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	<id>https://wiki.hattrick.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adriantwo</id>
	<title>Hattrick - User contributions [en]</title>
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	<updated>2026-09-15T22:22:45Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hattrick.org/index.php?title=Achievements&amp;diff=483723</id>
		<title>Achievements</title>
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		<updated>2024-08-26T00:21:35Z</updated>

		<summary type="html">&lt;p&gt;Adriantwo: /* Team */  typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Achievements}}&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; are intended to give every [[user]] a better gaming experience. Everyone in the game receives points for different things he/she has achieved in the game like founding a [[federation]], buying/selling a [[player]], writing a forum post and climbing up the [[rank]]ings.&lt;br /&gt;
&lt;br /&gt;
The feature was introduced at the beginning of [[Global_season#Season_31|global&amp;amp;nbsp;season&amp;amp;nbsp;31]] (December&amp;amp;nbsp;2006). &lt;br /&gt;
The number of achievements and related points has changed over time, and at first it was even kept secret to increase the [[community]] participation. On the 16th of September 2009, the achievements lay-out was changed and it was possible to see the different levels for each achievement. &lt;br /&gt;
&lt;br /&gt;
After a minor fix in the immediately following seasons, achievements and point have remained unchanged for &amp;quot;eons&amp;quot; since the season&amp;amp;nbsp;78 revival (July&amp;amp;nbsp;2021).&lt;br /&gt;
&lt;br /&gt;
Manager&#039;s achievements list is in the [[user|user page]] in the &amp;quot;Latest achievements&amp;quot; box on the right (the &amp;quot;see all&amp;quot; link).&lt;br /&gt;
&lt;br /&gt;
= List of Achievements =&lt;br /&gt;
Users had to seek for new achievements and then make public on the [[forum]] those that had been discovered.&lt;br /&gt;
Only after they have all been discovered, a full list of achievements was officially made visible by [[Hattrick Team]]. This proved something unknown. For example, that the maximum average rating for average rating achievements was &#039;&#039;magical (18)&#039;&#039; (the only one never achieved) and that it was worth 70 points; or that there were unlocked rewards on star and federation achievements.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Textreport|text=There is a total of &#039;&#039;&#039;44&#039;&#039;&#039; achievements: 34 main achievements, 10 extra achievements. &lt;br /&gt;
&lt;br /&gt;
The maximum points a manager can collect is &#039;&#039;&#039;1343&#039;&#039;&#039;: 1053 for main, 10 for extras. &lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only one achievement gives no points: it is the &amp;quot;Milestone&amp;quot; Manager&#039;s extra achievement, introduced on August 2017 as a gift to the user during the celebrations of the 20th anniversary of the game.&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
 &#039;&#039;&#039;17&#039;&#039;&#039; achievements, &#039;&#039;&#039;546&#039;&#039;&#039; collectable points&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt; The vintage ones&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li value=1&amp;gt;&#039;&#039;&#039;Cash is king&#039;&#039;&#039; (35 points)&lt;br /&gt;
: {| &lt;br /&gt;
|+ The&amp;amp;nbsp;money&amp;amp;nbsp;in&amp;amp;nbsp;your&amp;amp;nbsp;account&amp;amp;nbsp;exceeded&amp;amp;nbsp;&#039;&#039;X&#039;&#039;&amp;amp;nbsp;on&amp;amp;nbsp;the&amp;amp;nbsp;weekly&amp;amp;nbsp;update&amp;amp;nbsp;(4&amp;amp;nbsp;ranks).&lt;br /&gt;
| [[Image:Ach_31_1.png|22px]] ||10 000 000+ ||= 35 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_31_2.png|22px]] ||5 000 000+ ||= 25 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_31_3.png|22px]] ||2 000 000+ ||= 15 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_31_4.png|22px]] ||500 000+ ||= 5 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;li value= 2&amp;gt;  &#039;&#039;&#039;I want you&#039;&#039;&#039; (10 points)&lt;br /&gt;
: [[Image:Ach_2.png|25px]]  Bought a player.&lt;br /&gt;
&amp;lt;li value= 3&amp;gt; &#039;&#039;&#039;Get out of here&#039;&#039;&#039; (10 points)&lt;br /&gt;
: [[Image:Ach_3.png|27px]]  Sold player that was bought previously.&lt;br /&gt;
&amp;lt;li value= 4&amp;gt; &#039;&#039;&#039;Practice makes perfect&#039;&#039;&#039; (10 points)&lt;br /&gt;
: [[Image:Ach_8.png|27px]]  Player&#039;s [[skill]] increased ([[stamina]], [[form]] and [[experience]] are not included).&lt;br /&gt;
&amp;lt;li value= 5&amp;gt; &#039;&#039;&#039;Play the Lottery&#039;&#039;&#039; (10 points)&lt;br /&gt;
: [[Image:Ach_9.png|27px]]  Scouted a [[youth|new player]].&lt;br /&gt;
&amp;lt;li value= 6&amp;gt; &#039;&#039;&#039;Let’s do this again&#039;&#039;&#039; (10 points)&lt;br /&gt;
: [[Image:Ach_10.png|27px]] Sold a rebought youth player.&lt;br /&gt;
&amp;lt;li value= 7&amp;gt; &#039;&#039;&#039;I want you back&#039;&#039;&#039; (10 points)&lt;br /&gt;
: [[Image:Ach_11.png|27px]] Rebought a former youth player.&lt;br /&gt;
&amp;lt;li value= 8&amp;gt; &#039;&#039;&#039;Investment return&#039;&#039;&#039; (10 points)&lt;br /&gt;
: [[Image:Ach_34.png|27px]] Sold a youth player.&lt;br /&gt;
&amp;lt;li value= 9&amp;gt;  &#039;&#039;&#039;All that skill&#039;&#039;&#039; (80 points)&lt;br /&gt;
: {| &lt;br /&gt;
|+ Total&amp;amp;nbsp;[[Total Skill Index|TSI]]&amp;amp;nbsp;of&amp;amp;nbsp;the&amp;amp;nbsp;squad&amp;amp;nbsp;exceeded&amp;amp;nbsp;&#039;&#039;X&#039;&#039;&amp;amp;nbsp;(8&amp;amp;nbsp;ranks).&lt;br /&gt;
| [[Image:Ach_23_1.png|22px]] ||2 000 000+ ||= 80 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_23_2.png|22px]] ||1 500 000+ ||= 65 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_23_3.png|22px]] ||1 200 000+ ||= 50 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_23_4.png|22px]] ||  600 000+ ||= 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_23_5.png|22px]] ||  300 000+ ||= 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_23_6.png|22px]] ||  160 000+ ||= 15 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_23_7.png|22px]] ||   80 000+ ||= 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_23_8.png|22px]] ||   30 000+ ||=  5 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;li value=10&amp;gt; &#039;&#039;&#039;We’re so loved&#039;&#039;&#039; (50 points)&lt;br /&gt;
: {| &lt;br /&gt;
|+ [[Fans|Fan&amp;amp;nbsp;club]]&amp;amp;nbsp;size&amp;amp;nbsp;exceeded&amp;amp;nbsp;X&amp;amp;nbsp;members&amp;amp;nbsp;(4&amp;amp;nbsp;ranks).&lt;br /&gt;
| [[Image:Ach_32_1.png|22px]] ||3 500+ ||= 50 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_32_2.png|22px]] ||3 000+ ||= 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_32_3.png|22px]] ||2 000+ ||= 15 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_32_4.png|22px]] ||1 000+ ||=  5 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;li value=11&amp;gt; &#039;&#039;&#039;Climbing the ladder&#039;&#039;&#039; (100 points)&lt;br /&gt;
: {| &lt;br /&gt;
|+ Team&amp;amp;nbsp;was&amp;amp;nbsp;ranked&amp;amp;nbsp;amongst&amp;amp;nbsp;the&amp;amp;nbsp;top&amp;amp;nbsp;X&amp;amp;nbsp;(11&amp;amp;nbsp;ranks).&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ach_1_1.png|24px]]  ||1        ||= 100 pts&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ach_1_2.png|24px]] ||2 - 50    ||= 50 pts&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ach_1_3.png|24px]] ||51 - 100   ||= 45 pts&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ach_1_4.png|24px]] ||101 - 500   ||= 40 pts&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ach_1_5.png|24px]] ||501 - 1 000  ||= 35 pts&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ach_1_6.png|24px]] ||1 001 - 2 000 ||= 30 pts&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ach_1_7.png|24px]] ||2 001 - 3 000  ||= 25 pts&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ach_1_8.png|24px]] ||3 001 - 5 000   ||= 20 pts&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ach_1_9.png|24px]] ||5 001 - 10 000   ||= 15 pts&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ach_1_10.png|24px]]||10 001 - 15 000   ||= 10 pts&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ach_1_11.png|24px]]||15 001 - 25 000    ||= 5 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;li value=12&amp;gt;  &#039;&#039;&#039;Great Cup Season / Cup Heroes&#039;&#039;&#039; (70 points)&lt;br /&gt;
: {| &lt;br /&gt;
|+ Get&amp;amp;nbsp;as&amp;amp;nbsp;close&amp;amp;nbsp;as&amp;amp;nbsp;you&amp;amp;nbsp;can&amp;amp;nbsp;to&amp;amp;nbsp;winning&amp;amp;nbsp;the&amp;amp;nbsp;[[Cup|National&amp;amp;nbsp;Cup]]&amp;amp;nbsp;(7&amp;amp;nbsp;ranks). &lt;br /&gt;
| [[Image:Ach_21_1.png|22px]] || Final        ||= 70 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_21_2.png|22px]] || Semi-Finals  ||= 60 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_21_3.png|22px]] || Quarter-Finals ||= 50 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_21_4.png|22px]] || Round of 16  ||= 40 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_21_5.png|22px]] || Round of 32  ||= 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_21_6.png|22px]] || Round of 64  ||= 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_21_7.png|22px]] || Round of 128 ||= 10 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;First level is reached if you win when there are 7 rounds left, &lt;br /&gt;
then you gain one level for each round closer you get. &lt;br /&gt;
Last level means you won the Cup.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt; The modern ones &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li value=13&amp;gt;  &#039;&#039;&#039;Great Cup Streak&#039;&#039;&#039; (70 points)&lt;br /&gt;
: {| &lt;br /&gt;
|+ Achieve&amp;amp;nbsp;a&amp;amp;nbsp;long&amp;amp;nbsp;streak&amp;amp;nbsp;of&amp;amp;nbsp;wins&amp;amp;nbsp;in&amp;amp;nbsp;the&amp;amp;nbsp;National&amp;amp;nbsp;Cup&amp;amp;nbsp;Win&amp;amp;nbsp;streaks&amp;amp;nbsp;carry&amp;amp;nbsp;over&amp;amp;nbsp;from&amp;amp;nbsp;one&amp;amp;nbsp;season&amp;amp;nbsp;to&amp;amp;nbsp;the&amp;amp;nbsp;next&amp;amp;nbsp;(14&amp;amp;nbsp;ranks).&lt;br /&gt;
| [[Image:Ach_38_1.png|22px]] || 14 matches ||= 70 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_2.png|22px]] || 13 matches ||= 65 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_3.png|22px]] || 12 matches ||= 60 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_4.png|22px]] || 11 matches ||= 55 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_5.png|22px]] || 10 matches ||= 50 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_6.png|22px]] ||  &amp;amp;nbsp;9 matches ||= 45 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_7.png|22px]] ||  &amp;amp;nbsp;8 matches ||= 40 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_8.png|22px]] ||  &amp;amp;nbsp;7 matches ||= 35 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_9.png|22px]] ||  &amp;amp;nbsp;6 matches ||= 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_10.png|22px]] || &amp;amp;nbsp;5 matches ||= 25 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_11.png|22px]] || &amp;amp;nbsp;4 matches ||= 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_12.png|22px]] || &amp;amp;nbsp;3 matches ||= 15 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_13.png|22px]] || &amp;amp;nbsp;2 matches ||= 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_38_14.png|22px]] || &amp;amp;nbsp;1 match ||=  5 pts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;li value=14&amp;gt;  &#039;&#039;&#039;Official Business&#039;&#039;&#039; (16 points)&lt;br /&gt;
: {| &lt;br /&gt;
|+ A&amp;amp;nbsp;tally&amp;amp;nbsp;of&amp;amp;nbsp;all&amp;amp;nbsp;official&amp;amp;nbsp;matches&amp;amp;nbsp;played&amp;amp;nbsp;by&amp;amp;nbsp;your&amp;amp;nbsp;team.&amp;amp;nbsp;(4&amp;amp;nbsp;ranks)&lt;br /&gt;
| [[Image:Ach_140_1.png|22px]] || 64 matches ||= 16 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_140_2.png|22px]] || 32 matches ||= 12 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_140_3.png|22px]] || 16 matches ||=  8 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_140_4.png|22px]] || &amp;amp;nbsp;8 matches ||=  4 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;li value=15&amp;gt;  &#039;&#039;&#039;Shut-Out Season&#039;&#039;&#039; (15 points)&lt;br /&gt;
: [[Image:Ach_150.png|25px]] Become the champion in your series while being undefeated in all league matches that season.&lt;br /&gt;
&amp;lt;li value=16&amp;gt;  &#039;&#039;&#039;Entry Denied&#039;&#039;&#039; (20 points)&lt;br /&gt;
: {| &lt;br /&gt;
|+ &#039;&#039;X&#039;&#039;&amp;amp;nbsp;clean&amp;amp;nbsp;sheets&amp;amp;nbsp;in&amp;amp;nbsp;official&amp;amp;nbsp;matches.&amp;amp;nbsp;(5&amp;amp;nbsp;ranks)&lt;br /&gt;
| [[Image:Ach_160_1.png|22px]] || 64 matches ||= 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_160_2.png|22px]] || 32 matches ||= 16 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_160_3.png|22px]] || 16 matches ||= 12 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_160_4.png|22px]] || &amp;amp;nbsp;8 matches ||=  8 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_160_5.png|22px]] || &amp;amp;nbsp;4 matches ||=  4 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Higher&amp;amp;nbsp;ranks&amp;amp;nbsp;are&amp;amp;nbsp;given&amp;amp;nbsp;as&amp;amp;nbsp;you&amp;amp;nbsp;achieve&amp;amp;nbsp;more&amp;amp;nbsp;clean&amp;amp;nbsp;sheets.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;li value=17&amp;gt;  &#039;&#039;&#039;Local Delicacies&#039;&#039;&#039; (20 points)&lt;br /&gt;
: {| &lt;br /&gt;
|+ Players&amp;amp;nbsp;raised&amp;amp;nbsp;in&amp;amp;nbsp;your&amp;amp;nbsp;team&amp;amp;nbsp;have&amp;amp;nbsp;played&amp;amp;nbsp;at&amp;amp;nbsp;least&amp;amp;nbsp;3&amp;amp;nbsp;matches&amp;amp;nbsp;for&amp;amp;nbsp;a&amp;amp;nbsp;national&amp;amp;nbsp;team.&amp;amp;nbsp;(4&amp;amp;nbsp;ranks)&lt;br /&gt;
| [[Image:Ach_41_1.png|22px]] || 16 matches ||= 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_41_2.png|22px]] || &amp;amp;nbsp;8 matches ||= 15 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_41_3.png|22px]] || &amp;amp;nbsp;4 matches ||= 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_41_4.png|22px]] || &amp;amp;nbsp;1 match ||=  5 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;U21&amp;amp;nbsp;or&amp;amp;nbsp;senior.&amp;amp;nbsp;More&amp;amp;nbsp;players&amp;amp;nbsp;with&amp;amp;nbsp;caps&amp;amp;nbsp;leads&amp;amp;nbsp;to&amp;amp;nbsp;higher&amp;amp;nbsp;ranks.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Matches ==&lt;br /&gt;
 &#039;&#039;&#039;10&#039;&#039;&#039; achievements, &#039;&#039;&#039;335&#039;&#039;&#039; collectable points&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt; The vintage ones &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li value=18&amp;gt; &#039;&#039;&#039;[[Veteran lineup]]&#039;&#039;&#039;  (35 points)&lt;br /&gt;
: [[Image:Ach_26.png|25px]] The average [[Players#Age|age]] of your starting lineup is over 35. &lt;br /&gt;
&amp;lt;small&amp;gt;Only full years, not days, are taken into account for this achievement.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;li value=19&amp;gt; &#039;&#039;&#039;[[Youthful lineup]]&#039;&#039;&#039; (35 points)&lt;br /&gt;
: [[Image:Ach_27.png|25px]] The average age of your starting lineup is below 18 (and at least one player originates from another club).&lt;br /&gt;
&amp;lt;small&amp;gt;Only full years, not days, are taken into account for this achievement.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;li value=20&amp;gt; &#039;&#039;&#039;[[Academy lineup]]&#039;&#039;&#039;  (35 points)&lt;br /&gt;
: [[Image:Ach_28.png|25px]] All players in your starting lineup originate from your own club and the average age is below 18.&lt;br /&gt;
&amp;lt;li value=21&amp;gt; &#039;&#039;&#039;[[Home-grown lineup]]&#039;&#039;&#039; (25 points)&lt;br /&gt;
: [[Image:Ach_25.png|25px]] All players in your [[formation|starting lineup]] originate from your [[Mother club|own club]] and the average age is over 18.&lt;br /&gt;
&amp;lt;li value=22&amp;gt; &#039;&#039;&#039;Friends from abroad&#039;&#039;&#039; (10 points)&lt;br /&gt;
: [[Image:Ach_7.png|22px]] Played an international [[Friendly|friendly match]].&lt;br /&gt;
&amp;lt;li value=23&amp;gt; &#039;&#039;&#039;Star collector&#039;&#039;&#039; (100 points)&lt;br /&gt;
:{| &lt;br /&gt;
|+ Team&amp;amp;nbsp;reached&amp;amp;nbsp;at&amp;amp;nbsp;least&amp;amp;nbsp;X&amp;amp;nbsp;[[stars]]&amp;amp;nbsp;in&amp;amp;nbsp;a&amp;amp;nbsp;[[match]]&amp;amp;nbsp;(12&amp;amp;nbsp;ranks).&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_1.png|22px]]|| 120+ ||= 100 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_2.png|22px]]|| 115+ ||= 85 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_3.png|22px]]|| 110+ ||= 70 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_4.png|22px]]|| 100+ ||= 60 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_5.png|22px]]||  90+ ||= 50 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_6.png|22px]]||  80+ ||= 35 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_7.png|22px]]||  70+ ||= 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_8.png|22px]]||  60+ ||= 25 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_9.png|22px]]||  50+ ||= 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_10.png|22px]]|| 40+ ||= 15 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_11.png|22px]]|| 30+ ||= 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_22_12.png|22px]]|| 20+ ||=  5 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;li value=24&amp;gt; &#039;&#039;&#039;We’re so good&#039;&#039;&#039; (63 points)&lt;br /&gt;
:{| &lt;br /&gt;
|+ Team&amp;amp;nbsp;reached&amp;amp;nbsp;an&amp;amp;nbsp;average&amp;amp;nbsp;[[ratings|match&amp;amp;nbsp;rating]]&amp;amp;nbsp;of&amp;amp;nbsp;&#039;&#039;X&#039;&#039;&amp;amp;nbsp;(15&amp;amp;nbsp;ranks).&lt;br /&gt;
| [[Image:Ach_6_1.png|28px]]||       magical (18) ||= 63 pts &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_2.png|28px]]||      mythical (17) ||= 56 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_3.png|28px]]|| extra-terrestrial (16) ||= 50 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_4.png|28px]]||       titanic (15) ||= 44 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_5.png|28px]]||  supernatural (14) ||= 39 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_6.png|28px]]||   world class (13) ||= 34 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_7.png|28px]]||   magnificent (12) ||= 29 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_8.png|28px]]||     brilliant (11) ||= 25 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_9.png|28px]]||   outstanding (10) ||= 21 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_10.png|28px]]||    formidable (9) ||= 17 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_11.png|28px]]||     excellent (8) ||= 14 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_12.png|28px]]||         solid (7) ||= 11 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_13.png|28px]]||      passable (6) ||=  8 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_14.png|28px]]||    inadequate (5) ||=  6 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_6_15.png|28px]]||          weak (4) ||=  4 pts&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt; The modern ones &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li value=25&amp;gt; &#039;&#039;&#039;Special Ops&#039;&#039;&#039; (10 points)&lt;br /&gt;
: [[Image:Ach_42.png|22px]] Win any match having scored only [[Special Event]] goals.&lt;br /&gt;
&amp;lt;li value=26&amp;gt; &#039;&#039;&#039;Comeback Kings&#039;&#039;&#039; (12 points)&lt;br /&gt;
: {|&lt;br /&gt;
|+ Given&amp;amp;nbsp;to&amp;amp;nbsp;teams&amp;amp;nbsp;that&amp;amp;nbsp;achieved&amp;amp;nbsp;were&amp;amp;nbsp;behind&amp;amp;nbsp;by&amp;amp;nbsp;several&amp;amp;nbsp;goals,&amp;amp;nbsp;and&amp;amp;nbsp;then&amp;amp;nbsp;swung&amp;amp;nbsp;the&amp;amp;nbsp;match&amp;amp;nbsp;around.&amp;amp;nbsp;(4&amp;amp;nbsp;ranks)&lt;br /&gt;
| [[Image:Ach_43_1.png|22px]] || 5 goals ||= 12 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_43_2.png|22px]] || 4 goals ||= 9 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_43_3.png|22px]] || 3 goals ||= 6 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_43_4.png|22px]] || 2 goals ||= 3 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;The&amp;amp;nbsp;more&amp;amp;nbsp;dramatic&amp;amp;nbsp;the&amp;amp;nbsp;comeback,&amp;amp;nbsp;the&amp;amp;nbsp;better.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;li value=27&amp;gt; &#039;&#039;&#039;That’s Just Typical&#039;&#039;&#039; (10 points)&lt;br /&gt;
: {|&lt;br /&gt;
|+ Your&amp;amp;nbsp;team&amp;amp;nbsp;has&amp;amp;nbsp;a&amp;amp;nbsp;terrible&amp;amp;nbsp;day&amp;amp;nbsp;with&amp;amp;nbsp;lots&amp;amp;nbsp;of&amp;amp;nbsp;[[injury|injuries]].&amp;amp;nbsp;This&amp;amp;nbsp;achievement&amp;amp;nbsp;is&amp;amp;nbsp;the&amp;amp;nbsp;consolation&amp;amp;nbsp;prize.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_45_1.png|22px]]|| 4 injuries ||= 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_45_2.png|22px]]|| 3 injuries ||=  6 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_45_3.png|22px]]|| 2 injuries ||=  3 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Manager ==&lt;br /&gt;
 &#039;&#039;&#039;7&#039;&#039;&#039; achievements, &#039;&#039;&#039;172&#039;&#039;&#039; collectable points (one achievement with zero points).&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt; The vintage ones &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li value=28&amp;gt; &#039;&#039;&#039;The Nation Stands Behind You / National hero&#039;&#039;&#039; (50 points)&lt;br /&gt;
: [[Image:Ach_14.png|25px]] They elected you to [[National coach]], and liked you enough to elect you one more time after that. This is the achievement.&lt;br /&gt;
&amp;lt;li value=29&amp;gt; &#039;&#039;&#039;National Treasure Hunter / Principal of the nation&#039;&#039;&#039; (50 points)&lt;br /&gt;
: [[Image:Ach_15.png|25px]] The achievement awards you for the best result (8th world cup round reached) with a [[U-21 National Team]] or NT team as their National Coach.&lt;br /&gt;
&amp;lt;li value=30&amp;gt; &#039;&#039;&#039;The world needs to know&#039;&#039;&#039; (10 points)&lt;br /&gt;
: [[Image:Ach_5.png|25px]] Wrote a [[forum|forum post]].&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt; The modern ones &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li value=31&amp;gt; &#039;&#039;&#039;You’re in the Book!&#039;&#039;&#039; (16 points)&lt;br /&gt;
: [[Image:Ach_29.png|25px]] Be an active and constructive member of the forum, so other users will bookmark you to see what you have to say&lt;br /&gt;
&amp;lt;li value=32&amp;gt; &#039;&#039;&#039;Vox Populi&#039;&#039;&#039; (16 points)&lt;br /&gt;
: [[Image:Ach_30.png|25px]] Submit an article to Hattrick Press, have it accepted and read by the community. The more likes an article gets, the higher your achievement level.&lt;br /&gt;
