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	<title>Hattrick - User contributions [en]</title>
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	<updated>2026-09-15T23:22:06Z</updated>
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	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3475</id>
		<title>Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3475"/>
		<updated>2005-11-25T18:04:06Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Bugs]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Following is the list of the ideas that have been suggested by different Hattrick managers to the HT-team and no definite answer from a HT-staff member has been received.&lt;br /&gt;
&lt;br /&gt;
The purposes of this page are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;* to provide the list of possible improvements to the game interface and the engine that the HT-team might want to consider.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;* to keep managers from starting &#039;let&#039;s implement this&#039; type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week ago.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please feel free to add your own ideas to the list and discuss them in the discussion page.&lt;br /&gt;
&lt;br /&gt;
If a member of a HT-staff publicly (i.e. in the Global or some other Hattrick forum) explains that something cannot/would not be done, please move the idea to the [[Rejected ideas]] page along with the explanation, if any, possibly copying the post word by word. Otherwise, in the rare event that a HT-team member would announce that something could be done in the (hopefully nearest) future, it should be moved to the [[Approved ideas]] page, again with the post.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it in the [[Bugs]] page. Do not post bugs that can be abused by other managers this way -- these should be mailed to your local GMs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to realize that small and/or cosmetic changes are much easier to implement while large changes that would require revamping major parts of the game would almost 100% likely fail to be approved.&#039;&#039;&#039; The reason for this is that the game is supposed to evolve at a low pace, otherwise many managers would get frustrated at the game constantly changing and quit.&lt;br /&gt;
&lt;br /&gt;
== Game interface ==&lt;br /&gt;
&lt;br /&gt;
Clickable links on players in a line-up in match report.&lt;br /&gt;
&lt;br /&gt;
Many interface improvements are available with the Foxtrick plugin, which does offer many of these improvements&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Game interface improvements go here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Match engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Match engine suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Economical suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
Moderation rights for federation owners in their forum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything else that doesn&#039;t fall in one of the above categories goes here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3473</id>
		<title>Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3473"/>
		<updated>2005-11-25T18:03:47Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Game interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Bugs]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Following is the list of the ideas that have been suggested by different Hattrick managers to the HT-team and no definite answer from a HT-staff member has been received.&lt;br /&gt;
&lt;br /&gt;
The purposes of this page are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;* to provide the list of possible improvements to the game interface and the engine that the HT-team might want to consider.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;* to keep managers from starting &#039;let&#039;s implement this&#039; type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week ago.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please feel free to add your own ideas to the list and discuss them in the discussion page.&lt;br /&gt;
&lt;br /&gt;
If a member of a HT-staff publicly (i.e. in the Global or some other Hattrick forum) explains that something cannot/would not be done, please move the idea to the [[Rejected ideas]] page along with the explanation, if any, possibly copying the post word by word. Otherwise, in the rare event that a HT-team member would announce that something could be done in the (hopefully nearest) future, it should be moved to the [[Approved ideas]] page, again with the post.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it in the [[Bugs]] page. Do not post bugs that can be abused by other managers this way -- these should be mailed to your local GMs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to realize that small and/or cosmetic changes are much easier to implement while large changes that would require revamping major parts of the game would almost 100% likely fail to be approved.&#039;&#039;&#039; The reason for this is that the game is supposed to evolve at a low pace, otherwise many managers would get frustrated at the game constantly changing and quit.&lt;br /&gt;
&lt;br /&gt;
== Game interface ==&lt;br /&gt;
&lt;br /&gt;
Clickable links on players in a line-up in match report.&lt;br /&gt;
&lt;br /&gt;
Many interface improvements are available with the Foxtrick plugin, which does offer many of these improvements&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Game interface improvements go here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Match engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Match engine suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Economical suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
Moderation rights for federation owners in their forum.&lt;br /&gt;
&#039;&#039;Everything else that doesn&#039;t fall in one of the above categories goes here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3472</id>
		<title>Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3472"/>
		<updated>2005-11-25T18:03:35Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Bugs]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Following is the list of the ideas that have been suggested by different Hattrick managers to the HT-team and no definite answer from a HT-staff member has been received.&lt;br /&gt;
&lt;br /&gt;
The purposes of this page are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;* to provide the list of possible improvements to the game interface and the engine that the HT-team might want to consider.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;* to keep managers from starting &#039;let&#039;s implement this&#039; type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week ago.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please feel free to add your own ideas to the list and discuss them in the discussion page.&lt;br /&gt;
&lt;br /&gt;
