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	<id>https://wiki.hattrick.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Laola</id>
	<title>Hattrick - User contributions [en]</title>
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	<updated>2026-09-17T08:39:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=48634</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=48634"/>
		<updated>2007-03-16T19:42:21Z</updated>

		<summary type="html">&lt;p&gt;Laola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Sub Level&#039;&#039;&#039; (also subskill) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible sublevels between every two skill levels. Sub Levels appear to be rounded up, so 0.1 is already shown as disastrous; only 0.0 will result in the visible skill level non-existent.&lt;br /&gt;
&lt;br /&gt;
Sublevels in player abilities are usually expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skill levels (divine + 1).&lt;br /&gt;
&lt;br /&gt;
=Player Sub Levels=&lt;br /&gt;
&lt;br /&gt;
==Sub Levels in Player Abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.0 plays only slightly worse than one with 7.1, but since the latter will appear as having a skill level of 8.0 (due to rounding), he will sell at a much higher price on the transfer market. There are managers who specialize in finding and buying players with a high sub level in order to maximize profit (see [[skill trading]]).&lt;br /&gt;
&lt;br /&gt;
There are no denominations for skills higher than 20 (divine), making higher skill levels harder to recognize. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage or by asking the current owner how long the player has been trained.&lt;br /&gt;
&lt;br /&gt;
===Estimating Player Sub Levels===&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s sub level by keeping track of his [[training]].&lt;br /&gt;
&lt;br /&gt;
There are several tools for calculating a keeper&#039;s sub level out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Sub levels can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).&lt;br /&gt;
&lt;br /&gt;
[http://www.vhattrick.com/daytrading VHO Skill Trading Extension]&lt;br /&gt;
&lt;br /&gt;
[http://www.avsoftware.org/hattrick/ SkillRaise Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]&lt;br /&gt;
&lt;br /&gt;
==Sub Levels in Form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training, stamina-loss or aging) and without visible form change, a change in the form&#039;s sub level is most probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI and their wage, because one can eliminate one unknown variable (that of the sub level in form) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Sub Levels in Experience==&lt;br /&gt;
&lt;br /&gt;
Knowing the sub level in experience can be important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.&lt;br /&gt;
&lt;br /&gt;
For price reasons, you might want to buy a player with passable (or lower) experience and &#039;train&#039; him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his sub level helps you in planning the season.&lt;br /&gt;
&lt;br /&gt;
===Estimating Sub Levels in Experience===&lt;br /&gt;
&lt;br /&gt;
Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player&#039;s experience gain or calculate it on the basis of how much it costs to turn the player into a coach.&lt;br /&gt;
&lt;br /&gt;
[http://www.manager.brygge.dk/Hattrick/experience.htm Carlei&#039;s experience page]&lt;br /&gt;
&lt;br /&gt;
It is not possible to estimate the experience sub level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.&lt;br /&gt;
&lt;br /&gt;
==Sub Levels in Leadership==&lt;br /&gt;
&lt;br /&gt;
The player with the highest leadership in a team is considered the [[team leader]] and has an effect on the [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
If several players have the same visible leadership, the sub level will determine who is the team leader. There is no known test to find out which player has the highest leadership sub level, so the only safe way to make sure that a [[clown]] is also the team leader is to have no other players with solid leadership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Team-related Sub Levels=&lt;br /&gt;
&lt;br /&gt;
==Sub Levels in Team Ratings==&lt;br /&gt;
&lt;br /&gt;
In team ratings, an approximation of the sub level is shown in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very low: &amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;x.0 - x.24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;low:&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;x.25 - x.49&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;high:&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;x.5 - x.74&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very high:&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;x.75 - x.99&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
Many [[Helper Applications|manager assistants]] contain tools to predict the team ratings. Since they are all based on experimental values, they are mostly inaccurate.&lt;br /&gt;
&lt;br /&gt;
[http://www.lokesoftware.dk/ham/ Hattrick Assistant Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=to do=&lt;br /&gt;
&lt;br /&gt;
Team spirit, confidence, sponsor mood, youth squad, fan mood - feel free to add any knowledge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=37212</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=37212"/>
		<updated>2006-10-11T20:30:16Z</updated>

		<summary type="html">&lt;p&gt;Laola: more accurate information concerning re-introduction of non-existent; cosmetic changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Sub Level&#039;&#039;&#039; (also subskill) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible sublevels between every two skill levels. Sub Levels appear to be rounded up, so 0.1 is already shown as disastrous; only 0.0 will result in the visible skill level non-existent.&lt;br /&gt;
&lt;br /&gt;
Sublevels in player abilities are usually expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skill levels (divine + 1).&lt;br /&gt;
&lt;br /&gt;
=Player Sub Levels=&lt;br /&gt;
&lt;br /&gt;
==Sub Levels in Player Abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.0 plays only slightly worse than one with 7.1, but since the latter will appear as having a skill level of 8.0 (due to rounding), he will sell at a much higher price on the transfer market. There are managers who specialize in finding and buying players with a high sub level in order to maximize profit (see [[skill trading]]).&lt;br /&gt;
&lt;br /&gt;
There are no denominations for skills higher than 20 (divine), making higher skill levels harder to recognize. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage or by asking the current owner how long the player has been trained.&lt;br /&gt;
&lt;br /&gt;
===Estimating Player Sub Levels===&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s sub level by keeping track of his [[training]].&lt;br /&gt;
&lt;br /&gt;
There are several tools for calculating a keeper&#039;s sub level out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Sub levels can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).&lt;br /&gt;
&lt;br /&gt;
[http://www.avsoftware.org/hattrick/ SkillRaise Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]&lt;br /&gt;
&lt;br /&gt;
==Sub Levels in Form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training, stamina-loss or aging) and without visible form change, a change in the form&#039;s sub level is most probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI and their wage, because one can eliminate one unknown variable (that of the sub level in form) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Sub Level in Experience==&lt;br /&gt;
&lt;br /&gt;
Knowing the sub level in experience can be important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.&lt;br /&gt;
&lt;br /&gt;
For price reasons, you might want to buy a player with passable (or lower) experience and &#039;train&#039; him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his sub level helps you in planning the season.&lt;br /&gt;
&lt;br /&gt;
===Estimating Sub Levels in Experience===&lt;br /&gt;
&lt;br /&gt;
Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player&#039;s experience gain or calculate it on the basis of how much it costs to turn the player into a coach.&lt;br /&gt;
&lt;br /&gt;
[http://www.manager.brygge.dk/Hattrick/experience.htm Carlei&#039;s experience page]&lt;br /&gt;
&lt;br /&gt;
It is not possible to estimate the experience sub level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.&lt;br /&gt;
&lt;br /&gt;
=Sub Levels in Team Ratings=&lt;br /&gt;
&lt;br /&gt;
In team ratings, an approximation of the sub level is shown in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;150&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very low: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.0 - x.24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;low:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.25 - x.49&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.5 - x.74&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.75 - x.99&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
Many [[Helper Applications|manager assistants]] contain tools to predict the team ratings. Since they are all based on experimental values, they are mostly inaccurate.&lt;br /&gt;
&lt;br /&gt;
[http://www.lokesoftware.dk/ham/ Hattrick Assistant Manager]&lt;br /&gt;
&lt;br /&gt;
==to do==&lt;br /&gt;
&lt;br /&gt;
Team spirit, confidence, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Hattrick_talk:HattrickWikiProject&amp;diff=6015</id>
		<title>Hattrick talk:HattrickWikiProject</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Hattrick_talk:HattrickWikiProject&amp;diff=6015"/>
		<updated>2005-11-27T16:44:05Z</updated>