&amp;lt;li value=33&amp;gt; &#039;&#039;&#039;Always There For You&#039;&#039;&#039; (30 points)&lt;br /&gt;
:{| &lt;br /&gt;
|+ Visit&amp;amp;nbsp;Hattrick&amp;amp;nbsp;every&amp;amp;nbsp;day&amp;amp;nbsp;for&amp;amp;nbsp;&#039;&#039;X&#039;&#039;&amp;amp;nbsp;days.&amp;amp;nbsp;(5&amp;amp;nbsp;ranks) &lt;br /&gt;
| [[Image:Ach_69_1.png|28px]]||  90 days ||= 30 pts &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:Ach_69_2.png|28px]]||  60 days ||= 20 pts &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:Ach_69_3.png|28px]]||  30 days ||= 15 pts &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:Ach_69_4.png|28px]]||  15 days ||= 10 pts &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:Ach_69_5.png|28px]]||   5 days ||=  5 pts &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Achievement given when you have achieved a log-in streak of several days. The longer your streak, the higher your rank.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt; Extra &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;  &lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li value=34&amp;gt; &#039;&#039;&#039;Milestone &#039;&#039;&#039; (0 points)&lt;br /&gt;
: {| &lt;br /&gt;
|+ Played&amp;amp;nbsp;Hattrick&amp;amp;nbsp;for&amp;amp;nbsp;X&amp;amp;nbsp;years&amp;amp;nbsp;(7&amp;amp;nbsp;ranks).&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach 36 7.png|22px]]|| 20 years||= 0 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach 36 6.png|22px]]|| 15 years||= 0 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach 36 5.png|22px]]|| 10 years||= 0 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach 36 4.png|22px]]||  5 years||= 0 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach 36 3.png|22px]]||  3 years||= 0 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach 36 2.png|22px]]||  2 years||= 0 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach 36 1.png|22px]]||  1 year||= 0 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;This is not a regular achievement because to get it you don&#039;t have to do anything but stay in the game for years. &amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt; The vintage ones &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;6&#039;&#039;&#039; [[Special Awards]], &#039;&#039;&#039;115&#039;&#039;&#039; collectable points.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li value=35&amp;gt; &#039;&#039;&#039;Nasty squad&#039;&#039;&#039; (15 points)&lt;br /&gt;
: [[Image:Ach_17.png|25px]] The average player personality in your squad is close to [[Personality#Agreeability|nasty]]&lt;br /&gt;
&amp;lt;li value=36&amp;gt; &#039;&#039;&#039;Honest Squad&#039;&#039;&#039; (15 points)&lt;br /&gt;
: [[Image:Ach_18.png|25px]] The average player personality in your squad is close to [[Personality#Honesty|righteous]] &lt;br /&gt;
&amp;lt;li value=37&amp;gt; &#039;&#039;&#039;Nice squad&#039;&#039;&#039;  (15 points)&lt;br /&gt;
: [[Image:Ach_19.png|25px]] The average player personality in your squad is close to [[Personality#Agreeability|popular]] &lt;br /&gt;
&amp;lt;li value=38&amp;gt; &#039;&#039;&#039;Dishonest Squad&#039;&#039;&#039; (15 points)&lt;br /&gt;
: [[Image:Ach_20.png|25px]] The average player personality in your squad is close to [[Personality#Honesty|infamous]]&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt; The modern ones &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li value=39&amp;gt; &#039;&#039;&#039;The Football Laboratory&#039;&#039;&#039; (25 points)&lt;br /&gt;
: [[Image:Ach_39.png|25px]] Win at least one league match with each one of the 10 default formations. &lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s the formation at the start of the match that counts.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;li value=40&amp;gt; &#039;&#039;&#039;Hometown Heroes&#039;&#039;&#039; (30 points)&lt;br /&gt;
: [[Image:Ach_40.png|25px]] Win your series using only homegrown players in your starting lineup the entire season.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporter ==&lt;br /&gt;
 &#039;&#039;&#039;4&#039;&#039;&#039; Supporter Awards, &#039;&#039;&#039;175&#039;&#039;&#039; collectable points.&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt; The vintage ones &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li value=41&amp;gt; &#039;&#039;&#039;Stop the press&#039;&#039;&#039; (10 points)&lt;br /&gt;
: [[Image:Ach_4.png|25px]] Wrote a [[press announcement]].&lt;br /&gt;
&amp;lt;li value=42&amp;gt; &#039;&#039;&#039;Join my revolution&#039;&#039;&#039; (100 points)&lt;br /&gt;
:{| &lt;br /&gt;
|+ Founded&amp;amp;nbsp;[[federation]],&amp;amp;nbsp;received&amp;amp;nbsp;at&amp;amp;nbsp;least&amp;amp;nbsp;X&amp;amp;nbsp;members&amp;amp;nbsp;(8&amp;amp;nbsp;ranks).&lt;br /&gt;
| [[Image:Ach_16_1.png|22px]]|| 3&amp;amp;nbsp;000+ members ||= 100 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_16_2.png|22px]]|| 2&amp;amp;nbsp;000+ members || = 60 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_16_3.png|22px]]|| 1&amp;amp;nbsp;000+ members ||= 40 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_16_4.png|22px]]||   500+ members ||= 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_16_5.png|22px]]||   100+ members ||= 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_16_6.png|22px]]||    50+ members ||= 15 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_16_7.png|22px]]||    10+ members ||= 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_16_8.png|22px]]||     5+ members ||=  5 pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;li value=43&amp;gt; &#039;&#039;&#039;Eternal life&#039;&#039;&#039; (15 points)&lt;br /&gt;
: [[Image:Ach_33.png|27px]] Promoted a player to the [[Hall of Fame (club)|Hall of Fame]].&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt; The modern ones &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li value=44&amp;gt; &#039;&#039;&#039;Everyone Is Welcome Here&#039;&#039;&#039; (50 points)&lt;br /&gt;
: [[Image:Ach_44.png|27px]] Collect a home flag for every country in Hattrick.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
They were announced in [[Changes_for_the_upcoming_season_(Season_31)|this editorial]] by the following announcement:&lt;br /&gt;
{{Hattrick announcement|title=Next season will also see the start of a totally new alternative career feature: Achievements|date=27/11/2006|text=Unfortunately, the bitter truth is that not everyone can win the cup or the top league in Hattrick, so we think it’s important that there is a possibility to focus on an alternative career. Alternative careers (the more, the merrier!) give the game depth and give everyone a better gaming experience. Some people focus on being the best forward [[training|trainer]], some focus on [[Flag chasing|collecting flags]] and other focus on being an active member of the [[community]] for example. Now we add yet another career possibility: achievements.&lt;br /&gt;
&lt;br /&gt;
Shortly put, this feature means you’ll get points for different things you’ve achieved in the game. Winning your league or advancing some rounds in the cup, for example, will give you some points, as will receiving a certain amount of stars in a match. Moreover you will also receive points for other things in the game like founding a federation, buying/selling a player, writing a conference post, climbing up the rankings and becoming a National coach. Most achievements will be known, but there will also be some hidden achievements to seek for. &lt;br /&gt;
&lt;br /&gt;
Your achievements will be visible from your menu and your user page. Both the points you’ve achieved and the maximum points you can achieve will be shown.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deleted achievements == &lt;br /&gt;
Two achievements are nowadays erased and are impossible to obtain.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Non-spender&#039;&#039;&#039;: [[Image:Ach_24.png|25px]] Team has 0 expenses &lt;br /&gt;
:This was 15 points, but has been removed as of [[HTs_on_Global/Achievements|11/08/2009]], three data after HT-Stefan announced that it would be removed. This achievement was only possible for new team if they did nothing in the first week; old teams once had the chance to achieve it during &amp;quot;salary free week&amp;quot; (but only if they teared down their arena, gave up youth and fired all staff).&amp;lt;br&amp;gt;After reaction by [[MD-JakobTrier]] and others who achieved it using the latter way, the achievement was returned but only symbolic being worth 0 points. &lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Met Bob at the bank&#039;&#039;&#039; &lt;br /&gt;
: {| &lt;br /&gt;
|+ Bought&amp;amp;nbsp;at&amp;amp;nbsp;least&amp;amp;nbsp;X&amp;amp;nbsp;bonds&amp;lt;sup&amp;gt;(3)&amp;lt;/sup&amp;gt;&amp;amp;nbsp;at&amp;amp;nbsp;[[Bob_Sunesson#After_Retirement_.282006-today.29|Banque&amp;amp;nbsp;Sunesson]]&amp;amp;nbsp;(4&amp;amp;nbsp;ranks).&lt;br /&gt;
| [[Image:Ach_35_1.png|26px]] ||10 Bonds (account over 150 [[currencies|million US$]]) ||= 0 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_35_2.png|26px]] ||5 Bonds (account over 100 million US$) ||= 0 pts&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ach_35_3.png|26px]] ||1 Bond (account over 60 million US$)  ||= 0 pts&lt;br /&gt;
|}&lt;br /&gt;
:&amp;quot;Met Bob at the bank&amp;quot; was a 15, 10 and 5 points achievement (it was downgraded after just one day from worth 50, 75 and 100 points).&amp;lt;br&amp;gt;  You needed at least 50 million US$ in your account to buy one bond and each had a value of 10 million US$.&lt;br /&gt;
&lt;br /&gt;
:The bond idea was introduced on 15 november 2010 and then quickly dismissed.It leaked though a week before when it showed up in the list of achievements and was gained by [[HT-Josef]]. It was removed as of season 55.&lt;br /&gt;
&lt;br /&gt;
== Samples of non-achievements == &lt;br /&gt;
In the early day, while trying to guess to real achevements, someone has proposed these as possible areas to investigate:&lt;br /&gt;
# Fiery squad (i.e. {{matchid|110779712|both teams in this match}})&lt;br /&gt;
# Tranquil Squad&lt;br /&gt;
# Start a federation (you need to get at least 5 member within a week to get this)&lt;br /&gt;
# Join a federation&lt;br /&gt;
# Becoming a [[official|GM or LA or Mod or Editor]]&lt;br /&gt;
# Becoming champions in your league (you need to go a season unbeaten in your league or win all league games in a season)&lt;br /&gt;
# Win the National Cup&lt;br /&gt;
# Win Hattrick Masters&lt;br /&gt;
# Have a top scorer in your team&lt;br /&gt;
# Your player scores a hattrick&lt;br /&gt;
# Start to support a team or Getting support from another player&lt;br /&gt;
# [[Fire]] a player&lt;br /&gt;
# Hire/Fire [[Staff|specialists]]&lt;br /&gt;
# Get Mother Club money&lt;br /&gt;
# Founding youth team&lt;br /&gt;
# Buy your own youth player from yourself on the transfer market&lt;br /&gt;
# Buy another team&#039;s youth pull (i.e. no &amp;quot;bought youth player&amp;quot;)&lt;br /&gt;
# Write a notice for the youth team&lt;br /&gt;
# Write a guestbook comment&lt;br /&gt;
# Edit press announcement&lt;br /&gt;
# Change training or training intensity&lt;br /&gt;
# Change coach or recruiting a coach from your players&lt;br /&gt;
# Expand Stadium&lt;br /&gt;
# Increase investment in your youth squad&lt;br /&gt;
# Promote players from youth academy&lt;br /&gt;
# Train a player to Divine&lt;br /&gt;
# Field a lineup of homegrown veteran (average age 35+) (i.e. {{matchid|158099878}})&lt;br /&gt;
# Change your team kit&lt;br /&gt;
# Expenses equal revenue any given week&lt;br /&gt;
# Reach divine skill in any [[tactics]] &lt;br /&gt;
# Reach divine skill in Counter-Attack tactics&lt;br /&gt;
# Playing matches where all the players on the ground have the same nationality or a different nationality&lt;br /&gt;
# Playing a match with players on the ground having a [[speciality]]&lt;br /&gt;
# Playing a match with all the players with same (last) name [i.e. matchID: 226368810]&lt;br /&gt;
# Host a National Team or U-20 match&lt;br /&gt;
# Get a new flag (though international friendlies give points)&lt;br /&gt;
# Make a [[Hattrick Clubhouse|homepage]] for your team&lt;br /&gt;
# Buy credits&lt;br /&gt;
# Renew Supportership&lt;br /&gt;
# [[Daytrading]] (buying player and putting it to transfer list same day and selling it with profit)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Achievements have been plagued by a number of bugs, many of which have since been fixed. The following bugs are known to have existed and been corrected:&lt;br /&gt;
&lt;br /&gt;
* On the 16th of January 2008, Hattrick announces in a My Hattrick message that a long suspected bug which was probably introduced during the upgrade of several parts of the site on the 5th of November 2007 was now fixed.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;We have at last found the nasty bug which has stopped the achievement updates from working properly. In matches played after 2008-01-15 10.00 the achievements update should work as usual again. Unfortunately we can not do any retroactive update of older achievements (made while the updates were malfunctioning). Sadly enough, this means any achievement taken during this period will be forever lost.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Achievements affected by this bug were the [[Home-grown lineup]] and [[Academy lineup]]. Also the &#039;&#039;Team reached X stars in a match&#039;&#039; achievement did not function properly in this period.&lt;br /&gt;
&lt;br /&gt;
* When this achievement bug fix was announced a new bug was introduced meaning that you would get star achievements not only if the stars of the 11 players (or less) who finish you game in total yields enough stars totally to reach the next level (see below for levels), now the stars of injured players were also included in this calculation making it easier to get star achievements if one or more players were injured in a game. This bug was fixed on the 1st of February 2008.&lt;br /&gt;
&lt;br /&gt;
* Around the 19th of April 2008, part of the site was upgraded to &amp;quot;.Net&amp;quot; and the calculation of how common achievements are was altered but the calculation of the number of U20 and NT coaches was about 3/4 of a million too high. The numbers for how many was elected U20 and NT coach was altered a few days later after a bug report was made. [[User:marnow|GM-marnow]] gave this explanation for the change made on the achievement page of each club team:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Previously the achievements counters were just increased when someone got the achievement. Currently they should reflect only statistics for currently active users. You may now see changes every week (numbers can both go up &amp;amp; down, previously they would only go up).&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Near the end of 2008, following the introduction of the [[redesign 2008]], the Promoted Player to Hall of Fame achievement began working for the first time.&lt;br /&gt;
&lt;br /&gt;
* On the 22nd of April 2009, [[HT-Stefan (2)|HT-Stefan]] announced that he was working to debug all achievement issues. Numerous achievement bugs were fixed including: average match rating, the top 2 tiers of total team TSI, pulled a youth player (didn&#039;t work with the [[Youth#The Youth Academy|Youth Academy]]), sold a youth player, and also some text language issues (e.g. &#039;&#039;Team was ranked 1919&#039;&#039; changed to &#039;&#039;Team was ranked amongst the top 2000&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
*On the 5th of October 2009 HT-Stefan announced the ranking achievement worked again, it had been broke for nearly 1,5 season. During that time the achievement for reaching ranking 1 was the only that had been updated.&lt;br /&gt;
&lt;br /&gt;
Though deemed a major bug, old fashion updates were simply set in a crazy style. Until 2021, not all achievements were immediately displayed; indeed, most of them required the weekly update time as shown in the table below.&lt;br /&gt;
{| cellspacing=1 cellpadding=2 style=&amp;quot;background:#aaa; text-align:left; margin-left:1em; font-size:90%&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Weekly Updates table&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de; text-align:center;&amp;quot; &lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Achievement&#039;&#039;&#039;|| &#039;&#039;&#039;Update&#039;&#039;&#039; || &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=#fff&lt;br /&gt;
| {{Ach|1|1|size=27}} || align=right| &#039;&#039;&#039;{{AchievementName|1}}&#039;&#039;&#039;||(Team was ranked amongst the top X) || &#039;&#039;&#039;Monday&#039;&#039;&#039; ||&lt;br /&gt;
|- bgcolor=#fefefe&lt;br /&gt;
| {{Ach|32|1|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|32}}&#039;&#039;&#039;||(Fan club size exceeded X members) || &#039;&#039;&#039;Monday &amp;amp; Thursday&#039;&#039;&#039; ||&lt;br /&gt;
|- bgcolor=#fff&lt;br /&gt;
| {{Ach|21|1|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|21}}&#039;&#039;&#039;||(Advanced from round X in the Cup) || &#039;&#039;&#039;Tuesday&#039;&#039;&#039; || rowspan=6 | Recalculated once a week,&amp;lt;br&amp;gt;Tuesdays around 6:15 AM HT time.&lt;br /&gt;
|- bgcolor=#fefefe&lt;br /&gt;
| {{Ach|22|1|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|22}}&#039;&#039;&#039;||(Team reached at least X stars in a match) || &#039;&#039;&#039;Tuesday&#039;&#039;&#039; &lt;br /&gt;
|- bgcolor=#fff&lt;br /&gt;
| {{Ach|6|1|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|6}}&#039;&#039;&#039;||(Team reached an average match rating of X) || &#039;&#039;&#039;Tuesday&#039;&#039;&#039; &lt;br /&gt;
|- bgcolor=#fefefe &lt;br /&gt;
| {{Ach|7|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|7}}&#039;&#039;&#039;||(Played international friendly match) || &#039;&#039;&#039;Tuesday&#039;&#039;&#039; &lt;br /&gt;
|- bgcolor=#fff&lt;br /&gt;
| {{Ach|28|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|28}}&#039;&#039;&#039;||(Home-grown &amp;amp; Academy lineup) || &#039;&#039;&#039;Tuesday&#039;&#039;&#039; &lt;br /&gt;
|- bgcolor=#fefefe&lt;br /&gt;
| {{Ach|27|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|27}}&#039;&#039;&#039;||(Youthful &amp;amp; Veteran lineup) || &#039;&#039;&#039;Tuesday&#039;&#039;&#039; &lt;br /&gt;
|- bgcolor=#fff&lt;br /&gt;
| {{Ach|8|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|8}}&#039;&#039;&#039;||(Player&#039;s skill increased) || &#039;&#039;&#039;Friday&#039;&#039;&#039; ||&lt;br /&gt;
|- bgcolor=#fefefe&lt;br /&gt;
| {{Ach|6|1|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|6}}&#039;&#039;&#039;||(Founded federation, received more than X members) || &#039;&#039;&#039;Friday&#039;&#039;&#039; ||&lt;br /&gt;
|- bgcolor=#fff&lt;br /&gt;
| {{Ach|23|1|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|23}}&#039;&#039;&#039;||(Total TSI of the squad exceeded X) || colspan=2 rowspan=4 | &#039;&#039;&#039;Weekly economic update&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=#fefefe&lt;br /&gt;
| {{Ach|19|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|19}}&#039;&#039;&#039;||(Nice &amp;amp; Nasty squad) &lt;br /&gt;
|- bgcolor=#fff&lt;br /&gt;
| {{Ach|18|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|18}}&#039;&#039;&#039;||(Honest &amp;amp; Dishonest squad) &lt;br /&gt;
|- bgcolor=#fefefe&lt;br /&gt;
| {{Ach|31|1|size=27}} || align=right|&#039;&#039;{{AchievementName|31}}&#039;&#039;||(The Money on your account exceeded X)&lt;br /&gt;
|- bgcolor=#fff&lt;br /&gt;
| {{Ach|35|1|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|35}}&#039;&#039;&#039;||(Bought at least X bonds) || rowspan=5 colspan=2 | &#039;&#039;&#039;instant update&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=#fefefe&lt;br /&gt;
| {{Ach|2|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|2}}&#039;&#039;&#039;||(Bought player / Sold player) &lt;br /&gt;
|- bgcolor=#fff&lt;br /&gt;
| {{Ach|9|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|9}}&#039;&#039;&#039;||(Scouted&amp;amp;nbsp;/&amp;amp;nbsp;Sold&amp;amp;nbsp;/&amp;amp;nbsp;Rebought&amp;amp;nbsp;/&amp;amp;nbsp;Sold&amp;amp;nbsp;a&amp;amp;nbsp;rebought&amp;amp;nbsp;youth&amp;amp;nbsp;player) &lt;br /&gt;
|- bgcolor=#fefefe&lt;br /&gt;
| {{Ach|4|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|4}}&#039;&#039;&#039;||(Wrote a press announcement or forum post)&lt;br /&gt;
|- bgcolor=#fff&lt;br /&gt;
| {{Ach|33|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|33}}&#039;&#039;&#039;||(Promoted player to the Hall of Fame)&lt;br /&gt;
|- bgcolor=#fefefe&lt;br /&gt;
| {{Ach|14|size=27}} || align=right|&#039;&#039;&#039;{{AchievementName|14}}&#039;&#039;&#039;||(Elected coach of national team &amp;amp; U-20) || colspan=2 | At the end of term&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[HTs_on_Global/Achievements{{!}}Hattrick team massages about Achievements]].&lt;br /&gt;
* [[Top Achievers]] list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements|*]]&lt;/div&gt;</summary>
		<author><name>Adriantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=478806</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=478806"/>
		<updated>2024-04-30T18:35:03Z</updated>

		<summary type="html">&lt;p&gt;Adriantwo: /* Attack on Wings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other use|article=Tactics as in match orders (CA, AIM, etc)|title=Tactics}}{{Interwiki/Tactics}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; are used by [[manager]]s to alter the generation or direction of [[scoring opportunities]] in a [[match]]. A tactic can be set in the [[match order]] page.&lt;br /&gt;
&lt;br /&gt;
Each tactic&#039;s effectiveness depends on specific player [[skill]]s. In addition, each has drawbacks that should be taken into consideration before using them. Tactics can be used for special games in which you want to try something alternative, but they require specific players to work, so it is usually better to have a team built to exploit their potential.&lt;br /&gt;
&lt;br /&gt;
=Tactics=&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; tactic means that your team does not play any with any tactics, it&#039;s the default set. Besides the normal, there are six tactics: &#039;&#039;Pressing&#039;&#039;, &#039;&#039;Counter attack&#039;&#039;, &#039;&#039;Attack in the Middle&#039;&#039;, &#039;&#039;Attack on Wings&#039;&#039;, &#039;&#039;Long shots&#039;&#039; and &#039;&#039;Play Creatively&#039;&#039;. They were introducted in this order in the game.&lt;br /&gt;
 &lt;br /&gt;
== Pressing ==&lt;br /&gt;
{{See|Pressing}}&lt;br /&gt;
Pressing (PR) means that all players focus on putting pressure on their opponents reducing the number of attacks in the game. They also put slightly more effort into breaking up opponent attacks than trying to create their own, getting tired earlier. &lt;br /&gt;
Successful pressing needs:&lt;br /&gt;
* A high average [[Defending]] skill in all your players on the field,&lt;br /&gt;
* A high average [[Stamina]] of all your outfield players (when they get tired, they are less effective in putting pressure on their opponents),&lt;br /&gt;
