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	<title>Hattrick - User contributions [en]</title>
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	<updated>2026-09-17T01:15:37Z</updated>
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	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Accountant&amp;diff=41325</id>
		<title>Accountant</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Accountant&amp;diff=41325"/>
		<updated>2006-12-08T22:50:24Z</updated>

		<summary type="html">&lt;p&gt;69.95.132.19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Economists are responsible for your bank account and can get you profits from assets and debts. The result of their work shows with the [[Updates#Weekly_Update|financial update]] in your country. You have to calculate the interest with two different formulas, depending on whether you have a negative or positive balance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credit Interest (positive balance)==&lt;br /&gt;
For a positive balance, the interest rate is calculated like this (as of 27/11/2006):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3A5FCD&amp;quot;&amp;gt;interest rate = 0.15% * SQRT([amount of economists])&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
hence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3A5FCD&amp;quot;&amp;gt;interest = 100 * FLOOR(0.0015 * SQRT([amount of economists]) * [money on account] / 100)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Unfortunately the math package is not installed properly. Once this works, these formulas should be used:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;interest rate = 0.3% * \sqrt{[amount of economists]}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;interest = 0.3% * \sqrt{[amount of economists]} * [money on account]&amp;lt;/math&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
That gives the following interest rates for numbers of economists:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
! economists&lt;br /&gt;
! interest rate in percent&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|1 || 0.15&lt;br /&gt;
|-&lt;br /&gt;
|2 || 0.21&lt;br /&gt;
|-&lt;br /&gt;
|3 || 0.26&lt;br /&gt;
|-&lt;br /&gt;
|4 || 0.3&lt;br /&gt;
|-&lt;br /&gt;
|5 || 0.335&lt;br /&gt;
|-&lt;br /&gt;
|6 || 0.365&lt;br /&gt;
|-&lt;br /&gt;
|7 || 0.395&lt;br /&gt;
|-&lt;br /&gt;
|8 || 0.425&lt;br /&gt;
|-&lt;br /&gt;
|9 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|10 || 0.475&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that interest is always rounded (down) to the next full 100 value, hence the floor function and division and multiplication by 100 in the formula.&lt;br /&gt;
&lt;br /&gt;
The maximum interest is 50.000 €; this is why you start needing less economists when your account reaches 10.944.444 €&lt;br /&gt;
&lt;br /&gt;
==Debit Interest (negative balance)==&lt;br /&gt;
The interest profit for a negative balance is 20% of the interest paid the week before. If you had -150.000 on your bank account the week before, you paid 5% = 7500 € interest and the economist can generate 1500 € profit from this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3A5FCD&amp;quot;&amp;gt;interest = [money on account in previous week] * 0,05 * 0,2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3A5FCD&amp;quot;&amp;gt;interest = [money on account in previous week] * 0,01&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 economists can save 30% of the paid interest in the previous week:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3A5FCD&amp;quot;&amp;gt;interest = [money on account in previous week] * 0,05 * 0,3&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3A5FCD&amp;quot;&amp;gt;interest = [money on account in previous week] * 0,015&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So remember to fire the economist/s &#039;&#039;after&#039;&#039; the next update, as they will get you a profit, even if you made it out of the negative balance with this next update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interest Table==&lt;br /&gt;
The table below shows how many economists you should hire to optimize profit. Keep in mind the compensation you have to pay them when you fire them &amp;amp;mdash; if you hire an economist with a balance of e.g. 550.000 €, it will take a very long time until you&#039;ve earned the 1500 € compensation: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3A5FCD&amp;quot;&amp;gt;100 * FLOOR(0.3% * SQRT(1) * 550000 / 100) = 1600&amp;lt;/span&amp;gt; &amp;lt;!-- once math package works, use this: &amp;lt;math&amp;gt;0.3% * \sqrt{1} * 550000 = 1650&amp;lt;/math&amp;gt; --&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Hence, you make 100 € profit each week after costs for the economist, so in 15 weeks you have earned the compensation, in 16 weeks you make the first profit. In other words, economists are good if you save money longer term. Economists can be a waste of money if you maintain your balance only for a short time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: With the interest rates cut in half this season, multiply the money amounts by in this table by 2 to find the current ideal number of economists for this season. However, the interest on debts stays the same, so the negative amounts remain the same and do not get multiplied by 2.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
! economists needed&lt;br /&gt;
! Minimum balance&lt;br /&gt;
