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		<id>https://wiki.hattrick.org/index.php?title=Achievements&amp;diff=111176</id>
		<title>Achievements</title>
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		<updated>2008-12-04T16:45:35Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Known non-achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Achievements}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; is a feature introduced on 27/11/2006. They were announced in [[Changes_for_the_upcoming_season|this editorial]] by the following announcement:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Next season will also see the start of a totally new alternative career feature: Achievements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unfortunately, the bitter truth is that not everyone can win the cup or the top league in Hattrick, so we think it’s important that there is a possibility to focus on an alternative career. Alternative careers (the more, the merrier!) give the game depth and give everyone a better gaming experience. Some people focus on being the best forward trainer, some focus on collecting flags and other focus on being an active member of the community for example. Now we add yet another career possibility: achievements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shortly put, this feature means you’ll get points for different things you’ve achieved in the game. Winning your league or advancing some rounds in the cup, for example, will give you some points, as will receiving a certain amount of stars in a match. Moreover you will also receive points for other things in the game like founding a federation, buying/selling a player, writing a conference post, climbing up the rankings and becoming a National coach. Most achievements will be known, but there will also be some hidden achievements to seek for. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your achievements will be visible from your menu and your user page. Both the points you’ve achieved and the maximum points you can achieve will be shown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Achievement Myth ==&lt;br /&gt;
&lt;br /&gt;
It is rumored that some of the achievements are bugged, eg. will never be awarded because of errors in the code behind the site.&lt;br /&gt;
There are two main reasons for this myth:&lt;br /&gt;
* The fact that the initial editorial about achievements pointed to an achievement (winning your league) which no one has gotten.&lt;br /&gt;
* The fact that close to 1/3 of all points has not been discovered 17 months after the introduction of this feature.&lt;br /&gt;
&lt;br /&gt;
== Achievement Bugs ==&lt;br /&gt;
&lt;br /&gt;
* On the 16th of January 2008 Hattrick announces in a MyHT message that a long suspected bug which was probably introduced during the upgrade of several parts of the site on the 5th of November 2007 was now fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have at last found the nasty bug which has stopped the achievement updates from working properly. In matches played after 2008-01-15 10.00 the achievements update should work as usual again. Unfortunately we can not do any retroactive update of older achievements (made while the updates were malfunctioning). Sadly enough, this means any achievement taken during this period will be forever lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Achievements affected by this bug where the [[Home-grown lineup]] and [[Academy lineup]]. Also the &#039;&#039;Team reached X stars in a match&#039;&#039; achievement did not function properly in this period.&lt;br /&gt;
&lt;br /&gt;
* When the Achievement bug fix was announced a new bug was introduced meaning that you would get star achievements not only if the stars of the 11 players (or less) who finish you game in total yields enough stars totally to reach the next level (see below for levels), now the stars of injured players were also included in this calculation making it easier to get star achievements if one or more players were injured in a game. This bug was fixed on the 1st of February 2008.&lt;br /&gt;
&lt;br /&gt;
* Around the 19th of April 2008 part of the site was upgraded to .Net and the calculation of how common achievements are was altered but the calculation of the number of U20 and NT coaches was about 3/4 of a million too high. The numbers for how many was elected U20 and NT coach was altered a few days later after a bug report was made. [[GM-marnow ]] gave this explanation for the change made on the achievement page of each club team on the 19th of April 2008:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Previously the achievements counters were just increased when someone got the achievement.&#039;&#039;&lt;br /&gt;
&#039;&#039;Currently they should reflect only statistics for currently active users. You may now see changes every week (numbers can both go up &amp;amp; down, previously they would only go up).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Achievement Classifications (833/1260) ==&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please update the total of each section and the grand total of achievement points when you add new achievements.  This makes things a lot easier for your fellow wiki editors.  Thanks! --&amp;gt;&lt;br /&gt;
=== Team Achievements (340 pts) ===&lt;br /&gt;
&lt;br /&gt;
# Pulled a [[youth|youth player]] (10 pts)&lt;br /&gt;
# Sold player (10 pts)&lt;br /&gt;
# Bought player (10 pts)&lt;br /&gt;
# Sold a rebought [[youth|youth player]] (10 pts)&lt;br /&gt;
# Rebought a [[youth|youth player]] (10 pts)&lt;br /&gt;
# Player&#039;s skill increased (Stamina, form and experience are not included) (10 pts)&lt;br /&gt;
#  Squad total TSI reached [TSI] (5-50 pts)&lt;br /&gt;
#* 1.200.000+ = 50 pts&lt;br /&gt;
#* 600.000+ = 30 pts&lt;br /&gt;
#* 300.000+ = 20 pts&lt;br /&gt;
#* 80.000+ = 15 pts&lt;br /&gt;
#* 30.000+ = 5 pts&lt;br /&gt;
#  Cash is king (5-35pts)&lt;br /&gt;
#* 10.000.000+ € = 35 pts&lt;br /&gt;
#* 5.000.000+ € = 25 pts&lt;br /&gt;
#* 2.000.000+ € = 15 pts&lt;br /&gt;
#* 500.000+ € = 5 pts&lt;br /&gt;
# Fan club size reached X (5-30 pts)&lt;br /&gt;
#* 3000+ = 30 pts&lt;br /&gt;
#* 2000+ = 15 pts&lt;br /&gt;
#* 1000+ = 5 pts&lt;br /&gt;
# Team was ranked X (5-100 pts)&lt;br /&gt;
#* 1 = 100 pts&lt;br /&gt;
#* 2-50 = 50 pts&lt;br /&gt;
#* 51-100 = 45 pts&lt;br /&gt;
#* 101-500 = 40 pts&lt;br /&gt;
#* 501-1000 = 35 pts&lt;br /&gt;
#* 1001-2000 = 30 pts&lt;br /&gt;
#* 2001-3000 = 25 pts&lt;br /&gt;
#* 3001-5000 = 20 pts&lt;br /&gt;
#* 5001-10000 = 15 pts&lt;br /&gt;
#* 10001-15000 = 10 pts&lt;br /&gt;
#* 15001-25000 = 5 pts&lt;br /&gt;
# Advanced from round X in the Cup (10-65 pts)&lt;br /&gt;
#* 14 = 65 pts&lt;br /&gt;
#* 13 = 45 pts&lt;br /&gt;
#* 10 = 35 pts&lt;br /&gt;
#* 7 = 20 pts&lt;br /&gt;
#* 3 = 10 pts&lt;br /&gt;
&lt;br /&gt;
=== Match Achievements (273 pts) ===&lt;br /&gt;
(Recalculated once a week, Tuesdays around 7:00 am HT time.)&lt;br /&gt;
&lt;br /&gt;
# [[Youthful lineup]] (35 pts) &lt;br /&gt;
# [[Home-grown lineup]] (25 pts) &lt;br /&gt;
# [[Academy lineup]] (35 pts)&lt;br /&gt;
# [[Veteran lineup]] (35 pts)&lt;br /&gt;
# Played first international [[Friendly|friendly match]] (10 pts)&lt;br /&gt;
# Team reached X stars in a match (5-70 pts)&lt;br /&gt;
#* 120+ = 70pts&lt;br /&gt;
