名將獲得一定數額的獎金，具體金額取決於您的名次以及您在聯賽體系中的級別：&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+賽季結束奖金&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 7 500 000 HKD || 4 950 000 HKD || 3 750 000 HKD || 1 880 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 5 500 000 HKD || 3 600 000 HKD || 2 700 000 HKD || 1 350 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 3 750 000 HKD || 2 400 000 HKD || 1 800 000 HKD || 900 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 2 400 000 HKD || 1 500 000 HKD || 1 200 000 HKD || 600 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 500 000 HKD || 900 000 HKD || 750 000 HKD || 380 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 900 000 HKD || 600 000 HKD || 450 000 HKD || 230 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他级别联赛&lt;br /&gt;
| 600 000 HKD || 450 000 HKD || 300 000 HKD || 150 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
此外，聯賽中的最佳射手還將獲得100 000 HKD獎金。獎金將在賽季最後一場比賽結束後支付。如果有兩名球員在射手榜上並列第一，那麼這兩名球員所屬的球會都將獲得這筆獎金，但倘若這兩名球員同屬一傢俱樂部，則該球會只獲得一份獎金。&lt;br /&gt;
&lt;br /&gt;
同樣在“您的俱樂部”菜單中的“經濟狀況”標題下，可以查看預算以及與經濟狀況有關的一切事宜。.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
HT團隊還認為應該獎勵那些努力使球隊晉級至更高級別的玩家。如果您的球隊直接自第六級或更高級別晉級，您比哪些在參加附加賽后獲得晉級的球隊獲得更高的獎金。如果您輸掉了附加賽無法晉級，那麼您不會獲得任何獎金。在第七級聯賽或更低級別的聯賽中，奇數號聯賽的前兩名球隊獲得直接晉級，無需參加附加賽。第七級以下的聯賽，雙數號聯賽的冠軍直接晉級，無需參加附加賽，亞軍則仍然留在該聯賽中。有兩支球隊獲得晉級聯賽中，冠軍將獲得較高的獎金，而亞軍獲得的獎金則較少。只有一支球隊獲得晉級聯賽中，冠軍將得到較高的獎金，亞軍則不會得到任何獎金。所有晉級的球隊也會得到10%的新球迷（降級球隊則會失去10% 的球迷）。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+普級獎金&lt;br /&gt;
|-&lt;br /&gt;
!  !! 自動普級 !! 經附加賽晉級&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 5 250 000 HKD || ---&lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 3 800 000 HKD || 1 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 2 600 000 HKD || 800 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 1 700 000 HKD || 500 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 000 000 HKD || 300 000  HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 600 000 HKD || 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他級別聯賽&lt;br /&gt;
| 400 000 HKD || 100 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
以下示例說明如何分配獎金：&lt;br /&gt;
&lt;br /&gt;
甲球會贏得第4級別聯賽並且自動晉級至第3級別聯賽。他們將會得到第4級別聯賽冠軍獎金2 400 000 HKD和自動晉級獎金1 700 000 HKD，總計： 4 100 000 HKD。&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86084</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86084"/>
		<updated>2008-01-20T10:40:19Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 支出 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
==收入和支出==&lt;br /&gt;
&lt;br /&gt;
[[club|俱樂部]]的運作需要資金。每個週末是您支付本週各項費用和募集進帳的時間。具體時間因聯賽而異。請查閱聯賽事件以了解聯賽賽程。 “[[經濟狀況]]”頁面中列出了您本週的預算和上週的資金周轉情況。請注意，您本週的所有[[income|收入]]和[[支出]]將於週末劃入或劃出您的賬戶。例如，如果您花100 000 HKD從轉會市場上買入了一名球員，那麼，該球員可立即投入使用，“臨時費用”項中將增加100 000 HKD，但這筆費用暫時仍保留在您的賬戶中。比賽的門票收入也同樣如此，這筆款項將在比賽后一周支付（[[cup|杯賽]]的支付將推遲半週）。&lt;br /&gt;
&lt;br /&gt;
即使您的資金餘額為0，您還是可以繼續花費。您在銀行有高達5 000 000 HKD的[[信貸]]額度，不過您將為這筆借款支付高利息。一旦您的[[debt|債務]]額達到5 000 000 HKD，您會收到破產警告，也因此被嚴格地限制可訪問Hattrick的次數。如果您無法在破產警告發出後庫兩週內恢復您的資金至5 000 000 HKD債務限額內，您將被迫離開Hattrick聯賽體系！不過，在距您達到該限額的很早以前，您的[[interest|利息]]費用就會變得龐大無比，所以最好不要讓自己身陷債務漩渦之中！還要記住，[[Economist|經濟師]]不會處理超過5 000 000 HKD的利息，因此不要指望他們能夠挽救您。&lt;br /&gt;
&lt;br /&gt;
此外，如果您買入[[players|球員]]後負債總額超過2 000 000 HKD，我們將禁止您的購買交易。在您即將出價購買球員時，我們的程序將會計算您對其他球員的出價，以及您的正掛牌出售之球員所獲得的出價。&lt;br /&gt;
&lt;br /&gt;
換言之，請三思而後行，以免令自己[[debt|債務]]纏身！&lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
以下是各预算项的具体含义:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[arena|球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[economist|經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[debt|欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[players|球員]]轉會帶來的收益，還可能有新[[fans|球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
===支出===&lt;br /&gt;
&lt;br /&gt;
*球隊支出:每週您將為每個[[players|球員]]支付一筆[[費用]] ，其中包括交通費、隊服和球員工資。這筆費用的數額為2 500 HKD，加上按球員的身價與年齡計算出來的某個數額。那些在國外踢球的球員，其所在的球會將支付額外20%的津貼。每個賽季的最後一周，球會不會支付球員工資。&lt;br /&gt;
&lt;br /&gt;
*其他人員:您要為所聘用的[[Employees|專家]]每週每人支付15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*[[arena|球場]]費用 :使用和維修球場的費用。請注意，此項費用是您每週為自家的球場支付的總費用，與主客場無關。&lt;br /&gt;
&lt;br /&gt;
*[[youth|青年隊]]投資額 :無、較少、中等、較多。&lt;br /&gt;
&lt;br /&gt;
*[[interest|利息]]支出:只有當您[[debt|負債]]時，才有此項支出。利息率為5%。&lt;br /&gt;
&lt;br /&gt;
*臨時費用: 購買球員、更換教練、解僱專家、提升年輕球員所支出的費用。一周內的所有一次性費用均屬此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
在每個賽季結束時，如果[[俱樂部]]表現良好，贊助商會派發獎金。前四名將獲得一定數額的獎金，具體金額取決於您的名次以及您在聯賽體系中的級別：&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+賽季結束奖金&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 7 500 000 HKD || 4 950 000 HKD || 3 750 000 HKD || 1 880 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 5 500 000 HKD || 3 600 000 HKD || 2 700 000 HKD || 1 350 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 3 750 000 HKD || 2 400 000 HKD || 1 800 000 HKD || 900 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 2 400 000 HKD || 1 500 000 HKD || 1 200 000 HKD || 600 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 500 000 HKD || 900 000 HKD || 750 000 HKD || 380 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 900 000 HKD || 600 000 HKD || 450 000 HKD || 230 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他级别联赛&lt;br /&gt;
| 600 000 HKD || 450 000 HKD || 300 000 HKD || 150 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
此外，聯賽中的最佳射手還將獲得100 000 HKD獎金。獎金將在賽季最後一場比賽結束後支付。如果有兩名球員在射手榜上並列第一，那麼這兩名球員所屬的球會都將獲得這筆獎金，但倘若這兩名球員同屬一傢俱樂部，則該球會只獲得一份獎金。&lt;br /&gt;
&lt;br /&gt;
同樣在“您的俱樂部”菜單中的“經濟狀況”標題下，可以查看預算以及與經濟狀況有關的一切事宜。.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
HT團隊還認為應該獎勵那些努力使球隊晉級至更高級別的玩家。如果您的球隊直接自第六級或更高級別晉級，您比哪些在參加附加賽后獲得晉級的球隊獲得更高的獎金。如果您輸掉了附加賽無法晉級，那麼您不會獲得任何獎金。在第七級聯賽或更低級別的聯賽中，奇數號聯賽的前兩名球隊獲得直接晉級，無需參加附加賽。第七級以下的聯賽，雙數號聯賽的冠軍直接晉級，無需參加附加賽，亞軍則仍然留在該聯賽中。有兩支球隊獲得晉級聯賽中，冠軍將獲得較高的獎金，而亞軍獲得的獎金則較少。只有一支球隊獲得晉級聯賽中，冠軍將得到較高的獎金，亞軍則不會得到任何獎金。所有晉級的球隊也會得到10%的新球迷（降級球隊則會失去10% 的球迷）。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+普級獎金&lt;br /&gt;
|-&lt;br /&gt;
!  !! 自動普級 !! 經附加賽晉級&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 5 250 000 HKD || ---&lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 3 800 000 HKD || 1 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 2 600 000 HKD || 800 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 1 700 000 HKD || 500 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 000 000 HKD || 300 000  HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 600 000 HKD || 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他級別聯賽&lt;br /&gt;
| 400 000 HKD || 100 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
以下示例說明如何分配獎金：&lt;br /&gt;
&lt;br /&gt;
甲球會贏得第4級別聯賽並且自動晉級至第3級別聯賽。他們將會得到第4級別聯賽冠軍獎金2 400 000 HKD和自動晉級獎金1 700 000 HKD，總計： 4 100 000 HKD。&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86083</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86083"/>
		<updated>2008-01-20T10:38:08Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 收入 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
==收入和支出==&lt;br /&gt;
&lt;br /&gt;
[[club|俱樂部]]的運作需要資金。每個週末是您支付本週各項費用和募集進帳的時間。具體時間因聯賽而異。請查閱聯賽事件以了解聯賽賽程。 “[[經濟狀況]]”頁面中列出了您本週的預算和上週的資金周轉情況。請注意，您本週的所有[[income|收入]]和[[支出]]將於週末劃入或劃出您的賬戶。例如，如果您花100 000 HKD從轉會市場上買入了一名球員，那麼，該球員可立即投入使用，“臨時費用”項中將增加100 000 HKD，但這筆費用暫時仍保留在您的賬戶中。比賽的門票收入也同樣如此，這筆款項將在比賽后一周支付（[[cup|杯賽]]的支付將推遲半週）。&lt;br /&gt;
&lt;br /&gt;
即使您的資金餘額為0，您還是可以繼續花費。您在銀行有高達5 000 000 HKD的[[信貸]]額度，不過您將為這筆借款支付高利息。一旦您的[[debt|債務]]額達到5 000 000 HKD，您會收到破產警告，也因此被嚴格地限制可訪問Hattrick的次數。如果您無法在破產警告發出後庫兩週內恢復您的資金至5 000 000 HKD債務限額內，您將被迫離開Hattrick聯賽體系！不過，在距您達到該限額的很早以前，您的[[interest|利息]]費用就會變得龐大無比，所以最好不要讓自己身陷債務漩渦之中！還要記住，[[Economist|經濟師]]不會處理超過5 000 000 HKD的利息，因此不要指望他們能夠挽救您。&lt;br /&gt;
&lt;br /&gt;
此外，如果您買入[[players|球員]]後負債總額超過2 000 000 HKD，我們將禁止您的購買交易。在您即將出價購買球員時，我們的程序將會計算您對其他球員的出價，以及您的正掛牌出售之球員所獲得的出價。&lt;br /&gt;
&lt;br /&gt;
換言之，請三思而後行，以免令自己[[debt|債務]]纏身！&lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
以下是各预算项的具体含义:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[arena|球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[economist|經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[debt|欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[players|球員]]轉會帶來的收益，還可能有新[[fans|球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
===支出===&lt;br /&gt;
&lt;br /&gt;
*球隊支出:每週您將為每個[[球員]]支付一筆[[費用]] ，其中包括交通費、隊服和球員工資。這筆費用的數額為2 500 HKD，加上按球員的身價與年齡計算出來的某個數額。那些在國外踢球的球員，其所在的球會將支付額外20%的津貼。每個賽季的最後一周，球會不會支付球員工資。&lt;br /&gt;
&lt;br /&gt;
*其他人員:您要為所聘用的[[專家]]每週每人支付15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*[[球場]]費用 :使用和維修球場的費用。請注意，此項費用是您每週為自家的球場支付的總費用，與主客場無關。&lt;br /&gt;
&lt;br /&gt;
*[[青年隊]]投資額 :無、較少、中等、較多。&lt;br /&gt;
&lt;br /&gt;
*利息支出:只有當您[[負債]]時，才有此項支出。利息率為5%。&lt;br /&gt;
&lt;br /&gt;
*臨時費用: 購買球員、更換教練、解僱專家、提升年輕球員所支出的費用。一周內的所有一次性費用均屬此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
在每個賽季結束時，如果[[俱樂部]]表現良好，贊助商會派發獎金。前四名將獲得一定數額的獎金，具體金額取決於您的名次以及您在聯賽體系中的級別：&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+賽季結束奖金&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 7 500 000 HKD || 4 950 000 HKD || 3 750 000 HKD || 1 880 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 5 500 000 HKD || 3 600 000 HKD || 2 700 000 HKD || 1 350 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 3 750 000 HKD || 2 400 000 HKD || 1 800 000 HKD || 900 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 2 400 000 HKD || 1 500 000 HKD || 1 200 000 HKD || 600 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 500 000 HKD || 900 000 HKD || 750 000 HKD || 380 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 900 000 HKD || 600 000 HKD || 450 000 HKD || 230 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他级别联赛&lt;br /&gt;
| 600 000 HKD || 450 000 HKD || 300 000 HKD || 150 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
此外，聯賽中的最佳射手還將獲得100 000 HKD獎金。獎金將在賽季最後一場比賽結束後支付。如果有兩名球員在射手榜上並列第一，那麼這兩名球員所屬的球會都將獲得這筆獎金，但倘若這兩名球員同屬一傢俱樂部，則該球會只獲得一份獎金。&lt;br /&gt;
&lt;br /&gt;
同樣在“您的俱樂部”菜單中的“經濟狀況”標題下，可以查看預算以及與經濟狀況有關的一切事宜。.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
HT團隊還認為應該獎勵那些努力使球隊晉級至更高級別的玩家。如果您的球隊直接自第六級或更高級別晉級，您比哪些在參加附加賽后獲得晉級的球隊獲得更高的獎金。如果您輸掉了附加賽無法晉級，那麼您不會獲得任何獎金。在第七級聯賽或更低級別的聯賽中，奇數號聯賽的前兩名球隊獲得直接晉級，無需參加附加賽。第七級以下的聯賽，雙數號聯賽的冠軍直接晉級，無需參加附加賽，亞軍則仍然留在該聯賽中。有兩支球隊獲得晉級聯賽中，冠軍將獲得較高的獎金，而亞軍獲得的獎金則較少。只有一支球隊獲得晉級聯賽中，冠軍將得到較高的獎金，亞軍則不會得到任何獎金。所有晉級的球隊也會得到10%的新球迷（降級球隊則會失去10% 的球迷）。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+普級獎金&lt;br /&gt;
|-&lt;br /&gt;
!  !! 自動普級 !! 經附加賽晉級&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 5 250 000 HKD || ---&lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 3 800 000 HKD || 1 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 2 600 000 HKD || 800 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 1 700 000 HKD || 500 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 000 000 HKD || 300 000  HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 600 000 HKD || 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他級別聯賽&lt;br /&gt;
| 400 000 HKD || 100 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
以下示例說明如何分配獎金：&lt;br /&gt;
&lt;br /&gt;
甲球會贏得第4級別聯賽並且自動晉級至第3級別聯賽。他們將會得到第4級別聯賽冠軍獎金2 400 000 HKD和自動晉級獎金1 700 000 HKD，總計： 4 100 000 HKD。&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86082</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86082"/>
		<updated>2008-01-20T10:37:01Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 收入和支出 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
==收入和支出==&lt;br /&gt;
&lt;br /&gt;
[[club|俱樂部]]的運作需要資金。每個週末是您支付本週各項費用和募集進帳的時間。具體時間因聯賽而異。請查閱聯賽事件以了解聯賽賽程。 “[[經濟狀況]]”頁面中列出了您本週的預算和上週的資金周轉情況。請注意，您本週的所有[[income|收入]]和[[支出]]將於週末劃入或劃出您的賬戶。例如，如果您花100 000 HKD從轉會市場上買入了一名球員，那麼，該球員可立即投入使用，“臨時費用”項中將增加100 000 HKD，但這筆費用暫時仍保留在您的賬戶中。比賽的門票收入也同樣如此，這筆款項將在比賽后一周支付（[[cup|杯賽]]的支付將推遲半週）。&lt;br /&gt;
&lt;br /&gt;
即使您的資金餘額為0，您還是可以繼續花費。您在銀行有高達5 000 000 HKD的[[信貸]]額度，不過您將為這筆借款支付高利息。一旦您的[[debt|債務]]額達到5 000 000 HKD，您會收到破產警告，也因此被嚴格地限制可訪問Hattrick的次數。如果您無法在破產警告發出後庫兩週內恢復您的資金至5 000 000 HKD債務限額內，您將被迫離開Hattrick聯賽體系！不過，在距您達到該限額的很早以前，您的[[interest|利息]]費用就會變得龐大無比，所以最好不要讓自己身陷債務漩渦之中！還要記住，[[Economist|經濟師]]不會處理超過5 000 000 HKD的利息，因此不要指望他們能夠挽救您。&lt;br /&gt;
&lt;br /&gt;
此外，如果您買入[[players|球員]]後負債總額超過2 000 000 HKD，我們將禁止您的購買交易。在您即將出價購買球員時，我們的程序將會計算您對其他球員的出價，以及您的正掛牌出售之球員所獲得的出價。&lt;br /&gt;
&lt;br /&gt;
換言之，請三思而後行，以免令自己[[debt|債務]]纏身！&lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
以下是各预算项的具体含义:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[球員]]轉會帶來的收益，還可能有新[[球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
===支出===&lt;br /&gt;
&lt;br /&gt;
*球隊支出:每週您將為每個[[球員]]支付一筆[[費用]] ，其中包括交通費、隊服和球員工資。這筆費用的數額為2 500 HKD，加上按球員的身價與年齡計算出來的某個數額。那些在國外踢球的球員，其所在的球會將支付額外20%的津貼。每個賽季的最後一周，球會不會支付球員工資。&lt;br /&gt;
&lt;br /&gt;
