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	<id>https://wiki.hattrick.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MaxSpades</id>
	<title>Hattrick - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hattrick.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MaxSpades"/>
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	<updated>2026-09-15T23:24:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Coach&amp;diff=68289</id>
		<title>Coach</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Coach&amp;diff=68289"/>
		<updated>2007-08-06T13:21:41Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Atrophy */  Added info on balancing leadership and training&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The coach is a very important figure in Hattrick, responsible for training and managing your team during a game.  Coaches use their particular skill set to inspire players both on and off the field and can play in games.  While all new teams get initial coaches who are of equal skill level (weak), over time you will need to replace your coach.&lt;br /&gt;
&lt;br /&gt;
==Abilities of a coach==&lt;br /&gt;
===Coach types===&lt;br /&gt;
There are three different types of coach: &amp;quot;[[Offensive Coach]]&amp;quot;, &amp;quot;[[Defensive Coach]]&amp;quot; or &amp;quot;[[Neutral Coach]]&amp;quot;, affecting the teams&#039; performance (and only performance) during the game.  The type of coach that is best for your team will largely depend on your training type.  See &#039;&#039;&#039;[[Coach tactics]]&#039;&#039;&#039; for more information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Offensive&#039;&#039;&#039; -- attacking nature, boosts a team&#039;s [[attack ratings]].  They stimulate a team to play more offensively.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defensive&#039;&#039;&#039; -- defensive nature, boost a team&#039;s [[defence ratings]].  It is often believed they are slightly more effective than offensive coaches, in part due to an increase in the boost to defence that was implemented with [[Hattrick 6.5]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Neutral&#039;&#039;&#039; -- no preference, boost a team&#039;s attack and defense ratings equally.&lt;br /&gt;
&lt;br /&gt;
=== Training Skill ===&lt;br /&gt;
&lt;br /&gt;
A talented coach with a high [[training]] skill knows the right methods of training, allowing young players to improve their abilities faster and more effectively.  The [[Skills#Coach skills / Form / Leadership|skill]] can never be rated higher than excellent.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
Leadership directly effects team spirit.  A coach who has poor [[leadership]] will not inspire your [[players]].  As a result, their performance (total stars) during a [[game]] will suffer and [[team spirit]] will remain low.  Coach leadership makes absolutely no difference to the effects of [[PIC|play it cool]] and [[MOTS|match of the season]] game tactics.&lt;br /&gt;
&lt;br /&gt;
{{From the rules|chapternr=17|chapterhead=Training type&lt;br /&gt;
|text=If you have a good coach, special training will be more effective than if you have a bad one. Assistant coaches also increase the effect of training.}}&lt;br /&gt;
&lt;br /&gt;
==Changing the coach==&lt;br /&gt;
If your coach disappoints you, you can always get a new one. There are two different ways to go: &lt;br /&gt;
&lt;br /&gt;
===External Coaches===&lt;br /&gt;
External recruiting means that you hire a new coach from outside your team.  First, decide how good you want your coach to be in training skill and leadership, as well as want type of tactics ([[Coach tactics#Offensive coach|attack]], [[Coach tactics#Defensive coach|defence]], [[Coach tactics#Neutral coach|neutral]]) you want your coach to use.&lt;br /&gt;
&lt;br /&gt;
With external coaches, each combination of leadership/trainer skill has a fixed price.  You sign your coach and he appears in your roster from an unseen pool of unemployed coaches.&lt;br /&gt;
&lt;br /&gt;
===Internal Promotion===&lt;br /&gt;
Internal Promotion can be less expensive than external recruiting, if you have a [[player]] with the right coaching material.&lt;br /&gt;
&lt;br /&gt;
There are a few restrictions:&lt;br /&gt;
* A player&#039;s [[experience]] determines how good a coach he can become.&lt;br /&gt;
* The more experienced a player is, the lower his price for a specific skill level.&lt;br /&gt;
&lt;br /&gt;
Players keep their [[leadership]] abilities (already known to you) and you do not pay for their leadership - so, if you have a very experienced player with high leadership, this can be a real bargain.  Players who become coaches are automatically healed of any injuries they may have sustained as a player.&lt;br /&gt;
&lt;br /&gt;
To prevent [[daytrading]] of coaches-to-be, a player must be on your [[Team|squad]] for 16 weeks to be promoted to coach.  Thus purchasing a player with the intention of making them a coach will require some foresight.&lt;br /&gt;
&lt;br /&gt;
===Changing of the Guard===&lt;br /&gt;
When you hire a new coach, he becomes the coach of your squad.  When he arrives, the old coach steps down and becomes a player.  You can then [[fire]] him, as no former coach can become a coach again and you cannot trade a former coach.  This is to prevent people from day-trading coaches &lt;br /&gt;
&lt;br /&gt;
Useful links to check your future coach are:&lt;br /&gt;
*[http://www.manager.brygge.dk/Hattrick/experience.htm Check the experience of the player you want to make a coach]&lt;br /&gt;
*[http://introht.com/iht.php?sec=tool-exp&amp;amp;lng=en&amp;amp;menu=4 Calculator which has to be used with the Conversion price of the first side]&lt;br /&gt;
*[http://www.databased.at/hattrick/x-files/pages/pages_en/prices_en.asp?file=prices Check the prices for getting a new coach]&lt;br /&gt;
&lt;br /&gt;
==Coaching Levels==&lt;br /&gt;
All new coaches of a certain skill level are equal.  When someone purchases a coach with passable skill, he is always &amp;quot;average passable&amp;quot;.  No new coach begins with &amp;quot;high passable&amp;quot; or &amp;quot;low passable&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
However, the increase in the coach&#039;s performance between levels is, like with regular player skills, non-linear. This means that the gap between a solid coach and an excellent coach is smaller than the gap between a passable coach and a solid coach in terms of the effect of the training.  So a high-level coach might not always be the best solution for you.&lt;br /&gt;
&lt;br /&gt;
The general consensus on this is that a solid coach is both affordable and advisable for most managers.  A passable coach with poor [[leadership]] is usually recommended for new managers.&lt;br /&gt;
&lt;br /&gt;
==Atrophy==&lt;br /&gt;
Your coach&#039;s skills will slowly begin to deteriorate over time.  This will not begin until after your coach&#039;s first season has ended.  The reasoning for this is that a coach is bustling with energy and inspiration when he first arrives, but loses some of his edge and enthusiasm over time.&lt;br /&gt;
&lt;br /&gt;
This deterioration is very slow.  It effects player traits (playmaking, scoring, etc.) first, then leadership level, and finally training skill.  Though it can take up to ten seasons to complete this progression, you will want another coach well before then.&lt;br /&gt;
&lt;br /&gt;
A new coach should have both leadership and training skill.  However, the balance will depend on how you want to run your team:&lt;br /&gt;
* If you plan to train players over time, you want high training skill with low leadership.&lt;br /&gt;
* If you plan to day-trade for good players, you want high leadership with low training skill.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;For documentation on the introducing of the current coach system check [[Hattrick 6.5#New system for coaches|the Hattrick 6.5 documents]].&#039;&#039;&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67514</id>
		<title>Personality</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67514"/>
		<updated>2007-07-25T03:22:53Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Honesty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].&lt;br /&gt;
&lt;br /&gt;
Leadership is measured on the following scale:&lt;br /&gt;
* Solid&lt;br /&gt;
* Passable&lt;br /&gt;
* Inadequate&lt;br /&gt;
* Weak&lt;br /&gt;
* Poor&lt;br /&gt;
* Wretched&lt;br /&gt;
* Disastrous&lt;br /&gt;
&lt;br /&gt;
== Agreeability ==&lt;br /&gt;
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the &amp;quot;atmosphere&amp;quot; in the whole squad.&lt;br /&gt;
&lt;br /&gt;
Agreeability is measured on the following scale:&lt;br /&gt;
* popular&lt;br /&gt;
* sympathetic&lt;br /&gt;
* pleasant&lt;br /&gt;
* controversial&lt;br /&gt;
* nasty&lt;br /&gt;
&lt;br /&gt;
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is &#039;replaced&#039; by Bob (player id 109567443). &lt;br /&gt;
&lt;br /&gt;
== Honesty ==&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;375&amp;quot; align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;8&amp;quot;&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;375&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd; font-size: 13px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Honesty&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds (Diving)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Righteous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Upright&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Honest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;44% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Dishonest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Infamous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd; font-size: 13px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Aggressiveness&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Tranquil&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Calm&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Balanced&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;36% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Temperamental&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Fiery&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;11.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
The honesty attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.&lt;br /&gt;
&lt;br /&gt;
Honesty is measured on the following scale:&lt;br /&gt;
* Infamous&lt;br /&gt;
* Dishonest&lt;br /&gt;
* Honest&lt;br /&gt;
* Upright&lt;br /&gt;
* Righteous&lt;br /&gt;
&lt;br /&gt;
== Aggressiveness ==&lt;br /&gt;
The aggressiveness attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is measured on the following scale:&lt;br /&gt;
* Tranquil&lt;br /&gt;
* Calm&lt;br /&gt;
* Balanced&lt;br /&gt;
* Temperamental&lt;br /&gt;
* Fiery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
*Research has gone into the aspect of player&#039;s personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67513</id>
		<title>Personality</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67513"/>
		<updated>2007-07-25T03:22:06Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Honesty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].&lt;br /&gt;
&lt;br /&gt;
Leadership is measured on the following scale:&lt;br /&gt;
* Solid&lt;br /&gt;
* Passable&lt;br /&gt;
* Inadequate&lt;br /&gt;
* Weak&lt;br /&gt;
* Poor&lt;br /&gt;
* Wretched&lt;br /&gt;
* Disastrous&lt;br /&gt;
&lt;br /&gt;
== Agreeability ==&lt;br /&gt;
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the &amp;quot;atmosphere&amp;quot; in the whole squad.&lt;br /&gt;
&lt;br /&gt;
Agreeability is measured on the following scale:&lt;br /&gt;
* popular&lt;br /&gt;
* sympathetic&lt;br /&gt;
* pleasant&lt;br /&gt;
* controversial&lt;br /&gt;
* nasty&lt;br /&gt;
&lt;br /&gt;
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is &#039;replaced&#039; by Bob (player id 109567443). &lt;br /&gt;
&lt;br /&gt;
== Honesty ==&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;375&amp;quot; align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;8&amp;quot;&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;375&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd; font-size: 13px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Honesty&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Diving)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Righteous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Upright&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Honest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;44% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Dishonest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Infamous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd; font-size: 13px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Aggressiveness&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Tranquil&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Calm&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Balanced&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;36% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Temperamental&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Fiery&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;11.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
The honesty attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.&lt;br /&gt;
&lt;br /&gt;
Honesty is measured on the following scale:&lt;br /&gt;
* Infamous&lt;br /&gt;
* Dishonest&lt;br /&gt;
* Honest&lt;br /&gt;
* Upright&lt;br /&gt;
* Righteous&lt;br /&gt;
&lt;br /&gt;
== Aggressiveness ==&lt;br /&gt;
The aggressiveness attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is measured on the following scale:&lt;br /&gt;
* Tranquil&lt;br /&gt;
* Calm&lt;br /&gt;
* Balanced&lt;br /&gt;
* Temperamental&lt;br /&gt;
* Fiery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
*Research has gone into the aspect of player&#039;s personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67512</id>
		<title>Personality</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67512"/>
		<updated>2007-07-25T03:21:27Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Honesty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].&lt;br /&gt;
&lt;br /&gt;
Leadership is measured on the following scale:&lt;br /&gt;
* Solid&lt;br /&gt;
* Passable&lt;br /&gt;
* Inadequate&lt;br /&gt;
* Weak&lt;br /&gt;
* Poor&lt;br /&gt;
* Wretched&lt;br /&gt;
* Disastrous&lt;br /&gt;
&lt;br /&gt;
== Agreeability ==&lt;br /&gt;
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the &amp;quot;atmosphere&amp;quot; in the whole squad.&lt;br /&gt;
&lt;br /&gt;
Agreeability is measured on the following scale:&lt;br /&gt;
* popular&lt;br /&gt;
* sympathetic&lt;br /&gt;
* pleasant&lt;br /&gt;
* controversial&lt;br /&gt;
* nasty&lt;br /&gt;
&lt;br /&gt;
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is &#039;replaced&#039; by Bob (player id 109567443). &lt;br /&gt;
&lt;br /&gt;
== Honesty ==&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;375&amp;quot; align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;375&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Honesty&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Diving)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Righteous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Upright&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Honest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;44% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Dishonest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Infamous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Aggressiveness&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Tranquil&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Calm&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Balanced&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;36% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Temperamental&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Fiery&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;11.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
The honesty attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.&lt;br /&gt;
&lt;br /&gt;
Honesty is measured on the following scale:&lt;br /&gt;
* Infamous&lt;br /&gt;
* Dishonest&lt;br /&gt;
* Honest&lt;br /&gt;
* Upright&lt;br /&gt;
* Righteous&lt;br /&gt;
&lt;br /&gt;
== Aggressiveness ==&lt;br /&gt;
The aggressiveness attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is measured on the following scale:&lt;br /&gt;
* Tranquil&lt;br /&gt;
* Calm&lt;br /&gt;
* Balanced&lt;br /&gt;
* Temperamental&lt;br /&gt;
* Fiery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
*Research has gone into the aspect of player&#039;s personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67511</id>
		<title>Personality</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67511"/>