! Maximum balance&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
|2 || --- || -350.000 €&lt;br /&gt;
|-&lt;br /&gt;
|1 || -350.000 € || -200.000 €&lt;br /&gt;
|-&lt;br /&gt;
|0 || -200.000 € || 500.000 €&lt;br /&gt;
|-&lt;br /&gt;
|1 || 500.000 € || 1.300.000 €&lt;br /&gt;
|-&lt;br /&gt;
|2 || 1.300.000 € || 1.550.000 €&lt;br /&gt;
|-&lt;br /&gt;
|3 || 1.550.000 € || 2.000.000 €&lt;br /&gt;
|-&lt;br /&gt;
|4 || 2.000.000 € || 2.150.000 €&lt;br /&gt;
|-&lt;br /&gt;
|5 || 2.150.000 € || 2.500.000 €&lt;br /&gt;
|-&lt;br /&gt;
|8 || 2.500.000 € || 3.100.000 €&lt;br /&gt;
|-&lt;br /&gt;
|10 || 3.100.000 € || 10.950.000 €&lt;br /&gt;
|-&lt;br /&gt;
|9 || 10.950.000 € || 11.590.000 € || 50.000 interest reached, so fewer economists are needed&lt;br /&gt;
|-&lt;br /&gt;
|8 || 11.590.000 € || 12.475.000 €&lt;br /&gt;
|-&lt;br /&gt;
|7 || 12.475.000 € || 13.500.000 €&lt;br /&gt;
|-&lt;br /&gt;
|6 || 13.500.000 € || 14.710.000 €&lt;br /&gt;
|-&lt;br /&gt;
|5 || 14.710.000 € || 16.425.000 €&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16.425.000 € || 18.955.000 €&lt;br /&gt;
|-&lt;br /&gt;
|3 || 18.955.000 € || 23.465.000 €&lt;br /&gt;
|-&lt;br /&gt;
|2 || 23.465.000 € || 32.840.000 €&lt;br /&gt;
|-&lt;br /&gt;
|1 || 32.840.000 € || --- €&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>69.95.132.19</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Winger_(midfielder)&amp;diff=31742</id>
		<title>Winger (midfielder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Winger_(midfielder)&amp;diff=31742"/>
		<updated>2006-07-20T21:27:37Z</updated>

		<summary type="html">&lt;p&gt;69.95.132.19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other use|article=&#039;&#039;&#039;position&#039;&#039;&#039; winger|title=Winger}}&lt;br /&gt;
&lt;br /&gt;
Wingers are an often overlooked position within hattrick, and have several uses.  Their main function is to provide your team with decent side attacks, but they also contribute to midfield and defence as well.&lt;br /&gt;
&lt;br /&gt;
Good wingers require [[wing]] skill. [[Playmaking]] and [[stamina]] are also very useful.  [[Passing]] also helps, as does [[defending]].  You might also want to look out for the [[quick]] or [[head]] specialties, although all specialities have some value.&lt;br /&gt;
&lt;br /&gt;
There is also a [[special event]] unique to wingers called a &amp;quot;Winger SE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Wingers can be trained through [[crossing]] or [[wing attacks]] training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As well as [[Normal Winger]]s, there are three orders that can be given to these players&lt;br /&gt;
&lt;br /&gt;
* [[Winger Toward Middle]] increases midfield contribution, but lowers the offensive contribution&lt;br /&gt;
* [[Offensive Winger]] increases the offensive contribution, but lowers the defensive one&lt;br /&gt;
* [[Defensive Winger]] increases defence, but lessens attack ratings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== High PM Wingers ==&lt;br /&gt;
&lt;br /&gt;
If you are buying PM on your wingers, try to buy high stamina just like IMs. Offensive wingers may use 50% of their PM, but 100% of their stamina.&lt;br /&gt;
&lt;br /&gt;
If you are buying higher PM levels on your wingers (formidable+) they are likely to have been played as IMs by the winger trainer after having been trained in PM by a PM trainer. In doing this they play twice a week and get league and cup experience, that can add up. When it comes to a multi-skilled player like a winger, that experience does pay a dividend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wingers for Defense Trainers ==&lt;br /&gt;
&lt;br /&gt;
There is strong rational for teams to buy either a &amp;quot;naked&amp;quot; winger or one with PM. It depends on whether you are going for midfield ratings or not. &lt;br /&gt;
&lt;br /&gt;
Wing skill is number 1. It&#039;s the reason why anyone buys a winger. &lt;br /&gt;
&lt;br /&gt;
Where PM comes into play is that at high levels of wing skill, the higher the PM (and therefore midfield), the greater your team&#039;s chances to excerise that wing skill by generating extra chances. The PM skill also compensates for having an offensive winger (with reduced defense contribution).&lt;br /&gt;
&lt;br /&gt;
If the team is strictly a CA team that is unconcerned with midfield, then it is perhaps not money worth spending. However if it is a team that looks to compete in midfield and have at least two attack fronts, it is a way to get more from x-3-x or x-4-x with-one-winger formations. &lt;br /&gt;
&lt;br /&gt;
WTM is not worth mentioning frankly. Paying for wingskill in that position is a bit of a waste after recent changes to the game engine. Better to have an extra IM in that role. PM on a winger should be bought with the intention of playing that player offensive 99% of the time.&lt;br /&gt;
&lt;br /&gt;
Some may say that PM is expensive. But, it has some benefits when you get into higher wage brackets and improving IMs gets prohibitive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Is Wing Training for Newbies?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Federations ==&lt;br /&gt;
* [[Wing - Market &amp;amp; Discussion]] (1100+ members) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For other uses, see [[Winger (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:player positions]]&lt;/div&gt;</summary>
		<author><name>69.95.132.19</name></author>
	</entry>
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