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	<updated>2026-09-15T23:24:40Z</updated>
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	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Achievements&amp;diff=41041</id>
		<title>Talk:Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Achievements&amp;diff=41041"/>
		<updated>2006-12-04T16:00:53Z</updated>

		<summary type="html">&lt;p&gt;Mjoelnir: /* Fan club size research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Headline text ==&lt;br /&gt;
I&#039;m trying to sort out the achievements by category and by points they give. I&#039;d also like them to be written &#039;&#039;exactly&#039;&#039; as they are written in Hattrick. The six achievements I have put under team and manager achievements are the ones I have seen, and will propably be rather soon visible in most of the achievement pages. If you write any rare achievements here I&#039;d love to see them myself, so I would appreciate the team id of teams where you have spotted those particular achievements. I&#039;m sorry myself that I missed that myself, but as I said, those six achievements will be very common. --[[User:Jhattara|Jhattara]] 21:15, 28 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can now confirm that retiring a player to the hall of fame does not count as an achievement. --[[User:Mr Wednesday|Mr Wednesday]] 01:42, 29 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Improving a player skill also gives points!! &#039;&#039;/common/achievements.asp?userID=3339957&#039;&#039; --gedo1&lt;br /&gt;
MijlPaal/MileStone Fed.  (RMPF)&lt;br /&gt;
&lt;br /&gt;
But improving stamina does not. How should we notice that in the article ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== added points ==&lt;br /&gt;
&lt;br /&gt;
I added the Points for Stars&lt;br /&gt;
&lt;br /&gt;
added new Points for home-grown lineup (userID=4811957)&lt;br /&gt;
&lt;br /&gt;
== Please copy &amp;amp; paste ==&lt;br /&gt;
&lt;br /&gt;
Please either copy &amp;amp; paste the english versions of the achievements or give us the team id# where you saw this achievement. --[[User:Jhattara|Jhattara]] 09:51, 1 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Troop total and cash is king can be found on team ID#55409 and #60967.  There are others in England right now with variable values for the same achievement.  It appears to be calculated and given on the economic update, which England just had.  [[User:207.251.86.55|207.251.86.55]] 20:22, 1 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I&#039;m assuming that these are for total TSI of the whole team.  The more you have, the more points.  Kind of encourages buying a divine for an economic update.  The other is for having a certain cash balance on hand for an economic update.  As the entire world goes through the updates, we should get a fairly clear picture on what the brackets are.  I assume that they are going to be spaced evenly up to a certain point, just like the stars. [[User:207.251.86.55|207.251.86.55]] 20:33, 1 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== gone ==&lt;br /&gt;
&lt;br /&gt;
the points you received for achieving a certain amount of stars during the last game are gone at the moment!?!&lt;br /&gt;
&lt;br /&gt;
: There was an error which caused the number of stars and the matchid to get mixed up and because of that they deleted all those entries after the algorithm was fixed. --[[User:Jhattara|Jhattara]] 16:38, 1 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cash is king research ==&lt;br /&gt;
&lt;br /&gt;
* 8 858 736 € - 13 648 271 € = 35pts&lt;br /&gt;
* 5 210 727 € - 8 946 721 € = 25pts&lt;br /&gt;
* 1 405 292 € - 5 116 015 € = 15pts&lt;br /&gt;
* 2 035 066 € = 5pts&lt;br /&gt;
* - 5 895 999 € = 0pts&lt;br /&gt;
&lt;br /&gt;