*其他人員:您要為所聘用的[[專家]]每週每人支付15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*[[球場]]費用 :使用和維修球場的費用。請注意，此項費用是您每週為自家的球場支付的總費用，與主客場無關。&lt;br /&gt;
&lt;br /&gt;
*[[青年隊]]投資額 :無、較少、中等、較多。&lt;br /&gt;
&lt;br /&gt;
*利息支出:只有當您[[負債]]時，才有此項支出。利息率為5%。&lt;br /&gt;
&lt;br /&gt;
*臨時費用: 購買球員、更換教練、解僱專家、提升年輕球員所支出的費用。一周內的所有一次性費用均屬此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
在每個賽季結束時，如果[[俱樂部]]表現良好，贊助商會派發獎金。前四名將獲得一定數額的獎金，具體金額取決於您的名次以及您在聯賽體系中的級別：&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+賽季結束奖金&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 7 500 000 HKD || 4 950 000 HKD || 3 750 000 HKD || 1 880 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 5 500 000 HKD || 3 600 000 HKD || 2 700 000 HKD || 1 350 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 3 750 000 HKD || 2 400 000 HKD || 1 800 000 HKD || 900 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 2 400 000 HKD || 1 500 000 HKD || 1 200 000 HKD || 600 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 500 000 HKD || 900 000 HKD || 750 000 HKD || 380 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 900 000 HKD || 600 000 HKD || 450 000 HKD || 230 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他级别联赛&lt;br /&gt;
| 600 000 HKD || 450 000 HKD || 300 000 HKD || 150 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
此外，聯賽中的最佳射手還將獲得100 000 HKD獎金。獎金將在賽季最後一場比賽結束後支付。如果有兩名球員在射手榜上並列第一，那麼這兩名球員所屬的球會都將獲得這筆獎金，但倘若這兩名球員同屬一傢俱樂部，則該球會只獲得一份獎金。&lt;br /&gt;
&lt;br /&gt;
同樣在“您的俱樂部”菜單中的“經濟狀況”標題下，可以查看預算以及與經濟狀況有關的一切事宜。.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
HT團隊還認為應該獎勵那些努力使球隊晉級至更高級別的玩家。如果您的球隊直接自第六級或更高級別晉級，您比哪些在參加附加賽后獲得晉級的球隊獲得更高的獎金。如果您輸掉了附加賽無法晉級，那麼您不會獲得任何獎金。在第七級聯賽或更低級別的聯賽中，奇數號聯賽的前兩名球隊獲得直接晉級，無需參加附加賽。第七級以下的聯賽，雙數號聯賽的冠軍直接晉級，無需參加附加賽，亞軍則仍然留在該聯賽中。有兩支球隊獲得晉級聯賽中，冠軍將獲得較高的獎金，而亞軍獲得的獎金則較少。只有一支球隊獲得晉級聯賽中，冠軍將得到較高的獎金，亞軍則不會得到任何獎金。所有晉級的球隊也會得到10%的新球迷（降級球隊則會失去10% 的球迷）。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+普級獎金&lt;br /&gt;
|-&lt;br /&gt;
!  !! 自動普級 !! 經附加賽晉級&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 5 250 000 HKD || ---&lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 3 800 000 HKD || 1 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 2 600 000 HKD || 800 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 1 700 000 HKD || 500 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 000 000 HKD || 300 000  HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 600 000 HKD || 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他級別聯賽&lt;br /&gt;
| 400 000 HKD || 100 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
以下示例說明如何分配獎金：&lt;br /&gt;
&lt;br /&gt;
甲球會贏得第4級別聯賽並且自動晉級至第3級別聯賽。他們將會得到第4級別聯賽冠軍獎金2 400 000 HKD和自動晉級獎金1 700 000 HKD，總計： 4 100 000 HKD。&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86078</id>
		<title>Zh/我的 Hattrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86078"/>
		<updated>2008-01-20T10:05:13Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 首選項 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=Translated 5%}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;我的 Hattrick&#039;&#039;&#039; is the very first menu item. Upon clicking this, all recent [[Hattrick]] announcements will appear, which involve news items such as user milestones (e.g. 0 users milestone reached), recent problems whilst processing games, new features available to users, and changes to how the game engine functions.&lt;br /&gt;
&lt;br /&gt;
In the &#039;Your team&#039; box you will find information about [[Challenges|挑戰]], if you were outbid on a player on the [[Transfers|轉會市場]], if somebody supports your team. &lt;br /&gt;
&lt;br /&gt;
Sub-menu items within My Hattrick are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 邀請 ===&lt;br /&gt;
您可以在此創建邀請函邀請您的朋友加入Hattrick。操作很簡單，只要填入他們的姓名然後按鈕就可以了。&lt;br /&gt;
&lt;br /&gt;
經由朋友介紹加入Hattrick的球隊經理安定下來後會得到一個特別的歡迎，而您則能追踪他們的進展。&lt;br /&gt;
&lt;br /&gt;
=== 首選項 ===&lt;br /&gt;
&lt;br /&gt;
這是設定别名，登录名称，电子邮件，ICQ 号码，[[Security_code|安全密碼]] 密碼，語言和其他选项的地方。&lt;br /&gt;
[[Security_code|安全密碼]] 是讓[[Helper_Applications|CHPP應用程序]]所用的，為了您的安全而設。當[[Helper_Applications|CHPP應用程序]]以安全密碼登入時，它被限制只能執行“只讀”操作，所以不會對做出什麼損害您球隊的事。&lt;br /&gt;
此安全密碼不可以和您平日的密碼一樣。&lt;br /&gt;
&lt;br /&gt;
=== 民意調查 ===&lt;br /&gt;
&lt;br /&gt;
Occasionally the Hattrick team may want user feedback - polls targeted at you will appear here from time to time.&lt;br /&gt;
&lt;br /&gt;
(Note: You don&#039;t have to have a look at the [[Polls|民意調查]] section every time you log on. If there is a new poll available, you&#039;ll get a small notice on My Hattrick).&lt;br /&gt;
&lt;br /&gt;
=== 社論 ===&lt;br /&gt;
&lt;br /&gt;
可以查看由HT-staff所寫的[[editorials|社論]]。&lt;br /&gt;
&lt;br /&gt;
=== 支持者 ===&lt;br /&gt;
&lt;br /&gt;
This page allows existing [[supporter|支持者]] to see when their membership expires, and also includes links to the Hattrick shop in order to buy supporter membership. More information about details of the Hattrick supporter package is also available from links contained on this page.&lt;br /&gt;
&lt;br /&gt;
=== 經理人特許證 ===&lt;br /&gt;
&lt;br /&gt;
完成[[Hattrick Manager License Challenge|Hattrick 經理人特許證]]的地方。&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86077</id>
		<title>Zh/我的 Hattrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86077"/>
		<updated>2008-01-20T10:04:48Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 首選項 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=Translated 5%}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;我的 Hattrick&#039;&#039;&#039; is the very first menu item. Upon clicking this, all recent [[Hattrick]] announcements will appear, which involve news items such as user milestones (e.g. 0 users milestone reached), recent problems whilst processing games, new features available to users, and changes to how the game engine functions.&lt;br /&gt;
&lt;br /&gt;
In the &#039;Your team&#039; box you will find information about [[Challenges|挑戰]], if you were outbid on a player on the [[Transfers|轉會市場]], if somebody supports your team. &lt;br /&gt;
&lt;br /&gt;
Sub-menu items within My Hattrick are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 邀請 ===&lt;br /&gt;
您可以在此創建邀請函邀請您的朋友加入Hattrick。操作很簡單，只要填入他們的姓名然後按鈕就可以了。&lt;br /&gt;
&lt;br /&gt;
經由朋友介紹加入Hattrick的球隊經理安定下來後會得到一個特別的歡迎，而您則能追踪他們的進展。&lt;br /&gt;
&lt;br /&gt;
=== 首選項 ===&lt;br /&gt;
&lt;br /&gt;
這是設定别名，登录名称，电子邮件，ICQ 号码，[[Security_code|安全密碼]] 密碼，語言和其他选项的地方。&lt;br /&gt;
[[Security_code|安全密碼]] 是讓[[Helper_Applications|helper applications|CHPP應用程序]]所用的，為了您的安全而設。當[[Helper_Applications|helper applications|CHPP應用程序]]以安全密碼登入時，它被限制只能執行“只讀”操作，所以不會對做出什麼損害您球隊的事。&lt;br /&gt;
此安全密碼不可以和您平日的密碼一樣。&lt;br /&gt;
&lt;br /&gt;
=== 民意調查 ===&lt;br /&gt;
&lt;br /&gt;
Occasionally the Hattrick team may want user feedback - polls targeted at you will appear here from time to time.&lt;br /&gt;
&lt;br /&gt;
(Note: You don&#039;t have to have a look at the [[Polls|民意調查]] section every time you log on. If there is a new poll available, you&#039;ll get a small notice on My Hattrick).&lt;br /&gt;
&lt;br /&gt;
=== 社論 ===&lt;br /&gt;
&lt;br /&gt;
可以查看由HT-staff所寫的[[editorials|社論]]。&lt;br /&gt;
&lt;br /&gt;
=== 支持者 ===&lt;br /&gt;
&lt;br /&gt;
This page allows existing [[supporter|支持者]] to see when their membership expires, and also includes links to the Hattrick shop in order to buy supporter membership. More information about details of the Hattrick supporter package is also available from links contained on this page.&lt;br /&gt;
&lt;br /&gt;
=== 經理人特許證 ===&lt;br /&gt;
&lt;br /&gt;
完成[[Hattrick Manager License Challenge|Hattrick 經理人特許證]]的地方。&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86075</id>
		<title>Zh/我的 Hattrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86075"/>
		<updated>2008-01-20T10:04:15Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 首選項 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=Translated 5%}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;我的 Hattrick&#039;&#039;&#039; is the very first menu item. Upon clicking this, all recent [[Hattrick]] announcements will appear, which involve news items such as user milestones (e.g. 0 users milestone reached), recent problems whilst processing games, new features available to users, and changes to how the game engine functions.&lt;br /&gt;
&lt;br /&gt;
In the &#039;Your team&#039; box you will find information about [[Challenges|挑戰]], if you were outbid on a player on the [[Transfers|轉會市場]], if somebody supports your team. &lt;br /&gt;
&lt;br /&gt;
Sub-menu items within My Hattrick are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 邀請 ===&lt;br /&gt;
您可以在此創建邀請函邀請您的朋友加入Hattrick。操作很簡單，只要填入他們的姓名然後按鈕就可以了。&lt;br /&gt;
&lt;br /&gt;
經由朋友介紹加入Hattrick的球隊經理安定下來後會得到一個特別的歡迎，而您則能追踪他們的進展。&lt;br /&gt;
&lt;br /&gt;
=== 首選項 ===&lt;br /&gt;
&lt;br /&gt;
這是設定别名，登录名称，电子邮件，ICQ 号码，[[Security_code|安全密碼]] 密碼，語言和其他选项的地方。&lt;br /&gt;
[[Security_code|安全密碼]] 是讓[[Helper_Applications|helper applications  CHPP應用程序]]所用的，為了您的安全而設。當[[Helper_Applications|helper applications  CHPP應用程序]]以安全密碼登入時，它被限制只能執行“只讀”操作，所以不會對做出什麼損害您球隊的事。&lt;br /&gt;
此安全密碼不可以和您平日的密碼一樣。&lt;br /&gt;
&lt;br /&gt;
=== 民意調查 ===&lt;br /&gt;
&lt;br /&gt;
Occasionally the Hattrick team may want user feedback - polls targeted at you will appear here from time to time.&lt;br /&gt;
&lt;br /&gt;
(Note: You don&#039;t have to have a look at the [[Polls|民意調查]] section every time you log on. If there is a new poll available, you&#039;ll get a small notice on My Hattrick).&lt;br /&gt;
&lt;br /&gt;
=== 社論 ===&lt;br /&gt;
&lt;br /&gt;
可以查看由HT-staff所寫的[[editorials|社論]]。&lt;br /&gt;
&lt;br /&gt;
=== 支持者 ===&lt;br /&gt;
&lt;br /&gt;
This page allows existing [[supporter|支持者]] to see when their membership expires, and also includes links to the Hattrick shop in order to buy supporter membership. More information about details of the Hattrick supporter package is also available from links contained on this page.&lt;br /&gt;
&lt;br /&gt;
=== 經理人特許證 ===&lt;br /&gt;
&lt;br /&gt;
完成[[Hattrick Manager License Challenge|Hattrick 經理人特許證]]的地方。&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86073</id>
		<title>Zh/我的 Hattrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86073"/>
		<updated>2008-01-20T10:03:42Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=Translated 5%}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;我的 Hattrick&#039;&#039;&#039; is the very first menu item. Upon clicking this, all recent [[Hattrick]] announcements will appear, which involve news items such as user milestones (e.g. 0 users milestone reached), recent problems whilst processing games, new features available to users, and changes to how the game engine functions.&lt;br /&gt;
&lt;br /&gt;
In the &#039;Your team&#039; box you will find information about [[Challenges|挑戰]], if you were outbid on a player on the [[Transfers|轉會市場]], if somebody supports your team. &lt;br /&gt;
&lt;br /&gt;
Sub-menu items within My Hattrick are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 邀請 ===&lt;br /&gt;
您可以在此創建邀請函邀請您的朋友加入Hattrick。操作很簡單，只要填入他們的姓名然後按鈕就可以了。&lt;br /&gt;
&lt;br /&gt;
經由朋友介紹加入Hattrick的球隊經理安定下來後會得到一個特別的歡迎，而您則能追踪他們的進展。&lt;br /&gt;
&lt;br /&gt;
=== 首選項 ===&lt;br /&gt;
&lt;br /&gt;
這是設定别名，登录名称，电子邮件，ICQ 号码，[[Security_code|安全密碼]] 密碼，語言和其他选项的地方。&lt;br /&gt;
[[Security_code|安全密碼]] 是讓[[Helper_Applications|helper applications CHPP應用程序]]所用的，為了您的安全而設。當[[Helper_Applications|helper applications CHPP應用程序]]以安全密碼登入時，它被限制只能執行“只讀”操作，所以不會對做出什麼損害您球隊的事。&lt;br /&gt;
此安全密碼不可以和您平日的密碼一樣。&lt;br /&gt;
&lt;br /&gt;
=== 民意調查 ===&lt;br /&gt;
&lt;br /&gt;
Occasionally the Hattrick team may want user feedback - polls targeted at you will appear here from time to time.&lt;br /&gt;
&lt;br /&gt;
(Note: You don&#039;t have to have a look at the [[Polls|民意調查]] section every time you log on. If there is a new poll available, you&#039;ll get a small notice on My Hattrick).&lt;br /&gt;
&lt;br /&gt;
=== 社論 ===&lt;br /&gt;
&lt;br /&gt;
可以查看由HT-staff所寫的[[editorials|社論]]。&lt;br /&gt;
&lt;br /&gt;
=== 支持者 ===&lt;br /&gt;
&lt;br /&gt;
This page allows existing [[supporter|支持者]] to see when their membership expires, and also includes links to the Hattrick shop in order to buy supporter membership. More information about details of the Hattrick supporter package is also available from links contained on this page.&lt;br /&gt;
&lt;br /&gt;
=== 經理人特許證 ===&lt;br /&gt;
&lt;br /&gt;
完成[[Hattrick Manager License Challenge|Hattrick 經理人特許證]]的地方。&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86072</id>
		<title>Zh/我的 Hattrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86072"/>