		<summary type="html">&lt;p&gt;Laola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please go on and comment about this iniciative. I think it would be useful to stablish some base Projects that deal with the basic issues on the wiki: Templates, Policies, Guidelines, Vandalism; as well as other non-administrative issues such as Teams, Countries, Records, anything. Would make the wiki much more well organized and correct, i guess :) --[[User:Duno7|duno7]] 19:32, 26 November 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Great initiative! Guidelines are very welcome. &lt;br /&gt;
&lt;br /&gt;
First thing that I got in trouble with was how to deal with different ways of writing the same term. For instance Gamemaster, or Game Master, or Game master. (There seems to be some case sensitive option there but I don&#039;t get it yet.)&lt;br /&gt;
Should there be 1 page for Gamemaster and let all other ways of writing redirect to that page? And how do we decide what is the &#039;proper&#039; way of writing things? --[[User:Ukelele|ukelele]] 20:07, 26 November 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess all alternative terms should be redirected to one page. When in doubt which term should be the main one, I&#039;d use the one that is used on the Hattrick page, which is GameMaster in this case. and I support the creation of some sort of guide lines. --[[User:Laola|Laola]] 16:44, 27 November 2005 (UTC)&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Skills&amp;diff=5214</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Skills&amp;diff=5214"/>
		<updated>2005-11-26T22:24:14Z</updated>