Based on this small research (about 20 teams) I&#039;d come to a conclusion that this Achievement is not realted to the amount of cash team has on its account. --[[User:Jhattara|Jhattara]] 21:09, 1 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This is indeed strange, but there&#039;s a rumor floating around that teams that don&#039;t have an &amp;quot;active&amp;quot; achievement such as pulling a youth or selling a player won&#039;t get a passive achievement such as cash because this would save server computations.  So far, I haven&#039;t seen any teams that invalidate this rumor.  [[User:A123456|A123456]] 14:44, 2 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe this achievement is related to the number of economists a team has. I am at least willing to test this by gradually hiring more and more economists. I will post here my cash totals and number of economists. --[[User:Jhattara|Jhattara]] 18:42, 2 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve come to believe it&#039;s upto cash after all. Let us collect the figures here. --[[User:Jhattara|Jhattara]] 01:19, 3 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Cash !! # of economists !! Last week profit !! Cash is King points !! signature&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.2006 || 1 159 596 € || 1 economist || 59 367 € || 5 pts || --[[User:Jhattara|Jhattara]] 18:42, 2 December 2006 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.2006 || 4 218 344 € || 3 economists || 2 298 763 € || 15 pts || --[[User:Mr Wednesday|Mr Wednesday]] 02:27, 3 December 2006 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.2006 || 6 444 979 € || 10 economists ||  227 039 € || 25 pts || --[[User:Carlesmu|carlesmu]] 09:25, 3 December 2006 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.2006 || 1 419 466 US$ || 1 economist ||  161 599 US$ || 5 pts || --[[User:Catalyst|Catalyst]] 10:10:18, 2006-12-03 (UTC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Total TSI ==&lt;br /&gt;
&lt;br /&gt;
I just got this and I didn&#039;t fully understand so instead of editting the wiki I decided to put it in the discussion:&lt;br /&gt;
&lt;br /&gt;
01/12/2006 Troop total TSI reached [TSI] 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have &amp;quot;Troop total TSI reached 67200 5&amp;quot;, however, foxtrick and Hattrick Control show me that my team have TSI 68.600. Is this another bug??&lt;br /&gt;
&lt;br /&gt;
: That indeed was a bug which is now fixed according to HT-Thomas. The shown values should be identical after the next update. [[User:Mjoelnir|Mjoelnir]]&lt;br /&gt;
&lt;br /&gt;
== Nice Squad ==&lt;br /&gt;
Special Awards &lt;br /&gt;
   Date  Achievement  Points  How common  &lt;br /&gt;
  03-12-2006  Nice Squad  5  9  &lt;br /&gt;
&lt;br /&gt;
Hi. My team is Kortrijk Golden Spurs with TeamID = 195034.&lt;br /&gt;
I received a very unique acchievement.  Question is why?  &lt;br /&gt;
&lt;br /&gt;
I have allmost all clowns in my team?  Maybe all popular players give this or maybe due to clowns. No idea.&lt;br /&gt;
&lt;br /&gt;
== Fan club size research ==&lt;br /&gt;
&lt;br /&gt;
I guess this needs also some research. --[[User:Jhattara|Jhattara]] 15:17, 4 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Fan club size !! points !! signature&lt;br /&gt;
|-&lt;br /&gt;
| 4.12.2006 || 1402 || none || --[[User:Mjoelnir|Mjoelnir]] &lt;br /&gt;
|-&lt;br /&gt;
| 4.12.2006 || 1893 || 5 || --[[User:Jhattara|Jhattara]] 15:17, 4 December 2006 (UTC)&lt;br /&gt;
|-	&lt;br /&gt;
| 4.12.2006 || 3204 || 30 || Jesse (130.89.217.30) 16:25, 4 December 2006 (UTC)	 &lt;br /&gt;
|-	 &lt;br /&gt;
| 4.12.2006 || 2307 || 15 || From Pattrick, added by Jesse 16:25, 4 December 2006 (UTC)&lt;br /&gt;
|}&lt;br /&gt;
The limits are as follows:&lt;br /&gt;
&lt;br /&gt;
1500 = 5 points&lt;br /&gt;
2000 = 15 points&lt;br /&gt;
3000 = 30 points&lt;/div&gt;</summary>
		<author><name>Mjoelnir</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Achievements&amp;diff=41040</id>
		<title>Talk:Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Achievements&amp;diff=41040"/>
		<updated>2006-12-04T15:57:54Z</updated>

		<summary type="html">&lt;p&gt;Mjoelnir: /* Total TSI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Headline text ==&lt;br /&gt;