		<updated>2008-01-20T09:55:54Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 訓練報告 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=Translated 5%}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;我的 Hattrick&#039;&#039;&#039; is the very first menu item. Upon clicking this, all recent [[Hattrick]] announcements will appear, which involve news items such as user milestones (e.g. 0 users milestone reached), recent problems whilst processing games, new features available to users, and changes to how the game engine functions.&lt;br /&gt;
&lt;br /&gt;
In the &#039;Your team&#039; box you will find information about [[Challenges|挑戰]], if you were outbid on a player on the [[Transfers|轉會市場]], if somebody supports your team. &lt;br /&gt;
&lt;br /&gt;
Sub-menu items within My Hattrick are as follows:&lt;br /&gt;
&lt;br /&gt;
=== 首選項 ===&lt;br /&gt;
&lt;br /&gt;
This is where all user account settings, [[Security_code|安全密碼]] and passwords, preferred language, and visual appearance settings can be amended.&lt;br /&gt;
[[Security_code|安全密碼]] are alternate passwords that are used to access external [[Helper_Applications|helper applications]] and are different to your main login password. These allow these [[Helper_Applications|helper programs]] to access your team data in a read-only format so that nothing bad can be done to your team that can be attributed to the external developer.&lt;br /&gt;
&lt;br /&gt;
=== 民意調查 ===&lt;br /&gt;
&lt;br /&gt;
Occasionally the Hattrick team may want user feedback - polls targeted at you will appear here from time to time.&lt;br /&gt;
&lt;br /&gt;
(Note: You don&#039;t have to have a look at the [[Polls|民意調查]] section every time you log on. If there is a new poll available, you&#039;ll get a small notice on My Hattrick).&lt;br /&gt;
&lt;br /&gt;
=== 社論 ===&lt;br /&gt;
&lt;br /&gt;
This is where you can read [[editorials|社論]] about Hattrick written by the HT-staff.&lt;br /&gt;
&lt;br /&gt;
=== 支持者 ===&lt;br /&gt;
&lt;br /&gt;
This page allows existing [[supporter|支持者]] to see when their membership expires, and also includes links to the Hattrick shop in order to buy supporter membership. More information about details of the Hattrick supporter package is also available from links contained on this page.&lt;br /&gt;
&lt;br /&gt;
=== 經理人特許證 ===&lt;br /&gt;
&lt;br /&gt;
完成[[Hattrick Manager License Challenge|Hattrick 經理人特許證]]的地方。&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86071</id>
		<title>Zh/我的 Hattrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86071"/>
		<updated>2008-01-20T09:55:10Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 訓練報告 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=Translated 5%}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;我的 Hattrick&#039;&#039;&#039; is the very first menu item. Upon clicking this, all recent [[Hattrick]] announcements will appear, which involve news items such as user milestones (e.g. 0 users milestone reached), recent problems whilst processing games, new features available to users, and changes to how the game engine functions.&lt;br /&gt;
&lt;br /&gt;
In the &#039;Your team&#039; box you will find information about [[Challenges|挑戰]], if you were outbid on a player on the [[Transfers|轉會市場]], if somebody supports your team. &lt;br /&gt;
&lt;br /&gt;
Sub-menu items within My Hattrick are as follows:&lt;br /&gt;
&lt;br /&gt;
=== 首選項 ===&lt;br /&gt;
&lt;br /&gt;
This is where all user account settings, [[Security_code|安全密碼]] and passwords, preferred language, and visual appearance settings can be amended.&lt;br /&gt;
[[Security_code|安全密碼]] are alternate passwords that are used to access external [[Helper_Applications|helper applications]] and are different to your main login password. These allow these [[Helper_Applications|helper programs]] to access your team data in a read-only format so that nothing bad can be done to your team that can be attributed to the external developer.&lt;br /&gt;
&lt;br /&gt;
=== 民意調查 ===&lt;br /&gt;
&lt;br /&gt;
Occasionally the Hattrick team may want user feedback - polls targeted at you will appear here from time to time.&lt;br /&gt;
&lt;br /&gt;
(Note: You don&#039;t have to have a look at the [[Polls|民意調查]] section every time you log on. If there is a new poll available, you&#039;ll get a small notice on My Hattrick).&lt;br /&gt;
&lt;br /&gt;
=== 社論 ===&lt;br /&gt;
&lt;br /&gt;
This is where you can read [[editorials|社論]] about Hattrick written by the HT-staff.&lt;br /&gt;
&lt;br /&gt;
=== 支持者 ===&lt;br /&gt;
&lt;br /&gt;
This page allows existing [[supporter|支持者]] to see when their membership expires, and also includes links to the Hattrick shop in order to buy supporter membership. More information about details of the Hattrick supporter package is also available from links contained on this page.&lt;br /&gt;
&lt;br /&gt;
=== 經理人特許證 ===&lt;br /&gt;
&lt;br /&gt;
完成[[Hattrick Manager License Challenge|Hattrick 經理人特許證]]的地方。&lt;br /&gt;
&lt;br /&gt;
=== 訓練報告 ===&lt;br /&gt;
查看 [[Supporter|支持者]] 訓練報告.&lt;br /&gt;
&lt;br /&gt;
{{Zh|我的 Hattrick}}&lt;br /&gt;
[[Category:Zh/遊戲|我的 Hattrick]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86070</id>
		<title>Zh/我的 Hattrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E6%88%91%E7%9A%84_Hattrick&amp;diff=86070"/>
		<updated>2008-01-20T09:54:34Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 經理人特許證 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=Translated 5%}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;我的 Hattrick&#039;&#039;&#039; is the very first menu item. Upon clicking this, all recent [[Hattrick]] announcements will appear, which involve news items such as user milestones (e.g. 0 users milestone reached), recent problems whilst processing games, new features available to users, and changes to how the game engine functions.&lt;br /&gt;
&lt;br /&gt;
In the &#039;Your team&#039; box you will find information about [[Challenges|挑戰]], if you were outbid on a player on the [[Transfers|轉會市場]], if somebody supports your team. &lt;br /&gt;
&lt;br /&gt;
Sub-menu items within My Hattrick are as follows:&lt;br /&gt;
&lt;br /&gt;
=== 首選項 ===&lt;br /&gt;
&lt;br /&gt;
This is where all user account settings, [[Security_code|安全密碼]] and passwords, preferred language, and visual appearance settings can be amended.&lt;br /&gt;
[[Security_code|安全密碼]] are alternate passwords that are used to access external [[Helper_Applications|helper applications]] and are different to your main login password. These allow these [[Helper_Applications|helper programs]] to access your team data in a read-only format so that nothing bad can be done to your team that can be attributed to the external developer.&lt;br /&gt;
&lt;br /&gt;
=== 民意調查 ===&lt;br /&gt;
&lt;br /&gt;
Occasionally the Hattrick team may want user feedback - polls targeted at you will appear here from time to time.&lt;br /&gt;
&lt;br /&gt;
(Note: You don&#039;t have to have a look at the [[Polls|民意調查]] section every time you log on. If there is a new poll available, you&#039;ll get a small notice on My Hattrick).&lt;br /&gt;
&lt;br /&gt;
=== 社論 ===&lt;br /&gt;
&lt;br /&gt;
This is where you can read [[editorials|社論]] about Hattrick written by the HT-staff.&lt;br /&gt;
&lt;br /&gt;
=== 支持者 ===&lt;br /&gt;
&lt;br /&gt;
This page allows existing [[supporter|支持者]] to see when their membership expires, and also includes links to the Hattrick shop in order to buy supporter membership. More information about details of the Hattrick supporter package is also available from links contained on this page.&lt;br /&gt;
&lt;br /&gt;
=== 經理人特許證 ===&lt;br /&gt;
&lt;br /&gt;
完成[[Hattrick Manager License Challenge|Hattrick 經理人特許證]]的地方。&lt;br /&gt;
&lt;br /&gt;
=== 訓練報告 ===&lt;br /&gt;
This is where [[Supporter|支持者]] can get their training reports.&lt;br /&gt;
&lt;br /&gt;
{{Zh|我的 Hattrick}}&lt;br /&gt;
[[Category:Zh/遊戲|我的 Hattrick]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86069</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86069"/>
		<updated>2008-01-20T09:50:32Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 收入和支出 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
== 收入和支出 ==&lt;br /&gt;
&lt;br /&gt;
[[俱乐部]]的运作需要资金。每个周末是您支付本周各项费用和募集进帐的时间。具体时间因联赛而异。请查阅联赛事件以了解联赛赛程。“[[经济状况]]”页面中列出了您本周的预算和上周的资金周转情况。请注意，您本周的所有[[收入]]和[[支出]]将于周末划入或划出您的账户。例如，如果您花 100 000 HKD 从转会市场上买入了一名球员，那么，该球员可立即投入使用，“临时费用”项中将增加 100 000 HKD，但这笔费用暂时仍保留在您的账户中。比赛的门票收入也同样如此，这笔款项将在比赛后一周支付（[[杯赛]]的支付将推迟半周）。&lt;br /&gt;
&lt;br /&gt;
即使您的资金余额为 0，您还是可以继续花费。您在银行有高达 5 000 000 HKD 的[[信贷]]额度，不过您将为这笔借款支付高利息。一旦您的[[债务]]额达到 5 000 000 HKD，您会收到破产警告，也因此被严格地限制可访问 Hattrick 的次数。如果您无法在破产警告发出后库两周内恢复您的资金至 5 000 000 HKD 债务限额内，您将被迫离开 Hattrick 联赛体系！不过，在距您达到该限额的很早以前，您的[[利息]]费用就会变得庞大无比，所以最好不要让自己身陷债务漩涡之中！还要记住，[[经济师]]不会处理超过 5 000 000 HKD 的利息，因此不要指望他们能够挽救您。&lt;br /&gt;
&lt;br /&gt;
此外，如果您买入[[球员]]后负债总额超过 2 000 000 HKD，我们将禁止您的购买交易。在您即将出价购买球员时，我们的程序将会计算您对其他球员的出价，以及您的正挂牌出售之球员所获得的出价。&lt;br /&gt;
&lt;br /&gt;
换言之，请三思而后行，以免令自己债务缠身！&lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
以下是各预算项的具体含义:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[球員]]轉會帶來的收益，還可能有新[[球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
===支出===&lt;br /&gt;
&lt;br /&gt;
*球隊支出:每週您將為每個[[球員]]支付一筆[[費用]] ，其中包括交通費、隊服和球員工資。這筆費用的數額為2 500 HKD，加上按球員的身價與年齡計算出來的某個數額。那些在國外踢球的球員，其所在的球會將支付額外20%的津貼。每個賽季的最後一周，球會不會支付球員工資。&lt;br /&gt;
&lt;br /&gt;
*其他人員:您要為所聘用的[[專家]]每週每人支付15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*[[球場]]費用 :使用和維修球場的費用。請注意，此項費用是您每週為自家的球場支付的總費用，與主客場無關。&lt;br /&gt;
&lt;br /&gt;
*[[青年隊]]投資額 :無、較少、中等、較多。&lt;br /&gt;
&lt;br /&gt;
*利息支出:只有當您[[負債]]時，才有此項支出。利息率為5%。&lt;br /&gt;
&lt;br /&gt;
*臨時費用: 購買球員、更換教練、解僱專家、提升年輕球員所支出的費用。一周內的所有一次性費用均屬此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
在每個賽季結束時，如果[[俱樂部]]表現良好，贊助商會派發獎金。前四名將獲得一定數額的獎金，具體金額取決於您的名次以及您在聯賽體系中的級別：&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+賽季結束奖金&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 7 500 000 HKD || 4 950 000 HKD || 3 750 000 HKD || 1 880 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 5 500 000 HKD || 3 600 000 HKD || 2 700 000 HKD || 1 350 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 3 750 000 HKD || 2 400 000 HKD || 1 800 000 HKD || 900 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 2 400 000 HKD || 1 500 000 HKD || 1 200 000 HKD || 600 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 500 000 HKD || 900 000 HKD || 750 000 HKD || 380 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 900 000 HKD || 600 000 HKD || 450 000 HKD || 230 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他级别联赛&lt;br /&gt;
| 600 000 HKD || 450 000 HKD || 300 000 HKD || 150 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
此外，聯賽中的最佳射手還將獲得100 000 HKD獎金。獎金將在賽季最後一場比賽結束後支付。如果有兩名球員在射手榜上並列第一，那麼這兩名球員所屬的球會都將獲得這筆獎金，但倘若這兩名球員同屬一傢俱樂部，則該球會只獲得一份獎金。&lt;br /&gt;
&lt;br /&gt;
同樣在“您的俱樂部”菜單中的“經濟狀況”標題下，可以查看預算以及與經濟狀況有關的一切事宜。.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
HT團隊還認為應該獎勵那些努力使球隊晉級至更高級別的玩家。如果您的球隊直接自第六級或更高級別晉級，您比哪些在參加附加賽后獲得晉級的球隊獲得更高的獎金。如果您輸掉了附加賽無法晉級，那麼您不會獲得任何獎金。在第七級聯賽或更低級別的聯賽中，奇數號聯賽的前兩名球隊獲得直接晉級，無需參加附加賽。第七級以下的聯賽，雙數號聯賽的冠軍直接晉級，無需參加附加賽，亞軍則仍然留在該聯賽中。有兩支球隊獲得晉級聯賽中，冠軍將獲得較高的獎金，而亞軍獲得的獎金則較少。只有一支球隊獲得晉級聯賽中，冠軍將得到較高的獎金，亞軍則不會得到任何獎金。所有晉級的球隊也會得到10%的新球迷（降級球隊則會失去10% 的球迷）。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+普級獎金&lt;br /&gt;
|-&lt;br /&gt;
!  !! 自動普級 !! 經附加賽晉級&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 5 250 000 HKD || ---&lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 3 800 000 HKD || 1 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 2 600 000 HKD || 800 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 1 700 000 HKD || 500 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 000 000 HKD || 300 000  HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 600 000 HKD || 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他級別聯賽&lt;br /&gt;
| 400 000 HKD || 100 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
以下示例說明如何分配獎金：&lt;br /&gt;
&lt;br /&gt;
甲球會贏得第4級別聯賽並且自動晉級至第3級別聯賽。他們將會得到第4級別聯賽冠軍獎金2 400 000 HKD和自動晉級獎金1 700 000 HKD，總計： 4 100 000 HKD。&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86068</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86068"/>
		<updated>2008-01-20T09:46:12Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 季末收入 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
== 收入和支出 ==&lt;br /&gt;
&lt;br /&gt;