		<summary type="html">&lt;p&gt;Laola: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills are a key aspect of Hattrick. The effect of each type of skill is described in the corresponding Wikipedia entry. For player skills, check [[players]].&lt;br /&gt;
&lt;br /&gt;
In Hattrick, skill levels are shown as the terms listed below. In many situations it is convenient to use numerical skill values instead of terms.&lt;br /&gt;
&lt;br /&gt;
Skill levels on Hattrick are always rounded. If you are interested in exact skill levels, check [[subskill|subskills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player abilities etc==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| divine || 20&lt;br /&gt;
|----&lt;br /&gt;
| utopian || 19&lt;br /&gt;
|----&lt;br /&gt;
| magical || 18&lt;br /&gt;
|----&lt;br /&gt;
| mythical || 17&lt;br /&gt;
|----&lt;br /&gt;
| extra-terrestrial || 16&lt;br /&gt;
|----&lt;br /&gt;
| titanic || 15&lt;br /&gt;
|----&lt;br /&gt;
| supernatural || 14&lt;br /&gt;
|----&lt;br /&gt;
| world class || 13&lt;br /&gt;
|----&lt;br /&gt;
| magnificent || 12&lt;br /&gt;
|----&lt;br /&gt;
| brilliant || 11&lt;br /&gt;
|----&lt;br /&gt;
| outstanding || 10&lt;br /&gt;
|----&lt;br /&gt;
| formidable || 9&lt;br /&gt;
|----&lt;br /&gt;
| excellent || 8&lt;br /&gt;
|----&lt;br /&gt;
| solid || 7&lt;br /&gt;
|----&lt;br /&gt;
| passable || 6&lt;br /&gt;
|----&lt;br /&gt;
| inadequate || 5&lt;br /&gt;
|----&lt;br /&gt;
| weak || 4&lt;br /&gt;
|----&lt;br /&gt;
| poor || 3&lt;br /&gt;
|----&lt;br /&gt;
| wretched || 2&lt;br /&gt;
|----&lt;br /&gt;
| disastrous || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coach skills / Form / Leadership==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| excellent || 8 {{ref|ref-4}}&lt;br /&gt;
|----&lt;br /&gt;
| solid || 7&lt;br /&gt;
|----&lt;br /&gt;
| passable || 6&lt;br /&gt;
|----&lt;br /&gt;
| inadequate || 5&lt;br /&gt;
|----&lt;br /&gt;
| weak || 4&lt;br /&gt;
|----&lt;br /&gt;
| poor || 3&lt;br /&gt;
|----&lt;br /&gt;
| wretched || 2&lt;br /&gt;
|----&lt;br /&gt;
| disastrous || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formation experience / Youth squad==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| excellent || 8&lt;br /&gt;
|----&lt;br /&gt;
| solid || 7&lt;br /&gt;
|----&lt;br /&gt;
| passable || 6&lt;br /&gt;
|----&lt;br /&gt;
| inadequate || 5&lt;br /&gt;
|----&lt;br /&gt;
| weak || 4&lt;br /&gt;
|----&lt;br /&gt;
| poor || 3&lt;br /&gt;
|----&lt;br /&gt;
| wretched || 2&lt;br /&gt;
|----&lt;br /&gt;
| disastrous || 1&lt;br /&gt;
|----&lt;br /&gt;
| non-existent {{ref|ref-1}}|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sponsors &amp;amp; supporters==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| Sending love poems to you || 9&lt;br /&gt;
|----&lt;br /&gt;
| dancing in the streets || 8&lt;br /&gt;
|----&lt;br /&gt;
| high on life || 7&lt;br /&gt;
|----&lt;br /&gt;
| delirious || 6&lt;br /&gt;
|----&lt;br /&gt;
| satisfied || 5&lt;br /&gt;
|----&lt;br /&gt;
| content || 4&lt;br /&gt;
|----&lt;br /&gt;
| calm || 3&lt;br /&gt;
|----&lt;br /&gt;
| irritated || 2&lt;br /&gt;
|----&lt;br /&gt;
| furious || 1&lt;br /&gt;
|----&lt;br /&gt;
| murderous || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Agreeability==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| beloved team member{{ref|ref-2}} || &lt;br /&gt;
|----&lt;br /&gt;
| popular guy || 5&lt;br /&gt;
|----&lt;br /&gt;
| sympathetic guy || 4&lt;br /&gt;
|----&lt;br /&gt;
| pleasant guy || 3&lt;br /&gt;
|----&lt;br /&gt;
| controversial person || 2&lt;br /&gt;
|----&lt;br /&gt;
| nasty fellow || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Honesty==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| saintly{{ref|ref-3}} || &lt;br /&gt;
|----&lt;br /&gt;
| righteous || 5&lt;br /&gt;
|----&lt;br /&gt;
| upright || 4&lt;br /&gt;
|----&lt;br /&gt;
| honest || 3&lt;br /&gt;
|----&lt;br /&gt;
| dishonest || 2&lt;br /&gt;
|----&lt;br /&gt;
| infamous || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aggressivity==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| fiery || 5&lt;br /&gt;
|----&lt;br /&gt;
| temperamental || 4&lt;br /&gt;
|----&lt;br /&gt;
| balanced || 3&lt;br /&gt;
|----&lt;br /&gt;
| calm || 2&lt;br /&gt;
|----&lt;br /&gt;
| tranquil || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Team spirit==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| Paradise on Earth! || 11&lt;br /&gt;
|----&lt;br /&gt;
| walking on clouds || 10&lt;br /&gt;
|----&lt;br /&gt;
| delirious || 9&lt;br /&gt;
|----&lt;br /&gt;
| satisfied || 8&lt;br /&gt;
|----&lt;br /&gt;
| content || 7&lt;br /&gt;
|----&lt;br /&gt;
| calm || 6&lt;br /&gt;
|----&lt;br /&gt;
| composed || 5&lt;br /&gt;
|----&lt;br /&gt;
| irritated || 4&lt;br /&gt;
|----&lt;br /&gt;
| furious || 3&lt;br /&gt;
|----&lt;br /&gt;
| murderous || 2&lt;br /&gt;
|----&lt;br /&gt;
| like the Cold War || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Team confidence==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| extremely exaggerated || 10&lt;br /&gt;
|----&lt;br /&gt;
| completely exaggerated || 9&lt;br /&gt;
|----&lt;br /&gt;
| slightly exaggerated || 8&lt;br /&gt;
|----&lt;br /&gt;
| wonderful || 7&lt;br /&gt;
|----&lt;br /&gt;
| strong || 6&lt;br /&gt;
|----&lt;br /&gt;
| decent || 5&lt;br /&gt;
|----&lt;br /&gt;
| poor || 4&lt;br /&gt;
|----&lt;br /&gt;
| wretched || 3&lt;br /&gt;
|----&lt;br /&gt;
| disastrous || 2&lt;br /&gt;
|----&lt;br /&gt;
| non-existent || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&lt;br /&gt;
#{{note|ref-4}} No players with excellent leadership are known to exist.&lt;br /&gt;
#{{note|ref-1}} It is possible, although quite difficult, to achieve &#039;non-existent&#039; level of formation experience, e.g. by selling very many players in a short period of time.&lt;br /&gt;
#{{note|ref-2}} Only one beloved team member is known to exist in Hattrick. See [[Bob Sunesson]].&lt;br /&gt;
#{{note|ref-3}} No players with saintly honesty are known to exist.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Skills&amp;diff=5210</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Skills&amp;diff=5210"/>
		<updated>2005-11-26T22:23:36Z</updated>