#* 100+ = 60pts&lt;br /&gt;
#* 90+ = 50pts&lt;br /&gt;
#* 80+ = 35pts&lt;br /&gt;
#* 70+ = 30pts&lt;br /&gt;
#* 60+ = 25pts&lt;br /&gt;
#* 50+ = 20pts&lt;br /&gt;
#* 40+ = 15pts&lt;br /&gt;
#* 30+ = 10pts&lt;br /&gt;
#* 20+ = 5pts&lt;br /&gt;
# Team reached an average match rating of X (4-63+ pts)&lt;br /&gt;
#* 18 = 63pts&lt;br /&gt;
#* 17 = 56pts&lt;br /&gt;
#* 16 = 50pts&lt;br /&gt;
#* 15 = 44pts&lt;br /&gt;
#* 14 = 39pts&lt;br /&gt;
#* 13 = 34pts&lt;br /&gt;
#* 12 = 29pts&lt;br /&gt;
#* 11 = 25pts&lt;br /&gt;
#* 10 = 21pts&lt;br /&gt;
#* 9 = 17pts&lt;br /&gt;
#* 8 = 14pts&lt;br /&gt;
#* 7 = 11pts&lt;br /&gt;
#* 6 = 8pts&lt;br /&gt;
#* 5 = 6pts&lt;br /&gt;
#* 4 = 4pts&lt;br /&gt;
&lt;br /&gt;
=== Manager Achievements (145 pts) ===&lt;br /&gt;
&lt;br /&gt;
# Elected coach of [[national team]] (50pts)&lt;br /&gt;
# Elected coach of [[U-20]] team (35pts)&lt;br /&gt;
# Wrote a [[conference]] post (10 pts)&lt;br /&gt;
# Wrote a [[press announcement]] (10 pts)&lt;br /&gt;
# Founded [[federation]], received X members&lt;br /&gt;
#* 1000+ = 40pts&lt;br /&gt;
#* 500+ = 30pts&lt;br /&gt;
#* 100+ = 20pts&lt;br /&gt;
#* 50+ = 15pts&lt;br /&gt;
#* 10+ = 10pts&lt;br /&gt;
#* 5+ = 5pts&lt;br /&gt;
&lt;br /&gt;
=== [[Special Awards]] (75 pts) ===&lt;br /&gt;
&lt;br /&gt;
# Nice squad (All players average close to [[Personality#Agreeability|popular]]) (15 pts)&lt;br /&gt;
# Dishonest Squad (All players average close to [[Personality#Honesty|infamous]]) (15 pts)&lt;br /&gt;
# Nasty squad (All players average close to [[Personality#Agreeability|nasty]]) (15 pts)&lt;br /&gt;
# Honest Squad (All players average close to [[Personality#Honesty|righteous]] ) (15 pts) &lt;br /&gt;
# Team has 0 expenses (15 pts)&lt;br /&gt;
&lt;br /&gt;
=== Samples of hard to get achievements ===&lt;br /&gt;
&lt;br /&gt;
# Team reached 120+ stars in a match  - Team Id: 81339 (1 team)&lt;br /&gt;
# Team reached an average match rating of mythical (17) - Team Id: 81339 (1 team)&lt;br /&gt;
# Founded federation, received 1000+ members - Team Id: 32183, 507289 (2 teams)&lt;br /&gt;
# Team reached 100+ stars in a match  - Team Id: 41352, 7444 (35 teams)&lt;br /&gt;
# Dishonest Squad - Team Id: 281433 (82 teams)&lt;br /&gt;
# Honest Squad - Team Id: 281433 (86 teams)&lt;br /&gt;
# Nasty Squad - Team Id: 281433,570903 (93 teams)&lt;br /&gt;
# Nice squad - Team Id: 281433, 195034, 570903 (111 teams)&lt;br /&gt;
# Advanced from round 14 in the Cup - Team Id: 41352 (201 teams)&lt;br /&gt;
# Elected coach of national team - Team Id: 241080 (276 teams)&lt;br /&gt;
# Elected coach of national U20 team - Team Id: 123314 (338 teams)&lt;br /&gt;
# Team was ranked 1 - Team Id: 29279, 32183 (955 teams)&lt;br /&gt;
# Academy lineup - Team Id: 281433,407011,32183 (1117 teams)&lt;br /&gt;
&lt;br /&gt;
=== Known non-achievements ===&lt;br /&gt;
&lt;br /&gt;
# Writing a guestbook comment&lt;br /&gt;
# Starting to support a team&lt;br /&gt;
# Sending a PM&lt;br /&gt;
# Starting a federation(you need to get at least 5 member within a week to get this)&lt;br /&gt;
# Joining a federation&lt;br /&gt;
# Hiring/Firing specialists&lt;br /&gt;
# Changing training&lt;br /&gt;
# Changing training intensity&lt;br /&gt;
# Changing coach&lt;br /&gt;
# Expanding Stadium&lt;br /&gt;
# Firing a player&lt;br /&gt;
# Getting support from another player&lt;br /&gt;
# Getting Mother Club money&lt;br /&gt;
# Buying another teams youth pull (i.e. no &amp;quot;bought youth player&amp;quot;)&lt;br /&gt;
# Getting a new flag. (though international friendlies give points)&lt;br /&gt;
# Recruiting a coach&lt;br /&gt;
# Putting player in hall of fame&lt;br /&gt;
# Having a player pop in stamina skill.&lt;br /&gt;
# Having a player pop in experience skill.&lt;br /&gt;
# Changing your team kit.&lt;br /&gt;
# Increasing investment in your youth squad.&lt;br /&gt;
# Registering your mobile.&lt;br /&gt;
# Buying credits&lt;br /&gt;
# Posting an ad.&lt;br /&gt;
# Renew Supportership&lt;br /&gt;
# Edit press announcement&lt;br /&gt;
# Fiery line-up(matchid:110779712 (both teams))&lt;br /&gt;
# Buying your own youth player from yourself on the transfer market&lt;br /&gt;
# Becoming a GM or LA or Mod&lt;br /&gt;
# Playing matches, where all the players on the ground have the same nationality&lt;br /&gt;
# Having a top scorer in your team.&lt;br /&gt;
# Making a homepage for your team&lt;br /&gt;
# Hosting a National Team or U-20 match.&lt;br /&gt;
# Playing Hattrick for x years.&lt;br /&gt;
# Founding youth team&lt;br /&gt;
# Becoming champions in your league&lt;br /&gt;
# Winning the National Cup&lt;br /&gt;
# Winning Hattrick Masters&lt;br /&gt;
# Write a notice for the youth team&lt;br /&gt;
# Going a season unbeaten in your league&lt;br /&gt;
# Winning all league games in a season&lt;br /&gt;
# Getting a full flag collection&lt;br /&gt;
# Playing matches, where all the players on the ground have a speciality&lt;br /&gt;
# Promoting players from youth academy&lt;br /&gt;
# Getting a NT player or a U20 player in the team squad&lt;br /&gt;
# Reaching divine skill in counter attacking&lt;br /&gt;
# Tranquil Team&lt;br /&gt;
# Fiery Team&lt;br /&gt;
# Player scores a hattrick&lt;br /&gt;
# Training a player with your name to Divine (PlayerID: 41919319 - the only one so far)&lt;br /&gt;
# Fielding a lineup of homegrown veteran (age 35+ in average) players (matchID: 158099878)&lt;br /&gt;
# Expenses equal Revenue any given week&lt;br /&gt;
# Day-trading (buying player and putting it to transfer list same day and selling it with profit)&lt;br /&gt;
&lt;br /&gt;
== HT&#039;s on achievements ==&lt;br /&gt;
&lt;br /&gt;
{{forum_message|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = Seregon&lt;br /&gt;
  | msgid     = 7440494.93&lt;br /&gt;
  | prevmsgid = 7440494.68&lt;br /&gt;
  | datetime  = 2006-11-28, at 13:11&lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
&#039;&#039;Comparing this to the other extralives game where there are a system similar to achievements, you get 10 points for the easy ones, and then 15, 20 or 30 points for the somewhat rarer ones. I would assume that it&#039;s the same here.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
True.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{forum_message|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = chico_latino &lt;br /&gt;
  | msgid     = 7440494.169 &lt;br /&gt;
  | prevmsgid = 7440494.158&lt;br /&gt;
  | datetime  = 28/11/2006 at 18.13 &lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
Achivements is clearly not for everyone, just like collecting flags. It does however provide something fun for some and nothing to someone else.&lt;br /&gt;
&lt;br /&gt;
We had to take a decision about past achievements and we chose this approach for simplicity, time and performance reasons. There would have been billions of rows of data to go through just to get all this. There are some harder/rare achievements that will be awarded retroactive though.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the same for everyone even though it might feel bad for those been long in the game. But, Maybe it&#039;s time chasing those achievements again? Maybe this will give you and others some fire in the butt to go longer in the Cup than before or even win it? :)&lt;br /&gt;
