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	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Team_Spirit&amp;diff=99704</id>
		<title>Team Spirit</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Team_Spirit&amp;diff=99704"/>
		<updated>2008-07-12T15:36:57Z</updated>

		<summary type="html">&lt;p&gt;A no1: /* What affects Team Spirit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Team Spirit&#039;&#039;&#039; is one of the key factors of a team&#039;s evolution. It&#039;s influenced by several factors, but it also has an impact, sometimes a quite large one, on other things.&lt;br /&gt;
&lt;br /&gt;
== What affects Team Spirit ==&lt;br /&gt;
Team Spirit is affected by several factors:&lt;br /&gt;
&lt;br /&gt;
* [[Leadership]] of the [[Coach|coach]]&lt;br /&gt;
* Number of [[Sports psychologist|sports psychologists]]&lt;br /&gt;
* [[Transfers]]&lt;br /&gt;
** Buying a player with low [[Agreeability|agreeability]]&lt;br /&gt;
** Selling a player with high agreeability &#039;&#039;(this feature is [[Bugs#TS-drops when selling players|bugged]])&#039;&#039;&lt;br /&gt;
* Changing [[Training#Training_intensity|intensity of training]]&lt;br /&gt;
* [[Team Attitude]] in matches&lt;br /&gt;
** Setting [[PIC]] will raise team spirit by approximately 1/3&lt;br /&gt;
** Playing [[Play it Normal|normal]] will not affect team spirit&lt;br /&gt;
   (This is probably not true, since team spirit slowly decreases while playing games normal. Decrease &lt;br /&gt;
    is faster if loosing games.)&lt;br /&gt;
** Setting [[MOTS]] will reduce team spirit by approximately 1/2&lt;br /&gt;
* Over time the team spirit will always converge to [[Denominations#Team_spirit|composed]]&lt;br /&gt;
* Hiring too many [[Assistant coach|assistant coaches]] will cause a significant drop in team spirit&lt;br /&gt;
* Exceeding the maximum squad size of 50 may cause a significant drop in team spirit&lt;br /&gt;
&lt;br /&gt;
== What Team Spirit affects ==&lt;br /&gt;
In turn, Team spirit affects other things.&lt;br /&gt;
&lt;br /&gt;
[[Midfield]] ratings are affected by several factors. One of these factors is Team Spirit. The higher the team spirit, the better the midfield performs. And conversely, if team spirit is low, midfield ratings will lower. A successful Hattrick manager will regulate his/her Team Spirit to get the best results for the team, as midfield is a very important factor in many matches.&lt;br /&gt;
&lt;br /&gt;
In real life football the atmosphere around a team is of great influence on its performance. If there is bad management or an incompetent coach this will have a negative effect on the way players feel and act on the pitch. In Hattrick this effect is represented by the Team Spirit.&lt;br /&gt;
&lt;br /&gt;
The Team Spirit has a direct effect on the strength of a team&#039;s [[midfield]]. The actual midfield strength based on players abilities is increased or decreased according to the Team Spirit. The midfield strength of both teams determines the distribution of chances, so a high Team Spirit will boost your midfield and deliver you more [[regular chances]].&lt;br /&gt;
&lt;br /&gt;
At the start of each [[season]], the Team Spirit is reset to a default level (composed). From there the actions of your club ([[transfer]]s and playing [[Play it Cool|PIC]], [[Play it Normal|Normal]], or [[Match of the Season|MOTS]] in matches) and your [[coach]] influence the rise and fall of the Team Spirit. Whatever you do Team Spirit is always trying to change back to composed. The [[leadership]] factor of your [[coach]] determines how fast it will change in that direction. A coach with high leadership will speed up the rate Team Spirit rises when below composed and slow down decrease in Team Spirit when above composed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Confidence]]&lt;br /&gt;
* [[Clown]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>A no1</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Team_Spirit&amp;diff=99703</id>
		<title>Team Spirit</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Team_Spirit&amp;diff=99703"/>
		<updated>2008-07-12T15:35:35Z</updated>

		<summary type="html">&lt;p&gt;A no1: /* What affects Team Spirit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Team Spirit&#039;&#039;&#039; is one of the key factors of a team&#039;s evolution. It&#039;s influenced by several factors, but it also has an impact, sometimes a quite large one, on other things.&lt;br /&gt;
&lt;br /&gt;
== What affects Team Spirit ==&lt;br /&gt;
Team Spirit is affected by several factors:&lt;br /&gt;
&lt;br /&gt;
* [[Leadership]] of the [[Coach|coach]]&lt;br /&gt;
* Number of [[Sports psychologist|sports psychologists]]&lt;br /&gt;
* [[Transfers]]&lt;br /&gt;
** Buying a player with low [[Agreeability|agreeability]]&lt;br /&gt;
** Selling a player with high agreeability &#039;&#039;(this feature is [[Bugs#TS-drops when selling players|bugged]])&#039;&#039;&lt;br /&gt;
* Changing [[Training#Training_intensity|intensity of training]]&lt;br /&gt;