If a member of a HT-staff publicly (i.e. in the Global or some other Hattrick forum) explains that something cannot/would not be done, please move the idea to the [[Rejected ideas]] page along with the explanation, if any, possibly copying the post word by word. Otherwise, in the rare event that a HT-team member would announce that something could be done in the (hopefully nearest) future, it should be moved to the [[Approved ideas]] page, again with the post.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it in the [[Bugs]] page. Do not post bugs that can be abused by other managers this way -- these should be mailed to your local GMs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to realize that small and/or cosmetic changes are much easier to implement while large changes that would require revamping major parts of the game would almost 100% likely fail to be approved.&#039;&#039;&#039; The reason for this is that the game is supposed to evolve at a low pace, otherwise many managers would get frustrated at the game constantly changing and quit.&lt;br /&gt;
&lt;br /&gt;
== Game interface ==&lt;br /&gt;
&lt;br /&gt;
Clickable links on players in a line-up in match report.&lt;br /&gt;
&lt;br /&gt;
Moderation rights for federation owners in their forum.&lt;br /&gt;
Many interface improvements are available with the Foxtrick plugin, which does offer many of these improvements&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Game interface improvements go here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Match engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Match engine suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Economical suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
Moderation rights for federation owners in their forum.&lt;br /&gt;
&#039;&#039;Everything else that doesn&#039;t fall in one of the above categories goes here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3471</id>
		<title>Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3471"/>
		<updated>2005-11-25T18:03:08Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Game interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Bugs]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Following is the list of the ideas that have been suggested by different Hattrick managers to the HT-team and no definite answer from a HT-staff member has been received.&lt;br /&gt;
&lt;br /&gt;
The purposes of this page are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;* to provide the list of possible improvements to the game interface and the engine that the HT-team might want to consider.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;* to keep managers from starting &#039;let&#039;s implement this&#039; type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week ago.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please feel free to add your own ideas to the list and discuss them in the discussion page.&lt;br /&gt;
&lt;br /&gt;
If a member of a HT-staff publicly (i.e. in the Global or some other Hattrick forum) explains that something cannot/would not be done, please move the idea to the [[Rejected ideas]] page along with the explanation, if any, possibly copying the post word by word. Otherwise, in the rare event that a HT-team member would announce that something could be done in the (hopefully nearest) future, it should be moved to the [[Approved ideas]] page, again with the post.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it in the [[Bugs]] page. Do not post bugs that can be abused by other managers this way -- these should be mailed to your local GMs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to realize that small and/or cosmetic changes are much easier to implement while large changes that would require revamping major parts of the game would almost 100% likely fail to be approved.&#039;&#039;&#039; The reason for this is that the game is supposed to evolve at a low pace, otherwise many managers would get frustrated at the game constantly changing and quit.&lt;br /&gt;
&lt;br /&gt;
== Game interface ==&lt;br /&gt;
&lt;br /&gt;
Clickable links on players in a line-up in match report.&lt;br /&gt;
&lt;br /&gt;
Moderation rights for federation owners in their forum.&lt;br /&gt;
Many interface improvements are available with the Foxtrick plugin, which does offer many of these improvements&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Game interface improvements go here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Match engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Match engine suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Economical suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything else that doesn&#039;t fall in one of the above categories goes here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3437</id>
		<title>Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3437"/>
		<updated>2005-11-25T17:35:42Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Clickable links on players in a line-up in match report */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Bugs]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Following is the list of the ideas that have been suggested by different Hattrick managers to the HT-team and no definite answer from a HT-staff member has been received.&lt;br /&gt;
&lt;br /&gt;
The purposes of this page are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;* to provide the list of possible improvements to the game interface and the engine that the HT-team might want to consider.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;* to keep managers from starting &#039;let&#039;s implement this&#039; type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week ago.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please feel free to add your own ideas to the list and discuss them in the discussion page.&lt;br /&gt;
&lt;br /&gt;
If a member of a HT-staff publicly (i.e. in the Global or some other Hattrick forum) explains that something cannot/would not be done, please move the idea to the [[Rejected ideas]] page along with the explanation, if any, possibly copying the post word by word. Otherwise, in the rare event that a HT-team member would announce that something could be done in the (hopefully nearest) future, it should be moved to the [[Approved ideas]] page, again with the post.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it in the [[Bugs]] page. Do not post bugs that can be abused by other managers this way -- these should be mailed to your local GMs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to realize that small and/or cosmetic changes are much easier to implement while large changes that would require revamping major parts of the game would almost 100% likely fail to be approved.&#039;&#039;&#039; The reason for this is that the game is supposed to evolve at a low pace, otherwise many managers would get frustrated at the game constantly changing and quit.&lt;br /&gt;
&lt;br /&gt;
== Game interface ==&lt;br /&gt;
=== Clickable links on players in a line-up in match report ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Game interface improvements go here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Match engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Match engine suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Economical suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything else that doesn&#039;t fall in one of the above categories goes here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3434</id>
		<title>Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3434"/>