&lt;br /&gt;
There are many achivements loaded in the game, easy (those you&#039;ve already seen) and more rare and much harder ones. Give it some time as I&#039;m sure many will see some fun in this thing sooner or later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{forum_message|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = Gizmo967 &lt;br /&gt;
  | msgid     = 7440494.171&lt;br /&gt;
  | prevmsgid = 7440494.170&lt;br /&gt;
  | datetime  = 28/11/2006 at 18.20 &lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
&#039;&#039;We had to take a decision about past achievements and we chose this approach for simplicity, time and performance reasons. There would have been billions of rows of data to go through just to get all this. There are some harder/rare achievements that will be awarded retroactive though.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Does this mean that I will get NT coach points soon?&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If so you&#039;ll see an achievement some time in the future. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{forum_message|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = ElPiase&lt;br /&gt;
  | msgid     = 7440494.457&lt;br /&gt;
  | prevmsgid = 7440494.455&lt;br /&gt;
  | datetime  = 01/12/2006 at 10:39&lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
&#039;&#039;Meaning that if you manage to go up a level in the achievement you get an increase in the points for that specific achievement. Anything else would be totally pointtless. Making less stars, a poorer achievement, should not give any points.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Please, can you confirm this? :)&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Confirmed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{forum_message|&lt;br /&gt;
  | from      = HT-Tjecken&lt;br /&gt;
  | to        = Everyone&lt;br /&gt;
  | msgid     = 7831771.123&lt;br /&gt;
  | prevmsgid = 7831771.1&lt;br /&gt;
  | datetime  = 30-10-2007 at 18.27&lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
&#039;&#039;Reply to: (8995830.992)&#039;&#039;&lt;br /&gt;
&#039;&#039;Will you ever give the achievement points retro-actively? I founded a big fed (1330 members) just ONE DAY before the whole achievement-points-system started, and I didn´t receive any points for that.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Very frustrating.I understand your frustration, but I&#039;m afraid we will not give any achievement points retro-actively. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 10 Achievers ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; || &#039;&#039;&#039;Team&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| 1 || {{Flag/JPN}} [[Kawasaki Tigers]] || 714&lt;br /&gt;
|----&lt;br /&gt;
| 2 || {{Flag/ITA}} [[Saints Regia]]  || 665&lt;br /&gt;
|----&lt;br /&gt;
| 3 || {{Flag/ENG}} [[Late Kick Off]] || 657&lt;br /&gt;
|----&lt;br /&gt;
| 4 || {{Flag/ROU}} [[Tineretul Rebel]] || 644&lt;br /&gt;
|----&lt;br /&gt;
| 5 || {{Flag/ESP}} [[Castelldefels]] || 634 &lt;br /&gt;
|----&lt;br /&gt;
| 6 || {{Flag/VEN}} [[Ivanquel FBC]] || 621&lt;br /&gt;
|----&lt;br /&gt;
| 7 || {{Flag/NED}} [[Mokkels United]] || 609&lt;br /&gt;
|----&lt;br /&gt;
| 8 || {{Flag/COL}} [[Despojos]] || 587 &lt;br /&gt;
|----&lt;br /&gt;
| 9 || {{Flag/NOR}} [[Arsenal Legionares]] || 586 &lt;br /&gt;
|----&lt;br /&gt;
| 10 || {{Flag/BRA}} [[G.R.E.T.]]  || 584&lt;br /&gt;
|----&lt;br /&gt;
| 10 || {{Flag/LUX}} [[Luxembourg Soccer Club]]  || 584&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Federations ==&lt;br /&gt;
&lt;br /&gt;
* Achievement/Mijlpaal federatie  (AcMi) &#039;&#039;(AllianceID: 49780)&#039;&#039; ([[Nederland|Dutch]], [[English]])&lt;br /&gt;
* Federación de Cazarecompensas  (CazaLogros) &#039;&#039;(AllianceID: 49929)&#039;&#039; ([[España|Spanish]])&lt;br /&gt;
* [[Wapenfeit / Mijlpaal Federatie]] (WAM Fed) &#039;&#039;(AllianceID: 50029)&#039;&#039; ([[Nederland|Dutch]])&lt;br /&gt;
* Achievement Chasers (AC) &#039;&#039;(AllianceID: 50262)&#039;&#039; ([[English]])&lt;br /&gt;
* -- *Welt der Errungenschaften* --  (WdE) &#039;&#039;(AllianceID: 50432)&#039;&#039; ([[Deutschland|German]])&lt;br /&gt;
* [[Danske bedrift jægere]] (Point) &#039;&#039;(AllianceID: 50512)&#039;&#039; ([[Danmark|Danish]])&lt;br /&gt;
* Presterarna  (PREST) &#039;&#039;(AllianceID: 50619)&#039;&#039; ([[Sverige|Swedish]])&lt;br /&gt;
* Federazione W gli Achievements (F.W.A.) &#039;&#039;(AllianceID: 51603)&#039;&#039;([[Italy|Italian]])&lt;br /&gt;
* Saavutustenmetsästäjät (SaMe) &#039;&#039;(AllianceID: 51159)&#039;&#039; ([[Suomi|Finnish]])&lt;br /&gt;
* Slovenski Lovci Na Dosežke (SLND) &#039;&#039;(AllianceID: 51728)&#039;&#039; ([[Slovenia|Slovenian]])&lt;br /&gt;
* [[Achievements Seekers Society]] (ASSFED) &#039;&#039;(AllianceID: 52270)&#039;&#039; ([[English]])&lt;br /&gt;
* Hattrick Achievements Federation (HatAchFed) &#039;&#039;(AllianceID:52773)&#039;&#039; (Any Language)&lt;br /&gt;
* Ga Voor die Mijlpaal!  (GVDM) &#039;&#039;(AllianceID: 53381)&#039;&#039; ([[Nederland|Dutch]])&lt;br /&gt;
* [[Kawasaki Tigers support]] (KTS) &#039;&#039;(AllianceID: 54388)&#039;&#039; (Any Language)&lt;br /&gt;
* Federace nejúspěšnějších (Úspěch!) &#039;&#039; (AllianceID: 55613) &#039;&#039; ([[Česká republika|Czech]], [[Slovensko|Slovak]])&lt;br /&gt;
* 121 Achievement Federation  (121)&#039;&#039;(AllianceID: 55721) &#039;&#039; ([[Nederland|Dutch]], [[English]])&lt;br /&gt;
* [[Achievement &amp;amp; Flagchasers Friendly Federation]] (AFFF) &#039;&#039;(AllianceID: 61597) ([[English]])&lt;br /&gt;
* Bedrift optimering  (Bedrift) &#039;&#039; (AllianceID: 62269)&#039;&#039; ([[Danmark|Danish]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements|*]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Achievements&amp;diff=110095</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Achievements&amp;diff=110095"/>
		<updated>2008-11-19T18:13:30Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Known non-achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Achievements}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; is a feature introduced on 27/11/2006. They were announced in [[Changes_for_the_upcoming_season|this editorial]] by the following announcement:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Next season will also see the start of a totally new alternative career feature: Achievements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unfortunately, the bitter truth is that not everyone can win the cup or the top league in Hattrick, so we think it’s important that there is a possibility to focus on an alternative career. Alternative careers (the more, the merrier!) give the game depth and give everyone a better gaming experience. Some people focus on being the best forward trainer, some focus on collecting flags and other focus on being an active member of the community for example. Now we add yet another career possibility: achievements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shortly put, this feature means you’ll get points for different things you’ve achieved in the game. Winning your league or advancing some rounds in the cup, for example, will give you some points, as will receiving a certain amount of stars in a match. Moreover you will also receive points for other things in the game like founding a federation, buying/selling a player, writing a conference post, climbing up the rankings and becoming a National coach. Most achievements will be known, but there will also be some hidden achievements to seek for. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your achievements will be visible from your menu and your user page. Both the points you’ve achieved and the maximum points you can achieve will be shown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Achievement Myth ==&lt;br /&gt;
