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	<title>Hattrick - User contributions [en]</title>
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	<updated>2026-09-16T06:16:07Z</updated>
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	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=3600</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=3600"/>
		<updated>2005-11-25T19:40:17Z</updated>

		<summary type="html">&lt;p&gt;DaKingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]],and set an asking price.  Note that most people will search by [[skills]] whichever category you select.  &lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the servers are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[players|abilities]], [[players|personality]] etc. will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list. &lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and [[last club]] will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. It will cost you 1 000 [[currencies|€]] to place a player on the transfer list, even if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after six days from his being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by 1 000 € or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than 200 000 € into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by 1 000 €! You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be extended for another 3 minutes. This continues until only one bidder remains and no other bidders raise the stakes before the stated deadline time. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win a bid, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[skills#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[skills#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[skills#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[Game Masters]] are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[team spirit]] to drop. This drop can be visible or invisible but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
The [[PFO]] (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[skills#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;/div&gt;</summary>
		<author><name>DaKingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Transfers&amp;diff=3598</id>
		<title>Talk:Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Transfers&amp;diff=3598"/>
		<updated>2005-11-25T19:39:51Z</updated>

		<summary type="html">&lt;p&gt;DaKingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;not sure I agree with the numbers in the TS dop table at the bottom at all, as they don&#039;t really seem to accurate.&lt;br /&gt;
&lt;br /&gt;
Do other people agree with these stats? (Rob)&lt;br /&gt;
&lt;br /&gt;
I think, in general,  these sort of tables of opinions on how the engine works, although useful, should be put in a seperate linked article, and not in the main wiki article.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop statistics ==&lt;br /&gt;
&lt;br /&gt;
They don&#039;t look too bad to me.&lt;br /&gt;
The 0% is quite strange, because 0% chances is something that almost never happens in the hattrick world !&lt;br /&gt;
Maybe we should try to get better statistics (600 transfers are not enough).&lt;br /&gt;
&lt;br /&gt;
Cocobingo.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With more transfers it would probably come closer to this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[skills#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;20%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;50%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;75%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the 0% is strange cause the message you get when buying a player is something like &amp;quot;Your teamskill dropped cause the new player doesn&#039;t fit in your team&amp;quot;. It&#039;s logical for me that a popular or sympathetic guy always fits in your team. When you sell a player you get a message that your players concern about there future but who is unhappy when a nasty fellow or controversial person leaves your team?&lt;br /&gt;
&lt;br /&gt;
Also I don&#039;t agree with the following addition:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A note about the percentages mentioned above. There are indications that team spirit, like virtually everything else in Hattrick, has fractional steps, and the calm - content - satisfied etc. terms indicate the rounded value. If this is true, then the TS drop always takes place, but will cause visible changes only if the rounded value changed, e.g. from 7.2 to 6.9.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There&#039;s also one oddity concerning this TS drop: sometimes you get the message under The Club submenu but the visible team spirit indicator under the Training submenu doesn&#039;t change, and sometimes vice versa. This could be explained by some sort of rounding error when the game engine chooses to add the message if the above assumption about fractional nature of TS is true.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think that a drop is always mentioned on &amp;quot;the club&amp;quot; page and that all other drops of TS has to do with the normal decrease or increase to calm&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think that a drop is always mentioned on &amp;quot;the club&amp;quot; page and that all other drops of TS has to do with the normal decrease or increase to calm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I agree with that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s logical for me that a popular or sympathetic guy always fits in your team. When you sell a player you get a message that your players concern about there future but who is unhappy when a nasty fellow or controversial person leaves your team?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, I had not considered it that way, you might bu right.&lt;br /&gt;