		<updated>2005-11-25T17:35:15Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Clickable links on players in a line-up in match report */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Bugs]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Following is the list of the ideas that have been suggested by different Hattrick managers to the HT-team and no definite answer from a HT-staff member has been received.&lt;br /&gt;
&lt;br /&gt;
The purposes of this page are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;* to provide the list of possible improvements to the game interface and the engine that the HT-team might want to consider.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;* to keep managers from starting &#039;let&#039;s implement this&#039; type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week ago.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please feel free to add your own ideas to the list and discuss them in the discussion page.&lt;br /&gt;
&lt;br /&gt;
If a member of a HT-staff publicly (i.e. in the Global or some other Hattrick forum) explains that something cannot/would not be done, please move the idea to the [[Rejected ideas]] page along with the explanation, if any, possibly copying the post word by word. Otherwise, in the rare event that a HT-team member would announce that something could be done in the (hopefully nearest) future, it should be moved to the [[Approved ideas]] page, again with the post.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it in the [[Bugs]] page. Do not post bugs that can be abused by other managers this way -- these should be mailed to your local GMs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to realize that small and/or cosmetic changes are much easier to implement while large changes that would require revamping major parts of the game would almost 100% likely fail to be approved.&#039;&#039;&#039; The reason for this is that the game is supposed to evolve at a low pace, otherwise many managers would get frustrated at the game constantly changing and quit.&lt;br /&gt;
&lt;br /&gt;
== Game interface ==&lt;br /&gt;
= Clickable links on players in a line-up in match report =&lt;br /&gt;
&#039;&#039;Game interface improvements go here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Match engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Match engine suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Economical suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything else that doesn&#039;t fall in one of the above categories goes here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3432</id>
		<title>Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Ideas&amp;diff=3432"/>
		<updated>2005-11-25T17:34:56Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Game interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is used together with the [[Bugs]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Following is the list of the ideas that have been suggested by different Hattrick managers to the HT-team and no definite answer from a HT-staff member has been received.&lt;br /&gt;
&lt;br /&gt;
The purposes of this page are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;* to provide the list of possible improvements to the game interface and the engine that the HT-team might want to consider.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;* to keep managers from starting &#039;let&#039;s implement this&#039; type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week ago.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please feel free to add your own ideas to the list and discuss them in the discussion page.&lt;br /&gt;
&lt;br /&gt;
If a member of a HT-staff publicly (i.e. in the Global or some other Hattrick forum) explains that something cannot/would not be done, please move the idea to the [[Rejected ideas]] page along with the explanation, if any, possibly copying the post word by word. Otherwise, in the rare event that a HT-team member would announce that something could be done in the (hopefully nearest) future, it should be moved to the [[Approved ideas]] page, again with the post.&lt;br /&gt;
&lt;br /&gt;
If something you believe is obviously wrong, please post it in the [[Bugs]] page. Do not post bugs that can be abused by other managers this way -- these should be mailed to your local GMs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to realize that small and/or cosmetic changes are much easier to implement while large changes that would require revamping major parts of the game would almost 100% likely fail to be approved.&#039;&#039;&#039; The reason for this is that the game is supposed to evolve at a low pace, otherwise many managers would get frustrated at the game constantly changing and quit.&lt;br /&gt;
&lt;br /&gt;
== Game interface ==&lt;br /&gt;
== Clickable links on players in a line-up in match report ==&lt;br /&gt;
&#039;&#039;Game interface improvements go here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Match engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Match engine suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Economical suggestions go here. Please note that the changes in this area have the least chance to be implemented due to a variety of reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything else that doesn&#039;t fall in one of the above categories goes here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Fans&amp;diff=3383</id>
		<title>Fans</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Fans&amp;diff=3383"/>
		<updated>2005-11-25T17:09:46Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mood of your fans improves as your team wins matches and scores lots of goals.  However a three-nil defeat at home isn&#039;t popular at all!  The fans are fickle; one week you&#039;re a king and a hero, next week they&#039;re furious with you!  The heart of your supporters club is made up of a hard-core of devoted fans.  They won&#039;t abandon their team just for a few minor setbacks, but  the size of the supporters club changes in relation to club fortunes and misfortunes. A die-hard supporters club is built up over many seasons, so the top teams who have been in the highest division for several seasons generally have the largest supporters clubs.&lt;br /&gt;
&lt;br /&gt;
If you value your fans, try not to lose by a large margin in home matches.  The effect is much worse if your team doesn&#039;t score any goals while the other team scores plenty.  When this happens the fans become &#039;&#039;&#039;very&#039;&#039;&#039; upset.  Results away from home still have an effect, but it is not so pronounced.  Coversely, scoring lots of goals, and winning at home is the best way to increase the size of your fanclub. Losing a game which you MOTSed can be bad for fans mood also.&lt;br /&gt;
&lt;br /&gt;
The amount of fans will change on the update immediately after every matchday (competition or friendly). Number of fans joining your club depends on their mood (the better the more) and on fan-club size with respect to division level. Each  division has a so called soft cap on maximum size of team&#039;s fan club. The closer you are to it, the harder it becomes to get new fans.&lt;br /&gt;
&lt;br /&gt;