I&#039;m trying to sort out the achievements by category and by points they give. I&#039;d also like them to be written &#039;&#039;exactly&#039;&#039; as they are written in Hattrick. The six achievements I have put under team and manager achievements are the ones I have seen, and will propably be rather soon visible in most of the achievement pages. If you write any rare achievements here I&#039;d love to see them myself, so I would appreciate the team id of teams where you have spotted those particular achievements. I&#039;m sorry myself that I missed that myself, but as I said, those six achievements will be very common. --[[User:Jhattara|Jhattara]] 21:15, 28 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can now confirm that retiring a player to the hall of fame does not count as an achievement. --[[User:Mr Wednesday|Mr Wednesday]] 01:42, 29 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Improving a player skill also gives points!! &#039;&#039;/common/achievements.asp?userID=3339957&#039;&#039; --gedo1&lt;br /&gt;
MijlPaal/MileStone Fed.  (RMPF)&lt;br /&gt;
&lt;br /&gt;
But improving stamina does not. How should we notice that in the article ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== added points ==&lt;br /&gt;
&lt;br /&gt;
I added the Points for Stars&lt;br /&gt;
&lt;br /&gt;
added new Points for home-grown lineup (userID=4811957)&lt;br /&gt;
&lt;br /&gt;
== Please copy &amp;amp; paste ==&lt;br /&gt;
&lt;br /&gt;
Please either copy &amp;amp; paste the english versions of the achievements or give us the team id# where you saw this achievement. --[[User:Jhattara|Jhattara]] 09:51, 1 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Troop total and cash is king can be found on team ID#55409 and #60967.  There are others in England right now with variable values for the same achievement.  It appears to be calculated and given on the economic update, which England just had.  [[User:207.251.86.55|207.251.86.55]] 20:22, 1 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I&#039;m assuming that these are for total TSI of the whole team.  The more you have, the more points.  Kind of encourages buying a divine for an economic update.  The other is for having a certain cash balance on hand for an economic update.  As the entire world goes through the updates, we should get a fairly clear picture on what the brackets are.  I assume that they are going to be spaced evenly up to a certain point, just like the stars. [[User:207.251.86.55|207.251.86.55]] 20:33, 1 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== gone ==&lt;br /&gt;
&lt;br /&gt;
the points you received for achieving a certain amount of stars during the last game are gone at the moment!?!&lt;br /&gt;
&lt;br /&gt;
: There was an error which caused the number of stars and the matchid to get mixed up and because of that they deleted all those entries after the algorithm was fixed. --[[User:Jhattara|Jhattara]] 16:38, 1 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cash is king research ==&lt;br /&gt;
&lt;br /&gt;
* 8 858 736 € - 13 648 271 € = 35pts&lt;br /&gt;
* 5 210 727 € - 8 946 721 € = 25pts&lt;br /&gt;
* 1 405 292 € - 5 116 015 € = 15pts&lt;br /&gt;
* 2 035 066 € = 5pts&lt;br /&gt;
* - 5 895 999 € = 0pts&lt;br /&gt;
&lt;br /&gt;
Based on this small research (about 20 teams) I&#039;d come to a conclusion that this Achievement is not realted to the amount of cash team has on its account. --[[User:Jhattara|Jhattara]] 21:09, 1 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This is indeed strange, but there&#039;s a rumor floating around that teams that don&#039;t have an &amp;quot;active&amp;quot; achievement such as pulling a youth or selling a player won&#039;t get a passive achievement such as cash because this would save server computations.  So far, I haven&#039;t seen any teams that invalidate this rumor.  [[User:A123456|A123456]] 14:44, 2 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe this achievement is related to the number of economists a team has. I am at least willing to test this by gradually hiring more and more economists. I will post here my cash totals and number of economists. --[[User:Jhattara|Jhattara]] 18:42, 2 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve come to believe it&#039;s upto cash after all. Let us collect the figures here. --[[User:Jhattara|Jhattara]] 01:19, 3 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Cash !! # of economists !! Last week profit !! Cash is King points !! signature&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.2006 || 1 159 596 € || 1 economist || 59 367 € || 5 pts || --[[User:Jhattara|Jhattara]] 18:42, 2 December 2006 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.2006 || 4 218 344 € || 3 economists || 2 298 763 € || 15 pts || --[[User:Mr Wednesday|Mr Wednesday]] 02:27, 3 December 2006 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.2006 || 6 444 979 € || 10 economists ||  227 039 € || 25 pts || --[[User:Carlesmu|carlesmu]] 09:25, 3 December 2006 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.2006 || 1 419 466 US$ || 1 economist ||  161 599 US$ || 5 pts || --[[User:Catalyst|Catalyst]] 10:10:18, 2006-12-03 (UTC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Total TSI ==&lt;br /&gt;
&lt;br /&gt;
I just got this and I didn&#039;t fully understand so instead of editting the wiki I decided to put it in the discussion:&lt;br /&gt;
&lt;br /&gt;
01/12/2006 Troop total TSI reached [TSI] 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have &amp;quot;Troop total TSI reached 67200 5&amp;quot;, however, foxtrick and Hattrick Control show me that my team have TSI 68.600. Is this another bug??&lt;br /&gt;
&lt;br /&gt;
: That indeed was a bug which is now fixed according to HT-Thomas. The shown values should be identical after the next update. [[User:Mjoelnir|Mjoelnir]]&lt;br /&gt;
&lt;br /&gt;
== Nice Squad ==&lt;br /&gt;
Special Awards &lt;br /&gt;
   Date  Achievement  Points  How common  &lt;br /&gt;
  03-12-2006  Nice Squad  5  9  &lt;br /&gt;
&lt;br /&gt;
Hi. My team is Kortrijk Golden Spurs with TeamID = 195034.&lt;br /&gt;
I received a very unique acchievement.  Question is why?  &lt;br /&gt;
&lt;br /&gt;
I have allmost all clowns in my team?  Maybe all popular players give this or maybe due to clowns. No idea.&lt;br /&gt;
&lt;br /&gt;
== Fan club size research ==&lt;br /&gt;
&lt;br /&gt;
I guess this needs also some research. --[[User:Jhattara|Jhattara]] 15:17, 4 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Fan club size !! points !! signature&lt;br /&gt;
|-&lt;br /&gt;
| 4.12.2006 || 1893 || 5 || --[[User:Jhattara|Jhattara]] 15:17, 4 December 2006 (UTC)&lt;br /&gt;
|-	&lt;br /&gt;
| 4.12.2006 || 3204 || 30 || Jesse (130.89.217.30) 16:25, 4 December 2006 (UTC)	 &lt;br /&gt;
|-	 &lt;br /&gt;
| 4.12.2006 || 2307 || 15 || From Pattrick, added by Jesse 16:25, 4 December 2006 (UTC)&lt;br /&gt;
|}&lt;br /&gt;
The limits are as follows:&lt;br /&gt;
&lt;br /&gt;
1000 = 5 points&lt;br /&gt;
2000 = 15 points&lt;br /&gt;
3000 = 30 points&lt;/div&gt;</summary>
		<author><name>Mjoelnir</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Den_Grafen_machen&amp;diff=29133</id>
		<title>Den Grafen machen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Den_Grafen_machen&amp;diff=29133"/>
		<updated>2006-06-15T19:09:25Z</updated>

		<summary type="html">&lt;p&gt;Mjoelnir: deleted some strange conspiracy theory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Den Grafen machen&amp;quot; is a german expression coined in the Deutschland-Forum and means to leave Hattrick in a manner as spectacular as possible, causing an uproar. Similar to how former german manager GM-Graf (afterwards GrafK) left Hattrick: setting a 0-0-0 formation during the first Hattrick Masters competition. Also used in the meaning as &amp;quot;get lost&amp;quot;, like in &amp;quot;mach doch den Grafen&amp;quot;.&lt;br /&gt;
This expression was first used at the time of this occurance and is not undisputed, being seen as a somewhat nasty view of the events.&lt;br /&gt;
GrafK was banned from Hattrick because of illegal usage of his GM-functions, as HT-Tjecken told at the german conference in May 2006.&lt;/div&gt;</summary>
		<author><name>Mjoelnir</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Promotion&amp;diff=23648</id>
		<title>Talk:Promotion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Promotion&amp;diff=23648"/>
		<updated>2006-04-29T01:03:51Z</updated>

		<summary type="html">&lt;p&gt;Mjoelnir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the 2nd in Div 8 really play a qualifier? Until now i thought otherwise and i do not find a hint in the editorial which interpretation is correct.&lt;br /&gt;