&lt;br /&gt;
It is rumored that some of the achievements are bugged, eg. will never be awarded because of errors in the code behind the site.&lt;br /&gt;
There are two main reasons for this myth:&lt;br /&gt;
* The fact that the initial editorial about achievements pointed to an achievement (winning your league) which no one has gotten.&lt;br /&gt;
* The fact that close to 1/3 of all points has not been discovered 17 months after the introduction of this feature.&lt;br /&gt;
&lt;br /&gt;
== Achievement Bugs ==&lt;br /&gt;
&lt;br /&gt;
* On the 16th of January 2008 Hattrick announces in a MyHT message that a long suspected bug which was probably introduced during the upgrade of several parts of the site on the 5th of November 2007 was now fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have at last found the nasty bug which has stopped the achievement updates from working properly. In matches played after 2008-01-15 10.00 the achievements update should work as usual again. Unfortunately we can not do any retroactive update of older achievements (made while the updates were malfunctioning). Sadly enough, this means any achievement taken during this period will be forever lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Achievements affected by this bug where the [[Home-grown lineup]] and [[Academy lineup]]. Also the &#039;&#039;Team reached X stars in a match&#039;&#039; achievement did not function properly in this period.&lt;br /&gt;
&lt;br /&gt;
* When the Achievement bug fix was announced a new bug was introduced meaning that you would get star achievements not only if the stars of the 11 players (or less) who finish you game in total yields enough stars totally to reach the next level (see below for levels), now the stars of injured players were also included in this calculation making it easier to get star achievements if one or more players were injured in a game. This bug was fixed on the 1st of February 2008.&lt;br /&gt;
&lt;br /&gt;
* Around the 19th of April 2008 part of the site was upgraded to .Net and the calculation of how common achievements are was altered but the calculation of the number of U20 and NT coaches was about 3/4 of a million too high. The numbers for how many was elected U20 and NT coach was altered a few days later after a bug report was made. [[GM-marnow ]] gave this explanation for the change made on the achievement page of each club team on the 19th of April 2008:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Previously the achievements counters were just increased when someone got the achievement.&#039;&#039;&lt;br /&gt;
&#039;&#039;Currently they should reflect only statistics for currently active users. You may now see changes every week (numbers can both go up &amp;amp; down, previously they would only go up).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Achievement Classifications (833/1260) ==&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please update the total of each section and the grand total of achievement points when you add new achievements.  This makes things a lot easier for your fellow wiki editors.  Thanks! --&amp;gt;&lt;br /&gt;
=== Team Achievements (340 pts) ===&lt;br /&gt;
&lt;br /&gt;
# Pulled a [[youth|youth player]] (10 pts)&lt;br /&gt;
# Sold player (10 pts)&lt;br /&gt;
# Bought player (10 pts)&lt;br /&gt;
# Sold a rebought [[youth|youth player]] (10 pts)&lt;br /&gt;
# Rebought a [[youth|youth player]] (10 pts)&lt;br /&gt;
# Player&#039;s skill increased (Stamina, form and experience are not included) (10 pts)&lt;br /&gt;
#  Squad total TSI reached [TSI] (5-50 pts)&lt;br /&gt;
#* 1.200.000+ = 50 pts&lt;br /&gt;
#* 600.000+ = 30 pts&lt;br /&gt;
#* 300.000+ = 20 pts&lt;br /&gt;
#* 80.000+ = 15 pts&lt;br /&gt;
#* 30.000+ = 5 pts&lt;br /&gt;
#  Cash is king (5-35pts)&lt;br /&gt;
#* 10.000.000+ € = 35 pts&lt;br /&gt;
#* 5.000.000+ € = 25 pts&lt;br /&gt;
#* 2.000.000+ € = 15 pts&lt;br /&gt;
#* 500.000+ € = 5 pts&lt;br /&gt;
# Fan club size reached X (5-30 pts)&lt;br /&gt;
#* 3000+ = 30 pts&lt;br /&gt;
#* 2000+ = 15 pts&lt;br /&gt;
#* 1000+ = 5 pts&lt;br /&gt;
# Team was ranked X (5-100 pts)&lt;br /&gt;
#* 1 = 100 pts&lt;br /&gt;
#* 2-50 = 50 pts&lt;br /&gt;
#* 51-100 = 45 pts&lt;br /&gt;
#* 101-500 = 40 pts&lt;br /&gt;
#* 501-1000 = 35 pts&lt;br /&gt;
#* 1001-2000 = 30 pts&lt;br /&gt;
#* 2001-3000 = 25 pts&lt;br /&gt;
#* 3001-5000 = 20 pts&lt;br /&gt;
#* 5001-10000 = 15 pts&lt;br /&gt;
#* 10001-15000 = 10 pts&lt;br /&gt;
#* 15001-25000 = 5 pts&lt;br /&gt;
# Advanced from round X in the Cup (10-65 pts)&lt;br /&gt;
#* 14 = 65 pts&lt;br /&gt;
#* 13 = 45 pts&lt;br /&gt;
#* 10 = 35 pts&lt;br /&gt;
#* 7 = 20 pts&lt;br /&gt;
#* 3 = 10 pts&lt;br /&gt;
&lt;br /&gt;
=== Match Achievements (273 pts) ===&lt;br /&gt;
(Recalculated once a week, Tuesdays around 7:00 am HT time.)&lt;br /&gt;
&lt;br /&gt;
# [[Youthful lineup]] (35 pts) &lt;br /&gt;
# [[Home-grown lineup]] (25 pts) &lt;br /&gt;
# [[Academy lineup]] (35 pts)&lt;br /&gt;
# [[Veteran lineup]] (35 pts)&lt;br /&gt;
# Played first international [[Friendly|friendly match]] (10 pts)&lt;br /&gt;
# Team reached X stars in a match (5-70 pts)&lt;br /&gt;
#* 120+ = 70pts&lt;br /&gt;
#* 100+ = 60pts&lt;br /&gt;
#* 90+ = 50pts&lt;br /&gt;
#* 80+ = 35pts&lt;br /&gt;
#* 70+ = 30pts&lt;br /&gt;
#* 60+ = 25pts&lt;br /&gt;
#* 50+ = 20pts&lt;br /&gt;
#* 40+ = 15pts&lt;br /&gt;
#* 30+ = 10pts&lt;br /&gt;
#* 20+ = 5pts&lt;br /&gt;
# Team reached an average match rating of X (4-63+ pts)&lt;br /&gt;
#* 18 = 63pts&lt;br /&gt;
#* 17 = 56pts&lt;br /&gt;
#* 16 = 50pts&lt;br /&gt;
#* 15 = 44pts&lt;br /&gt;
#* 14 = 39pts&lt;br /&gt;
#* 13 = 34pts&lt;br /&gt;
#* 12 = 29pts&lt;br /&gt;
#* 11 = 25pts&lt;br /&gt;
#* 10 = 21pts&lt;br /&gt;
#* 9 = 17pts&lt;br /&gt;
#* 8 = 14pts&lt;br /&gt;
#* 7 = 11pts&lt;br /&gt;
#* 6 = 8pts&lt;br /&gt;
#* 5 = 6pts&lt;br /&gt;
#* 4 = 4pts&lt;br /&gt;
&lt;br /&gt;
=== Manager Achievements (145 pts) ===&lt;br /&gt;
&lt;br /&gt;
# Elected coach of [[national team]] (50pts)&lt;br /&gt;
# Elected coach of [[U-20]] team (35pts)&lt;br /&gt;
# Wrote a [[conference]] post (10 pts)&lt;br /&gt;
# Wrote a [[press announcement]] (10 pts)&lt;br /&gt;
# Founded [[federation]], received X members&lt;br /&gt;
#* 1000+ = 40pts&lt;br /&gt;
#* 500+ = 30pts&lt;br /&gt;