		<summary type="html">&lt;p&gt;Laola: short introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills are a key aspect of Hattrick. The effect of each type of skill is described in the corresponding Wikipedia entry. For player skills, check [[players]].&lt;br /&gt;
&lt;br /&gt;
In Hattrick, skill levels are shown as the terms listed below. In many situations it is convenient to use numerical skill values instead of terms.&lt;br /&gt;
&lt;br /&gt;
Skill levels on Hattrick are always rounded. If you are interested in exact skill levels, check [[subskills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player abilities etc==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| divine || 20&lt;br /&gt;
|----&lt;br /&gt;
| utopian || 19&lt;br /&gt;
|----&lt;br /&gt;
| magical || 18&lt;br /&gt;
|----&lt;br /&gt;
| mythical || 17&lt;br /&gt;
|----&lt;br /&gt;
| extra-terrestrial || 16&lt;br /&gt;
|----&lt;br /&gt;
| titanic || 15&lt;br /&gt;
|----&lt;br /&gt;
| supernatural || 14&lt;br /&gt;
|----&lt;br /&gt;
| world class || 13&lt;br /&gt;
|----&lt;br /&gt;
| magnificent || 12&lt;br /&gt;
|----&lt;br /&gt;
| brilliant || 11&lt;br /&gt;
|----&lt;br /&gt;
| outstanding || 10&lt;br /&gt;
|----&lt;br /&gt;
| formidable || 9&lt;br /&gt;
|----&lt;br /&gt;
| excellent || 8&lt;br /&gt;
|----&lt;br /&gt;
| solid || 7&lt;br /&gt;
|----&lt;br /&gt;
| passable || 6&lt;br /&gt;
|----&lt;br /&gt;
| inadequate || 5&lt;br /&gt;
|----&lt;br /&gt;
| weak || 4&lt;br /&gt;
|----&lt;br /&gt;
| poor || 3&lt;br /&gt;
|----&lt;br /&gt;
| wretched || 2&lt;br /&gt;
|----&lt;br /&gt;
| disastrous || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coach skills / Form / Leadership==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| excellent || 8 {{ref|ref-4}}&lt;br /&gt;
|----&lt;br /&gt;
| solid || 7&lt;br /&gt;
|----&lt;br /&gt;
| passable || 6&lt;br /&gt;
|----&lt;br /&gt;
| inadequate || 5&lt;br /&gt;
|----&lt;br /&gt;
| weak || 4&lt;br /&gt;
|----&lt;br /&gt;
| poor || 3&lt;br /&gt;
|----&lt;br /&gt;
| wretched || 2&lt;br /&gt;
|----&lt;br /&gt;
| disastrous || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formation experience / Youth squad==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| excellent || 8&lt;br /&gt;
|----&lt;br /&gt;
| solid || 7&lt;br /&gt;
|----&lt;br /&gt;
| passable || 6&lt;br /&gt;
|----&lt;br /&gt;
| inadequate || 5&lt;br /&gt;
|----&lt;br /&gt;
| weak || 4&lt;br /&gt;
|----&lt;br /&gt;
| poor || 3&lt;br /&gt;
|----&lt;br /&gt;
| wretched || 2&lt;br /&gt;
|----&lt;br /&gt;
| disastrous || 1&lt;br /&gt;
|----&lt;br /&gt;
| non-existent {{ref|ref-1}}|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sponsors &amp;amp; supporters==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| Sending love poems to you || 9&lt;br /&gt;
|----&lt;br /&gt;
| dancing in the streets || 8&lt;br /&gt;
|----&lt;br /&gt;
| high on life || 7&lt;br /&gt;
|----&lt;br /&gt;
| delirious || 6&lt;br /&gt;
|----&lt;br /&gt;
| satisfied || 5&lt;br /&gt;
|----&lt;br /&gt;
| content || 4&lt;br /&gt;
|----&lt;br /&gt;
| calm || 3&lt;br /&gt;
|----&lt;br /&gt;
| irritated || 2&lt;br /&gt;
|----&lt;br /&gt;
| furious || 1&lt;br /&gt;
|----&lt;br /&gt;
| murderous || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Agreeability==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| beloved team member{{ref|ref-2}} || &lt;br /&gt;
|----&lt;br /&gt;
| popular guy || 5&lt;br /&gt;
|----&lt;br /&gt;
| sympathetic guy || 4&lt;br /&gt;
|----&lt;br /&gt;
| pleasant guy || 3&lt;br /&gt;
|----&lt;br /&gt;
| controversial person || 2&lt;br /&gt;
|----&lt;br /&gt;
| nasty fellow || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Honesty==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| saintly{{ref|ref-3}} || &lt;br /&gt;
|----&lt;br /&gt;
| righteous || 5&lt;br /&gt;
|----&lt;br /&gt;
| upright || 4&lt;br /&gt;
|----&lt;br /&gt;
| honest || 3&lt;br /&gt;
|----&lt;br /&gt;
| dishonest || 2&lt;br /&gt;
|----&lt;br /&gt;
| infamous || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aggressivity==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| fiery || 5&lt;br /&gt;
|----&lt;br /&gt;
| temperamental || 4&lt;br /&gt;
|----&lt;br /&gt;
| balanced || 3&lt;br /&gt;
|----&lt;br /&gt;
| calm || 2&lt;br /&gt;
|----&lt;br /&gt;
| tranquil || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Team spirit==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| Paradise on Earth! || 11&lt;br /&gt;
|----&lt;br /&gt;
| walking on clouds || 10&lt;br /&gt;
|----&lt;br /&gt;
| delirious || 9&lt;br /&gt;
|----&lt;br /&gt;
| satisfied || 8&lt;br /&gt;
|----&lt;br /&gt;
| content || 7&lt;br /&gt;
|----&lt;br /&gt;
| calm || 6&lt;br /&gt;
|----&lt;br /&gt;
| composed || 5&lt;br /&gt;
|----&lt;br /&gt;
| irritated || 4&lt;br /&gt;
|----&lt;br /&gt;
| furious || 3&lt;br /&gt;
|----&lt;br /&gt;
| murderous || 2&lt;br /&gt;
|----&lt;br /&gt;
| like the Cold War || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Team confidence==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:100%; empty-cells:show;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Term&#039;&#039;&#039; || &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| extremely exaggerated || 10&lt;br /&gt;
|----&lt;br /&gt;
| completely exaggerated || 9&lt;br /&gt;
|----&lt;br /&gt;
| slightly exaggerated || 8&lt;br /&gt;
|----&lt;br /&gt;
| wonderful || 7&lt;br /&gt;
|----&lt;br /&gt;
| strong || 6&lt;br /&gt;
|----&lt;br /&gt;
| decent || 5&lt;br /&gt;
|----&lt;br /&gt;
| poor || 4&lt;br /&gt;
|----&lt;br /&gt;
| wretched || 3&lt;br /&gt;
|----&lt;br /&gt;
| disastrous || 2&lt;br /&gt;
|----&lt;br /&gt;
| non-existent || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&lt;br /&gt;
#{{note|ref-4}} No players with excellent leadership are known to exist.&lt;br /&gt;
#{{note|ref-1}} It is possible, although quite difficult, to achieve &#039;non-existent&#039; level of formation experience, e.g. by selling very many players in a short period of time.&lt;br /&gt;
#{{note|ref-2}} Only one beloved team member is known to exist in Hattrick. See [[Bob Sunesson]].&lt;br /&gt;
#{{note|ref-3}} No players with saintly honesty are known to exist.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4841</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4841"/>
		<updated>2005-11-26T16:04:44Z</updated>