&lt;br /&gt;
/Mjoelnir&lt;br /&gt;
&lt;br /&gt;
Well, just consider the number of divisions at each level:&amp;lt;br&amp;gt;&lt;br /&gt;
V - 256 divisions (x2 = 512 auto-demoting from 7th or 8th and 512 playing qualifier)&amp;lt;br&amp;gt;&lt;br /&gt;
VI - 1024 divisions (#1 makes up 1024 teams, so 512 play qualifiers and 512 auto-promote) (x2 = 2048 teams auto-demoting, 2048 teams w/ qualifier)&amp;lt;br&amp;gt;&lt;br /&gt;
VII - 1024 divisions (#1 makes up 1024 teams who auto-promote, #2 is 1024 teams who also auto-promote, then 2048 from 3 and 4 who have a qualifier) (x2 = 2048 auto-demoting, 2048 w/ qualifier)&amp;lt;br&amp;gt;&lt;br /&gt;
VIII - 2048 divisions (#1 = 2048 teams, #2 = 2048 teams)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, you would assume that all the #1s would auto-promote and all the #2s would play a qualifier, as is done with the 1-2s and 3-4s now.  But, no, this hasn&#039;t been confirmed, I just thought it was by far the most logical conclusion.&lt;br /&gt;
-[[User:Catalyst|Catalyst]] 23:15:49, 2006-03-29 (UTC)&lt;br /&gt;
&lt;br /&gt;
In a german (language, not nationality) conference a swiss GM said that no relegation matches will take place. That was posted in an FAQ thread, so i consider this to be information coming directly from HTs and to be checked by his colleagues for accuracy. You can find it here (5591227.1), although you would need a translator or to be able to understand german.&lt;br /&gt;
&lt;br /&gt;
-Mjoelnir 2006-04-11&lt;br /&gt;
&lt;br /&gt;
At this moment it has become absolutely clear that there will only be direct promotions in the lower divisions (see any leaguepage and promotion.asp). I&#039;m not sure I have the time now to modify the page properly [[User:GM-Lau|GM-Lau]] 12:46, 23 April 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
De table in the section Promotion on http://en.wikipedia.org/wiki/Hattrick is already updated, so maybe you could copy paste that although the text beneath is not okay yet. /GM-CableGuy&lt;br /&gt;
&lt;br /&gt;
I think we don&#039;t need to change the text below, as the current shorter one (in comparision to wikipedia) is quite understandable and doesn&#039;t reference specific division levels. Instead it explains the general concept. So copying the table should be enough. Which just happened.&lt;br /&gt;
/Mjoelnir 2006-04-29&lt;/div&gt;</summary>
		<author><name>Mjoelnir</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Promotion&amp;diff=23647</id>
		<title>Promotion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Promotion&amp;diff=23647"/>
		<updated>2006-04-29T01:00:18Z</updated>

		<summary type="html">&lt;p&gt;Mjoelnir: exchanged table with the one from wikipedia with correct new promotion rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; bgcolor=&amp;quot;#e5e5e5&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Hattrick League Promotion and Demotion System&amp;lt;/big&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Division I Result !! Div. II, III, IV, V !! Div. VI !! Div. VII !! Div. VIII !! Div IX !! Div X !! Div XI+&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#f1f1f1&amp;quot; | &#039;&#039;1st&#039;&#039; || bgcolor=&amp;quot;gold&amp;quot; | &#039;&#039;&#039;National Champion&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#dfd&amp;quot; | Auto-promotion or Qualifier || colspan=&amp;quot;5&amp;quot; bgcolor=&amp;quot;#cfc&amp;quot; | Auto-promotion &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#f1f1f1&amp;quot; | &#039;&#039;2nd&#039;&#039; || colspan=&amp;quot;3&amp;quot; | - || bgcolor=&amp;quot;#cfc&amp;quot; | Auto-promotion || - || bgcolor=&amp;quot;#cfc&amp;quot; | Auto-promotion || - || bgcolor=&amp;quot;#cfc&amp;quot; | Auto-promotion&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#f1f1f1&amp;quot; | &#039;&#039;3rd&#039;&#039; || colspan=&amp;quot;8&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;Team stays in their current league&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#f1f1f1&amp;quot; | &#039;&#039;4th&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#f1f1f1&amp;quot; | &#039;&#039;5th&#039;&#039; || style=&amp;quot;background-color:#fec&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; | Demotion