You need money to run your [[club]]. You pay the expenses and collect the income of the week every weekend. The exact time varies by league - check the [[Updates|league events]] for when it occurs in your league. The [[Economy]] page shows your budget for this week and last week&#039;s financial status. Note that all your [[income]] and [[expenses]] during the week are stacked and drawn from your account each weekend. For example, if you buy a player from the transfer list for 5 000 € the player is accessible immediately, the &amp;quot;temporary costs&amp;quot; entry is increased by 5 000 € but you still have the money in your account, for the time being. This also goes for income from attendance, which is paid a week after the entry (payment for [[cup]] matches is delayed by half a week).&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing to keep you from spending money even if your balance is zero. You have a line of credit for 500 000 €, but you&#039;re going to have to pay some heavy interest on this borrowed money. If you run up [[debt]]s amounting to 500 000 € you&#039;ll be given a [[bankruptcy]] warning and, as a result, you&#039;ll have severely limited access to Hattrick. If you do not return your balance to within the 500 000 € debt limit within one week of your bankruptcy warning, you may be forced to leave the Hattrick series system! However, long before you reach this limit your [[interest]] costs will have become insurmountable, so stay clear of that limit! Also remember that [[economist]]s don&#039;t credit interest over 500 000 €, so don&#039;t count on them saving you.&lt;br /&gt;
&lt;br /&gt;
Besides, you won&#039;t be allowed to purchase [[players]] if this will push your debts over 200 000 €. When you&#039;re about to place a bid the program will take into consideration other bids you&#039;ve placed, and what&#039;s been offered for your own players listed for transfer.&lt;br /&gt;
&lt;br /&gt;
In other words, think twice before you get yourself into debt! &lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
以下是各预算项的具体含义:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[球員]]轉會帶來的收益，還可能有新[[球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
===支出===&lt;br /&gt;
&lt;br /&gt;
*球隊支出:每週您將為每個[[球員]]支付一筆[[費用]] ，其中包括交通費、隊服和球員工資。這筆費用的數額為2 500 HKD，加上按球員的身價與年齡計算出來的某個數額。那些在國外踢球的球員，其所在的球會將支付額外20%的津貼。每個賽季的最後一周，球會不會支付球員工資。&lt;br /&gt;
&lt;br /&gt;
*其他人員:您要為所聘用的[[專家]]每週每人支付15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*[[球場]]費用 :使用和維修球場的費用。請注意，此項費用是您每週為自家的球場支付的總費用，與主客場無關。&lt;br /&gt;
&lt;br /&gt;
*[[青年隊]]投資額 :無、較少、中等、較多。&lt;br /&gt;
&lt;br /&gt;
*利息支出:只有當您[[負債]]時，才有此項支出。利息率為5%。&lt;br /&gt;
&lt;br /&gt;
*臨時費用: 購買球員、更換教練、解僱專家、提升年輕球員所支出的費用。一周內的所有一次性費用均屬此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
在每個賽季結束時，如果[[俱樂部]]表現良好，贊助商會派發獎金。前四名將獲得一定數額的獎金，具體金額取決於您的名次以及您在聯賽體系中的級別：&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+賽季結束奖金&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 7 500 000 HKD || 4 950 000 HKD || 3 750 000 HKD || 1 880 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 5 500 000 HKD || 3 600 000 HKD || 2 700 000 HKD || 1 350 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 3 750 000 HKD || 2 400 000 HKD || 1 800 000 HKD || 900 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 2 400 000 HKD || 1 500 000 HKD || 1 200 000 HKD || 600 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 500 000 HKD || 900 000 HKD || 750 000 HKD || 380 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 900 000 HKD || 600 000 HKD || 450 000 HKD || 230 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他级别联赛&lt;br /&gt;
| 600 000 HKD || 450 000 HKD || 300 000 HKD || 150 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
此外，聯賽中的最佳射手還將獲得100 000 HKD獎金。獎金將在賽季最後一場比賽結束後支付。如果有兩名球員在射手榜上並列第一，那麼這兩名球員所屬的球會都將獲得這筆獎金，但倘若這兩名球員同屬一傢俱樂部，則該球會只獲得一份獎金。&lt;br /&gt;
&lt;br /&gt;
同樣在“您的俱樂部”菜單中的“經濟狀況”標題下，可以查看預算以及與經濟狀況有關的一切事宜。.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
HT團隊還認為應該獎勵那些努力使球隊晉級至更高級別的玩家。如果您的球隊直接自第六級或更高級別晉級，您比哪些在參加附加賽后獲得晉級的球隊獲得更高的獎金。如果您輸掉了附加賽無法晉級，那麼您不會獲得任何獎金。在第七級聯賽或更低級別的聯賽中，奇數號聯賽的前兩名球隊獲得直接晉級，無需參加附加賽。第七級以下的聯賽，雙數號聯賽的冠軍直接晉級，無需參加附加賽，亞軍則仍然留在該聯賽中。有兩支球隊獲得晉級聯賽中，冠軍將獲得較高的獎金，而亞軍獲得的獎金則較少。只有一支球隊獲得晉級聯賽中，冠軍將得到較高的獎金，亞軍則不會得到任何獎金。所有晉級的球隊也會得到10%的新球迷（降級球隊則會失去10% 的球迷）。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+普級獎金&lt;br /&gt;
|-&lt;br /&gt;
!  !! 自動普級 !! 經附加賽晉級&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 5 250 000 HKD || ---&lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 3 800 000 HKD || 1 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 2 600 000 HKD || 800 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 1 700 000 HKD || 500 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 000 000 HKD || 300 000  HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 600 000 HKD || 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他級別聯賽&lt;br /&gt;
| 400 000 HKD || 100 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
以下示例說明如何分配獎金：&lt;br /&gt;
&lt;br /&gt;
甲球會贏得第4級別聯賽並且自動晉級至第3級別聯賽。他們將會得到第4級別聯賽冠軍獎金2 400 000 HKD和自動晉級獎金1 700 000 HKD，總計： 4 100 000 HKD。&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86067</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86067"/>
		<updated>2008-01-20T09:45:25Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 季末收入 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
== 收入和支出 ==&lt;br /&gt;
&lt;br /&gt;
You need money to run your [[club]]. You pay the expenses and collect the income of the week every weekend. The exact time varies by league - check the [[Updates|league events]] for when it occurs in your league. The [[Economy]] page shows your budget for this week and last week&#039;s financial status. Note that all your [[income]] and [[expenses]] during the week are stacked and drawn from your account each weekend. For example, if you buy a player from the transfer list for 5 000 € the player is accessible immediately, the &amp;quot;temporary costs&amp;quot; entry is increased by 5 000 € but you still have the money in your account, for the time being. This also goes for income from attendance, which is paid a week after the entry (payment for [[cup]] matches is delayed by half a week).&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing to keep you from spending money even if your balance is zero. You have a line of credit for 500 000 €, but you&#039;re going to have to pay some heavy interest on this borrowed money. If you run up [[debt]]s amounting to 500 000 € you&#039;ll be given a [[bankruptcy]] warning and, as a result, you&#039;ll have severely limited access to Hattrick. If you do not return your balance to within the 500 000 € debt limit within one week of your bankruptcy warning, you may be forced to leave the Hattrick series system! However, long before you reach this limit your [[interest]] costs will have become insurmountable, so stay clear of that limit! Also remember that [[economist]]s don&#039;t credit interest over 500 000 €, so don&#039;t count on them saving you.&lt;br /&gt;
&lt;br /&gt;
Besides, you won&#039;t be allowed to purchase [[players]] if this will push your debts over 200 000 €. When you&#039;re about to place a bid the program will take into consideration other bids you&#039;ve placed, and what&#039;s been offered for your own players listed for transfer.&lt;br /&gt;
&lt;br /&gt;
In other words, think twice before you get yourself into debt! &lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
以下是各预算项的具体含义:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[球員]]轉會帶來的收益，還可能有新[[球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
===支出===&lt;br /&gt;
&lt;br /&gt;
*球隊支出:每週您將為每個[[球員]]支付一筆[[費用]] ，其中包括交通費、隊服和球員工資。這筆費用的數額為2 500 HKD，加上按球員的身價與年齡計算出來的某個數額。那些在國外踢球的球員，其所在的球會將支付額外20%的津貼。每個賽季的最後一周，球會不會支付球員工資。&lt;br /&gt;
&lt;br /&gt;
*其他人員:您要為所聘用的[[專家]]每週每人支付15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*[[球場]]費用 :使用和維修球場的費用。請注意，此項費用是您每週為自家的球場支付的總費用，與主客場無關。&lt;br /&gt;
&lt;br /&gt;
*[[青年隊]]投資額 :無、較少、中等、較多。&lt;br /&gt;
&lt;br /&gt;
*利息支出:只有當您[[負債]]時，才有此項支出。利息率為5%。&lt;br /&gt;
&lt;br /&gt;
*臨時費用: 購買球員、更換教練、解僱專家、提升年輕球員所支出的費用。一周內的所有一次性費用均屬此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
在每個賽季結束時，如果[[俱樂部]]表現良好，贊助商會派發獎金。前四名將獲得一定數額的獎金，具體金額取決於您的名次以及您在聯賽體系中的級別：&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+奖金额&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 7 500 000 HKD || 4 950 000 HKD || 3 750 000 HKD || 1 880 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 5 500 000 HKD || 3 600 000 HKD || 2 700 000 HKD || 1 350 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 3 750 000 HKD || 2 400 000 HKD || 1 800 000 HKD || 900 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 2 400 000 HKD || 1 500 000 HKD || 1 200 000 HKD || 600 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 500 000 HKD || 900 000 HKD || 750 000 HKD || 380 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 900 000 HKD || 600 000 HKD || 450 000 HKD || 230 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他级别联赛&lt;br /&gt;
| 600 000 HKD || 450 000 HKD || 300 000 HKD || 150 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
此外，聯賽中的最佳射手還將獲得100 000 HKD獎金。獎金將在賽季最後一場比賽結束後支付。如果有兩名球員在射手榜上並列第一，那麼這兩名球員所屬的球會都將獲得這筆獎金，但倘若這兩名球員同屬一傢俱樂部，則該球會只獲得一份獎金。&lt;br /&gt;
&lt;br /&gt;
同樣在“您的俱樂部”菜單中的“經濟狀況”標題下，可以查看預算以及與經濟狀況有關的一切事宜。.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
HT團隊還認為應該獎勵那些努力使球隊晉級至更高級別的玩家。如果您的球隊直接自第六級或更高級別晉級，您比哪些在參加附加賽后獲得晉級的球隊獲得更高的獎金。如果您輸掉了附加賽無法晉級，那麼您不會獲得任何獎金。在第七級聯賽或更低級別的聯賽中，奇數號聯賽的前兩名球隊獲得直接晉級，無需參加附加賽。第七級以下的聯賽，雙數號聯賽的冠軍直接晉級，無需參加附加賽，亞軍則仍然留在該聯賽中。有兩支球隊獲得晉級聯賽中，冠軍將獲得較高的獎金，而亞軍獲得的獎金則較少。只有一支球隊獲得晉級聯賽中，冠軍將得到較高的獎金，亞軍則不會得到任何獎金。所有晉級的球隊也會得到10%的新球迷（降級球隊則會失去10% 的球迷）。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+普級獎金&lt;br /&gt;
|-&lt;br /&gt;
!  !! 自動普級 !! 經附加賽晉級&lt;br /&gt;
|-&lt;br /&gt;
! 頂級&lt;br /&gt;
| 5 250 000 HKD || ---&lt;br /&gt;
|-&lt;br /&gt;
! 第 2 級別&lt;br /&gt;
| 3 800 000 HKD || 1 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 3 級別&lt;br /&gt;
| 2 600 000 HKD || 800 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 4 級別&lt;br /&gt;
| 1 700 000 HKD || 500 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 5 級別&lt;br /&gt;
| 1 000 000 HKD || 300 000  HKD &lt;br /&gt;
|-&lt;br /&gt;
! 第 6 級別&lt;br /&gt;
| 600 000 HKD || 200 000 HKD &lt;br /&gt;
|-&lt;br /&gt;
! 其他級別聯賽&lt;br /&gt;
| 400 000 HKD || 100 000 HKD &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
以下示例說明如何分配獎金：&lt;br /&gt;
&lt;br /&gt;
甲球會贏得第4級別聯賽並且自動晉級至第3級別聯賽。他們將會得到第4級別聯賽冠軍獎金2 400 000 HKD和自動晉級獎金1 700 000 HKD，總計： 4 100 000 HKD。&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86066</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86066"/>
		<updated>2008-01-20T09:34:15Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 每週收入/支出 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
== 收入和支出 ==&lt;br /&gt;
&lt;br /&gt;
You need money to run your [[club]]. You pay the expenses and collect the income of the week every weekend. The exact time varies by league - check the [[Updates|league events]] for when it occurs in your league. The [[Economy]] page shows your budget for this week and last week&#039;s financial status. Note that all your [[income]] and [[expenses]] during the week are stacked and drawn from your account each weekend. For example, if you buy a player from the transfer list for 5 000 € the player is accessible immediately, the &amp;quot;temporary costs&amp;quot; entry is increased by 5 000 € but you still have the money in your account, for the time being. This also goes for income from attendance, which is paid a week after the entry (payment for [[cup]] matches is delayed by half a week).&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing to keep you from spending money even if your balance is zero. You have a line of credit for 500 000 €, but you&#039;re going to have to pay some heavy interest on this borrowed money. If you run up [[debt]]s amounting to 500 000 € you&#039;ll be given a [[bankruptcy]] warning and, as a result, you&#039;ll have severely limited access to Hattrick. If you do not return your balance to within the 500 000 € debt limit within one week of your bankruptcy warning, you may be forced to leave the Hattrick series system! However, long before you reach this limit your [[interest]] costs will have become insurmountable, so stay clear of that limit! Also remember that [[economist]]s don&#039;t credit interest over 500 000 €, so don&#039;t count on them saving you.&lt;br /&gt;
&lt;br /&gt;
Besides, you won&#039;t be allowed to purchase [[players]] if this will push your debts over 200 000 €. When you&#039;re about to place a bid the program will take into consideration other bids you&#039;ve placed, and what&#039;s been offered for your own players listed for transfer.&lt;br /&gt;
&lt;br /&gt;
In other words, think twice before you get yourself into debt! &lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