* [[Team Attitude]] in matches&lt;br /&gt;
** Setting [[PIC]] will raise team spirit by approximately 1/3&lt;br /&gt;
** Playing [[Play it Normal|normal]] will not affect team spirit&lt;br /&gt;
   (This is probably not true, since team spirit slowly deceases while playing games normal. Decrease &lt;br /&gt;
    is faster if loosing games.)&lt;br /&gt;
** Setting [[MOTS]] will reduce team spirit by approximately 1/2&lt;br /&gt;
* Over time the team spirit will always converge to [[Denominations#Team_spirit|composed]]&lt;br /&gt;
* Hiring too many [[Assistant coach|assistant coaches]] will cause a significant drop in team spirit&lt;br /&gt;
* Exceeding the maximum squad size of 50 may cause a significant drop in team spirit&lt;br /&gt;
&lt;br /&gt;
== What Team Spirit affects ==&lt;br /&gt;
In turn, Team spirit affects other things.&lt;br /&gt;
&lt;br /&gt;
[[Midfield]] ratings are affected by several factors. One of these factors is Team Spirit. The higher the team spirit, the better the midfield performs. And conversely, if team spirit is low, midfield ratings will lower. A successful Hattrick manager will regulate his/her Team Spirit to get the best results for the team, as midfield is a very important factor in many matches.&lt;br /&gt;
&lt;br /&gt;
In real life football the atmosphere around a team is of great influence on its performance. If there is bad management or an incompetent coach this will have a negative effect on the way players feel and act on the pitch. In Hattrick this effect is represented by the Team Spirit.&lt;br /&gt;
&lt;br /&gt;
The Team Spirit has a direct effect on the strength of a team&#039;s [[midfield]]. The actual midfield strength based on players abilities is increased or decreased according to the Team Spirit. The midfield strength of both teams determines the distribution of chances, so a high Team Spirit will boost your midfield and deliver you more [[regular chances]].&lt;br /&gt;
&lt;br /&gt;
At the start of each [[season]], the Team Spirit is reset to a default level (composed). From there the actions of your club ([[transfer]]s and playing [[Play it Cool|PIC]], [[Play it Normal|Normal]], or [[Match of the Season|MOTS]] in matches) and your [[coach]] influence the rise and fall of the Team Spirit. Whatever you do Team Spirit is always trying to change back to composed. The [[leadership]] factor of your [[coach]] determines how fast it will change in that direction. A coach with high leadership will speed up the rate Team Spirit rises when below composed and slow down decrease in Team Spirit when above composed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Confidence]]&lt;br /&gt;
* [[Clown]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>A no1</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Team_Spirit&amp;diff=99702</id>
		<title>Team Spirit</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Team_Spirit&amp;diff=99702"/>
		<updated>2008-07-12T15:34:36Z</updated>

		<summary type="html">&lt;p&gt;A no1: /* What affects Team Spirit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Team Spirit&#039;&#039;&#039; is one of the key factors of a team&#039;s evolution. It&#039;s influenced by several factors, but it also has an impact, sometimes a quite large one, on other things.&lt;br /&gt;
&lt;br /&gt;
== What affects Team Spirit ==&lt;br /&gt;
Team Spirit is affected by several factors:&lt;br /&gt;
&lt;br /&gt;
* [[Leadership]] of the [[Coach|coach]]&lt;br /&gt;
* Number of [[Sports psychologist|sports psychologists]]&lt;br /&gt;
* [[Transfers]]&lt;br /&gt;
** Buying a player with low [[Agreeability|agreeability]]&lt;br /&gt;
** Selling a player with high agreeability &#039;&#039;(this feature is [[Bugs#TS-drops when selling players|bugged]])&#039;&#039;&lt;br /&gt;
* Changing [[Training#Training_intensity|intensity of training]]&lt;br /&gt;
* [[Team Attitude]] in matches&lt;br /&gt;
** Setting [[PIC]] will raise team spirit by approximately 1/3&lt;br /&gt;
** Playing [[Play it Normal|normal]] will not affect team spirit&lt;br /&gt;
   (This is probably not true, since team spirit slowly deceases while playing games normal. Decrease     is faster if loosing games.)&lt;br /&gt;
** Setting [[MOTS]] will reduce team spirit by approximately 1/2&lt;br /&gt;
* Over time the team spirit will always converge to [[Denominations#Team_spirit|composed]]&lt;br /&gt;
* Hiring too many [[Assistant coach|assistant coaches]] will cause a significant drop in team spirit&lt;br /&gt;
* Exceeding the maximum squad size of 50 may cause a significant drop in team spirit&lt;br /&gt;
&lt;br /&gt;
== What Team Spirit affects ==&lt;br /&gt;
In turn, Team spirit affects other things.&lt;br /&gt;
&lt;br /&gt;
