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	<id>https://wiki.hattrick.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Escogido</id>
	<title>Hattrick - User contributions [en]</title>
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	<updated>2026-09-16T00:04:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Underestimation&amp;diff=32801</id>
		<title>Underestimation</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Underestimation&amp;diff=32801"/>
		<updated>2006-08-13T09:14:19Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Hattrick, overconfidence is an event that happens when a [[team]] severely underestimates their [[series]] opponent and thus performs worse than it normally would. This usually happens when a team leading the series is playing a team in the bottom part of the table; the event can happen for any league game from the second week until the last game of the season.  Overconfidence does not happen in [[cup]] or [[friendly]] matches.&lt;br /&gt;
&lt;br /&gt;
The overconfidence check is done once before the match; if there is overconfidence, there will be a message about the players&#039; attitude before the match begins. The affected teams midfield rating is reduced an estimated 15-20%. It is possible for the coach to amend the effects of overconfidence during the match break;  if so, there is a mention in the match report at the beginning of the second half.  However, this can only happen if the overconfident team is losing at half time.&lt;br /&gt;
&lt;br /&gt;
Based on some research, overconfidence can happen when a team with a [[Denominations|strong]] or better [[confidence]] plays a team at least five places below it in the series table. It is not clear yet whether [[winning streak]] is a factor, or if the number of [[sports psychologist]]s is, although [[HT-Tjecken]] explained on [[Global]] that psychologists should be fired in cases where possible overconfidence can lead to problems:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; So overconfidence can happen more often. To prevent it I should hire the maximum number of psychologists, not fire them?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Psychologists boost your confidence, they&#039;re not at all useful to lower it. So I should sack them in case of overconfidence and not hire more.&lt;br /&gt;
&lt;br /&gt;
However, it is perfectly possible for overconfidence to happen with no psychologists hired at all neither the week of the match nor the week before.&lt;br /&gt;
&lt;br /&gt;
In some cases, overconfidence is not much of a problem because the winning team would win anyway; sometimes, however, an overconfidence event could decide to whom goes the series medal. Teams so affected decry their luck.&lt;br /&gt;
&lt;br /&gt;
There are several confidence levels listed in the [[Denominations]] that sound like the team is acting overconfident (slightly exaggerated, extremely exaggerated and completely exaggerated), however, for some reason these never appear on the web pages nor in the XML files downloaded by [[CHPP]] applications. It might be related to such confidence levels being only reached while matches with overconfidence events are played, but due to the fact that team data is unavailiable to download while matches are played, and the web pages hide confidence at that time, these denominations stay pretty much unused.&lt;br /&gt;
&lt;br /&gt;
The previous paragraph stood before the 30th season changes; it is yet to discover how this will work in the season to come.&lt;br /&gt;
&lt;br /&gt;
[[category:evil]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Short_Update&amp;diff=31850</id>
		<title>Short Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Short_Update&amp;diff=31850"/>
		<updated>2006-07-22T00:03:43Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Short updates&#039; can be surprisingly devious in Hattrick. Normally these are supposed to be of a relatively little importance, serving to perform some simple maintenance tasks. The one on Wednesday, July 12th, 2006 however ended up with an unprecedented downtime of two and a half days, and a full system restore had to be made to the point right after the league matches were played. Unfortunately, for many managers this also meant losing friendly matches, and sometimes even losing the training altogether due to the lack of the lineup for the appropriate friendly and cup matches, since many mid-week matches were played with a default lineup. The same applied to the national teams, many of which had the match played with a default lineup and no team attitude/tactic settings. All transfers have also been cancelled, thus leading to teams being locked for failing to gather the required money before the deadline; fortunately, this has been amended by the HT-team who gave one additional week for such teams to collect the required finances.&lt;br /&gt;
&lt;br /&gt;
For the above reason of short updates the Hattrick managers are advised to plan in ahead as much as possible, including booking your friendly early and setting a valid lineup for the friendly/cup match right after it has been booked.&lt;br /&gt;
&lt;br /&gt;
Beware when you see a short update announced on the main Hattrick page!&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Short_Update&amp;diff=31442</id>
		<title>Short Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Short_Update&amp;diff=31442"/>
		<updated>2006-07-15T08:38:03Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Short updates&#039; can be surprisingly devious in Hattrick. Normally these are supposed to be of a relatively little importance, serving to perform some simple maintenance tasks. The one on Wednesday, July 12th, 2006 however ended up with an unprecedented downtime of three and a half days, and a full system restore had to be made to the point right after the league matches were played. Unfortunately, for many managers this also meant losing friendly matches, and sometimes even losing the training altogether due to the lack of the lineup for the appropriate friendly and cup matches, since many mid-week matches were played with a default lineup. The same applied to the national teams, many of which had the match played with a default lineup and no team attitude/tactic settings. All transfers have also been cancelled, thus leading to teams being locked for failing to gather the required money before the deadline; fortunately, this can be amended by the GMs.&lt;br /&gt;
&lt;br /&gt;
For the above reason of short updates the Hattrick managers are advised to plan in ahead as much as possible, including booking your friendly early and setting a valid lineup for the friendly/cup match right after it has been booked.&lt;br /&gt;
&lt;br /&gt;
Beware when you see a short update announced on the main Hattrick page!&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=31401</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=31401"/>
		<updated>2006-07-13T20:14:46Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* Character counter in edit boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick Team|Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Loss of formation experience due to transfers ==&lt;br /&gt;
&lt;br /&gt;
The rules state that you risk losing formation experience when selling a player. Untill some time ago this used to work fine, but it seems to be switched off completely. When playing different formations the experience level still chanches, but it doesn&#039;t react to sold players whatsoever. &lt;br /&gt;
The &amp;amp;quot;switching off&amp;amp;quot; of this feature seems to coincide with the severe server problems in March 2006.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly. Also, it is possible that the character counter doesn&#039;t take into account the title of the announcement or message, which is included in the character count calculation.&lt;br /&gt;
&lt;br /&gt;
== High confidence values never show ==&lt;br /&gt;
&lt;br /&gt;
The [[denominations]] for [[confidence]] include [[denominations|slightly exaggerated]], [[denominations|completely exaggerated]] and [[denominations|extremely exaggerated]] which hint at possible [[overconfidence]]. However, the highest [[confidence]] listed on the [[training]] page is [[denominations|wonderful]]. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.&lt;br /&gt;
&lt;br /&gt;
== Challenges misspelled in page name ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s chall&#039;&#039;&#039;&#039;&#039;a&#039;&#039;&#039;&#039;&#039;nges.asp.&lt;br /&gt;
&lt;br /&gt;
== Last club money is paid to the teams that change owners ==&lt;br /&gt;
&lt;br /&gt;
When a player is sold that has played some games in his previous owner team, then that team is entitled to a certain small % of his sale price. If the previous owner team (referred to as the &amp;quot;last owner&amp;quot; in the rules) has changed owners since then, the money will go to the new owner, which sometimes amounts for a lot of cash for a most likely starting team. This works for mother club money as well.&lt;br /&gt;
&lt;br /&gt;
== Teams with 2+ top scorers get 2+ top scorer bonus messages ==&lt;br /&gt;
&lt;br /&gt;
If two or more players are tied for the top scorer award in a series, and they both belong to the same team, that team receives one message saying &amp;quot;You receive the top scorer bonus&amp;quot; for each player, thus seemingly awarding that bonus more than once. However, the bonus is actually paid once, as it should according to the rules.&lt;br /&gt;
&lt;br /&gt;
== International challenge that&#039;s already booked cannot be accepted message ==&lt;br /&gt;
&lt;br /&gt;
Early Wednesday the message looks like this:&lt;br /&gt;
Challenges: 1&lt;br /&gt;
[team name]&lt;br /&gt;
Venue: [arena, rules]. Booked!The challenge cannot be accepted right now! International friendlies can only be arranged from Thursday to Tuesday.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=29025</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=29025"/>
		<updated>2006-06-13T21:23:19Z</updated>

		<summary type="html">&lt;p&gt;Escogido: deleted fixed sneak peek blocked messages bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick Team|Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Loss of formation experience due to transfers ==&lt;br /&gt;
&lt;br /&gt;
The rules state that you risk losing formation experience when selling a player. Untill some time ago this used to work fine, but it seems to be switched off completely. When playing different formations the experience level still chanches, but it doesn&#039;t react to sold players whatsoever. &lt;br /&gt;
The &amp;amp;quot;switching off&amp;amp;quot; of this feature seems to coincide with the severe server problems in March 2006.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly. Also, it is possible that the character counter doesn&#039;t include the title of the announcement or message, which is included in the character count calculation.&lt;br /&gt;
&lt;br /&gt;
== High confidence values never show ==&lt;br /&gt;
&lt;br /&gt;
The [[denominations]] for [[confidence]] include [[denominations|slightly exaggerated]], [[denominations|completely exaggerated]] and [[denominations|extremely exaggerated]] which hint at possible [[overconfidence]]. However, the highest [[confidence]] listed on the [[training]] page is [[denominations|wonderful]]. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.&lt;br /&gt;
&lt;br /&gt;
== Challenges misspelled in page name ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s chall&#039;&#039;&#039;&#039;&#039;a&#039;&#039;&#039;&#039;&#039;nges.asp.&lt;br /&gt;
&lt;br /&gt;
== Last club money is paid to the teams that change owners ==&lt;br /&gt;
&lt;br /&gt;
When a player is sold that has played some games in his previous owner team, then that team is entitled to a certain small % of his sale price. If the previous owner team (referred to as the &amp;quot;last owner&amp;quot; in the rules) has changed owners since then, the money will go to the new owner, which sometimes amounts for a lot of cash for a most likely starting team. This works for mother club money as well.&lt;br /&gt;
&lt;br /&gt;
== Teams with 2+ top scorers get 2+ top scorer bonus messages ==&lt;br /&gt;
&lt;br /&gt;
If two or more players are tied for the top scorer award in a series, and they both belong to the same team, that team receives one message saying &amp;quot;You receive the top scorer bonus&amp;quot; for each player, thus seemingly awarding that bonus more than once. However, the bonus is actually paid once, as it should according to the rules.&lt;br /&gt;
&lt;br /&gt;
== International challenge that&#039;s already booked cannot be accepted message ==&lt;br /&gt;
&lt;br /&gt;
Early Wednesday the message looks like this:&lt;br /&gt;
Challenges: 1&lt;br /&gt;
[team name]&lt;br /&gt;
Venue: [arena, rules]. Booked!The challenge cannot be accepted right now! International friendlies can only be arranged from Thursday to Tuesday.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=29024</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=29024"/>
		<updated>2006-06-13T21:21:04Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* Loss of formation experience due to transfers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick Team|Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Loss of formation experience due to transfers ==&lt;br /&gt;
&lt;br /&gt;
The rules state that you risk losing formation experience when selling a player. Untill some time ago this used to work fine, but it seems to be switched off completely. When playing different formations the experience level still chanches, but it doesn&#039;t react to sold players whatsoever. &lt;br /&gt;
The &amp;amp;quot;switching off&amp;amp;quot; of this feature seems to coincide with the severe server problems in March 2006.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly. Also, it is possible that the character counter doesn&#039;t include the title of the announcement or message, which is included in the character count calculation.&lt;br /&gt;
&lt;br /&gt;
== High confidence values never show ==&lt;br /&gt;
&lt;br /&gt;
The [[denominations]] for [[confidence]] include [[denominations|slightly exaggerated]], [[denominations|completely exaggerated]] and [[denominations|extremely exaggerated]] which hint at possible [[overconfidence]]. However, the highest [[confidence]] listed on the [[training]] page is [[denominations|wonderful]]. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.&lt;br /&gt;
&lt;br /&gt;
== Challenges misspelled in page name ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s chall&#039;&#039;&#039;&#039;&#039;a&#039;&#039;&#039;&#039;&#039;nges.asp.&lt;br /&gt;
&lt;br /&gt;
== Last club money is paid to the teams that change owners ==&lt;br /&gt;
&lt;br /&gt;
When a player is sold that has played some games in his previous owner team, then that team is entitled to a certain small % of his sale price. If the previous owner team (referred to as the &amp;quot;last owner&amp;quot; in the rules) has changed owners since then, the money will go to the new owner, which sometimes amounts for a lot of cash for a most likely starting team. This works for mother club money as well.&lt;br /&gt;
&lt;br /&gt;
== Teams with 2+ top scorers get 2+ top scorer bonus messages ==&lt;br /&gt;
&lt;br /&gt;
If two or more players are tied for the top scorer award in a series, and they both belong to the same team, that team receives one message saying &amp;quot;You receive the top scorer bonus&amp;quot; for each player, thus seemingly awarding that bonus more than once. However, the bonus is actually paid once, as it should according to the rules.&lt;br /&gt;
&lt;br /&gt;
== International challenge that&#039;s already booked cannot be accepted message ==&lt;br /&gt;
&lt;br /&gt;
Early Wednesday the message looks like this:&lt;br /&gt;
Challenges: 1&lt;br /&gt;
[team name]&lt;br /&gt;
Venue: [arena, rules]. Booked!The challenge cannot be accepted right now! International friendlies can only be arranged from Thursday to Tuesday.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=29023</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=29023"/>
		<updated>2006-06-13T21:17:40Z</updated>