以下是各预算项的具体含义:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[球員]]轉會帶來的收益，還可能有新[[球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
===支出===&lt;br /&gt;
&lt;br /&gt;
*球隊支出:每週您將為每個[[球員]]支付一筆[[費用]] ，其中包括交通費、隊服和球員工資。這筆費用的數額為2 500 HKD，加上按球員的身價與年齡計算出來的某個數額。那些在國外踢球的球員，其所在的球會將支付額外20%的津貼。每個賽季的最後一周，球會不會支付球員工資。&lt;br /&gt;
&lt;br /&gt;
*其他人員:您要為所聘用的[[專家]]每週每人支付15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*[[球場]]費用 :使用和維修球場的費用。請注意，此項費用是您每週為自家的球場支付的總費用，與主客場無關。&lt;br /&gt;
&lt;br /&gt;
*[[青年隊]]投資額 :無、較少、中等、較多。&lt;br /&gt;
&lt;br /&gt;
*利息支出:只有當您[[負債]]時，才有此項支出。利息率為5%。&lt;br /&gt;
&lt;br /&gt;
*臨時費用: 購買球員、更換教練、解僱專家、提升年輕球員所支出的費用。一周內的所有一次性費用均屬此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
在每個賽季結束時，如果[[俱樂部]]表現良好，贊助商會派發獎金。前四名將獲得一定數額的獎金，具體金額取決於您的名次以及您在聯賽體系中的級別：&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+End of season bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 750 000 € || 495 000 € || 375 000 € || 188 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 550 000 € || 360 000 € || 270 000 € || 135 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 375 000 € || 240 000 € || 180 000 € || 90 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 240 000 € || 150 000 € || 120 000 € || 60 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 150 000 € || 90 000 € || 75 000 € || 38 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 90 000 € || 60 000 € || 45 000 € || 23 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 60 000 € || 45 000 € || 30 000 € || 15 000 € &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
此外，聯賽中的最佳射手還將獲得100 000 HKD獎金。獎金將在賽季最後一場比賽結束後支付。如果有兩名球員在射手榜上並列第一，那麼這兩名球員所屬的球會都將獲得這筆獎金，但倘若這兩名球員同屬一傢俱樂部，則該球會只獲得一份獎金。&lt;br /&gt;
&lt;br /&gt;
同樣在“您的俱樂部”菜單中的“經濟狀況”標題下，可以查看預算以及與經濟狀況有關的一切事宜。.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
HT團隊還認為應該獎勵那些努力使球隊晉級至更高級別的玩家。如果您的球隊直接自第六級或更高級別晉級，您比哪些在參加附加賽后獲得晉級的球隊獲得更高的獎金。如果您輸掉了附加賽無法晉級，那麼您不會獲得任何獎金。在第七級聯賽或更低級別的聯賽中，奇數號聯賽的前兩名球隊獲得直接晉級，無需參加附加賽。第七級以下的聯賽，雙數號聯賽的冠軍直接晉級，無需參加附加賽，亞軍則仍然留在該聯賽中。有兩支球隊獲得晉級聯賽中，冠軍將獲得較高的獎金，而亞軍獲得的獎金則較少。只有一支球隊獲得晉級聯賽中，冠軍將得到較高的獎金，亞軍則不會得到任何獎金。所有晉級的球隊也會得到10%的新球迷（降級球隊則會失去10% 的球迷）。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+Promotion bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! Auto-Promoted !! Promoted after qualifier&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 525 000 € || ---&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 380 000 € || 120 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 260 000 € || 80 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 170 000 € || 50 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 100 000 € || 30 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 60 000 € || 20 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 40 000 € || 10 000 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
以下示例說明如何分配獎金：&lt;br /&gt;
&lt;br /&gt;
甲球會贏得第4級別聯賽並且自動晉級至第3級別聯賽。他們將會得到第4級別聯賽冠軍獎金2 400 000 HKD和自動晉級獎金1 700 000 HKD，總計： 4 100 000 HKD。&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86065</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86065"/>
		<updated>2008-01-20T09:32:25Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 季末收入 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
== 收入和支出 ==&lt;br /&gt;
&lt;br /&gt;
You need money to run your [[club]]. You pay the expenses and collect the income of the week every weekend. The exact time varies by league - check the [[Updates|league events]] for when it occurs in your league. The [[Economy]] page shows your budget for this week and last week&#039;s financial status. Note that all your [[income]] and [[expenses]] during the week are stacked and drawn from your account each weekend. For example, if you buy a player from the transfer list for 5 000 € the player is accessible immediately, the &amp;quot;temporary costs&amp;quot; entry is increased by 5 000 € but you still have the money in your account, for the time being. This also goes for income from attendance, which is paid a week after the entry (payment for [[cup]] matches is delayed by half a week).&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing to keep you from spending money even if your balance is zero. You have a line of credit for 500 000 €, but you&#039;re going to have to pay some heavy interest on this borrowed money. If you run up [[debt]]s amounting to 500 000 € you&#039;ll be given a [[bankruptcy]] warning and, as a result, you&#039;ll have severely limited access to Hattrick. If you do not return your balance to within the 500 000 € debt limit within one week of your bankruptcy warning, you may be forced to leave the Hattrick series system! However, long before you reach this limit your [[interest]] costs will have become insurmountable, so stay clear of that limit! Also remember that [[economist]]s don&#039;t credit interest over 500 000 €, so don&#039;t count on them saving you.&lt;br /&gt;
&lt;br /&gt;
Besides, you won&#039;t be allowed to purchase [[players]] if this will push your debts over 200 000 €. When you&#039;re about to place a bid the program will take into consideration other bids you&#039;ve placed, and what&#039;s been offered for your own players listed for transfer.&lt;br /&gt;
&lt;br /&gt;
In other words, think twice before you get yourself into debt! &lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
Every week, during the [[updates]], the following things occur:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[球員]]轉會帶來的收益，還可能有新[[球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
===支出===&lt;br /&gt;
&lt;br /&gt;
*球隊支出:每週您將為每個[[球員]]支付一筆[[費用]] ，其中包括交通費、隊服和球員工資。這筆費用的數額為2 500 HKD，加上按球員的身價與年齡計算出來的某個數額。那些在國外踢球的球員，其所在的球會將支付額外20%的津貼。每個賽季的最後一周，球會不會支付球員工資。&lt;br /&gt;
&lt;br /&gt;
*其他人員:您要為所聘用的[[專家]]每週每人支付15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*[[球場]]費用 :使用和維修球場的費用。請注意，此項費用是您每週為自家的球場支付的總費用，與主客場無關。&lt;br /&gt;
&lt;br /&gt;
*[[青年隊]]投資額 :無、較少、中等、較多。&lt;br /&gt;
&lt;br /&gt;
*利息支出:只有當您[[負債]]時，才有此項支出。利息率為5%。&lt;br /&gt;
&lt;br /&gt;
*臨時費用: 購買球員、更換教練、解僱專家、提升年輕球員所支出的費用。一周內的所有一次性費用均屬此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
在每個賽季結束時，如果[[俱樂部]]表現良好，贊助商會派發獎金。前四名將獲得一定數額的獎金，具體金額取決於您的名次以及您在聯賽體系中的級別：&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+End of season bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 750 000 € || 495 000 € || 375 000 € || 188 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 550 000 € || 360 000 € || 270 000 € || 135 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 375 000 € || 240 000 € || 180 000 € || 90 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 240 000 € || 150 000 € || 120 000 € || 60 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 150 000 € || 90 000 € || 75 000 € || 38 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 90 000 € || 60 000 € || 45 000 € || 23 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 60 000 € || 45 000 € || 30 000 € || 15 000 € &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
此外，聯賽中的最佳射手還將獲得100 000 HKD獎金。獎金將在賽季最後一場比賽結束後支付。如果有兩名球員在射手榜上並列第一，那麼這兩名球員所屬的球會都將獲得這筆獎金，但倘若這兩名球員同屬一傢俱樂部，則該球會只獲得一份獎金。&lt;br /&gt;
&lt;br /&gt;
同樣在“您的俱樂部”菜單中的“經濟狀況”標題下，可以查看預算以及與經濟狀況有關的一切事宜。.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
HT團隊還認為應該獎勵那些努力使球隊晉級至更高級別的玩家。如果您的球隊直接自第六級或更高級別晉級，您比哪些在參加附加賽后獲得晉級的球隊獲得更高的獎金。如果您輸掉了附加賽無法晉級，那麼您不會獲得任何獎金。在第七級聯賽或更低級別的聯賽中，奇數號聯賽的前兩名球隊獲得直接晉級，無需參加附加賽。第七級以下的聯賽，雙數號聯賽的冠軍直接晉級，無需參加附加賽，亞軍則仍然留在該聯賽中。有兩支球隊獲得晉級聯賽中，冠軍將獲得較高的獎金，而亞軍獲得的獎金則較少。只有一支球隊獲得晉級聯賽中，冠軍將得到較高的獎金，亞軍則不會得到任何獎金。所有晉級的球隊也會得到10%的新球迷（降級球隊則會失去10% 的球迷）。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+Promotion bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! Auto-Promoted !! Promoted after qualifier&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 525 000 € || ---&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 380 000 € || 120 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 260 000 € || 80 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 170 000 € || 50 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 100 000 € || 30 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 60 000 € || 20 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 40 000 € || 10 000 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
以下示例說明如何分配獎金：&lt;br /&gt;
&lt;br /&gt;
甲球會贏得第4級別聯賽並且自動晉級至第3級別聯賽。他們將會得到第4級別聯賽冠軍獎金2 400 000 HKD和自動晉級獎金1 700 000 HKD，總計： 4 100 000 HKD。&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86064</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86064"/>
		<updated>2008-01-20T09:29:40Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 支出 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
== 收入和支出 ==&lt;br /&gt;
&lt;br /&gt;
You need money to run your [[club]]. You pay the expenses and collect the income of the week every weekend. The exact time varies by league - check the [[Updates|league events]] for when it occurs in your league. The [[Economy]] page shows your budget for this week and last week&#039;s financial status. Note that all your [[income]] and [[expenses]] during the week are stacked and drawn from your account each weekend. For example, if you buy a player from the transfer list for 5 000 € the player is accessible immediately, the &amp;quot;temporary costs&amp;quot; entry is increased by 5 000 € but you still have the money in your account, for the time being. This also goes for income from attendance, which is paid a week after the entry (payment for [[cup]] matches is delayed by half a week).&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing to keep you from spending money even if your balance is zero. You have a line of credit for 500 000 €, but you&#039;re going to have to pay some heavy interest on this borrowed money. If you run up [[debt]]s amounting to 500 000 € you&#039;ll be given a [[bankruptcy]] warning and, as a result, you&#039;ll have severely limited access to Hattrick. If you do not return your balance to within the 500 000 € debt limit within one week of your bankruptcy warning, you may be forced to leave the Hattrick series system! However, long before you reach this limit your [[interest]] costs will have become insurmountable, so stay clear of that limit! Also remember that [[economist]]s don&#039;t credit interest over 500 000 €, so don&#039;t count on them saving you.&lt;br /&gt;
&lt;br /&gt;
Besides, you won&#039;t be allowed to purchase [[players]] if this will push your debts over 200 000 €. When you&#039;re about to place a bid the program will take into consideration other bids you&#039;ve placed, and what&#039;s been offered for your own players listed for transfer.&lt;br /&gt;
&lt;br /&gt;
In other words, think twice before you get yourself into debt! &lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
Every week, during the [[updates]], the following things occur:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[球員]]轉會帶來的收益，還可能有新[[球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
===支出===&lt;br /&gt;
&lt;br /&gt;
*球隊支出:每週您將為每個[[球員]]支付一筆[[費用]] ，其中包括交通費、隊服和球員工資。這筆費用的數額為2 500 HKD，加上按球員的身價與年齡計算出來的某個數額。那些在國外踢球的球員，其所在的球會將支付額外20%的津貼。每個賽季的最後一周，球會不會支付球員工資。&lt;br /&gt;
&lt;br /&gt;
*其他人員:您要為所聘用的[[專家]]每週每人支付15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*[[球場]]費用 :使用和維修球場的費用。請注意，此項費用是您每週為自家的球場支付的總費用，與主客場無關。&lt;br /&gt;
&lt;br /&gt;
*[[青年隊]]投資額 :無、較少、中等、較多。&lt;br /&gt;
&lt;br /&gt;
*利息支出:只有當您[[負債]]時，才有此項支出。利息率為5%。&lt;br /&gt;
&lt;br /&gt;
*臨時費用: 購買球員、更換教練、解僱專家、提升年輕球員所支出的費用。一周內的所有一次性費用均屬此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
At the end of every season the league authorities hand out a bonus if their [[club]] has done well enough. Money is handed out to first, second, third, and fourth place. How much depends on your place and how high up you are in the league system: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+End of season bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 750 000 € || 495 000 € || 375 000 € || 188 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 550 000 € || 360 000 € || 270 000 € || 135 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 375 000 € || 240 000 € || 180 000 € || 90 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 240 000 € || 150 000 € || 120 000 € || 60 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 150 000 € || 90 000 € || 75 000 € || 38 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 90 000 € || 60 000 € || 45 000 € || 23 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 60 000 € || 45 000 € || 30 000 € || 15 000 € &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a 10 000 € bonus paid for having the [[top scorer]] in a [[series]]. The money is paid out after the last match of the season. If two players tie for this award, both current owners of the players will receive the award; however, if two of your own players tie, then you only receive one prize.&lt;br /&gt;