		<updated>2007-07-25T03:20:28Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Honesty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].&lt;br /&gt;
&lt;br /&gt;
Leadership is measured on the following scale:&lt;br /&gt;
* Solid&lt;br /&gt;
* Passable&lt;br /&gt;
* Inadequate&lt;br /&gt;
* Weak&lt;br /&gt;
* Poor&lt;br /&gt;
* Wretched&lt;br /&gt;
* Disastrous&lt;br /&gt;
&lt;br /&gt;
== Agreeability ==&lt;br /&gt;
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the &amp;quot;atmosphere&amp;quot; in the whole squad.&lt;br /&gt;
&lt;br /&gt;
Agreeability is measured on the following scale:&lt;br /&gt;
* popular&lt;br /&gt;
* sympathetic&lt;br /&gt;
* pleasant&lt;br /&gt;
* controversial&lt;br /&gt;
* nasty&lt;br /&gt;
&lt;br /&gt;
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is &#039;replaced&#039; by Bob (player id 109567443). &lt;br /&gt;
&lt;br /&gt;
== Honesty ==&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;375&amp;quot; align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Honesty&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Diving)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Righteous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Upright&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Honest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;44% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Dishonest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Infamous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Aggressiveness&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Tranquil&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Calm&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Balanced&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;36% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Temperamental&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Fiery&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;11.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
The honesty attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.&lt;br /&gt;
&lt;br /&gt;
Honesty is measured on the following scale:&lt;br /&gt;
* Infamous&lt;br /&gt;
* Dishonest&lt;br /&gt;
* Honest&lt;br /&gt;
* Upright&lt;br /&gt;
* Righteous&lt;br /&gt;
&lt;br /&gt;
== Aggressiveness ==&lt;br /&gt;
The aggressiveness attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is measured on the following scale:&lt;br /&gt;
* Tranquil&lt;br /&gt;
* Calm&lt;br /&gt;
* Balanced&lt;br /&gt;
* Temperamental&lt;br /&gt;
* Fiery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
*Research has gone into the aspect of player&#039;s personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67510</id>
		<title>Personality</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67510"/>
		<updated>2007-07-25T03:20:02Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Honesty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].&lt;br /&gt;
&lt;br /&gt;
Leadership is measured on the following scale:&lt;br /&gt;
* Solid&lt;br /&gt;
* Passable&lt;br /&gt;
* Inadequate&lt;br /&gt;
* Weak&lt;br /&gt;
* Poor&lt;br /&gt;
* Wretched&lt;br /&gt;
* Disastrous&lt;br /&gt;
&lt;br /&gt;
== Agreeability ==&lt;br /&gt;
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the &amp;quot;atmosphere&amp;quot; in the whole squad.&lt;br /&gt;
&lt;br /&gt;
Agreeability is measured on the following scale:&lt;br /&gt;
* popular&lt;br /&gt;
* sympathetic&lt;br /&gt;
* pleasant&lt;br /&gt;
* controversial&lt;br /&gt;
* nasty&lt;br /&gt;
&lt;br /&gt;
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is &#039;replaced&#039; by Bob (player id 109567443). &lt;br /&gt;
&lt;br /&gt;
== Honesty ==&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;300&amp;quot; align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Honesty&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Diving)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Righteous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Upright&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Honest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;44% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Dishonest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Infamous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Aggressiveness&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Tranquil&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Calm&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Balanced&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;36% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Temperamental&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Fiery&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;11.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
The honesty attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.&lt;br /&gt;
&lt;br /&gt;
Honesty is measured on the following scale:&lt;br /&gt;
* Infamous&lt;br /&gt;
* Dishonest&lt;br /&gt;
* Honest&lt;br /&gt;
* Upright&lt;br /&gt;
* Righteous&lt;br /&gt;
&lt;br /&gt;
== Aggressiveness ==&lt;br /&gt;
The aggressiveness attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is measured on the following scale:&lt;br /&gt;
* Tranquil&lt;br /&gt;
* Calm&lt;br /&gt;
* Balanced&lt;br /&gt;
* Temperamental&lt;br /&gt;
* Fiery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
*Research has gone into the aspect of player&#039;s personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67509</id>
		<title>Personality</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67509"/>
		<updated>2007-07-25T03:19:26Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Honesty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].&lt;br /&gt;
&lt;br /&gt;
Leadership is measured on the following scale:&lt;br /&gt;
* Solid&lt;br /&gt;
* Passable&lt;br /&gt;
* Inadequate&lt;br /&gt;
* Weak&lt;br /&gt;
* Poor&lt;br /&gt;
* Wretched&lt;br /&gt;
* Disastrous&lt;br /&gt;
&lt;br /&gt;
== Agreeability ==&lt;br /&gt;
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the &amp;quot;atmosphere&amp;quot; in the whole squad.&lt;br /&gt;
&lt;br /&gt;
Agreeability is measured on the following scale:&lt;br /&gt;
* popular&lt;br /&gt;
* sympathetic&lt;br /&gt;
* pleasant&lt;br /&gt;
* controversial&lt;br /&gt;
* nasty&lt;br /&gt;
&lt;br /&gt;
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is &#039;replaced&#039; by Bob (player id 109567443). &lt;br /&gt;
&lt;br /&gt;
== Honesty ==&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;300&amp;quot; align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Honesty&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Diving)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Righteous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Upright&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Honest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;44% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Dishonest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Infamous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Aggressiveness&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Tranquil&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Calm&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Balanced&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;36% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Temperamental&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Fiery&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;11.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
The honesty attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.&lt;br /&gt;
&lt;br /&gt;
Honesty is measured on the following scale:&lt;br /&gt;
* Infamous&lt;br /&gt;
* Dishonest&lt;br /&gt;
* Honest&lt;br /&gt;
* Upright&lt;br /&gt;
* Righteous&lt;br /&gt;
&lt;br /&gt;
== Aggressiveness ==&lt;br /&gt;
The aggressiveness attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is measured on the following scale:&lt;br /&gt;
* Tranquil&lt;br /&gt;
* Calm&lt;br /&gt;
* Balanced&lt;br /&gt;
* Temperamental&lt;br /&gt;
* Fiery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
*Research has gone into the aspect of player&#039;s personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67508</id>
		<title>Personality</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67508"/>
		<updated>2007-07-25T03:18:15Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Honesty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].&lt;br /&gt;
&lt;br /&gt;
Leadership is measured on the following scale:&lt;br /&gt;
* Solid&lt;br /&gt;
* Passable&lt;br /&gt;
* Inadequate&lt;br /&gt;
* Weak&lt;br /&gt;
* Poor&lt;br /&gt;
* Wretched&lt;br /&gt;
* Disastrous&lt;br /&gt;
&lt;br /&gt;
== Agreeability ==&lt;br /&gt;
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the &amp;quot;atmosphere&amp;quot; in the whole squad.&lt;br /&gt;
&lt;br /&gt;
Agreeability is measured on the following scale:&lt;br /&gt;
* popular&lt;br /&gt;
* sympathetic&lt;br /&gt;
* pleasant&lt;br /&gt;
* controversial&lt;br /&gt;
* nasty&lt;br /&gt;
&lt;br /&gt;
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is &#039;replaced&#039; by Bob (player id 109567443). &lt;br /&gt;
&lt;br /&gt;
== Honesty ==&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;300&amp;quot; align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd; font-size: 11px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Honesty&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;NOBR&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Diving)&amp;lt;/B&amp;gt;&amp;lt;/NOBR&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Righteous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Upright&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Honest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;44% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Dishonest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Infamous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Aggressiveness&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Tranquil&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Calm&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Balanced&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;36% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Temperamental&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Fiery&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;11.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
The honesty attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.&lt;br /&gt;
&lt;br /&gt;
Honesty is measured on the following scale:&lt;br /&gt;
* Infamous&lt;br /&gt;
* Dishonest&lt;br /&gt;
* Honest&lt;br /&gt;
* Upright&lt;br /&gt;
* Righteous&lt;br /&gt;
&lt;br /&gt;
== Aggressiveness ==&lt;br /&gt;
The aggressiveness attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is measured on the following scale:&lt;br /&gt;
* Tranquil&lt;br /&gt;
* Calm&lt;br /&gt;
* Balanced&lt;br /&gt;
* Temperamental&lt;br /&gt;
* Fiery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
*Research has gone into the aspect of player&#039;s personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67507</id>
		<title>Personality</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67507"/>
		<updated>2007-07-25T03:17:08Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Honesty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].&lt;br /&gt;
&lt;br /&gt;
Leadership is measured on the following scale:&lt;br /&gt;
* Solid&lt;br /&gt;
* Passable&lt;br /&gt;
* Inadequate&lt;br /&gt;
* Weak&lt;br /&gt;
* Poor&lt;br /&gt;
* Wretched&lt;br /&gt;
* Disastrous&lt;br /&gt;
&lt;br /&gt;
== Agreeability ==&lt;br /&gt;
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the &amp;quot;atmosphere&amp;quot; in the whole squad.&lt;br /&gt;
&lt;br /&gt;
Agreeability is measured on the following scale:&lt;br /&gt;
* popular&lt;br /&gt;
* sympathetic&lt;br /&gt;
* pleasant&lt;br /&gt;
* controversial&lt;br /&gt;
* nasty&lt;br /&gt;
&lt;br /&gt;
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is &#039;replaced&#039; by Bob (player id 109567443). &lt;br /&gt;
&lt;br /&gt;
== Honesty ==&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;300&amp;quot; align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd; font-size: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Honesty&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;nobr&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Diving)&amp;lt;/B&amp;gt;&amp;lt;/nobr&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Righteous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Upright&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Honest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;44% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Dishonest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Infamous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Aggressiveness&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;nobr&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/nobr&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Tranquil&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Calm&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Balanced&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;36% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Temperamental&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Fiery&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;11.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
The honesty attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.&lt;br /&gt;
&lt;br /&gt;
Honesty is measured on the following scale:&lt;br /&gt;
* Infamous&lt;br /&gt;
* Dishonest&lt;br /&gt;
* Honest&lt;br /&gt;
* Upright&lt;br /&gt;
* Righteous&lt;br /&gt;
&lt;br /&gt;
== Aggressiveness ==&lt;br /&gt;
The aggressiveness attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is measured on the following scale:&lt;br /&gt;
* Tranquil&lt;br /&gt;
* Calm&lt;br /&gt;
* Balanced&lt;br /&gt;
* Temperamental&lt;br /&gt;
* Fiery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
*Research has gone into the aspect of player&#039;s personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67506</id>
		<title>Personality</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67506"/>
		<updated>2007-07-25T03:15:57Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].&lt;br /&gt;
&lt;br /&gt;
Leadership is measured on the following scale:&lt;br /&gt;
* Solid&lt;br /&gt;
* Passable&lt;br /&gt;
* Inadequate&lt;br /&gt;
* Weak&lt;br /&gt;
* Poor&lt;br /&gt;
* Wretched&lt;br /&gt;
* Disastrous&lt;br /&gt;
&lt;br /&gt;
== Agreeability ==&lt;br /&gt;
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the &amp;quot;atmosphere&amp;quot; in the whole squad.&lt;br /&gt;
&lt;br /&gt;
Agreeability is measured on the following scale:&lt;br /&gt;
* popular&lt;br /&gt;
* sympathetic&lt;br /&gt;
* pleasant&lt;br /&gt;
* controversial&lt;br /&gt;
* nasty&lt;br /&gt;
&lt;br /&gt;
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is &#039;replaced&#039; by Bob (player id 109567443). &lt;br /&gt;
&lt;br /&gt;
== Honesty ==&lt;br /&gt;
&amp;lt;TABLE width=&amp;quot;300&amp;quot; align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Honesty&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Diving)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Righteous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Upright&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Honest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;44% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Dishonest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Infamous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Aggressiveness&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Tranquil&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Calm&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Balanced&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;36% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Temperamental&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Fiery&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;11.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
The honesty attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.&lt;br /&gt;
&lt;br /&gt;
Honesty is measured on the following scale:&lt;br /&gt;
* Infamous&lt;br /&gt;
* Dishonest&lt;br /&gt;
* Honest&lt;br /&gt;
* Upright&lt;br /&gt;
* Righteous&lt;br /&gt;
&lt;br /&gt;
== Aggressiveness ==&lt;br /&gt;
The aggressiveness attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is measured on the following scale:&lt;br /&gt;
* Tranquil&lt;br /&gt;
* Calm&lt;br /&gt;
* Balanced&lt;br /&gt;
* Temperamental&lt;br /&gt;
* Fiery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
*Research has gone into the aspect of player&#039;s personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67505</id>
		<title>Personality</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67505"/>
		<updated>2007-07-25T03:14:16Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].&lt;br /&gt;