		<summary type="html">&lt;p&gt;Escogido: rv + removed fixed # of challenges bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick Team|Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Loss of formation experience due to transfers ==&lt;br /&gt;
&lt;br /&gt;
The rules state that you risk loosing formation experience when selling a player. Untill some time ago this used to work fine, but it seems to be switched off completely. When playing different formations the experience level still chanches, but it doesn&#039;t react to sold players whatsoever. &lt;br /&gt;
The &amp;amp;quot;switching off&amp;amp;quot; of this feature seems to coïncide with the severe server problems in march 2006.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly. Also, it is possible that the character counter doesn&#039;t include the title of the announcement or message, which is included in the character count calculation.&lt;br /&gt;
&lt;br /&gt;
== High confidence values never show ==&lt;br /&gt;
&lt;br /&gt;
The [[denominations]] for [[confidence]] include [[denominations|slightly exaggerated]], [[denominations|completely exaggerated]] and [[denominations|extremely exaggerated]] which hint at possible [[overconfidence]]. However, the highest [[confidence]] listed on the [[training]] page is [[denominations|wonderful]]. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.&lt;br /&gt;
&lt;br /&gt;
== Challenges misspelled in page name ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s chall&#039;&#039;&#039;&#039;&#039;a&#039;&#039;&#039;&#039;&#039;nges.asp.&lt;br /&gt;
&lt;br /&gt;
== Last club money is paid to the teams that change owners ==&lt;br /&gt;
&lt;br /&gt;
When a player is sold that has played some games in his previous owner team, then that team is entitled to a certain small % of his sale price. If the previous owner team (referred to as the &amp;quot;last owner&amp;quot; in the rules) has changed owners since then, the money will go to the new owner, which sometimes amounts for a lot of cash for a most likely starting team. This works for mother club money as well.&lt;br /&gt;
&lt;br /&gt;
== Teams with 2+ top scorers get 2+ top scorer bonus messages ==&lt;br /&gt;
&lt;br /&gt;
If two or more players are tied for the top scorer award in a series, and they both belong to the same team, that team receives one message saying &amp;quot;You receive the top scorer bonus&amp;quot; for each player, thus seemingly awarding that bonus more than once. However, the bonus is actually paid once, as it should according to the rules.&lt;br /&gt;
&lt;br /&gt;
== International challenge that&#039;s already booked cannot be accepted message ==&lt;br /&gt;
&lt;br /&gt;
Early Wednesday the message looks like this:&lt;br /&gt;
Challenges: 1&lt;br /&gt;
[team name]&lt;br /&gt;
Venue: [arena, rules]. Booked!The challenge cannot be accepted right now! International friendlies can only be arranged from Thursday to Tuesday.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=26730</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=26730"/>
		<updated>2006-06-02T22:31:04Z</updated>

		<summary type="html">&lt;p&gt;Escogido: rv vandalism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick Team|Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Team spirit loss due to transfers ==&lt;br /&gt;
&lt;br /&gt;
It seems that when you buy or sell a player and that adversely affects your [[team spirit]], sometimes there is a message printed under &#039;The Club&#039; menu but no visible team spirit changes happen, and sometimes vice versa (i.e. the team spirit drops but there is no message). This might be related to a possible bug in the part of the script that chooses to print the message or not depending on whether the rounded team spirit value changed.&lt;br /&gt;
&lt;br /&gt;
It is worth noting, however, that team spirit has subslevels, so this may not be a bug.&lt;br /&gt;
&lt;br /&gt;
Every value in Hattrick is represented by a decimal number, including team spirit. Each level is a decimal range (4.0000 to 4.9999 for example). Team spirit changes every daily update, always moving toward the &amp;quot;normal&amp;quot; level (composed). Changes to TS from transfers are noted on your &amp;quot;the club&amp;quot; page, but the daily change of team spirit is not noted on that page. So your TS will sometimes change in between competitive matches without a transfer occuring, which means that it&#039;s not noted. Also, many transfers do not involve a change to your TS. If it does change your TS, it changes it by a decimal number: if your TS was low within the sublevel, then your TS will drop a level. If it was high within the sublevel, then your TS will not appear to change. However, your TS has indeed changed. This is not a bug.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly. Also, it is possible that the character counter doesn&#039;t include the title of the announcement or message, which is included in the character count calculation.&lt;br /&gt;
&lt;br /&gt;
== High confidence values never show ==&lt;br /&gt;
&lt;br /&gt;
The [[denominations]] for [[confidence]] include [[denominations|slightly exaggerated]], [[denominations|completely exaggerated]] and [[denominations|extremely exaggerated]] which hint at possible [[overconfidence]]. However, the highest [[confidence]] listed on the [[training]] page is [[denominations|wonderful]]. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.&lt;br /&gt;
&lt;br /&gt;
== Number of allowed challenges is 1 off ==&lt;br /&gt;
&lt;br /&gt;
The rules state that you can only have 25 active challenges at a time, but you are actually allowed to have 26.&lt;br /&gt;
&lt;br /&gt;
== Challenges misspelled in page name ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s chall&#039;&#039;&#039;&#039;&#039;a&#039;&#039;&#039;&#039;&#039;nges.asp.&lt;br /&gt;
&lt;br /&gt;
== Last club money is paid to the teams that change owners ==&lt;br /&gt;
&lt;br /&gt;
When a player is sold that has played some games in his previous owner team, then that team is entitled to a certain small % of his sale price. If the previous owner team (referred to as the &amp;quot;last owner&amp;quot; in the rules) has changed owners since then, the money will go to the new owner, which sometimes amounts for a lot of cash for a most likely starting team. This works for mother club money as well.&lt;br /&gt;
&lt;br /&gt;
== Teams with 2+ top scorers get 2+ top scorer bonus messages ==&lt;br /&gt;
&lt;br /&gt;
If two or more players are tied for the top scorer award in a series, and they both belong to the same team, that team receives one message saying &amp;quot;You receive the top scorer bonus&amp;quot; for each player, thus seemingly awarding that bonus more than once. However, the bonus is actually paid once, as it should according to the rules.&lt;br /&gt;
&lt;br /&gt;
== International challenge that&#039;s already booked cannot be accepted message ==&lt;br /&gt;
&lt;br /&gt;
Early Wednesday the message looks like this:&lt;br /&gt;
Challenges: 1&lt;br /&gt;
[team name]&lt;br /&gt;
Venue: [arena, rules]. Booked!The challenge cannot be accepted right now! International friendlies can only be arranged from Thursday to Tuesday.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Osmosis_training&amp;diff=26219</id>
		<title>Osmosis training</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Osmosis_training&amp;diff=26219"/>
		<updated>2006-05-28T01:20:55Z</updated>

		<summary type="html">&lt;p&gt;Escogido: added origins of the word osmosis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Osmosis training is one of the names given to the small amount of [[training]] all players receive if not played in the correct position for that training type. As mentioned in the [[rules]] with ((others)). Note that players do not receive this training with goalkeeping training.&lt;br /&gt;
This small amount of training is estimated to be around 1/6 of the training a player receives that played on the right position for that training type.&lt;br /&gt;
&lt;br /&gt;
Some managers try to profit from this phenomenon by buying a lot of players with a very high [[sub-level]]. If done correctly the small amount of training will do to make a player pop within a couple of weeks. Then the player will be sold for a profit. This is a type of [[skill trading]] with the noticable difference that players are not fielded at all.&amp;lt;br&amp;gt;&lt;br /&gt;
However, it takes considerable skill and experience from the manager to spot players with a sufficient high sub level in the first place, and second make a good profit trading them.&lt;br /&gt;
&lt;br /&gt;
The term &#039;osmosis training&#039; is somewhat of a take-off on the &amp;quot;learning by osmosis&amp;quot; joke where someone puts a book on their head and the knowledge is transported from the region of high concentration, the book, to the region of low concentration, the head. The process of such transportation through a thin membrane is known in biology and physics as osmosis. Of course the carry-over training isn&#039;t exactly the same thing, certainly, but the conceptual similarity is there.&lt;br /&gt;
&lt;br /&gt;
==Also known as...==&lt;br /&gt;
&lt;br /&gt;
===Shadow Training (English)===&lt;br /&gt;
Since the players given osmosis training &amp;quot;shadow&amp;quot; the players getting the main training.&lt;br /&gt;
&lt;br /&gt;
===Fusion Training (English)===&lt;br /&gt;
Because it sounded cool(?).&lt;br /&gt;
&lt;br /&gt;
===Residual Training (English)===&lt;br /&gt;
Fairly straightforward name. A &#039;&#039;&#039;residual&#039;&#039;&#039; is the amount left over after a process. [http://www.answers.com/residual&amp;amp;r=67 1]&lt;br /&gt;
&lt;br /&gt;
===Klaverjas Training (Dutch)===&lt;br /&gt;
Derived from a cardgame that was popular among proffesional players in [[Nederland|Holland]]. It was played to kill time during training camps and long busrides and they used to bet quite heavily on the cards. Because not everyone could stand losing or felt obliged to pay their debts, this sometimes resulted in a bit of tension, even to the extent that players were forbidden to play klaverjas anymore by their coaches.&lt;br /&gt;
&lt;br /&gt;
Since players bought for the sole purpose of recieving osmosis training only sit around in the canteen or on the bench, they have plenty of time for cardgames. And because of the frequent transfers and subsequent [[Transfers#TS-Drop|TS-drops]], the [[team spirit]] will suffer from this cardplaying bunch of guys. So the link with the cardplaying incidents was easily made.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bob_Sunesson&amp;diff=23121</id>
		<title>Bob Sunesson</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bob_Sunesson&amp;diff=23121"/>
		<updated>2006-04-20T23:11:06Z</updated>

		<summary type="html">&lt;p&gt;Escogido: previous possible excellent leadership player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bob Sunesson (773204)&#039;&#039;&#039; (23.01.2001 - 1 April 2006), a legendary nice guy in the HT-world&lt;br /&gt;
&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/1.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/2.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/3.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/4.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/5.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/6.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/7.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/8.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/9.gif  ----&amp;gt; [[Image:Completa.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
38 years, inadequate form, healthy&lt;br /&gt;
&lt;br /&gt;
I speak Svenska!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A beloved team member&#039;&#039;&#039; who is calm and dishonest.&lt;br /&gt;
&lt;br /&gt;
Has poor experience and poor leadership abilities.&lt;br /&gt;
&lt;br /&gt;
Nationality: 	Sverige&lt;br /&gt;
&lt;br /&gt;
Total Skill Index (TSI):  	0&lt;br /&gt;
&lt;br /&gt;
Owner: 	Tjecko-85 	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Career Goals:  	8  	&lt;br /&gt;
&lt;br /&gt;
Career Hattricks:  	1 (on his last game)  	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bob quit April 1, 2006&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bob Sunesson is both a [[players|player]] and an easter-egg. Bob was a [[youth|youth pull]] made by [[HT-Tjecken]]  at a Hattrick party. The fact that he was pulled as a goalkeeper but still had [[winger]] as his best skill in combination with his somewhat silly name triggered a lot of jokes about him. The jokes continued and Bob slowly developed into a cult hero among some members of the [[Hattrick Team]].&lt;br /&gt;
&lt;br /&gt;
When player faces were implemented in the game Bob was tweaked into an easter-egg, with changing faces. At this point he was also made [[Denominations#Agreeability|a beloved team member]]. Presently Bob is the only such player in the game. His [[agreeability]] however does not give his team any benefits since his [[leadership]] is too low. However, if his owner decides to get rid of all players with [[Denominations#Leadership|poor]] [[leadership]] and above, then Bob would become the best [[team leader]] throughout the entire game!&lt;br /&gt;
&lt;br /&gt;
On April 1st, 2006, Bob retired from Hattrick. His retirement message goes like this:&lt;br /&gt;
&amp;quot;Bob was last seen surrounded by beautiful photo models with a cocktail drink in his hand. His legendary days in Hattrick will always be remembered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Currently it is unclear as to whether Bob will return in a &amp;quot;second coming,&amp;quot; and if so, when he will return&lt;br /&gt;
&lt;br /&gt;
[[category:Players]]&lt;br /&gt;
[[category:Famous Players]]&lt;br /&gt;
&lt;br /&gt;
However there is a player created 4/10/2006 on a bot team (Baghdad Babylonians in Al Iraq I.1) who is eerily reminiscent of the beloved Bob Sunesson.  The new player&#039;s name is simply &amp;quot;Bob&amp;quot; (109567443). He is the second-ever player with the listing &#039;[[Denominations#Agreeability|a beloved team member]]&#039;, and the only-ever confirmed with &#039;[[Denominations#leadership|excellent]]&#039;&lt;br /&gt;
leadership. (A HT team member sometime during 2005 admitted in a post on a Global forum that there has already been at least one excellent leadership player in the playerbase, but refused to specify the player ID on him. It is not possible to verify the accuracy of that statement, though.)&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bob_Sunesson&amp;diff=23120</id>
		<title>Bob Sunesson</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bob_Sunesson&amp;diff=23120"/>
		<updated>2006-04-20T23:10:57Z</updated>