		<summary type="html">&lt;p&gt;Laola: added link to skill trading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;subskill&#039;&#039;&#039; (also sub-level) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible subskills between every two skill levels.&lt;br /&gt;
&lt;br /&gt;
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).&lt;br /&gt;
&lt;br /&gt;
=player subskills=&lt;br /&gt;
&lt;br /&gt;
==Subskills in player abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but he will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit (see [[skill trading]]).&lt;br /&gt;
&lt;br /&gt;
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage or by asking the manager who trains him how long the player was trained.&lt;br /&gt;
&lt;br /&gt;
===Estimating player subskills===&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s subskill by keeping track of his [[training]]. Please consult this page for more information about training speed.&lt;br /&gt;
&lt;br /&gt;
There are several tools for calculating a keeper&#039;s subskill out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Subskills can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).&lt;br /&gt;
&lt;br /&gt;
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]&lt;br /&gt;
&lt;br /&gt;
==Subskills in form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form&#039;s sub-level is probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub-levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Subskills in experience==&lt;br /&gt;
&lt;br /&gt;
To know the subskill in experience becomes important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.&lt;br /&gt;
&lt;br /&gt;
For price reasons, you might want to buy a player with passable (or lower) experience and &#039;train&#039; him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his subskill helps you in planning the season.&lt;br /&gt;
&lt;br /&gt;
===Estimating subskills in experience===&lt;br /&gt;
&lt;br /&gt;
Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player&#039;s experience gain or calculate it on the basis of how much it costs to turn the player into a coach.&lt;br /&gt;
&lt;br /&gt;
[http://www.manager.brygge.dk/Hattrick/experience.htm Carlei&#039;s experience page]&lt;br /&gt;
&lt;br /&gt;
It is not possible to estimate the experience sub-level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other subskills=&lt;br /&gt;
&lt;br /&gt;
==Subskills in team ratings==&lt;br /&gt;
&lt;br /&gt;
In team ratings, an approximation of the sub-level is shown in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;150&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very low: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.0 - x.24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;low:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.25 - x.49&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.5 - x.74&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.75 - x.99&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
Many [[Helper Applications|manager assistants]] contain tools to predict the team ratings. Since they are all based on experimental values, they are mostly inaccurate.&lt;br /&gt;
&lt;br /&gt;
[http://www.lokesoftware.dk/ham/ Hattrick Assistant Manager]&lt;br /&gt;
&lt;br /&gt;
==to do==&lt;br /&gt;
&lt;br /&gt;
Team spirit, confidence, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Skill_trading&amp;diff=4840</id>
		<title>Skill trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Skill_trading&amp;diff=4840"/>
		<updated>2005-11-26T16:03:44Z</updated>

		<summary type="html">&lt;p&gt;Laola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The practice of buying players that are high in their [[subskill]] and selling them when they pop to earn a profit.&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4662</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4662"/>
		<updated>2005-11-26T13:01:34Z</updated>

		<summary type="html">&lt;p&gt;Laola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;subskill&#039;&#039;&#039; (also sub-level) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible subskills between every two skill levels.&lt;br /&gt;
&lt;br /&gt;
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).&lt;br /&gt;
&lt;br /&gt;
=player subskills=&lt;br /&gt;
&lt;br /&gt;
==Subskills in player abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but he will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit.&lt;br /&gt;
&lt;br /&gt;
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage or by asking the manager who trains him how long the player was trained.&lt;br /&gt;
&lt;br /&gt;
===Estimating player subskills===&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s subskill by keeping track of his [[training]]. Please consult this page for more information about training speed.&lt;br /&gt;
&lt;br /&gt;
There are several tools for calculating a keeper&#039;s subskill out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Subskills can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).&lt;br /&gt;
&lt;br /&gt;
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]&lt;br /&gt;
&lt;br /&gt;
==Subskills in form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form&#039;s sub-level is probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub-levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Subskills in experience==&lt;br /&gt;
&lt;br /&gt;
To know the subskill in experience becomes important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.&lt;br /&gt;
&lt;br /&gt;
For price reasons, you might want to buy a player with passable (or lower) experience and &#039;train&#039; him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his subskill helps you in planning the season.&lt;br /&gt;
&lt;br /&gt;
===Estimating subskills in experience===&lt;br /&gt;
&lt;br /&gt;
Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player&#039;s experience gain or calculate it on the basis of how much it costs to turn the player into a coach.&lt;br /&gt;
&lt;br /&gt;
[http://www.manager.brygge.dk/Hattrick/experience.htm Carlei&#039;s experience page]&lt;br /&gt;
&lt;br /&gt;
It is not possible to estimate the experience sub-level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other subskills=&lt;br /&gt;
&lt;br /&gt;
==Subskills in team ratings==&lt;br /&gt;
&lt;br /&gt;
In team ratings, an approximation of the sub-level is shown in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;150&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very low: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.0 - x.24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;low:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.25 - x.49&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.5 - x.74&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.75 - x.99&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
Many [[Helper Applications|manager assistants]] contain tools to predict the team ratings. Since they are all based on experimental values, they are mostly inaccurate.&lt;br /&gt;
&lt;br /&gt;
[http://www.lokesoftware.dk/ham/ Hattrick Assistant Manager]&lt;br /&gt;
&lt;br /&gt;
==to do==&lt;br /&gt;
&lt;br /&gt;
Team spirit, confidence, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4661</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4661"/>
		<updated>2005-11-26T13:00:52Z</updated>