Qualifier (except lowest division) || colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#f1f1f1&amp;quot; | &#039;&#039;6th&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#f1f1f1&amp;quot; | &#039;&#039;7th&#039;&#039; || style=&amp;quot;background-color:#fcc&amp;quot; colspan=&amp;quot;8&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; | Auto-Demotion (except lowest division in country)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#f1f1f1&amp;quot; | &#039;&#039;8th&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;border:1px solid white; background-color:#fff; text-align:left&amp;quot; | &#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - After the league restructuring following Season 28&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Promotion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you win your league, you may be entitled to promotion. Promotion can be seperated into two sections:&lt;br /&gt;
&lt;br /&gt;
Automatic Promotion:&lt;br /&gt;
if you have more points than half of the other teams in your division come the end of the season. you will be promoted automatically.&lt;br /&gt;
&lt;br /&gt;
Qualification:&lt;br /&gt;
If you have less points than half of the other teams in the divison come the end of the season, you will have to play a qualifier. These are played against the team in the division above you who are placed either 5th or 6th. If you win the qualifier you are promoted to that division.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros of Promotion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- 10% increase in number of supporters&lt;br /&gt;
&lt;br /&gt;
- A likely increase in sponsor money next season as you go through the games&lt;br /&gt;
&lt;br /&gt;
- More crowds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons of promotion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- You may be in a difficult league and lose every game (but hey, at least you gave it a go)&lt;br /&gt;
&lt;br /&gt;
It is important to realise that promotion is a good thing, however, there is always a chance of relegation&lt;/div&gt;</summary>
		<author><name>Mjoelnir</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=19332</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Tactics&amp;diff=19332"/>
		<updated>2006-03-17T06:30:48Z</updated>

		<summary type="html">&lt;p&gt;Mjoelnir: /* Counter attack */ exact maximum loss of possesion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about tactics as a special order (CA, AIM, etc). For other meanings, see [[Tactics (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
There are five individual types of tactic within [[Hattrick]], listed with a brief explanation below.  Fuller details can be found on the individual pages. Each tactic&#039;s effectiveness (except [[Play creatively]]) depends on certain skills of your players. Also, all of them have drawbacks that should be taken into consideration when using them.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== [[Counter attack]] ===&lt;br /&gt;
&lt;br /&gt;
Counter Attacks is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking. It can be very effective when used by a suitable team.  This tactic is mostly chosen by defender trainers who have a very strong defense but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal &amp;amp;mdash; note that the corresponding loss of [[possession]] will always be less than 1.81% (350/193% exactly).&lt;br /&gt;
&lt;br /&gt;
=== [[Pressing]] ===&lt;br /&gt;
&lt;br /&gt;
Pressing means that all of your players try to put pressure on their opponents. They also put slightly more effort into breaking up your opponent&#039;s attacks than trying to create their own. The result is that the total number of potential chances in the game gets reduced for both teams. When you play pressing, all your players (except the goalkeeper) need stamina and defending.&lt;br /&gt;
&lt;br /&gt;
=== [[Attack in the Middle]] ===&lt;br /&gt;
&lt;br /&gt;