		<summary type="html">&lt;p&gt;Escogido: previous possible excellent leadership player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bob Sunesson (773204)&#039;&#039;&#039; (23.01.2001 - 1 April 2006), a legendary nice guy in the HT-world&lt;br /&gt;
&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/1.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/2.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/3.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/4.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/5.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/6.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/7.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/8.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/9.gif  ----&amp;gt; [[Image:Completa.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
38 years, inadequate form, healthy&lt;br /&gt;
&lt;br /&gt;
I speak Svenska!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A beloved team member&#039;&#039;&#039; who is calm and dishonest.&lt;br /&gt;
&lt;br /&gt;
Has poor experience and poor leadership abilities.&lt;br /&gt;
&lt;br /&gt;
Nationality: 	Sverige&lt;br /&gt;
&lt;br /&gt;
Total Skill Index (TSI):  	0&lt;br /&gt;
&lt;br /&gt;
Owner: 	Tjecko-85 	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Career Goals:  	8  	&lt;br /&gt;
&lt;br /&gt;
Career Hattricks:  	1 (on his last game)  	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bob quit April 1, 2006&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bob Sunesson is both a [[players|player]] and an easter-egg. Bob was a [[youth|youth pull]] made by [[HT-Tjecken]]  at a Hattrick party. The fact that he was pulled as a goalkeeper but still had [[winger]] as his best skill in combination with his somewhat silly name triggered a lot of jokes about him. The jokes continued and Bob slowly developed into a cult hero among some members of the [[Hattrick Team]].&lt;br /&gt;
&lt;br /&gt;
When player faces were implemented in the game Bob was tweaked into an easter-egg, with changing faces. At this point he was also made [[Denominations#Agreeability|a beloved team member]]. Presently Bob is the only such player in the game. His [[agreeability]] however does not give his team any benefits since his [[leadership]] is too low. However, if his owner decides to get rid of all players with [[Denominations#Leadership|poor]] [[leadership]] and above, then Bob would become the best [[team leader]] throughout the entire game!&lt;br /&gt;
&lt;br /&gt;
On April 1st, 2006, Bob retired from Hattrick. His retirement message goes like this:&lt;br /&gt;
&amp;quot;Bob was last seen surrounded by beautiful photo models with a cocktail drink in his hand. His legendary days in Hattrick will always be remembered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Currently it is unclear as to whether Bob will return in a &amp;quot;second coming,&amp;quot; and if so, when he will return&lt;br /&gt;
&lt;br /&gt;
[[category:Players]]&lt;br /&gt;
[[category:Famous Players]]&lt;br /&gt;
&lt;br /&gt;
However there is a player created 4/10/2006 on a bot team (Baghdad Babylonians in Al Iraq I.1) who is eerily reminiscent of the beloved Bob Sunesson.  The new player&#039;s name is simply &amp;quot;Bob&amp;quot; (109567443). He is the second-ever player with the listing &#039;[[Denominations#Agreeability|a beloved team member]]&#039;, and the only-ever confirmed with &#039;[[Denominations#leadership|excellent]]&#039;&lt;br /&gt;
leadership. (A HT team member sometime during 2005 admitted in a post on a Global forum that there has already been at least one excellent leadership player in the playerbase, but refused to specify the player ID on him. It is not possible to verify the accuracy of that statement, although.)&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=19063</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=19063"/>
		<updated>2006-03-08T00:20:08Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Team spirit loss due to transfers ==&lt;br /&gt;
&lt;br /&gt;
It seems that when you buy or sell a player and that adversely affects your [[team spirit]], sometimes there is a message printed under &#039;The Club&#039; menu but no visible team spirit changes happen, and sometimes vice versa (i.e. the team spirit drops but there is no message). This might be related to a possible bug in the part of the script that chooses to print the message or not depending on whether the rounded team spirit value changed.&lt;br /&gt;
&lt;br /&gt;
It is worth noting, however, that team spirit has subslevels, so this may not be a bug.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly.&lt;br /&gt;
&lt;br /&gt;
== High confidence values never show ==&lt;br /&gt;
&lt;br /&gt;
The [[denominations]] for [[confidence]] include [[denominations|slightly exaggerated]], [[denominations|completely exaggerated]] and [[denominations|extremely exaggerated]] which hint at possible [[overconfidence]]. However, the highest [[confidence]] listed on the [[training]] page is [[denominations|wonderful]]. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.&lt;br /&gt;
&lt;br /&gt;
== Number of allowed challenges is 1 off ==&lt;br /&gt;
&lt;br /&gt;
The rules state that you can only have 25 active challenges at a time, but you are actually allowed to have 26.&lt;br /&gt;
&lt;br /&gt;
== Challenges misspelled in page name ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s chall&#039;&#039;&#039;&#039;&#039;a&#039;&#039;&#039;&#039;&#039;nges.asp.&lt;br /&gt;
&lt;br /&gt;
== Last club money is paid to the teams that change owners ==&lt;br /&gt;
&lt;br /&gt;
When a player is sold that has played some games in his previous owner team, then that team is entitled to a certain small % of his sale price. If the previous owner team (referred to as the &amp;quot;last owner&amp;quot; in the rules) has changed owners since then, the money will go to the new owner, which sometimes amounts for a lot of cash for a most likely starting team.&lt;br /&gt;
&lt;br /&gt;
== Teams with 2+ top scorers get 2+ top scorer bonus messages ==&lt;br /&gt;
&lt;br /&gt;
If two or more players are tied for the top scorer award in a series, and they both belong to the same team, that team receives one message saying &amp;quot;You receive the top scorer bonus&amp;quot; for each player, thus seemingly awarding that bonus more than once. However, the bonus is actually paid once, as it should according to the rules.&lt;br /&gt;
&lt;br /&gt;
== International challenge that&#039;s already booked cannot be accepted message ==&lt;br /&gt;
&lt;br /&gt;
Early Wednesday the message looks like this:&lt;br /&gt;
Challenges: 1&lt;br /&gt;
[team name]&lt;br /&gt;
Venue: [arena, rules]. Booked!The challenge cannot be accepted right now! International friendlies can only be arranged from Thursday to Tuesday.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=17567</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=17567"/>
		<updated>2006-02-05T16:44:01Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and [[last club]] will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by at least € 1 000 or 2%, depending on which amount is bigger. Only full multiples of € 1 000 counts, e.g. a bid of € 1 999 may be overbid by a € 2 000 bid. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be extended for another 3 minutes. This continues until only one bidder remains and no other bidders raise the stakes before the stated deadline time. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win a bid, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[skills#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[skills#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[skills#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[Game Masters]] are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The [[PFO]] (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[skills#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Skills&amp;diff=17555</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Skills&amp;diff=17555"/>
		<updated>2006-02-05T11:35:42Z</updated>

		<summary type="html">&lt;p&gt;Escogido: revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skills==&lt;br /&gt;
&lt;br /&gt;
Skills are a key aspect of Hattrick, determining how well the players play, and what [[wages]] you will have to pay them every week.  they also determine the [[TSI]] of a player&lt;br /&gt;
&lt;br /&gt;
In Hattrick, skill levels are shown as the terms ranging from [[Denominations|disastrous]] to [[Denominations|divine]].  In many situations it is convenient to use numerical skill values instead of terms, and these numbers can be found  [[What The Words Mean| here]].&lt;br /&gt;
&lt;br /&gt;
Skill levels on Hattrick are alway rounded down. If you are interested in exact skill levels, check the [[subskill]]s page.&lt;br /&gt;
&lt;br /&gt;
Players may need different Skills depending on their position. There are primary, secondary and some are even talking of tertiary skills. &lt;br /&gt;
&lt;br /&gt;
For example, a [[winger]]&#039;s main skill is [[wing]]: [[passing]], [[playmaking]] and [[stamina]] are secondary skills.  [[Defending]] would be considered a tertiary skill.&lt;br /&gt;
&lt;br /&gt;
The Hattrick community often uses &#039;&#039;a-skill&#039;&#039;, &#039;&#039;b-skill&#039;&#039; and &#039;&#039;c-skill&#039;&#039; instead of primary, seconday and tertiary.&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
[[Stamina]] is absolutely vital for any players who use playmaking. If a player does not have enough stamina, a serious drop in their playmaking contribution will be noticed, particularly during the second half of matches.  &lt;br /&gt;
&lt;br /&gt;
In addition to this main use, it is somewhat important for other players (see [[Special Event]]) and [[Pressing]].&lt;br /&gt;
&lt;br /&gt;
===Playmaking===&lt;br /&gt;
&lt;br /&gt;
Together with stamina, [[Playmaking]] is the most important skill for [[Inner Midfielder|inner midfielders]] and [[Winger|wingers]] played [[Winger Toward Middle|towards the middle]]. It is also used by wingers, defensive [[Forward|forwards]] and offensive [[Central Defender|central defenders]]. Offensive wingbacks use a tiny bit as well. As noted above, this skill is used in conjunction with stamina.&lt;br /&gt;
&lt;br /&gt;
It can be trained by [[playmaking training]].&lt;br /&gt;
&lt;br /&gt;
===Wing===&lt;br /&gt;
&lt;br /&gt;
[[Wing]] skill refers to the ability to create scoring opportunities by advancing down the sides. This is obviously most useful for [[winger]]s (&#039;&#039;a-skill&#039;&#039;), although [[Wingback]]s also are able to profit from it. A [[forward toward wing]] will also benefit &#039;&#039;a lot&#039;&#039; from this skill.&lt;br /&gt;
&lt;br /&gt;
The most effective [[training]] type to improve the wing skill is [[Crossing (Winger)|crossing]].&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The ball is supposed to go into the net, and [[scoring]] ability makes sure it gets there.  It is the most important ability for [[forward]]s, but not particularly important for anyone else. Any player with good scoring skill combined with good set pieces skill can score on a long shot special event.&lt;br /&gt;
&lt;br /&gt;
The most efficient training type to improve scoring is [[scoring training]].&lt;br /&gt;
&lt;br /&gt;
===Goalkeeping===&lt;br /&gt;
&lt;br /&gt;
[[Goalkeeping]] is the ability that [[goalkeeper]]s use (and they need it a lot!)  However, as it is the only skill they need, they rarely have any ability in other areas. The only other way to increase the performance of a goalkeeper other than [[goalkeeping training]] is to have him gain [[experience]].&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
&lt;br /&gt;
The scorer gets the credit, but the player giving him the decisive pass is just as important. Both forwards and midfielders, including wingers, profit from being good at this. Passing is also very important for use with [[tactics]].  It helps to compute ratings for [[Counter Attack]], [[Attack on Wings]] and [[Attack in the Middle]]. &lt;br /&gt;
&lt;br /&gt;
The [[training]] types to train passing are [[short passes]] and [[through passes]].&lt;br /&gt;
&lt;br /&gt;
===Defending===&lt;br /&gt;
&lt;br /&gt;
[[Defending]] skill controls a player&#039;s ability to stop opponent&#039;s attacks. Unconditionally the most important ability for all types of [[defenders]]. Midfielders may also put this ability to good use.  It is also relevant on all players when using the [[Pressing]] tactic.&lt;br /&gt;
&lt;br /&gt;
The most efficient training type to increase the defending skill is [[Defending training]]&lt;br /&gt;
&lt;br /&gt;
===Set Pieces===&lt;br /&gt;
&lt;br /&gt;
One player is appointed for [[Set Pieces]]. He&#039;ll take all free kicks, corners, penalties, and in case of a penalty shoot-out, he&#039;ll take the first penalty. In all cases, lots of skill is needed in this area.&lt;br /&gt;
&lt;br /&gt;
This skill can be trained through [[Set pieces training]].&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Underestimation&amp;diff=17451</id>
		<title>Underestimation</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Underestimation&amp;diff=17451"/>
		<updated>2006-01-31T21:02:22Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Hattrick, overconfidence is an event that happens when a [[team]] severely underestimates their [[series]] opponent and thus performs worse than it normally would. This usually happens when a team leading the series is playing a team in the bottom part of the table; the event can happen for any league game from the second week until the last game of the season.  Overconfidence does not happen in [[cup]] or [[friendly]] matches.&lt;br /&gt;
&lt;br /&gt;
The overconfidence check is done once before the match; if there is overconfidence, there will be a message about the players&#039; attitude before the match begins. The affected teams&#039;s midfield rating is halved. It is possible for the coach to amend the effects of overconfidence during the match break;  if so, there is a mention in the match report at the beginning of the second half.  However, this can only happen if the overconfident team is losing at half time.&lt;br /&gt;
&lt;br /&gt;
Based on some research, overconfidence can happen when a team with a [[Denominations|strong]] or better [[confidence]] plays a team at least five places below it in the series table. It is not clear yet whether [[winning streak]] is a factor, or if the number of [[sports psychologist]]s is, although many web pages suggest that psychologists should be fired in cases where possible overconfidence can lead to problems. However, it is perfectly possible for overconfidence to happen with no psychologists hired at all neither the week of the match nor the week before.&lt;br /&gt;
&lt;br /&gt;
In some cases, overconfidence is not much of a problem because the winning team would win anyway; sometimes, however, an overconfidence event could decide to whom goes the series medal. Teams so affected decry their luck.&lt;br /&gt;
&lt;br /&gt;
There are several confidence levels listed in the [[Denominations]] that sound like the team is acting overconfident (slightly exaggerated, extremely exaggerated and completely exaggerated), however, for some reason these never appear on the web pages nor in the XML files downloaded by [[CHPP]] applications. It might be related to such confidence levels being only reached while matches with overconfidence events are played, but due to the fact that team data is unavailiable to download while matches are played, and the web pages hide confidence at that time, these denominations stay pretty much unused.&lt;br /&gt;
&lt;br /&gt;
[[category:evil]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Underestimation&amp;diff=17450</id>
		<title>Underestimation</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Underestimation&amp;diff=17450"/>
		<updated>2006-01-31T21:02:05Z</updated>