		<summary type="html">&lt;p&gt;Laola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;subskill&#039;&#039;&#039; (also sub-level) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible subskills between every two skill levels.&lt;br /&gt;
&lt;br /&gt;
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).&lt;br /&gt;
&lt;br /&gt;
=player subskills=&lt;br /&gt;
&lt;br /&gt;
==Subskills in player abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but he will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit.&lt;br /&gt;
&lt;br /&gt;
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage or by asking the manager who trains him how long the player was trained.&lt;br /&gt;
&lt;br /&gt;
===Estimating player subskills===&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s subskill by keeping track of his [[training]]. Please consult this page for more information about training speed.&lt;br /&gt;
&lt;br /&gt;
There are several tools for calculating a keeper&#039;s subskill out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Subskills can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).&lt;br /&gt;
&lt;br /&gt;
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]&lt;br /&gt;
&lt;br /&gt;
==Subskills in form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form&#039;s sub-level is probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub-levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Subskills in experience==&lt;br /&gt;
&lt;br /&gt;
To know the subskill in experience becomes important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.&lt;br /&gt;
&lt;br /&gt;
For price reasons, you might want to buy a player with passable (or lower) experience and &#039;train&#039; him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his subskill helps you in planning the season.&lt;br /&gt;
&lt;br /&gt;
===Estimating subskills in experience===&lt;br /&gt;
&lt;br /&gt;
Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player&#039;s experience gain or calculate it on the basis of how much it costs to turn the player into a coach.&lt;br /&gt;
&lt;br /&gt;
[http://www.manager.brygge.dk/Hattrick/experience.htm Carlei&#039;s experience page]&lt;br /&gt;
&lt;br /&gt;
It is not possible to estimate the experience sub-level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other subskills=&lt;br /&gt;
&lt;br /&gt;
==Subskills in team ratings==&lt;br /&gt;
&lt;br /&gt;
In team ratings, an approximation of the sub-level is shown in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;150&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very low: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.0 - x.24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;low:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.25 - x.49&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.5 - x.74&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.75 - x.99&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
Many [[helper applications|manager assistants]] contain tools to predict the team ratings. Since they are all based on experimental values, they are mostly inaccurate.&lt;br /&gt;
&lt;br /&gt;
[http://www.lokesoftware.dk/ham/ Hattrick Assistant Manager]&lt;br /&gt;
&lt;br /&gt;
==to do==&lt;br /&gt;
&lt;br /&gt;
Team spirit, confidence, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4660</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4660"/>
		<updated>2005-11-26T12:59:51Z</updated>

		<summary type="html">&lt;p&gt;Laola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;subskill&#039;&#039;&#039; (also sub-level) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible subskills between every two skill levels.&lt;br /&gt;
&lt;br /&gt;
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).&lt;br /&gt;
&lt;br /&gt;
=player subskills=&lt;br /&gt;
&lt;br /&gt;
==Subskills in player abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but he will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit.&lt;br /&gt;
&lt;br /&gt;
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage or by asking the manager who trains him how long the player was trained.&lt;br /&gt;
&lt;br /&gt;
===Estimating player subskills===&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s subskill by keeping track of his [[training]]. Please consult this page for more information about training speed.&lt;br /&gt;
&lt;br /&gt;
There are several tools for calculating a keeper&#039;s subskill out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Subskills can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).&lt;br /&gt;
&lt;br /&gt;
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]&lt;br /&gt;
&lt;br /&gt;
==Subskills in form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form&#039;s sub-level is probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub-levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Subskills in experience==&lt;br /&gt;
&lt;br /&gt;
To know the subskill in experience becomes important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.&lt;br /&gt;
&lt;br /&gt;
For price reasons, you might want to buy a player with passable (or lower) experience and &#039;train&#039; him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his subskill helps you in planning the season.&lt;br /&gt;
&lt;br /&gt;
===Estimating subskills in experience===&lt;br /&gt;
&lt;br /&gt;
Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player&#039;s experience gain or calculate it on the basis of how much it costs to turn the player into a coach.&lt;br /&gt;
&lt;br /&gt;
[http://www.manager.brygge.dk/Hattrick/experience.htm Carlei&#039;s experience page]&lt;br /&gt;
&lt;br /&gt;
It is not possible to estimate the experience sub-level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other subskills=&lt;br /&gt;
&lt;br /&gt;
==Subskills in team ratings==&lt;br /&gt;
&lt;br /&gt;
In team ratings, an approximation of the sub-level is shown in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;150&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very low: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.0 - x.24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;low:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.25 - x.49&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.5 - x.74&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.75 - x.99&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
Many [[manager assistants|helper applications]] contain tools to predict the team ratings. Since they are all based on experimental values, they are mostly inaccurate.&lt;br /&gt;
&lt;br /&gt;
[http://www.lokesoftware.dk/ham/ Hattrick Assistant Manager]&lt;br /&gt;
&lt;br /&gt;
==to do==&lt;br /&gt;
&lt;br /&gt;
Team spirit, confidence, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4659</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4659"/>
		<updated>2005-11-26T12:59:23Z</updated>

		<summary type="html">&lt;p&gt;Laola: rearranging and adding a passage about team rating prediction tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;subskill&#039;&#039;&#039; (also sub-level) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible subskills between every two skill levels.&lt;br /&gt;
&lt;br /&gt;
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).&lt;br /&gt;
&lt;br /&gt;
=player subskills=&lt;br /&gt;
&lt;br /&gt;
==Subskills in player abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but he will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit.&lt;br /&gt;
&lt;br /&gt;
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage or by asking the manager who trains him how long the player was trained.&lt;br /&gt;
&lt;br /&gt;
===Estimating player subskills===&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s subskill by keeping track of his [[training]]. Please consult this page for more information about training speed.&lt;br /&gt;
&lt;br /&gt;
There are several tools for calculating a keeper&#039;s subskill out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Subskills can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).&lt;br /&gt;
&lt;br /&gt;
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]&lt;br /&gt;
&lt;br /&gt;
==Subskills in form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form&#039;s sub-level is probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub-levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Subskills in experience==&lt;br /&gt;
&lt;br /&gt;
To know the subskill in experience becomes important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.&lt;br /&gt;
&lt;br /&gt;
For price reasons, you might want to buy a player with passable (or lower) experience and &#039;train&#039; him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his subskill helps you in planning the season.&lt;br /&gt;
&lt;br /&gt;
===Estimating subskills in experience===&lt;br /&gt;
&lt;br /&gt;
Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player&#039;s experience gain or calculate it on the basis of how much it costs to turn the player into a coach.&lt;br /&gt;
&lt;br /&gt;
[http://www.manager.brygge.dk/Hattrick/experience.htm Carlei&#039;s experience page]&lt;br /&gt;
&lt;br /&gt;
It is not possible to estimate the experience sub-level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other subskills=&lt;br /&gt;
&lt;br /&gt;
==Subskills in team ratings==&lt;br /&gt;
&lt;br /&gt;
In team ratings, an approximation of the sub-level is shown in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;150&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very low: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.0 - x.24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;low:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.25 - x.49&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.5 - x.74&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.75 - x.99&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
Many [[manager assistants|helper applications]] contain tools to predict the team ratings. Since they are all based on experimental values, they are mostly inaccurate.&lt;br /&gt;
&lt;br /&gt;
[http://www.lokesoftware.dk/ham/ Hattrick Assistant Manager]&lt;br /&gt;
&lt;br /&gt;
=to do=&lt;br /&gt;
&lt;br /&gt;
Team spirit, confidence, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4651</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4651"/>
		<updated>2005-11-26T12:45:18Z</updated>