[[Midfield]] ratings are affected by several factors. One of these factors is Team Spirit. The higher the team spirit, the better the midfield performs. And conversely, if team spirit is low, midfield ratings will lower. A successful Hattrick manager will regulate his/her Team Spirit to get the best results for the team, as midfield is a very important factor in many matches.&lt;br /&gt;
&lt;br /&gt;
In real life football the atmosphere around a team is of great influence on its performance. If there is bad management or an incompetent coach this will have a negative effect on the way players feel and act on the pitch. In Hattrick this effect is represented by the Team Spirit.&lt;br /&gt;
&lt;br /&gt;
The Team Spirit has a direct effect on the strength of a team&#039;s [[midfield]]. The actual midfield strength based on players abilities is increased or decreased according to the Team Spirit. The midfield strength of both teams determines the distribution of chances, so a high Team Spirit will boost your midfield and deliver you more [[regular chances]].&lt;br /&gt;
&lt;br /&gt;
At the start of each [[season]], the Team Spirit is reset to a default level (composed). From there the actions of your club ([[transfer]]s and playing [[Play it Cool|PIC]], [[Play it Normal|Normal]], or [[Match of the Season|MOTS]] in matches) and your [[coach]] influence the rise and fall of the Team Spirit. Whatever you do Team Spirit is always trying to change back to composed. The [[leadership]] factor of your [[coach]] determines how fast it will change in that direction. A coach with high leadership will speed up the rate Team Spirit rises when below composed and slow down decrease in Team Spirit when above composed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Confidence]]&lt;br /&gt;
* [[Clown]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>A no1</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Staff&amp;diff=99701</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Staff&amp;diff=99701"/>
		<updated>2008-07-12T15:23:48Z</updated>

		<summary type="html">&lt;p&gt;A no1: /* Staff Recommendations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Staff}}&lt;br /&gt;
&lt;br /&gt;
==Staff Recommendations==&lt;br /&gt;
&lt;br /&gt;
There are eight different types of specialist available for your club. They efficiently manage different team functions and cost 1500[[€]] per week in salary, paid during the weekly [[economy|economic]] update.  Firing a specialist will result in a 1500[[€]] hit.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no limit to the amount of specialists you can hire, but the effects of each additional specialist is slightly lower than the effects of the one before him.  The number of specialists you employ, as well as the hire/fire menu, can be found on the &amp;quot;The Club&amp;quot; page.&lt;br /&gt;
&lt;br /&gt;
=== Overstaffing ===&lt;br /&gt;
Having more than ten specialists of the same type (e.g. 11 doctors or 12 spokespersons) will create  problems and cause negative effects in your training, team spirit, and economy zones.  For every specialist above ten, the risk of negative effects increases.  Goalkeeping and assistant coaches are counted as the same type, thus any combination of ten or less (i.e. 5 Goal., 5 Ass.) is acceptable.&lt;br /&gt;
&lt;br /&gt;
Some say you can safely hire a total of 11 goalkeeping/assistant coaches, however this does carry the risk of losing all training for a week and is not worth the risk.&lt;br /&gt;
&lt;br /&gt;
Since season 36 staff salaries are 1800 euro each.&lt;br /&gt;
&lt;br /&gt;
==Staffing Types==&lt;br /&gt;
===Goalkeeping Coaches===&lt;br /&gt;
*Improves [[goalkeeper]] [[form]]&lt;br /&gt;
*Improves [[goalkeeping training|training]]&lt;br /&gt;
&lt;br /&gt;
===Assistant Coaches===&lt;br /&gt;
*Improves outfield player [[form]]&lt;br /&gt;
*Improves outfield player [[training]]&lt;br /&gt;
&lt;br /&gt;
===Sports Psychologists===&lt;br /&gt;
*Improves team [[confidence]]&lt;br /&gt;
*Minor boost to [[team spirit]]&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, if your team gains very high levels of confidence, psychologists DO NOT lower team confidence towards the optimum level.  Your players will remain [[overconfidence|overconfident]].&lt;br /&gt;
&lt;br /&gt;
===Spokespersons===&lt;br /&gt;
*Improves [[sponsors|sponsor]] mood&lt;br /&gt;
*Minor boost to [[Fans|supporter mood]]&lt;br /&gt;
&lt;br /&gt;
===Economists===&lt;br /&gt;
[[Economist]]s allow you to earn interest on your money if you have a large surplus (over €4 million) in the bank and reduce [[debts]] if you are far into the red.&lt;br /&gt;
&lt;br /&gt;
===Physiotherapists===&lt;br /&gt;
*Reduce odds of player [[injury]]&lt;br /&gt;
&lt;br /&gt;
===Doctors===&lt;br /&gt;
*Heals [[injury|injured]] players.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.databased.at/hattrick/x-files/pages/pages_en/effect_en.asp?file=effect hattriX-file: Research on Negative Effects of Overstaffing]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>A no1</name></author>
	</entry>
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