&lt;br /&gt;
Leadership is measured on the following scale:&lt;br /&gt;
* Solid&lt;br /&gt;
* Passable&lt;br /&gt;
* Inadequate&lt;br /&gt;
* Weak&lt;br /&gt;
* Poor&lt;br /&gt;
* Wretched&lt;br /&gt;
* Disastrous&lt;br /&gt;
&lt;br /&gt;
== Agreeability ==&lt;br /&gt;
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the &amp;quot;atmosphere&amp;quot; in the whole squad.&lt;br /&gt;
&lt;br /&gt;
Agreeability is measured on the following scale:&lt;br /&gt;
* popular&lt;br /&gt;
* sympathetic&lt;br /&gt;
* pleasant&lt;br /&gt;
* controversial&lt;br /&gt;
* nasty&lt;br /&gt;
&lt;br /&gt;
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is &#039;replaced&#039; by Bob (player id 109567443). &lt;br /&gt;
&lt;br /&gt;
== Honesty ==&lt;br /&gt;
&amp;lt;TABLE align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Honesty&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Righteous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Upright&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Honest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;44% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Dishonest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Infamous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
The honesty attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.&lt;br /&gt;
&lt;br /&gt;
Honesty is measured on the following scale:&lt;br /&gt;
* Infamous&lt;br /&gt;
* Dishonest&lt;br /&gt;
* Honest&lt;br /&gt;
* Upright&lt;br /&gt;
* Righteous&lt;br /&gt;
&lt;br /&gt;
== Aggressiveness ==&lt;br /&gt;
&amp;lt;TABLE align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Aggressiveness&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Tranquil&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Calm&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Balanced&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;36% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Temperamental&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Fiery&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;11.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
The aggressiveness attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is measured on the following scale:&lt;br /&gt;
* Tranquil&lt;br /&gt;
* Calm&lt;br /&gt;
* Balanced&lt;br /&gt;
* Temperamental&lt;br /&gt;
* Fiery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
*Research has gone into the aspect of player&#039;s personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67504</id>
		<title>Personality</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Personality&amp;diff=67504"/>
		<updated>2007-07-25T03:13:36Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Honesty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].&lt;br /&gt;
&lt;br /&gt;
Leadership is measured on the following scale:&lt;br /&gt;
* Solid&lt;br /&gt;
* Passable&lt;br /&gt;
* Inadequate&lt;br /&gt;
* Weak&lt;br /&gt;
* Poor&lt;br /&gt;
* Wretched&lt;br /&gt;
* Disastrous&lt;br /&gt;
&lt;br /&gt;
== Agreeability ==&lt;br /&gt;
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the &amp;quot;atmosphere&amp;quot; in the whole squad.&lt;br /&gt;
&lt;br /&gt;
Agreeability is measured on the following scale:&lt;br /&gt;
* popular&lt;br /&gt;
* sympathetic&lt;br /&gt;
* pleasant&lt;br /&gt;
* controversial&lt;br /&gt;
* nasty&lt;br /&gt;
&lt;br /&gt;
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is &#039;replaced&#039; by Bob (player id 109567443). &lt;br /&gt;
&lt;br /&gt;
== Honesty ==&lt;br /&gt;
The honesty attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.&lt;br /&gt;
&lt;br /&gt;
Honesty is measured on the following scale:&lt;br /&gt;
* Infamous&lt;br /&gt;
* Dishonest&lt;br /&gt;
* Honest&lt;br /&gt;
* Upright&lt;br /&gt;
* Righteous&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE align=&amp;quot;right&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Honesty&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Righteous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Upright&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Honest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;44% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Dishonest&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Infamous&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;3.5% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aggressiveness ==&lt;br /&gt;
The aggressiveness attribute of a player&#039;s personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is measured on the following scale:&lt;br /&gt;
* Tranquil&lt;br /&gt;
* Calm&lt;br /&gt;
* Balanced&lt;br /&gt;
* Temperamental&lt;br /&gt;
* Fiery&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Aggressiveness&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Commonality&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Odds of Yellow Card (Fouling)&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Tranquil&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;0.3%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Calm&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Balanced&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;36% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Temperamental&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;24% of players&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Fiery&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8% of players&amp;lt;/TD&amp;gt;            &lt;br /&gt;
                &amp;lt;TD&amp;gt;11.5%&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
*Research has gone into the aspect of player&#039;s personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=My_Hattrick&amp;diff=67503</id>
		<title>My Hattrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=My_Hattrick&amp;diff=67503"/>
		<updated>2007-07-25T03:12:25Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;My Hattrick&#039;&#039;&#039; is the very first menu item. Upon clicking this, all recent [[Hattrick]] announcements will appear, which involve news items such as user milestones (e.g. 0 users milestone reached), recent problems whilst processing games, new features available to users, and changes to how the game engine functions.&lt;br /&gt;
&lt;br /&gt;
In the &#039;Your team&#039; box you will find information about [[Challenges]], if you were outbid on a player on the [[Transfers|transfer market]], if somebody supports your team. &lt;br /&gt;
&lt;br /&gt;
== Sub Menu Items ==&lt;br /&gt;
Sub-menu items within My Hattrick are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Preferences ===&lt;br /&gt;
&lt;br /&gt;
This is where all user account settings, [[Security_code|security codes]] and passwords, preferred language, and visual appearance settings can be amended.&lt;br /&gt;
[[Security_code|Security codes]] are alternate passwords that are used to access external [[Helper_Applications|helper applications]] and are different to your main login password. These allow these [[Helper_Applications|helper programs]] to access your team data in a read-only format so that nothing bad can be done to your team that can be attributed to the external developer.&lt;br /&gt;
&lt;br /&gt;
=== Polls ===&lt;br /&gt;
&lt;br /&gt;
Occasionally the Hattrick team may want user feedback - polls targeted at you will appear here from time to time.&lt;br /&gt;
&lt;br /&gt;
(Note: You don&#039;t have to have a look at the [[Polls]] section every time you log on. If there is a new poll available, you&#039;ll get a small notice on My Hattrick).&lt;br /&gt;
&lt;br /&gt;
=== Editorials ===&lt;br /&gt;
&lt;br /&gt;
This is where you can read [[editorials]] about Hattrick written by the HT-staff.&lt;br /&gt;
&lt;br /&gt;
=== Supporter ===&lt;br /&gt;
&lt;br /&gt;
This page allows existing [[supporter|supporters]] to see when their membership expires, and also includes links to the Hattrick shop in order to buy supporter membership. More information about details of the Hattrick supporter package is also available from links contained on this page.&lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
&lt;br /&gt;
This is where you can complete the [[Hattrick Manager License Challenge]].&lt;br /&gt;
&lt;br /&gt;
=== Training reports ===&lt;br /&gt;
This is where [[Supporter|Supporters]] can get their training reports.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67502</id>
		<title>Rating</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67502"/>
		<updated>2007-07-25T03:10:10Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Match rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Match Rating Screen ==&lt;br /&gt;
After each match, you will be able to view both teams&#039; match ratings on the right side of the full game commentary text. It may look something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#090&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;B&amp;gt;EXAMPLE TEAM: F.C.&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Player rating and team [[formation]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Team Attitude:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;[[Normal]]&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Tactic:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;[[Normal]]&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Tactic skill:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;(no tactic)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Midfield]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (high)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Right Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;passable (very low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Central Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;inadequate (low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Left Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (high)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Right Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Central Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;solid (very low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Left Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;wretched (very high) &amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each rating is composed of two values:&lt;br /&gt;
* Primary Value - Classified using the same scale used to measure players abilities (e.g. weak)&lt;br /&gt;
* Secondary Value - One of four possible values: very low, low, high, very high.&lt;br /&gt;
&lt;br /&gt;
This gives you an indication of how strong or weak any of the seven areas of your team play were during this match. If your [[midfield]] was stronger than your opponent&#039;s (e.g. &amp;quot;passable&amp;quot; vs. &amp;quot;weak&amp;quot;) then chances are you had more time of [[possession]] and thus more chances to score.  The defensive and attacking ratings can be compared according to spatial logic (e.g. [[Left Attack]] vs. [[Right Defence]]).&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s always worth remembering that an overall rating which is higher than your opponents does not mean that you will win the &lt;br /&gt;
match.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67501</id>
		<title>Rating</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67501"/>
		<updated>2007-07-25T03:05:35Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Match rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Match rating==&lt;br /&gt;
After each match you will be able to see both teams&#039; match ratings on the right side of the full commentary text. It may look something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#090&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;EXAMPLE TEAM NAME F.C.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Player rating and team [[formation]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Team Attitude:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;[[Normal]]&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Tactic:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;[[Normal]]&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Tactic skill:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;(no tactic)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Midfield]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (high)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Right Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;passable (very low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Central Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;inadequate (low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Left Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (high)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Right Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Central Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;solid (very low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Left Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;wretched (very high) &amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each rating is composed of two values - the primary value is classified using the same scale used to measure players abilities (e.g. weak) and the secondary has one of four possible values [very low, low, high, very high].&lt;br /&gt;
This gives you an indication of how strong or weak any of the 7 areas of your team play were in the match. If your [[midfield]] was stronger than his (e.g &amp;quot;passable&amp;quot; compared to his &amp;quot;weak&amp;quot;) then you will have had more [[possession]] of the ball in the game and thus more chances to score (this is complicated slightly if he played [[Counter_Attack|counter-attacks]]). The defensive and attacking ratings can be compared according to spatial logic, so his [[Left Attack]] strength was pitted against my [[Right Defence]] strength and so on.&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s always worth remembering that an overall rating which is higher than your opponents does not mean that you will win the &lt;br /&gt;
match.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67500</id>
		<title>Rating</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67500"/>
		<updated>2007-07-25T03:05:13Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Match rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Match rating==&lt;br /&gt;
After each match you will be able to see both teams&#039; match ratings on the right side of the full commentary text. It may look something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;EXAMPLE TEAM NAME F.C.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Player rating and team [[formation]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Team Attitude:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;[[Normal]]&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Tactic:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;[[Normal]]&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Tactic skill:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;(no tactic)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Midfield]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (high)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Right Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;passable (very low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Central Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;inadequate (low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Left Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (high)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Right Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Central Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;solid (very low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: #fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Left Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;wretched (very high) &amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each rating is composed of two values - the primary value is classified using the same scale used to measure players abilities (e.g. weak) and the secondary has one of four possible values [very low, low, high, very high].&lt;br /&gt;
This gives you an indication of how strong or weak any of the 7 areas of your team play were in the match. If your [[midfield]] was stronger than his (e.g &amp;quot;passable&amp;quot; compared to his &amp;quot;weak&amp;quot;) then you will have had more [[possession]] of the ball in the game and thus more chances to score (this is complicated slightly if he played [[Counter_Attack|counter-attacks]]). The defensive and attacking ratings can be compared according to spatial logic, so his [[Left Attack]] strength was pitted against my [[Right Defence]] strength and so on.&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s always worth remembering that an overall rating which is higher than your opponents does not mean that you will win the &lt;br /&gt;
match.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67499</id>