		<summary type="html">&lt;p&gt;Laola: added experience subskills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;subskill&#039;&#039;&#039; (also sub-level) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible subskills between every two skill levels.&lt;br /&gt;
&lt;br /&gt;
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).&lt;br /&gt;
&lt;br /&gt;
==Subskills in player abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but he will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit.&lt;br /&gt;
&lt;br /&gt;
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage or by asking the manager who trains him how long the player was trained.&lt;br /&gt;
&lt;br /&gt;
===Estimating player subskills===&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s subskill by keeping track of his [[training]]. Please consult this page for more information about training speed.&lt;br /&gt;
&lt;br /&gt;
There are several tools for calculating a keeper&#039;s subskill out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Subskills can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).&lt;br /&gt;
&lt;br /&gt;
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]&lt;br /&gt;
&lt;br /&gt;
==Subskills in form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form&#039;s sub-level is probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub-levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Subskills in team ratings==&lt;br /&gt;
&lt;br /&gt;
In team ratings, the skill levels are modified in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;150&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very low: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.0 - x.24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;low:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.25 - x.49&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.5 - x.74&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;very high:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x.75 - x.99&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
==Subskills in experience==&lt;br /&gt;
&lt;br /&gt;
To know the subskill in experience becomes important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.&lt;br /&gt;
&lt;br /&gt;
For price reasons, you might want to buy a player with passable (or lower) experience and &#039;train&#039; him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his subskill helps you in planning the season.&lt;br /&gt;
&lt;br /&gt;
===Estimating subskills in experience===&lt;br /&gt;
&lt;br /&gt;
Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player&#039;s experience gain or calculate it on the basis of how much it costs to turn the player into a coach.&lt;br /&gt;
&lt;br /&gt;
[http://www.manager.brygge.dk/Hattrick/experience.htm Carlei&#039;s experience page]&lt;br /&gt;
&lt;br /&gt;
It is not possible to estimate the experience sub-level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.&lt;br /&gt;
&lt;br /&gt;
==Other subskills==&lt;br /&gt;
&lt;br /&gt;
Team spirit, confidence, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Skills&amp;diff=4614</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Skills&amp;diff=4614"/>
		<updated>2005-11-26T12:22:29Z</updated>

		<summary type="html">&lt;p&gt;Laola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;how about putting in information rather than just cold facts and lists&lt;br /&gt;
like inform that anything below weak is worthless.&lt;br /&gt;
a discussion on multi-skilled players and what constitutes a high secondary. &lt;br /&gt;
Maybe a discussion on what counts as a very high skill in something. &lt;br /&gt;
What level of skill is state of the art. when do wages become a real problem. etc&lt;br /&gt;
&lt;br /&gt;
discussion about form, what is average form level, can you expect your players to be inadequate, passable or solid on average?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Serafimul:&lt;br /&gt;
That would be nice. But if we are to extend those subjects maybe would be easier to split it in different pages.&lt;br /&gt;
---&lt;br /&gt;
I don&#039;t think that making the font-size smaller will help anyone.&lt;br /&gt;
&lt;br /&gt;
I agree that the wikipedia shouldn&#039;t just be a copy of the rules. I won&#039;t start working on this page at the moment, but I&#039;d be glad if someone did. I&#039;m working on the related topic subskills and would be glad if someone added a statement about the difference between the skill that is shown on the Hattrick page and the underlying skill of a player.&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4591</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4591"/>
		<updated>2005-11-26T11:59:32Z</updated>

		<summary type="html">&lt;p&gt;Laola: broader definition of subskill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;subskill&#039;&#039;&#039; (also sub-level) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible subskills between every two skill levels.&lt;br /&gt;
&lt;br /&gt;
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).&lt;br /&gt;
&lt;br /&gt;
==Subskills in player abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but he will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit.&lt;br /&gt;
&lt;br /&gt;
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage or by asking the manager who trains him how long the player was trained.&lt;br /&gt;
&lt;br /&gt;
===Estimating player subskills===&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s subskill by keeping track of his [[training]]. Please consult this page for more information about training speed.&lt;br /&gt;
&lt;br /&gt;
There are several tools for calculating a keeper&#039;s subskill out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Subskills can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).&lt;br /&gt;
&lt;br /&gt;
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]&lt;br /&gt;
&lt;br /&gt;
==Subskills in form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form&#039;s sub-level is probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub-levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Subskills in team ratings==&lt;br /&gt;
&lt;br /&gt;
In team ratings, the skill levels are modified in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
:very low: x.0 - x.24&lt;br /&gt;
:low: x.25 - x.49&lt;br /&gt;
:high: x.5 - x.74&lt;br /&gt;
:very high: x.75 - x.99&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
==Other subskills==&lt;br /&gt;
&lt;br /&gt;
Team spirit, confidence, experience, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4586</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4586"/>
		<updated>2005-11-26T11:53:58Z</updated>