#* 100+ = 20pts&lt;br /&gt;
#* 50+ = 15pts&lt;br /&gt;
#* 10+ = 10pts&lt;br /&gt;
#* 5+ = 5pts&lt;br /&gt;
&lt;br /&gt;
=== [[Special Awards]] (75 pts) ===&lt;br /&gt;
&lt;br /&gt;
# Nice squad (All players average close to [[Personality#Agreeability|popular]]) (15 pts)&lt;br /&gt;
# Dishonest Squad (All players average close to [[Personality#Honesty|infamous]]) (15 pts)&lt;br /&gt;
# Nasty squad (All players average close to [[Personality#Agreeability|nasty]]) (15 pts)&lt;br /&gt;
# Honest Squad (All players average close to [[Personality#Honesty|righteous]] ) (15 pts) &lt;br /&gt;
# Team has 0 expenses (15 pts)&lt;br /&gt;
&lt;br /&gt;
=== Samples of hard to get achievements ===&lt;br /&gt;
&lt;br /&gt;
# Team reached 120+ stars in a match  - Team Id: 81339 (1 team)&lt;br /&gt;
# Team reached an average match rating of mythical (17) - Team Id: 81339 (1 team)&lt;br /&gt;
# Founded federation, received 1000+ members - Team Id: 32183, 507289 (2 teams)&lt;br /&gt;
# Team reached 100+ stars in a match  - Team Id: 41352, 7444 (35 teams)&lt;br /&gt;
# Dishonest Squad - Team Id: 281433 (82 teams)&lt;br /&gt;
# Honest Squad - Team Id: 281433 (86 teams)&lt;br /&gt;
# Nasty Squad - Team Id: 281433,570903 (93 teams)&lt;br /&gt;
# Nice squad - Team Id: 281433, 195034, 570903 (111 teams)&lt;br /&gt;
# Advanced from round 14 in the Cup - Team Id: 41352 (201 teams)&lt;br /&gt;
# Elected coach of national team - Team Id: 241080 (276 teams)&lt;br /&gt;
# Elected coach of national U20 team - Team Id: 123314 (338 teams)&lt;br /&gt;
# Team was ranked 1 - Team Id: 29279, 32183 (955 teams)&lt;br /&gt;
# Academy lineup - Team Id: 281433,407011,32183 (1117 teams)&lt;br /&gt;
&lt;br /&gt;
=== Known non-achievements ===&lt;br /&gt;
&lt;br /&gt;
# Writing a guestbook comment&lt;br /&gt;
# Starting to support a team&lt;br /&gt;
# Sending a PM&lt;br /&gt;
# Starting a federation(you need to get at least 5 member within a week to get this)&lt;br /&gt;
# Joining a federation&lt;br /&gt;
# Hiring/Firing specialists&lt;br /&gt;
# Changing training&lt;br /&gt;
# Changing training intensity&lt;br /&gt;
# Changing coach&lt;br /&gt;
# Expanding Stadium&lt;br /&gt;
# Firing a player&lt;br /&gt;
# Getting support from another player&lt;br /&gt;
# Getting Mother Club money&lt;br /&gt;
# Buying another teams youth pull (i.e. no &amp;quot;bought youth player&amp;quot;)&lt;br /&gt;
# Getting a new flag. (though international friendlies give points)&lt;br /&gt;
# Recruiting a coach&lt;br /&gt;
# Putting player in hall of fame&lt;br /&gt;
# Having a player pop in stamina skill.&lt;br /&gt;
# Having a player pop in experience skill.&lt;br /&gt;
# Changing your team kit.&lt;br /&gt;
# Increasing investment in your youth squad.&lt;br /&gt;
# Registering your mobile.&lt;br /&gt;
# Buying credits&lt;br /&gt;
# Posting an ad.&lt;br /&gt;
# Renew Supportership&lt;br /&gt;
# Edit press announcement&lt;br /&gt;
# Fiery line-up(matchid:110779712 (both teams))&lt;br /&gt;
# Buying your own youth player from yourself on the transfer market&lt;br /&gt;
# Becoming a GM or LA or Mod&lt;br /&gt;
# Playing matches, where all the players on the ground have the same nationality&lt;br /&gt;
# Having a top scorer in your team.&lt;br /&gt;
# Making a homepage for your team&lt;br /&gt;
# Hosting a National Team or U-20 match.&lt;br /&gt;
# Playing Hattrick for x years.&lt;br /&gt;
# Founding youth team&lt;br /&gt;
# Becoming champions in your league&lt;br /&gt;
# Winning the National Cup&lt;br /&gt;
# Winning Hattrick Masters&lt;br /&gt;
# Write a notice for the youth team&lt;br /&gt;
# Going a season unbeaten in your league&lt;br /&gt;
# Winning all league games in a season&lt;br /&gt;
# Getting a full flag collection&lt;br /&gt;
# Playing matches, where all the players on the ground have a speciality&lt;br /&gt;
# Promoting players from youth academy&lt;br /&gt;
# Getting a NT player or a U20 player in the team squad&lt;br /&gt;
# Reaching divine skill in counter attacking&lt;br /&gt;
# Tranquil Team&lt;br /&gt;
# Fiery Team&lt;br /&gt;
# Player scores a hattrick&lt;br /&gt;
# Training a player with your name to Divine (PlayerID: 41919319 - the only one so far)&lt;br /&gt;
# Fielding a lineup of homegrown veteran (age 35+ in average) players (matchID: 158099878)&lt;br /&gt;
# Expenses equal Revenue any given week&lt;br /&gt;
# Day-trading (buying player and selling it same day with profit)&lt;br /&gt;
&lt;br /&gt;
== HT&#039;s on achievements ==&lt;br /&gt;
&lt;br /&gt;
{{forum_message|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = Seregon&lt;br /&gt;
  | msgid     = 7440494.93&lt;br /&gt;
  | prevmsgid = 7440494.68&lt;br /&gt;
  | datetime  = 2006-11-28, at 13:11&lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
&#039;&#039;Comparing this to the other extralives game where there are a system similar to achievements, you get 10 points for the easy ones, and then 15, 20 or 30 points for the somewhat rarer ones. I would assume that it&#039;s the same here.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
True.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{forum_message|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = chico_latino &lt;br /&gt;
  | msgid     = 7440494.169 &lt;br /&gt;
  | prevmsgid = 7440494.158&lt;br /&gt;
  | datetime  = 28/11/2006 at 18.13 &lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
Achivements is clearly not for everyone, just like collecting flags. It does however provide something fun for some and nothing to someone else.&lt;br /&gt;
&lt;br /&gt;
We had to take a decision about past achievements and we chose this approach for simplicity, time and performance reasons. There would have been billions of rows of data to go through just to get all this. There are some harder/rare achievements that will be awarded retroactive though.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the same for everyone even though it might feel bad for those been long in the game. But, Maybe it&#039;s time chasing those achievements again? Maybe this will give you and others some fire in the butt to go longer in the Cup than before or even win it? :)&lt;br /&gt;
&lt;br /&gt;
There are many achivements loaded in the game, easy (those you&#039;ve already seen) and more rare and much harder ones. Give it some time as I&#039;m sure many will see some fun in this thing sooner or later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{forum_message|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = Gizmo967 &lt;br /&gt;
  | msgid     = 7440494.171&lt;br /&gt;
  | prevmsgid = 7440494.170&lt;br /&gt;
  | datetime  = 28/11/2006 at 18.20 &lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
&#039;&#039;We had to take a decision about past achievements and we chose this approach for simplicity, time and performance reasons. There would have been billions of rows of data to go through just to get all this. There are some harder/rare achievements that will be awarded retroactive though.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Does this mean that I will get NT coach points soon?&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If so you&#039;ll see an achievement some time in the future. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{forum_message|&lt;br /&gt;