		<title>Rating</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67499"/>
		<updated>2007-07-25T03:04:50Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Match rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Match rating==&lt;br /&gt;
After each match you will be able to see both teams&#039; match ratings on the right side of the full commentary text. It may look something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;EXAMPLE TEAM NAME F.C.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Player rating and team [[formation]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Team Attitude:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;[[Normal]]&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Tactic:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;[[Normal]]&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;Tactic skill:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;(no tactic)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Midfield]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (high)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Right Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;passable (very low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Central Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;inadequate (low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Left Defence]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (high)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Right Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;weak (low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Central Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;solid (very low)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;TD&amp;gt;[[Left Attack]]:&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;wretched (very high) &amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each rating is composed of two values - the primary value is classified using the same scale used to measure players abilities (e.g. weak) and the secondary has one of four possible values [very low, low, high, very high].&lt;br /&gt;
This gives you an indication of how strong or weak any of the 7 areas of your team play were in the match. If your [[midfield]] was stronger than his (e.g &amp;quot;passable&amp;quot; compared to his &amp;quot;weak&amp;quot;) then you will have had more [[possession]] of the ball in the game and thus more chances to score (this is complicated slightly if he played [[Counter_Attack|counter-attacks]]). The defensive and attacking ratings can be compared according to spatial logic, so his [[Left Attack]] strength was pitted against my [[Right Defence]] strength and so on.&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s always worth remembering that an overall rating which is higher than your opponents does not mean that you will win the &lt;br /&gt;
match.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67498</id>
		<title>Rating</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67498"/>
		<updated>2007-07-25T03:03:23Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Match rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Match rating==&lt;br /&gt;
After each match you will be able to see both teams&#039; match ratings on the right side of the full commentary text. It may look something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#000000&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;EXAMPLE TEAM NAME F.C.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Player rating and team [[formation]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Team Attitude:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Normal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Tactic:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Normal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Tactic skill:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(no tactic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Midfield]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;weak (high)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Right Defence]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;passable (very low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Central Defence]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;inadequate (low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Left Defence]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;weak (high)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Right Attack]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;weak (low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Central Attack]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;solid (very low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;TR style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Left Attack]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;wretched (very high) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each rating is composed of two values - the primary value is classified using the same scale used to measure players abilities (e.g. weak) and the secondary has one of four possible values [very low, low, high, very high].&lt;br /&gt;
This gives you an indication of how strong or weak any of the 7 areas of your team play were in the match. If your [[midfield]] was stronger than his (e.g &amp;quot;passable&amp;quot; compared to his &amp;quot;weak&amp;quot;) then you will have had more [[possession]] of the ball in the game and thus more chances to score (this is complicated slightly if he played [[Counter_Attack|counter-attacks]]). The defensive and attacking ratings can be compared according to spatial logic, so his [[Left Attack]] strength was pitted against my [[Right Defence]] strength and so on.&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s always worth remembering that an overall rating which is higher than your opponents does not mean that you will win the &lt;br /&gt;
match.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67497</id>
		<title>Rating</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67497"/>
		<updated>2007-07-25T03:01:05Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Match rating==&lt;br /&gt;
After each match you will be able to see both teams&#039; match ratings on the right side of the full commentary text. It may look something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: 000&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;EXAMPLE TEAM NAME F.C.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: ccc&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Player rating and team [[formation]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Team Attitude:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Normal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Tactic:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Normal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Tactic skill:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(no tactic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Midfield]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;weak (high)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Right Defence]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;passable (very low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Central Defence]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;inadequate (low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Left Defence]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;weak (high)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Right Attack]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;weak (low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Central Attack]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;solid (very low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;background-color: fff&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Left Attack]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;wretched (very high) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each rating is composed of two values - the primary value is classified using the same scale used to measure players abilities (e.g. weak) and the secondary has one of four possible values [very low, low, high, very high].&lt;br /&gt;
This gives you an indication of how strong or weak any of the 7 areas of your team play were in the match. If your [[midfield]] was stronger than his (e.g &amp;quot;passable&amp;quot; compared to his &amp;quot;weak&amp;quot;) then you will have had more [[possession]] of the ball in the game and thus more chances to score (this is complicated slightly if he played [[Counter_Attack|counter-attacks]]). The defensive and attacking ratings can be compared according to spatial logic, so his [[Left Attack]] strength was pitted against my [[Right Defence]] strength and so on.&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s always worth remembering that an overall rating which is higher than your opponents does not mean that you will win the &lt;br /&gt;
match.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67496</id>
		<title>Rating</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Rating&amp;diff=67496"/>
		<updated>2007-07-25T02:59:40Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Match rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Match rating==&lt;br /&gt;
After each match you will be able to see both teams&#039; match ratings on the right side of the full commentary text. It may look something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=&amp;quot;#000000&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;EXAMPLE TEAM NAME F.C.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Player rating and team [[formation]] (click on this to link to &#039;evil&#039; stars/line up)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Team Attitude:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Normal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tactic:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Normal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tactic skill:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(no tactic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Midfield]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;weak (high)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Right Defence]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;passable (very low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Central Defence]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;inadequate (low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Left Defence]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;weak (high)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Right Attack]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;weak (low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Central Attack]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;solid (very low)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Left Attack]]:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;wretched (very high) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each rating is composed of two values - the primary value is classified using the same scale used to measure players abilities (e.g. weak) and the secondary has one of four possible values [very low, low, high, very high].&lt;br /&gt;
This gives you an indication of how strong or weak any of the 7 areas of your team play were in the match. If your [[midfield]] was stronger than his (e.g &amp;quot;passable&amp;quot; compared to his &amp;quot;weak&amp;quot;) then you will have had more [[possession]] of the ball in the game and thus more chances to score (this is complicated slightly if he played [[Counter_Attack|counter-attacks]]). The defensive and attacking ratings can be compared according to spatial logic, so his [[Left Attack]] strength was pitted against my [[Right Defence]] strength and so on.&lt;br /&gt;
&lt;br /&gt;
Collectively, the ratings are often called [[Attack ratings]] and [[Defence ratings]]&lt;br /&gt;
&lt;br /&gt;
==Rating as a Measure of Overall Team Strength==&lt;br /&gt;
Hattrick by default doesn&#039;t provide a way to easily express overall strength of a team, in order to compare two teams or assess the progress of a team. The most primitive measure would be a total number of [[stars]] players gained after playing a match. However, comparing stars  is a slightly inefficient and possibly deceiving way of recording team strength. Thus, intrepid Hattrickers have found other ways to compare overall team ratings. Some of the more popular options are [[Alltid Hattrick]], [[Hatstats|HatStats]], [[LoddarStats]], [[VnukStats]] and [[PStats]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s always worth remembering that an overall rating which is higher than your opponents does not mean that you will win the &lt;br /&gt;
match.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67495</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67495"/>
		<updated>2007-07-25T02:57:22Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other use|article=tactics as in special orders (CA, AIM, etc)|title=Tactics}}&lt;br /&gt;
&lt;br /&gt;
There are five individual types of tactics: counter-attack, pressing, attack in the middle, attack on wings, and play creatively.  Each tactic&#039;s effectiveness (except play creatively) depends on specific player skills.  In addition, each has drawbacks that should be taken into consideration when using them.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Counter-Attack ===&lt;br /&gt;
Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking.  This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic decreases the overall number of chances both sides have to score.&lt;br /&gt;
&lt;br /&gt;
This tactic is mostly chosen by defender trainers who have a very strong defense, but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal.  A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created.&lt;br /&gt;
&lt;br /&gt;
(NOTE: the corresponding loss of [[possession]] will always be less than 1.81% (350/193% exactly)) &lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[counter attack]]&lt;br /&gt;
&lt;br /&gt;
=== Pressing ===&lt;br /&gt;
&lt;br /&gt;
Pressing means that all players focus on putting pressure on their opponents.  They also put slightly more effort into breaking up opponent attacks than trying to create their own.  The result is that the total number of chances in the game gets reduced for both teams.  When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[pressing]]&lt;br /&gt;
&lt;br /&gt;
=== Attack in the Middle ===&lt;br /&gt;
&lt;br /&gt;
When using attack in the middle (AIM), your team attempts to make more attacks using midfielders than with wingers.  The total number of attacks remains constant, though the disadvantage of this tactic is that your wing defense becomes proportionally worse.&lt;br /&gt;
&lt;br /&gt;
The rules also mention that the percentage of gaining extra attacks can increase as much as 40%. This rating is calculated for each player in middle, by using their passing skills as a starter point. &lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack in the middle]]&lt;br /&gt;
&lt;br /&gt;
=== Attack On Wings ===&lt;br /&gt;
	&lt;br /&gt;
Similar to attack in the middle, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. The disadvantage is that it weakens your midfielders.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack on wings]]&lt;br /&gt;
&lt;br /&gt;
=== Play Creatively ===&lt;br /&gt;
&lt;br /&gt;
When you use play creatively, there is a greater chance that [[special event|special events]] (both positive and negative) will occur for both teams during the match. If both teams use play creatively, this chance is even higher. Teams playing creatively will be less focused on defense. Playing creatively is most effective for teams that have many players with [[specialties]].&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[play creatively]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of Tactics]&lt;br /&gt;
*[http://www.backflip.com/members/escafeld/14061338/ Tactics &amp;amp; Strategy Study Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67494</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67494"/>
		<updated>2007-07-25T02:56:22Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Play Creatively */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five individual types of tactics: counter-attack, pressing, attack in the middle, attack on wings, and play creatively.  Each tactic&#039;s effectiveness (except play creatively) depends on specific player skills.  In addition, each has drawbacks that should be taken into consideration when using them.&lt;br /&gt;
&lt;br /&gt;
{{Other use|article=tactics as in special orders (CA, AIM, etc)|title=Tactics}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Counter-Attack ===&lt;br /&gt;
&lt;br /&gt;
Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking.  This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic decreases the overall number of chances both sides have to score.&lt;br /&gt;
&lt;br /&gt;
This tactic is mostly chosen by defender trainers who have a very strong defense, but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal.  A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created.&lt;br /&gt;
&lt;br /&gt;
(NOTE: the corresponding loss of [[possession]] will always be less than 1.81% (350/193% exactly)) &lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[counter attack]]&lt;br /&gt;
&lt;br /&gt;
=== Pressing ===&lt;br /&gt;
&lt;br /&gt;
Pressing means that all players focus on putting pressure on their opponents.  They also put slightly more effort into breaking up opponent attacks than trying to create their own.  The result is that the total number of chances in the game gets reduced for both teams.  When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[pressing]]&lt;br /&gt;
&lt;br /&gt;
=== Attack in the Middle ===&lt;br /&gt;
&lt;br /&gt;
When using attack in the middle (AIM), your team attempts to make more attacks using midfielders than with wingers.  The total number of attacks remains constant, though the disadvantage of this tactic is that your wing defense becomes proportionally worse.&lt;br /&gt;
&lt;br /&gt;
The rules also mention that the percentage of gaining extra attacks can increase as much as 40%. This rating is calculated for each player in middle, by using their passing skills as a starter point. &lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack in the middle]]&lt;br /&gt;
&lt;br /&gt;
=== Attack On Wings ===&lt;br /&gt;
	&lt;br /&gt;
Similar to attack in the middle, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. The disadvantage is that it weakens your midfielders.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack on wings]]&lt;br /&gt;
&lt;br /&gt;
=== Play Creatively ===&lt;br /&gt;
&lt;br /&gt;
When you use play creatively, there is a greater chance that [[special event|special events]] (both positive and negative) will occur for both teams during the match. If both teams use play creatively, this chance is even higher. Teams playing creatively will be less focused on defense. Playing creatively is most effective for teams that have many players with [[specialties]].&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[play creatively]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of Tactics]&lt;br /&gt;
*[http://www.backflip.com/members/escafeld/14061338/ Tactics &amp;amp; Strategy Study Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67493</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67493"/>
		<updated>2007-07-25T02:54:35Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Attack On Wings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five individual types of tactics: counter-attack, pressing, attack in the middle, attack on wings, and play creatively.  Each tactic&#039;s effectiveness (except play creatively) depends on specific player skills.  In addition, each has drawbacks that should be taken into consideration when using them.&lt;br /&gt;
&lt;br /&gt;
{{Other use|article=tactics as in special orders (CA, AIM, etc)|title=Tactics}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Counter-Attack ===&lt;br /&gt;
&lt;br /&gt;
Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking.  This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic decreases the overall number of chances both sides have to score.&lt;br /&gt;
&lt;br /&gt;
This tactic is mostly chosen by defender trainers who have a very strong defense, but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal.  A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created.&lt;br /&gt;
&lt;br /&gt;
(NOTE: the corresponding loss of [[possession]] will always be less than 1.81% (350/193% exactly)) &lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[counter attack]]&lt;br /&gt;
&lt;br /&gt;
=== Pressing ===&lt;br /&gt;
&lt;br /&gt;
Pressing means that all players focus on putting pressure on their opponents.  They also put slightly more effort into breaking up opponent attacks than trying to create their own.  The result is that the total number of chances in the game gets reduced for both teams.  When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[pressing]]&lt;br /&gt;
&lt;br /&gt;
=== Attack in the Middle ===&lt;br /&gt;
&lt;br /&gt;
When using attack in the middle (AIM), your team attempts to make more attacks using midfielders than with wingers.  The total number of attacks remains constant, though the disadvantage of this tactic is that your wing defense becomes proportionally worse.&lt;br /&gt;
&lt;br /&gt;
The rules also mention that the percentage of gaining extra attacks can increase as much as 40%. This rating is calculated for each player in middle, by using their passing skills as a starter point. &lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack in the middle]]&lt;br /&gt;
&lt;br /&gt;
=== Attack On Wings ===&lt;br /&gt;
	&lt;br /&gt;
Similar to attack in the middle, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. The disadvantage is that it weakens your midfielders.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack on wings]]&lt;br /&gt;
&lt;br /&gt;
=== Play Creatively ===&lt;br /&gt;
&lt;br /&gt;
When you use Play Creatively, there is a greater chance that [[Special Event|special events]] (both positive and negative) will occur for both teams during the match. If both teams use Play Creatively, the chance for special events will become even higher. Teams playing creatively will be less focused on the defence, thus losing some defensive ability. Playing creatively will probably be good for SE-optimized teams (i.e. for teams that have many players with specialties).&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[play creatively]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of Tactics]&lt;br /&gt;
*[http://www.backflip.com/members/escafeld/14061338/ Tactics &amp;amp; Strategy Study Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67492</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67492"/>
		<updated>2007-07-25T02:53:42Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Attack in the Middle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five individual types of tactics: counter-attack, pressing, attack in the middle, attack on wings, and play creatively.  Each tactic&#039;s effectiveness (except play creatively) depends on specific player skills.  In addition, each has drawbacks that should be taken into consideration when using them.&lt;br /&gt;
&lt;br /&gt;
{{Other use|article=tactics as in special orders (CA, AIM, etc)|title=Tactics}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Counter-Attack ===&lt;br /&gt;
&lt;br /&gt;
Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking.  This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic decreases the overall number of chances both sides have to score.&lt;br /&gt;
&lt;br /&gt;
This tactic is mostly chosen by defender trainers who have a very strong defense, but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal.  A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created.&lt;br /&gt;
&lt;br /&gt;
(NOTE: the corresponding loss of [[possession]] will always be less than 1.81% (350/193% exactly)) &lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[counter attack]]&lt;br /&gt;
&lt;br /&gt;
=== Pressing ===&lt;br /&gt;
&lt;br /&gt;
Pressing means that all players focus on putting pressure on their opponents.  They also put slightly more effort into breaking up opponent attacks than trying to create their own.  The result is that the total number of chances in the game gets reduced for both teams.  When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[pressing]]&lt;br /&gt;
&lt;br /&gt;
=== Attack in the Middle ===&lt;br /&gt;
&lt;br /&gt;
When using attack in the middle (AIM), your team attempts to make more attacks using midfielders than with wingers.  The total number of attacks remains constant, though the disadvantage of this tactic is that your wing defense becomes proportionally worse.&lt;br /&gt;
&lt;br /&gt;
The rules also mention that the percentage of gaining extra attacks can increase as much as 40%. This rating is calculated for each player in middle, by using their passing skills as a starter point. &lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack in the middle]]&lt;br /&gt;
&lt;br /&gt;
=== Attack On Wings ===&lt;br /&gt;
	&lt;br /&gt;
This works in the same way as AIM, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. Similarly to AIM, the disadvantage is that it weakens your central defence.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack on wings]]&lt;br /&gt;
&lt;br /&gt;
=== Play Creatively ===&lt;br /&gt;
&lt;br /&gt;
When you use Play Creatively, there is a greater chance that [[Special Event|special events]] (both positive and negative) will occur for both teams during the match. If both teams use Play Creatively, the chance for special events will become even higher. Teams playing creatively will be less focused on the defence, thus losing some defensive ability. Playing creatively will probably be good for SE-optimized teams (i.e. for teams that have many players with specialties).&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[play creatively]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of Tactics]&lt;br /&gt;
*[http://www.backflip.com/members/escafeld/14061338/ Tactics &amp;amp; Strategy Study Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67491</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67491"/>
		<updated>2007-07-25T02:51:22Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Pressing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five individual types of tactics: counter-attack, pressing, attack in the middle, attack on wings, and play creatively.  Each tactic&#039;s effectiveness (except play creatively) depends on specific player skills.  In addition, each has drawbacks that should be taken into consideration when using them.&lt;br /&gt;
&lt;br /&gt;
{{Other use|article=tactics as in special orders (CA, AIM, etc)|title=Tactics}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Counter-Attack ===&lt;br /&gt;
&lt;br /&gt;
Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking.  This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic decreases the overall number of chances both sides have to score.&lt;br /&gt;
&lt;br /&gt;
This tactic is mostly chosen by defender trainers who have a very strong defense, but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal.  A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created.&lt;br /&gt;
&lt;br /&gt;
(NOTE: the corresponding loss of [[possession]] will always be less than 1.81% (350/193% exactly)) &lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[counter attack]]&lt;br /&gt;
&lt;br /&gt;
=== Pressing ===&lt;br /&gt;
&lt;br /&gt;
Pressing means that all players focus on putting pressure on their opponents.  They also put slightly more effort into breaking up opponent attacks than trying to create their own.  The result is that the total number of chances in the game gets reduced for both teams.  When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[pressing]]&lt;br /&gt;
&lt;br /&gt;
=== Attack in the Middle ===&lt;br /&gt;
&lt;br /&gt;
When using AIM, your team attempts to make more of your attacks down the centre of the pitch, at the expense of attacks on the wings. In other words, you trade attacks down the wings for attacks through the centre. You get a straight one for one exchange, so the total number of attacks remains constant. The disadvantage of this tactic is that your wing defense becomes somewhat worse.&lt;br /&gt;
&lt;br /&gt;
The rules also mention that the percentage of gaining extra attacks can increase as much as 40%. This rating is calculated for each player in middle, by using their passing skills as a starter point. Referring to the manual on the main site.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack in the middle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attack On Wings ===&lt;br /&gt;
	&lt;br /&gt;
This works in the same way as AIM, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. Similarly to AIM, the disadvantage is that it weakens your central defence.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack on wings]]&lt;br /&gt;
&lt;br /&gt;
=== Play Creatively ===&lt;br /&gt;
&lt;br /&gt;
When you use Play Creatively, there is a greater chance that [[Special Event|special events]] (both positive and negative) will occur for both teams during the match. If both teams use Play Creatively, the chance for special events will become even higher. Teams playing creatively will be less focused on the defence, thus losing some defensive ability. Playing creatively will probably be good for SE-optimized teams (i.e. for teams that have many players with specialties).&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[play creatively]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of Tactics]&lt;br /&gt;
*[http://www.backflip.com/members/escafeld/14061338/ Tactics &amp;amp; Strategy Study Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67490</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67490"/>
		<updated>2007-07-25T02:50:15Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five individual types of tactics: counter-attack, pressing, attack in the middle, attack on wings, and play creatively.  Each tactic&#039;s effectiveness (except play creatively) depends on specific player skills.  In addition, each has drawbacks that should be taken into consideration when using them.&lt;br /&gt;
&lt;br /&gt;
{{Other use|article=tactics as in special orders (CA, AIM, etc)|title=Tactics}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Counter-Attack ===&lt;br /&gt;
&lt;br /&gt;
Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking.  This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic decreases the overall number of chances both sides have to score.&lt;br /&gt;
&lt;br /&gt;
This tactic is mostly chosen by defender trainers who have a very strong defense, but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal.  A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created.&lt;br /&gt;
&lt;br /&gt;
(NOTE: the corresponding loss of [[possession]] will always be less than 1.81% (350/193% exactly)) &lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[counter attack]]&lt;br /&gt;
&lt;br /&gt;
=== Pressing ===&lt;br /&gt;
&lt;br /&gt;
Pressing means that all of your players try to put pressure on their opponents. They also put slightly more effort into breaking up your opponent&#039;s attacks than trying to create their own. The result is that the total number of potential chances in the game gets reduced for both teams. When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[pressing]]&lt;br /&gt;
&lt;br /&gt;
=== Attack in the Middle ===&lt;br /&gt;
&lt;br /&gt;
When using AIM, your team attempts to make more of your attacks down the centre of the pitch, at the expense of attacks on the wings. In other words, you trade attacks down the wings for attacks through the centre. You get a straight one for one exchange, so the total number of attacks remains constant. The disadvantage of this tactic is that your wing defense becomes somewhat worse.&lt;br /&gt;
&lt;br /&gt;
The rules also mention that the percentage of gaining extra attacks can increase as much as 40%. This rating is calculated for each player in middle, by using their passing skills as a starter point. Referring to the manual on the main site.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack in the middle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attack On Wings ===&lt;br /&gt;
	&lt;br /&gt;
This works in the same way as AIM, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. Similarly to AIM, the disadvantage is that it weakens your central defence.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack on wings]]&lt;br /&gt;
&lt;br /&gt;
=== Play Creatively ===&lt;br /&gt;
&lt;br /&gt;
When you use Play Creatively, there is a greater chance that [[Special Event|special events]] (both positive and negative) will occur for both teams during the match. If both teams use Play Creatively, the chance for special events will become even higher. Teams playing creatively will be less focused on the defence, thus losing some defensive ability. Playing creatively will probably be good for SE-optimized teams (i.e. for teams that have many players with specialties).&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[play creatively]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of Tactics]&lt;br /&gt;
*[http://www.backflip.com/members/escafeld/14061338/ Tactics &amp;amp; Strategy Study Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67489</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=67489"/>