		<summary type="html">&lt;p&gt;Escogido: o/c possible with 0 psychologists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Hattrick, overconfidence is an event that happens when a [[team]] severely underestimates their [[series]] opponent and thus performs worse than it normally would. This usually happens when a team leading the series is playing a team in the bottom part of the table; the event can happen for any league game from the second week until the last game of the season.  Overconfidence does not happen in [[cup]] or [[friendly]] matches.&lt;br /&gt;
&lt;br /&gt;
The overconfidence check is done once before the match; if there is overconfidence, there will be a message about the players&#039; attitude before the match begins. The affected teams&#039;s midfield rating is halved. It is possible for the coach to amend the effects of overconfidence during the match break;  if so, there is a mention in the match report at the beginning of the second half.  However, this can only happen if the overconfident team is losing at half time.&lt;br /&gt;
&lt;br /&gt;
Based on some research, overconfidence can happen when a team with a [[Denominations|strong]] or better [[confidence]] plays a team at least five places below it in the series table. It is not clear yet whether [[winning streak]] is a factor, or if the number of [[sports psychologist]]s is, although many web pages suggest that psychologists should be fired in cases where possible overconfidence can lead to problems. However, it is perfectly possible for [[overconfidence]] to happen with no psychologists hired at all neither the week of the match nor the week before.&lt;br /&gt;
&lt;br /&gt;
In some cases, overconfidence is not much of a problem because the winning team would win anyway; sometimes, however, an overconfidence event could decide to whom goes the series medal. Teams so affected decry their luck.&lt;br /&gt;
&lt;br /&gt;
There are several confidence levels listed in the [[Denominations]] that sound like the team is acting overconfident (slightly exaggerated, extremely exaggerated and completely exaggerated), however, for some reason these never appear on the web pages nor in the XML files downloaded by [[CHPP]] applications. It might be related to such confidence levels being only reached while matches with overconfidence events are played, but due to the fact that team data is unavailiable to download while matches are played, and the web pages hide confidence at that time, these denominations stay pretty much unused.&lt;br /&gt;
&lt;br /&gt;
[[category:evil]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Coach&amp;diff=16320</id>
		<title>Coach</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Coach&amp;diff=16320"/>
		<updated>2006-01-12T22:10:20Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* Defensive coach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The coach is a very important figure in Hattrick, responsible for training speed.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities of a coach==&lt;br /&gt;
&lt;br /&gt;
There are three different types of coach:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&#039;&#039;&#039;[[coach tactics|Tactics]]&#039;&#039;&#039;: &amp;quot;[[Offensive Coach]]&amp;quot;, &amp;quot;[[Defensive Coach]]&amp;quot; or &amp;quot;[[Neutral Coach]]&amp;quot;, affecting the teams&#039; performance (and only performance) during the game.&amp;lt;/ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The type of coach that is best for your team will largely depend on your training type.  See [[Coach tactics]] for more information&lt;br /&gt;
&lt;br /&gt;
=== Offensive coach ===&lt;br /&gt;
These coaches have a attacking nature and there for stimulate the team to play more offensive, i.e... boosting the teams [[attack ratings]].&lt;br /&gt;
&lt;br /&gt;
=== Defensive coach ===&lt;br /&gt;
Opposed to the offensive coach, these coaches have a defensive nature, i.e. boosting the team&#039;s [[defence ratings]].&lt;br /&gt;
&lt;br /&gt;
=== Neutral coach ===&lt;br /&gt;
These coaches have no offensive or defensive preferance, and therefore boost both the team&#039;s attack and defense ratings a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&#039;&#039;&#039;[[Skills#Coach skills / Form / Leadership|Skill]]&#039;&#039;&#039;: A talented coach knows the right methods of training, allowing young players to improve their abilities faster. [[Training]] (see [[Rules#17. Training|Chapter 17]]) becomes more effective. The [[Skills#Coach skills / Form / Leadership|skill]] can never be better than excellent.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&#039;&#039;&#039;[[Leadership]]&#039;&#039;&#039;: Even if a coach is good at planning [[training]] activities, he might be a bad [[Leadership|leader]], not inspiring [[players]] to give top performances during [[game]]s. The [[team spirit]] might be spoilt if the coach is a weak leader.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing the coach==&lt;br /&gt;
If your coach disappoints you, you can always get a new one. There are two different ways to go: &lt;br /&gt;
&lt;br /&gt;
===Recruit a coach externally===&lt;br /&gt;
Recruiting externally basically means that you hire a new coach. However, you first decide how good you want him to be (trainer skill and leadership) and what trainer type you want (one who favours [[Coach tactics#Offensive coach|attack]], [[Coach tactics#Defensive coach|defence]] or is [[Coach tactics#Neutral coach|neutral]]). &lt;br /&gt;
&lt;br /&gt;
Each combination of leadership/trainer skill has a fixed price. Then you &amp;quot;buy&amp;quot; him (he is taken from an unseen pool of unemployed coaches - coaches are not included on the [[Transfer List|transfer list]].&lt;br /&gt;
&lt;br /&gt;
===Make player coach===&lt;br /&gt;
This alternative can be somewhat cheaper than the external recruiting - if you have a [[player]] with the right coaching material. &lt;br /&gt;
&lt;br /&gt;
There are a few restrictions: The player&#039;s [[experience]] determines how good a coach he can become. Also, the more experienced he is, the lower his price for a certain [[Skills#Coach skills / Form / Leadership|skill]] level. Players keep their [[leadership]] (already known to you) and you do not pay for their leadership - so, if you have a very experienced player with high leadership, this can be a real bargain. &lt;br /&gt;
&lt;br /&gt;
However, to prevent [[daytrading]] of coaches-to-be, we have another restriction: The player must have been in your [[Team|squad]] for a [[season]] (16 weeks) to be eligible to become your coach. While it will still be possible (in principle) to purchase a player in order to make him coach for a little less, it will require more than a season&#039;s foresight.  &lt;br /&gt;
&lt;br /&gt;
When you hire a new coach, he becomes the coach of your squad (when he arrives, which may take up to a minute after you ordered him) and the old coach stays in the squad (in case you want to keep him as player). If you don&#039;t want him, you will have to [[fire]] him. He can never become coach a second time for your team (although he may go to another team eventually). Also, you cannot sell a player who has become coach. This is important, as otherwise people would start trading coaches and that is not the kind of system we want. All new teams get initial coaches who are of equal skill level (weak).&lt;br /&gt;
&lt;br /&gt;
==Level of the coach==&lt;br /&gt;
All new coaches of a certain skill level are equal. That is, if you purchase a coach with passable skill, he always becomes &amp;quot;average&amp;quot; passable. There is no &amp;quot;high passable&amp;quot; and &amp;quot;low passable&amp;quot;. However, the increase in the coaches performance between levels is, like with regular player skills, non-linear. This means that the gap between a solid coach and an excellent coach is smaller than the gap between a passable coach and a solid coach in terms of the effect of the training, so a high-level coach might not always be the best solution for you. The common consensus on this matter is that a solid coach is both affordable and advisable for most managers.&lt;br /&gt;
&lt;br /&gt;
===Skills deterioration===&lt;br /&gt;
Coaches will slowly have their leadership skills deteriorate. Deterioration will not start until the coach has been in the club for more than a season. HT&#039;s reasoning is a coach that might seem bustling with energy and inspiration when he first arrives, after a few seasons loses some of his &amp;quot;edge&amp;quot;. He has simply grown bored with the job. &lt;br /&gt;
&lt;br /&gt;
Finally, once a coach reaches [[disastrous]] leadership (and that would typically take perhaps 10 seasons for a coach starting with solid leadership), the deterioration starts hitting his trainer skills instead of the depleted leadership. Let us underline that the deterioration is very slow, although it will go somewhat faster for coaches with very high leadership, so a solid leader might go down to passable after 1-2 seasons (more likely after 2 seasons or more though). &lt;br /&gt;
&lt;br /&gt;
Players who become coaches have an emergency surgical procedure and if they had any injuries, they are automatically healed!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;For documentation on the introducting of the current coach system check [[Hattrick 6.5#New system for coaches|the Hattrick 6.5 documents]].&#039;&#039;&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Coach&amp;diff=15436</id>
		<title>Coach</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Coach&amp;diff=15436"/>
		<updated>2006-01-01T18:13:27Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* Defensive coach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities of a coach==&lt;br /&gt;
&lt;br /&gt;
There are three different types of coach:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&#039;&#039;&#039;[[coach tactics|Tactics]]&#039;&#039;&#039;: &amp;quot;[[Offensive Coach]]&amp;quot;, &amp;quot;[[Defensive Coach]]&amp;quot; or &amp;quot;[[Neutral Coach]]&amp;quot;, affecting the teams&#039; performance (and only performance) during the game.&amp;lt;/ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The type of coach that is best for your team will largely depend on your training type.  See [[Coach tactics]] for more information&lt;br /&gt;
&lt;br /&gt;
=== Offensive coach ===&lt;br /&gt;
These coaches have a attacking nature and there for stimulate the team to play more offensive, i.e... boosting the teams [[attack ratings]].&lt;br /&gt;
&lt;br /&gt;
=== Defensive coach ===&lt;br /&gt;
Opposed to the offensive coach, these coaches have a defensive nature, i.e. boosting the teams [[defence ratings]].&lt;br /&gt;
&lt;br /&gt;
=== Neutral coach ===&lt;br /&gt;
These coaches have no offensive or defensive preferance, and therefore boost both the team&#039;s attack and defense ratings a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&#039;&#039;&#039;[[Skills#Coach skills / Form / Leadership|Skill]]&#039;&#039;&#039;: A talented coach knows the right methods of training, allowing young players to improve their abilities faster. [[Training]] (see [[Rules#17. Training|Chapter 17]]) becomes more effective. The [[Skills#Coach skills / Form / Leadership|skill]] can never be better than excellent.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&#039;&#039;&#039;[[Leadership]]&#039;&#039;&#039;: Even if a coach is good at planning [[training]] activities, he might be a bad [[Leadership|leader]], not inspiring [[players]] to give top performances during [[game]]s. The [[team spirit]] might be spoilt if the coach is a weak leader.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing the coach==&lt;br /&gt;
If your coach disappoints you, you can always get a new one. There are two different ways to go: &lt;br /&gt;
&lt;br /&gt;
===Recruit a coach externally===&lt;br /&gt;
Recruiting externally basically means that you hire a new coach. However, you first decide how good you want him to be (trainer skill and leadership) and what trainer type you want (one who favours [[Coach tactics#Offensive coach|attack]], [[Coach tactics#Defensive coach|defence]] or is [[Coach tactics#Neutral coach|neutral]]). &lt;br /&gt;
&lt;br /&gt;
Each combination of leadership/trainer skill has a fixed price. Then you &amp;quot;buy&amp;quot; him (he is taken from an unseen pool of unemployed coaches - coaches are not included on the [[Transfer List|transfer list]].&lt;br /&gt;
&lt;br /&gt;
===Make player coach===&lt;br /&gt;
This alternative can be somewhat cheaper than the external recruiting - if you have a [[player]] with the right coaching material. &lt;br /&gt;
&lt;br /&gt;
There are a few restrictions: The player&#039;s [[experience]] determines how good a coach he can become. Also, the more experienced he is, the lower his price for a certain [[Skills#Coach skills / Form / Leadership|skill]] level. Players keep their [[leadership]] (already known to you) and you do not pay for their leadership - so, if you have a very experienced player with high leadership, this can be a real bargain. &lt;br /&gt;
&lt;br /&gt;
However, to prevent [[daytrading]] of coaches-to-be, we have another restriction: The player must have been in your [[Team|squad]] for a [[season]] (16 weeks) to be eligible to become your coach. While it will still be possible (in principle) to purchase a player in order to make him coach for a little less, it will require more than a season&#039;s foresight.  &lt;br /&gt;
&lt;br /&gt;
When you hire a new coach, he becomes the coach of your squad (when he arrives, which may take up to a minute after you ordered him) and the old coach stays in the squad (in case you want to keep him as player). If you don&#039;t want him, you will have to [[fire]] him. He can never become coach a second time for your team (although he may go to another team eventually). Also, you cannot sell a player who has become coach. This is important, as otherwise people would start trading coaches and that is not the kind of system we want. All new teams get initial coaches who are of equal skill level (weak).&lt;br /&gt;
&lt;br /&gt;
==Level of the coach==&lt;br /&gt;
All new coaches of a certain skill level are equal. That is, if you purchase a coach with passable skill, he always becomes &amp;quot;average&amp;quot; passable. There is no &amp;quot;high passable&amp;quot; and &amp;quot;low passable&amp;quot;. However, the increase in the coaches performance between levels is, like with regular player skills, non-linear. This means that the gap between a solid coach and an excellent coach is smaller than the gap between a passable coach and a solid coach in terms of the effect of the training, so a high-level coach might not always be the best solution for you. The common consensus on this matter is that a solid coach is both affordable and advisable for most managers.&lt;br /&gt;
&lt;br /&gt;
===Skills deterioration===&lt;br /&gt;
Coaches will slowly have their leadership skills deteriorate. Deterioration will not start until the coach has been in the club for more than a season. HT&#039;s reasoning is a coach that might seem bustling with energy and inspiration when he first arrives, after a few seasons loses some of his &amp;quot;edge&amp;quot;. He has simply grown bored with the job. &lt;br /&gt;
&lt;br /&gt;
Finally, once a coach reaches [[disastrous]] leadership (and that would typically take perhaps 10 seasons for a coach starting with solid leadership), the deterioration starts hitting his trainer skills instead of the depleted leadership. Let us underline that the deterioration is very slow, although it will go somewhat faster for coaches with very high leadership, so a solid leader might go down to passable after 1-2 seasons (more likely after 2 seasons or more though). &lt;br /&gt;
&lt;br /&gt;
Players who become coaches have an emergency surgical procedure and if they had any injuries, they are automatically healed!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;For documentation on the introducting of the current coach system check [[Hattrick 6.5#New system for coaches|the Hattrick 6.5 documents]].&#039;&#039;&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Extreme_formations&amp;diff=14951</id>
		<title>Extreme formations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Extreme_formations&amp;diff=14951"/>
		<updated>2005-12-26T20:54:19Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Extreme formations&#039;&#039;&#039; are those [[formations]] that cannot retain [[routine]] from match to match. As a result, [[confusion]] events with these formations is quite common.  The formations are considered to be extreme because they usually abandon one part of the field.&lt;br /&gt;
&lt;br /&gt;
The three most common Extreme formations are:&lt;br /&gt;
&lt;br /&gt;
*[[2-5-3]]&lt;br /&gt;
*[[5-2-3]]&lt;br /&gt;
*[[5-5-0]]&lt;br /&gt;
&lt;br /&gt;
These three formations, and only these, will not sacrifice training for the week as long as they are played with at most three players at each position.&lt;br /&gt;
&lt;br /&gt;
The squad using these formations must have a high [[experience]] level to counteract the confusion created by using a formation that is virtually new to the team, even if you use it every week, since it is impossible to raise the experience level of the formation.  One notable exception is with 5-2-3 with two wingers and [[counterattack]] [[tactic]]; such teams don&#039;t want any possession at all, solely relying on their counterattacking ability to score. In this case the team wouldn&#039;t really suffer any ill effects of confusion, since [[midfield ratings]] don&#039;t matter.&lt;br /&gt;
&lt;br /&gt;
Those listed above are the most common, but there are numerous other extreme lineups which have been used over the years such as [[2-6-2]] and [[2-7-1]]. Please beware however that there is no way you can play any other Extreme formation than these three and still keep your weekly training.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=List_of_celebrity_players&amp;diff=14949</id>
		<title>List of celebrity players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=List_of_celebrity_players&amp;diff=14949"/>
		<updated>2005-12-26T18:31:21Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* Celebrities exclusive to a country or region */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Celebrity players&#039;&#039;&#039;, or [[players]] in [[Hattrick]] with the name of a real-life celebrity, have long been a popular commodity in Hattrick.  Teams are willing to spend $100k just to have a player with a celebrity name on their team, however obscure the reference.&lt;br /&gt;
&lt;br /&gt;
==International Celebrities==&lt;br /&gt;
These are the celebrities that are international icons, like Madonna for instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sean Connery&#039;&#039;&#039; &#039;&#039;The original James Bond, and a very well-known actor&#039;&#039; (7660926)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Michael Jordan&#039;&#039;&#039; &#039;&#039;One of the greatest basketball players ever&#039;&#039; (4055107)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;John Lennon&#039;&#039;&#039; &#039;&#039;From The Beatles&#039;&#039; (58963286)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paul Mccartney&#039;&#039;&#039; &#039;&#039;From The Beatles&#039;&#039; (42032093)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;George Harrison&#039;&#039;&#039; &#039;&#039;From The Beatles&#039;&#039; (13259877)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Celebrities exclusive to a country or region==&lt;br /&gt;
These celebrities aren&#039;t internationally famous, but they are quite famous in certain areas of the world.&lt;br /&gt;
&lt;br /&gt;
=== Latin America ===&lt;br /&gt;
&#039;&#039;&#039;Enrique Iglesias&#039;&#039;&#039; &#039;&#039;Latin Pop Star&#039;&#039; (75151573)&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&#039;&#039;&#039;Mel Gibson&#039;&#039;&#039; &#039;&#039;Hollywood Actor/Director&#039;&#039; (24131390)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mike Tyson&#039;&#039;&#039; &#039;&#039;Boxer from the USA&#039;&#039; (38589956)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;George Washington&#039;&#039;&#039; &#039;&#039;Forefather of the USA&#039;&#039; (80146800)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brad Pitt&#039;&#039;&#039; &#039;&#039;Hollywood Actor&#039;&#039; (48665275)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bruce Lee&#039;&#039;&#039; &#039;&#039;Kung Fu Icon&#039;&#039; (44619255)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jon Stewart&#039;&#039;&#039; &#039;&#039;Host of The Daily Show; Possibly the most loved and most hated man in the USA at the same time&#039;&#039; (47508820)&lt;br /&gt;
&lt;br /&gt;
=== Russia ===&lt;br /&gt;
&#039;&#039;&#039;Vladimir Putin&#039;&#039;&#039; &#039;&#039;Russian President&#039;&#039; (57633405), (45983824)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fictional Characters==&lt;br /&gt;
These aren&#039;t really celebrities, but fictional characters, though many of them are just as famous as the other celebrities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homer Simpson&#039;&#039;&#039; &#039;&#039;from The Simpsons&#039;&#039; (Extinct)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dorian Gray&#039;&#039;&#039; &#039;&#039;from Oscar Wilde&#039;s The Picture of Dorian Gray&#039;&#039; (52766376)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bart Simpson&#039;&#039;&#039; &#039;&#039;from The Simpsons&#039;&#039; (75793518) and (34882792)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Funny names]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Players]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Team_names&amp;diff=14948</id>
		<title>Team names</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Team_names&amp;diff=14948"/>
		<updated>2005-12-26T18:27:01Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* Common Prefixes and Suffixes of Teams Around the World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About [[Team]] Names=&lt;br /&gt;
As in real life, in Hattrick&#039;s world each team has its own individual name. The name of the team is its prime distinguish sign of other teams in Hattrick, as it is much easier to remember a name of a team, such as AC Milan or Manchester United, than an [[ID number]] (e.g. 340592).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Prefixes and Suffixes of Teams Around the World==&lt;br /&gt;
*[[België|Belgium]] - R. , KV, SC, VV, SV, SK, FC (or combinations such as RSC, KVSK, KSV, KSK, KFC, ...)&lt;br /&gt;
*[[Brasil|Brazil]] - FC, CR, SE, SC, EC&lt;br /&gt;
*[[England]] - FC, United, City, Rovers, Reserves&lt;br /&gt;
*[[Germany]] - FC, SC, SpVgg, TUS, SV (or combinations FSV, HSV, SSV, TSV)&lt;br /&gt;
*[[Israel]] - Maccabi, Beitar, Hapoel&lt;br /&gt;
*[[Italy]] - AC, Inter&lt;br /&gt;
*[[Norge|Norway]] - BK, FK, IF, IK, IL&lt;br /&gt;
*[[Poland|Poland]] - KS, MKS, GKS&lt;br /&gt;
*[[Russia]] - FC, FK; Zenit, Spartak, Lokomotiv, CSKA&lt;br /&gt;
*[[Spain]] - Real, Atletico, Deportivo&lt;br /&gt;
*[[Sverige|Sweden]] - IFK, IF, IK, BK, IS, BOIS, FK&lt;br /&gt;
*[[Nederland|Netherlands]] - VV, FC, SC&lt;br /&gt;
&lt;br /&gt;
==Unique Team Names==&lt;br /&gt;
In Hattrick&#039;s world, not all teams stick to a formula for names.&lt;br /&gt;
&lt;br /&gt;
Special team names gives a unique flavour to Hattrick, and makes the game more enjoyable and personalised.&lt;br /&gt;
&lt;br /&gt;
In the English speaking leagues, bad puns are always a favourite, as are names involving popular animals such as monkeys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Israel]] - Maccabi Schnitzel (340592);  flotzim (153810)  [&amp;quot;farts&amp;quot; in Hebrew].&lt;br /&gt;
&lt;br /&gt;
*[[Oceania]] - The Frying Pigs &lt;br /&gt;
&lt;br /&gt;
*[[USA]] - Can&#039;t Be Worse Than Liverpool (71615); Greedy Orphans Fighting and Biting (222208)&lt;br /&gt;
&lt;br /&gt;
*[[Peru]] - Once Vampiros Rojinegors (397177) (Eleven Red&amp;amp;Black Vampires)&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[funny names| Funny Players&#039; names]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Osmosis_training&amp;diff=14929</id>
		<title>Talk:Osmosis training</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Osmosis_training&amp;diff=14929"/>
		<updated>2005-12-24T23:06:22Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* Just curious */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it really necessary for people to know what osmosis training is called in Dutch? Will we get a 100 different names for that in 50 different languages? --[[User:Catalyst2950|Catalyst2950]] 00:25, 27 November 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Just curious ==&lt;br /&gt;
&lt;br /&gt;
Could anyone explain what does osmosis have to do with this kind of training? I know what osmosis is, and what reverse osmosis is, and neither term seems to have anything in common with the process.&lt;br /&gt;
&lt;br /&gt;
/Escogido&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=14927</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=14927"/>
		<updated>2005-12-24T20:07:21Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Team spirit loss due to transfers ==&lt;br /&gt;
&lt;br /&gt;
It seems that when you buy or sell a player and that adversely affects your [[team spirit]], sometimes there is a message printed under &#039;The Club&#039; menu but no visible team spirit changes happen, and sometimes vice versa (i.e. the team spirit drops but there is no message). This might be related to a possible bug in the part of the script that chooses to print the message or not depending on whether the rounded team spirit value changed.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly.&lt;br /&gt;
&lt;br /&gt;
== High confidence values never show ==&lt;br /&gt;
&lt;br /&gt;
The [[denominations]] for [[confidence]] include [[denominations|slightly exaggerated]], [[denominations|completely exaggerated]] and [[denominations|extremely exaggerated]] which hint at possible [[overconfidence]]. However, the highest [[confidence]] listed on the [[training]] page is [[denominations|wonderful]]. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.&lt;br /&gt;
&lt;br /&gt;
== Number of allowed challenges is 1 off ==&lt;br /&gt;
&lt;br /&gt;
The rules state that you can only have 25 active challenges at a time, but you are actually allowed to have 26. Not that it matters much :)&lt;br /&gt;
&lt;br /&gt;
== Challenges misspelled in page name ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s chall&#039;&#039;&#039;&#039;&#039;a&#039;&#039;&#039;&#039;&#039;nges.asp. Just a misspell, I know.&lt;br /&gt;
&lt;br /&gt;
== Last club money is paid to the teams that change owners ==&lt;br /&gt;
&lt;br /&gt;
When a player is sold that has played some games in his previous owner team, then that team is entitled to a certain small % of his sale price. If the previous owner team (referred to as the &amp;quot;last owner&amp;quot; in the rules) has changed owners since then, the money will go to the new owner, which sometimes amounts for a lot of cash for a most likely starting team.&lt;br /&gt;
&lt;br /&gt;
== Teams with 2+ top scorers get 2+ top scorer bonus messages ==&lt;br /&gt;
&lt;br /&gt;
If two or more players are tied for the top scorer award in a series, and they both belong to the same team, that team receives one message saying &amp;quot;You receive the top scorer bonus&amp;quot; for each player, thus seemingly awarding that bonus more than once. However, the bonus is actually paid once, as it should according to the rules.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Osmosis_training&amp;diff=14926</id>
		<title>Talk:Osmosis training</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Osmosis_training&amp;diff=14926"/>
		<updated>2005-12-24T19:55:29Z</updated>