Every new team starts with 100 fans, but this (at least initially!) increases quickly. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sponsors&amp;diff=3345</id>
		<title>Sponsors</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sponsors&amp;diff=3345"/>
		<updated>2005-11-25T16:43:52Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sponsorship money is one of the sources of income for a Hattrick team.&lt;br /&gt;
&lt;br /&gt;
How much sponsorship money a team will recieve depends on the mood of the team&#039;s sponsors, the size of fan-club and the [[league]] level it&#039;s in. The mood of the sponsors is influenced by two factors: how well the team fares in [[competitive matches]] and, much more importantly, the amount of [[Specialists|spokespeople]] working for the team. The mood of sponsors is much less prone to fluctuations than [[Fans|supporter mood]].&lt;br /&gt;
&lt;br /&gt;
Sponsors are one of the major sources of income for relatively new teams as other sources of income, such as match ticket sales and [[training]], take more time to bring in significant amounts of money.&lt;br /&gt;
&lt;br /&gt;
Sponsors are happier (pay your club more money) if they have [[Specialists|Spokespersons]] they can talk/listen to.  Research in the newbie (English) forum suggests that optimal number of spokepersons is around 1 per 250 fans. But it might be useful to temporarily hire more tham optimal at the start of the season to recover sponsor mood quicker from the reset. Beware that more than 10 spokepersons will make your sponsors mood drop.&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sponsors&amp;diff=3340</id>
		<title>Sponsors</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sponsors&amp;diff=3340"/>
		<updated>2005-11-25T16:43:13Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sponsorship money is one of the sources of income for a Hattrick team.&lt;br /&gt;
&lt;br /&gt;
How much sponsorship money a team will recieve depends on the mood of the team&#039;s sponsors, the size of fan-club and the [[league]] level it&#039;s in. The mood of the sponsors is influenced by two factors: how well the team fares in [[competitive matches]] and, much more importantly, the amount of [[Specialists|spokespeople]] working for the team. The mood of sponsors is much less prone to fluctuations than [[Fans|supporter mood]].&lt;br /&gt;
&lt;br /&gt;
Sponsors are one of the major sources of income for relatively new teams as other sources of income, such as match ticket sales and [[training]], take more time to bring in significant amounts of money.&lt;br /&gt;
&lt;br /&gt;
Sponsors are happier (pay your club more money) if they have [[Specialists|Spokespersons]] they can talk/listen to.  Research in the newbie (English) forum suggests that optimal number of spokepersons is around 1 per 250 fans. Although it might be useful to hire more at the start of the season to recover sponsor mood quicker from the reset. Beware that more than 10 spokepersons will make your sponsors mood drop.&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Formations&amp;diff=2450</id>
		<title>Formations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Formations&amp;diff=2450"/>
		<updated>2005-11-25T07:37:02Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Line-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Line-up ==&lt;br /&gt;
It is strongly advised to have no more than 50 in your squad. You can have more, but you run the risk of having adverse effects on your club. Every week, you select 11 players for the game. All positions are different from each other.&lt;br /&gt;
&lt;br /&gt;
Giving players in the original 4-4-2 setup different &amp;quot;extra&amp;quot; orders, you can arrange them in a formation different from 4-4-2. A-B-C formation means that there are A defenders in your team( including extra central defenders) + B midfieders (including extra innner midfielders) + C forwards (including extra forwards). Choice of formation is mostly directed by the skill you are training, maximizing trainable positions. There is only a number of formations that are useful in Hattrick: 3-5-2 and 4-5-1 - for midfield trainers mainly; 5-4-1 and 5-3-2 - for defence trainers mainly; 3-4-3 and 4-3-3 - for forward trainers mainly. These are formations your team can get experience in by playing matches. If you play a formation you are not experienced in, you run a risk of confusion decreasing your midfield rating. Sometimes for training purposes you might want to play other formations, like 2-5-3 or 5-5-0. But at all times be sure that you do not have more than 3 players playing on same position, or you&#039;ll lose training for the week. E.g. 3-5-2 with 2 wingers and one extra inner midfieder is perfectly legal, while 3-5-2 with a single winger and 2 extra IMs will lose you training. &lt;br /&gt;
&lt;br /&gt;
The players may get injured, allowing for one of your substitutes to enter the game. A player assigned &amp;quot;Sub (forward)&amp;quot; will enter the field, should one of your forwards get injured. If you don&#039;t have a substitute assigned to a certain position, or if the substitute is injured as well, one of the other substitutes will automatically get selected to play. If you don&#039;t have any able substitutes as your regular players get injured, you&#039;ll have to continue the game with 10 players. Always remember to name a goalkeeper for the game, if you don&#039;t, an outfield player will move to the goalkeeper spot, thereby disrupting your overall tactics. Also remember that you must start your games with at least 9 players, to avoid a walk over, which will lose you a week&#039;s training for all players in your squad, as well as a portion of your club&#039;s supporters.&lt;br /&gt;
&lt;br /&gt;
== Tactic types ==&lt;br /&gt;
There are five types of general tactics that you can use. These can be described as a common intention that the team has. All tactics except &amp;quot;Normal&amp;quot; have a benefit and a disadvantage, so choose carefully.&lt;br /&gt;
&lt;br /&gt;
These tactics are described in detail in the [[Tactics]] section or Chapter 11 of the rules: Tactics.&lt;br /&gt;
&lt;br /&gt;
==Penalty takers==&lt;br /&gt;
This function only applies under special circumstances. If a cup game or qualifier ends in a draw after extra-time, a penalty shoot-out is held. Before a cup game or a qualifier, you should decide the order of your penalty takers. This can be done with a special orders form under the regular orders list.&lt;br /&gt;
&lt;br /&gt;
Both the player&#039;s routine and his skill at set pieces should be taken into consideration. The player least skilled at these abilities should be at the bottom of this list - penalty shoot-outs rarely go on beyond the first 10 penalties. Note that the first penalty taker is always the same as the one taking the set pieces during the regular game. If you change the first name on the special orders form for penalty shoot-outs, this is the same as changing the regular orders form on set pieces. The other 10 penalty takers can only be changed around by using the special orders form.&lt;br /&gt;
&lt;br /&gt;
As for the order of the first 5 penalty takers, it isn&#039;t important. All teams start off with five penalties each, and if the game is still drawn after that, it&#039;ll proceed with sudden-death penalties – each team taking one penalty each until it&#039;s all been decided.&lt;br /&gt;