* A high average [[experience]].&lt;br /&gt;
&lt;br /&gt;
According to tactical level achieved, a number of game opportunities fade for both teams. &lt;br /&gt;
&lt;br /&gt;
== Counter-Attack ==&lt;br /&gt;
{{See|Counter-attacks}}&lt;br /&gt;
Counter-attacks (CA) is a tactic which involves giving up midfield in an attempt to score by counter-attacking. This extra opportunities increases the overall number of chances to score in a match.&lt;br /&gt;
&lt;br /&gt;
A successful counter-attack requires a enough offense to score on the few opportunities that are created and obviously a very strong defence. Midfield can be weak - a team playing CA takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal. &lt;br /&gt;
Note that the corresponding loss of [[possession]] will always be nearly 1.81% (350/193% exactly)&lt;br /&gt;
&lt;br /&gt;
Only defenders give a contribute to CA level, with their Defending and Passing skills; Defender&#039;s Passing counts two time Defending for calculation. &lt;br /&gt;
&lt;br /&gt;
According to tactical level achieved, a number of game opportunities are created for the CA teams. &lt;br /&gt;
&lt;br /&gt;
==Attack in the middle==&lt;br /&gt;
{{See|Attack in the middle}}&lt;br /&gt;
When using attack in the middle (AiM or AIM), your team attempts to make more attacks using midfielders than with wingers, though the total number of chances remains constant. &lt;br /&gt;
&lt;br /&gt;
The rules also mention that the disadvantage of this tactic is that your side defences become proportionally worse.&lt;br /&gt;
&lt;br /&gt;
The tactical level is increased by Passing skill of each team player on the pitch, or rather is calculated by summing Passing of all outfield players.&lt;br /&gt;
&lt;br /&gt;
According to tactical level achieved, the number of attacks that end in the central attack sector can increase as much as 40%.&lt;br /&gt;
&lt;br /&gt;
== Attack on Wings ==&lt;br /&gt;
{{See|Attack on wings}}	&lt;br /&gt;
Attack on Wings (AoW or AOW) is very similar to attack in the middle, only in reverse. The disadvantage is that it weakens your central defense. Instead of more attacks ending in the central attack sector, According to tactical level achieved, you get a higher percentage of attacks on the wings.&lt;br /&gt;
&lt;br /&gt;
== Long Shots ==&lt;br /&gt;
{{See|Long shot tactics}}&lt;br /&gt;
Long shots (LS) is an attacking option for teams who have problems scoring on regular side/middle attacks. It should only be chosen by those who have decent shooters, that is a high average of Scoring and Set Pieces in the team. &lt;br /&gt;
&lt;br /&gt;
According to tactical level achieved, it trades up to 1/3 of attacks with a long shot event (shooter and opponent goalkeeper are directly against each other).&lt;br /&gt;
&lt;br /&gt;
This tactic was the last introduced in the beginning of [[global season]] 38.&lt;br /&gt;
&lt;br /&gt;
== Play Creatively ==&lt;br /&gt;
{{See|Play creatively}}&lt;br /&gt;
Playing creatively (PC) is most effective for teams that have many players with [[specialties]].&lt;br /&gt;
&lt;br /&gt;
When you use play creatively, there is a greater chance that [[special event|special events]] (both positive and negative) will occur for both teams during the match - if both teams use play creatively, this chance is even higher. &lt;br /&gt;
Teams playing creatively will be less focused on defense.&lt;br /&gt;
&lt;br /&gt;
Experience and Passing are the important skills for tactical level.&lt;br /&gt;
This tactic was the last changed, with the addition of the tactical level. &lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
Strategies are particular settings and [[line-up]]s that combine with tactics to enhance their effects, and often to bring them to their very limit. &lt;br /&gt;
For example, an All-Out Attack strategy uses line-up s like [[2-5-3]], offensive positions for all central players and usually the AiM tactic.&lt;br /&gt;
&lt;br /&gt;
==All Offensive==&lt;br /&gt;
{{See|HTs on Global/All Out Attack}}&lt;br /&gt;
All Offensive, acronym AO, means a way of playing aimed at maximizing the midfield and the attacks, that is high ball [[possession]] and at least one attack capable to score all available chances.&lt;br /&gt;
&lt;br /&gt;
The weakness of the AO is that you play without role defenders on the field, a risky condition, conceding a goal to every opponent&#039;s action. For this reason, it is necessary to ensure a clear superiority in other sectors (in particular in midfield), in order to try to score more goals than the opponent.&lt;br /&gt;
&lt;br /&gt;
Than the defense slots are occupied by midfielders lined up as offensive defenders (to increase the midfield rating), and by wing backs lined up as offensive full-backs, to maximize the wing attacks.&lt;br /&gt;
&lt;br /&gt;
The recommended line-ups are 2-5-3, [[3-5-2]] and [[3-4-3]] (the others would make little sense).&lt;br /&gt;
AO does not suffer tactical penalties for the defence of AIM, so playing Attacks in the Middle with winger towards middle is the best option.&lt;br /&gt;
&lt;br /&gt;
If a manager decides to focus almost always on the AO, it is a good idea to hire an [[Offensive Coach|offensive coach]].&lt;br /&gt;
&lt;br /&gt;
;Alternative names or variants are&lt;br /&gt;
* [[All-out Attack]] or the AoA strategy&lt;br /&gt;
* [[Norwegian tactic|The Norwegian]] strategy (old, based on [[World_Cup_IV#Final|WC 4 final match]] strategy)&lt;br /&gt;
* [[Sunda tactic|The Finnish]] strategy (old)&lt;br /&gt;
* [[User:EEEEEM|EM strategy]] (old)&lt;br /&gt;
&lt;br /&gt;
==All Defensive==&lt;br /&gt;
All Defensive, acronym AD or ABD for &amp;quot;All-back Defence&amp;quot;, means playing completely renouncing the attack to focus on other sectors.&lt;br /&gt;
&lt;br /&gt;
The idea of AD is to not allow your opponent to score any goals, thanks to a super defence and the midfield ball possession.&lt;br /&gt;
The weakness is that the attacks are neglected, therefore it is possible to score only on events that do not always happen very frequently.&lt;br /&gt;
&lt;br /&gt;
To score you have two weapons:&lt;br /&gt;
* Special Events, &lt;br /&gt;
* Set Pieces (free kicks and penalties).&lt;br /&gt;
&lt;br /&gt;
The recommended line-ups are those with five defenders and more midfielders as possible: [[5-5-0]], [[4-5-1]] and [[5-4-1]] usually combined with pressing tactic (to eliminate actions from the game), the counter-attacks tactic (to exploit any CA that lead to free kicks) and,last but not least, the long shot tactic.&lt;br /&gt;
Play creatively is not recommended, both because it also increases the risk of suffering a Special Event, and because it lowers defences.&lt;br /&gt;
&lt;br /&gt;
If a manager decides to focus almost always on AD, it is a good idea to hire a [[Defensive Coach|defensive coach]].&lt;br /&gt;
&lt;br /&gt;
==Extreme Counter-Attacks==&lt;br /&gt;
{{Main|Counter-attacks#Extreme_Counter-attacks}}&lt;br /&gt;
CAEX (rare All-Out CA) is a strategy that completely gives up possession and focuses only on both defences and attacks.&lt;br /&gt;
&lt;br /&gt;
The line-up used is the [[5-2-3]] with two Quick offensive wingers. &lt;br /&gt;
&lt;br /&gt;
==Press, PiC &amp;amp; Pray==&lt;br /&gt;
{{Main|Pressing#Press-PiC-Pray{{!}}Press, PiC &amp;amp; Pray}}&lt;br /&gt;
Press-PiC-Pray, acronym PPP, uses pressing tactic, a defensive line-up (i.e. 4-5-1), Play it Cool [[team attitude]] and a sprinkle of... prayers!&lt;br /&gt;
&lt;br /&gt;
==Send Orders and Pray==&lt;br /&gt;
{{Main|SOAP}}&lt;br /&gt;
The acronym SOAP stands for &amp;quot;Send orders and pray&amp;quot;. It is the sovereign of all strategy, often used by mixing unorthodox individual orders with far-fetched tactics played with the wrong players. &lt;br /&gt;
&lt;br /&gt;
It is also an unofficial way to say you are going to play Normal in next match (you neither will give a [[Play it Cool]]-order, nor a [[Match of the Season]]-order). &lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Defensive_forward#The_Ercanto_Strategy|The Ercanto&#039;s]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[The ABC of Tactics]] (one of the first guide in HT history).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Match concepts]]&lt;/div&gt;</summary>
		<author><name>Adriantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=478805</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=478805"/>
		<updated>2024-04-30T18:34:32Z</updated>

		<summary type="html">&lt;p&gt;Adriantwo: /* Attack in the middle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other use|article=Tactics as in match orders (CA, AIM, etc)|title=Tactics}}{{Interwiki/Tactics}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; are used by [[manager]]s to alter the generation or direction of [[scoring opportunities]] in a [[match]]. A tactic can be set in the [[match order]] page.&lt;br /&gt;
&lt;br /&gt;
Each tactic&#039;s effectiveness depends on specific player [[skill]]s. In addition, each has drawbacks that should be taken into consideration before using them. Tactics can be used for special games in which you want to try something alternative, but they require specific players to work, so it is usually better to have a team built to exploit their potential.&lt;br /&gt;
&lt;br /&gt;
=Tactics=&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; tactic means that your team does not play any with any tactics, it&#039;s the default set. Besides the normal, there are six tactics: &#039;&#039;Pressing&#039;&#039;, &#039;&#039;Counter attack&#039;&#039;, &#039;&#039;Attack in the Middle&#039;&#039;, &#039;&#039;Attack on Wings&#039;&#039;, &#039;&#039;Long shots&#039;&#039; and &#039;&#039;Play Creatively&#039;&#039;. They were introducted in this order in the game.&lt;br /&gt;
 &lt;br /&gt;
== Pressing ==&lt;br /&gt;
{{See|Pressing}}&lt;br /&gt;
Pressing (PR) means that all players focus on putting pressure on their opponents reducing the number of attacks in the game. They also put slightly more effort into breaking up opponent attacks than trying to create their own, getting tired earlier. &lt;br /&gt;
Successful pressing needs:&lt;br /&gt;
* A high average [[Defending]] skill in all your players on the field,&lt;br /&gt;
* A high average [[Stamina]] of all your outfield players (when they get tired, they are less effective in putting pressure on their opponents),&lt;br /&gt;
* A high average [[experience]].&lt;br /&gt;
&lt;br /&gt;
According to tactical level achieved, a number of game opportunities fade for both teams. &lt;br /&gt;
&lt;br /&gt;
== Counter-Attack ==&lt;br /&gt;
{{See|Counter-attacks}}&lt;br /&gt;
Counter-attacks (CA) is a tactic which involves giving up midfield in an attempt to score by counter-attacking. This extra opportunities increases the overall number of chances to score in a match.&lt;br /&gt;
&lt;br /&gt;
A successful counter-attack requires a enough offense to score on the few opportunities that are created and obviously a very strong defence. Midfield can be weak - a team playing CA takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal. &lt;br /&gt;
Note that the corresponding loss of [[possession]] will always be nearly 1.81% (350/193% exactly)&lt;br /&gt;
&lt;br /&gt;
Only defenders give a contribute to CA level, with their Defending and Passing skills; Defender&#039;s Passing counts two time Defending for calculation. &lt;br /&gt;
&lt;br /&gt;
According to tactical level achieved, a number of game opportunities are created for the CA teams. &lt;br /&gt;
&lt;br /&gt;
==Attack in the middle==&lt;br /&gt;
{{See|Attack in the middle}}&lt;br /&gt;
When using attack in the middle (AiM or AIM), your team attempts to make more attacks using midfielders than with wingers, though the total number of chances remains constant. &lt;br /&gt;
&lt;br /&gt;
The rules also mention that the disadvantage of this tactic is that your side defences become proportionally worse.&lt;br /&gt;
&lt;br /&gt;
The tactical level is increased by Passing skill of each team player on the pitch, or rather is calculated by summing Passing of all outfield players.&lt;br /&gt;
&lt;br /&gt;
According to tactical level achieved, the number of attacks that end in the central attack sector can increase as much as 40%.&lt;br /&gt;
&lt;br /&gt;
== Attack on Wings ==&lt;br /&gt;
{{See|Attack on wings}}	&lt;br /&gt;
Attack on Wings (AoW or AOW) is very similar to attack in the middle, only in reverse. The disadvantage is that it weakens your central defense. Instead of more attacks ending in the central attack sector, According to tactical level achieved, you get a igher percentage of attacks on the wings. &lt;br /&gt;
&lt;br /&gt;
== Long Shots ==&lt;br /&gt;
{{See|Long shot tactics}}&lt;br /&gt;
Long shots (LS) is an attacking option for teams who have problems scoring on regular side/middle attacks. It should only be chosen by those who have decent shooters, that is a high average of Scoring and Set Pieces in the team. &lt;br /&gt;
&lt;br /&gt;
According to tactical level achieved, it trades up to 1/3 of attacks with a long shot event (shooter and opponent goalkeeper are directly against each other).&lt;br /&gt;
&lt;br /&gt;
This tactic was the last introduced in the beginning of [[global season]] 38.&lt;br /&gt;
&lt;br /&gt;
== Play Creatively ==&lt;br /&gt;
{{See|Play creatively}}&lt;br /&gt;
Playing creatively (PC) is most effective for teams that have many players with [[specialties]].&lt;br /&gt;
&lt;br /&gt;
When you use play creatively, there is a greater chance that [[special event|special events]] (both positive and negative) will occur for both teams during the match - if both teams use play creatively, this chance is even higher. &lt;br /&gt;
Teams playing creatively will be less focused on defense.&lt;br /&gt;
&lt;br /&gt;
Experience and Passing are the important skills for tactical level.&lt;br /&gt;
This tactic was the last changed, with the addition of the tactical level. &lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
Strategies are particular settings and [[line-up]]s that combine with tactics to enhance their effects, and often to bring them to their very limit. &lt;br /&gt;
For example, an All-Out Attack strategy uses line-up s like [[2-5-3]], offensive positions for all central players and usually the AiM tactic.&lt;br /&gt;
&lt;br /&gt;
==All Offensive==&lt;br /&gt;
{{See|HTs on Global/All Out Attack}}&lt;br /&gt;
All Offensive, acronym AO, means a way of playing aimed at maximizing the midfield and the attacks, that is high ball [[possession]] and at least one attack capable to score all available chances.&lt;br /&gt;
&lt;br /&gt;
The weakness of the AO is that you play without role defenders on the field, a risky condition, conceding a goal to every opponent&#039;s action. For this reason, it is necessary to ensure a clear superiority in other sectors (in particular in midfield), in order to try to score more goals than the opponent.&lt;br /&gt;
&lt;br /&gt;
Than the defense slots are occupied by midfielders lined up as offensive defenders (to increase the midfield rating), and by wing backs lined up as offensive full-backs, to maximize the wing attacks.&lt;br /&gt;
&lt;br /&gt;
The recommended line-ups are 2-5-3, [[3-5-2]] and [[3-4-3]] (the others would make little sense).&lt;br /&gt;
AO does not suffer tactical penalties for the defence of AIM, so playing Attacks in the Middle with winger towards middle is the best option.&lt;br /&gt;
&lt;br /&gt;
If a manager decides to focus almost always on the AO, it is a good idea to hire an [[Offensive Coach|offensive coach]].&lt;br /&gt;
&lt;br /&gt;
;Alternative names or variants are&lt;br /&gt;
* [[All-out Attack]] or the AoA strategy&lt;br /&gt;
* [[Norwegian tactic|The Norwegian]] strategy (old, based on [[World_Cup_IV#Final|WC 4 final match]] strategy)&lt;br /&gt;
* [[Sunda tactic|The Finnish]] strategy (old)&lt;br /&gt;
* [[User:EEEEEM|EM strategy]] (old)&lt;br /&gt;
&lt;br /&gt;
==All Defensive==&lt;br /&gt;
All Defensive, acronym AD or ABD for &amp;quot;All-back Defence&amp;quot;, means playing completely renouncing the attack to focus on other sectors.&lt;br /&gt;
&lt;br /&gt;
The idea of AD is to not allow your opponent to score any goals, thanks to a super defence and the midfield ball possession.&lt;br /&gt;
The weakness is that the attacks are neglected, therefore it is possible to score only on events that do not always happen very frequently.&lt;br /&gt;
&lt;br /&gt;
To score you have two weapons:&lt;br /&gt;
* Special Events, &lt;br /&gt;
* Set Pieces (free kicks and penalties).&lt;br /&gt;
&lt;br /&gt;
The recommended line-ups are those with five defenders and more midfielders as possible: [[5-5-0]], [[4-5-1]] and [[5-4-1]] usually combined with pressing tactic (to eliminate actions from the game), the counter-attacks tactic (to exploit any CA that lead to free kicks) and,last but not least, the long shot tactic.&lt;br /&gt;
Play creatively is not recommended, both because it also increases the risk of suffering a Special Event, and because it lowers defences.&lt;br /&gt;
&lt;br /&gt;
If a manager decides to focus almost always on AD, it is a good idea to hire a [[Defensive Coach|defensive coach]].&lt;br /&gt;
&lt;br /&gt;
==Extreme Counter-Attacks==&lt;br /&gt;
{{Main|Counter-attacks#Extreme_Counter-attacks}}&lt;br /&gt;
CAEX (rare All-Out CA) is a strategy that completely gives up possession and focuses only on both defences and attacks.&lt;br /&gt;
&lt;br /&gt;
The line-up used is the [[5-2-3]] with two Quick offensive wingers. &lt;br /&gt;
&lt;br /&gt;
==Press, PiC &amp;amp; Pray==&lt;br /&gt;
{{Main|Pressing#Press-PiC-Pray{{!}}Press, PiC &amp;amp; Pray}}&lt;br /&gt;
Press-PiC-Pray, acronym PPP, uses pressing tactic, a defensive line-up (i.e. 4-5-1), Play it Cool [[team attitude]] and a sprinkle of... prayers!&lt;br /&gt;
&lt;br /&gt;
==Send Orders and Pray==&lt;br /&gt;
{{Main|SOAP}}&lt;br /&gt;
The acronym SOAP stands for &amp;quot;Send orders and pray&amp;quot;. It is the sovereign of all strategy, often used by mixing unorthodox individual orders with far-fetched tactics played with the wrong players. &lt;br /&gt;
&lt;br /&gt;
It is also an unofficial way to say you are going to play Normal in next match (you neither will give a [[Play it Cool]]-order, nor a [[Match of the Season]]-order). &lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Defensive_forward#The_Ercanto_Strategy|The Ercanto&#039;s]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[The ABC of Tactics]] (one of the first guide in HT history).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Match concepts]]&lt;/div&gt;</summary>
		<author><name>Adriantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Hattrick_International&amp;diff=477411</id>
		<title>Hattrick International</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Hattrick_International&amp;diff=477411"/>
		<updated>2024-03-17T16:06:21Z</updated>

		<summary type="html">&lt;p&gt;Adriantwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Hattrick International}}&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;width: 21em; background: #CFEACF; border: 1px solid lightgrey; font-size: 92%; padding:0 20px 10px 20px; margin: 0 0 1em 1em;&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;[https://www.hattrick.org/en/World/Leagues/League.aspx?LeagueID=1000 &#039;&#039;&#039;Hattrick International&#039;&#039;&#039;] &amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Domus Pulchri Ludi&#039;&#039;&lt;br /&gt;
|- valign=top&lt;br /&gt;
| style=&amp;quot;text-align: center; vertical-align: middle; background: none; max-width: 11em;&amp;quot; | [[Image:Flag_of_International.png|150px|border|left|Flag of {{PAGENAME}}]]&lt;br /&gt;
|style=&amp;quot;background: none; text-align: center; vertical-align: middle; max-width: 10em;&amp;quot; | [[File:Hattrick international.png|x140px|right|Logo of {{PAGENAME}}]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=2 | [[Image:World.png|250px|thumb|center|{{PAGENAME}} Countries]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align: center&amp;quot; | Link to &#039;&#039;&#039;[https://www.hattrick.org/en/World/Leagues/HattrickInternational.aspx official page]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Currency&#039;&#039;&#039;&lt;br /&gt;
| All in HT world&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Time zone&#039;&#039;&#039;&lt;br /&gt;
| [[Hattrick Time]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0 0px 10px 0px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Number of [[regions]]:&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;none&#039;&#039; (but all countries)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Current local [[season]]:&#039;&#039;&#039;&lt;br /&gt;
|{{AgeYears|2016|10|1}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Number of [[Team|teams]]: &amp;lt;br /&amp;gt;(~ active)&#039;&#039;&#039;&lt;br /&gt;
| 10 920 &amp;lt;br /&amp;gt;(~ 2 050)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Level of [[Series|series]]:&#039;&#039;&#039;&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Top series name:&#039;&#039;&#039;&lt;br /&gt;
| [[I.1 (Hattrick International)|I.1]]&lt;br /&gt;
|- valign=top&lt;br /&gt;
| &#039;&#039;&#039;Local [[Cup|cup]]s:&#039;&#039;&#039;&lt;br /&gt;
| [[Hattrick International Cup|HTI Cup]]&amp;lt;br&amp;gt; + HTI&amp;amp;nbsp;Challenger&amp;amp;nbsp;Cups  &amp;lt;br&amp;gt; + HTI&amp;amp;nbsp;Consolation&amp;amp;nbsp;Cup&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0 0px 10px 0px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;National teams&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Hattrick International&#039;&#039;&#039; (aka &#039;&#039;Domus Pulchri Ludi&#039;&#039;) is the only [[league]] in the Hattrick world not belonging to any [[country]]. It is a new league system, giving players the opportunity of taking on an extra team. It also has it&#039;s own flag, the United Nationals flag. &lt;br /&gt;
&lt;br /&gt;
The league itself is international, and works similar to the national leagues: same season schedules, same [[cup]]s, same prize money and same training regimes. Differences are that [[club]]s are based in any country of choice, and that [[player]]s are initially from this country too; hence, Hattrick International doesn&#039;t have it&#039;s own regions or national team. &lt;br /&gt;
&lt;br /&gt;
Hattrick International is fully integrated in the Hattrick world, which means [[manager]]s can buy and [[transfer market|sell players on the market]], [[training|train national team players]] and play [[friendly|friendlies]] against teams from any other countries. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
This new international competition on Hattrick was announced on 6 December 2016, and started on 9 January 2017. The idea was to create a new competition in which the most active players internationally play together.&lt;br /&gt;
&lt;br /&gt;
=== International Trophies ===&lt;br /&gt;
Hattrick International isn&#039;t playing in International competitions like the [[World Cup]] and [[U-20 World Cup]]. Also, Hattrick International clubs do not compete in the [[Hattrick Masters]] for now, but developers say this might change in the future.&lt;br /&gt;