&lt;br /&gt;
The budget and all matters concerning economy can be found at - yes, you guessed it! - the &amp;quot;Economy&amp;quot; caption on &amp;quot;Your Club&amp;quot; menu. &lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
The teams also agreed that a special bonus should be given to those who manage to promote their team to a higher level. If your team is automatically promoted from Level 6 or above, you get a higher bonus than teams that reach the higher division after playing a qualifying game. In leagues Level 7 and below, both the first and second team of each series are automatically promoted, and there are no qualifying matches. So, in those divisions, the winner gets the higher bonus, while the runner-up gets a little less. If your team loses a qualifying game and stays in the lower division, no bonus at all is paid out. All promoted teams will also get a 10% supporter bonus (similarly, relegated teams will lose 10% of their supporters). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+Promotion bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! Auto-Promoted !! Promoted after qualifier&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 525 000 € || ---&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 380 000 € || 120 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 260 000 € || 80 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 170 000 € || 50 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 100 000 € || 30 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 60 000 € || 20 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 40 000 € || 10 000 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of how the bonus system may look: &lt;br /&gt;
&lt;br /&gt;
Club A wins its Division IV and is promoted without qualification to Division III. They will get 240 000 € in prize money for winning its Division IV and 170 000 € in bonus money for being promoted without qualification. Total: 410 000 €.&lt;br /&gt;
&lt;br /&gt;
If you want to calculate € into your own native currency you can check the [[Currencies]] page.&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86063</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86063"/>
		<updated>2008-01-20T09:27:10Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 收入 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
== 收入和支出 ==&lt;br /&gt;
&lt;br /&gt;
You need money to run your [[club]]. You pay the expenses and collect the income of the week every weekend. The exact time varies by league - check the [[Updates|league events]] for when it occurs in your league. The [[Economy]] page shows your budget for this week and last week&#039;s financial status. Note that all your [[income]] and [[expenses]] during the week are stacked and drawn from your account each weekend. For example, if you buy a player from the transfer list for 5 000 € the player is accessible immediately, the &amp;quot;temporary costs&amp;quot; entry is increased by 5 000 € but you still have the money in your account, for the time being. This also goes for income from attendance, which is paid a week after the entry (payment for [[cup]] matches is delayed by half a week).&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing to keep you from spending money even if your balance is zero. You have a line of credit for 500 000 €, but you&#039;re going to have to pay some heavy interest on this borrowed money. If you run up [[debt]]s amounting to 500 000 € you&#039;ll be given a [[bankruptcy]] warning and, as a result, you&#039;ll have severely limited access to Hattrick. If you do not return your balance to within the 500 000 € debt limit within one week of your bankruptcy warning, you may be forced to leave the Hattrick series system! However, long before you reach this limit your [[interest]] costs will have become insurmountable, so stay clear of that limit! Also remember that [[economist]]s don&#039;t credit interest over 500 000 €, so don&#039;t count on them saving you.&lt;br /&gt;
&lt;br /&gt;
Besides, you won&#039;t be allowed to purchase [[players]] if this will push your debts over 200 000 €. When you&#039;re about to place a bid the program will take into consideration other bids you&#039;ve placed, and what&#039;s been offered for your own players listed for transfer.&lt;br /&gt;
&lt;br /&gt;
In other words, think twice before you get yourself into debt! &lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
Every week, during the [[updates]], the following things occur:&lt;br /&gt;
&lt;br /&gt;
===收入===&lt;br /&gt;
&lt;br /&gt;
*來自讚助商的收入:與您的讚助商保持良好的關係，您會得到更多贊助費。&lt;br /&gt;
&lt;br /&gt;
*門票收入:您是否在上一輪打過主場或是周中有比賽（杯賽/友誼賽）？有關門票收入的詳細計算方法，請查看該章節： [[球場]]。&lt;br /&gt;
&lt;br /&gt;
*財務收入:當您聘請了[[經濟師]] ，您存於銀行內的資金就和會得到利息，他也可以幫您減少[[欠款]]所需繳付的利息。每周利息最高額是250 000 HKD。請注意，如果負債太多的話，經濟師也不能挽救您免予破產。&lt;br /&gt;
&lt;br /&gt;
*臨時收入:一周內會有一些事件給您帶來額外的收入，尤其是[[球員]]轉會帶來的收益，還可能有新[[球迷]]繳納的會費（每人300 HKD）。&lt;br /&gt;
&lt;br /&gt;
=== 支出 ===&lt;br /&gt;
&lt;br /&gt;
*球队支出: 每周您将为每个球员 [[player]] 支付一笔费用 [[wages]] ，其中包括交通费、队服和球员工资。这笔费用的数额为 2 500 HKD，加上按球员的身价与年龄计算出来的某个数额。那些在国外踢球的球员，其所在的球会将支付额外 20% 的津贴。每个赛季的最后一周，球会不会支付球员工资。&lt;br /&gt;
&lt;br /&gt;
*其他人员: 您要为所聘用的专家 [[staff]] 每周每人支付 15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*球场费用 [[Arena]] : 使用和维修球场的费用。请注意，此项费用是您每周为自家的球场支付的总费用，与主客场无关。&lt;br /&gt;
&lt;br /&gt;
*青年队投资额 [[Youth|youth squad]]: 无、较少、中等、较多&lt;br /&gt;
&lt;br /&gt;
*利息支出: 只有当您负债 [[debt]] 时，才有此项支出。利息率为5%。&lt;br /&gt;
&lt;br /&gt;
*临时费用: 购买球员、更换教练、解雇专家、提升年轻球员所支出的费用。一周内的所有一次性费用均属此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
At the end of every season the league authorities hand out a bonus if their [[club]] has done well enough. Money is handed out to first, second, third, and fourth place. How much depends on your place and how high up you are in the league system: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+End of season bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 750 000 € || 495 000 € || 375 000 € || 188 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 550 000 € || 360 000 € || 270 000 € || 135 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 375 000 € || 240 000 € || 180 000 € || 90 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 240 000 € || 150 000 € || 120 000 € || 60 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 150 000 € || 90 000 € || 75 000 € || 38 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 90 000 € || 60 000 € || 45 000 € || 23 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 60 000 € || 45 000 € || 30 000 € || 15 000 € &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a 10 000 € bonus paid for having the [[top scorer]] in a [[series]]. The money is paid out after the last match of the season. If two players tie for this award, both current owners of the players will receive the award; however, if two of your own players tie, then you only receive one prize.&lt;br /&gt;
&lt;br /&gt;
The budget and all matters concerning economy can be found at - yes, you guessed it! - the &amp;quot;Economy&amp;quot; caption on &amp;quot;Your Club&amp;quot; menu. &lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
The teams also agreed that a special bonus should be given to those who manage to promote their team to a higher level. If your team is automatically promoted from Level 6 or above, you get a higher bonus than teams that reach the higher division after playing a qualifying game. In leagues Level 7 and below, both the first and second team of each series are automatically promoted, and there are no qualifying matches. So, in those divisions, the winner gets the higher bonus, while the runner-up gets a little less. If your team loses a qualifying game and stays in the lower division, no bonus at all is paid out. All promoted teams will also get a 10% supporter bonus (similarly, relegated teams will lose 10% of their supporters). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+Promotion bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! Auto-Promoted !! Promoted after qualifier&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 525 000 € || ---&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 380 000 € || 120 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 260 000 € || 80 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 170 000 € || 50 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 100 000 € || 30 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 60 000 € || 20 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 40 000 € || 10 000 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of how the bonus system may look: &lt;br /&gt;
&lt;br /&gt;
Club A wins its Division IV and is promoted without qualification to Division III. They will get 240 000 € in prize money for winning its Division IV and 170 000 € in bonus money for being promoted without qualification. Total: 410 000 €.&lt;br /&gt;
&lt;br /&gt;
If you want to calculate € into your own native currency you can check the [[Currencies]] page.&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86062</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86062"/>
		<updated>2008-01-20T09:24:20Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 支出 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
== 收入和支出 ==&lt;br /&gt;
&lt;br /&gt;
You need money to run your [[club]]. You pay the expenses and collect the income of the week every weekend. The exact time varies by league - check the [[Updates|league events]] for when it occurs in your league. The [[Economy]] page shows your budget for this week and last week&#039;s financial status. Note that all your [[income]] and [[expenses]] during the week are stacked and drawn from your account each weekend. For example, if you buy a player from the transfer list for 5 000 € the player is accessible immediately, the &amp;quot;temporary costs&amp;quot; entry is increased by 5 000 € but you still have the money in your account, for the time being. This also goes for income from attendance, which is paid a week after the entry (payment for [[cup]] matches is delayed by half a week).&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing to keep you from spending money even if your balance is zero. You have a line of credit for 500 000 €, but you&#039;re going to have to pay some heavy interest on this borrowed money. If you run up [[debt]]s amounting to 500 000 € you&#039;ll be given a [[bankruptcy]] warning and, as a result, you&#039;ll have severely limited access to Hattrick. If you do not return your balance to within the 500 000 € debt limit within one week of your bankruptcy warning, you may be forced to leave the Hattrick series system! However, long before you reach this limit your [[interest]] costs will have become insurmountable, so stay clear of that limit! Also remember that [[economist]]s don&#039;t credit interest over 500 000 €, so don&#039;t count on them saving you.&lt;br /&gt;
&lt;br /&gt;
Besides, you won&#039;t be allowed to purchase [[players]] if this will push your debts over 200 000 €. When you&#039;re about to place a bid the program will take into consideration other bids you&#039;ve placed, and what&#039;s been offered for your own players listed for transfer.&lt;br /&gt;
&lt;br /&gt;
In other words, think twice before you get yourself into debt! &lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
Every week, during the [[updates]], the following things occur:&lt;br /&gt;
&lt;br /&gt;
=== 收入 ===&lt;br /&gt;
&lt;br /&gt;
*来自赞助商的收入: 与您的赞助商保持良好的关系，您会得到更多赞助费。&lt;br /&gt;
&lt;br /&gt;
*门票收入: 您是否在上一轮打过主场或是周中有比赛（杯赛/友谊赛）？有关门票收入的详细计算方法，请查看该章节： [[Arena]]. &lt;br /&gt;
&lt;br /&gt;
*财务收入: 当您聘请了经济师 [[economist]] ，您存于银行内的资金就和会得到利息，他也可以帮您减少欠款 [[debt]] 所需缴付的利息。每周利息最高额是 250 000 HKD。请注意，如果负债太多的话，经济师也不能挽救您免予破产。&lt;br /&gt;
&lt;br /&gt;
*临时收入: 一周内会有一些事件给您带来额外的收入，尤其是球员 [[player]] 转会带来的收益，还可能有新球迷 [[supporters]] 缴纳的会费（每人 300 HKD）。&lt;br /&gt;
&lt;br /&gt;
=== 支出 ===&lt;br /&gt;
&lt;br /&gt;
*球队支出: 每周您将为每个球员 [[player]] 支付一笔费用 [[wages]] ，其中包括交通费、队服和球员工资。这笔费用的数额为 2 500 HKD，加上按球员的身价与年龄计算出来的某个数额。那些在国外踢球的球员，其所在的球会将支付额外 20% 的津贴。每个赛季的最后一周，球会不会支付球员工资。&lt;br /&gt;
&lt;br /&gt;
*其他人员: 您要为所聘用的专家 [[staff]] 每周每人支付 15 000 HKD。&lt;br /&gt;
&lt;br /&gt;
*球场费用 [[Arena]] : 使用和维修球场的费用。请注意，此项费用是您每周为自家的球场支付的总费用，与主客场无关。&lt;br /&gt;
&lt;br /&gt;
*青年队投资额 [[Youth|youth squad]]: 无、较少、中等、较多&lt;br /&gt;
&lt;br /&gt;
*利息支出: 只有当您负债 [[debt]] 时，才有此项支出。利息率为5%。&lt;br /&gt;