  | from      = HT-Thomas&lt;br /&gt;
  | to        = ElPiase&lt;br /&gt;
  | msgid     = 7440494.457&lt;br /&gt;
  | prevmsgid = 7440494.455&lt;br /&gt;
  | datetime  = 01/12/2006 at 10:39&lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
&#039;&#039;Meaning that if you manage to go up a level in the achievement you get an increase in the points for that specific achievement. Anything else would be totally pointtless. Making less stars, a poorer achievement, should not give any points.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Please, can you confirm this? :)&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Confirmed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{forum_message|&lt;br /&gt;
  | from      = HT-Tjecken&lt;br /&gt;
  | to        = Everyone&lt;br /&gt;
  | msgid     = 7831771.123&lt;br /&gt;
  | prevmsgid = 7831771.1&lt;br /&gt;
  | datetime  = 30-10-2007 at 18.27&lt;br /&gt;
  | keywords  = (achievements)&lt;br /&gt;
  | text      =&lt;br /&gt;
&#039;&#039;Reply to: (8995830.992)&#039;&#039;&lt;br /&gt;
&#039;&#039;Will you ever give the achievement points retro-actively? I founded a big fed (1330 members) just ONE DAY before the whole achievement-points-system started, and I didn´t receive any points for that.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Very frustrating.I understand your frustration, but I&#039;m afraid we will not give any achievement points retro-actively. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 10 Achievers ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; || &#039;&#039;&#039;Team&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|----&lt;br /&gt;
| 1 || {{Flag/JPN}} [[Kawasaki Tigers]] || 714&lt;br /&gt;
|----&lt;br /&gt;
| 2 || {{Flag/ITA}} [[Saints Regia]]  || 665&lt;br /&gt;
|----&lt;br /&gt;
| 3 || {{Flag/ENG}} [[Late Kick Off]] || 657&lt;br /&gt;
|----&lt;br /&gt;
| 4 || {{Flag/ROU}} [[Tineretul Rebel]] || 644&lt;br /&gt;
|----&lt;br /&gt;
| 5 || {{Flag/ESP}} [[Castelldefels]] || 634 &lt;br /&gt;
|----&lt;br /&gt;
| 6 || {{Flag/VEN}} [[Ivanquel FBC]] || 621&lt;br /&gt;
|----&lt;br /&gt;
| 7 || {{Flag/NED}} [[Mokkels United]] || 609&lt;br /&gt;
|----&lt;br /&gt;
| 8 || {{Flag/COL}} [[Despojos]] || 587 &lt;br /&gt;
|----&lt;br /&gt;
| 9 || {{Flag/NOR}} [[Arsenal Legionares]] || 586 &lt;br /&gt;
|----&lt;br /&gt;
| 10 || {{Flag/BRA}} [[G.R.E.T.]]  || 584&lt;br /&gt;
|----&lt;br /&gt;
| 10 || {{Flag/LUX}} [[Luxembourg Soccer Club]]  || 584&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Federations ==&lt;br /&gt;
&lt;br /&gt;
* Achievement/Mijlpaal federatie  (AcMi) &#039;&#039;(AllianceID: 49780)&#039;&#039; ([[Nederland|Dutch]], [[English]])&lt;br /&gt;
* Federación de Cazarecompensas  (CazaLogros) &#039;&#039;(AllianceID: 49929)&#039;&#039; ([[España|Spanish]])&lt;br /&gt;
* [[Wapenfeit / Mijlpaal Federatie]] (WAM Fed) &#039;&#039;(AllianceID: 50029)&#039;&#039; ([[Nederland|Dutch]])&lt;br /&gt;
* Achievement Chasers (AC) &#039;&#039;(AllianceID: 50262)&#039;&#039; ([[English]])&lt;br /&gt;
* -- *Welt der Errungenschaften* --  (WdE) &#039;&#039;(AllianceID: 50432)&#039;&#039; ([[Deutschland|German]])&lt;br /&gt;
* [[Danske bedrift jægere]] (Point) &#039;&#039;(AllianceID: 50512)&#039;&#039; ([[Danmark|Danish]])&lt;br /&gt;
* Presterarna  (PREST) &#039;&#039;(AllianceID: 50619)&#039;&#039; ([[Sverige|Swedish]])&lt;br /&gt;
* Federazione W gli Achievements (F.W.A.) &#039;&#039;(AllianceID: 51603)&#039;&#039;([[Italy|Italian]])&lt;br /&gt;
* Saavutustenmetsästäjät (SaMe) &#039;&#039;(AllianceID: 51159)&#039;&#039; ([[Suomi|Finnish]])&lt;br /&gt;
* Slovenski Lovci Na Dosežke (SLND) &#039;&#039;(AllianceID: 51728)&#039;&#039; ([[Slovenia|Slovenian]])&lt;br /&gt;
* [[Achievements Seekers Society]] (ASSFED) &#039;&#039;(AllianceID: 52270)&#039;&#039; ([[English]])&lt;br /&gt;
* Hattrick Achievements Federation (HatAchFed) &#039;&#039;(AllianceID:52773)&#039;&#039; (Any Language)&lt;br /&gt;
* Ga Voor die Mijlpaal!  (GVDM) &#039;&#039;(AllianceID: 53381)&#039;&#039; ([[Nederland|Dutch]])&lt;br /&gt;
* [[Kawasaki Tigers support]] (KTS) &#039;&#039;(AllianceID: 54388)&#039;&#039; (Any Language)&lt;br /&gt;
* Federace nejúspěšnějších (Úspěch!) &#039;&#039; (AllianceID: 55613) &#039;&#039; ([[Česká republika|Czech]], [[Slovensko|Slovak]])&lt;br /&gt;
* 121 Achievement Federation  (121)&#039;&#039;(AllianceID: 55721) &#039;&#039; ([[Nederland|Dutch]], [[English]])&lt;br /&gt;
* [[Achievement &amp;amp; Flagchasers Friendly Federation]] (AFFF) &#039;&#039;(AllianceID: 61597) ([[English]])&lt;br /&gt;
* Bedrift optimering  (Bedrift) &#039;&#039; (AllianceID: 62269)&#039;&#039; ([[Danmark|Danish]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements|*]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107430</id>
		<title>Bankruptcy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107430"/>
		<updated>2008-10-21T15:39:32Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] you can have a maximum [[debt]] of 500k[[€]]. If after an [[Updates#Weekly_Update|economical update]] your balance is -500k[[€]] or worse you will only be given the following 2 weeks to go back above 500k debt. &lt;br /&gt;
&lt;br /&gt;
If after 2 weeks you haven&#039;t been able to reduce your debt to less than the permitted limit you will declared bankrupt and you will lose your [[team]]. &lt;br /&gt;
&lt;br /&gt;
If you do manage to sort out the financial situation, you can continue to play as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Danger of Bankrupcy notice == &lt;br /&gt;
&lt;br /&gt;
You will get this notice about danger of bankrupcy in the front page when you login, so you can&#039;t have bankrupcy without noticing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Danger of bankruptcy!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your club is on the verge of being declared bankrupt because you have exceeded the amount you are allowed to go into debt (500 000 €). You have 2 weeks left to remedy this and restore your balance to the limit. Once again: Restore your balance as soon as possible!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you fail in this, your team will be locked and eventually a new owner will take over your position in Hattrick. Also, keep in mind that your cash balance is only updated weekly, so this warning will remain in place even if you are above the limit until the weekly update has occured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So, once more: Start selling players and cutting your costs immediately or you will lose your club!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From an official Hattrick announcement:&lt;br /&gt;
{{ Hattrick announcement |&lt;br /&gt;
 | title = Bankruptcy change&lt;br /&gt;
 | date = 25.08.2006  &lt;br /&gt;
 | text =&lt;br /&gt;
The [[HFA|Hattrick Football Association]] ([[HFA]]) has had enough of supporting [[player]]s in bankrupted teams. &lt;br /&gt;
- As of September 11, 2006 we will no longer pay [[wages|salaries]] to players in teams that have gone bankrupt, HFA&#039;s spokesperson says.&amp;lt;br&amp;gt;&lt;br /&gt;