&lt;br /&gt;
As such, it doesn&#039;t have &#039;&#039;&#039;any records&#039;&#039;&#039; in these competitions.&lt;br /&gt;
&lt;br /&gt;
=== Local Trophies ===&lt;br /&gt;
{{Infotable/Country|table|color1=royalblue|color2=royalblue|color3=white|logo=[[File:HTInternational.png|72px]]}}&lt;br /&gt;
&amp;lt;!--{{Infotable/Country|13| {{flagicon|}} [[]] | {{flagicon|}} [[user:|]] | {{flagicon|}} [[]] | {{flagicon|}} [[user:|]]}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|13| {{flagicon|BAN}} [[- Grande Inverno -]] (2)    | {{flagicon|ITA}} [[User:Grazzzzz|Grazzzzz]] &lt;br /&gt;
| {{flagicon|UGA}} [[FBWC Football Club Uganda]] (1)     | {{flagicon|SUI}} [[User:bats21|bats21]] }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|12| {{flagicon|ITA}} [[CMM Canoa Polo Trieste]] (2) | {{flagicon|ITA}} [[User:enricobig83|enricobig83]] &lt;br /&gt;
| {{flagicon|GHA}} [[Young Boys Volta]] (1)          | {{flagicon|SUI}} [[User:Looserthaler|Looserthaler]] }}&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|11| {{flagicon|ITA}} [[InterMusa]] (2)    | {{flagicon|ITA}} [[User:_Peo_|_Peo_]] &lt;br /&gt;
| {{flagicon|POL}} [[LEGIA GDAŃSK 2017]] (1)     | {{flagicon|POL}} [[User:prezes_robus|prezes_robus]] }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|10| {{flagicon|ITA}} CMM Canoa Polo Trieste (1) | {{flagicon|ITA}} enricobig83 &lt;br /&gt;
| {{flagicon|ITA}} [[pelle e ossa]] (1)          | {{flagicon|ITA}} [[User:lastcena|lastcena]] }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|9 | {{flagicon|ITA}} InterMusa (1)                  | {{flagicon|ITA}} _Peo_ &lt;br /&gt;
| {{flagicon|UAE}} [[Red Bull Racing]] (1)       | {{flagicon|NED}} [[User:Schumi-|Schumi-]] }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|8 | {{flagicon|MLT}} [[Io sono leggenda]] (1) | {{flagicon|ITA}} [[User:ciuffo-fisc|ciuffo-fisc]] &lt;br /&gt;
| {{flagicon|ESP}} [[HI-Dandy de Tazmania]] (2) | {{flagicon|ESP}} [[User:ercanto|ercanto]] }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|7 | {{flagicon|ESP}} HI-Dandy de Tazmania (1)       | {{flagicon|ESP}} ercanto &lt;br /&gt;
| {{flagicon|ESP}} HI-Dandy de Tazmania (1)      | {{flagicon|ESP}} ercanto}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|6 | {{flagicon|MDV}} [[AlphaCentauri]] (1)          | {{flagicon|ROM}} [[User:mihaitzah|mihaitzah]] &lt;br /&gt;
| {{flagicon|GER}} [[She&#039;eluhim ya&#039;azor li]] (1) | {{flagicon|ISR}} [[User:Orush|Orush]] }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|5 | {{flagicon|NGA}} &#039;&#039;[[Niger Nationals]]&#039;&#039;  |&#039;&#039;(bot)&#039;&#039;&lt;br /&gt;
| {{flagicon|CAM}} [[Cão Boja FC]] (1)           | {{flagicon|POR}}  [[User:Jorgebarroso|Jorgebarroso]]}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|4 | {{flagicon|NGA}} &#039;&#039;Niger Nationals&#039;&#039;  |&#039;&#039;(bot)&#039;&#039;&lt;br /&gt;
| {{flagicon|SWE}} [[BaconKaos]] (1)             | {{flagicon|SWE}}  [[User:KaptenBaconterror|KaptenBaconterror]]}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|3 | {{flagicon|NGA}} &#039;&#039;Niger Nationals&#039;&#039;  |&#039;&#039;(bot)&#039;&#039;&lt;br /&gt;
| {{flagicon|ESP}} [[Anonadados]] (1)            | {{flagicon|ESP}}  [[User:angel71|angel71]]}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|2 | {{flagicon|CHI}} &#039;&#039;[[RCD Coquimbo]]&#039;&#039;     |&#039;&#039;(bot)&#039;&#039;&lt;br /&gt;
| {{flagicon|UZB}} [[Toppie International]] (1)  | {{flagicon|BEL}}  [[User:Rolmop|Rolmop]]}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infotable/Country|1 | {{flagicon|NGA}} &#039;&#039;Niger Nationals&#039;&#039;  |&#039;&#039;(bot)&#039;&#039;&lt;br /&gt;
| {{flagicon|AND}} [[Arlekinats 2017]] (1)       | {{flagicon|ESP}}[[User:dealerxx|dealerxx]]}}&lt;br /&gt;
{{Infobox/end}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Challenger and Consolation ====&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; width=100% style=&amp;quot;font-size: 82%; border:2px solid royalblue&amp;quot;&lt;br /&gt;
|- valign=top &lt;br /&gt;
|style=&amp;quot;width:25%&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;toccolours sortable&amp;quot; width=100% &lt;br /&gt;
|+ &#039;&#039;&#039;Hattrick International Emerald Challenger Cup&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! S. !! Champions !! Manager &lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[Huskies Bremen]] || BAB185&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[FC Mongo]] || stephan73&lt;br /&gt;
|-&lt;br /&gt;
| 09 || [[BlueFish International]] || blue_fish&lt;br /&gt;
|-&lt;br /&gt;
| 08 || [[Hannover Tomahawks FC]] || Big_Millo&lt;br /&gt;
|-&lt;br /&gt;
| 07 || [[Rellingen Raccoons]] || R1VALD0&lt;br /&gt;
|-&lt;br /&gt;
| 06 || [[Sie Germans]] || &amp;lt;small&amp;gt;{{flagicon|SVN}} Maarvin93 &lt;br /&gt;
|-&lt;br /&gt;
| 05 || &amp;lt;small&amp;gt;[[United Federation of Planets F.C.]] || &amp;lt;small&amp;gt;{{flagicon|GER}} il-padrone&lt;br /&gt;
|-&lt;br /&gt;
| 04 || [[Veskun Palloseura]] || Wesqu&lt;br /&gt;
|-&lt;br /&gt;
| 03 || &amp;lt;small&amp;gt;[[FC-Led-Zep|------------&amp;gt; FC-Led-Zep &amp;lt;------------]] || {{flagicon|NED}} jimmie&lt;br /&gt;
|-&lt;br /&gt;
| 02 || [[All Roads Leads To Rome]] || Edwindb&lt;br /&gt;
|-&lt;br /&gt;
| 01 || [[Scoring Elite]] || {{flagicon|ROM}} St3fy84&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;toccolours sortable&amp;quot; width=100%&lt;br /&gt;
|+ &#039;&#039;&#039;Hattrick International Ruby Challenger Cup&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! S. !! Champions !! Manager &lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[majmunë blou]] || Lou_Agadougou&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Dentinhos Int.]] || Browarinho&lt;br /&gt;
|-&lt;br /&gt;
| 09 || [[Morfar Athletic F.C.]] || Sjostakovitj&lt;br /&gt;
|-&lt;br /&gt;
| 08 || &amp;lt;small&amp;gt;[[Die Vierte Internationale]] || Knockpasheemore&lt;br /&gt;
|-&lt;br /&gt;
| 07 || &amp;lt;small&amp;gt;[[Scarponi all&#039; arrembaggio]] || Don_Fabio_il_Mongolo&lt;br /&gt;
|-&lt;br /&gt;
| 06 || [[Caipirinha F.C]] || {{flagicon|ARG}} Magician&lt;br /&gt;
|-&lt;br /&gt;
| 05 || [[Hattrick International (team)|Hattrick International]] || blorkir&lt;br /&gt;
|-&lt;br /&gt;
| 04 || [[Missoltino]] || Paper96&lt;br /&gt;
|-&lt;br /&gt;
| 03 || [[Inter Cachipollas]] || losninhos&lt;br /&gt;
|- &lt;br /&gt;
| 02 || [[YA YA, Schach Mat !]] || machouil&lt;br /&gt;
|-&lt;br /&gt;
| 01 || [[Barbados Hot Shots]] || {{flagicon|NED}} Chantalr&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;width:25%&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;toccolours sortable&amp;quot; width=100%&lt;br /&gt;
|+ &#039;&#039;&#039;Hattrick International Sapphire Challenger Cup&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! S. !! Champions !! Manager &lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[International Monkeys]] || Gaudeamus&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[San Lustio International]] || antonio86p&lt;br /&gt;
|-&lt;br /&gt;
| 09 || [[FC Bäretatze]] || Lotti87&lt;br /&gt;
|-&lt;br /&gt;
| 08 || [[AlphaCentauri]] || {{flagicon|ROM}} mihaitzah&lt;br /&gt;
|-&lt;br /&gt;
| 07 || [[Kopelos]] || kossi&lt;br /&gt;
|-&lt;br /&gt;
| 06 || [[Karmis Forever]] || Pabllo&lt;br /&gt;
|-&lt;br /&gt;
| 05 || [[Salnas Mariners]] || Salnas &lt;br /&gt;
|-&lt;br /&gt;
| 04 || [[2. FC Altmann III]] || altmann&lt;br /&gt;
|-&lt;br /&gt;
| 03 || [[Terrapins]] || Yippe&lt;br /&gt;
|-&lt;br /&gt;
| 02 || [[Al-Ross United]] || rosset&lt;br /&gt;
|-&lt;br /&gt;
| 01 || [[Sie Germans]] || {{flagicon|SVN}} Maarvin93 &lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;toccolours sortable&amp;quot; width=100%&lt;br /&gt;
|+ &#039;&#039;&#039;Consolation Cup&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! S. !! Champions !! Manager &lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[Lansky United]] || Boerdie69&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Real Zanzibar]] || passill&lt;br /&gt;
|-&lt;br /&gt;
| 09 || [[In it for the kicks FC]] || DrPepper&lt;br /&gt;
|-&lt;br /&gt;
| 08 || [[Violeta Emilia FC]] || CC-Piscolave&lt;br /&gt;
|-&lt;br /&gt;
| 07 || &amp;lt;small&amp;gt;[[The Black-yellow-red Sky Fighters]] || redemmi&lt;br /&gt;
|-&lt;br /&gt;
| 06 || [[Cat&#039;s]] || airesol&lt;br /&gt;
|-&lt;br /&gt;
| 05 || [[Legia Angels CF]] || Couple07. &lt;br /&gt;
|-&lt;br /&gt;
| 04 || [[Xmas_Football_Club]] || Stanislao_Moulinsky&lt;br /&gt;
|-&lt;br /&gt;
| 03 || [[One Shot FC]] || Hedegaard&lt;br /&gt;
|-&lt;br /&gt;
| 02 || [[Ht Club Bierzo]] || Jitto&lt;br /&gt;
|-&lt;br /&gt;
| 01 || [[Sjælør i Føroyar]] || {{flagicon|DAN}} schierding&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Double Champions ====&lt;br /&gt;
Teams that have managed to take home the [[double]] (both top league and cup in the same season).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;toccolours&amp;quot; style=&amp;quot;text-align:center; font-size: 92%; border:2px solid royalblue&amp;quot;&lt;br /&gt;
!Team !! Season&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 bgcolor=royalblue|&lt;br /&gt;
|-&lt;br /&gt;
! {{flagicon|ESP}} HI-Dandy de Tazmania &lt;br /&gt;
|7&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Adriantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Staff&amp;diff=474251</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Staff&amp;diff=474251"/>
		<updated>2023-12-30T22:41:41Z</updated>

		<summary type="html">&lt;p&gt;Adriantwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Staff}}&lt;br /&gt;
Hiring the right &#039;&#039;&#039;staff&#039;&#039;&#039; members (or &#039;&#039;Specialists&#039;&#039;) is important to [[team|clubs]] and to the development of a well-balanced [[finances|financial status]]. &lt;br /&gt;
&lt;br /&gt;
The staff may not be found in the dugout on match day, but they work with the [[players]] during the week or fulfill other crucial duties. They efficiently manage different team functions like player&#039;s [[form]], and team&#039;s [[Confidence|morale]]. Specialists have different effects based on their ability and salary, so that they complement both the head [[coach]] in [[training]] and the [[manager]] in key tasks.&lt;br /&gt;
&lt;br /&gt;
= General Concepts =&lt;br /&gt;
Any contribution you get from a staff member is applied as a static bonus on top of an existing team stat. This bonus will always be visible, but since team stats are dynamic to begin with, and are influenced by different factors, the final effect achieved with a hired staff member can be hard to predict exactly. What you can be sure of is that you are moving the needle in the right direction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Skill Level of a Specialist&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Specialists have a &#039;&#039;&#039;skill level&#039;&#039;&#039; from one to five. Staff members with higher skill levels naturally contribute a higher bonus effect, but have a higher cost. These bonus effects are growing linearly, while their salary grows exponentially - which means that the gain from each additional skill level is constant, while the salary doubles every level. A numeric example may help: &amp;lt;br&amp;gt;&lt;br /&gt;
- skill level 2 helps 40% of the max (level 5), while their wage is 1/8 of the level 5 staff salary;&amp;lt;br&amp;gt;&lt;br /&gt;
- skill level 3 helps 60% of the max (level 5), while their wage is a quarter of the level 5 staff salary;&amp;lt;br&amp;gt;&lt;br /&gt;
- skill level 4 helps 80% of the max (level 5), while their wage is half of the level 5 staff salary;&amp;lt;br&amp;gt;&lt;br /&gt;
- skill level 5 helps the maximum, at maximum wage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Total Number of Specialists&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your board, which controls expenses and decides how many specialists you can employ, only allows &#039;&#039;&#039;four specialist altogether&#039;&#039;&#039; and &#039;&#039;&#039;only one of a type&#039;&#039;&#039; (note that Assistant Coaches make an exception as they can be two). &lt;br /&gt;
: So, you can hire for your club:&lt;br /&gt;
:* up to 4 staff members in total,&lt;br /&gt;
:* up to 2 Assistant Coaches at a time,&lt;br /&gt;
:* 1 staff member at a time for all other staff categories.&lt;br /&gt;
{{textreport|text=The staff page where you hire or fire specialists can be found on the &amp;quot;The Club&amp;quot; page.}}&lt;br /&gt;
: Once hired, a specialists have a weekly salary, paid during the [[updates|economic update]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Hire a Specialist&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When hiring a specialist, you&#039;ll give them a &#039;&#039;&#039;contract&#039;&#039;&#039; of a given length. The contract length can be from 1 to 16 weeks and determines the weekly cost of the specialist, going cheaper the longer the contract. &lt;br /&gt;
{{textreport|text=A contract can be set up for automatic renewal, giving the specialist a new contract of a selectable length once the old contract expires.&amp;lt;br&amp;gt;To set up/remove renewals or fire a staff member, click on that specialist&#039;s name or picture to get to his individual page.}}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Total cost of a contract&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=10% | &#039;&#039;&#039;Weeks&#039;&#039;&#039;   || width=18% | &#039;&#039;&#039;Skill level 1&#039;&#039;&#039; || width=18% | &#039;&#039;&#039;Skill level 2&#039;&#039;&#039; || width=18% | &#039;&#039;&#039;Skill level 3&#039;&#039;&#039; || width=18% | &#039;&#039;&#039;Skill level 4&#039;&#039;&#039; || width=18% | &#039;&#039;&#039;Skill level 5&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1&lt;br /&gt;
|  2 115 € || 4 230 € || 8 460 € || 16 920 € || 33 840 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2&lt;br /&gt;
|  4 110 € ||  8 220 € || 16 440 € || 32 800 € ||  65 760 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3&lt;br /&gt;
|  5 670 € || 11 340 € || 22 680 € || 45 360 € ||  90 720 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4&lt;br /&gt;
|  7 080 € || 14 160 € || 28 320 € || 56 640 € || 113 280 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5&lt;br /&gt;
|  8 550 € || 17 100 € || 34 200 € || 68 400 € || 136 800 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 6&lt;br /&gt;
|  9 900 € || 19 800 € || 39 600 € || 79 200 € || 158 400 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 7&lt;br /&gt;
| 11 025 € || 22 050 € || 44 100 € || 88 200 € || 176 400 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 8&lt;br /&gt;
| 12 000 € || 24 000 € || 48 000 € || 96 000 € || 192 000 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 9&lt;br /&gt;
| 12 960 € || 25 920 € || 51 840 € || 103 680 € || 207 360 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 10&lt;br /&gt;
| 13 800 € || 27 600 € || 55 200 € || 110 400 € || 220 800 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 11&lt;br /&gt;
| 14 520 € || 29 040 € || 58 080 € || 116 160 € || 232 320 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 12&lt;br /&gt;
| 15 120 € || 30 240 € || 60 480 € || 120 960 € || 241 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 13&lt;br /&gt;
| 15 600 € || 31 200 € || 62 400 € || 124 800 € || 249 600 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 14&lt;br /&gt;
| 15 960 € || 31 920 € || 63 840 € || 127 680 € || 255 360 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 15&lt;br /&gt;
| 16 200 € || 32 400 € || 64 480 € || 129 600 € || 259 200 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 16&lt;br /&gt;
| 16 320 € || 32 640 € || 65 280 € || 130 560 € || 261 120 €&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Fire a Specialist&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Firing a specialist will result in a cost and also cannot be done in the first or last week of his contract. The cost of firing a specialist is equal to the savings you&#039;ve had compared to a shorter contract times two.&lt;br /&gt;
Example:&amp;lt;blockquote&amp;gt;You have a 16 week contract for a level 4 specialist that you&#039;d like to break in its 10th week. The cost up until now has been &amp;lt;code style=&amp;quot;font-size:initial;color:#277f31&amp;quot;&amp;gt;10 * 8 160 € = 81 600 €&amp;lt;/code&amp;gt;, a 10 week contract would have cost you &amp;lt;code style=&amp;quot;font-size:initial;color:#277f31&amp;quot;&amp;gt;10 * 11 040 € = 110 400 €&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;The cost of firing the specialist is &amp;lt;code style=&amp;quot;font-size:initial;color:#277f31&amp;quot;&amp;gt;2*(110 400 € - 81 600 €) = &amp;lt;u&amp;gt;57 600 €&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Specialists = &lt;br /&gt;
The current staff system replaced [[Staff#Staff system changes|the old one (see below)]] from a different starting point. Even with no staff in a certain category, your team do better today than it did in the old system when no staff were hired in that same category. &lt;br /&gt;
For example, your injury risk is lower with no Medic than it was in the old system without any Physios. This &amp;quot;free&amp;quot; effect varies a little between categories, but is typically just short of the effect you would get from the first staff member in any category. &lt;br /&gt;
The floor has been raised, and so has the roof - for those areas that a manager choose to focus on, higher overall modifiers are possible. A consequence of this is also that the bonuses achieved by teams may differ more as well.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Staff profile&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
| width=30% | &#039;&#039;&#039;Training Only&#039;&#039;&#039;&lt;br /&gt;
| width=30% | &#039;&#039;&#039;Competitive + Training&#039;&#039;&#039;&lt;br /&gt;
| width=30% | &#039;&#039;&#039;Competitive Only&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! Basic &lt;br /&gt;
| 2 assistant coaches &amp;lt;br&amp;gt; 1 medic&amp;lt;br&amp;gt;&amp;amp;nbsp; &lt;br /&gt;
| 1 assistant coach &amp;lt;br&amp;gt; 1 medic &amp;lt;br&amp;gt; 1 sports psychologist&lt;br /&gt;
| 1 form coach &amp;lt;br&amp;gt; 1 medic &amp;lt;br&amp;gt; 1 sports psychologist&lt;br /&gt;
|- &lt;br /&gt;
! Improvement&lt;br /&gt;
| + 1 form coach &amp;lt;br&amp;gt;(NT trainees)&lt;br /&gt;
| + 1 assistant coach&lt;br /&gt;
| + 1 tactical assistant&lt;br /&gt;
|- &lt;br /&gt;
! Financial&amp;lt;br&amp;gt;issues&lt;br /&gt;
| low level specialist &amp;lt;br&amp;gt;(Starting club)&lt;br /&gt;
|&lt;br /&gt;
| + 1 financial director &amp;lt;br&amp;gt;(Rich club)&lt;br /&gt;
|}&lt;br /&gt;
== Assistant coaches ==&lt;br /&gt;
{{Main|Assistant coach}}&lt;br /&gt;
[[image:AssistCoach.png|frame|link=Assistant coach]] &lt;br /&gt;
This specialist can be hired to:&lt;br /&gt;
* Improve outfield players [[training]].&lt;br /&gt;
As side effects, he also:&lt;br /&gt;
* Improves trained players background [[form]],&lt;br /&gt;
* Increases [[injury]] risk.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Bonus on training speed bonus and the side effects&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=22% | &#039;&#039;&#039;Skill Level&#039;&#039;&#039;&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Training Speed&#039;&#039;&#039;&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Injury Risk&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0	&lt;br /&gt;
| &#039;&#039;No bonus&#039;&#039; || 40%  || 0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1	&lt;br /&gt;
| +3.5%   ||   +2.5% || 2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2	&lt;br /&gt;
| +7%   ||   +5%   || 4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3	&lt;br /&gt;
| +10.5%   ||   +7.5% || 8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4	&lt;br /&gt;
| +14%  ||	+10% || 16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5	&lt;br /&gt;
| +17.5%    || +12.5%  || 33 840 €&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bonus is added as a multiplier on top of:&lt;br /&gt;
* the existing training efficiency as decided by the coaching skill of your head coach,&lt;br /&gt;
* your chosen training intensity,&lt;br /&gt;
* your chosen stamina share. &lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
{{Main|Medic}}&lt;br /&gt;
[[image:Medic.png|frame|link=Medic]]&lt;br /&gt;
Having a Medic on the team will:&lt;br /&gt;
* Reduces [[injury]] risk.&lt;br /&gt;
* Decreases the recovery time for injured players.&lt;br /&gt;
&lt;br /&gt;
Medics are responsible for the overall physical condition of your players. This means they work both proactively to prevent injuries as well as with the rehabilitation of any players that do get injured. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Bonus of a Medic&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=25% | &#039;&#039;&#039;Skill Level &#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Recovery Speed &#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Injury Risk &#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0	&lt;br /&gt;
| &#039;&#039;No bonus&#039;&#039; || 40%  	|| 0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1	&lt;br /&gt;
| +20%  	|| -7.5%  	|| 2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2	&lt;br /&gt;
| +40% 		|| -15%  	|| 4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3	&lt;br /&gt;
| +60%  	|| -22.5%  	|| 8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4	&lt;br /&gt;
| +80%  	|| -30%  	|| 16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5	&lt;br /&gt;
| +100%  	|| -37.5%  	|| 33 840 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Form coach ==&lt;br /&gt;
{{Main|Form Coach}}&lt;br /&gt;
[[image:formCoach.png|frame|link=Form Coach]]&lt;br /&gt;
The team&#039;s Form Coach specializes in getting the most out of the player material you have:&lt;br /&gt;
* Your team&#039;s average form will be higher, because the Form Coach will give a bonus to player&#039;s &#039;&#039;background form&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The value of form you see on a player, as a measure of how close he is to be performing at his maximum potential, is the &#039;&#039;current form&#039;&#039;, but there is also a trend called the &#039;&#039;background form&#039;&#039;, or the value the form is moving toward. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Bonus of a form coach&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=25% | &#039;&#039;&#039;Skill Level &#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Form&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0	&lt;br /&gt;
| &#039;&#039;No bonus&#039;&#039; || 	0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1	&lt;br /&gt;
| +0.2	||  2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2	&lt;br /&gt;
| +0.4 	||  4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3	&lt;br /&gt;
| +0.6 	||  8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4	&lt;br /&gt;
| +0.8 	|| 16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5	&lt;br /&gt;
| +1.0	|| 33 840 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sports psychologist ==&lt;br /&gt;