		<summary type="html">&lt;p&gt;Escogido: Just curious&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it really necessary for people to know what osmosis training is called in Dutch? Will we get a 100 different names for that in 50 different languages? --[[User:Catalyst2950|Catalyst2950]] 00:25, 27 November 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Just curious ==&lt;br /&gt;
&lt;br /&gt;
Could anyone explain what has osmosis to do with this kind of training? I know what osmosis is, and what reverse osmosis is, and neither term seems to have anything in common with the process.&lt;br /&gt;
/Escogido&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Throwing_games&amp;diff=14917</id>
		<title>Throwing games</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Throwing_games&amp;diff=14917"/>
		<updated>2005-12-23T23:12:11Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Throwing a game&amp;quot; is a common term used for people who lose a [[match]] on purpose. Teams do this for many reasons, and in many ways.&lt;br /&gt;
&lt;br /&gt;
Some teams, assured of winning their [[series]], purposely lose matches in order to obtain a [[qualifier]] match. Some of those teams then purposely lose their qualifier in order to not promote to a higher, supposedly tougher, division. In rare cases some managers help others promote by &amp;quot;throwing&amp;quot; their game against them.&lt;br /&gt;
&lt;br /&gt;
There is no commonly accepted attitude towards such moves. Some managers question the morality of these, suggesting the other teams in the series should use every chance to move upward. Others believe managers should be able to do whatever they can within the rules to further the interests of their team.&lt;br /&gt;
&lt;br /&gt;
Even though the motives of the managers engaging in this kind of activity are often found questionable, such behaviour is somewhat encouraged by the way the [[league system]] in Hattrick works. Unfortunately, there doesn&#039;t seem to be a simple way to handle this, so the motion will remain for a while.&lt;br /&gt;
&lt;br /&gt;
[[category:evil]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Throwing_games&amp;diff=14916</id>
		<title>Throwing games</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Throwing_games&amp;diff=14916"/>
		<updated>2005-12-23T23:11:47Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Throwing a game&amp;quot; is a common term used for people who lose a [[match]] on purpose. Teams do this for many reasons, and in many ways.&lt;br /&gt;
&lt;br /&gt;
Some teams, assured of winning their [[series]], purposely lose matches in order to obtain a [[qualifier]] match. Some of those teams then purposely lose their qualifier in order to not promote to a higher, supposedly tougher, division. In rare cases some managers help others promote by &amp;quot;throwing&amp;quot; their game against them.&lt;br /&gt;
&lt;br /&gt;
There is no commonly accepted attitude towards such moves. Some managers question the morality of these, suggesting the other teams in the series should use every chance to move upward. Others believe managers should be able to do whatever they can within the rules to further the interests of their team.&lt;br /&gt;
&lt;br /&gt;
Even though the motives of the managers engaging in this kind of activity are often found questionable, such behaviour is somewhat encouraged by the way the [[leagues system]] in Hattrick works. Unfortunately, there doesn&#039;t seem to be a simple way to handle this, so the motion will remain for a while.&lt;br /&gt;
&lt;br /&gt;
[[category:evil]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Throwing_games&amp;diff=14868</id>
		<title>Throwing games</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Throwing_games&amp;diff=14868"/>
		<updated>2005-12-22T22:44:46Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Throwing a game&amp;quot; is a common term used for people who lose a [[match]] on purpose. Teams do this for many reasons, and in many ways.&lt;br /&gt;
&lt;br /&gt;
Some teams, assured of winning their [[series]], purposely lose matches in order to obtain a [[qualifier]] match. Some of those teams then purposely lose their qualifier in order to not promote to a higher, supposedly tougher, division. In rare cases some managers help others promote by &amp;quot;throwing&amp;quot; their game against them.&lt;br /&gt;
&lt;br /&gt;
There is no commonly accepted attitude towards such moves. Some managers question the morality of these, suggesting the other teams in the series should have the chance to move upward. Others believe managers should be able to do whatever they can within the rules to further the interests of their team.&lt;br /&gt;
&lt;br /&gt;
Even though the motives of the managers engaging in this kind of activity are often found questionable, such behaviour is somewhat encouraged by the way the [[leagues system]] in Hattrick works. Unfortunately, there doesn&#039;t seem to be a simple way to handle this, so the motion will remain for a while.&lt;br /&gt;
&lt;br /&gt;
[[category:evil]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=14862</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=14862"/>
		<updated>2005-12-22T20:45:02Z</updated>

		<summary type="html">&lt;p&gt;Escogido: added last club money problem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Team spirit loss due to transfers ==&lt;br /&gt;
&lt;br /&gt;
It seems that when you buy or sell a player and that adversely affects your [[team spirit]], sometimes there is a message printed under &#039;The Club&#039; menu but no visible team spirit changes happen, and sometimes vice versa (i.e. the team spirit drops but there is no message). This might be related to a possible bug in the part of the script that chooses to print the message or not depending on whether the rounded team spirit value changed.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly.&lt;br /&gt;
&lt;br /&gt;
== High confidence values never show ==&lt;br /&gt;
&lt;br /&gt;
The [[denominations]] for [[confidence]] include [[denominations|slightly exaggerated]], [[denominations|completely exaggerated]] and [[denominations|extremely exaggerated]] which hint at possible [[overconfidence]]. However, the highest [[confidence]] listed on the [[training]] page is [[denominations|wonderful]]. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.&lt;br /&gt;
&lt;br /&gt;
== Number of allowed challenges is 1 off ==&lt;br /&gt;
&lt;br /&gt;
The rules state that you can only have 25 active challenges at a time, but you are actually allowed to have 26. Not that it matters much :)&lt;br /&gt;
&lt;br /&gt;
== Challenges misspelled in page name ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s chall&#039;&#039;&#039;&#039;&#039;a&#039;&#039;&#039;&#039;&#039;nges.asp. Just a misspell, I know.&lt;br /&gt;
&lt;br /&gt;
== Last club money is paid to the teams that change owners ==&lt;br /&gt;
&lt;br /&gt;
When a player is sold that has played some games in his previous owner team, then that team is entitled to a certain small % of his sale price. If the previous owner team (referred to as the &amp;quot;last owner&amp;quot; in the rules) has changed owners since then, the money will go to the new owner, which sometimes amounts for a lot of cash for a most likely starting team.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Trequartista&amp;diff=14801</id>
		<title>Trequartista</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Trequartista&amp;diff=14801"/>
		<updated>2005-12-21T21:53:13Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Trequartista&#039;&#039;&#039; is a new archetype of player introduced January 2nd, 2006. This is a [[technical]] player played as [[defensive forward]]. According to the recent rules change, he gets a lot more contribution to [[central attack]] from his [[passing]] skill that usual, and some to [[wing attacks]] too, along with its [[scoring]] skill. Thus, [[inner midfielders]] with high [[passing]] fit this role the most.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=14583</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=14583"/>
		<updated>2005-12-17T21:42:11Z</updated>