- This will of course mean that those players will leave their bankrupted teams and quit playing football since their teams cannot pay their salaries; but we don&#039;t see any reason for continuing to take the economical damage for teams going bankrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[National team]] players will however not quit if their teams go bankrupt. HFA will make sure they get transfer listed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107429</id>
		<title>Bankruptcy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107429"/>
		<updated>2008-10-21T15:39:00Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] you can have a maximum [[debt]] of 500k[[€]]. If after an [[Updates#Weekly_Update|economical update]] your balance is -500k[[€]] or worse you will only be given the following 2 weeks to go back above 500k debt. &lt;br /&gt;
&lt;br /&gt;
If after 2 weeks you haven&#039;t been able to reduce your debt to less than the permitted limit you will declared bankrupt and you will lose your [[team]]. &lt;br /&gt;
&lt;br /&gt;
If you do manage to sort out the financial situation, you can continue to play as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Danger of Bankrupcy notice == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Danger of bankruptcy!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your club is on the verge of being declared bankrupt because you have exceeded the amount you are allowed to go into debt (500 000 €). You have 2 weeks left to remedy this and restore your balance to the limit. Once again: Restore your balance as soon as possible!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you fail in this, your team will be locked and eventually a new owner will take over your position in Hattrick. Also, keep in mind that your cash balance is only updated weekly, so this warning will remain in place even if you are above the limit until the weekly update has occured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So, once more: Start selling players and cutting your costs immediately or you will lose your club!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
You will notice above about danger of bankrupcy in the front page when you login, so you can&#039;t have bankrupcy without noticing it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From an official Hattrick announcement:&lt;br /&gt;
{{ Hattrick announcement |&lt;br /&gt;
 | title = Bankruptcy change&lt;br /&gt;
 | date = 25.08.2006  &lt;br /&gt;
 | text =&lt;br /&gt;
The [[HFA|Hattrick Football Association]] ([[HFA]]) has had enough of supporting [[player]]s in bankrupted teams. &lt;br /&gt;
- As of September 11, 2006 we will no longer pay [[wages|salaries]] to players in teams that have gone bankrupt, HFA&#039;s spokesperson says.&amp;lt;br&amp;gt;&lt;br /&gt;
- This will of course mean that those players will leave their bankrupted teams and quit playing football since their teams cannot pay their salaries; but we don&#039;t see any reason for continuing to take the economical damage for teams going bankrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[National team]] players will however not quit if their teams go bankrupt. HFA will make sure they get transfer listed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107428</id>
		<title>Bankruptcy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107428"/>
		<updated>2008-10-21T15:37:42Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] you can have a maximum [[debt]] of 500k[[€]]. If after an [[Updates#Weekly_Update|economical update]] your balance is -500k[[€]] or worse you will only be given the following 2 weeks to go back above 500k debt. &lt;br /&gt;
&lt;br /&gt;
If after 2 weeks you haven&#039;t been able to reduce your debt to less than the permitted limit you will declared bankrupt and you will lose your [[team]]. &lt;br /&gt;
&lt;br /&gt;
If you do manage to sort out the financial situation, you can continue to play as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Danger of Bankrupcy notice == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Danger of bankruptcy!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your club is on the verge of being declared bankrupt because you have exceeded the amount you are allowed to go into debt (500 000 €). You have 2 weeks left to remedy this and restore your balance to the limit. Once again: Restore your balance as soon as possible!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you fail in this, your team will be locked and eventually a new owner will take over your position in Hattrick. Also, keep in mind that your cash balance is only updated weekly, so this warning will remain in place even if you are above the limit until the weekly update has occured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So, once more: Start selling players and cutting your costs immediately or you will lose your club!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From an official Hattrick announcement:&lt;br /&gt;
{{ Hattrick announcement |&lt;br /&gt;
 | title = Bankruptcy change&lt;br /&gt;
 | date = 25.08.2006  &lt;br /&gt;
 | text =&lt;br /&gt;
The [[HFA|Hattrick Football Association]] ([[HFA]]) has had enough of supporting [[player]]s in bankrupted teams. &lt;br /&gt;
- As of September 11, 2006 we will no longer pay [[wages|salaries]] to players in teams that have gone bankrupt, HFA&#039;s spokesperson says.&amp;lt;br&amp;gt;&lt;br /&gt;
- This will of course mean that those players will leave their bankrupted teams and quit playing football since their teams cannot pay their salaries; but we don&#039;t see any reason for continuing to take the economical damage for teams going bankrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[National team]] players will however not quit if their teams go bankrupt. HFA will make sure they get transfer listed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107427</id>
		<title>Bankruptcy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107427"/>
		<updated>2008-10-21T15:37:26Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] you can have a maximum [[debt]] of 500k[[€]]. If after an [[Updates#Weekly_Update|economical update]] your balance is -500k[[€]] or worse you will only be given the following 2 weeks to go back above 500k debt. &lt;br /&gt;
&lt;br /&gt;
If after 2 weeks you haven&#039;t been able to reduce your debt to less than the permitted limit you will declared bankrupt and you will lose your [[team]]. &lt;br /&gt;
&lt;br /&gt;
If you do manage to sort out the financial situation, you can continue to play as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Danger Bankrupcy notice == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Danger of bankruptcy!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your club is on the verge of being declared bankrupt because you have exceeded the amount you are allowed to go into debt (500 000 €). You have 2 weeks left to remedy this and restore your balance to the limit. Once again: Restore your balance as soon as possible!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you fail in this, your team will be locked and eventually a new owner will take over your position in Hattrick. Also, keep in mind that your cash balance is only updated weekly, so this warning will remain in place even if you are above the limit until the weekly update has occured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So, once more: Start selling players and cutting your costs immediately or you will lose your club!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From an official Hattrick announcement:&lt;br /&gt;