{{Main|Sports psychologist}}&lt;br /&gt;
[[image:Psychologist.png|frame|link=Sports psychologist]]&lt;br /&gt;
Sports psychologist:&lt;br /&gt;
* Improves team [[confidence]].&lt;br /&gt;
* Gives minor boost to [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
Confidence is primarily driven by your team results and how many goals you&#039;ve scored, but Sports psychologist adds a bonus to your team confidence and - directly - your attack ratings. &lt;br /&gt;
&lt;br /&gt;
The Sports Psychologist helps &#039;&#039;&#039;team spirit&#039;&#039;&#039; as well by raising the base value toward which your team spirit moves naturally. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Bonus of a sport psychologist&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=25% | &#039;&#039;&#039;Skill Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Team spirit&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0	&lt;br /&gt;
| &#039;&#039;No bonus&#039;&#039; || &#039;&#039;No bonus&#039;&#039; || 0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1	&lt;br /&gt;
| +0.1 		|| +0.2 || 2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2	&lt;br /&gt;
| +0.2 		|| +0.4 || 4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3	&lt;br /&gt;
| +0.3 		|| +0.6 || 8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4	&lt;br /&gt;
| +0.4 		|| +0.8 || 16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5	&lt;br /&gt;
| +0.5 		|| +1 	|| 33 840 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
He does not help protect you against [[overconfidence]]. &lt;br /&gt;
&lt;br /&gt;
== Financial director ==&lt;br /&gt;
{{Main|Financial Director}}&lt;br /&gt;
[[image:accountants.png|frame|link=Financial Director]]&lt;br /&gt;
Hiring a Financial Director:&lt;br /&gt;
* Increases the amount of funds a Club can keep in cash, before the Board intervenes.&lt;br /&gt;
* Increases also the speed with which the Board will release money to the manager when cash runs below the cash reserve limit established by the Board.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Effects of a financial director &lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
! width=25% | Skill Level&lt;br /&gt;
! Max Funds&lt;br /&gt;
! Return / Week&lt;br /&gt;
! Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0&lt;br /&gt;
| 15 000 000 € ||	50 000 €  ||	0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left |  1&lt;br /&gt;
| 17 000 000 € ||	100 000 € ||	2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left |  2&lt;br /&gt;
| 19 000 000 € ||	200 000 € ||	4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left |  3&lt;br /&gt;
| 21 000 000 € ||	300 000 € ||	8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left |  4&lt;br /&gt;
| 23 000 000 € ||	400 000 € ||	16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left |  5&lt;br /&gt;
| 25 000 000 € ||	500 000 € ||	33 840 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tactical assistant ==&lt;br /&gt;
{{Main|Tactical assistant}}&lt;br /&gt;
[[image:TacticalAssistant.png|frame|link=Tactical assistant]]&lt;br /&gt;
The team&#039;s tactical assistant:&lt;br /&gt;
* Gives the manager more individual orders in matches&lt;br /&gt;
* Allows access to the style of play bar in the match lineup&lt;br /&gt;
 &lt;br /&gt;
Every manager can give his team up to 5 extra orders in a match, with each level of tactical coach a manager gains one extra order. With a level 5 tactical assistant you have access to a total of 10 match orders, but the restriction of maximum 3 substitutions still apply.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Effects of a tactical assistant&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=17% | &#039;&#039;&#039;Skill Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Subs / individual orders &#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Style of play flexibility&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0	&lt;br /&gt;
| &#039;&#039;No bonus&#039;&#039; || &#039;&#039;No bonus&#039;&#039; || 	0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1	&lt;br /&gt;
| +1 || +20% ||  2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2	&lt;br /&gt;
| +2 || +40% ||  4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3	&lt;br /&gt;
| +3 || +60% ||  8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4	&lt;br /&gt;
| +4 || +80% || 16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5	&lt;br /&gt;
| +5 || +100% || 33 840 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With style of play you can tune how offensive/defensive you&#039;d like your team to play, with a basis in your coach&#039;s [[Coach#Tactics | tactical affinity]]. A defensively minded coach is considered to be 100% defensive, an offensive coach is 100% offensive and the neutral coach is 0% of either. With each tactical assistant level, you can move up to 20 percentage points away from your coach&#039;s affinity.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;blockquote&amp;gt;With a level 3 tactical assistant you have a flexibility of moving 60 percentage points on the bar, giving you the option to set your style of play somewhere within these levels:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Level 3 tactical assistant&lt;br /&gt;
|- bgcolor=lightgrey&lt;br /&gt;
! Defensive Coach !! Neutral Coach !! Offensive Coach&lt;br /&gt;
|-&lt;br /&gt;
| from 100% to 40%&amp;lt;br&amp;gt;defensive style &lt;br /&gt;
| from 30% defensive to balanced (0)&amp;lt;br&amp;gt; or &amp;lt;br&amp;gt;from balanced (0) to 30% offensive style&lt;br /&gt;
| from 40% to 100%&amp;lt;br&amp;gt;offensive style&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== Volunteer staff ==&lt;br /&gt;
&#039;&#039;&#039;Secretary&#039;&#039;&#039; is a volunteer staff that reports on latest game news.&lt;br /&gt;
&lt;br /&gt;
= Staff system changes =&lt;br /&gt;
* On October 2015 ([[global season]] 60), Spokesperson specialist was removed as a staff member. Instead all teams gained the highest effect of a level 5 for free.&lt;br /&gt;
: Contract costs are raised (for example, a level 5 specialist changed cost for 24 000 € to 33 840 € for 1 week).&lt;br /&gt;
* The &#039;&#039;&#039;big reform&#039;&#039;&#039; is implemented in [[A_Guide_to_the_new_Staff_System|April 2014 (g.s. 55)]], introducing the skill level and a limit of one specialist for type (note that initially 3 Assistant coach were permitted, but the number was quickly reduced to 2, lowering the total to 4 specialist altogether).&lt;br /&gt;
: It was also reintroduced the &#039;&#039;Financial Director&#039;&#039; from Accountants, Doctor was renamed to &#039;&#039;Medic&#039;&#039; and Physiotherapist to &#039;&#039;Form Coach&#039;&#039;.&lt;br /&gt;
* At the beginning of [[Faster_training_next_season|August 2010 (g.s. 43)]] is introduced a limit of 10 specialists of each type and of 30 staff members for all, with still an effect of each additional specialist slightly lower than the effects of the one before him.&lt;br /&gt;
: Accountant were removed and Goalkeeping Coaches merged with Assistant Coaches. &lt;br /&gt;
* Before season 42 you could have up to 244 staff members of each of the 7 types, with negative consequences for every member above 10 (overstaffing). In the old system, each extra staff member was paid the same as the one before, but the more you hired in a certain category the less each additional one would contribute. Many times, the first staff member hired would alone contribute as much as the next 7 or 8 combined.&lt;br /&gt;
: Former staff types were:&lt;br /&gt;
:# [[Assistant_coach#Old_staff_Goalkeeping_Coach|Goalkeeper Coaches]] (they improved [[goalkeeper]] [[form]] and goalkeeping [[training]]),&lt;br /&gt;
:# [[Assistant coach#Old staff Assistant Coach|Assistant Coaches]] (like today, but without skill level and not active on goalkeepers; Over 10 caused loss of training for the week),&lt;br /&gt;
:# Sports psychologists (the only specialist still in use today, at the time without skill levels and with negative overstaffing effects on team spirit),&lt;br /&gt;
:# [[Spokesperson]] (they improve [[sponsors|sponsor]] mood and gives minor boost to [[Fans|supporter mood]], thereby resulting in an increase in fan club size and sponsor income),&lt;br /&gt;
:# [[Form Coach#Comparison with old staff system|Physiotherapist]]s (they reduce odds of player injury; more than 10 physiotherapists could be employed, but the youth squad level might drop),&lt;br /&gt;
:# [[Medic#Comparison with old staff system|Doctor]]s (they heal injured players and you could hire more than 10 specialists to get faster healing with an acceptable risk that your supporter mood could drop at every daily update),&lt;br /&gt;
:# [[Accountant]]s (they allowed you to earn interest on your money if you had a large surplus (over 4 million) in the bank and reduced [[debts]] if you were far into the red).&lt;br /&gt;
&lt;br /&gt;
=== Comparison with old system ===&lt;br /&gt;
The old staff system affected more or less the same areas of the game, but it was designed in such a way that there was a big incentive for users to change the composition of staff only as a reaction to instant needs. For example, you hired 10 doctors only for an important injured player, or sport psychologist only before an important match.&lt;br /&gt;
What was missing was the possibility to choose different strategies for different clubs. Most users would choose one optimal configuration of their staff for the urgency and leave it unchanged until the problem was solved (and the they fired all staff).&lt;br /&gt;
&lt;br /&gt;
In the new system a good manager should be forced to decide a focus for the team, since it is no longer possible to hire every category of staff. The advantage of the new staff system should be that more powerful combinations are now possible.&lt;br /&gt;
Cost has also become a more important factor since picking the highest skilled staff member every time will become very expensive indeed. The old system was much easier to optimize, and most users that had any knowledge about the game would choose a very similar setup. Another way to approach this change is to say that it is now more about choosing an edge for your team and less about covering the necessary bases. &lt;br /&gt;
&lt;br /&gt;
Furthermore, in the new system, the effects of a new staff member are clearly described and each additional skill level will contribute as much as the one before. A level 5 staff member will have 5 times the effect of a level 1 staff member, which is great, but he will at the same time be 16 times as expensive. Lower skilled staff are definitely more cost-effective, but hiring the best can still pay off. Finding a balance for your team becomes an important consideration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Criticism&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Especialistas3.jpg|thumb|A tipical staff setting: 2 assist. / 1 med. / 1 psy. (Hire them forever and then forget about staff)]]&lt;br /&gt;
Even if the new system purpose was to make the staff an active part of the game, the final result is the opposite as all managers today fill the 4 spots with level 4 specialists and practically never change it. The level 1 to 3 skill are not effective enough, and level 5 is too expensive. Besides, 2 Assistant coaches are a mandatory choice, as well as 1 Medic is, leaving only 1 spot available for tactical choices. A total limit of 5 staff members that can be employed at any given time at proof of the facts is too restrictive. In conclusion, the new system failed to reward more active managers by making the optimal choice differ more between clubs.&lt;br /&gt;
&lt;br /&gt;
Another problem is that, more powerful combinations between staff members, even if now possible, is too expensive in term of time and money. The new specialists don&#039;t interact with each other as they should have or could have done if better implemented.&lt;br /&gt;
&lt;br /&gt;
The part where success was achieved is undoubtedly that today staff members are no longer anonymous units to add or dispose of at will. They have names, they have individual skill levels, and they have at least a semblance of labor rights. They are also able to do more for your team than ever before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Adriantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Staff&amp;diff=474250</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Staff&amp;diff=474250"/>
		<updated>2023-12-30T22:40:20Z</updated>

		<summary type="html">&lt;p&gt;Adriantwo: /* General Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Staff}}&lt;br /&gt;
Hiring the right &#039;&#039;&#039;staff&#039;&#039;&#039; members (or &#039;&#039;Specialists&#039;&#039;) is important to [[team|clubs]] and to the development of a well-balanced [[finances|financial status]]. &lt;br /&gt;
&lt;br /&gt;
The staff may not be found in the dugout on match day, but they work with the [[players]] during the week or fulfill other crucial duties. They efficiently manage different team functions like player&#039;s [[form]], and team&#039;s [[Confidence|morale]]. Specialists have different effects based on their ability and salary, so that they complement both the head [[coach]] in [[training]] and the [[manager]] in key tasks.&lt;br /&gt;
&lt;br /&gt;
= General Concepts =&lt;br /&gt;
Any contribution you get from a staff member is applied as a static bonus on top of an existing team stat. This bonus will always be visible, but since team stats are dynamic to begin with, and are influenced by different factors, the final effect achieved with a hired staff member can be hard to predict exactly. What you can be sure of is that you are moving the needle in the right direction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Skill Level of a Specialist&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Specialists have a &#039;&#039;&#039;skill level&#039;&#039;&#039; from one to five. Staff members with higher skill levels naturally contribute a higher bonus effect, but have a higher cost. These bonus effects are growing linearly, while their salary grows exponentially - which means that the gain from each additional skill level is constant, while the salary doubles every level. A numeric example may help: &amp;lt;br&amp;gt;&lt;br /&gt;
- skill level 2 helps 40% of the max (level 5), while their wage is 1/8 of the level 5 staff salary;&amp;lt;br&amp;gt;&lt;br /&gt;
- skill level 3 helps 60% of the max (level 5), while their wage is a quarter of the level 5 staff salary;&amp;lt;br&amp;gt;&lt;br /&gt;
- skill level 4 helps 80% of the max (level 5), while their wage is half of the level 5 staff salary;&amp;lt;br&amp;gt;&lt;br /&gt;
- skill level 3 helps the maximum, at maximum wage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Total Number of Specialists&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your board, which controls expenses and decides how many specialists you can employ, only allows &#039;&#039;&#039;four specialist altogether&#039;&#039;&#039; and &#039;&#039;&#039;only one of a type&#039;&#039;&#039; (note that Assistant Coaches make an exception as they can be two). &lt;br /&gt;
: So, you can hire for your club:&lt;br /&gt;
:* up to 4 staff members in total,&lt;br /&gt;
:* up to 2 Assistant Coaches at a time,&lt;br /&gt;
:* 1 staff member at a time for all other staff categories.&lt;br /&gt;
{{textreport|text=The staff page where you hire or fire specialists can be found on the &amp;quot;The Club&amp;quot; page.}}&lt;br /&gt;
: Once hired, a specialists have a weekly salary, paid during the [[updates|economic update]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Hire a Specialist&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When hiring a specialist, you&#039;ll give them a &#039;&#039;&#039;contract&#039;&#039;&#039; of a given length. The contract length can be from 1 to 16 weeks and determines the weekly cost of the specialist, going cheaper the longer the contract. &lt;br /&gt;
{{textreport|text=A contract can be set up for automatic renewal, giving the specialist a new contract of a selectable length once the old contract expires.&amp;lt;br&amp;gt;To set up/remove renewals or fire a staff member, click on that specialist&#039;s name or picture to get to his individual page.}}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Total cost of a contract&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=10% | &#039;&#039;&#039;Weeks&#039;&#039;&#039;   || width=18% | &#039;&#039;&#039;Skill level 1&#039;&#039;&#039; || width=18% | &#039;&#039;&#039;Skill level 2&#039;&#039;&#039; || width=18% | &#039;&#039;&#039;Skill level 3&#039;&#039;&#039; || width=18% | &#039;&#039;&#039;Skill level 4&#039;&#039;&#039; || width=18% | &#039;&#039;&#039;Skill level 5&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1&lt;br /&gt;
|  2 115 € || 4 230 € || 8 460 € || 16 920 € || 33 840 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2&lt;br /&gt;
|  4 110 € ||  8 220 € || 16 440 € || 32 800 € ||  65 760 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3&lt;br /&gt;
|  5 670 € || 11 340 € || 22 680 € || 45 360 € ||  90 720 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4&lt;br /&gt;
|  7 080 € || 14 160 € || 28 320 € || 56 640 € || 113 280 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5&lt;br /&gt;
|  8 550 € || 17 100 € || 34 200 € || 68 400 € || 136 800 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 6&lt;br /&gt;
|  9 900 € || 19 800 € || 39 600 € || 79 200 € || 158 400 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 7&lt;br /&gt;
| 11 025 € || 22 050 € || 44 100 € || 88 200 € || 176 400 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 8&lt;br /&gt;
| 12 000 € || 24 000 € || 48 000 € || 96 000 € || 192 000 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 9&lt;br /&gt;
| 12 960 € || 25 920 € || 51 840 € || 103 680 € || 207 360 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 10&lt;br /&gt;
| 13 800 € || 27 600 € || 55 200 € || 110 400 € || 220 800 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 11&lt;br /&gt;
| 14 520 € || 29 040 € || 58 080 € || 116 160 € || 232 320 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 12&lt;br /&gt;
| 15 120 € || 30 240 € || 60 480 € || 120 960 € || 241 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 13&lt;br /&gt;
| 15 600 € || 31 200 € || 62 400 € || 124 800 € || 249 600 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 14&lt;br /&gt;
| 15 960 € || 31 920 € || 63 840 € || 127 680 € || 255 360 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 15&lt;br /&gt;
| 16 200 € || 32 400 € || 64 480 € || 129 600 € || 259 200 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 16&lt;br /&gt;
| 16 320 € || 32 640 € || 65 280 € || 130 560 € || 261 120 €&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Fire a Specialist&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Firing a specialist will result in a cost and also cannot be done in the first or last week of his contract. The cost of firing a specialist is equal to the savings you&#039;ve had compared to a shorter contract times two.&lt;br /&gt;
Example:&amp;lt;blockquote&amp;gt;You have a 16 week contract for a level 4 specialist that you&#039;d like to break in its 10th week. The cost up until now has been &amp;lt;code style=&amp;quot;font-size:initial;color:#277f31&amp;quot;&amp;gt;10 * 8 160 € = 81 600 €&amp;lt;/code&amp;gt;, a 10 week contract would have cost you &amp;lt;code style=&amp;quot;font-size:initial;color:#277f31&amp;quot;&amp;gt;10 * 11 040 € = 110 400 €&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;The cost of firing the specialist is &amp;lt;code style=&amp;quot;font-size:initial;color:#277f31&amp;quot;&amp;gt;2*(110 400 € - 81 600 €) = &amp;lt;u&amp;gt;57 600 €&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Specialists = &lt;br /&gt;
The current staff system replaced [[Staff#Staff system changes|the old one (see below)]] from a different starting point. Even with no staff in a certain category, your team do better today than it did in the old system when no staff were hired in that same category. &lt;br /&gt;
For example, your injury risk is lower with no Medic than it was in the old system without any Physios. This &amp;quot;free&amp;quot; effect varies a little between categories, but is typically just short of the effect you would get from the first staff member in any category. &lt;br /&gt;
The floor has been raised, and so has the roof - for those areas that a manager choose to focus on, higher overall modifiers are possible. A consequence of this is also that the bonuses achieved by teams may differ more as well.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Staff profile&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
| width=30% | &#039;&#039;&#039;Training Only&#039;&#039;&#039;&lt;br /&gt;
| width=30% | &#039;&#039;&#039;Competitive + Training&#039;&#039;&#039;&lt;br /&gt;
| width=30% | &#039;&#039;&#039;Competitive Only&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! Basic &lt;br /&gt;
| 2 assistant coaches &amp;lt;br&amp;gt; 1 medic&amp;lt;br&amp;gt;&amp;amp;nbsp; &lt;br /&gt;
| 1 assistant coach &amp;lt;br&amp;gt; 1 medic &amp;lt;br&amp;gt; 1 sports psychologist&lt;br /&gt;
| 1 form coach &amp;lt;br&amp;gt; 1 medic &amp;lt;br&amp;gt; 1 sports psychologist&lt;br /&gt;
|- &lt;br /&gt;
! Improvement&lt;br /&gt;
| + 1 form coach &amp;lt;br&amp;gt;(NT trainees)&lt;br /&gt;
| + 1 assistant coach&lt;br /&gt;
| + 1 tactical assistant&lt;br /&gt;
|- &lt;br /&gt;
! Financial&amp;lt;br&amp;gt;issues&lt;br /&gt;
| low level specialist &amp;lt;br&amp;gt;(Starting club)&lt;br /&gt;
|&lt;br /&gt;
| + 1 financial director &amp;lt;br&amp;gt;(Rich club)&lt;br /&gt;
|}&lt;br /&gt;
== Assistant coaches ==&lt;br /&gt;
{{Main|Assistant coach}}&lt;br /&gt;
[[image:AssistCoach.png|frame|link=Assistant coach]] &lt;br /&gt;
This specialist can be hired to:&lt;br /&gt;
* Improve outfield players [[training]].&lt;br /&gt;
As side effects, he also:&lt;br /&gt;
* Improves trained players background [[form]],&lt;br /&gt;
* Increases [[injury]] risk.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Bonus on training speed bonus and the side effects&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=22% | &#039;&#039;&#039;Skill Level&#039;&#039;&#039;&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Training Speed&#039;&#039;&#039;&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Injury Risk&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0	&lt;br /&gt;
| &#039;&#039;No bonus&#039;&#039; || 40%  || 0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1	&lt;br /&gt;
| +3.5%   ||   +2.5% || 2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2	&lt;br /&gt;
| +7%   ||   +5%   || 4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3	&lt;br /&gt;
| +10.5%   ||   +7.5% || 8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4	&lt;br /&gt;
| +14%  ||	+10% || 16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5	&lt;br /&gt;
| +17.5%    || +12.5%  || 33 840 €&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bonus is added as a multiplier on top of:&lt;br /&gt;