&lt;br /&gt;
==Ownerless teams==&lt;br /&gt;
If a team becomes ownerless (deserted by its human user) it will continue to use the standard lineup until this lineup is reset automatically. Such a reset is made 3 times each season: Before the mid-week games of Week 1 (the first cup game), Week 8 (mid-season), and Week 15 (the qualifying games). When the reset is made, all ownerless teams that have had previous human owners will revert to a walk-over lineup (0 players). Ownerless teams will thus be relegated through each series until they reach one of the two lowest divisions, where they can get a new owner. Lineup resets only apply to teams that have lost their owner, not to teams that never had one.&lt;br /&gt;
However, this will be changed next season. Ownerless teams won&#039;t play with a walk-over lineup anymore, but they will play as a bot team.&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Formations&amp;diff=2449</id>
		<title>Formations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Formations&amp;diff=2449"/>
		<updated>2005-11-25T07:35:55Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Line-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Line-up ==&lt;br /&gt;
It is strongly advised to have no more than 50 in your squad. You can have more, but you run the risk of having adverse effects on your club. Every week, you select 11 players for the game. All positions are different from each other.&lt;br /&gt;
&lt;br /&gt;
Giving players in the original 4-4-2 setup different &amp;quot;extra&amp;quot; orders, you can arrange them in a formation different from 4-4-2. A-B-C formation means that there are A defenders in your team( including extra central defenders) + B midfieders (including extra innner midfielders) + C forwards (including extra forwards). Choice of formation is mostly directed by the skill you are training, maximizing trainable positions. There is only a number of formations that are useful in Hattrick: 3-5-2 and 4-5-1 - for midfield trainers mainly; 5-4-1 and 5-3-2 - for defence trainers mainly; 3-4-3 and 4-3-3 - for forward trainers mainly. These are formations your team can get experience in by playing matches. If you play a formation you are not experienced in, you run a risk of confusion decreasing your midfield rating. Sometimes for training purposes you might want to play other formations, like 2-5-3 or 5-5-0. But at all times be sure that you do not have more than 3 players playing on same position, or you&#039;ll lose training for the week. E.g. 3-5-2 with 2 wingers and one extra inner midfieder is perfectly legal, while 3-5-2 with a single winger and 2 extra IMs will lose you training. &lt;br /&gt;
The players may get injured, allowing for one of your substitutes to enter the game. A player assigned &amp;quot;Sub (forward)&amp;quot; will enter the field, should one of your forwards get injured. If you don&#039;t have a substitute assigned to a certain position, or if the substitute is injured as well, one of the other substitutes will automatically get selected to play. If you don&#039;t have any able substitutes as your regular players get injured, you&#039;ll have to continue the game with 10 players. Always remember to name a goalkeeper for the game, if you don&#039;t, an outfield player will move to the goalkeeper spot, thereby disrupting your overall tactics. Also remember that you must start your games with at least 9 players, to avoid a walk over, which will lose you a week&#039;s training for all players in your squad, as well as a portion of your club&#039;s supporters.&lt;br /&gt;
&lt;br /&gt;
== Tactic types ==&lt;br /&gt;
There are five types of general tactics that you can use. These can be described as a common intention that the team has. All tactics except &amp;quot;Normal&amp;quot; have a benefit and a disadvantage, so choose carefully.&lt;br /&gt;
&lt;br /&gt;
These tactics are described in detail in the [[Tactics]] section or Chapter 11 of the rules: Tactics.&lt;br /&gt;
&lt;br /&gt;
==Penalty takers==&lt;br /&gt;
This function only applies under special circumstances. If a cup game or qualifier ends in a draw after extra-time, a penalty shoot-out is held. Before a cup game or a qualifier, you should decide the order of your penalty takers. This can be done with a special orders form under the regular orders list.&lt;br /&gt;
&lt;br /&gt;
Both the player&#039;s routine and his skill at set pieces should be taken into consideration. The player least skilled at these abilities should be at the bottom of this list - penalty shoot-outs rarely go on beyond the first 10 penalties. Note that the first penalty taker is always the same as the one taking the set pieces during the regular game. If you change the first name on the special orders form for penalty shoot-outs, this is the same as changing the regular orders form on set pieces. The other 10 penalty takers can only be changed around by using the special orders form.&lt;br /&gt;
&lt;br /&gt;
As for the order of the first 5 penalty takers, it isn&#039;t important. All teams start off with five penalties each, and if the game is still drawn after that, it&#039;ll proceed with sudden-death penalties – each team taking one penalty each until it&#039;s all been decided.&lt;br /&gt;
&lt;br /&gt;
==Ownerless teams==&lt;br /&gt;
If a team becomes ownerless (deserted by its human user) it will continue to use the standard lineup until this lineup is reset automatically. Such a reset is made 3 times each season: Before the mid-week games of Week 1 (the first cup game), Week 8 (mid-season), and Week 15 (the qualifying games). When the reset is made, all ownerless teams that have had previous human owners will revert to a walk-over lineup (0 players). Ownerless teams will thus be relegated through each series until they reach one of the two lowest divisions, where they can get a new owner. Lineup resets only apply to teams that have lost their owner, not to teams that never had one.&lt;br /&gt;
However, this will be changed next season. Ownerless teams won&#039;t play with a walk-over lineup anymore, but they will play as a bot team.&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Arena&amp;diff=2432</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Arena&amp;diff=2432"/>
		<updated>2005-11-25T07:20:00Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every team needs an arena where they can play there home matches. Your job is to build your arena as big as needed, but not to build it too big, because you must pay taxes every week to keep your arena in shape. There are four types of stands:&lt;br /&gt;
* Terraces (most of spectators will come to these so build these most), &lt;br /&gt;
* Regular seats (spectators who want some comfort when watching game buys these, these are second most used so build these a lot too), &lt;br /&gt;
* Seats under the roof (these are for people who want see match as comfortable as possible, still relatively a lot of spectators buys tickets for these seats), &lt;br /&gt;
* Seats in VIP lounge (only important spectators, like sponsors use these seats, thus you need to build only few of these)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The default distribution of seats is:&lt;br /&gt;