&lt;br /&gt;
Cocobingo.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Ok, I&#039;ll remove the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A note about the percentages mentioned above. There are indications that team spirit, like virtually everything else in Hattrick, has fractional steps, and the calm - content - satisfied etc. terms indicate the rounded value. If this is true, then the TS drop always takes place, but will cause visible changes only if the rounded value changed, e.g. from 7.2 to 6.9.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There&#039;s also one oddity concerning this TS drop: sometimes you get the message under The Club submenu but the visible team spirit indicator under the Training submenu doesn&#039;t change, and sometimes vice versa. This could be explained by some sort of rounding error when the game engine chooses to add the message if the above assumption about fractional nature of TS is true.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
daKingdom.&lt;/div&gt;</summary>
		<author><name>DaKingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Transfers&amp;diff=3492</id>
		<title>Talk:Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Transfers&amp;diff=3492"/>
		<updated>2005-11-25T18:14:00Z</updated>

		<summary type="html">&lt;p&gt;DaKingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;not sure I agree with the numbers in the TS dop table at the bottom at all, as they don&#039;t really seem to accurate.&lt;br /&gt;
&lt;br /&gt;
Do other people agree with these stats? (Rob)&lt;br /&gt;
&lt;br /&gt;
I think, in general,  these sort of tables of opinions on how the engine works, although useful, should be put in a seperate linked article, and not in the main wiki article.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop statistics ==&lt;br /&gt;
&lt;br /&gt;
They don&#039;t look too bad to me.&lt;br /&gt;
The 0% is quite strange, because 0% chances is something that almost never happens in the hattrick world !&lt;br /&gt;
Maybe we should try to get better statistics (600 transfers are not enough).&lt;br /&gt;
&lt;br /&gt;
With more transfers it would probably come closer to this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[skills#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;20%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;50%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;75%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the 0% is strange cause the message you get when buying a player is something like &amp;quot;Your teamskill dropped cause the new player doesn&#039;t fit in your team&amp;quot;. It&#039;s logical for me that a popular or sympathetic guy always fits in your team. When you sell a player you get a message that your players concern about there future but who is unhappy when a nasty fellow or controversial person leaves your team?&lt;br /&gt;
&lt;br /&gt;
Also I don&#039;t agree with the following addition:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A note about the percentages mentioned above. There are indications that team spirit, like virtually everything else in Hattrick, has fractional steps, and the calm - content - satisfied etc. terms indicate the rounded value. If this is true, then the TS drop always takes place, but will cause visible changes only if the rounded value changed, e.g. from 7.2 to 6.9.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There&#039;s also one oddity concerning this TS drop: sometimes you get the message under The Club submenu but the visible team spirit indicator under the Training submenu doesn&#039;t change, and sometimes vice versa. This could be explained by some sort of rounding error when the game engine chooses to add the message if the above assumption about fractional nature of TS is true.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think that a drop is always mentioned on &amp;quot;the club&amp;quot; page and that all other drops of TS has to do with the normal decrease or increase to calm&lt;/div&gt;</summary>
		<author><name>DaKingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Transfers&amp;diff=3485</id>
		<title>Talk:Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Transfers&amp;diff=3485"/>
		<updated>2005-11-25T18:09:48Z</updated>

		<summary type="html">&lt;p&gt;DaKingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;not sure I agree with the numbers in the TS dop table at the bottom at all, as they don&#039;t really seem to accurate.&lt;br /&gt;
&lt;br /&gt;
Do other people agree with these stats? (Rob)&lt;br /&gt;
&lt;br /&gt;
I think, in general,  these sort of tables of opinions on how the engine works, although useful, should be put in a seperate linked article, and not in the main wiki article.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop statistics ==&lt;br /&gt;
&lt;br /&gt;
They don&#039;t look too bad to me.&lt;br /&gt;
The 0% is quite strange, because 0% chances is something that almost never happens in the hattrick world !&lt;br /&gt;
Maybe we should try to get better statistics (600 transfers are not enough).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t agree with the following addition:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A note about the percentages mentioned above. There are indications that team spirit, like virtually everything else in Hattrick, has fractional steps, and the calm - content - satisfied etc. terms indicate the rounded value. If this is true, then the TS drop always takes place, but will cause visible changes only if the rounded value changed, e.g. from 7.2 to 6.9.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There&#039;s also one oddity concerning this TS drop: sometimes you get the message under The Club submenu but the visible team spirit indicator under the Training submenu doesn&#039;t change, and sometimes vice versa. This could be explained by some sort of rounding error when the game engine chooses to add the message if the above assumption about fractional nature of TS is true.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think that a drop is always mentioned on &amp;quot;the club&amp;quot; page and that all other drops of TS has to do with the normal decrease or increase to calm&lt;/div&gt;</summary>