* the existing training efficiency as decided by the coaching skill of your head coach,&lt;br /&gt;
* your chosen training intensity,&lt;br /&gt;
* your chosen stamina share. &lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
{{Main|Medic}}&lt;br /&gt;
[[image:Medic.png|frame|link=Medic]]&lt;br /&gt;
Having a Medic on the team will:&lt;br /&gt;
* Reduces [[injury]] risk.&lt;br /&gt;
* Decreases the recovery time for injured players.&lt;br /&gt;
&lt;br /&gt;
Medics are responsible for the overall physical condition of your players. This means they work both proactively to prevent injuries as well as with the rehabilitation of any players that do get injured. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Bonus of a Medic&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=25% | &#039;&#039;&#039;Skill Level &#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Recovery Speed &#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Injury Risk &#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0	&lt;br /&gt;
| &#039;&#039;No bonus&#039;&#039; || 40%  	|| 0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1	&lt;br /&gt;
| +20%  	|| -7.5%  	|| 2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2	&lt;br /&gt;
| +40% 		|| -15%  	|| 4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3	&lt;br /&gt;
| +60%  	|| -22.5%  	|| 8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4	&lt;br /&gt;
| +80%  	|| -30%  	|| 16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5	&lt;br /&gt;
| +100%  	|| -37.5%  	|| 33 840 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Form coach ==&lt;br /&gt;
{{Main|Form Coach}}&lt;br /&gt;
[[image:formCoach.png|frame|link=Form Coach]]&lt;br /&gt;
The team&#039;s Form Coach specializes in getting the most out of the player material you have:&lt;br /&gt;
* Your team&#039;s average form will be higher, because the Form Coach will give a bonus to player&#039;s &#039;&#039;background form&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The value of form you see on a player, as a measure of how close he is to be performing at his maximum potential, is the &#039;&#039;current form&#039;&#039;, but there is also a trend called the &#039;&#039;background form&#039;&#039;, or the value the form is moving toward. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Bonus of a form coach&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=25% | &#039;&#039;&#039;Skill Level &#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Form&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0	&lt;br /&gt;
| &#039;&#039;No bonus&#039;&#039; || 	0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1	&lt;br /&gt;
| +0.2	||  2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2	&lt;br /&gt;
| +0.4 	||  4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3	&lt;br /&gt;
| +0.6 	||  8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4	&lt;br /&gt;
| +0.8 	|| 16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5	&lt;br /&gt;
| +1.0	|| 33 840 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sports psychologist ==&lt;br /&gt;
{{Main|Sports psychologist}}&lt;br /&gt;
[[image:Psychologist.png|frame|link=Sports psychologist]]&lt;br /&gt;
Sports psychologist:&lt;br /&gt;
* Improves team [[confidence]].&lt;br /&gt;
* Gives minor boost to [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
Confidence is primarily driven by your team results and how many goals you&#039;ve scored, but Sports psychologist adds a bonus to your team confidence and - directly - your attack ratings. &lt;br /&gt;
&lt;br /&gt;
The Sports Psychologist helps &#039;&#039;&#039;team spirit&#039;&#039;&#039; as well by raising the base value toward which your team spirit moves naturally. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Bonus of a sport psychologist&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=25% | &#039;&#039;&#039;Skill Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Team spirit&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0	&lt;br /&gt;
| &#039;&#039;No bonus&#039;&#039; || &#039;&#039;No bonus&#039;&#039; || 0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1	&lt;br /&gt;
| +0.1 		|| +0.2 || 2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2	&lt;br /&gt;
| +0.2 		|| +0.4 || 4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3	&lt;br /&gt;
| +0.3 		|| +0.6 || 8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4	&lt;br /&gt;
| +0.4 		|| +0.8 || 16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5	&lt;br /&gt;
| +0.5 		|| +1 	|| 33 840 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
He does not help protect you against [[overconfidence]]. &lt;br /&gt;
&lt;br /&gt;
== Financial director ==&lt;br /&gt;
{{Main|Financial Director}}&lt;br /&gt;
[[image:accountants.png|frame|link=Financial Director]]&lt;br /&gt;
Hiring a Financial Director:&lt;br /&gt;
* Increases the amount of funds a Club can keep in cash, before the Board intervenes.&lt;br /&gt;
* Increases also the speed with which the Board will release money to the manager when cash runs below the cash reserve limit established by the Board.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Effects of a financial director &lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
! width=25% | Skill Level&lt;br /&gt;
! Max Funds&lt;br /&gt;
! Return / Week&lt;br /&gt;
! Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0&lt;br /&gt;
| 15 000 000 € ||	50 000 €  ||	0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left |  1&lt;br /&gt;
| 17 000 000 € ||	100 000 € ||	2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left |  2&lt;br /&gt;
| 19 000 000 € ||	200 000 € ||	4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left |  3&lt;br /&gt;
| 21 000 000 € ||	300 000 € ||	8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left |  4&lt;br /&gt;
| 23 000 000 € ||	400 000 € ||	16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left |  5&lt;br /&gt;
| 25 000 000 € ||	500 000 € ||	33 840 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tactical assistant ==&lt;br /&gt;
{{Main|Tactical assistant}}&lt;br /&gt;
[[image:TacticalAssistant.png|frame|link=Tactical assistant]]&lt;br /&gt;
The team&#039;s tactical assistant:&lt;br /&gt;
* Gives the manager more individual orders in matches&lt;br /&gt;
* Allows access to the style of play bar in the match lineup&lt;br /&gt;
 &lt;br /&gt;
Every manager can give his team up to 5 extra orders in a match, with each level of tactical coach a manager gains one extra order. With a level 5 tactical assistant you have access to a total of 10 match orders, but the restriction of maximum 3 substitutions still apply.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Effects of a tactical assistant&lt;br /&gt;
|- style=&amp;quot;background-color:#b0c4de&amp;quot; &lt;br /&gt;
| width=17% | &#039;&#039;&#039;Skill Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Subs / individual orders &#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Style of play flexibility&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&amp;amp;nbsp;for 1&amp;amp;nbsp;week&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 0	&lt;br /&gt;
| &#039;&#039;No bonus&#039;&#039; || &#039;&#039;No bonus&#039;&#039; || 	0 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 1	&lt;br /&gt;
| +1 || +20% ||  2 115 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 2	&lt;br /&gt;
| +2 || +40% ||  4 230 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 3	&lt;br /&gt;
| +3 || +60% ||  8 460 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 4	&lt;br /&gt;
| +4 || +80% || 16 920 €&lt;br /&gt;
|- &lt;br /&gt;
! align=left | 5	&lt;br /&gt;
| +5 || +100% || 33 840 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With style of play you can tune how offensive/defensive you&#039;d like your team to play, with a basis in your coach&#039;s [[Coach#Tactics | tactical affinity]]. A defensively minded coach is considered to be 100% defensive, an offensive coach is 100% offensive and the neutral coach is 0% of either. With each tactical assistant level, you can move up to 20 percentage points away from your coach&#039;s affinity.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;blockquote&amp;gt;With a level 3 tactical assistant you have a flexibility of moving 60 percentage points on the bar, giving you the option to set your style of play somewhere within these levels:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center; font-size:92%;&amp;quot;&lt;br /&gt;
|+ Level 3 tactical assistant&lt;br /&gt;
|- bgcolor=lightgrey&lt;br /&gt;
! Defensive Coach !! Neutral Coach !! Offensive Coach&lt;br /&gt;
|-&lt;br /&gt;
| from 100% to 40%&amp;lt;br&amp;gt;defensive style &lt;br /&gt;
| from 30% defensive to balanced (0)&amp;lt;br&amp;gt; or &amp;lt;br&amp;gt;from balanced (0) to 30% offensive style&lt;br /&gt;
| from 40% to 100%&amp;lt;br&amp;gt;offensive style&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== Volunteer staff ==&lt;br /&gt;
&#039;&#039;&#039;Secretary&#039;&#039;&#039; is a volunteer staff that reports on latest game news.&lt;br /&gt;
&lt;br /&gt;
= Staff system changes =&lt;br /&gt;
* On October 2015 ([[global season]] 60), Spokesperson specialist was removed as a staff member. Instead all teams gained the highest effect of a level 5 for free.&lt;br /&gt;
: Contract costs are raised (for example, a level 5 specialist changed cost for 24 000 € to 33 840 € for 1 week).&lt;br /&gt;
* The &#039;&#039;&#039;big reform&#039;&#039;&#039; is implemented in [[A_Guide_to_the_new_Staff_System|April 2014 (g.s. 55)]], introducing the skill level and a limit of one specialist for type (note that initially 3 Assistant coach were permitted, but the number was quickly reduced to 2, lowering the total to 4 specialist altogether).&lt;br /&gt;
: It was also reintroduced the &#039;&#039;Financial Director&#039;&#039; from Accountants, Doctor was renamed to &#039;&#039;Medic&#039;&#039; and Physiotherapist to &#039;&#039;Form Coach&#039;&#039;.&lt;br /&gt;
* At the beginning of [[Faster_training_next_season|August 2010 (g.s. 43)]] is introduced a limit of 10 specialists of each type and of 30 staff members for all, with still an effect of each additional specialist slightly lower than the effects of the one before him.&lt;br /&gt;
: Accountant were removed and Goalkeeping Coaches merged with Assistant Coaches. &lt;br /&gt;
* Before season 42 you could have up to 244 staff members of each of the 7 types, with negative consequences for every member above 10 (overstaffing). In the old system, each extra staff member was paid the same as the one before, but the more you hired in a certain category the less each additional one would contribute. Many times, the first staff member hired would alone contribute as much as the next 7 or 8 combined.&lt;br /&gt;
: Former staff types were:&lt;br /&gt;
:# [[Assistant_coach#Old_staff_Goalkeeping_Coach|Goalkeeper Coaches]] (they improved [[goalkeeper]] [[form]] and goalkeeping [[training]]),&lt;br /&gt;
:# [[Assistant coach#Old staff Assistant Coach|Assistant Coaches]] (like today, but without skill level and not active on goalkeepers; Over 10 caused loss of training for the week),&lt;br /&gt;
:# Sports psychologists (the only specialist still in use today, at the time without skill levels and with negative overstaffing effects on team spirit),&lt;br /&gt;
:# [[Spokesperson]] (they improve [[sponsors|sponsor]] mood and gives minor boost to [[Fans|supporter mood]], thereby resulting in an increase in fan club size and sponsor income),&lt;br /&gt;
:# [[Form Coach#Comparison with old staff system|Physiotherapist]]s (they reduce odds of player injury; more than 10 physiotherapists could be employed, but the youth squad level might drop),&lt;br /&gt;
:# [[Medic#Comparison with old staff system|Doctor]]s (they heal injured players and you could hire more than 10 specialists to get faster healing with an acceptable risk that your supporter mood could drop at every daily update),&lt;br /&gt;
:# [[Accountant]]s (they allowed you to earn interest on your money if you had a large surplus (over 4 million) in the bank and reduced [[debts]] if you were far into the red).&lt;br /&gt;
&lt;br /&gt;
=== Comparison with old system ===&lt;br /&gt;
The old staff system affected more or less the same areas of the game, but it was designed in such a way that there was a big incentive for users to change the composition of staff only as a reaction to instant needs. For example, you hired 10 doctors only for an important injured player, or sport psychologist only before an important match.&lt;br /&gt;
What was missing was the possibility to choose different strategies for different clubs. Most users would choose one optimal configuration of their staff for the urgency and leave it unchanged until the problem was solved (and the they fired all staff).&lt;br /&gt;
&lt;br /&gt;
In the new system a good manager should be forced to decide a focus for the team, since it is no longer possible to hire every category of staff. The advantage of the new staff system should be that more powerful combinations are now possible.&lt;br /&gt;
Cost has also become a more important factor since picking the highest skilled staff member every time will become very expensive indeed. The old system was much easier to optimize, and most users that had any knowledge about the game would choose a very similar setup. Another way to approach this change is to say that it is now more about choosing an edge for your team and less about covering the necessary bases. &lt;br /&gt;
&lt;br /&gt;
Furthermore, in the new system, the effects of a new staff member are clearly described and each additional skill level will contribute as much as the one before. A level 5 staff member will have 5 times the effect of a level 1 staff member, which is great, but he will at the same time be 16 times as expensive. Lower skilled staff are definitely more cost-effective, but hiring the best can still pay off. Finding a balance for your team becomes an important consideration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Criticism&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Especialistas3.jpg|thumb|A tipical staff setting: 2 assist. / 1 med. / 1 psy. (Hire them forever and then forget about staff)]]&lt;br /&gt;
Even if the new system purpose was to make the staff an active part of the game, the final result is the opposite as all managers today fill the 4 spots with level 4 specialists and practically never change it. The level 1 to 3 skill are not effective enough, and level 5 is too expensive. Besides, 2 Assistant coaches are a mandatory choice, as well as 1 Medic is, leaving only 1 spot available for tactical choices. A total limit of 5 staff members that can be employed at any given time at proof of the facts is too restrictive. In conclusion, the new system failed to reward more active managers by making the optimal choice differ more between clubs.&lt;br /&gt;
&lt;br /&gt;
Another problem is that, more powerful combinations between staff members, even if now possible, is too expensive in term of time and money. The new specialists don&#039;t interact with each other as they should have or could have done if better implemented.&lt;br /&gt;
&lt;br /&gt;
The part where success was achieved is undoubtedly that today staff members are no longer anonymous units to add or dispose of at will. They have names, they have individual skill levels, and they have at least a semblance of labor rights. They are also able to do more for your team than ever before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Adriantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Youth_Training&amp;diff=474233</id>
		<title>Youth Training</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Youth_Training&amp;diff=474233"/>
		<updated>2023-12-30T21:12:09Z</updated>

		<summary type="html">&lt;p&gt;Adriantwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Youth training&#039;&#039;&#039; is a bit slower and does NOT depend at all on the type of [[training]] set for the senior team.&lt;br /&gt;
A [[player]] can be promoted only if he is at least 17 [[age|years old]] and was in your [[Youth Academy|youth academy]] for at least one season, so you may have plenty of time to train him if he is [[Youth_Academy#Scouts|scouted]] when he is 15 or 16 years old. &lt;br /&gt;
&lt;br /&gt;
A junior player might [[pop]] in more than one skill per week thanks to a double training choice:&lt;br /&gt;
# &#039;&#039;primary trainings&#039;&#039; will give a normal boost (a little less than the standard amount for seniors), &lt;br /&gt;
# &#039;&#039;secondary training&#039;&#039; will give gets a smaller boost, of 2/3 the primary boost.&lt;br /&gt;
Note that if you set an identical training for both you will not train at full potential because 20% of the combined training will be lost, making the total training 1.33 of primary training.&lt;br /&gt;
&lt;br /&gt;
You also have &amp;quot;Individual training&amp;quot; which trains each player randomly to a relevant skill, though the owner has no control over which skill gets chosen; a skill that is already capped may get picked, resulting in no training for that player. &lt;br /&gt;
&lt;br /&gt;
In fact, players in the youth team have a &amp;quot;cap&amp;quot; for their abilities. You can’t always see the skill of a youth player, you will have to watch his performances and coach reports to determine whether you should stop training him on a skill or not.&lt;br /&gt;
&lt;br /&gt;
At a certain moment the player won’t improve anymore, and supposedly the [[Youth_Academy#Youth_Coach|youth coach]] will tell you when the player is ready to be promoted because he has learned everything there is to learn about that skill. &lt;br /&gt;
&lt;br /&gt;
= Strategies =&lt;br /&gt;
The best training strategy is most likely to wait until the most gifted players, the ones that the training focuses on, are fully grown, even if this may mean training them beyond their 17th birthday. On the other hand, you won&#039;t have good players every week, so it&#039;s worth it to wait to promote your little star until (more or less) all skills are capped. On the long term, this means that there will promote fewer trainees, but their average level will be better. &lt;br /&gt;
&lt;br /&gt;
{{based on opinion}}Over time, a handful of opposing factions have arisen battling on how to take the most from the YA mechanics of scouting and training. &lt;br /&gt;
The &amp;quot;Zugism&amp;quot; and &amp;quot;Zapasism&amp;quot; schools of thought assume that a great number of trainees should be kept in the Youth Academy for the longest time possible to maximize their [[Multi skilled|multi-skill]] potential. Alternatively, some managers follow the dictates of &amp;quot;Xarnism&amp;quot; and &amp;quot;Berthlism&amp;quot; and argue that maximum potential can be achieved by focusing on the production of an elite of 17-year-olds star players (i.e. an &amp;quot;international&amp;quot; player) with high primary skills and just one useful secondary.&lt;br /&gt;
&lt;br /&gt;
The choice is not so obvious: while the &amp;quot;collective&amp;quot; training program will leave players behind in terms of primary skill early on, the &amp;quot;elitist&amp;quot; one will not be enough to build a multi-skilled player in the long term; by the time he reaches a very high primary level he will also be trained at a very inefficient pace. Nevertheless, managers usually focus on primary skill levels mainly for matters of [[national team]]s and [[transfer market]] advantage within the game.  &lt;br /&gt;
&lt;br /&gt;
== The elitist framework ==&lt;br /&gt;
An elite player (preferably with excellent potential) is very demanding and he tends to cannibalize all the competitors in the YA nest. A manager should maximize his primary skill by the time he is 17 years and 0 day. Then, after being pulled near the age of 17.0, he will continue to receive primary skill training team and one useful secondary within senior. By doing so, one player of this elite should light up and shine like a star. &lt;br /&gt;
&lt;br /&gt;
=== Xarnism ===&lt;br /&gt;
The &#039;&#039;Xarnist approach&#039;&#039; maintains that, in the best interests of both parent club and national U-20 program, managers should attempt to produce a very few highly specialized 17 year old promotees. This doctrine of [[Youth_Academy|Youth Academy]] development derives from the [[forum]]&#039;s proselytism of [[USA|American]] manager [[Xarn5]], after his obsession with YA product [[Sydney Hunt]].&lt;br /&gt;
&lt;br /&gt;
The Xarnists believe that the most effective way to achieve a promotable player at the age of 17.00 is to, almost exclusively, accept 15 year old prospects when offered by the scouts and train him to excellent in primary skill. It is also imperative that the player reaches the caps even in a relevant secondary skill before the promotion. &lt;br /&gt;
&lt;br /&gt;
While focusing on training one individual, there is still space for other prospects to come along, and it is possible to have a group of supporting trainees, albeit of minor importance. Unfortunately, uncertainty dominates the future of supporting actors alongside the identified star. A Xarnist manager may not continue training in the same primary skill for other players once the one to whom the entire training is dedicated hits the ceiling in skill. &lt;br /&gt;
&lt;br /&gt;
=== Berthlism ===&lt;br /&gt;
The &#039;&#039;Berthlism&#039;&#039; doctrine of YA development says that, training the player with highest potential, a manager should always aim to create a real &amp;quot;star&amp;quot;. The basis of the Berthlism dogma was laid during a discussion on the forum by [[User:Berthli|Berthli]].&lt;br /&gt;
&lt;br /&gt;
Berthlism says one should:&lt;br /&gt;
* find the proper primary training by scouting a player with highest potential - a &amp;quot;star&amp;quot;;&lt;br /&gt;
* find the proper secondary training by deciding which secondary training fits to the primary training of the &amp;quot;star&amp;quot;.&lt;br /&gt;
The effect is to have a smaller number of highly developed promotable players therefore with a greater chance of being selected by the national team.&lt;br /&gt;
&lt;br /&gt;
== The collective network ==&lt;br /&gt;
A collective group of trainees embraces the idea of maximizing training on well-rounded players taking overall advantage of the YA system, above all the fact of receiving secondary training that is not available within the Senior squad; but also  the fact that lower skill levels train faster. &lt;br /&gt;
&lt;br /&gt;
All YA limitations and caps no longer bother managers who train a lot of skills at a low level instead of one at high level. Additionally, junior players thrive best in a fully dedicated training facility despite the disadvantage of training ceilings and individual skill caps.,&lt;br /&gt;
&lt;br /&gt;
Every given trainee will become a multi-skilled senior player if trained in all skills without particular urgency to raise the primary. The manager can keep the player within the YA as long as he is suitable for training; and only then he will train the primary within the senior team. &lt;br /&gt;