		<updated>2007-07-25T02:45:48Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five individual types of tactic within [[Hattrick]], listed with a brief explanation below.  Fuller details can be found on the individual pages. Each tactic&#039;s effectiveness (except [[Play creatively]]) depends on certain skills of your players. Also, all of them have drawbacks that should be taken into consideration when using them.&lt;br /&gt;
&lt;br /&gt;
{{Other use|article=tactics as in special orders (CA, AIM, etc)|title=Tactics}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Counter Attack ===&lt;br /&gt;
&lt;br /&gt;
Counter Attacks is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking. It can be very effective when used by a suitable team.  This tactic is mostly chosen by defender trainers who have a very strong defense but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal &amp;amp;mdash; note that the corresponding loss of [[possession]] will always be less than 1.81% (350/193% exactly). &lt;br /&gt;
&lt;br /&gt;
A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the opportunities that are created.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[counter attack]]&lt;br /&gt;
&lt;br /&gt;
=== Pressing ===&lt;br /&gt;
&lt;br /&gt;
Pressing means that all of your players try to put pressure on their opponents. They also put slightly more effort into breaking up your opponent&#039;s attacks than trying to create their own. The result is that the total number of potential chances in the game gets reduced for both teams. When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[pressing]]&lt;br /&gt;
&lt;br /&gt;
=== Attack in the Middle ===&lt;br /&gt;
&lt;br /&gt;
When using AIM, your team attempts to make more of your attacks down the centre of the pitch, at the expense of attacks on the wings. In other words, you trade attacks down the wings for attacks through the centre. You get a straight one for one exchange, so the total number of attacks remains constant. The disadvantage of this tactic is that your wing defense becomes somewhat worse.&lt;br /&gt;
&lt;br /&gt;
The rules also mention that the percentage of gaining extra attacks can increase as much as 40%. This rating is calculated for each player in middle, by using their passing skills as a starter point. Referring to the manual on the main site.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack in the middle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attack On Wings ===&lt;br /&gt;
	&lt;br /&gt;
This works in the same way as AIM, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. Similarly to AIM, the disadvantage is that it weakens your central defence.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[attack on wings]]&lt;br /&gt;
&lt;br /&gt;
=== Play Creatively ===&lt;br /&gt;
&lt;br /&gt;
When you use Play Creatively, there is a greater chance that [[Special Event|special events]] (both positive and negative) will occur for both teams during the match. If both teams use Play Creatively, the chance for special events will become even higher. Teams playing creatively will be less focused on the defence, thus losing some defensive ability. Playing creatively will probably be good for SE-optimized teams (i.e. for teams that have many players with specialties).&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[play creatively]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of Tactics]&lt;br /&gt;
*[http://www.backflip.com/members/escafeld/14061338/ Tactics &amp;amp; Strategy Study Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Training&amp;diff=67488</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Training&amp;diff=67488"/>
		<updated>2007-07-25T02:41:29Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Effect of assistants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Importance of training ==&lt;br /&gt;
&lt;br /&gt;
Training is one of the most important aspects of a successful [[team]] in Hattrick. By concentrating on training just one [[skills|skill]] for a number of seasons a team can take medium skilled, young [[players]] and train them up to become superstars, who can then be sold for a profit, thus improving the team and helping the team to eventually win [[promotion]].&lt;br /&gt;
&lt;br /&gt;
But the monetary side is only one side of the coin. Each training type also has associated other benefits and disadvantages. For example a playmaking trainer can&#039;t train his players efficiently in the later [[cup]] rounds and a goalkeeper trainer is not limited to specific [[formations]].&lt;br /&gt;
&lt;br /&gt;
== Choosing trainees ==&lt;br /&gt;
&lt;br /&gt;
Choosing the correct players to train is a balancing act. There are four factors to consider.&lt;br /&gt;
* Main skill ([[goalkeeping]], [[defending]], [[playmaking]], [[winger]] or [[scoring]])&lt;br /&gt;
* Age&lt;br /&gt;
* Secondary skills, related to the main skill&lt;br /&gt;
* Price&lt;br /&gt;
&lt;br /&gt;
There is little to be gained from training players that are not at least [[skills#Player_abilities_etc|passable]] in their main skill. For new teams 17 year olds with at least Passable main skill should be considered.&lt;br /&gt;
Training a player who is passable or solid in primary skill is not as profitable as training higher skills, but lower skilled players cost considerably less to purchase.&lt;br /&gt;
To get some ideas of the cost and profit from various skill increases see &lt;br /&gt;
[http://www.lokesoftware.dk/ham/hamtpestats.cfm?Skill=1 HAM Transfer Price Evaluation]. To compare training values see [http://www.barthon.com/index.php?subject=tva_compare_tool&amp;amp;locale=en_US Barthons Training Value Compare Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As players age, they decrease in price, so buying slightly older players (e.g. 18 or 19 year olds) is often wise.&lt;br /&gt;
&lt;br /&gt;
The better the secondary skills, the more you will pay to purchase the trainee, but the final selling price will also be higher.&lt;br /&gt;
&lt;br /&gt;
== Training types ==&lt;br /&gt;
{{Based_on_research}}&lt;br /&gt;
In Hattrick, training takes place once a week. Typically only players who played on certain positions are fully trained depending on the skill you are training. If, for instance, [[forward]]s are being trained then only the players that played as a forward in one of the two games that week receive training. Note that only last played [[:Category:Player_positions|position]] matters for training.&lt;br /&gt;
There are 13 types of training. Each have their own potential for generating profit or improving your team. &#039;&#039;Generally the training types that concentrate on one of the main skills ([[goalkeeping]], [[defending]], [[playmaking]], [[wing]]er, and [[scoring]])  are the most popular training types.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To train the maximum number of players each week it is important to arrange [[friendlies]] where you play your trainees who did not play in the league match in the same week.&lt;br /&gt;
&lt;br /&gt;
Brackets indicate small effects. Double brackets indicate very small effects&lt;br /&gt;
&amp;lt;TABLE&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#dddddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Training type&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Improves&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;...for...&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Training speed&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Max players trained&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;Impairs&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Goalkeeping training|Goalkeeping]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Goalkeeping&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Goalkeepers	&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;2&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Defending training | Defending]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defending&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defenders ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;8 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Playmaking training|Playmaking]]&amp;lt;/B&amp;gt; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Playmaking&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Inner midfielders (Wingers) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6.5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6 (4)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Scoring training | Scoring]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Scoring&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Forwards ((others))	&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6.5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6&amp;lt;/TD&amp;gt;&lt;br /&gt;
               &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Crossing (Winger)]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Winger&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Wingers (Wing backs) ((others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;4 (4)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Defensive positions]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defending&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Defenders and midfielders) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;16 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(20)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Wing attacks]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Winger&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Forwards and wingers ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;7 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD rowspan=2&amp;gt;&amp;lt;B&amp;gt;[[Shooting]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Scoring)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Outfielders) ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;14 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(20+) &amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddffdd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;(Set pieces)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;((All))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;16 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(50)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Short passes]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Passing&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Midfielders, wingers and forwards ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;5.5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;16&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
            &amp;lt;TR valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Through passes]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Passing&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Defenders, midfielders and wingers ((Others))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;6.5 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;20&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ffdddd&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;B&amp;gt;[[Set pieces training|Set pieces]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;Set pieces&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;All&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;2-3 weeks&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;50&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD rowspan=2&amp;gt;&amp;lt;B&amp;gt;[[General training | General]]&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Form)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(All who played a game during the week)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;1 week&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;22&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
              &amp;lt;TR vAlign=top style=&amp;quot;background-color:#ddddff&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;(Goalkeeping)&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;((Goalkeepers))&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
                &amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
			&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note the &#039;Training Speed&#039; numbers are based on 17 year old trainees, using a [[Denominations|solid]] coach, and 9 [[Assistant coach|assistants]].&lt;br /&gt;
&lt;br /&gt;
There is a theory that claims that for each year above 17 you should add one week (or a fraction of a week) of training. Another theory is, that training speed is depreciated with approximately 8% each year above 17 years of age.&lt;br /&gt;
&lt;br /&gt;
Also note that these training speed values are given as an average, and can (and will) vary from player to player. This means, for example, that if the value presented for a given training is 7 weeks, some players will take 6, others 8, but if you look at a large number of players they should average at 7. This might be due to the fact that the player gets a part of the next level after a [[pop]]. When that happens he needs less time to pop again. For example: When the first pop ends up to solid and a very little bit (7,02) he needs more time to go to excellent than when his first pop gives him a bit more (7,12).&lt;br /&gt;
&lt;br /&gt;
== Training efficiency factors ==&lt;br /&gt;
=== Effect of coach ===&lt;br /&gt;
To achieve the optimal training time requires a [[coach]] with solid coaching skills.&lt;br /&gt;
A coaching level below that lengthens training time. A general rule of thumb is one extra week for every level below solid, although this rule is not so accurate with the faster training types.&lt;br /&gt;
&lt;br /&gt;
[[Skills#Coach_skills_/_Form_/_Leadership|Excellent]] coaches train slightly faster than solid ones by roughly half a week but are generally seen as too expensive to be profitable in the long term.&lt;br /&gt;
&lt;br /&gt;
=== Effect of player age ===&lt;br /&gt;
Young players train much faster than old players. To achieve the optimal training time, many managers prefer trainees between the ages of 17 and 20, with 17 or 18 the best age to start training. Clubs at higher series levels may prefer to train older players at a higher skill level in order to remain competitive in both the league and the cup.&lt;br /&gt;
&lt;br /&gt;
Older players are much slower to train, and a good rule of thumb is one extra week for every year older than 17. More precisely, training becomes approx. 8% slower for every year above this (also called trainings speed depreciation).&lt;br /&gt;
&lt;br /&gt;
Certain training types &amp;amp;mdash; namely set pieces, stamina and general &amp;amp;mdash; do not depreciate in training speed, no matter what age the player is.&lt;br /&gt;
&lt;br /&gt;
As a player reaches 27 his abilities may start to decrease. This process doesn&#039;t occur constantly, and there is no guarantee it will happen at all.  Typically, very small decreases occur for players around 30, considerably larger leaps for players around 35. For some reason, these decreases in abilities always surface on Mondays. Certain skills are harder to maintain as players grow older &amp;amp;mdash; scoring ability is the hardest to maintain, whilst goalkeeping is the easiest.&lt;br /&gt;
&lt;br /&gt;
=== Effect of assistants ===&lt;br /&gt;
[[Assistant coach]]es also help with training. A team may only have 10 of any one type of [[staff]]. However assistant coaches and [[goalkeeping coach]]es are treated as one type, so a team may only have a combined total of 10 coaches. Typically non-goalkeeping training teams employ 9 assistant coaches and 1 goalkeeping coach. It is believed that a goalkeeping coach helps to maintain the [[form]] of the keeper.  Other people prefer a 8 to 2 split between coaches.&lt;br /&gt;
&lt;br /&gt;
Some users claim it is possible to have 11 coaches without seeing any ill effects, but many users have lost a week of training when trying this.&lt;br /&gt;
&lt;br /&gt;
It is not always in a teams best interest to hire all the possible assistants. The effect of each additional assistant decreases fast. The effect of additional assistants most probably follows a sqare root dependence, just as economists do. Hence four assistants improve the training twice as much as only one assistant does, and 9 assistants improve the training three times as much ( sqrt(9) vs sqrt(4) vs sqrt(1) ).&lt;br /&gt;
&lt;br /&gt;
Another model suggests that each additional assistant coach is worth 50% of the previous. If that is the case then you get something like this:&lt;br /&gt;
&lt;br /&gt;
1 = 100%&lt;br /&gt;
2 = 50%&lt;br /&gt;
3 = 25%&lt;br /&gt;
4 = 12.5%&lt;br /&gt;
5 = 6.25%&lt;br /&gt;
6 = 3.125%&lt;br /&gt;
7 = 1.5625%&lt;br /&gt;
8 = 0.78125%&lt;br /&gt;
9 = 0.390625%&lt;br /&gt;
10 = 0.1953125%&lt;br /&gt;
&lt;br /&gt;
Example: Having 5 GK coaches instead of 10 will slow GK training all the way from solid to divine by 1 week only. This is approximately 2 years of real time! &lt;br /&gt;