		<author><name>DaKingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Transfers&amp;diff=3483</id>
		<title>Talk:Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Transfers&amp;diff=3483"/>
		<updated>2005-11-25T18:09:19Z</updated>

		<summary type="html">&lt;p&gt;DaKingdom: /* TS-Drop statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;not sure I agree with the numbers in the TS dop table at the bottom at all, as they don&#039;t really seem to accurate.&lt;br /&gt;
&lt;br /&gt;
Do other people agree with these stats? (Rob)&lt;br /&gt;
&lt;br /&gt;
I think, in general,  these sort of tables of opinions on how the engine works, although useful, should be put in a seperate linked article, and not in the main wiki article.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop statistics ==&lt;br /&gt;
&lt;br /&gt;
They don&#039;t look too bad to me.&lt;br /&gt;
The 0% is quite strange, because 0% chances is something that almost never happens in the hattrick world !&lt;br /&gt;
Maybe we should try to get better statistics (600 transfers are not enough).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t agree with the following addition:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A note about the percentages mentioned above. There are indications that team spirit, like virtually everything else in Hattrick, has fractional steps, and the calm - content - satisfied etc. terms indicate the rounded value. If this is true, then the TS drop always takes place, but will cause visible changes only if the rounded value changed, e.g. from 7.2 to 6.9.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also one oddity concerning this TS drop: sometimes you get the message under The Club submenu but the visible team spirit indicator under the Training submenu doesn&#039;t change, and sometimes vice versa. This could be explained by some sort of rounding error when the game engine chooses to add the message if the above assumption about fractional nature of TS is true.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think that a drop is always mentioned on &amp;quot;the club&amp;quot; page and that all other drops of TS has to do with the normal decrease or increase to calm&lt;/div&gt;</summary>
		<author><name>DaKingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Players&amp;diff=2170</id>
		<title>Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Players&amp;diff=2170"/>
		<updated>2005-11-25T00:34:26Z</updated>

		<summary type="html">&lt;p&gt;DaKingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skills==&lt;br /&gt;
Each player has 8 basic abilities, and there are also some additional factors affecting their performance in different situations. Let&#039;s have a rundown on the various abilities first : 		&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
Decides how much capacity a player loses during the second half of the match. This is most important for midfielders, especially the inner ones, but also for defensive forwards and offensive defenders. It&#039;s somewhat important for other players (see [[Special Event]]). &lt;br /&gt;
&lt;br /&gt;
===Playmaking===&lt;br /&gt;
&lt;br /&gt;
Every successful team needs good playmakers in the midfield, especially in the central positions. Otherwise the team won&#039;t have a lot of ball possession, which will lead to fewer scoring opportunities.&lt;br /&gt;
&lt;br /&gt;
===Winger===&lt;br /&gt;
&lt;br /&gt;
The ability to create scoring opportunities by advancing down the sides. This is obviously most useful for wingers, although wing backs also profit from it. A forward played towards the wing will also benefit from this skill.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The ball is supposed to go into the net. Most important ability for forwards, and forwards only.&lt;br /&gt;
&lt;br /&gt;
===Goalkeeping===&lt;br /&gt;
&lt;br /&gt;
Goalkeepers are normally not very skilled in the other areas, but they have lots of this ability.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
&lt;br /&gt;
The scorer gets the credit, but the player giving him the decisive pass is just as important. Both forwards and midfielders profit from being good at this. Passing is also very important for defenders when playing [[Counter Attack]].Thats true&lt;br /&gt;
&lt;br /&gt;
Innermidfielders and forwards are supposed to contribute to the central attack rating by their passing ability&lt;br /&gt;
&lt;br /&gt;
===Defending===&lt;br /&gt;
&lt;br /&gt;
The ability to stop opponent&#039;s attacks. Unconditionally the most important ability for all types of defenders. Midfielders may also put this ability to good use.&lt;br /&gt;
&lt;br /&gt;
===Set pieces===&lt;br /&gt;
&lt;br /&gt;
One player is appointed for set pieces. He&#039;ll take all free kicks, penalties, and in case of a penalty shoot-out, he&#039;ll take the first penalty. In all cases, lots of skill is needed in this area.&lt;br /&gt;
&lt;br /&gt;
==Change in abilities==&lt;br /&gt;
&lt;br /&gt;
The 8 abilities slowly change. They may be improved by special training (preferably combined with match training). Young players improve their abilities much more than older ones. As a player approaches the age of 30 his abilities start decreasing. This process doesn&#039;t occur constantly over time. Rather, it occurs in levels: very small decreases at a time for players around 30, considerably larger leaps for players around 35. For some reason, these decreases in abilities always surface on Mondays… Different levels of abilities are harder to maintain than others as players grow older - scoring ability is harder to maintain than goalkeeping, for instance. Read more on increasing abilities in the &amp;quot;Training&amp;quot; chapter.					&lt;br /&gt;