&lt;br /&gt;
=== Zugism ===&lt;br /&gt;
The &#039;&#039;Zugism&#039;&#039; approach supports the development of a core of well-rounded players with multiple high skills. They can be promoted not earlier than their 18th birthday, but it’s probably best to wait until the player is fully-grown, then it’s possible that he’s even older than that. The founder [[user:Mightyzug|(Mighty) zug]], owner and manager of the team [[USA | American]] [[Verdant Strike]], pitched the idea on forum following the obsessive development curation of his own players.&lt;br /&gt;
&lt;br /&gt;
To became a fervent Zugist you must accept that once promoted to senior team the player will continue to grow and he is going to recover quickly even if starting with a lower primary. Therefore it is best to train the player&#039;s secondaries and create a well-framework of skill while still in YA. The fundamentalists also believe that a promotable player don&#039;t have to be a 15 years old prospects at all costs, since what really matters are the average high secondary skills.&lt;br /&gt;
&lt;br /&gt;
In summary, the advantages of this method are:&lt;br /&gt;
* players can be trained on more than one skill, and only then the primary is trained;&lt;br /&gt;
* players will be better than the average youth pull from the current youth squad as the secondary skills are well developed.  &lt;br /&gt;
&lt;br /&gt;
=== Zapasism ===&lt;br /&gt;
The effect sought by &#039;&#039;Zapasism&#039;&#039; is to implement at most the largest number of promotable players, but leaving only small hopes of growing a big star. It was promoted by [[User:Zapasiewicz|Zapasiewicz]] during a diatribe on forum that targeted &#039;&#039;Berthli&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The followers should concentrate on training a large group of players going through this distinctive steps:&lt;br /&gt;
* select a group of players that has the highest potential when trained with the proper primary training;&lt;br /&gt;
* find the proper secondary training by selecting a different group of players with average potential and train them. &lt;br /&gt;
With this approch, the secondary training does NOT need to adapt to primary training at all costs.&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
The proof that could definitively settle the question of which is the preferred development of the player could have been the results obtained by the two major contending managers, Zug and Xarn, in their Youth Academy. Unfortunately, Zug did not continue with Hattrick, taking a sabbatical at that time. &lt;br /&gt;
&lt;br /&gt;
However, Zug&#039;s players ([[Ernest Schummacher]] in particular, who as he once put it, &amp;quot;would be the greatest US Winger ever developed&amp;quot;) had better secondary skill upon promotion than Xarn&#039;s famous U-20 and NT mainstay Sydney Hunt. With a near lifetime of training, Sydney Hunt eventually became a star indeed. Nevertheless, it was just a matter of time and of extended training on the still low primary skill and Schummacher would eventually become the best player with both an equivalent primary, and superior secondaries. &lt;br /&gt;
&lt;br /&gt;
It should be remembered that the Zugist method was especially effective [[Faster training next season|at the time]] when players could not train as fast as in YA even with an excellent [[coach]] and with the maximum of [[assistant coach]]es)&lt;br /&gt;
&lt;br /&gt;
It can still be said that both methods have their own value and that the managers choice depends only on goals they want to achieve with YA.The Hattrick market is not entirely efficient, and manager preferences dominate the market value of players. As a vestige of the old training system, the economic value of a player for sale on the transfer market will be optimized by following a Xarnist approach. However, the value of a player within the [[match engine]], over the course of the player&#039;s life, will be optimized by following a Zuggist strategy.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Xarn for dough, Zug to grow.&#039;&#039;&#039; (&#039;&#039;Mightyzug motto&#039;&#039;)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Youth Academy]]&lt;/div&gt;</summary>
		<author><name>Adriantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Youth_Academy&amp;diff=474232</id>
		<title>Youth Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Youth_Academy&amp;diff=474232"/>
		<updated>2023-12-30T21:06:56Z</updated>

		<summary type="html">&lt;p&gt;Adriantwo: /* Comparison with senior team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Youth Academy}}&lt;br /&gt;
You can set up your own &#039;&#039;&#039;Youth Academy&#039;&#039;&#039; (YA), a [[youth]] team that can compete against other fellow teams in self-managed junior leagues.&lt;br /&gt;
&lt;br /&gt;
Unlike in the [[Youth Squad|youth squad]], you cannot directly [[Youth Pull|pull]] a youth player onto your senior team. Using scouts, you are able to train a new prospect every week. Only after a certain time, a full season at least, you will be able to promote him to your senior squad at the cost of 2 000 [[currencies|€ or US$]].&lt;br /&gt;
You will be able to promote a player from your youth team to your A squad, as long the player:&lt;br /&gt;
* is a minimum age of 17 years and 0 days,&lt;br /&gt;
* has been in your youth squad for at least one [[season]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comparison with senior team ==&lt;br /&gt;
The youth team is mostly independent from the senior squad: [[team spirit]] and [[flag chasing|flag collections]] are unbound and/or not implemented att all as their existence is not a certitude.&lt;br /&gt;
&lt;br /&gt;
The main differences from the a [[team|standard team]] are:&lt;br /&gt;
# [[Players]] in the youth team have a cap for their qualities in a certain [[skill]]. At a certain moment the player won’t improve anymore, because he learned everything he can learn on the academy. &lt;br /&gt;
# It’s impossible to sell or buy players who are in the youth team. Also, the transfers between your youth squad and the senior squad is one way, i.e. you can’t place any players from your senior squad in your youth team.&lt;br /&gt;
# The youth players don&#039;t receive any [[wage]]s, but the youth matches don’t give any [[attendance|profit]] either.&lt;br /&gt;
# Youth players heal [[injury|injuries]] much faster than senior players.&lt;br /&gt;
# The type of [[training]] for junior players does NOT depend at all on the type of training set for the senior team; but, like senior players, young players risk losing part of their weekly training due to [[injury|injuries]] during matches.&lt;br /&gt;
&lt;br /&gt;
== Scouts ==&lt;br /&gt;
{{See|Youth Scout Comments}}&lt;br /&gt;
Every week you will have the possibility to use your scouts to search for a talent for your youth team.&lt;br /&gt;
&lt;br /&gt;
The scouts will supply you with new players for your youth team. The maximum number of scouts is 3. When you ask for the scout reports, they present you their player one by one, and provide [[Youth Scout Comments|comments]] on each player. The scout may inform of a current or potential ability of certain skills. The skill(s) mentioned are among the top three skills for the player. For each presented player you have the choice either to accept him or to send him away hoping that one of the next scouts presents you a better player. Be careful, once you’ve rejected a player, there’s no possibility to take him back.&lt;br /&gt;
&lt;br /&gt;
You’re not obliged to have 3 scouts. If you have less than 3 scouts your wage cost for your scouts will be lower, but the chance of finding real talent will also be reduced. The total cost for 3 scouts is similar to the cost of the old youth squad.&lt;br /&gt;
{| class=prettytable&lt;br /&gt;
! Scout&#039;s Number !! Scout&#039;s Costs&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 10 000 €&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 15 000 €&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 20 000 €&lt;br /&gt;
|}&lt;br /&gt;
Furthermore, the youth team may only have 18 players, so make sure you have an open slot when calling an agent.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{See|Youth Training}}&lt;br /&gt;
Youth training is also an independent system and you can train more than one skill per week, but at a slower pace. &lt;br /&gt;
{| class=wikitable align=right style=&amp;quot;text-align:center; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ Number of league games needed for a skill-up with Playmaking primary training&lt;br /&gt;
|- bgcolor=#b0c4de valign=bottom style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| rowspan=3 | Skill level||colspan=8| Age in years and days&lt;br /&gt;
|- bgcolor=#b0c4de valign=bottom style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| colspan=2 | 15  || colspan=2 | 16 || colspan=2 | 17 || colspan=2 | 18&lt;br /&gt;
|- bgcolor=#b0c4de valign=bottom &lt;br /&gt;
| 0&amp;amp;nbsp;days || 56 ||  0&amp;amp;nbsp;days || 56 ||  0&amp;amp;nbsp;days || 56 ||  0&amp;amp;nbsp;days || 56&lt;br /&gt;
|-&lt;br /&gt;
| align=left bgcolor=#ffff66 | &#039;&#039;&#039;Disastrous&#039;&#039;&#039; to &#039;&#039;&#039;Wretched&#039;&#039;&#039; || 4.21	||4.49	||4.79	||5.12	||5.47	||5.84	||6.23	||6.65&lt;br /&gt;
|- &lt;br /&gt;
| align=left bgcolor=#ffff66 | up to  &#039;&#039;&#039;Poor&#039;&#039;&#039;  (3.0) || 4.69	||5.01	||5.35	||5.71	||6.10	||6.51	||6.95	||7.42&lt;br /&gt;
|- &lt;br /&gt;
| align=left bgcolor=#ffff66 | up to  &#039;&#039;&#039;Weak&#039;&#039;&#039;  (4.0) || 5.13	||5.47	||5.84	||6.24	||6.66	||7.11	||7.59	||8.11&lt;br /&gt;
|- &lt;br /&gt;
| align=left bgcolor=#ffff66 | up to &#039;&#039;&#039;Inadequate&#039;&#039;&#039;  (5.0) || 5.50	||5.88	||6.28	||6.70	||7.15	||7.64	||8.16	||8.71&lt;br /&gt;
|- &lt;br /&gt;
| align=left bgcolor=#ffff66 | up to  &#039;&#039;&#039;Passable&#039;&#039;&#039;  (6.0) || 5.83	||6.23	||6.65	||7.10	||7.58	||8.09	||8.64	||9.22&lt;br /&gt;
|- &lt;br /&gt;
| align=left bgcolor=#ffff66 | up to  &#039;&#039;&#039;Solid&#039;&#039;&#039;  (7.0) || 6.10	||6.52	||6.96	||7.43	||7.93	||8.47	||9.04	||9.65&lt;br /&gt;
|- &lt;br /&gt;
| align=left bgcolor=#ffff66 | up to &#039;&#039;&#039;Excellent&#039;&#039;&#039; (8.0) || 6.32	||6.75	||7.21	||7.69	||8.22	||8.77	||9.37	||10.00&lt;br /&gt;
|- bgcolor=#efefef&lt;br /&gt;
! align=left | up to top youth level (8.1)&lt;br /&gt;
| 0.63	||0.68	||0.72	||0.77	||0.82	||0.88	||0.94	||1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because players must reach a minimum age of 17 and be in your youth squad for one season, the best training strategy is most likely to wait until the most gifted players, the ones that the training focuses on, are fully grown, even if this may mean training them beyond their 17th birthday. On the other hand, you won&#039;t have good players every week, so it&#039;s worth it to wait the last &amp;quot;[[pop]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Youth training is slower but also has advantages as you can train more than one skill per week. You can choose a primary and secondary training:&lt;br /&gt;
* &#039;&#039;&#039;primary trainings&#039;&#039;&#039; will give a boost, &lt;br /&gt;
* &#039;&#039;&#039;secondary training&#039;&#039;&#039; will give gets a smaller boost.&lt;br /&gt;
Note that if you set an identical training for both you will not train at full potential because a little part of the training will be lost.&lt;br /&gt;
&lt;br /&gt;
You also have &amp;quot;Individual training&amp;quot; which trains each player randomly to a relevant skill, though the owner has no control over which skill gets chosen; a skill that is already capped may get picked, resulting in no training for that player). &lt;br /&gt;
&lt;br /&gt;
=== Youth Coach ===&lt;br /&gt;
{{See|Training Notes}}&lt;br /&gt;
Youth coach has no influence on training speed etc. He will only manage the type of training decided by the manager and report immediately after the match. The reports concern:&lt;br /&gt;
[[File:Da 1.png|thumb|420px|In Youth Academy, series are not locked to 8 and can range from 4 teams to 16. Here an example of series with 6.]]&lt;br /&gt;
* skill(s) affected by &#039;&#039;primary&#039;&#039; trainings - you will receive reports about the &#039;&#039;actual&#039;&#039; level of one player, &lt;br /&gt;
* skill(s) affected by &#039;&#039;secondary&#039;&#039; training - you will receive reports about the &#039;&#039;possible&#039;&#039; level of one player. &lt;br /&gt;
&lt;br /&gt;
You cannot fire your current youth coach in order to hire a new one. It will still be replaced automatically from time to time.&lt;br /&gt;
&lt;br /&gt;
=== Youth Leagues ===&lt;br /&gt;
You need to let your youth team play in a youth league. You will play a league match every week, and every three weeks have the opportunity to play a youth friendly as well.&lt;br /&gt;
&lt;br /&gt;
You have the possibility to create these divisions yourself, and the amount of teams playing in a division will vary between 4 and 16. The largest leagues can only be created by [[Hattrick Supporter]]s, but all users can join them. You can also choose the exact moment when league matches will be played, up to 5 minutes accuracy. You will play a league match every week, and every three weeks have the opportunity to play a youth friendly as well.&lt;br /&gt;
A league can be made private, so only teams that are invited can join (you can play together with your friends). &lt;br /&gt;
&lt;br /&gt;
When you join a league, your calendar will be filled with matches following a random schedule divide in two legs.&lt;br /&gt;
&lt;br /&gt;
== Clones and bug fixing ==&lt;br /&gt;
For a long time, youth players have been mass-produced by cloning. The &amp;quot;clones&amp;quot; were players with the same [[player face|face]], the same skills and the same character... just the hairstyle may vary a little.&lt;br /&gt;
&lt;br /&gt;
This phenomenon was not intended, it was due to a [[bug]]. The bug was discovered and exploited very early by users who took advantage of [[helper application]]s database to quickly get a prediction of hidden skills based on similar clones already &amp;quot;pulled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While for a long time the problem was known and discovered, the resolution of the bug happened with great delay many years later. The release from the clones occurred only performing a general debugging and updating of the YA, as reported in this announcement:&lt;br /&gt;
&lt;br /&gt;
{{Hattrick announcement|width=100%|date=21/12/2016|title=A youthful update|text=As previously announced, here&#039;s a bunch of updates for all youth players and their loving, dedicated managers!&lt;br /&gt;
&lt;br /&gt;
* A new finances page, for both youth academy and scout networks. It summarises team income and costs, starting off with two season’s worth of data.&lt;br /&gt;
* On the Players&#039; page, players can now be sorted by who performed best in a certain position. For individual players, you can check the best achieved rating for every position they ever played in.&lt;br /&gt;
* Youth academy training effects are now made public immediately after the match.&lt;br /&gt;
* We now mention on the player profile when the player can be promoted. The player overview page can also be sorted by this status.&lt;br /&gt;
* Stuck with a rubbish youth academy? Try the new “Restart” option! It allows you to replace all players in one go and start over immediately, rather than replacing players one by one. This can only be done once every three seasons.&lt;br /&gt;
* On the World page, we added the option to search for the top youth players in HT, like we already have for senior players&lt;br /&gt;
* If a youth league admin leaves or goes inactive, another league member can now claim the job&lt;br /&gt;
&lt;br /&gt;
Some stuff has already been released, but not mentioned in a MyHT yet:&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;We fixed a bug which could cause player clones to be created.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* You can no longer join a youth league if you have a friendly too close to the first league match. This prevents loss of training.&lt;br /&gt;
* Youth team events now include when a player is recruited to the academy or promoted into the main squad.&lt;br /&gt;
* Plus: Bug fixes to friendly pools and training reports.&lt;br /&gt;
&lt;br /&gt;
Finally, some tweaks to youth prospects!&lt;br /&gt;
&lt;br /&gt;
* We removed the 17 years old prospects in the youth academies but kept the overall chance of scouting 15 year old players the same, thus making 16 years olds more common.&lt;br /&gt;
* We removed 19 years old from the scout network and increased the probability of finding players that have recently had their birthday.&lt;br /&gt;
&lt;br /&gt;
These changes are designed to make the scout network a reasonable alternative to the Youth Academies, even if the latter will still be best for the active manager.&lt;br /&gt;
&lt;br /&gt;
Happy scouting!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Youth Academy|*]]&lt;/div&gt;</summary>
		<author><name>Adriantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Youth&amp;diff=474231</id>
		<title>Youth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Youth&amp;diff=474231"/>
		<updated>2023-12-30T21:04:13Z</updated>

		<summary type="html">&lt;p&gt;Adriantwo: /* Scouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Youth}}&lt;br /&gt;
Most [[club]]s put a lot of money into &#039;&#039;&#039;youth&#039;&#039;&#039; squad or academy. A senior squad can acquire a new [[player]] each week by moving a junior player up into the &amp;quot;A team&amp;quot;. It&#039;ll cost the club 2 000 [[currencies|€ or US$]] to move a junior up and a [[manager]] is only able to promote one junior player per week.&lt;br /&gt;
&lt;br /&gt;
However, there are also managers who spend less money or none at all, buying reinforcements from the [[transfers|transfer lists]] instead. &lt;br /&gt;
&lt;br /&gt;
The link to youth activities can be found in the &amp;quot;Your club&amp;quot; menu, under &amp;quot;The Club&amp;quot; caption. This is also where you can find the information about youth squad or academy investments, and where you move them up from, each week.&lt;br /&gt;
&lt;br /&gt;
== The plumbers theory ==&lt;br /&gt;
Most junior players you try out won&#039;t qualify for the team - think about how things work in reality! &lt;br /&gt;
Shockingly, don&#039;t count on receiving top-notch players each week, so be prepared to just celebrate an [[Denominations#Player_Abilities_.2821.29|inadequate]] youth pull. &lt;br /&gt;
Week by week, even youth squads at excellent level and youth academy at maximum investment rate may produce surprisingly pathetic youth pulls.&lt;br /&gt;
&lt;br /&gt;
Luckily, not all of Hattrick&#039;s drop-outs turn to become lazy bums, though 17 year old [[goalkeeper]]s or [[multi skilled]] players are the exception. If you have one or two of them moving up into the team you should be satisfied.&lt;br /&gt;
&lt;br /&gt;
A theory to explain the youth pull&#039;s logic is to assimilate the distribution of each skill of a pull to an exponential - or a Poisson, if we prefer to remain into discrete distributions. The level or the investment rate of the youth setup are the triggers that influence the parameter of the exponential distribution.&lt;br /&gt;
&lt;br /&gt;
However, many managers complain about their youth investment, decrying it as a waste of money, time, effort, and hopes. All terrible players pulled out with a [[TSI]] usually below 40 and most (and not infrequently &amp;quot;all&amp;quot;) of their skills below &amp;quot;poor&amp;quot; would had better to foresee their future failure and prepare for a working alternative. &lt;br /&gt;
&lt;br /&gt;
It is no coincidence that these players are called by managers by their possible alternative jobs: a plumber, a carpenters, a politicians and so forth... They are usually sent away directly to a &amp;quot;golf course&amp;quot; or to the local pub to spend the rest of their adult lives as miserable losers. The luckier ones end up chasing young blondes around said pub. &lt;br /&gt;
&lt;br /&gt;
== Youth Squad ==&lt;br /&gt;
{{Main|Youth Squad}}&lt;br /&gt;
On &#039;&#039;&#039;youth squad&#039;&#039;&#039; (YS) you can directly move each week, a junior player up into the senior team. &lt;br /&gt;
You don&#039;t have any choice in what kind of junior player you&#039;ll get, apart from choosing between a goalkeeper or an outfield player. &lt;br /&gt;
&lt;br /&gt;
Remember that many small constant investments are more efficient than a few occasional large ones. &lt;br /&gt;
You need to decide the investment to raises the level of the YS. Every week you&#039;re allowed to make in your junior squad:&lt;br /&gt;
* a &#039;&#039;large&#039;&#039; investment of 20 000 € (it will take anyway 2 [[season]]s to rise to the top level),&lt;br /&gt;
* a &#039;&#039;medium&#039;&#039; investment of 10 000 € (the squad will not improve beyond [[Denominations#Squad_.26_Youth_Squad_Formation_Experience_.289.29|passable]]),&lt;br /&gt;
* or a &#039;&#039;small&#039;&#039; one of 5 000 € (your squad will only rise to inadequate). &lt;br /&gt;
&lt;br /&gt;
Be prepared to be very patient as it might take some time before your investment pays off with reasonably able juniors. Even if we only talk about probabilities, the better the level of youth squad, the greater the chances to pull out a good player are.  &lt;br /&gt;
&lt;br /&gt;
Dropping your YS investment from maximum investment to 0 will cause your YS to deteriorate by one level per week.&lt;br /&gt;
If you then decide to start re-investing, you&#039;ll find that increasing the levels takes just as long second time around as it did the first.&lt;br /&gt;
&lt;br /&gt;
== Youth Academy ==&lt;br /&gt;
{{Main|Youth Academy}}&lt;br /&gt;
The &#039;&#039;&#039;Youth Academy&#039;&#039;&#039; is a less old-fashioned system. It has a team that can compete against other youth academy teams in a Youth league. The youth players do not receive any wages, but the youth matches don’t give any profit either.&lt;br /&gt;
&lt;br /&gt;
Only after 11 weeks (i.e. 11 scout reports) your youth team will be completely filled with your own youth players. Until then your youth team will be filled up with &amp;quot;the neighbour’s kids&amp;quot;. These are players, who for the most part, are without considerable capacities.&lt;br /&gt;
&lt;br /&gt;
It’s NOT possible or buy players who are in the youth team. Also, the [[transfers]] between your youth squad and the senior squad is one way traffic. &lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
The [[training]] type you choose for your youth players is completely independent from the senior squad. &lt;br /&gt;
Players in the youth team also have a cap for their qualities in a certain skill: at a certain moment the player won’t improve anymore, because he has learned everything there is to learn about that skill. Because you can’t always see  the skill of a youth player, you will have to watch his performances to determine whether you should stop training him on a skill or not.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