&amp;lt;table width=&amp;quot;200&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Total capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Terraces:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Basic seating:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Seats under roof:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Seats in VIP boxes:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
You might want to use one of the [[Helper_Applications|helper applications]] to get the arena done with the right amount of seats. Or just apply proportion of seats somewhere near 62% / 25% / 10% / 3%.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is the prices of expanding stadiums:&lt;br /&gt;
&lt;br /&gt;
Terraces: 60£&lt;br /&gt;
Basic seats: 100£&lt;br /&gt;
Seats under roof: 120£&lt;br /&gt;
Seats in VIP boxes: 400£&lt;br /&gt;
&lt;br /&gt;
Plus a 10,000 fee per expantion&lt;br /&gt;
&lt;br /&gt;
Note that stadium is an expensive long-term investment, that will be repaid in two seasons at best. It&#039;s generally better to improve your stadium in small steps, and only if you are sure of being able to fill those additional places in a majority of matches.&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Staff&amp;diff=2428</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Staff&amp;diff=2428"/>
		<updated>2005-11-25T07:11:29Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Staff ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a wide variety of specialists available to your club. They help manage different things, but each costs you 1 500 US$ a week.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no limit to the amount of employees you can hire, but the effect of every additional specialist recedes successively. Two assistant coaches are better than one, but the effect is definitely not doubled. Having four specialists is slightly better than having two, but again doesn&#039;t double the effect. The following specialists are available: &lt;br /&gt;
&lt;br /&gt;
;Goalkeeping coach: Improves your goalkeeper form, and goalkeeping skills. &lt;br /&gt;
&lt;br /&gt;
;Assistant coach: Same effect as if you had a more skilled coach, meaning your outfield players&#039; form improves and they get more out of training sessions. The coach&#039;s abilities for leadership are unaffected, though. &lt;br /&gt;
&lt;br /&gt;
;Sports psychologist: Increases confidence and, to a degree, team spirit. &lt;br /&gt;
&lt;br /&gt;
;Spokesperson: Improves sponsor mood, and, to a degree, supporter attitude towards the club. &lt;br /&gt;
&lt;br /&gt;
;Economist: If you have many debts or many funds available, you can hire an economist to reduce your interest rates, or invest your surplus. &lt;br /&gt;
&lt;br /&gt;
;Physiotherapist: Reduces chances of injuries. &lt;br /&gt;
&lt;br /&gt;
;Doctor: Helps injured players rehabilitate faster. &lt;br /&gt;
&lt;br /&gt;
It&#039;ll cost you 1 500 US$ to fire a specialist. If you have more than ten specialists of the same kind (goalkeeping and assistant coaches are, for this purpose, counted as the same type) problems with cooperation may occur, possibly causing negative effects on the team atmosphere, economic setbacks, or similar - including a loss of training. For every specialist above the first ten, the risks and negative effects increase.&lt;br /&gt;
&lt;br /&gt;
The amount of specialists employed can be checked under &amp;quot;The Club&amp;quot; caption in the &amp;quot;Your Club&amp;quot; menu. This is also where you hire and fire specialists.&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Training&amp;diff=1914</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Training&amp;diff=1914"/>
		<updated>2005-11-24T21:33:03Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Training types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Importance of training ==&lt;br /&gt;
Training is one of the most important aspects of a successful team in hattrick. By concentrating on training just one skill for a number of seasons a team can take medium skilled, young players and train them up to become superstars, who can then be sold for a handsome profit. Thus improving your team and helping you in your quest to win promotion.&lt;br /&gt;
&lt;br /&gt;
== Training types ==&lt;br /&gt;
&lt;br /&gt;
Training takes place once a week in hattrick. Typically only players who played on certain positions  are fully trained depending on the skill you are training. If forwards are being trained then only the players that played as a forward in one of the two games that week receive training. Note that only last played position matter for training.&lt;br /&gt;
There are 12 types of training. Each have there own potential for generating profit or improving your team. Generally the training types that concentrate on one of the main skills (goalkeeping, defending, playmaking, winger, scoring)  are the most popular training types.&lt;br /&gt;
&lt;br /&gt;
Brackets indicate small effects. Double brackets indicate very small effects&lt;br /&gt;
&amp;lt;TABLE&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Training type&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Improves&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;...for...&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Optimal speed&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Max players trained&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Impairs&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Goalkeeping&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Goalkeeping&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Goalkeepers	&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;2&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Defending&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defending&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defenders ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Playmaking&amp;lt;/B&amp;gt; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Midfield&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Inner midfielders (Wingers) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6 (4)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Scoring]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Scoring&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Forwards ((others))	&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6&amp;lt;/TD&amp;gt;&lt;br /&gt;