&lt;br /&gt;
It&#039;s very hard to maintain stamina above the level of &amp;quot;excellent&amp;quot; for a long period of time. All players just above the dividing line between &amp;quot;excellent&amp;quot; and the level under it are successively pressed downwards. There&#039;s a limit to how well the human body can perform.					&lt;br /&gt;
&lt;br /&gt;
==What abilities really mean==&lt;br /&gt;
&lt;br /&gt;
The following tables will help you somewhat when you select your team. Note that it&#039;s only an approximation. Some levels of abilities following each other may mean only slight differences in performance, and vice-versa.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;The state of the midfield decides how many opportunities your team will produce during a match. The other parts of the team will decide the probability of attacks leading to goals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;A normal case &amp;lt;/B&amp;gt; &lt;br /&gt;
					&amp;lt;TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Part of team&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Factors (most important first)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
						&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Midfield&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Playmaking inner midfielders &amp;lt;BR&amp;gt;Playmaking wingers &amp;lt;br&amp;gt;Offensive Central Defenders&amp;lt;/TD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
					&amp;lt;/TR&amp;gt;&lt;br /&gt;
		            &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Attack Left wing&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Winger left winger&amp;lt;BR&amp;gt;Scoring forwards &amp;lt;BR&amp;gt;Passing left winger&amp;lt;BR&amp;gt;Passing left inner midfielder&amp;lt;BR&amp;gt;Winger left wing back &amp;lt;/TD&amp;gt;&lt;br /&gt;
					&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Defence Left wing&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Goalkeeping Goalkeeper&amp;lt;BR&amp;gt;Defending left wing back&amp;lt;BR&amp;gt;Defending left central defender &amp;lt;BR&amp;gt;Defending left winger&amp;lt;BR&amp;gt;Defending left inner midfielder &amp;lt;/TD&amp;gt;&lt;br /&gt;
					&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Attack Centre&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Scoring forwards&amp;lt;BR&amp;gt;Passing forwards &amp;lt;BR&amp;gt;Passing inner midfielders &amp;lt;/TD&amp;gt;&lt;br /&gt;
						&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Defence Centre&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Goalkeeping goalkeeper&amp;lt;BR&amp;gt;Defending central defenders &amp;lt;BR&amp;gt;Defending left and right wing backs&amp;lt;BR&amp;gt;Defending inner midfielders&amp;lt;BR&amp;gt;Defending left and right wingers  &amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Attack Right wing&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Winger right winger&amp;lt;BR&amp;gt;Scoring forwards &amp;lt;BR&amp;gt;Passing right winger&amp;lt;BR&amp;gt;Passing right inner midfielder&amp;lt;BR&amp;gt;Winger right wing back &amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Defence Right wing&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Goalkeeping goalkeeper&amp;lt;BR&amp;gt;Defending right wing back&amp;lt;BR&amp;gt;Defending right central defender &amp;lt;BR&amp;gt;Defending right winger&amp;lt;BR&amp;gt;Defending right inner midfielder &amp;lt;/TD&amp;gt;&lt;br /&gt;
						&amp;lt;/TR&amp;gt;&lt;br /&gt;
					&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
					&amp;lt;BR&amp;gt;&lt;br /&gt;
					&amp;lt;B&amp;gt;Individual orders &amp;lt;/B&amp;gt; &lt;br /&gt;
		            &amp;lt;TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Position&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Tactics&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Effect&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Wing back&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Offensive&amp;lt;/TD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		                &amp;lt;TD&amp;gt;More Winger, an ounce of playmaking, less Defending&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Defensive&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;More Defending, less Winger&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Centre&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;More Defending to the middle, less Defending to the side, less Winger &amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Central defender&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Offensive&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;A certain amount of Midfield, less Defending&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Towards wing&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Less Defending to the middle, more Defending to the side, a certain amount of Winger&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Winger&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Offensive&amp;lt;/TD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		                &amp;lt;TD&amp;gt;More Winger, less Defending&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Defensive&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Less Winger, more Defending&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Centre&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;More Midfield, less Winger, less Defending &amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Inner midfielder&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Offensive&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;More Passing, less Defending &amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Defensive&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Less Passing, more Defending &amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Towards wing&amp;lt;/TD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Less Midfield, more Winger &amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