&lt;br /&gt;
*临时费用: 购买球员、更换教练、解雇专家、提升年轻球员所支出的费用。一周内的所有一次性费用均属此列。&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
At the end of every season the league authorities hand out a bonus if their [[club]] has done well enough. Money is handed out to first, second, third, and fourth place. How much depends on your place and how high up you are in the league system: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+End of season bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 750 000 € || 495 000 € || 375 000 € || 188 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 550 000 € || 360 000 € || 270 000 € || 135 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 375 000 € || 240 000 € || 180 000 € || 90 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 240 000 € || 150 000 € || 120 000 € || 60 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 150 000 € || 90 000 € || 75 000 € || 38 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 90 000 € || 60 000 € || 45 000 € || 23 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 60 000 € || 45 000 € || 30 000 € || 15 000 € &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a 10 000 € bonus paid for having the [[top scorer]] in a [[series]]. The money is paid out after the last match of the season. If two players tie for this award, both current owners of the players will receive the award; however, if two of your own players tie, then you only receive one prize.&lt;br /&gt;
&lt;br /&gt;
The budget and all matters concerning economy can be found at - yes, you guessed it! - the &amp;quot;Economy&amp;quot; caption on &amp;quot;Your Club&amp;quot; menu. &lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
The teams also agreed that a special bonus should be given to those who manage to promote their team to a higher level. If your team is automatically promoted from Level 6 or above, you get a higher bonus than teams that reach the higher division after playing a qualifying game. In leagues Level 7 and below, both the first and second team of each series are automatically promoted, and there are no qualifying matches. So, in those divisions, the winner gets the higher bonus, while the runner-up gets a little less. If your team loses a qualifying game and stays in the lower division, no bonus at all is paid out. All promoted teams will also get a 10% supporter bonus (similarly, relegated teams will lose 10% of their supporters). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+Promotion bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! Auto-Promoted !! Promoted after qualifier&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 525 000 € || ---&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 380 000 € || 120 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 260 000 € || 80 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 170 000 € || 50 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 100 000 € || 30 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 60 000 € || 20 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 40 000 € || 10 000 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of how the bonus system may look: &lt;br /&gt;
&lt;br /&gt;
Club A wins its Division IV and is promoted without qualification to Division III. They will get 240 000 € in prize money for winning its Division IV and 170 000 € in bonus money for being promoted without qualification. Total: 410 000 €.&lt;br /&gt;
&lt;br /&gt;
If you want to calculate € into your own native currency you can check the [[Currencies]] page.&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86061</id>
		<title>Zh/經濟</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E7%B6%93%E6%BF%9F&amp;diff=86061"/>
		<updated>2008-01-20T09:19:24Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 收入 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zh/翻譯中|tpercent=5%}}&lt;br /&gt;
&lt;br /&gt;
== 收入和支出 ==&lt;br /&gt;
&lt;br /&gt;
You need money to run your [[club]]. You pay the expenses and collect the income of the week every weekend. The exact time varies by league - check the [[Updates|league events]] for when it occurs in your league. The [[Economy]] page shows your budget for this week and last week&#039;s financial status. Note that all your [[income]] and [[expenses]] during the week are stacked and drawn from your account each weekend. For example, if you buy a player from the transfer list for 5 000 € the player is accessible immediately, the &amp;quot;temporary costs&amp;quot; entry is increased by 5 000 € but you still have the money in your account, for the time being. This also goes for income from attendance, which is paid a week after the entry (payment for [[cup]] matches is delayed by half a week).&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing to keep you from spending money even if your balance is zero. You have a line of credit for 500 000 €, but you&#039;re going to have to pay some heavy interest on this borrowed money. If you run up [[debt]]s amounting to 500 000 € you&#039;ll be given a [[bankruptcy]] warning and, as a result, you&#039;ll have severely limited access to Hattrick. If you do not return your balance to within the 500 000 € debt limit within one week of your bankruptcy warning, you may be forced to leave the Hattrick series system! However, long before you reach this limit your [[interest]] costs will have become insurmountable, so stay clear of that limit! Also remember that [[economist]]s don&#039;t credit interest over 500 000 €, so don&#039;t count on them saving you.&lt;br /&gt;
&lt;br /&gt;
Besides, you won&#039;t be allowed to purchase [[players]] if this will push your debts over 200 000 €. When you&#039;re about to place a bid the program will take into consideration other bids you&#039;ve placed, and what&#039;s been offered for your own players listed for transfer.&lt;br /&gt;
&lt;br /&gt;
In other words, think twice before you get yourself into debt! &lt;br /&gt;
&lt;br /&gt;
== 每週收入/支出 ==&lt;br /&gt;
&lt;br /&gt;
Every week, during the [[updates]], the following things occur:&lt;br /&gt;
&lt;br /&gt;
=== 收入 ===&lt;br /&gt;
&lt;br /&gt;
*来自赞助商的收入: 与您的赞助商保持良好的关系，您会得到更多赞助费。&lt;br /&gt;
&lt;br /&gt;
*门票收入: 您是否在上一轮打过主场或是周中有比赛（杯赛/友谊赛）？有关门票收入的详细计算方法，请查看该章节： [[Arena]]. &lt;br /&gt;
&lt;br /&gt;
*财务收入: 当您聘请了经济师 [[economist]] ，您存于银行内的资金就和会得到利息，他也可以帮您减少欠款 [[debt]] 所需缴付的利息。每周利息最高额是 250 000 HKD。请注意，如果负债太多的话，经济师也不能挽救您免予破产。&lt;br /&gt;
&lt;br /&gt;
*临时收入: 一周内会有一些事件给您带来额外的收入，尤其是球员 [[player]] 转会带来的收益，还可能有新球迷 [[supporters]] 缴纳的会费（每人 300 HKD）。&lt;br /&gt;
&lt;br /&gt;
=== 支出 ===&lt;br /&gt;
&lt;br /&gt;
*Costs for the squad: Each week you pay a [[wages]] for each [[player]] you have in your team. If you&#039;re lucky to have an international player on your squad, and he plays for his national team this week, you get a partial wages refund, which is deducted from this figure.&lt;br /&gt;
&lt;br /&gt;
*Additional staff: Your [[staff]] cost 1 500 € per person per week. &lt;br /&gt;
&lt;br /&gt;
*[[Arena]] costs: The running and servicing of your arena. Note that this is a sum you pay every week regardless of whether you&#039;re at home or away. &lt;br /&gt;
&lt;br /&gt;
*Investments in your [[Youth|youth squad]]: None, small, medium or large &lt;br /&gt;
&lt;br /&gt;
*Interest costs: If you have [[debt]]s you pay 5% interest rate on the borrowed money.&lt;br /&gt;
&lt;br /&gt;
*Temporary costs: Besides the purchasing of players, changing coaches, firing specialists, transferlisting players, moving up youth squad players etc. costs money. All the week&#039;s one-off costs are accumulated here.&lt;br /&gt;
&lt;br /&gt;
== 季末收入 ==&lt;br /&gt;
&lt;br /&gt;
At the end of every season the league authorities hand out a bonus if their [[club]] has done well enough. Money is handed out to first, second, third, and fourth place. How much depends on your place and how high up you are in the league system: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+End of season bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 750 000 € || 495 000 € || 375 000 € || 188 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 550 000 € || 360 000 € || 270 000 € || 135 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 375 000 € || 240 000 € || 180 000 € || 90 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 240 000 € || 150 000 € || 120 000 € || 60 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 150 000 € || 90 000 € || 75 000 € || 38 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 90 000 € || 60 000 € || 45 000 € || 23 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 60 000 € || 45 000 € || 30 000 € || 15 000 € &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a 10 000 € bonus paid for having the [[top scorer]] in a [[series]]. The money is paid out after the last match of the season. If two players tie for this award, both current owners of the players will receive the award; however, if two of your own players tie, then you only receive one prize.&lt;br /&gt;
&lt;br /&gt;
The budget and all matters concerning economy can be found at - yes, you guessed it! - the &amp;quot;Economy&amp;quot; caption on &amp;quot;Your Club&amp;quot; menu. &lt;br /&gt;
&lt;br /&gt;
=== 晉級獎勵 ===&lt;br /&gt;
&lt;br /&gt;
The teams also agreed that a special bonus should be given to those who manage to promote their team to a higher level. If your team is automatically promoted from Level 6 or above, you get a higher bonus than teams that reach the higher division after playing a qualifying game. In leagues Level 7 and below, both the first and second team of each series are automatically promoted, and there are no qualifying matches. So, in those divisions, the winner gets the higher bonus, while the runner-up gets a little less. If your team loses a qualifying game and stays in the lower division, no bonus at all is paid out. All promoted teams will also get a 10% supporter bonus (similarly, relegated teams will lose 10% of their supporters). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+Promotion bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! Auto-Promoted !! Promoted after qualifier&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 525 000 € || ---&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 380 000 € || 120 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 260 000 € || 80 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 170 000 € || 50 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 100 000 € || 30 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 60 000 € || 20 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 40 000 € || 10 000 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of how the bonus system may look: &lt;br /&gt;
&lt;br /&gt;
Club A wins its Division IV and is promoted without qualification to Division III. They will get 240 000 € in prize money for winning its Division IV and 170 000 € in bonus money for being promoted without qualification. Total: 410 000 €.&lt;br /&gt;
&lt;br /&gt;
If you want to calculate € into your own native currency you can check the [[Currencies]] page.&lt;br /&gt;
&lt;br /&gt;
== 有關連結==&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;br /&gt;
* [[Wages]]&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-economy Bobymoore&#039;s blog, a series of articles on managing your hattrick economy]&lt;br /&gt;
&lt;br /&gt;
{{Zh|經濟}}&lt;br /&gt;
[[Category:Zh/遊戲|經濟]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Zh/%E6%88%90%E5%B0%B1&amp;diff=86060</id>
		<title>Zh/成就</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Zh/%E6%88%90%E5%B0%B1&amp;diff=86060"/>
		<updated>2008-01-20T09:11:09Z</updated>

		<summary type="html">&lt;p&gt;0innocence0: /* 成就榜頭10名 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;成就是在 27/11/2006 新增的項目。Hattrick 作出了以下的宣佈：&lt;br /&gt;
&lt;br /&gt;
下賽季還會有一個全新的功能—— Hattrick 經理生涯之成就。&lt;br /&gt;
&lt;br /&gt;
現實是殘酷的，不是人人都可以贏得 Hattrick 杯賽或是頂級聯賽冠軍，所以我們覺得能讓玩家有其他替代 Hattrick 經理生涯相當重要。替代經理生涯(多多益善！)讓大家能更深入地體驗遊戲，玩得更開心。比如說有些人專注於成為最好的前鋒訓練專家、有些人專心收集旗幟、另一些人則積極成為社區中活躍的會員。所以現在我們加入另一種經理生涯——成就。&lt;br /&gt;
&lt;br /&gt;
簡言之，您在遊戲中的一舉一動都會獲取分數。比如說贏取聯賽冠軍或是杯賽走得更遠、比賽中全隊星評級達到某個程度都會帶給您一些分數。此外，您也可以從遊戲的其他方面得到分數，如創立了一個聯盟、買/賣球員，寫帖子、球隊排名攀升、成為國家足球隊主教練等等。大多數成就很快就揭曉，但是我們保留一些隱蔽性的成就留待大家慢慢去發掘。&lt;br /&gt;
&lt;br /&gt;
您的成就將顯示在菜單以及用戶頁面上，我們會展示您所得之分數以及這些成就的分數上限。&lt;br /&gt;
&lt;br /&gt;
== 成就分類 (816/1260) ==&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please update the total of each section and the grand total of achievement points when you add new achievements.  This makes things a lot easier for your fellow wiki editors.  Thanks! --&amp;gt;&lt;br /&gt;