		<summary type="html">&lt;p&gt;Escogido: added number of allowed challenges section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Team spirit loss due to transfers ==&lt;br /&gt;
&lt;br /&gt;
It seems that when you buy or sell a player and that adversely affects your [[team spirit]], sometimes there is a message printed under &#039;The Club&#039; menu but no visible team spirit changes happen, and sometimes vice versa (i.e. the team spirit drops but there is no message). This might be related to a possible bug in the part of the script that chooses to print the message or not depending on whether the rounded team spirit value changed.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly.&lt;br /&gt;
&lt;br /&gt;
== High confidence values never show ==&lt;br /&gt;
&lt;br /&gt;
The [[denominations]] for [[confidence]] include [[denominations|slightly exaggerated]], [[denominations|completely exaggerated]] and [[denominations|extremely exaggerated]] which hint at possible [[overconfidence]]. However, the highest [[confidence]] listed on the [[training]] page is [[denominations|wonderful]]. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.&lt;br /&gt;
&lt;br /&gt;
== Number of allowed challenges is 1 off ==&lt;br /&gt;
&lt;br /&gt;
The rules state that you can only have 25 active challenges at a time, but you are actually allowed to have 26. Not that it matters much :)&lt;br /&gt;
&lt;br /&gt;
== Challenges misspelled in page name ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s chall&#039;&#039;&#039;&#039;&#039;a&#039;&#039;&#039;&#039;&#039;nges.asp. Just a misspell, I know.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Team_Spirit&amp;diff=14553</id>
		<title>Team Spirit</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Team_Spirit&amp;diff=14553"/>
		<updated>2005-12-17T00:22:39Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* What Affects Team Spirit */ added psychologists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What Affects Team Spirit==&lt;br /&gt;
* [[Leadership]] of the [[Coach]].&lt;br /&gt;
* Number of the [[sports psychologist]]s (to a very limited degree).&lt;br /&gt;
* [[Transfers]].&lt;br /&gt;
** Buying a player with low [[agreeability]].&lt;br /&gt;
** Selling a player with high [[agreeability]].&lt;br /&gt;
* Agreeability of the [[Team leader]], see also [[clown]].&lt;br /&gt;
* Changing [[Training#Training_intensity|intensity of training]].&lt;br /&gt;
* [[Team Attitude]] in matches.&lt;br /&gt;
** Setting [[PIC]] will result in a bump in team spirit.&lt;br /&gt;
** Playing [[Play it Normal|normal]] will not affect team spirit.&lt;br /&gt;
** Setting [[MOTS]] will reduce team spirit by half its value.&lt;br /&gt;
* Over time the team spirit will always converge to [[Denominations#Team_spirit|composed]].&lt;br /&gt;
* Hiring too many [[assistant coach]]es will cause a tremendous drop of the team spirit.&lt;br /&gt;
* Exceeding the maximum squad size of 50 may cause a drop of the team spirit.&lt;br /&gt;
* In national teams changing the coach also may have negative or positive effect on the team spirit.&lt;br /&gt;
&lt;br /&gt;
==What Team Spirit Affects==&lt;br /&gt;
[[Midfield]] ratings are affected by several factors. One of these factors is team spirit. The higher the team spirit, the better the midfield performs. And conversely, if team spirit is low, midfield ratings will lower. Team spirit also affects other parts of the field, although to a far lesser extent. A successful Hattrick manager will regulate his/her team spirit to get the best results for the team, as midfield is a very important factor in many matches.&lt;br /&gt;
&lt;br /&gt;
In real life football the atmosphere around a team is of great influence on it&#039;s performance. If there is bad management or an incompetent coach this will have a negative effect on the way players feel and act on the pitch. In Hattrick this effect is represented by the Team Spirit.&lt;br /&gt;
&lt;br /&gt;
The Team Spirit has a direct effect on the [[midfield ]] strength of a [[team]]. The actual midfield strength based on players abilities is increased or decreased according to the Team Spirit. The midfield strength of both teams determines the distribution of chances, so a high Team Spirit will boost your midfield and deliver you more [[regular chances]].&lt;br /&gt;
&lt;br /&gt;
At the start of each [[season]] the Team Spirit is reset to a default level (composed). From then the actions of your club and your [[coach]] influence the rise and fall of the Team Spirit. Whatever you do Team Spirit is always trying to change back to composed. The [[leadership]] factor of your [[coach]] determines how fast it will change in that direction. A coach with high leadership will speed up the rate Team Spirit rises when below composed and slow down decrease in Team Spirit when above composed. The agreeability of the [[team leader]] also has an influence on the team spirit, a so called &#039;&#039;[[Clown]]&#039;&#039; has the highest possible influence. This influence is however only a small fraction of the influence of the [[coach]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Confidence]]&lt;br /&gt;
* [[Clown]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Concepts]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Underestimation&amp;diff=13997</id>
		<title>Underestimation</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Underestimation&amp;diff=13997"/>
		<updated>2005-12-13T22:33:57Z</updated>

		<summary type="html">&lt;p&gt;Escogido: possible overconfidence denominations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Hattrick, overconfidence is an event that happens when a team severely underestimates their [[series]] opponent and thus performs worse than it normally would. This usually happens when a team leading the series is playing a team in the bottom part of the table.  Overconfidence does not happen in [[cup]] or [[friendly]] matches.&lt;br /&gt;
&lt;br /&gt;
The overconfidence check is done once before the match; if there is overconfidence, there will be a message about the players&#039; attitude before the match begins. The affected teams&#039;s midfield rating is halved. It is possible for the coach to amend the effects of overconfidence during the match break;  if so, there is a mention in the match report at the beginning of the second half.  However, this amending only happens when the overconfident team is losing.&lt;br /&gt;
&lt;br /&gt;
Based on some research, overconfidence can happen when a team with a [[Denominations|strong]] or better [[confidence]] plays a team at least 6 places below it in the series table. It is not clear yet whether [[winning streak]] is a factor, or if the number of [[sports psychologist]]s is, although many web pages suggest that psychologists should be fired in cases where possible overconfidence can lead to problems.&lt;br /&gt;
&lt;br /&gt;
In some cases, overconfidence is not much of a problem because the winning team would win anyway; sometimes, however, an overconfidence event could decide to whom goes the series medal. Teams so affected decry their luck.&lt;br /&gt;
&lt;br /&gt;
There are several confidence levels listed in the [[Denominations]] that sound like the team is acting overconfident (slightly exaggerated, extremely exaggerated and completely exaggerated), however, for some reason these never appear on the web pages nor in the XML files downloaded by [[CHPP]] applications. It might be related to such confidence levels being only reached while matches with overconfidence events are played, but due to the fact that team data is unavailiable to download while matches are played, and the web pages hide confidence at that time, these denominations stay pretty much unused.&lt;br /&gt;
&lt;br /&gt;
[[category:evil]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=12536</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=12536"/>
		<updated>2005-12-07T22:22:59Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Team spirit loss due to transfers ==&lt;br /&gt;
&lt;br /&gt;
It seems that when you buy or sell a player and that adversely affects your [[team spirit]], sometimes there is a message printed under &#039;The Club&#039; menu but no visible team spirit changes happen, and sometimes vice versa (i.e. the team spirit drops but there is no message). This might be related to a possible bug in the part of the script that chooses to print the message or not depending on whether the rounded team spirit value changed.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly.&lt;br /&gt;
&lt;br /&gt;
== High confidence values never show ==&lt;br /&gt;
&lt;br /&gt;
The [[denominations]] for [[confidence]] include [[denominations|slightly exaggerated]], [[denominations|completely exaggerated]] and [[denominations|extremely exaggerated]] which hint at possible [[overconfidence]]. However, the highest [[confidence]] listed on the [[training]] page is [[denominations|wonderful]]. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bob_Sunesson&amp;diff=12535</id>
		<title>Bob Sunesson</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bob_Sunesson&amp;diff=12535"/>
		<updated>2005-12-07T22:20:41Z</updated>

		<summary type="html">&lt;p&gt;Escogido: making Bob a team leader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bob Sunesson (773204)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/1.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/2.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/3.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/4.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/5.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/6.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/7.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/8.gif&lt;br /&gt;
http://www.hattrick.tk/imatges/bob/9.gif  ----&amp;gt; [[Image:Completa.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
38 years, inadequate form, healthy&lt;br /&gt;
&lt;br /&gt;
I speak Svenska!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A beloved team member&#039;&#039;&#039; who is calm and dishonest.&lt;br /&gt;
&lt;br /&gt;
Has poor experience and poor leadership abilities.&lt;br /&gt;
&lt;br /&gt;
Nationality: 	Sverige&lt;br /&gt;
&lt;br /&gt;
Total Skill Index (TSI):  	0&lt;br /&gt;
&lt;br /&gt;
Wage: 	10 000 Lei/week 	&lt;br /&gt;
&lt;br /&gt;
Owner: 	Tjecko-85 	&lt;br /&gt;
&lt;br /&gt;
Warnings: 	1 	&lt;br /&gt;
&lt;br /&gt;
Injuries: 	Healthy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Career Goals:  	8  	&lt;br /&gt;
&lt;br /&gt;
Career Hattricks:  	0  	&lt;br /&gt;
&lt;br /&gt;
League goals this season:  	0  	&lt;br /&gt;
&lt;br /&gt;
Cup goals this season:  	1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bob Sunesson is both a [[players|player]] and an easter-egg. Bob was a [[youth|youth pull]] made by [[HT-Tjecken]]  at a Hattrick party. The fact that he was pulled as a goalkeeper but still had [[winger]] as his best skill in combination with his somewhat silly name triggered a lot of jokes about him. The jokes continued and Bob slowly developed into a cult hero among some members of the [[Hattrick Team]].&lt;br /&gt;
&lt;br /&gt;
When player faces were implemented in the game Bob was tweaked into an easter-egg, with changing faces. At this point he was also made [[Denominations#Agreeability|a beloved team member]]. Presently Bob is the only such player in the game. His [[agreeability]] however does not give his team any benefits since his [[leadership]] is too low. However, if his owner decides to get rid of all players with [[Denominations#Leadership|poor]] [[leadership]] and above, then Bob would become the best [[team leader]] throughout the entire game!&lt;br /&gt;
&lt;br /&gt;
[[category:Players]]&lt;br /&gt;
[[category:Famous Players]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=12532</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=12532"/>
		<updated>2005-12-07T22:05:06Z</updated>