               &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Crossing (Winger)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Winger&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Wingers (Wing backs) ((others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4 (4)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Defensive positions&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defending&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Defenders and midfielders) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;16 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(18)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Wing attacks&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Winger&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Forwards and wingers ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;amp;gt; 5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD rowspan=2&amp;gt;&amp;lt;B&amp;gt;Shooting&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Scoring)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Outfielders) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;14 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(18)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;(Set pieces)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;((All))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;14 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Short passes&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Passing&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Midfielders and forwards ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;16&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Through passes&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Passing&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defenders and midfielders ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;18&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Set pieces&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Set pieces&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;All&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;2 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;50&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Stamina&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Stamina&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;All&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1-2 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;50&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Form&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD rowspan=2&amp;gt;&amp;lt;B&amp;gt;General&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Form)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(All who played a game during the week)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1 week&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;22&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Goalkeeping)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;((Goalkeepers))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
			&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effect of coach ==&lt;br /&gt;
To achieve the optimal training time you need a [[Coach]] with solid coaching skills.&lt;br /&gt;
A coaching level below that lengthens training time. A general rule of thumb is one extra week for every level below solid.&lt;br /&gt;
Excellent coaches train slightly faster (roughly half a week) than solid ones but are generally seen as too expensive to be profitable in the long term.&lt;br /&gt;
&lt;br /&gt;
== Effect of player age ==&lt;br /&gt;
Young players train much faster than old players. To achieve the optimal training time your trainies need to be between 17-18.&lt;br /&gt;
Players older than that will generally train slower. Again the rule of thumb is one extra week for every year older than 18. More precisely, training is 8-9% slower with each additional year.&lt;br /&gt;
&lt;br /&gt;
== Effect of assistants ==&lt;br /&gt;
Assistants coaches also help with training. You may only have 10 of any one type of [[Employees]]. However assitant coaches and goalkeeping coaches are treated as one type so a team may only have a combined total of 10 coaches. Typically teams employ 9 assistant coaches and 1 goalkeeping coach. It is believed that a goalkeeping coach helps with keepers&#039; form. Some hire more goalkeeping coaches and others argue that it is possible to have 10 assitant coaches and 1 goalkeeping coach with no adverse effects on the team.&lt;br /&gt;
&lt;br /&gt;
== Training intensity ==&lt;br /&gt;
Most team managers agree it is best to train at 100% intensity. It is believed that is brings beneficial effects to the [[Form]] of the team, when training at the fastest pace possible. It is also believed that the chance of injuries raises with the training intensity.&lt;br /&gt;
&lt;br /&gt;
== When to cash in ==&lt;br /&gt;
&lt;br /&gt;
In most cases selling your trainees at age 21 is beneficial if you want to make the most amount of money, as once a player hits 21 years old the number of weeks it takes for a skill level to go up is generally high enough to dampen the training profitability. Some people will buy slightly older players with very high ratings, but in general the most profit, and also easiest training, is made up until the age of 21.&lt;br /&gt;
&lt;br /&gt;
== Choosing trainees ==&lt;br /&gt;
Choosing the correct players to train is a balancing act. There are four factors to consider.&lt;br /&gt;
* Training skill&lt;br /&gt;
* Age&lt;br /&gt;
* Secondary skills&lt;br /&gt;
* Price&lt;br /&gt;
&lt;br /&gt;
There is little to be gained from training players that are not at least passable in their training skill.&lt;br /&gt;
Training a player who is passable/solid in primary skill is not as profitable as training higher skills.&lt;br /&gt;
But players of these lower skills cost considerably less to purchase.&lt;br /&gt;
To get some ideas of the cost and profit from various skill increases see &lt;br /&gt;
[http://www.lokesoftware.dk/ham/hamtpestats.cfm?Skill=1 HAM Transfer Price Evaluation]&lt;br /&gt;
&lt;br /&gt;
17 year olds with high skills are expensive. On the other hand, older players train slower.&lt;br /&gt;
&lt;br /&gt;
The higher the secondary skills, the higher you will pay to purchase the trainee, but the more he will sell for when he is trained.&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Training&amp;diff=1908</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Training&amp;diff=1908"/>
		<updated>2005-11-24T21:30:59Z</updated>

		<summary type="html">&lt;p&gt;GetAssista: /* Effect of player age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Importance of training ==&lt;br /&gt;
Training is one of the most important aspects of a successful team in hattrick. By concentrating on training just one skill for a number of seasons a team can take medium skilled, young players and train them up to become superstars, who can then be sold for a handsome profit. Thus improving your team and helping you in your quest to win promotion.&lt;br /&gt;
&lt;br /&gt;
== Training types ==&lt;br /&gt;
&lt;br /&gt;
Training takes place once a week in hattrick. Typically only certain players are trained depending on the skill you are training. If forwards are being trained then only the players that played as a forward in one of the two games that week receives training.&lt;br /&gt;
There are 12 types of training. Each have there own potential for generating profit or improving your team. Generally the training types that concentrate on one of the main skills (goalkeeping, defending, playmaking, winger, scoring)  are the most popular training types.&lt;br /&gt;
&lt;br /&gt;
Brackets indicate small effects. Double brackets indicate very small effects&lt;br /&gt;