When using AIM, your team attempts to make more of your attacks down the centre of the pitch, at the expense of attacks on the wings. In other words, you trade attacks down the wings for attacks through the centre. You get a straight one for one exchange, so the total number of attacks remains constant. The disadvantage of this tactic is that your wing defence becomes somewhat worse.&lt;br /&gt;
&lt;br /&gt;
=== [[Attack on Wings]] ===&lt;br /&gt;
	&lt;br /&gt;
This works in the same way as AIM, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. Similarly to AIM, the disadvantage is that it weakens your central defence.&lt;br /&gt;
&lt;br /&gt;
=== [[Play Creatively]] ===&lt;br /&gt;
&lt;br /&gt;
When you use Play Creatively, there is a greater chance that special events (both positive and negative) will occur for both teams during the match. If both teams use Play Creatively, the chance for special events will become even higher. Teams playing creatively will be less focused on the defense, thus losing some defensive ability. Playing creatively will probably be good for SE-optimized teams (i.e. for teams that have many players with specialties).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recommended reading: [http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of Tactics]&lt;/div&gt;</summary>
		<author><name>Mjoelnir</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Talk:Promotion&amp;diff=19318</id>
		<title>Talk:Promotion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Talk:Promotion&amp;diff=19318"/>
		<updated>2006-03-17T02:08:55Z</updated>

		<summary type="html">&lt;p&gt;Mjoelnir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the 2nd in Div 8 really play a qualifier? Until now i thought otherwise and i do not find a hint in the editorial which interpretation is correct.&lt;br /&gt;
&lt;br /&gt;
/Mjoelnir&lt;/div&gt;</summary>
		<author><name>Mjoelnir</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Injury&amp;diff=13205</id>
		<title>Injury</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Injury&amp;diff=13205"/>
		<updated>2005-12-09T22:37:47Z</updated>

		<summary type="html">&lt;p&gt;Mjoelnir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes [[players]] get injured and there is not a lot you can do about it. Even if a team has many [[physiotherapist]]s, injuries do still occur. &lt;br /&gt;
&lt;br /&gt;
The time for injuries to heal ranges from +1 to +9 (note that the + sign represents the red cross you can see in HT if a player is injured). Note that allthough the injury time is displayed in weeks, the actual healing time may vary. This is primarely dependent on the age of the player. The older he gets, the longer it will take to heal. The weeks displayed are just a standarized indication of the severeness of the injury.&lt;br /&gt;
You can hire [[doctor]]s to speed up the healing process. Physiotherapists will help players prevent injuries in the first place.&lt;br /&gt;
&lt;br /&gt;
A player can not play as long as he&#039;s injured and his name will show up red in the [[Rules#Orders|match orders screen]]. If you do try to field him anyway, he will be replaced by a substitute as soon as the match begins.&amp;lt;br&amp;gt;When he&#039;s close to recovery (+1) he is able to follow training, but he can&#039;t appear in matches yet. Once he&#039;s really almost recovered he gets a bandage next to his name instead of the red plus. Now he can play matches again and his name will show up black again in the match orders screen, but he will perfom slightly below his capacities. Once the bandage is removed he&#039;s back to his old level, that is if he did get a major form crisis in the meantime.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|width=80%&lt;br /&gt;
|This player is injured and can&#039;t play for quite a while.&lt;br /&gt;
|[[Image:injured player.JPG]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|This player is injured, but he can follow training. He&#039;s will soon be ready to play matches again.&lt;br /&gt;
|[[Image:injured-1 player.JPG]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|This player is ready to play matches again, but will perfom slightly below his capacities.&lt;br /&gt;
|[[Image:bruised player.JPG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{based_on_research}}&lt;br /&gt;