		<summary type="html">&lt;p&gt;Escogido: High confidence values never show&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purposes of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Team spirit loss due to transfers ==&lt;br /&gt;
&lt;br /&gt;
It seems that when you buy or sell a player and that adversely affects your [[team spirit]], sometimes there is a message printed under &#039;The Club&#039; menu but no visible team spirit changes happen, and sometimes vice versa (i.e. the team spirit drops but there is no message). This might be related to a possible bug in the part of the script that chooses to print the message or not depending on whether the rounded team spirit value changed.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly.&lt;br /&gt;
&lt;br /&gt;
== High confidence values never show ==&lt;br /&gt;
&lt;br /&gt;
The [[denominations]] for [[confidence]] include [[denominations|slightly exaggerated]], [[denominations|completely exaggerated]] and [[denominations|extremely exaggerated]] which hint at possible [[overconfidence]]. However, the highest [[confidence]] listed on the [[training]] page is [[denominations|wonderful]]. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Underestimation&amp;diff=12521</id>
		<title>Underestimation</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Underestimation&amp;diff=12521"/>
		<updated>2005-12-07T21:46:06Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Hattrick, overconfidence is an event that happens when a team severely underestimates their opponent and thus performs worse than it normally would. This usually happens when a team leading the series is playing a team in the bottom part of the table.&lt;br /&gt;
&lt;br /&gt;
The overconfidence check is done once before the match; if there is overconfidence, there will be a message about the players&#039; attitude before the match begins. It is possible for the coach to try to amend the effects of overconfidence during the match break, which is mentioned in the match report at the beginning of the second half.&lt;br /&gt;
&lt;br /&gt;
There is not much known about exact effects of overconfidence, aside from the obvious drop in [[midfield ratings]], and lower [[ball possession]] as the natural result. The rules state that high [[confidence]] may lead to overconfidence, and among confidence denominations there are [[Denominations|slightly exaggerated]], [[Denominations|completely exaggerated]] and [[Denominations|extremely exaggerated]], hinting at possible overconfidence in the next match. There is however no way to see this, possibly because confidence is not shown during matches. It is also not known if the coach briefing during the break reverts the team to full strength or just eliminates some of the bad effects.&lt;br /&gt;
&lt;br /&gt;
Based on some research, overconfidence can happen when a team with a [[Denominations|strong]] or better [[confidence]] plays a team at least 6 places below it in the series table. It is not clear yet whether [[winning streak]] is a factor, or if the number of [[psychologist]]s is, although many web pages suggest that psychologists should be fired in case where possible overconfidence can lead to problems.&lt;br /&gt;
&lt;br /&gt;
In many cases, overconfidence is not a much of a problem because the winning team would win anyway, and remains a relatively minor, albeit annoying factor when considering the tactics for the upcoming matches. Sometimes, however, it could decide to whom goes the series medal.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Walk_Over&amp;diff=12518</id>
		<title>Walk Over</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Walk_Over&amp;diff=12518"/>
		<updated>2005-12-07T21:19:26Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a team doesn&#039;t field 9 players, the other team wins with a 5-0 scoreline. All [[ratings]] for this game are set to [[disastrous]], however the player ratings are shown for the fielded players. If both teams don&#039;t field 9 players, the match result is recorded as a &#039;&#039;&#039;mutual walkover&#039;&#039;&#039;, a 0-0 draw.&lt;br /&gt;
&lt;br /&gt;
Most of the time a walk-over opponent is good for an active team, because for the winning team, [[experience]] is gained, as is [[training]], and in the same time there&#039;s no chance for the players to collect [[cards]] and suffer [[injuries]]. It also allows the active team to field the B squad and keep the best players for the cup match, if the team is still in the national [[Cup]]. However, in some cases the goal difference could be better and the goals don&#039;t count toward any of the winning team&#039;s players for the purposes of the top scorers competition. Nevertheless, these drawbacks are usually so small that the benefits outweight them by a huge margin.&lt;br /&gt;
&lt;br /&gt;
To avoid walkovers, it&#039;s adviseable to set up and maintain a default lineup with enough players, preferrably full squad. That way, if you forget/are unable to give orders to your team for the match in time, at least you don&#039;t suffer the consequences of a walk-over.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
[[Bot team]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Players&amp;diff=12420</id>
		<title>Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Players&amp;diff=12420"/>
		<updated>2005-12-07T20:06:17Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A team is the virtual football team one owns and manages in Hattrick. It consists of a number of virtual football [[players]], usually between 20 and 30 (maximum 50). The manager chooses a [[formation]] with 11 of these players for each game, plus 5 substitutes.&lt;br /&gt;
&lt;br /&gt;
If the 50-players limit is exceeded, [[Training]] is lost for that week. Please take note that the [[Coach]] is considered a player, as he may well play (and often does!)&lt;br /&gt;
&lt;br /&gt;
Each player has an individual name, and is made up of assorted [[skills]], [[personality]], [[form]], [[experience]] and [[specialties]]. He&#039;ll also have an ideal [[:Category:Player_positions|position]], but you&#039;ll need to work that out through experience!&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Each player has 8 basic [[skills]], which can be improved through [[training]], and decline with age.  These skills are [[Stamina]], [[Playmaking]], [[Wing]], [[Scoring]], [[Goalkeeping]], [[Passing]]. [[Defending]] and [[Set Pieces]].  Each of these skills has a  a value between [[What The Words Mean |disastrous]] and [[What The Words Mean |divine]].&lt;br /&gt;
&lt;br /&gt;
=Form=&lt;br /&gt;
&lt;br /&gt;
[[Form]] is one of the most important characteristics for any player, determining how well he is able to use his [[skills]]. You&#039;ll note that a good player who is out of form will often be outperformed by a not so good player at the top of his game.&lt;br /&gt;
&lt;br /&gt;
=Experience=&lt;br /&gt;
&lt;br /&gt;
Some players may not have the greatest abilities, but their nouse and knowledge of the game more than makes up for it. Thus, old and experienced players often play much better than their younger, greener colleagues.&lt;br /&gt;
&lt;br /&gt;
For a full discussion, click [[Experience|here]].&lt;br /&gt;
&lt;br /&gt;
=Player Specialties=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some&#039;&#039;&#039; of the players in Hattrick have [[specialties]] that differentiate them from other players. A player may have only one specialty, and no more.&lt;br /&gt;
&lt;br /&gt;
The five specialties are [[Head]], [[Technical]], [[Powerful]], [[Quick]] and [[Unpredictable]]&lt;br /&gt;
&lt;br /&gt;
To learn more about the diffrent specialties and how they affect the match, [[specialties|click here.]]&lt;br /&gt;
&lt;br /&gt;
= Personality=&lt;br /&gt;
&lt;br /&gt;
Finally, a player also has four [[personality]] characteristics, [[leadership]], [[agreeability]], [[honesty]] and [[aggressiveness]].&lt;br /&gt;
&lt;br /&gt;
=Injury and Suspension=&lt;br /&gt;
&lt;br /&gt;
All this is well and good, but sometimes a player isn&#039;t able to play...&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
&lt;br /&gt;
It won&#039;t matter how good a player really is if he&#039;s not on form or is injured.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Sometimes players get injured. If this is the case, the injury, unless very slight, will put them on the treatment table for a couple of games. The risk of injuries increases as the team increases the intensity of training.  Older players take longer to heal than young ones.  You should also remember that the injury times stated are only estimates.  A +1 injury could heal within 3 days with the assistance of doctors, but equally if your 35 year old star forward has a week-long injury, it might take him 10 or 11 days to get fit again.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Injury]]&lt;br /&gt;
&lt;br /&gt;
==Yellow and red cards==&lt;br /&gt;
&lt;br /&gt;
Players may get booked or sent off during games.  Two bookings during a match will automatically lead to the player being sent off.  Bookings and Sending-Offs during competitive games eventually lead to a suspensions. A player will be suspended for the next match if he is sent off, or if he has accumulated 3 bookings during a season. This is shown by a red card symbol on the player page. You can also see how many yellow cards have been received so far.  At the end of the season all [[cards]] are cleared.&lt;br /&gt;
&lt;br /&gt;
Whilst a player can receive cards during friendly matches, they have no other effects than those seen during the game. &lt;br /&gt;
&lt;br /&gt;
Highly aggressive players will tend to be booked more often than other players.  Especially if they&#039;re also dishonest or lacking in experience.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Team&amp;diff=12415</id>
		<title>Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Team&amp;diff=12415"/>
		<updated>2005-12-07T20:03:05Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
Each club is run by a human [[User|manager]] who is solely responsible for hiring and firing [[players]], [[staff]] and [[coach]]es, setting the [[formation]] and [[tactics]] for the [[competitive matches]], and planning and implementing a long term [[training]] strategy.&lt;br /&gt;
&lt;br /&gt;
Teams not run by humans are known as [[bot team]]s, or simply bots.&lt;br /&gt;
&lt;br /&gt;
Each club plays a 16 week [[league]] (also called series) program. The first week game consists of the first round of the [[cup]]. The following 14 games are played against series opponents.&lt;br /&gt;
&lt;br /&gt;
The last week is called by many people the &#039;off-season&#039;. During this week, no league or cup games are played, but a number of updates happen. These include all players ageing by one year, all yellow cards being removed, and the mood of supporters and sponsors being reset.&lt;br /&gt;
&lt;br /&gt;
During this week, the end of season promotion/relegation play-off games happen.   These are known as [[Qualifiers|qualification]] games.&lt;br /&gt;
&lt;br /&gt;
==Team Names==&lt;br /&gt;
&lt;br /&gt;
As in real life, in Hattrick&#039;s world each team has its own individual name, picked by the user on signing up. While each team has a unique [[ID number]], team names are not necessarily unique. Some popular names are used by many teams. &lt;br /&gt;
&lt;br /&gt;
Some team names relate to a real club such as AC Milan, more often a bad pun like Madchester Untied.&lt;br /&gt;
&lt;br /&gt;
To learn more about team names, [[Team names|click here.]]&lt;br /&gt;
&lt;br /&gt;
==Researching Other Teams==&lt;br /&gt;
&lt;br /&gt;
It is always useful to research your next opponent by checking their previous games. There are several tools to assist in this. Details can be found on the [[Helper Applications]] page.&lt;br /&gt;
&lt;br /&gt;
==Teams by Nation==&lt;br /&gt;
* [[Bulgarian Clubs|Bulgaria]]&lt;br /&gt;
* [[Turkish Clubs|Turkey]]&lt;br /&gt;
* [[Latvian Clubs|Latvia]]&lt;br /&gt;
* [[:Category:American Clubs|USA]]&lt;br /&gt;
* [[:Category:Israeli Clubs|Israel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Coach&amp;diff=11194</id>
		<title>Talk:Coach</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Coach&amp;diff=11194"/>
		<updated>2005-12-05T07:28:17Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* what is that information based upon? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expounded &amp;quot;Level of the coach&amp;quot; section to clarify previous entry.&lt;br /&gt;
&lt;br /&gt;
[[User:Mikkel|mikkel]] 15:21, December 4, 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
what is the information about the non-linearity of player and coach skills based upon?&lt;br /&gt;
&lt;br /&gt;
/Escogido&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Coach&amp;diff=11193</id>
		<title>Talk:Coach</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Coach&amp;diff=11193"/>
		<updated>2005-12-05T07:27:43Z</updated>

		<summary type="html">&lt;p&gt;Escogido: what is that information based upon?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expounded &amp;quot;Level of the coach&amp;quot; section to clarify previous entry.&lt;br /&gt;
&lt;br /&gt;
[[User:Mikkel|mikkel]] 15:21, December 4, 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== what is that information based upon? ==&lt;br /&gt;
&lt;br /&gt;
what is it about the non-linearity of player and coach skills?&lt;br /&gt;
&lt;br /&gt;
/Escogido&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=10283</id>
		<title>Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=10283"/>
		<updated>2005-12-02T21:30:19Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Bugs]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Following is the list of the ideas that have been suggested by different Hattrick managers to the HT-team and no definite answer from a HT-staff member has been received.&lt;br /&gt;
&lt;br /&gt;
The purposes of this page are:&lt;br /&gt;
&lt;br /&gt;
* to provide the list of possible improvements to the game interface and the engine that the HT-team might want to consider.&lt;br /&gt;
* to keep managers from starting &#039;let&#039;s implement this&#039; type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week ago.&lt;br /&gt;
&lt;br /&gt;
Please feel free to add your own ideas to the list and discuss them in the discussion page.&lt;br /&gt;
&lt;br /&gt;
If a member of a HT-staff publicly (i.e. in the Global or some other Hattrick forum) explains that something cannot/would not be done, please move the idea to the [[Rejected ideas]] page along with the explanation, if any, possibly copying the post word by word. Otherwise, in the rare event that a HT-team member would announce that something could be done in the (hopefully nearest) future, it should be moved to the [[Approved ideas]] page, again with the post.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it in the [[Bugs]] page. Do not post bugs that can be abused by other managers this way -- these should be mailed to your local GMs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to realize that small and/or cosmetic changes are much easier to implement while large changes that would require revamping major parts of the game would almost 100% likely fail to be approved.&#039;&#039;&#039; The reason for this is that the game is supposed to evolve at a low pace, otherwise many managers would get frustrated at the game constantly changing and quit.&lt;br /&gt;
&lt;br /&gt;
== Game interface ==&lt;br /&gt;
&#039;&#039;Game interface improvements go here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clickable links on players in the lineups in a match report.&lt;br /&gt;
&lt;br /&gt;
Many interface improvements that available with the Foxtrick plugin, which does offer many of these improvements.&lt;br /&gt;
&lt;br /&gt;
Player/coach pop/drop reports on Mondays and on training days into the The Club event list. Option: for supporters only.	 &lt;br /&gt;
&lt;br /&gt;
Notebook: &amp;quot;delete my notes&amp;quot; link moved to a spot far away from the Save button :)	 &lt;br /&gt;
&lt;br /&gt;
Match lineup: modify displayed text of individual orders so the page could show up on one page (without having to scroll; in English, &amp;quot;extra inner midfielder/central defender&amp;quot; is too long so the page is to be scrolled horizontally).	&lt;br /&gt;
&lt;br /&gt;
Player list: list on the right could have the player number prepended to the names (but not as a part of the link).	&lt;br /&gt;
&lt;br /&gt;
League standings: win-draw-loss coloumns. Option: in a separate list type (like &amp;quot;Old League tables&amp;quot;).	 &lt;br /&gt;
&lt;br /&gt;
My Hattrick: showing last/current match and league position (like the Supporters page but for the current team). Current economy balance and latest transfer list entry could also be displayed.&lt;br /&gt;
&lt;br /&gt;
== Match engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Match engine suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player names colored in their respective team colors. (yes like in foxtrick, but should work on the live match too). For a complete list of ideeas, visit: [http://foxtrick.px.cz/ foxtrick website] and see it&#039;s features + the features request in the forum&lt;br /&gt;
&lt;br /&gt;
High set pieces skill for goalkeepers could increase the chance of saving a penalty. Pro: increasing popularity of set pieces training; most managers get a bit better game experience; more effort in transfer list browsing (for good SP goalkeepers) pays off. Con: Maybe national team goalkeepers are too strong anyway.&lt;br /&gt;
&lt;br /&gt;
Chance of (some?) special events could be modified by player form in a non-linear manner. Eg. measuring to passable form as 100%, excellent form could enhance the chances to 120%, while poor form could decrease to 60%. The same with negative events but with a negated scale.&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Economical suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&#039;&#039;Everything else that doesn&#039;t fall in one of the above categories goes here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add moderation rights for the federation owners in their forums.&lt;br /&gt;
&lt;br /&gt;
Add moderation rights for the federation owners to determine how long they want to ban someone from the fed.&lt;br /&gt;
&lt;br /&gt;
Add a little counter next to the all flags that says how many flags that part has.&lt;br /&gt;
&lt;br /&gt;
Supporters only: allow maximum amount to be set (e.g. 5/10/25/all) for friendly invitations.&lt;br /&gt;
&lt;br /&gt;
Make it possible to change the teamname abbreviation while NOT changing the actual teamname. (In off-season; for normal costs)&lt;br /&gt;
&lt;br /&gt;
Conferences: [off] HT-ML tag for offtopic text (to be displayed eg. in gray text, like the signatures)&lt;br /&gt;
&lt;br /&gt;
Ability to turn My Hattrick event delete-on-read feature off. Option: for supporters only. Option 2: autodelete stays, but a new link/button appears with &amp;quot;keep this event in the event log&amp;quot; or sg. which un-deletes the event (ie. inserts it again, with eg. the text transferred with GET/POST so the DB delete could be executed anyway; security issues should be addressed however).&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=10282</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=10282"/>
		<updated>2005-12-02T21:25:36Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* Character counter in edit boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purposes of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Team spirit loss due to transfers ==&lt;br /&gt;
&lt;br /&gt;
It seems that when you buy or sell a player and that adversely affects your [[team spirit]], sometimes there is a message printed under &#039;The Club&#039; menu but no visible team spirit changes happen, and sometimes vice versa (i.e. the team spirit drops but there is no message). This might be related to a possible bug in the part of the script that chooses to print the message or not depending on whether the rounded team spirit value changed.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=10281</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=10281"/>
		<updated>2005-12-02T21:24:29Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* Character counter */ possible reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purposes of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Team spirit loss due to transfers ==&lt;br /&gt;
&lt;br /&gt;
It seems that when you buy or sell a player and that adversely affects your [[team spirit]], sometimes there is a message printed under &#039;The Club&#039; menu but no visible team spirit changes happen, and sometimes vice versa (i.e. the team spirit drops but there is no message). This might be related to a possible bug in the part of the script that chooses to print the message or not depending on whether the rounded team spirit value changed.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
== Character counter in edit boxes ==&lt;br /&gt;
&lt;br /&gt;
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of left characters is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Main_Page&amp;diff=9763</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Main_Page&amp;diff=9763"/>
		<updated>2005-12-01T15:17:44Z</updated>