To get that one week advantage, it will cost you: 104 weeks * 5 assistants * 1500€ every week = €780.000&lt;br /&gt;
&lt;br /&gt;
New clubs and clubs in financial difficulty should always bear this in mind when trying to make savings.&lt;br /&gt;
&lt;br /&gt;
* For more information, see: [[Staff]]&lt;br /&gt;
&lt;br /&gt;
=== Training intensity ===&lt;br /&gt;
Most team managers agree it is best to train at 100% intensity.  The benefits are clear in that skills increase more quickly, and there is also the likelihood of better [[form]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there is also an increased chance of [[injury]].&lt;br /&gt;
&lt;br /&gt;
== When to cash in ==&lt;br /&gt;
{{Based_on_opinion}}&lt;br /&gt;
&lt;br /&gt;
In most cases [[transfers|selling]] trainees at age 21 is the best way to maximise profit.  Once a player hits 21 years old, he begins to train at a noticeably slower rate compared to a younger player.&lt;br /&gt;
&lt;br /&gt;
With particularly high skilled players, especially [[National Teams|National Team]] players, training can be taken on further, but in general the financial returns decrease beyond the age of 21.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting it is possible to overtrain a player, and make him unsustainable in the long run due to the extremely high [[wages]]. The recent market deflation also makes selling unprofitable after 21.&lt;br /&gt;
&lt;br /&gt;
== Advanced training ==&lt;br /&gt;
&lt;br /&gt;
Training can even increase the skills of players that haven&#039;t played (for your team). This gives rise to some very advanced training techniques:&lt;br /&gt;
* [[Osmosis training]] - Making a profit popping players that do not play in the trained position&lt;br /&gt;
* [[Skill trading]] - Primarily refers to buying players that played in the right position for your training, but at a different club, so that you get an extra player training for free.  Also refers to buying players believed to be close to &amp;quot;popping&amp;quot;, ideally within one to two weeks, benefiting from market inefficiency in valuing partially trained players.  The latter approach is difficult with any skill other than goalkeeping, due to the inexact correspondence of [[TSI]] to player skills.  (The first method is most effective when combined with the second&amp;amp;mdash;training an extra player for free, and pushing him up a level in skill while doing it.)&lt;br /&gt;
&lt;br /&gt;
But it could be that the goal of maximizing profit is a goal that does not optimise the team over time. This user believes it is better to develop own players to advance in the series system, rather than to optimise economical goals. It is after all a football manager game!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.barthon.com/ Barthons Training Value Analysis]&lt;br /&gt;
If you replace TSI with salary you get an almost exact value to base your skill trading on and can buy players close to popping in all categories. This is mostly true when a new season begins because the salary is based on that players current skills when the salary is calculated. If you train your player the salary will become a less accurate skill calculator during the season and will only be accurate again when a salary updated is performed between seasons.&lt;br /&gt;
&lt;br /&gt;
In the beginning the salary reflected the players current skill but this was changed by the hattrick team to make skill trading less predictable.&lt;br /&gt;
&lt;br /&gt;
*[http://bobymoore.blogsome.com/category/tips/tips-training/ bobymoore&#039;s blog advanced articles on competitive training]&lt;br /&gt;
*[http://www.backflip.com/members/escafeld/14086476 Training Articles Link Blog]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Formations&amp;diff=67487</id>
		<title>Formations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Formations&amp;diff=67487"/>
		<updated>2007-07-25T02:39:43Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Line-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roster and Line-up == &lt;br /&gt;
Every week, you must start at least 11 players for your league game.  You should select 16 (11 starter, 5 backup) players for your league game.  In addition, you may have a friendly or cup game scheduled.  It is strongly advised to play different players in each game to maximize [[training]] potential.&lt;br /&gt;
&lt;br /&gt;
While it is possible to have more than 50 players on a team, it is not advisable as the odds of a penalty to your training increase for each player over 50 you have on your roster.&lt;br /&gt;
&lt;br /&gt;
==What abilities really mean==&lt;br /&gt;
&lt;br /&gt;
The following tables will help you somewhat when you select your team. Note that it&#039;s only an approximation. Some levels of abilities following each other may mean only slight differences in performance, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
The state of the midfield decides how many opportunities your team will produce during a match. The other parts of the team will decide the probability of attacks leading to goals.&lt;br /&gt;
&lt;br /&gt;
===A normal case===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Part of team&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Factors (most important first)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Midfield&#039;&#039;&#039; &lt;br /&gt;
|Playmaking inner midfielders &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Playmaking wingers &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Playmaking Offensive Central Defenders&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Playmaking Defensive Forwards&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Left wing&#039;&#039;&#039;&lt;br /&gt;
|Winger left winger&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Scoring forwards&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Passing left winger&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Passing left inner midfielder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Winger left wing back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Defence Left wing&#039;&#039;&#039;&lt;br /&gt;
|Goalkeeping Goalkeeper&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending left wing back&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending left central defender&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending left winger&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending left inner midfielder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Centre&#039;&#039;&#039;&lt;br /&gt;
|Scoring forwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Passing forwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Passing inner midfielders&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Passing wingers towards middle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Defence Centre&#039;&#039;&#039;&lt;br /&gt;
|Goalkeeping goalkeeper&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending central defenders&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending left and right wing backs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending inner midfielders&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending left and right wingers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Right wing&#039;&#039;&#039;&lt;br /&gt;
|Winger right winger&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Scoring forwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Passing right winger&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Passing right inner midfielder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Winger right wing back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Defence Right wing&#039;&#039;&#039;&lt;br /&gt;
|Goalkeeping goalkeeper&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending right wing back&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending right central defender&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending right winger&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defending right inner midfielder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Individual orders===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tactics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wing back&#039;&#039;&#039;&lt;br /&gt;
|Offensive&lt;br /&gt;
|More Winger, an ounce of playmaking, less Defending&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defensive&lt;br /&gt;
|More Defending, less Winger&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Centre&lt;br /&gt;
|More Defending to the middle, less Defending to the side, less Winger&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central defender&#039;&#039;&#039;&lt;br /&gt;
|Offensive&lt;br /&gt;
|A certain amount of Midfield, less Defending&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Towards wing&lt;br /&gt;
|Less Defending to the middle, more Defending to the side, a certain amount of Winger&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Winger&#039;&#039;&#039;&lt;br /&gt;
|Offensive&lt;br /&gt;
|More Winger, less Defending&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defensive&lt;br /&gt;
|Less Winger, more Defending&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Centre&lt;br /&gt;
|More Midfield, less Winger, less Defending&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner midfielder&#039;&#039;&#039;&lt;br /&gt;
|Offensive&lt;br /&gt;
|More Passing, less Defending&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Defensive&lt;br /&gt;
|Less Passing, more Defending&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Towards wing&lt;br /&gt;
|Less Midfield, more Winger&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forward&#039;&#039;&#039;&lt;br /&gt;
|Defensive&lt;br /&gt;
|A certain amount of Midfield, less Scoring&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Towards wing&lt;br /&gt;
|Less Scoring in the middle, more Scoring to the side, more Winger&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tactics and Training == &lt;br /&gt;
&lt;br /&gt;
The training scheme you choose determines the formation and tactics you may use effectively to a large extent, as you can only maximise training by using certain formations.&lt;br /&gt;
&lt;br /&gt;
* Scoring trainers can use [[3-4-3]] or [[4-3-3]] or even [[2-5-3]] or [[5-2-3]]. The last two will most likely generate [[confusion]].&lt;br /&gt;
* Playmaking trainers can use [[3-5-2]] or [[4-5-1]] or even [[5-5-0]] or [[2-5-3]]. The last two will most likely generate [[confusion]].&lt;br /&gt;
* Defence trainers can use [[5-4-1]] or [[5-3-2]] or even [[5-5-0]] or [[5-2-3]]. The last two will most likely generate [[confusion]].&lt;br /&gt;
&lt;br /&gt;
Goalkeeper or wing training allow more formation flexibility. Goalkeepers allow the use of a full range of the formation options. Only the experience with formations put a limit to wingers and goalkeepers. &lt;br /&gt;
&lt;br /&gt;
Of course, it is always possible to use alternative formations, but this will mean you are unable to maximise training for the week.&lt;br /&gt;
&lt;br /&gt;
At all times be sure that you do not have more than 3 players playing on same position, or you&#039;ll lose training for the week. E.g. [[3-5-2]] with 2 wingers and one extra inner midfieder is perfectly legal, while [[3-5-2]] with a single winger and 4 inner midfielders will lose you training. &lt;br /&gt;
&lt;br /&gt;
The players may get injured, allowing for one of your substitutes to enter the game. A player assigned &amp;quot;Sub (forward)&amp;quot; will enter the field, should one of your forwards get injured. If you don&#039;t have a substitute assigned to a certain position, or if the substitutes is injured as well, one of the other substitutes will automatically get selected to play. If you don&#039;t have any able substitutes as your regular players get injured, you&#039;ll have to continue the game with 10 players. Always remember to name a goalkeeper for the game, if you don&#039;t an outfield player will move to the goalkeeper spot, thereby disrupting your overall tactics. Also remember that you must start your games with at least 9 players to avoid a walk over and prevent losing a week&#039;s training for all players in your squad, as well as a portion of your club&#039;s supporters.&lt;br /&gt;
&lt;br /&gt;
There are also five types of general tactics that you can use. These can be described as a common intention that the team has. All tactics except &amp;quot;Normal&amp;quot; have a benefit and a disadvantage, so choose carefully.&lt;br /&gt;
&lt;br /&gt;
These tactics are described in detail in the [[Tactics]] section or [[Rules#Tactics|Chapter 11 of the rules]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The following are some special advanced tactics. Explanations will be found on their own pages.&lt;br /&gt;
&lt;br /&gt;
*[[All out tactics]]&lt;br /&gt;
*[[Norwegian tactics]]&lt;br /&gt;
*[[All ahead full]]&lt;br /&gt;
*[[Extreme formations]]&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
* [http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of tactics]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Staff&amp;diff=67486</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Staff&amp;diff=67486"/>
		<updated>2007-07-25T02:34:39Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* Sports Psychologists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Staff Recommendations==&lt;br /&gt;
&lt;br /&gt;
There are eight different types of specialist available for your club. They efficiently manage different team functions and cost 1500[[€]] per week in salary, paid during the weekly [[economy|economic]] update.  Firing a specialist will result in a 1500[[€]] hit.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no limit to the amount of specialists you can hire, but the effects of each additional specialist is slightly lower than the effects of the one before him.  The number of specialists you employ, as well as the hire/fire menu, can be found on the &amp;quot;The Club&amp;quot; page.&lt;br /&gt;
&lt;br /&gt;
=== Overstaffing ===&lt;br /&gt;
Having more than ten specialists of the same type (i.e. 11 doctors or 12 spokespersons) will create  problems and cause negative effects in your training, team spirit, and economy zones.  For every specialist above ten, the risk of negative effects increases.  Goalkeeping and assistant coaches are counted as the same type, thus any combination of ten or less (i.e. 5 Goal., 5 Ass.) is acceptable.&lt;br /&gt;
&lt;br /&gt;
Some say you can safely hire a total of 11 goalkeeping/assistant coaches, however this does cary the risk of losing all training for a week and is not worth the risk.&lt;br /&gt;
&lt;br /&gt;
==Staffing Types==&lt;br /&gt;
===Goalkeeping Coaches===&lt;br /&gt;
*Improves [[goalkeeper]] [[form]]&lt;br /&gt;
*Improves [[goalkeeping training|training]]&lt;br /&gt;
&lt;br /&gt;
===Assistant Coaches===&lt;br /&gt;
*Improves outfield player [[form]]&lt;br /&gt;
*Improves outfield player [[training]]&lt;br /&gt;
&lt;br /&gt;
===Sports Psychologists===&lt;br /&gt;
*Improves team [[confidence]]&lt;br /&gt;
*Minor boost to [[team spirit]]&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, if your team gains very high levels of confidence, psychologists DO NOT lower team confidence towards the optimum level.  Your players will remain [[overconfidence|overconfident]].&lt;br /&gt;
&lt;br /&gt;
===Spokespersons===&lt;br /&gt;
*Improves [[sponsors|sponsor]] mood&lt;br /&gt;
*Minor boost to [[Fans|supporter mood]]&lt;br /&gt;
&lt;br /&gt;
===Economists===&lt;br /&gt;
[[Economist]]s allow you to earn interest on your money if you have a large surplus (over $2 million) in the bank and reduce [[debts]] if you are far into the red.&lt;br /&gt;
&lt;br /&gt;
===Physiotherapists===&lt;br /&gt;
*Reduce odds of player [[injury]]&lt;br /&gt;
&lt;br /&gt;
===Doctors===&lt;br /&gt;
*Heals [[injury|injured]] players.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.databased.at/hattrick/x-files/pages/pages_en/effect_en.asp?file=effect hattriX-file: Research on Negative Effects of Overstaffing]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Youth&amp;diff=67485</id>
		<title>Youth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Youth&amp;diff=67485"/>
		<updated>2007-07-25T02:30:54Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Youth Squad ==&lt;br /&gt;
&lt;br /&gt;
You can acquire a new player each week by moving a junior player up into the senior squad. The better the youth squad activities are, the better the chances of the junior player succeeding. You don&#039;t have any choice in what kind of junior player you&#039;ll get, apart from choosing between a goalkeeper or an outfield player. Don&#039;t count on receiving top-notch players each week. Most junior players you try out won&#039;t qualify for the team. If you have one or two of them moving directly up into the team you should be satisfied - think about how things work in reality!  &lt;br /&gt;