=== 球隊成就 (340 分) ===&lt;br /&gt;
&lt;br /&gt;
# 提升[[youth|青年球員]] (10 分)&lt;br /&gt;
# 賣出球員 (10 分)&lt;br /&gt;
# 買入球員 (10 分)&lt;br /&gt;
# 賣出 [[youth|青年球員]] (你需要回購從你球會提升的青年球員，然後再賣出) (10 分)&lt;br /&gt;
# 回購[[youth|青年球員]] (10 分)&lt;br /&gt;
# 球員技能晉升 (並不包括體能狀態以及經驗) (10 分)&lt;br /&gt;
#  球隊總 TSI 達到 [TSI] (5-50 分)&lt;br /&gt;
#* 1.200.000+ = 50 分&lt;br /&gt;
#* 600.000+ = 30 分&lt;br /&gt;
#* 300.000+ = 20 分&lt;br /&gt;
#* 80.000+ = 15 分&lt;br /&gt;
#* 30.000+ = 5 分&lt;br /&gt;
#  現金至尊 (5-35分)&lt;br /&gt;
#* 100.000.000+ HKD = 35 分&lt;br /&gt;
#* 50.000.000+ HKD = 25 分&lt;br /&gt;
#* 20.000.000+ HKD = 15 分&lt;br /&gt;
#* 5.000.000+ HKD = 5 分&lt;br /&gt;
# 球迷俱樂部規模達到 X 人 (5-30 分)&lt;br /&gt;
#* 3000+ = 30 分&lt;br /&gt;
#* 2000+ = 15 分&lt;br /&gt;
#* 1000+ = 5 分&lt;br /&gt;
# 球隊排名第 X (5-100 分)&lt;br /&gt;
#* 1 = 100 分&lt;br /&gt;
#* 2-50 = 50 分&lt;br /&gt;
#* 51-100 = 45 分&lt;br /&gt;
#* 101-500 = 40 分&lt;br /&gt;
#* 501-1000 = 35 分&lt;br /&gt;
#* 1001-2000 = 30 分&lt;br /&gt;
#* 2001-3000 = 25 分&lt;br /&gt;
#* 3001-5000 = 20 分&lt;br /&gt;
#* 5001-10000 = 15 分&lt;br /&gt;
#* 10001-15000 = 10 分&lt;br /&gt;
#* 15001-25000 = 5 分&lt;br /&gt;
# 球隊從杯賽第 X 輪晉級 (10-45 pts)&lt;br /&gt;
#* 14 = 65 分&lt;br /&gt;
#* 13 = 45 分&lt;br /&gt;
#* 10 = 35 分&lt;br /&gt;
#* 7 = 20 分&lt;br /&gt;
#* 3 = 10 分&lt;br /&gt;
&lt;br /&gt;
=== 比賽成就 (266 分) ===&lt;br /&gt;
(於比賽後第一個隊伍更新中重新計算)&lt;br /&gt;
&lt;br /&gt;
# 青春年少陣容 (上陣球員平均年齡為18以下。) (35 分) &lt;br /&gt;
# 土生土長陣容 (25 分) &lt;br /&gt;
# 乳臭未乾陣容 (所有上陣球員為該隊的青年球員。) (35 分)&lt;br /&gt;
# 打國際[[Friendly|友誼賽]] (10 分)&lt;br /&gt;
# 球隊在比賽中得到 X 星 (5-60 分)&lt;br /&gt;
#* 120+ = 70 分&lt;br /&gt;
#* 100+ = 60 分&lt;br /&gt;
#* 90+ = 50 分&lt;br /&gt;
#* 80+ = 35 分&lt;br /&gt;
#* 70+ = 30 分&lt;br /&gt;
#* 60+ = 25 分&lt;br /&gt;
#* 50+ = 20 分&lt;br /&gt;
#* 40+ = 15 分&lt;br /&gt;
#* 30+ = 10 分&lt;br /&gt;
#* 20+ = 5 分&lt;br /&gt;
# 球隊平均球賽評級 高達 X (4-56+ 分)&lt;br /&gt;
#* 17 = 56 分&lt;br /&gt;
#* 16 = 50 分&lt;br /&gt;
#* 15 = 44 分&lt;br /&gt;
#* 14 = 39 分&lt;br /&gt;
#* 13 = 34 分&lt;br /&gt;
#* 12 = 29 分&lt;br /&gt;
#* 11 = 25 分&lt;br /&gt;
#* 10 = 21 分&lt;br /&gt;
#* 9 = 17 分&lt;br /&gt;
#* 8 = 14 分&lt;br /&gt;
#* 7 = 11 分&lt;br /&gt;
#* 6 = 8 分&lt;br /&gt;
#* 5 = 6 分&lt;br /&gt;
#* 4 = 4 分&lt;br /&gt;
# 老頭子陣容 (上陣球員平均年齡為35以上?) (35 分)&lt;br /&gt;
&lt;br /&gt;
=== 主教練成就 (135 分) ===&lt;br /&gt;
&lt;br /&gt;
# 赢得 [[national team|國家隊]] 主教練選舉 (50 分)&lt;br /&gt;
# 赢得 [[U20]]國家隊主教練選舉 (35 分)&lt;br /&gt;
# 發佈[[conference|論壇]]帖子 (10 分)&lt;br /&gt;
# 發佈[[press announcement|新聞通告]] (10 分)&lt;br /&gt;
# 創辦 [[federation|聯盟]]，並招收到 X 名成員&lt;br /&gt;
#* 500+ = 30 分&lt;br /&gt;
#* 100+ = 20 分&lt;br /&gt;
#* 50+ = 15 分&lt;br /&gt;
#* 10+ = 10 分&lt;br /&gt;
#* 5+ = 5 分&lt;br /&gt;
&lt;br /&gt;
=== 特別獎項 (75 分) ===&lt;br /&gt;
&lt;br /&gt;
# 好好先生球隊 (所有球員[[Personality#Agreeability|受歡迎]]) (15 分)&lt;br /&gt;
# 不誠實球隊 (所有球員[[Personality#Honesty|不誠實]] or [[Personality#Honesty|聲名狼藉]]?) (15 分)&lt;br /&gt;
# 兇神惡煞球隊 (所有球員[[Personality#Agreeability|令人討厭]]?) (15 分)&lt;br /&gt;
# 老實先生球隊 (所有球員[[Personality#Honesty|公正]]?) (15 分)&lt;br /&gt;
# 球隊支出費用為 0 (贊助商收入多於球場支出，球員工資和專家工資) (15 分)&lt;br /&gt;
&lt;br /&gt;
=== 很難做到的成就 ===&lt;br /&gt;
&lt;br /&gt;
# 老實先生球隊 - Team Id: 264780 (1 隊)&lt;br /&gt;
# 球隊平均球賽評級 高達 17 (神出鬼沒) - Team Id: 21649 (2 隊)&lt;br /&gt;
# 兇神惡煞球隊 - Team Id: 1302323,570903 (5 隊)&lt;br /&gt;
# 不誠實球隊 - Team Id: 570903 (5 隊)&lt;br /&gt;
# 好好先生球隊 - Team Id: 195034 (15 隊)&lt;br /&gt;
# 球隊在比賽中得到 100+ 星 - Team Id: 44282 (13 隊)&lt;br /&gt;
# 創建聯盟，收到 100+ 名會員 - Team Id: 169744, 32183 (23 隊)&lt;br /&gt;
# 球隊從杯賽第 13 輪晉級 - Team Id: 86834, 41352 (41 隊)&lt;br /&gt;
# 球隊從杯賽第 13 輪晉級 - Team Id: 17409, 102638, 41352, 42816, 207871 (62 隊)&lt;br /&gt;
# 乳臭未乾陣容 Team Id: 407011, 32183 (105 隊)&lt;br /&gt;
# 赢得 國家隊 主教練選舉 - Team Id: 241080 (118 隊)&lt;br /&gt;
# 赢得 U20國家隊主教練選舉 - Team Id: 123314 (122 隊)&lt;br /&gt;
# 球隊排名第 1 - Team Id: 29279, 32183 (405 隊)&lt;br /&gt;
# 老頭子陣容 - Team Id: 1302323, 746632, 32183 (455 隊)&lt;br /&gt;
# 青春年少陣容 - Team Id: 169744, 1302323, 746632 (1930 隊)&lt;br /&gt;
&lt;br /&gt;
=== 已知非成就 ===&lt;br /&gt;
&lt;br /&gt;
# 簽寫訪客記錄&lt;br /&gt;
# 支持隊伍&lt;br /&gt;
# 發送郵件&lt;br /&gt;
# 創建聯盟(你需要於一週內成功邀請最少 5 名會員加入，才能得到此項分數)&lt;br /&gt;
# 加入聯盟&lt;br /&gt;
# 聘用/解僱專家&lt;br /&gt;
# 更改訓練類型&lt;br /&gt;
# 更改訓練強度&lt;br /&gt;
# 更換教練&lt;br /&gt;
# 擴建球場&lt;br /&gt;
# 解僱球員&lt;br /&gt;
# 被其他玩家支持&lt;br /&gt;
# 獲取母會收入&lt;br /&gt;
# 購買其他球隊的青年球員 (i.e. 不是 &amp;quot;買入青年球員 &amp;quot;)&lt;br /&gt;
# 收集新的旗幟 (不過國家友誼賽則會得到分數)&lt;br /&gt;
# 招募教練&lt;br /&gt;
# 把球員放進名人堂&lt;br /&gt;
# 球員體能晉升&lt;br /&gt;
# 球員經驗晉升&lt;br /&gt;
# 更改球隊制服樣式&lt;br /&gt;
# 增加青年隊投資額&lt;br /&gt;
# 登記你的移動電話&lt;br /&gt;
# 購買點數&lt;br /&gt;
# 創建新帖 (轉會廣告/友誼賽廣告)&lt;br /&gt;
# 更新 Hattrick 支持者資格&lt;br /&gt;
# 編輯新聞通告&lt;br /&gt;
# 暴躁陣容 (matchid:110779712 (both teams)) &lt;br /&gt;
# 從轉會市場中購買己隊年青球員&lt;br /&gt;
# 成為 GM 或 LA 或 MOD &lt;br /&gt;
# 場上所有球員同一國籍 (不過土生土長陣容則會得到分數)&lt;br /&gt;
# 擁有聯賽神射手&lt;br /&gt;
# 加上你的球隊網頁&lt;br /&gt;
# 於你的球場舉行國家隊或U-20的比賽&lt;br /&gt;
&lt;br /&gt;
== HT admin 對成就的解答 ==&lt;br /&gt;
&lt;br /&gt;
{{Zh/論壇帖子|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = Seregon&lt;br /&gt;
  | msgid     = 7440494.93&lt;br /&gt;
  | prevmsgid = 7440494.68&lt;br /&gt;
  | datetime  = 2006-11-28, at 13:11&lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
&#039;&#039;Comparing this to the other extralives game where there are a system similar to achievements, you get 10 points for the easy ones, and then 15, 20 or 30 points for the somewhat rarer ones. I would assume that it&#039;s the same here.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
True.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Zh/論壇帖子|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = chico_latino &lt;br /&gt;
  | msgid     = 7440494.169 &lt;br /&gt;
  | prevmsgid = 7440494.158&lt;br /&gt;
  | datetime  = 28/11/2006 at 18.13 &lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
Achivements is clearly not for everyone, just like collecting flags. It does however provide something fun for some and nothing to someone else.&lt;br /&gt;
&lt;br /&gt;
We had to take a decision about past achievements and we chose this approach for simplicity, time and performance reasons. There would have been billions of rows of data to go through just to get all this. There are some harder/rare achievements that will be awarded retroactive though.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the same for everyone even though it might feel bad for those been long in the game. But, Maybe it&#039;s time chasing those achievements again? Maybe this will give you and others some fire in the butt to go longer in the Cup than before or even win it? :)&lt;br /&gt;
&lt;br /&gt;
There are many achivements loaded in the game, easy (those you&#039;ve already seen) and more rare and much harder ones. Give it some time as I&#039;m sure many will see some fun in this thing sooner or later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Zh/論壇帖子|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = Gizmo967 &lt;br /&gt;
  | msgid     = 7440494.171&lt;br /&gt;
  | prevmsgid = 7440494.170&lt;br /&gt;
  | datetime  = 28/11/2006 at 18.20 &lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
&#039;&#039;We had to take a decision about past achievements and we chose this approach for simplicity, time and performance reasons. There would have been billions of rows of data to go through just to get all this. There are some harder/rare achievements that will be awarded retroactive though.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Does this mean that I will get NT coach points soon?&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If so you&#039;ll see an achievement some time in the future. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Zh/論壇帖子|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = ElPiase&lt;br /&gt;
  | msgid     = 7440494.457&lt;br /&gt;
  | prevmsgid = 7440494.455&lt;br /&gt;
  | datetime  = 01/12/2006 at 10:39&lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
&#039;&#039;Meaning that if you manage to go up a level in the achievement you get an increase in the points for that specific achievement. Anything else would be totally pointtless. Making less stars, a poorer achievement, should not give any points.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Please, can you confirm this? :)&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Confirmed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 成就榜頭10名 ==&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; || &#039;&#039;&#039;隊部&#039;&#039;&#039; || &#039;&#039;&#039;分數&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| 1 || [[Kawasaki Tigers]] || 526&lt;br /&gt;
|----&lt;br /&gt;
| 2 || [[NK Gradjanski]] || 469&lt;br /&gt;
|----&lt;br /&gt;
| 3 || Liverpool Football Club || 466&lt;br /&gt;
|----&lt;br /&gt;
| 4 || Big Time Loosers || 455&lt;br /&gt;
|----&lt;br /&gt;
| 5 || FC Daugmale || 449&lt;br /&gt;
|----&lt;br /&gt;
| 6 || AC Ziky team || 439&lt;br /&gt;
|----&lt;br /&gt;
| 7 || garristop || 434&lt;br /&gt;
|----&lt;br /&gt;
| 8 || el 3eloug || 424&lt;br /&gt;
|----&lt;br /&gt;
| 9 || FC Viola || 415&lt;br /&gt;
|----&lt;br /&gt;
| 10 || la la la || 409&lt;br /&gt;
|----&lt;br /&gt;
| 10 || Castelldefels || 409&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 聯盟 ==&lt;br /&gt;
&lt;br /&gt;
* Achievement/Mijlpaal federatie  (AcMi) &#039;&#039;(AllianceID: 49780)&#039;&#039; ([[Nederland|Dutch]], [[English]])&lt;br /&gt;
* [[Achievement Seeker Federation]] (ASF) &#039;&#039;(AllianceID: 49847)&#039;&#039; ([[English]])&lt;br /&gt;
* Mijlpaal Maniakken (M/M) &#039;&#039;(AllianceID: 49918)&#039;&#039; ([[Nederland|Dutch]])&lt;br /&gt;
* Federación de Cazarecompensas  (CazaLogros) &#039;&#039;(AllianceID: 49929)&#039;&#039; ([[España|Spanish]])&lt;br /&gt;
* [[Wapenfeit / Mijlpaal Federatie]] (WAM Fed) &#039;&#039;(AllianceID: 50029)&#039;&#039; ([[Nederland|Dutch]])&lt;br /&gt;
* Osiągnięcia w HT  (O H T) &#039;&#039;(AllianceID: 50199)&#039;&#039; ([[Poland|Polish]])&lt;br /&gt;
* Achievement Chasers (AC) &#039;&#039;(AllianceID: 50262)&#039;&#039; ([[English]])&lt;br /&gt;
* -- *Welt der Errungenschaften* --  (WdE) &#039;&#039;(AllianceID: 50432)&#039;&#039; ([[Deutschland|German]])&lt;br /&gt;
* [[Danske bedrift jægere]] (Point) &#039;&#039;(AllianceID: 50512)&#039;&#039; ([[Danmark|Danish]])&lt;br /&gt;
* Football Managers Paradise (F.M.P.) &#039;&#039;(AllianceID:50565)&#039;&#039; ([[English]])&lt;br /&gt;
* Presterarna  (PREST) &#039;&#039;(AllianceID: 50619)&#039;&#039; ([[Sverige|Swedish]])&lt;br /&gt;
* Fédération Francophone de chasseurs de Réussite  (FFCR) &#039;&#039;(AllianceID: 50626)&#039;&#039; ([[France|French]])&lt;br /&gt;
* MijlPaal/MileStone Fed.  (RMPF) &#039;&#039;(AllianceID: 50712)&#039;&#039; ([[Nederland|Dutch]], [[English]])&lt;br /&gt;
* Achievements! (achi-test) &#039;&#039;(AllianceID: 51050)&#039;&#039; ([[Italy|Italian]])&lt;br /&gt;
* Federazione W gli Achievements (F.W.A.) &#039;&#039;(AllianceID: 51603)&#039;&#039;([[Italy|Italian]])&lt;br /&gt;
* Saavutustenmetsästäjät (SaMe) &#039;&#039;(AllianceID: 51159)&#039;&#039; ([[Suomi|Finnish]])&lt;br /&gt;
* The A Team (A Team) &#039;&#039;(AllianceID:51342)&#039;&#039; (Any Language)&lt;br /&gt;
* Slovenski Lovci Na Dosežke (SLND) &#039;&#039;(AllianceID: 51728)&#039;&#039; ([[Slovenia|Slovenian]])&lt;br /&gt;
* Federazione Italiana Riconoscimenti (F.I.Rico.) &#039;&#039;(AllianceID: 51794)&#039;&#039; ([[Italy|Italian]])&lt;br /&gt;
* The Hattrick Supermarket  (THSM) &#039;&#039;(AllianceID: 52044)&#039;&#039; ([[English]])&lt;br /&gt;
* [[Achievements Seekers Society]] (ASSFED) &#039;&#039;(AllianceID: 52270)&#039;&#039; ([[English]])&lt;br /&gt;
* Hattrick Achievements Federation (HatAchFed) &#039;&#039;(AllianceID:52773)&#039;&#039; (Any Language)&lt;br /&gt;
* Ga Voor die Mijlpaal!  (GVDM) &#039;&#039;(AllianceID: 53381)&#039;&#039; ([[Nederland|Dutch]])&lt;br /&gt;
* Romanian Achievements Seekers Federation  (RAF) &#039;&#039;(AllianceID: 54983)&#039;&#039; ([[Romania|Romanian]], [[English]])&lt;br /&gt;
* 121 Achievement Federation  (121)&#039;&#039;(AllianceID: 55721) &#039;&#039; ([[Nederland|Dutch]], [[English]])&lt;br /&gt;
* If You Want Achievement (YMCA) &#039;&#039; (AllianceID: 55832) &#039;&#039; (Any languages)&lt;br /&gt;
&lt;br /&gt;
[[Category:Chinese Hattrick Wiki|成就]]&lt;br /&gt;
[[Category:Zh/遊戲|成就]]&lt;/div&gt;</summary>
		<author><name>0innocence0</name></author>
	</entry>
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