The scouts supply you with new players for your youth team. The maximum number of scouts is 3. When you ask for the scout reports, they present you their player one by one, and provide [[Youth_Scout_Comments|comments]] on each player. For each presented player you have the choice either to accept him or to send him away hoping that one of the next scouts presents you a better player. &lt;br /&gt;
Be careful, once you’ve rejected a player, there’s no possibility to take him back.&lt;br /&gt;
&lt;br /&gt;
You’re not obliged to have 3 scouts. If you have less than 3 scouts your wage cost for your scouts will be lower, but the chance of finding real talent will also be reduced. The total cost for 3 scouts is similar to the cost of the old youth squad.&lt;br /&gt;
&lt;br /&gt;
== Using both systems simultaneously ==&lt;br /&gt;
As of 01/09/2008, it is only possible to use one system at a time. If you invest in the old system, you cannot open a youth team, and if you have a youth team, you cannot invest in the old system, or pull a player from it.&lt;br /&gt;
&lt;br /&gt;
In the past it was possible to use both systems simultaneously, albeit if you chose to check the scout reports, you couldn’t do a youth pull in the old system that week  even if you reject all the presented players.&lt;br /&gt;
Only one youth pull per week was possible. Which system you choose could differ from week to week, and was determined by pulling a player in one of the systems. This also means that you’re weren&#039;t obliged to use one of the systems.&lt;br /&gt;
&lt;br /&gt;
Every week you had the possibility either to let your scouts search for a talent for your youth team (new system), or to promote a player from your youth squad (old system) to your A team. Apart from that, you were able to promote a player from your youth team (new system) to your A team, at least if he has been there long enough.&lt;br /&gt;
{{ Hattrick announcement |width= |date=21/02/2007|title=The move to the new youth system|text =The new youth system is nearing launch and one of the things most commonly asked is how the new system will replace the old, and if managers can switch between the two. We have decided to not force users to decide this immediately.&lt;br /&gt;
&lt;br /&gt;
You can choose to:&lt;br /&gt;
&lt;br /&gt;
- stay with the old system,&lt;br /&gt;
- jump over to the new one, or&lt;br /&gt;
- run (and pay for) both systems at the same time if you want.&lt;br /&gt;
&lt;br /&gt;
However, you will only be able to recruit a youth player from ONE of the systems each week. This means it will be expensive to keep your options open, but you will at least have the chance.&lt;br /&gt;
&lt;br /&gt;
In game world terms, this solution is rather logical. Your scouts will either pick a talent for your own youth academy, or a &amp;quot;finished product&amp;quot; for your senior team. The move to the new system will also be more gradual and less dramatic for servers and the global economy this way.&lt;br /&gt;
&lt;br /&gt;
We may decide to phase out the option to keep dual systems in the future, but it will at least stay for the first season.}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[Hattrick Youthclub]] helper application.&amp;lt;!--&lt;br /&gt;
* [http://iht.smdesign.es/node/152 Youth Academy Guide], by Torn_. (only in Spanish)&lt;br /&gt;
* [http://www.bogayman.ro/academie/ro/ Academia de Tineret/ Youth Academy] (available in Romanian, English, Greek and soon in Spanish)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Youth]]&lt;/div&gt;</summary>
		<author><name>Adriantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Youth&amp;diff=474230</id>
		<title>Youth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Youth&amp;diff=474230"/>
		<updated>2023-12-30T21:03:06Z</updated>

		<summary type="html">&lt;p&gt;Adriantwo: /* Youth Squad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Youth}}&lt;br /&gt;
Most [[club]]s put a lot of money into &#039;&#039;&#039;youth&#039;&#039;&#039; squad or academy. A senior squad can acquire a new [[player]] each week by moving a junior player up into the &amp;quot;A team&amp;quot;. It&#039;ll cost the club 2 000 [[currencies|€ or US$]] to move a junior up and a [[manager]] is only able to promote one junior player per week.&lt;br /&gt;
&lt;br /&gt;
However, there are also managers who spend less money or none at all, buying reinforcements from the [[transfers|transfer lists]] instead. &lt;br /&gt;
&lt;br /&gt;
The link to youth activities can be found in the &amp;quot;Your club&amp;quot; menu, under &amp;quot;The Club&amp;quot; caption. This is also where you can find the information about youth squad or academy investments, and where you move them up from, each week.&lt;br /&gt;
&lt;br /&gt;
== The plumbers theory ==&lt;br /&gt;
Most junior players you try out won&#039;t qualify for the team - think about how things work in reality! &lt;br /&gt;
Shockingly, don&#039;t count on receiving top-notch players each week, so be prepared to just celebrate an [[Denominations#Player_Abilities_.2821.29|inadequate]] youth pull. &lt;br /&gt;
Week by week, even youth squads at excellent level and youth academy at maximum investment rate may produce surprisingly pathetic youth pulls.&lt;br /&gt;
&lt;br /&gt;
Luckily, not all of Hattrick&#039;s drop-outs turn to become lazy bums, though 17 year old [[goalkeeper]]s or [[multi skilled]] players are the exception. If you have one or two of them moving up into the team you should be satisfied.&lt;br /&gt;
&lt;br /&gt;
A theory to explain the youth pull&#039;s logic is to assimilate the distribution of each skill of a pull to an exponential - or a Poisson, if we prefer to remain into discrete distributions. The level or the investment rate of the youth setup are the triggers that influence the parameter of the exponential distribution.&lt;br /&gt;
&lt;br /&gt;
However, many managers complain about their youth investment, decrying it as a waste of money, time, effort, and hopes. All terrible players pulled out with a [[TSI]] usually below 40 and most (and not infrequently &amp;quot;all&amp;quot;) of their skills below &amp;quot;poor&amp;quot; would had better to foresee their future failure and prepare for a working alternative. &lt;br /&gt;
&lt;br /&gt;
It is no coincidence that these players are called by managers by their possible alternative jobs: a plumber, a carpenters, a politicians and so forth... They are usually sent away directly to a &amp;quot;golf course&amp;quot; or to the local pub to spend the rest of their adult lives as miserable losers. The luckier ones end up chasing young blondes around said pub. &lt;br /&gt;
&lt;br /&gt;
== Youth Squad ==&lt;br /&gt;
{{Main|Youth Squad}}&lt;br /&gt;
On &#039;&#039;&#039;youth squad&#039;&#039;&#039; (YS) you can directly move each week, a junior player up into the senior team. &lt;br /&gt;
You don&#039;t have any choice in what kind of junior player you&#039;ll get, apart from choosing between a goalkeeper or an outfield player. &lt;br /&gt;
&lt;br /&gt;
Remember that many small constant investments are more efficient than a few occasional large ones. &lt;br /&gt;
You need to decide the investment to raises the level of the YS. Every week you&#039;re allowed to make in your junior squad:&lt;br /&gt;
* a &#039;&#039;large&#039;&#039; investment of 20 000 € (it will take anyway 2 [[season]]s to rise to the top level),&lt;br /&gt;
* a &#039;&#039;medium&#039;&#039; investment of 10 000 € (the squad will not improve beyond [[Denominations#Squad_.26_Youth_Squad_Formation_Experience_.289.29|passable]]),&lt;br /&gt;
* or a &#039;&#039;small&#039;&#039; one of 5 000 € (your squad will only rise to inadequate). &lt;br /&gt;
&lt;br /&gt;
Be prepared to be very patient as it might take some time before your investment pays off with reasonably able juniors. Even if we only talk about probabilities, the better the level of youth squad, the greater the chances to pull out a good player are.  &lt;br /&gt;
&lt;br /&gt;
Dropping your YS investment from maximum investment to 0 will cause your YS to deteriorate by one level per week.&lt;br /&gt;
If you then decide to start re-investing, you&#039;ll find that increasing the levels takes just as long second time around as it did the first.&lt;br /&gt;
&lt;br /&gt;
== Youth Academy ==&lt;br /&gt;
{{Main|Youth Academy}}&lt;br /&gt;
The &#039;&#039;&#039;Youth Academy&#039;&#039;&#039; is a less old-fashioned system. It has a team that can compete against other youth academy teams in a Youth league. The youth players do not receive any wages, but the youth matches don’t give any profit either.&lt;br /&gt;
&lt;br /&gt;
Only after 11 weeks (i.e. 11 scout reports) your youth team will be completely filled with your own youth players. Until then your youth team will be filled up with &amp;quot;the neighbour’s kids&amp;quot;. These are players, who for the most part, are without considerable capacities.&lt;br /&gt;
&lt;br /&gt;
It’s NOT possible or buy players who are in the youth team. Also, the [[transfers]] between your youth squad and the senior squad is one way traffic. &lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
The [[training]] type you choose for your youth players is completely independent from the senior squad. &lt;br /&gt;
Players in the youth team also have a cap for their qualities in a certain skill: at a certain moment the player won’t improve anymore, because he has learned everything there is to learn about that skill. Because you can’t always see  the skill of a youth player, you will have to watch his performances to determine whether you should stop training him on a skill or not.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
The scouts supply you with new players for your youth team. The maximum number of scouts is be 3. When you ask for the scout reports, they present you their player one by one, and provide [[Youth_Scout_Comments|comments]] on each player. For each presented player you have the choice either to accept him or to send him away hoping that one of the next scouts presents you a better player. &lt;br /&gt;
Be careful, once you’ve rejected a player, there’s no possibility to take him back.&lt;br /&gt;
&lt;br /&gt;
You’re not obliged to have 3 scouts. If you have less than 3 scouts your wage cost for your scouts will be lower, but the chance of finding real talent will also be reduced. The total cost for 3 scouts is similar to the cost of the old youth squad.&lt;br /&gt;
&lt;br /&gt;
== Using both systems simultaneously ==&lt;br /&gt;
As of 01/09/2008, it is only possible to use one system at a time. If you invest in the old system, you cannot open a youth team, and if you have a youth team, you cannot invest in the old system, or pull a player from it.&lt;br /&gt;
&lt;br /&gt;
In the past it was possible to use both systems simultaneously, albeit if you chose to check the scout reports, you couldn’t do a youth pull in the old system that week  even if you reject all the presented players.&lt;br /&gt;
Only one youth pull per week was possible. Which system you choose could differ from week to week, and was determined by pulling a player in one of the systems. This also means that you’re weren&#039;t obliged to use one of the systems.&lt;br /&gt;
&lt;br /&gt;
Every week you had the possibility either to let your scouts search for a talent for your youth team (new system), or to promote a player from your youth squad (old system) to your A team. Apart from that, you were able to promote a player from your youth team (new system) to your A team, at least if he has been there long enough.&lt;br /&gt;
{{ Hattrick announcement |width= |date=21/02/2007|title=The move to the new youth system|text =The new youth system is nearing launch and one of the things most commonly asked is how the new system will replace the old, and if managers can switch between the two. We have decided to not force users to decide this immediately.&lt;br /&gt;
&lt;br /&gt;
You can choose to:&lt;br /&gt;
&lt;br /&gt;
- stay with the old system,&lt;br /&gt;
- jump over to the new one, or&lt;br /&gt;
- run (and pay for) both systems at the same time if you want.&lt;br /&gt;
&lt;br /&gt;
However, you will only be able to recruit a youth player from ONE of the systems each week. This means it will be expensive to keep your options open, but you will at least have the chance.&lt;br /&gt;
&lt;br /&gt;
In game world terms, this solution is rather logical. Your scouts will either pick a talent for your own youth academy, or a &amp;quot;finished product&amp;quot; for your senior team. The move to the new system will also be more gradual and less dramatic for servers and the global economy this way.&lt;br /&gt;
&lt;br /&gt;
We may decide to phase out the option to keep dual systems in the future, but it will at least stay for the first season.}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[Hattrick Youthclub]] helper application.&amp;lt;!--&lt;br /&gt;
* [http://iht.smdesign.es/node/152 Youth Academy Guide], by Torn_. (only in Spanish)&lt;br /&gt;
* [http://www.bogayman.ro/academie/ro/ Academia de Tineret/ Youth Academy] (available in Romanian, English, Greek and soon in Spanish)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Youth]]&lt;/div&gt;</summary>
		<author><name>Adriantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Youth&amp;diff=474229</id>
		<title>Youth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Youth&amp;diff=474229"/>
		<updated>2023-12-30T21:01:13Z</updated>

		<summary type="html">&lt;p&gt;Adriantwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Youth}}&lt;br /&gt;
Most [[club]]s put a lot of money into &#039;&#039;&#039;youth&#039;&#039;&#039; squad or academy. A senior squad can acquire a new [[player]] each week by moving a junior player up into the &amp;quot;A team&amp;quot;. It&#039;ll cost the club 2 000 [[currencies|€ or US$]] to move a junior up and a [[manager]] is only able to promote one junior player per week.&lt;br /&gt;
&lt;br /&gt;
However, there are also managers who spend less money or none at all, buying reinforcements from the [[transfers|transfer lists]] instead. &lt;br /&gt;
&lt;br /&gt;
The link to youth activities can be found in the &amp;quot;Your club&amp;quot; menu, under &amp;quot;The Club&amp;quot; caption. This is also where you can find the information about youth squad or academy investments, and where you move them up from, each week.&lt;br /&gt;
&lt;br /&gt;
== The plumbers theory ==&lt;br /&gt;
Most junior players you try out won&#039;t qualify for the team - think about how things work in reality! &lt;br /&gt;
Shockingly, don&#039;t count on receiving top-notch players each week, so be prepared to just celebrate an [[Denominations#Player_Abilities_.2821.29|inadequate]] youth pull. &lt;br /&gt;
Week by week, even youth squads at excellent level and youth academy at maximum investment rate may produce surprisingly pathetic youth pulls.&lt;br /&gt;
&lt;br /&gt;
Luckily, not all of Hattrick&#039;s drop-outs turn to become lazy bums, though 17 year old [[goalkeeper]]s or [[multi skilled]] players are the exception. If you have one or two of them moving up into the team you should be satisfied.&lt;br /&gt;
&lt;br /&gt;
A theory to explain the youth pull&#039;s logic is to assimilate the distribution of each skill of a pull to an exponential - or a Poisson, if we prefer to remain into discrete distributions. The level or the investment rate of the youth setup are the triggers that influence the parameter of the exponential distribution.&lt;br /&gt;
&lt;br /&gt;
However, many managers complain about their youth investment, decrying it as a waste of money, time, effort, and hopes. All terrible players pulled out with a [[TSI]] usually below 40 and most (and not infrequently &amp;quot;all&amp;quot;) of their skills below &amp;quot;poor&amp;quot; would had better to foresee their future failure and prepare for a working alternative. &lt;br /&gt;
&lt;br /&gt;
It is no coincidence that these players are called by managers by their possible alternative jobs: a plumber, a carpenters, a politicians and so forth... They are usually sent away directly to a &amp;quot;golf course&amp;quot; or to the local pub to spend the rest of their adult lives as miserable losers. The luckier ones end up chasing young blondes around said pub. &lt;br /&gt;
&lt;br /&gt;
== Youth Squad ==&lt;br /&gt;
{{Main|Youth Squad}}&lt;br /&gt;
On &#039;&#039;&#039;youth squad&#039;&#039;&#039; (YS) you can directly move each week, a junior player up into the senior team. &lt;br /&gt;
You don&#039;t have any choice in what kind of junior player you&#039;ll get, apart from choosing between a goalkeeper or an outfield player. &lt;br /&gt;
&lt;br /&gt;
Remember that many small constant investments are more efficient than a few occasionallarge ones. &lt;br /&gt;
You need to decide the investment to raises the level of the YS. Every week you&#039;re allowed to make in your junior squad:&lt;br /&gt;
* a &#039;&#039;large&#039;&#039; investment of 20 000 € (it will take anyway 2 [[season]]s to rise to the top level),&lt;br /&gt;
* a &#039;&#039;medium&#039;&#039; investment of 10 000 € (the squad will not improve beyond [[Denominations#Squad_.26_Youth_Squad_Formation_Experience_.289.29|passable]]),&lt;br /&gt;
* or a &#039;&#039;small&#039;&#039; one of 5 000 € (your squad will only rise to inadequate). &lt;br /&gt;
&lt;br /&gt;
Be prepared to be very patient as it might take some time before your investment pays off with reasonably able juniors. Even if we only talk about probabilities, the better the level of youth squad, the greater the chances to pull out a good player are.  &lt;br /&gt;
&lt;br /&gt;
Dropping your YS investment from maximum investment to 0 will cause your YS to deteriorate by one level per week.&lt;br /&gt;
If you then decide to start re-investing, you&#039;ll find that increasing the levels takes just as long second time around as it did the first.&lt;br /&gt;
&lt;br /&gt;
== Youth Academy ==&lt;br /&gt;
{{Main|Youth Academy}}&lt;br /&gt;
The &#039;&#039;&#039;Youth Academy&#039;&#039;&#039; is a less old-fashioned system. It has a team that can compete against other youth academy teams in a Youth league. The youth players do not receive any wages, but the youth matches don’t give any profit either.&lt;br /&gt;
&lt;br /&gt;
Only after 11 weeks (i.e. 11 scout reports) your youth team will be completely filled with your own youth players. Until then your youth team will be filled up with &amp;quot;the neighbour’s kids&amp;quot;. These are players, who for the most part, are without considerable capacities.&lt;br /&gt;
&lt;br /&gt;
It’s NOT possible or buy players who are in the youth team. Also, the [[transfers]] between your youth squad and the senior squad is one way traffic. &lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
The [[training]] type you choose for your youth players is completely independent from the senior squad. &lt;br /&gt;
Players in the youth team also have a cap for their qualities in a certain skill: at a certain moment the player won’t improve anymore, because he has learned everything there is to learn about that skill. Because you can’t always see  the skill of a youth player, you will have to watch his performances to determine whether you should stop training him on a skill or not.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
The scouts supply you with new players for your youth team. The maximum number of scouts is be 3. When you ask for the scout reports, they present you their player one by one, and provide [[Youth_Scout_Comments|comments]] on each player. For each presented player you have the choice either to accept him or to send him away hoping that one of the next scouts presents you a better player. &lt;br /&gt;
Be careful, once you’ve rejected a player, there’s no possibility to take him back.&lt;br /&gt;
&lt;br /&gt;
You’re not obliged to have 3 scouts. If you have less than 3 scouts your wage cost for your scouts will be lower, but the chance of finding real talent will also be reduced. The total cost for 3 scouts is similar to the cost of the old youth squad.&lt;br /&gt;
&lt;br /&gt;
== Using both systems simultaneously ==&lt;br /&gt;
As of 01/09/2008, it is only possible to use one system at a time. If you invest in the old system, you cannot open a youth team, and if you have a youth team, you cannot invest in the old system, or pull a player from it.&lt;br /&gt;
&lt;br /&gt;
In the past it was possible to use both systems simultaneously, albeit if you chose to check the scout reports, you couldn’t do a youth pull in the old system that week  even if you reject all the presented players.&lt;br /&gt;
Only one youth pull per week was possible. Which system you choose could differ from week to week, and was determined by pulling a player in one of the systems. This also means that you’re weren&#039;t obliged to use one of the systems.&lt;br /&gt;
&lt;br /&gt;
Every week you had the possibility either to let your scouts search for a talent for your youth team (new system), or to promote a player from your youth squad (old system) to your A team. Apart from that, you were able to promote a player from your youth team (new system) to your A team, at least if he has been there long enough.&lt;br /&gt;
{{ Hattrick announcement |width= |date=21/02/2007|title=The move to the new youth system|text =The new youth system is nearing launch and one of the things most commonly asked is how the new system will replace the old, and if managers can switch between the two. We have decided to not force users to decide this immediately.&lt;br /&gt;
&lt;br /&gt;
You can choose to:&lt;br /&gt;
&lt;br /&gt;
- stay with the old system,&lt;br /&gt;
- jump over to the new one, or&lt;br /&gt;
- run (and pay for) both systems at the same time if you want.&lt;br /&gt;
&lt;br /&gt;
However, you will only be able to recruit a youth player from ONE of the systems each week. This means it will be expensive to keep your options open, but you will at least have the chance.&lt;br /&gt;
&lt;br /&gt;
In game world terms, this solution is rather logical. Your scouts will either pick a talent for your own youth academy, or a &amp;quot;finished product&amp;quot; for your senior team. The move to the new system will also be more gradual and less dramatic for servers and the global economy this way.&lt;br /&gt;
&lt;br /&gt;
We may decide to phase out the option to keep dual systems in the future, but it will at least stay for the first season.}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[Hattrick Youthclub]] helper application.&amp;lt;!--&lt;br /&gt;
* [http://iht.smdesign.es/node/152 Youth Academy Guide], by Torn_. (only in Spanish)&lt;br /&gt;
* [http://www.bogayman.ro/academie/ro/ Academia de Tineret/ Youth Academy] (available in Romanian, English, Greek and soon in Spanish)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Youth]]&lt;/div&gt;</summary>
		<author><name>Adriantwo</name></author>
	</entry>
</feed>