Several [[Helper Applications#Web Sites|sites]] and [[Helper Applications|helper applications]] offer tables or calculators to predict how long an [[Injury|injury]] will take to heal. Here are some popular sites (only the first one is able to give useful results if you want to employ more than ten docs):&lt;br /&gt;
*[http://www.student.ru.nl/rvanaarle/injury.php Advanced Injury Calculator]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.kobtrier.dk/av.asp  Kawasaki Tigers - Injury Healing Time Prediction Tool]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.databased.at/hattrick/x-ray/pages/healing.asp X-ray - Healing]&lt;br /&gt;
&lt;br /&gt;
This site tells you how long you can expect a player to be injured based on the injury text in the [[Match Report|match report]]. &lt;br /&gt;
*[http://www.geocities.com/gollum1197/HTIDB.html Hattrick Injury Database]&lt;br /&gt;
&lt;br /&gt;
===Connection between [[TSI]] and displayed length of injury===&lt;br /&gt;
&lt;br /&gt;
There is a connection between the number of weeks Hattrick displays for an injury and the TSI a player has.&lt;br /&gt;
&lt;br /&gt;
number of weeks=10*(1-tsi2/tsi1)&lt;br /&gt;
&lt;br /&gt;
where tsi1: TSI when player is not injured (so usually at the time directly before the injury, let&#039;s say e.g. 9310)&amp;lt;br&amp;gt;&lt;br /&gt;
tsi2: TSI now (e.g. 7000)&lt;br /&gt;
&lt;br /&gt;
Hattrick would then display a +2. Injuries have a sublevel so it is actually between 2.47 to 2.49 as TSI has a granularity of 10. You should be aware that tsi1 is only known if there is no form change or training after the player was last healthy.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Injury Wikipedia:Injury]&lt;/div&gt;</summary>
		<author><name>Mjoelnir</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Medic&amp;diff=9483</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Medic&amp;diff=9483"/>
		<updated>2005-12-01T00:22:06Z</updated>

		<summary type="html">&lt;p&gt;Mjoelnir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doctors help injured players rehabilitate faster, with more doctors meaning faster healing. If you employ more than ten doctors there is a chance that your [[Fans|supporter mood]] will drop at every daily update until you reduce the number to at least ten. You are nonetheless able to use upto a maximum of 255 docs. Each additional doctor has a degressive effect (that means ten docs don&#039;t heal twice as fast as five do).&lt;br /&gt;
&lt;br /&gt;
Several [[Helper Applications#Web Sites|sites]] and [[Helper Applications|helper applications]] offer tables or calculators to predict how long an injury will take to heal. Here are some popular sites (only the first one is able to give useful results if you want to employ more than ten docs):&lt;br /&gt;
*[http://www.student.ru.nl/rvanaarle/injury.php Advanced Injury Calculator]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.kobtrier.dk/av.asp  Kawasaki Tigers - Injury Healing Time Prediction Tool]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.databased.at/hattrick/x-ray/pages/healing.asp X-ray - Healing]&lt;br /&gt;
&lt;br /&gt;
This site tells you how long you can expect a player to be injured based on the injury text in the [[Match Report|match report]]. &lt;br /&gt;
*[http://www.geocities.com/gollum1197/HTIDB.html Hattrick Injury Database]&lt;br /&gt;
&lt;br /&gt;
The best theory (so far) regarding the influence of docs works as follows:&lt;br /&gt;
&lt;br /&gt;
TSI-increase=Const. * (Y+1)^(0.2155)&lt;br /&gt;
&lt;br /&gt;
Y is the number of docs&lt;br /&gt;
&lt;br /&gt;
The formula should be valid, when there are no docs. There is still healing then, so it shouldn&#039;t give a 0. If you have no docs, the healing rate would be Const., the natural healing rate (depending on the age of the player in question).&lt;br /&gt;
&lt;br /&gt;
When having e.g. 2 docs the healing rate would be (2+1)^0.2155=3^0.2155=1.27 (times Const. of course). So it increases by 27%.&lt;br /&gt;
&lt;br /&gt;
It is an exponential function, thats what the ^ stands for.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Mjoelnir</name></author>
	</entry>
</feed>