		              &amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Forward&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Defensive&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;A certain amount of Midfield, less Scoring &amp;lt;/TD&amp;gt;&lt;br /&gt;
					&amp;lt;/TR&amp;gt;&lt;br /&gt;
				&amp;lt;TR vAlign=top&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Towards wing&amp;lt;/TD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		                &amp;lt;TD&amp;gt;Less Scoring in the middle, more Scoring to the side, more Winger &amp;lt;/TD&amp;gt;&lt;br /&gt;
				&amp;lt;/TR&amp;gt;&lt;br /&gt;
					&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
					&amp;lt;BR&amp;gt;&lt;br /&gt;
==Player specialities==&lt;br /&gt;
&lt;br /&gt;
Players (not all of them, about half of them) have a characteristic called &amp;quot;speciality&amp;quot;. There are 5 different specialities available for players: &amp;quot;Technical&amp;quot;, &amp;quot;Quick&amp;quot;, &amp;quot;Head&amp;quot;, &amp;quot;Powerful&amp;quot; and &amp;quot;Unpredictable&amp;quot;.Every speciality, while sounding useful, has a good and bad side. A player with good technique will place his trust in his awesome control of the ball. At times he&#039;ll run rings round a big and clumsy defender. On a really waterlogged pitch, however, he&#039;ll have problems with players placing their trust in other abilities. 				&lt;br /&gt;
&lt;br /&gt;
The specialties have impact on matches as described in the section about &amp;quot;[[Special Event]]&amp;quot; in Chapter 10 (The Match). In addition, they can be useful for certain tactic types.&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
&lt;br /&gt;
It won&#039;t matter how good a player really is if he&#039;s not on form or is injured.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Sometimes players get injured. If this is the case, the injury, unless very slight, will put them on the treatment table for a couple of games. The risk of injuries increases as the team increases the intensity of training. (See below.) Older players take a longer time to heal. Also remember that the injury times stated are only estimates - if your star forward has a week-long injury, it might take him 8 or 9 days to get fit again.				&lt;br /&gt;
&lt;br /&gt;
==Yellow and red cards==&lt;br /&gt;
&lt;br /&gt;
Players may get booked or sent off during games. Two bookings during a match will automatically lead to the player being sent off. Being sent off means that the player is suspended from the next competitive game. A player will also be suspended for one match after accumulating 3 bookings from competitive games during a season. Bookings from the league, cup, and qualifying games are all counted as the same. If a player has already been booked twice in league matches one season, and receives another booking in a subsequent cup match, he will be suspended from the next competitive match, regardless of whether it&#039;s a league match, cup match or qualifier.&lt;br /&gt;
&lt;br /&gt;
You can check your Players List for how many bookings your players have received before a match. When a player has been suspended for one game, his bookings slate will be wiped clean. A player who has accumulated 3 bookings will have a red card symbol on the Players List, to show his suspension.&lt;br /&gt;
&lt;br /&gt;
Highly aggressive players (&amp;quot;fiery&amp;quot;, for instance) will be booked more often than other players. Especially if they&#039;re &amp;quot;not always completely honest&amp;quot; or lacking in experience.&lt;br /&gt;
&lt;br /&gt;
The suspended players booking slate is wiped when a competitive match has been played. Also, all player slates are wiped at the end of the season. A player can&#039;t get a suspension (or get his slate wiped) from a friendly game. &lt;br /&gt;
&lt;br /&gt;
==Form==&lt;br /&gt;
&lt;br /&gt;
Players move in and out of form, and there is not a lot that can be done about this, apart from exchanging players in bad form for those in good form. You can also make sure that players with bad form get to play in friendlies, as this increases their chance of improving their form. Every player has an attribute that shows his &amp;quot;current form&amp;quot; (the real figure at the moment) and another one that is hidden, called &amp;quot;background form&amp;quot;, which shows where his form is heading. The current form is the figure applied for matches, while the background form is used by the program to compute where the player&#039;s form is heading. 			&lt;br /&gt;
&lt;br /&gt;
Each week, during training, the current form figure (simply called form) of every player will change, moving towards the hidden background form figure. The exceptions are those players where the current form is already at the exact same figure as their background form. Current form is not changed at once to the figure of background form. Instead it moves in steps over several weeks, though the further away from background form they are the larger the steps will be.&lt;br /&gt;
&lt;br /&gt;
After current form has been changed during training, there is a chance that background form is changed for each player. Every player has the same individual chance of having his background form change, and there is nothing you can do to influence this chance. In fact the only factor that decides whether or not the background form of a player is changed is a random chance. This means that the background form might change several weeks in a row for some players, but for other players it might not change at all for weeks.&lt;br /&gt;