		<summary type="html">&lt;p&gt;Escogido: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;!-- TEMPORARY BANNER :  Begin --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-width: 4px; border-color:red; border-style: groove; background-color: #efdfdf; &lt;br /&gt;
margin-left:12em; margin-right:12em; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
==Hattrick wiki logo contest==&lt;br /&gt;
* Do you want a new logo for our wiki? &lt;br /&gt;
* Do you want to make the new HT-wiki logo?&lt;br /&gt;
* Do you want to see them?&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Go to [[Hattrick wiki logo contest]] and participate!!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- TEMPORARY BANNER : End --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HTWiki-MainPageContainer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HTWiki-MainPageIntroduction&amp;quot; style=&amp;quot;float: left; width: 40%; padding-right: 3em;&amp;quot;&amp;gt;&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Hattrick Wiki]], the encyclopedia about all things concerning [[Hattrick]]. Here we give the users the opportunity to create the equivalent of [http://en.wikipedia.org/wiki/Wikipedia Wikipedia] for the Hattrick world.&lt;br /&gt;
&lt;br /&gt;
Feel free to add lexicon articles about your favourite subject in Hattrick. Currently it is only available in English, but in time, we expect to add more languages.&lt;br /&gt;
&lt;br /&gt;
Hattrick Wiki is unmoderated. This places a great responsibility on you as a contributor. Please don&#039;t misuse Hattrick Wiki. Try to be as objective as possible when you write an article. Please don&#039;t sabotage. Do not publish information on cheating or [[Game Masters|Game Master]] investigations. This is a test and if it doesn&#039;t work out well, we will take the wiki down again.&lt;br /&gt;
&lt;br /&gt;
Please contribute all you can to make this a useful addition to the services we offer. We want this to take the disection of the game to the next level, a place for your ideas to evolve together, a center for collecting and analysing data.&lt;br /&gt;
&lt;br /&gt;
/The [[Hattrick Team]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- end of #HTWiki-MainPageIntroduction --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HTWiki-MainPageContentContainer&amp;quot; style=&amp;quot;float: left; width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
= Content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #C8D8C8; color: black; background-color: #EAFFEF; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 16em;&amp;quot;&amp;gt;&lt;br /&gt;
=== The Game ===&lt;br /&gt;
* [[Hattrick]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[My Hattrick]]&lt;br /&gt;
* [[Hattrick Team|The Hattrick Team]]&lt;br /&gt;
* [[World Cup]]&lt;br /&gt;
* [[U-20 World Cup]]&lt;br /&gt;
* &#039;&#039;&#039;[[Start here!]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #F4D2C2; color: black; background-color: #FFF8DF; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 16em;&amp;quot;&amp;gt;&lt;br /&gt;
=== The Club ===&lt;br /&gt;
* [[Club]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Staff]]&lt;br /&gt;
* [[Fans]]&lt;br /&gt;
* [[Sponsors]]&lt;br /&gt;
* [[Youth]]&lt;br /&gt;
* [[Arena]]&lt;br /&gt;
* [[Transfers]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #C6C9FF; color: black; background-color: #EEEEFF; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 11em;&amp;quot;&amp;gt;&lt;br /&gt;
=== The Team ===&lt;br /&gt;
* [[Team]]&lt;br /&gt;
* [[Players]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Coach]]&lt;br /&gt;
* [[Training]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; border: 1px solid #F4D2C2; color: black; background-color: #FFF8DF; padding: 0 1em 1em 1em; margin: 0.5em; width: 12em; height: 11em;&amp;quot;&amp;gt;&lt;br /&gt;
=== The Match ===&lt;br /&gt;
* [[Line-up]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* [[Rating]]&lt;br /&gt;
* [[Match Report]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- end of #HTWiki-MainPageContentContainer --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;!-- end of #HTWiki-MainPageContainer --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=9221</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bugs&amp;diff=9221"/>
		<updated>2005-11-30T15:49:54Z</updated>

		<summary type="html">&lt;p&gt;Escogido: added &amp;#039;sneak-peek ignores blocklist&amp;#039; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Ideas]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purposes of this page is to provide the list of what might constitute a bug in a game for the [[Hattrick team]] to correct.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Guestbook message numbers ==&lt;br /&gt;
&lt;br /&gt;
The message numbers in the &#039;Guestbook section&#039; are off.&lt;br /&gt;
&lt;br /&gt;
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:&lt;br /&gt;
&lt;br /&gt;
Next 10&lt;br /&gt;
&lt;br /&gt;
98-78 78-58 58-38 38-18 18-1&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.&lt;br /&gt;
&lt;br /&gt;
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the &#039;98-78&#039; link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.&lt;br /&gt;
&lt;br /&gt;
== Team spirit loss due to transfers ==&lt;br /&gt;
&lt;br /&gt;
It seems that when you buy or sell a player and that adversely affects your [[team spirit]], sometimes there is a message printed under &#039;The Club&#039; menu but no visible team spirit changes happen, and sometimes vice versa (i.e. the team spirit drops but there is no message). This might be related to a possible bug in the part of the script that chooses to print the message or not depending on whether the rounded team spirit value changed.&lt;br /&gt;
&lt;br /&gt;
== Sneak-peek ignores blocklist ==&lt;br /&gt;
&lt;br /&gt;
If a message from a blocked user appears in a thread displayed by the &#039;Sneak-peek&#039; function, that message&#039;s contents would be displayed.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Finances&amp;diff=8682</id>
		<title>Finances</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Finances&amp;diff=8682"/>
		<updated>2005-11-29T21:09:12Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* Expenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Revenues and Expenses =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need money to run your [[club]]. You pay the expenses and collect the income of the week every weekend. The exact time varies by league - check the [[Updates|league events]] for when it occurs in your league. The [[Economy]] page shows your budget for this week and last week&#039;s financial status. Note that all your [[income]] and [[expenses]] during the week are stacked and drawn from your account each weekend. For example, if you buy a player from the transfer list for 5 000 € the player is accessible immediately, the &amp;quot;temporary costs&amp;quot; entry is increased by 5 000 € but you still have the money in your account, for the time being. This also goes for [[income]] from attendance, which is paid a week after the entry (payment for [[cup]] matches is delayed by half a week).&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing to keep you from spending money even if your balance is zero. You have a line of credit for 500 000 €, but you&#039;re going to have to pay some heavy interest on this borrowed money. If you run up [[Debt|debts]] amounting to 500 000 € you&#039;ll be given a [[bankruptcy]] warning and, as a result, you&#039;ll have severely limited access to Hattrick. If you do not return your balance to within the 500 000 € [[Debt|debt]] limit within one week of your [[bankruptcy]] warning, you may be forced to leave the Hattrick series system! However, long before you reach this limit your [[interest]] costs will have become insurmountable, so stay clear of that limit! Also remember that [[economist]]s don&#039;t credit [[interest]] over 500 000 €, so don&#039;t count on them saving you.&lt;br /&gt;
&lt;br /&gt;
Besides, you won&#039;t be allowed to purchase [[players]] if this will push your [[Debt|debts]] over 200 000 €. When you&#039;re about to place a bid the program will take into consideration other bids you&#039;ve placed, and what&#039;s been offered for your own [[players]] listed for transfer.&lt;br /&gt;
&lt;br /&gt;
In other words, think twice before you get yourself into [[Debt|debt]]! &lt;br /&gt;
&lt;br /&gt;
= Weekly Income / expenditure =&lt;br /&gt;
&lt;br /&gt;
Every week, during the [[updates]], the following things occur:&lt;br /&gt;
&lt;br /&gt;
== Income ==&lt;br /&gt;
&lt;br /&gt;
*Income from sponsors: Keep good relations with your sponsors and it will earn you a higher income. &lt;br /&gt;
&lt;br /&gt;
*Income from attendance: Have you played a home match last round and/or had a match mid week? For details on how attendance income is calculated, look at the information at [[Arena]]. &lt;br /&gt;
&lt;br /&gt;
*Financial income: Only for those with an [[economist]] on the payroll. (Really you need lots of money in the bank or huge [[Debt|debts]] to profit from hiring an [[economist]]). Economists can only help up to the point of bankruptcy, after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
*Temporary income: Some things give you extra income during the week, particularly [[player]] sales, but also membership fees from new [[supporters]] (they pay 30 € a person) may come in. &lt;br /&gt;
&lt;br /&gt;
== Expenses ==&lt;br /&gt;
&lt;br /&gt;
*Costs for the squad: Each week you pay a [[wages]] for each [[player]]. If you&#039;re lucky to have an international player on your squad, and he plays for his national team this week, you get a partial wages refund, which is deducted from this figure.&lt;br /&gt;
&lt;br /&gt;
*Additional staff: Your [[staff]] cost 1 500 € per person per week. &lt;br /&gt;
&lt;br /&gt;
*[[Arena]] costs: The running and servicing of your [[arena]]. Note that this is a sum you pay every week regardless of whether you&#039;re at home or away. &lt;br /&gt;
&lt;br /&gt;
*Investments in your [[Youth|youth squad]]: None, small, medium or large &lt;br /&gt;
&lt;br /&gt;
*Interest costs: Only if you&#039;ve run up [[Debt|debts]]. &lt;br /&gt;
&lt;br /&gt;
*Temporary costs: Besides the purchasing of players, changing coaches, firing specialists, moving up youth squad players etc. costs money. All the week&#039;s one-off costs are accumulated here.&lt;br /&gt;
&lt;br /&gt;
= End Of Season Income =&lt;br /&gt;
&lt;br /&gt;
At the end of every season the league authorities hand out a bonus if their [[club]] has done well enough. Money is handed out to first, second, third, and fourth place. How much depends on your place and how high up you are in the league system: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+End of season bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! #1 !! #2 !! #3 !! #4&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 750 000 € || 495 000 € || 375 000 € || 188 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 550 000 € || 360 000 € || 270 000 € || 135 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 375 000 € || 240 000 € || 180 000 € || 90 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 240 000 € || 150 000 € || 120 000 € || 60 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 150 000 € || 90 000 € || 75 000 € || 38 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 90 000 € || 60 000 € || 45 000 € || 23 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 60 000 € || 45 000 € || 30 000 € || 15 000 € &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a 10 000 € bonus paid for having the [[top scorer]] in a [[series]]. The money is paid out after the last match of the season. If two players tie for this award, both current owners of the players will receive the award; however, if two of your own players tie, then you only receive one prize.&lt;br /&gt;
&lt;br /&gt;
The budget and all matters concerning economy can be found at - yes, you guessed it! - the &amp;quot;Economy&amp;quot; caption on &amp;quot;Your Club&amp;quot; menu. &lt;br /&gt;
&lt;br /&gt;
== Promotion bonus ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The teams also agreed that a special bonus should be given to those who manage to promote their team to a higher level. If your team is automatically promoted from Level 6 or above, you get a higher bonus than teams that reach the higher division after playing a qualifying game. In leagues Level 7 and below, both the first and second team of each series are automatically promoted, and there are no qualifying matches. So, in those divisions, the winner gets the higher bonus, while the runner-up gets a little less. If your team loses a qualifying game and stays in the lower division, no bonus at all is paid out. All promoted teams will also get a 10% supporter bonus (similarly, relegated teams will lose 10% of their supporters). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+Promotion bonus&lt;br /&gt;
|-&lt;br /&gt;
!  !! Auto-Promoted !! Promoted after qualifier&lt;br /&gt;
|-&lt;br /&gt;
! Top level&lt;br /&gt;
| 525 000 € || ---&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 380 000 € || 120 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 260 000 € || 80 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| 170 000 € || 50 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| 100 000 € || 30 000 €&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
| 60 000 € || 20 000 € &lt;br /&gt;
|-&lt;br /&gt;
! Level 7 and below&lt;br /&gt;
| 40 000 € || 10 000 €&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of how the bonus system may look: &lt;br /&gt;
&lt;br /&gt;
Club A wins its Division IV and is promoted without qualification to Division III. They will get 240 000 € in prize money for winning its Division IV and 170 000 € in bonus money for being promoted without qualification. Total: 410 000 €.&lt;br /&gt;
&lt;br /&gt;
If you want to calculate € into your own native currency you can check the [[Currencies]] page.&lt;br /&gt;
&lt;br /&gt;
= See also=&lt;br /&gt;
&lt;br /&gt;
* [[Economist]]&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Rejected_ideas&amp;diff=7964</id>
		<title>Rejected ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Rejected_ideas&amp;diff=7964"/>
		<updated>2005-11-29T08:11:50Z</updated>

		<summary type="html">&lt;p&gt;Escogido: /* More than 8 teams per series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Bugs]], [[Approved ideas]] and [[Ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Following is the list of most popular ideas that have been suggested by Hattrick managers to the HT-team, but for various reasons have been deemed impossible or unlikely to be implemented.&lt;br /&gt;
&lt;br /&gt;
One important purpose of this page is to keep managers from starting &#039;let&#039;s implement this&#039; type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week ago. This would also save HT-team the trouble of explaining the same things over and over again.&lt;br /&gt;
&lt;br /&gt;
Please start a separate section for each idea and put up an explanation why it wouldn&#039;t be implemented. Quote the original if possible.&lt;br /&gt;
&lt;br /&gt;
== [[Champions League]] ==&lt;br /&gt;
&lt;br /&gt;
Throughout most of Hattrick&#039;s history there have been numerous proposals requesting the developers to create a Champions League, however to this point they have all been rejected for various reasons. There are some serious obstacles which need to be overcome before a Champions League could be implemented. Several of these obstacles depend on the format and would include the possibility of a third game during the week, additional training for higher level teams and timing considerations. Several opponents of a Champions League have also expressed concern that the financial rewards involved in a Champions League would bias the game towards the uppermost level teams. Because of these and other concerns, the [[Hattrick Team]] have declared that they have no intention of implementing a Champions League in the game for the forseeable future.&lt;br /&gt;
&lt;br /&gt;
A Hattrick user [[user:Calvert|Calvert]], a lower level manager in the United States, decided to run a simulated [[Champions League]] based on a proposal he had submitted in October 2004. His simulation however doesn&#039;t involve playing any &#039;real&#039; matches and thus cannot use the Hattrick match engine.&lt;br /&gt;
&lt;br /&gt;
== More than 8 teams per series ==&lt;br /&gt;
&lt;br /&gt;
There have been a lot of discussion on how to change the sizes of the divisions (e.g. the number of leagues per level). This due to the fact that is takes a lot of time to have to start in one of the lowest divisions, say tenth or eleventh, and advance upwards. It would be easier to advance quicker for really cunning new managers to start in a broader division. But on the other hand, that would imply a lot of changes to the league system of today. Also, having larger division means more competition for advancement and less time for the best managers to build up their teams in optimal conditions, i.e. with little competition. All in all, the benefits of such a change are outweighed by the drawbacks.&lt;br /&gt;
&lt;br /&gt;
== Set your own ticket prices ==&lt;br /&gt;
&lt;br /&gt;
== Change The Youth System ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;explanation missing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please feel free to add to the list whatever you find appropriate.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Global&amp;diff=6753</id>
		<title>Global</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Global&amp;diff=6753"/>
		<updated>2005-11-27T23:52:37Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] &#039;&#039;&#039;Global&#039;&#039;&#039; is a blanket term used to refer to the entire game, as opposed to only a single country.  For instance, [[Canada|Canada&#039;s]] Season 15 is the &amp;quot;Global&amp;quot; Season 27, since this is the 27th season for the entire game, but only the 15th Canadian season.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Global&amp;quot; is also used to refer to the Global (English) [[conference]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Global&amp;diff=3876</id>
		<title>Global</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Global&amp;diff=3876"/>
		<updated>2005-11-25T23:36:46Z</updated>

		<summary type="html">&lt;p&gt;Escogido: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Global (English) conference is the most popular Hattrick conference, and is known and usually referred to as &#039;Global&#039;.&lt;/div&gt;</summary>
		<author><name>Escogido</name></author>
	</entry>
</feed>