		<summary type="html">&lt;p&gt;Laola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;subskill&#039;&#039;&#039; (also sub-level) is a concept to talk about the exact [[skills]] of a player or the team ratings. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite amount of possible subskills between every two skill levels.&lt;br /&gt;
&lt;br /&gt;
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).&lt;br /&gt;
&lt;br /&gt;
==Subskills in player abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit.&lt;br /&gt;
&lt;br /&gt;
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage.&lt;br /&gt;
&lt;br /&gt;
===Estimating player subskills===&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s subskill by keeping track of his [[training]]. Please consult this page for more information about training speed.&lt;br /&gt;
&lt;br /&gt;
There are several tools to calculate a keeper&#039;s subskill out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Subskills can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).&lt;br /&gt;
&lt;br /&gt;
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]&lt;br /&gt;
&lt;br /&gt;
==Subskills in form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form&#039;s sub-level is probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub-levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Subskills in team ratings==&lt;br /&gt;
&lt;br /&gt;
In team ratings, the skill levels are modified in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
:very low: x.0 - x.24&lt;br /&gt;
:low: x.25 - x.49&lt;br /&gt;
:high: x.5 - x.74&lt;br /&gt;
:very high: x.75 - x.99&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
==Other subskills==&lt;br /&gt;
&lt;br /&gt;
Team spirit, confidence, experience, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Sub_Level&amp;diff=4572</id>
		<title>Talk:Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Sub_Level&amp;diff=4572"/>
		<updated>2005-11-26T11:39:19Z</updated>

		<summary type="html">&lt;p&gt;Laola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One thing I&#039;d like to discuss: In Switzerland we commonly use the term &amp;quot;subskill&amp;quot;, but I often encounter the term &amp;quot;sub-level&amp;quot; on english pages. Is subskill a term only used in the German speaking countries? Should sub-level be the main page and subskill the redirect?&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4570</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=4570"/>
		<updated>2005-11-26T11:37:46Z</updated>

		<summary type="html">&lt;p&gt;Laola: added subskill calculation tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;subskill&#039;&#039;&#039; (also sub-level) is a concept to talk about the exact [[skills]] of a player or the team ratings. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite amount of possible subskills between every two skill levels.&lt;br /&gt;
&lt;br /&gt;
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).&lt;br /&gt;
&lt;br /&gt;
==Subskills in player abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit.&lt;br /&gt;
&lt;br /&gt;
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage.&lt;br /&gt;
&lt;br /&gt;
==Subskills in form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form&#039;s sub-level is probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub-levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Subskills in team ratings==&lt;br /&gt;
&lt;br /&gt;
In team ratings, the skill levels are modified in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
:very low: x.0 - x.24&lt;br /&gt;
:low: x.25 - x.49&lt;br /&gt;
:high: x.5 - x.74&lt;br /&gt;
:very high: x.75 - x.99&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
==Estimating subskills==&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s subskill by keeping track of his [[training]]. Please consult this page for more information about training speed.&lt;br /&gt;
&lt;br /&gt;
There are several tools to calculate a keeper&#039;s subskill out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Subskills can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are much more inaccurate because of the high number of unknown variables (8 skills + form).&lt;br /&gt;
&lt;br /&gt;
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub-level&amp;diff=3889</id>
		<title>Sub-level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub-level&amp;diff=3889"/>
		<updated>2005-11-25T23:56:28Z</updated>

		<summary type="html">&lt;p&gt;Laola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Subskill]]&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=3888</id>
		<title>Sub Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Sub_Level&amp;diff=3888"/>
		<updated>2005-11-25T23:55:13Z</updated>

		<summary type="html">&lt;p&gt;Laola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;subskill&#039;&#039;&#039; (also sub-level) is a concept to talk about the exact [[skills]] of a player or the team ratings. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite amount of possible subskills between every two skill levels.&lt;br /&gt;
&lt;br /&gt;
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).&lt;br /&gt;
&lt;br /&gt;
==Subskills in player abilities==&lt;br /&gt;
&lt;br /&gt;
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit.&lt;br /&gt;
&lt;br /&gt;
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player&#039;s actual skill level by looking at his TSI and wage.&lt;br /&gt;
&lt;br /&gt;
==Subskills in form==&lt;br /&gt;
&lt;br /&gt;
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form&#039;s sub-level is probably the cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The form level excellent has no sub-levels.&#039;&#039;&#039; A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players&#039; TSI or the relationship between the players&#039; TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.&lt;br /&gt;
&lt;br /&gt;
==Subskills in team ratings==&lt;br /&gt;
&lt;br /&gt;
In team ratings, the skill levels are modified in order to give a more detailed insight into the team&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
:very low: x.0 - x.24&lt;br /&gt;
:low: x.25 - x.49&lt;br /&gt;
:high: x.5 - x.74&lt;br /&gt;
:very high: x.75 - x.99&lt;br /&gt;
&lt;br /&gt;
Skill levels above &amp;quot;divine (very high)&amp;quot; are invisible.&lt;br /&gt;
&lt;br /&gt;
==Estimating subskills==&lt;br /&gt;
&lt;br /&gt;
Most common is the estimation of a player&#039;s subskill by keeping track of his [[training]]. Please consult this page for more information about training speed.&lt;br /&gt;
&lt;br /&gt;
There are several tools to calculate a keeper&#039;s subskill out of his TSI and form.&lt;br /&gt;
&lt;br /&gt;
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]&lt;br /&gt;
&lt;br /&gt;
[http://keeper.hattricknippon.org/?tsi=89590&amp;amp;form=6 Keeper Level Prediction Tool]&lt;br /&gt;
&lt;br /&gt;
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&amp;amp;tsi=89590&amp;amp;form=6 HattriX-Ray keepers-up]&lt;br /&gt;
&lt;br /&gt;
Subskills can also be estimated by looking at the player&#039;s TSI or wage. Such estimations are much more inaccurate because of the high number of variables (8 skills + form).&lt;/div&gt;</summary>
		<author><name>Laola</name></author>
	</entry>
</feed>