&lt;br /&gt;
However, &amp;lt;B&amp;gt;when&amp;lt;/B&amp;gt; chance decrees that a player&#039;s background form will change, there are several factors that influence what the new background form will be. The most important one is whether or not the player has played a match during the week. If he has not his new background form will probably be lower than for those that did play. This is partly because it should not pay to have an enormous squad - if you do you will soon have a large number of discontented players not receiving proper match training and being constantly out of form. Besides, having many bench-warmers on the payroll is a bad investment. 				&lt;br /&gt;
When the new background form is computed the following is taken into consideration: &lt;br /&gt;
&lt;br /&gt;
		            &amp;lt;UL&amp;gt;&lt;br /&gt;
		              &amp;lt;LI&amp;gt;How hard you train (intensity of training)  &amp;lt;/LI&amp;gt;&lt;br /&gt;
		              &amp;lt;LI&amp;gt;How good your coach is  &amp;lt;/LI&amp;gt;&lt;br /&gt;
		              &amp;lt;LI&amp;gt;How many assistant coaches you use (and how many goalkeeping coaches you use for keepers)  &amp;lt;/LI&amp;gt;&lt;br /&gt;
		              &amp;lt;LI&amp;gt;If a player has participated in a match during the week. This is very important! &amp;lt;/LI&amp;gt;&lt;br /&gt;
		              &amp;lt;LI&amp;gt;A random factor  &amp;lt;/LI&amp;gt;&lt;br /&gt;
					&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that in Hattrick form doesn&#039;t mean form in a physical context. It&#039;s not about a player having trained well or not. This affects stamina. Rather, form reflects a combination of all other aspects making it possible for, or preventing a player, from reaching his full potential. A player may be off form due to a loss of self-confidence or not having scored any goals lately. Maybe he&#039;s got some private problems. You could also imagine debilitating physical factors such as colds or similar, not simulated by injuries. In the same way, players in good form at the moment are on a roll.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;excellent&amp;quot; player in &amp;quot;wretched&amp;quot; form is usually worse off than a &amp;quot;passable&amp;quot; player in &amp;quot;solid&amp;quot; form. 				&lt;br /&gt;
&lt;br /&gt;
The intensity of training affects form. Players in a squad with a high level of intensity at training are generally in better form than players from a squad with a lower level of training intensity. Players&#039; form is also affected by what kind of special training you choose.&lt;br /&gt;
&lt;br /&gt;
Does this seem complicated? Remember, it&#039;s just as complicated for your opponent! You don&#039;t really need to compose the perfect team to win a game. The main issue is to assign players to positions they seem most suited for, and keep an eye on their form.  Substitute players in bad form with players &amp;quot;on a roll&amp;quot;. Give reserves in great form a chance to prove themselves. A simple system goes a long way.&lt;/div&gt;</summary>
		<author><name>DaKingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=2153</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=2153"/>
		<updated>2005-11-24T23:50:04Z</updated>

		<summary type="html">&lt;p&gt;DaKingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Selling or Buying Players ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selling players&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list. This is done from the page concerning the particular player, always linked to his name. In the box to your right you choose under what category the player will be &amp;quot;advertised&amp;quot;, and what you&#039;re asking for him. You have to choose a category for the player to list him for transfer. You may choose any category from goalkeeper to forward, normally choosing the one best describing his qualities, of course. &lt;br /&gt;
&lt;br /&gt;
You have to declare a reserve price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him, provided somebody has bid over your reserve price. &lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over. If a buyer isn&#039;t found he stays at your club. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s abilities, personality etc. will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list. &lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, mother club, and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93% (See Appendix 4 for more details). It will cost you 1 000 US$ to place a player on the transfer list, even if he isn&#039;t sold. Note: If you are selling one of your own youth players you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a match for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after six days from his being pulled from the youth squad may result in a loss of team spirit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buying players&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the &amp;quot;Transfers&amp;quot; menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another club. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual country or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by $1000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than 200 000 US$ into debt. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by 1 000 US$! You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be extended for another 3 minutes. This continues until all bidders but one retire. Also, when you win a bid, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the server might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the server is down, you&#039;re to blame for not acting earlier. &lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s TSI, or Total Skill Index. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;world class&amp;quot; at something and &amp;quot;weak&amp;quot; in all other abilities will fetch a higher market price than one who is solid at everything. Remember that even if current form doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the &#039;Transfer Compare&#039; button in order to see what a similar player has recently been sold for on the market. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair Play in the Transfer Market&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The GameMasters are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy our sell a player you have the chance that your teamspirit will drop. This drop can be visible or invisible but when it happens there is always a message on &amp;quot;The Club&amp;quot; page. &lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the change of getting a TS-drop with an input over 650 transfers.  It seems to be that only the agreeability of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Agreeability&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;/div&gt;</summary>
		<author><name>DaKingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=2152</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=2152"/>
		<updated>2005-11-24T23:49:18Z</updated>

		<summary type="html">&lt;p&gt;DaKingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Selling or Buying Players ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selling players&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list. This is done from the page concerning the particular player, always linked to his name. In the box to your right you choose under what category the player will be &amp;quot;advertised&amp;quot;, and what you&#039;re asking for him. You have to choose a category for the player to list him for transfer. You may choose any category from goalkeeper to forward, normally choosing the one best describing his qualities, of course. &lt;br /&gt;
&lt;br /&gt;
You have to declare a reserve price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him, provided somebody has bid over your reserve price. &lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over. If a buyer isn&#039;t found he stays at your club. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s abilities, personality etc. will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list. &lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, mother club, and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93% (See Appendix 4 for more details). It will cost you 1 000 US$ to place a player on the transfer list, even if he isn&#039;t sold. Note: If you are selling one of your own youth players you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a match for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after six days from his being pulled from the youth squad may result in a loss of team spirit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buying players&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the &amp;quot;Transfers&amp;quot; menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another club. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual country or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by $1000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than 200 000 US$ into debt. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by 1 000 US$! You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be extended for another 3 minutes. This continues until all bidders but one retire. Also, when you win a bid, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the server might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the server is down, you&#039;re to blame for not acting earlier. &lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s TSI, or Total Skill Index. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;world class&amp;quot; at something and &amp;quot;weak&amp;quot; in all other abilities will fetch a higher market price than one who is solid at everything. Remember that even if current form doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the &#039;Transfer Compare&#039; button in order to see what a similar player has recently been sold for on the market. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair Play in the Transfer Market&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The GameMasters are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy our sell a player you have the chance that your teamspirit will drop. This drop can be visible or invisible but when it happens there is always a message on &amp;quot;The Club&amp;quot; page. &lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the change of getting a TS-drop with an input over 650 transfers.  It seems to be that only the agreeability of a player has influence on getting a TS-drop or not . The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Agreeability&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;/div&gt;</summary>
		<author><name>DaKingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=1690</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=1690"/>
		<updated>2005-11-24T17:53:11Z</updated>

		<summary type="html">&lt;p&gt;DaKingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== TS-Drop ==&lt;br /&gt;
Whenever you buy our sell a player you have the chance that your teamspirit will drop. This drop can be visible or invisible but when it happens there is always a message on &amp;quot;The Club&amp;quot; page. &lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the change of getting a TS-drop with an input over 650 transfers.  It seems to be that only the agreeability of a player has influence on getting a TS-drop or not . The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Change on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Agreeability&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>DaKingdom</name></author>
	</entry>
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