&lt;br /&gt;
Most clubs put a lot of money into their youth squad, but there are also those who spend less money or none at all, buying reinforcements from the transfer lists instead. However, if you do decide to build up your junior player structure, be prepared that it might take some time before your investment pays off with reasonably able juniors. You may find there&#039;s little point in moving juniors up if your youth squad status is &amp;quot;poor&amp;quot;, for instance.  On the other hand after considerable investment, a 17 year old player who has at least one excellent skill, pulled on the first week of a season may be very valuable as they have a good chance of making their country&#039;s U20 team.&lt;br /&gt;
&lt;br /&gt;
Every week you&#039;re allowed to make a large (20 000 €), medium (10 000 €), or small (5 000 €) investment in your junior squad. Many small investments are more efficient than a few large ones. In other words, it&#039;s wise to make long-term plans - if you&#039;re willing to invest a lot of future funds into increasing junior player activities, large investments can be a way to get results quickly. If you want to build up a decent structure gradually, without spending too much money, make a small investment each week. The upkeep of the youth squad won&#039;t automatically cost you anything, but if you don&#039;t make sure of regular funding, the structure will deteriorate quite rapidly. Once the level of the youth squad has dropped, it will take a long time to raise it again. The amount of time required for improvements is discussed in the page on [[Youth_Squad_Improvements|youth squad improvements]].&lt;br /&gt;
&lt;br /&gt;
You&#039;re only able to promote one junior player per week. If you don&#039;t change the amount, the amount invested the previous week will be drawn.&lt;br /&gt;
&lt;br /&gt;
It&#039;ll cost the club 2 000 € to move a junior up.&lt;br /&gt;
&lt;br /&gt;
Information on your youth squad activities can be found in the &amp;quot;Your club&amp;quot; menu, under &amp;quot;The Club&amp;quot; caption. This is also where you enter the amount of money you want invested into the youth squad, and where you move them up from, each week.&lt;br /&gt;
&lt;br /&gt;
A theory is that the distribution of each skill of a youth pull is an exponential (or a Poisson, if we prefer to remain into discrete distributions), with the level of the youth setup influencing the parameter of the exponential distribution.&lt;br /&gt;
&lt;br /&gt;
Another theory is to pull [[Goalkeeper]]s whilst your youth squad is lower than solid. The reason behind this is that only one skill is ever relevant, rather than all seven.  A passable keeper will usually sell, whilst an outfielder with passable stamina, and 6 poor skills will not.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;br /&gt;
&lt;br /&gt;
===Plumbers and Golfers===&lt;br /&gt;
&lt;br /&gt;
Shockingly, even excellent youth squads may produce, week by week, suprisingly pathetic youth pulls. Many managers complain about their youth squad investment, decrying the level of players they pull as a waste of money, time, effort, and hopes.  Even most [[denominations|inadequate]] youth pulls (17 year old [[goalkeeper]]s or [[multi skilled]] players are an exception) are usually sent directly to the golf course or the local pub to spend the rest of their adult lives as miserable losers.  The luckier ones end up chasing young blondes around said pub. &lt;br /&gt;
&lt;br /&gt;
However, not all of Hattrick&#039;s drop-outs turn to become lazy bums. Many [[disastrous]] [[players]] have foreseen the future failure and prepared an altenative job. These players [[TSI]] sum usually does not mount much above 40, and most (And not very rarely &#039;&#039;&#039;all&#039;&#039;&#039;) of their skills hits &amp;quot;wretched&amp;quot; at most. These players are called by the HT-players by their possible alternative jobs - Plumbers, Carpenters, Politicians and so forth...&lt;br /&gt;
&lt;br /&gt;
== The Youth Academy ==&lt;br /&gt;
&lt;br /&gt;
You have the possibility to let your youth team play in a youth division, together with your friends. You can create these divisions yourself, and the amount of teams playing in a division will vary between 4 and 16. The largest divisions can only be created by ‘Hattrick Supporters’, but all users can join them. Divisions can be made private, so only teams that are invited can join. You can also choose the exact moment when league matches will be played, up to 5 minutes accuracy. You will play a league match every week, and every three weeks have the opportunity to play a youth friendly as well.&lt;br /&gt;
Only after 11 weeks (i.e. 11 scout reports) your youth team will be completely filled with your own youth players. Until then your youth team will be filled up with ‘the neighbour’s kids’. These are players, who for the most part, are without considerable capacities.&lt;br /&gt;
Every week you will have the possibility either to let your scouts search for a talent for your youth team (new system), or to promote a player from your youth squad (old system) to your A team. Apart from that, you will be able to promote a player from your youth team (new system) to your A team, at least if he has been there long enough. Both systems can be managed parallel, but only one youth pull per week is possible. Which system you choose can differ from week to week, and will be determined by pulling a player in one of the systems. This also means that you’re not obliged to use one of the systems. The parallel system might disappear in the future.&lt;br /&gt;
The youth players will not receive any wages, but the youth matches won’t give any profit either.&lt;br /&gt;
The youth team will be mostly independent from the A team: matters as team spirit and flag collections will be independent, at least if they are implemented, which is not a certitude.&lt;br /&gt;
&lt;br /&gt;
Only after a certain time you will have the chance to promote youth players to your A squad, because they must reach a minimum age of 17 and be in your youth squad for one season.&lt;br /&gt;
Probably it’s best to wait until the player is fully-grown, then it’s possible that he’s even older than that. But such a player has advantages: he can be trained on more than one skill and he will be better than the average youth pull from the current youth squad. On the other hand, you won’t get such a player every week. On the long term, this means that there will be less youth players, but their average level will be better.&lt;br /&gt;
Players in the youth team also have a cap for their qualities in a certain skill: at a certain moment the player won’t improve anymore, because he has learned everything there is to learn about that skill. Because you can’t see the skill of a youth player, you will have to watch his performances to determine whether you should stop training him on a skill or not.&lt;br /&gt;
It’s impossible to sell or buy players who are in the youth team. Also, the transfers between your youth squad and the A squad is one way traffic, i.e. you can’t place any players from your A team in your youth team.&lt;br /&gt;
The training type for your youth players is independent from the training type for your A squad. On the other hand, the performances of your A team will influence the motivation of your youth players on training. Youth players who see their team lose every week, will train slower. This is to prevent people from giving up their A team to fully concentrate on their youth team.&lt;br /&gt;
Similar to the older players, youth players will have a chance to get injured or get cards in matches.&lt;br /&gt;
&lt;br /&gt;
The scouts will supply you with new players for your youth team. The maximum number of scouts will be 3. When you ask for the scout reports, they will present you their player one by one, and provide [[Scout_comments|comments]] on each player. For each presented player you will have the choice either to accept him or to send him away hoping that one of the next scouts presents you a better player. Be careful, once you’ve rejected a player, there’s no possibility to take him back.&lt;br /&gt;
If you choose to check the scout reports, you can’t do a youth pull in the old system that week, even if you reject all the presented players.&lt;br /&gt;
You’re not obliged to have 3 scouts. If you have less than 3 scouts your wage cost for your scouts will be lower, but the chance of finding real talent will also be reduced. The total cost for 3 scouts will be similar to the cost of the current youth squad.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Scout comments]]&lt;br /&gt;
[[category:evil]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Match&amp;diff=67484</id>
		<title>Match</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Match&amp;diff=67484"/>
		<updated>2007-07-25T02:30:15Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: /* League Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game or match is a single outing between two clubs.&lt;br /&gt;
&lt;br /&gt;
== Game Types ==&lt;br /&gt;
For an ordinary Hattrick team competitive matches include all league, qualification, and cup matches. Friendlies and friendly cups do not count as competitive matches, though they are important for the development of a team.  For national teams, competitive matches include all World Cup qualification and World Cup main stage matches.  &lt;br /&gt;
&lt;br /&gt;
== Competitive Matches ==&lt;br /&gt;
Competitive matches are also reffered to as official matches.&lt;br /&gt;
&lt;br /&gt;
=== League Game ===&lt;br /&gt;
A League Game is a competitive match between two teams from the same league.  League matches occur on match days, which usually occur on Saturday or Sunday. 100% of the income from league game ticket sales goes to the home team. Each season, every team has seven (7) home and seven (7) away matches.&lt;br /&gt;
&lt;br /&gt;
League games can end in a tie.&lt;br /&gt;
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=== Cup Game ===&lt;br /&gt;
A Cup Game is a competitive match between two Cup opponents. Cup games occur on friendly days, which are on a Tuesday, Wednesday, Thursday.  A cup match is not a friendly with cup rules, but rather part of a tournament hosted by the nation your team plays for.&lt;br /&gt;
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The Cup rankings and tournament are set before a season begins and are based on results from the previous season. Teams are ranked, starting in the top division on down.  Rankings for the cup never change during the season.&lt;br /&gt;
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Order of play is:&lt;br /&gt;
* #1 plays the lowest&lt;br /&gt;
* #2 plays the second lowest, and so on.&lt;br /&gt;
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The lower ranked of the two teams is the home team.  67% of the income from cup game ticket sales goes to the home team; 33% to the away team.  Every country in Hattrick has a Cup and most countries give the opportunity for teams from every league level to earn a cup spot, though teams in the bottom divisions need a strong finish.  Cup matches never end in a tie. A penalty shootout automatically ensues if the teams are tied after regular time.  A loss in a cup match eliminates a team from the tournament.&lt;br /&gt;
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Users participating in a Cup tournament are unable to schedule friendlies while they are participating.&lt;br /&gt;
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=== Qualifiers ===&lt;br /&gt;
A qualifier is a match played during week fifteen (15) of each season.  The match is played to determine which teams will qualify and be promoted to the next division and which teams will be relegated to a lower division.&lt;br /&gt;
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* For more information, see: [[qualifiers]]&lt;br /&gt;
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== Friendly Matches ==&lt;br /&gt;
Any game that is not a competitive match is a friendly. The main point of friendlies is to maximise training, or keeping your substitutes in a hopefuly better form. There is also a small amount of ticket income.  It is rare to spot friendlies with over 5.000 spectators, even among teams from the top divisions.&lt;br /&gt;
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* For more information, see: [[friendly]]&lt;br /&gt;
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== National Level Matches ==&lt;br /&gt;
*  For more information, see: [[national team]]&lt;br /&gt;
*  For more information, see: [[World Cup game]]&lt;br /&gt;
*  For more information, see: [[National Team friendly]]&lt;br /&gt;
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[[Category: Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=League_Game&amp;diff=67483</id>
		<title>League Game</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=League_Game&amp;diff=67483"/>
		<updated>2007-07-25T02:29:35Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: &lt;/p&gt;
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&lt;div&gt;#redirect [[game]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Fans&amp;diff=67482</id>
		<title>Fans</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Fans&amp;diff=67482"/>
		<updated>2007-07-25T02:27:41Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: Added &amp;#039;soft cap&amp;#039;&lt;/p&gt;
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&lt;div&gt;The fans are fickle; one week you&#039;re a king and a hero, next week they&#039;re furious with you!  The heart of your supporters club is made up of a hard-core of devoted fans.  They won&#039;t abandon their team just for a few minor setbacks, but the size of the supporter club changes in relation to club fortunes and misfortunes. A die-hard fan club is built up over many seasons, so the top teams who have been in the highest [[division]] for several seasons generally have the largest supporters clubs.&lt;br /&gt;
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Every new team starts with 100 fans.  The number of fans in your supporter club changes on the [[Updates#Daily_Update|daily update]] immediately after your home countries matchday (competition, [[cup]], or [[friendly]]). The number of new fans depends on supporter mood and fan club size with respect to division level.  Each division has a [[soft cap]] on the maximum size of a team&#039;s supporter club. The closer you are to the soft cap, the harder it is to attract new fans.&lt;br /&gt;
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=== Special Circumstances ===&lt;br /&gt;
Losing a cup game will result in an appropriate hit to your supporter club, so don&#039;t get frazzled when this happens.&lt;br /&gt;
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When a club promotes to a higher division, excited fans flock to the fan club, resulting in a 10% increase in size.  Similarly, when a club demotes to a lower division, disgruntled fans leave resulting in a 10% decrease in fan club size.&lt;br /&gt;
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Changing your region or team name will result in a loss of 3% of your fan club.&lt;br /&gt;
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=== Supporter Mood ===&lt;br /&gt;
The supporter mood of your fans improves when your team wins matches (especially home games), scores lots of goals, or both.    Supporter mood is critical for increasing the overall size of your fan base and income from home games.&lt;br /&gt;
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* Score as many goals as possible.&lt;br /&gt;
* Don&#039;t lose.&lt;br /&gt;
* Don&#039;t get shutout.&lt;br /&gt;
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Results of away games have a lesser effect.&lt;br /&gt;
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=== Soft Cap ===&lt;br /&gt;
The soft cap is a rough limit on the total number of fans in each team&#039;s supporter club.  As fan club sizes reach this cap, the rate at which new fans sign up to the club slows, eventually diminishing to a trickle of a few fans.  The exact soft cap numbers are unknown.  However, each division level  has a higher cap than the division below it.&lt;br /&gt;
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* A study of sign-up rate vs. current fan club size has been performed: [http://coninstal.go.ro/studiu_suporteri.html Soft Cap Study] (not in English).&lt;br /&gt;
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[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Soft_cap&amp;diff=67481</id>
		<title>Soft cap</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Soft_cap&amp;diff=67481"/>
		<updated>2007-07-25T02:25:23Z</updated>

		<summary type="html">&lt;p&gt;MaxSpades: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Fans]]&lt;/div&gt;</summary>
		<author><name>MaxSpades</name></author>
	</entry>
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