&amp;lt;TABLE&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Training type&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Improves&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;...for...&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Optimal speed&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Max players trained&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Impairs&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Goalkeeping&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Goalkeeping&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Goalkeepers	&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;2&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Defending&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defending&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defenders ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Playmaking&amp;lt;/B&amp;gt; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Midfield&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Inner midfielders (Wingers) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6 (4)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Scoring]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Scoring&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Forwards ((others))	&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6&amp;lt;/TD&amp;gt;&lt;br /&gt;
               &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Crossing (Winger)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Winger&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Wingers (Wing backs) ((others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4 (4)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Defensive positions&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defending&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Defenders and midfielders) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;16 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(18)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Wing attacks&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Winger&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Forwards and wingers ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;amp;gt; 5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD rowspan=2&amp;gt;&amp;lt;B&amp;gt;Shooting&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Scoring)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Outfielders) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;14 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(18)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;(Set pieces)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;((All))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;14 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Short passes&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Passing&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Midfielders and forwards ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;16&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Through passes&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Passing&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defenders and midfielders ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;18&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Set pieces&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Set pieces&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;All&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;2 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;50&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Stamina&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Stamina&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;All&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1-2 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;50&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Form&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD rowspan=2&amp;gt;&amp;lt;B&amp;gt;General&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Form)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(All who played a game during the week)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1 week&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;22&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Goalkeeping)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;((Goalkeepers))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
			&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effect of coach ==&lt;br /&gt;
To achieve the optimal training time you need a [[Coach]] with solid coaching skills.&lt;br /&gt;
A coaching level below that lengthens training time. A general rule of thumb is one extra week for every level below solid.&lt;br /&gt;
Excellent coaches train slightly faster (roughly half a week) than solid ones but are generally seen as too expensive to be profitable in the long term.&lt;br /&gt;
&lt;br /&gt;
== Effect of player age ==&lt;br /&gt;
Young players train much faster than old players. To achieve the optimal training time your trainies need to be between 17-18.&lt;br /&gt;
Players older than that will generally train slower. Again the rule of thumb is one extra week for every year older than 18. More precisely, training is 8-9% slower with each additional year.&lt;br /&gt;
&lt;br /&gt;
== Effect of assistants ==&lt;br /&gt;
Assistants coaches also help with training. You may only have 10 of any one type of [[Employees]]. However assitant coaches and goalkeeping coaches are treated as one type so a team may only have a combined total of 10 coaches. Typically teams employ 9 assistant coaches and 1 goalkeeping coach. It is believed that a goalkeeping coach helps with keepers&#039; form. Some hire more goalkeeping coaches and others argue that it is possible to have 10 assitant coaches and 1 goalkeeping coach with no adverse effects on the team.&lt;br /&gt;
&lt;br /&gt;
== Training intensity ==&lt;br /&gt;
Most team managers agree it is best to train at 100% intensity. It is believed that is brings beneficial effects to the [[Form]] of the team, when training at the fastest pace possible. It is also believed that the chance of injuries raises with the training intensity.&lt;br /&gt;
&lt;br /&gt;
== When to cash in ==&lt;br /&gt;
&lt;br /&gt;
In most cases selling your trainees at age 21 is beneficial if you want to make the most amount of money, as once a player hits 21 years old the number of weeks it takes for a skill level to go up is generally high enough to dampen the training profitability. Some people will buy slightly older players with very high ratings, but in general the most profit, and also easiest training, is made up until the age of 21.&lt;br /&gt;
&lt;br /&gt;
== Choosing trainees ==&lt;br /&gt;
Choosing the correct players to train is a balancing act. There are four factors to consider.&lt;br /&gt;
* Training skill&lt;br /&gt;
* Age&lt;br /&gt;
* Secondary skills&lt;br /&gt;
* Price&lt;br /&gt;
&lt;br /&gt;
There is little to be gained from training players that are not at least passable in their training skill.&lt;br /&gt;
Training a player who is passable/solid in primary skill is not as profitable as training higher skills.&lt;br /&gt;
But players of these lower skills cost considerably less to purchase.&lt;br /&gt;
To get some ideas of the cost and profit from various skill increases see &lt;br /&gt;
[http://www.lokesoftware.dk/ham/hamtpestats.cfm?Skill=1 HAM Transfer Price Evaluation]&lt;br /&gt;
&lt;br /&gt;
17 year olds with high skills are expensive. On the other hand, older players train slower.&lt;br /&gt;
&lt;br /&gt;
The higher the secondary skills, the higher you will pay to purchase the trainee, but the more he will sell for when he is trained.&lt;/div&gt;</summary>
		<author><name>GetAssista</name></author>
	</entry>
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