{{ Hattrick announcement |&lt;br /&gt;
 | title = Bankruptcy change&lt;br /&gt;
 | date = 25.08.2006  &lt;br /&gt;
 | text =&lt;br /&gt;
The [[HFA|Hattrick Football Association]] ([[HFA]]) has had enough of supporting [[player]]s in bankrupted teams. &lt;br /&gt;
- As of September 11, 2006 we will no longer pay [[wages|salaries]] to players in teams that have gone bankrupt, HFA&#039;s spokesperson says.&amp;lt;br&amp;gt;&lt;br /&gt;
- This will of course mean that those players will leave their bankrupted teams and quit playing football since their teams cannot pay their salaries; but we don&#039;t see any reason for continuing to take the economical damage for teams going bankrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[National team]] players will however not quit if their teams go bankrupt. HFA will make sure they get transfer listed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107426</id>
		<title>Bankruptcy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107426"/>
		<updated>2008-10-21T15:37:09Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] you can have a maximum [[debt]] of 500k[[€]]. If after an [[Updates#Weekly_Update|economical update]] your balance is -500k[[€]] or worse you will only be given the following 2 weeks to go back above 500k debt. &lt;br /&gt;
&lt;br /&gt;
If after 2 weeks you haven&#039;t been able to reduce your debt to less than the permitted limit you will declared bankrupt and you will lose your [[team]]. &lt;br /&gt;
&lt;br /&gt;
If you do manage to sort out the financial situation, you can continue to play as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Danger Bankrupcy notice == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Danger of bankruptcy!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your club is on the verge of being declared bankrupt because you have exceeded the amount you are allowed to go into debt (500 000 €). You have 2 weeks left to remedy this and restore your balance to the limit. Once again: Restore your balance as soon as possible!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you fail in this, your team will be locked and eventually a new owner will take over your position in Hattrick. Also, keep in mind that your cash balance is only updated weekly, so this warning will remain in place even if you are above the limit until the weekly update has occured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So, once more: Start selling players and cutting your costs immediately or you will lose your club!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
From an official Hattrick announcement:&lt;br /&gt;
{{ Hattrick announcement |&lt;br /&gt;
 | title = Bankruptcy change&lt;br /&gt;
 | date = 25.08.2006  &lt;br /&gt;
 | text =&lt;br /&gt;
The [[HFA|Hattrick Football Association]] ([[HFA]]) has had enough of supporting [[player]]s in bankrupted teams. &lt;br /&gt;
- As of September 11, 2006 we will no longer pay [[wages|salaries]] to players in teams that have gone bankrupt, HFA&#039;s spokesperson says.&amp;lt;br&amp;gt;&lt;br /&gt;
- This will of course mean that those players will leave their bankrupted teams and quit playing football since their teams cannot pay their salaries; but we don&#039;t see any reason for continuing to take the economical damage for teams going bankrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[National team]] players will however not quit if their teams go bankrupt. HFA will make sure they get transfer listed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107425</id>
		<title>Bankruptcy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107425"/>
		<updated>2008-10-21T15:35:22Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] you can have a maximum [[debt]] of 500k[[€]]. If after an [[Updates#Weekly_Update|economical update]] your balance is -500k[[€]] or worse you will only be given the following 2 weeks to go back above 500k debt. &lt;br /&gt;
&lt;br /&gt;
If after 2 weeks you haven&#039;t been able to reduce your debt to less than the permitted limit you will declared bankrupt and you will lose your [[team]]. &lt;br /&gt;
&lt;br /&gt;
If you do manage to sort out the financial situation, you can continue to play as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Before you have bankrupcy, you get message of danger of bankrupcy, so you won&#039;t have it without notice: == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Danger of bankruptcy!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your club is on the verge of being declared bankrupt because you have exceeded the amount you are allowed to go into debt (500 000 €). You have 2 weeks left to remedy this and restore your balance to the limit. Once again: Restore your balance as soon as possible!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you fail in this, your team will be locked and eventually a new owner will take over your position in Hattrick. Also, keep in mind that your cash balance is only updated weekly, so this warning will remain in place even if you are above the limit until the weekly update has occured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So, once more: Start selling players and cutting your costs immediately or you will lose your club!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From an official Hattrick announcement:&lt;br /&gt;
{{ Hattrick announcement |&lt;br /&gt;
 | title = Bankruptcy change&lt;br /&gt;
 | date = 25.08.2006  &lt;br /&gt;
 | text =&lt;br /&gt;
The [[HFA|Hattrick Football Association]] ([[HFA]]) has had enough of supporting [[player]]s in bankrupted teams. &lt;br /&gt;
- As of September 11, 2006 we will no longer pay [[wages|salaries]] to players in teams that have gone bankrupt, HFA&#039;s spokesperson says.&amp;lt;br&amp;gt;&lt;br /&gt;
- This will of course mean that those players will leave their bankrupted teams and quit playing football since their teams cannot pay their salaries; but we don&#039;t see any reason for continuing to take the economical damage for teams going bankrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[National team]] players will however not quit if their teams go bankrupt. HFA will make sure they get transfer listed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107424</id>
		<title>Bankruptcy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107424"/>
		<updated>2008-10-21T15:35:00Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] you can have a maximum [[debt]] of 500k[[€]]. If after an [[Updates#Weekly_Update|economical update]] your balance is -500k[[€]] or worse you will only be given the following 2 weeks to go back above 500k debt. &lt;br /&gt;
&lt;br /&gt;
If after 2 weeks you haven&#039;t been able to reduce your debt to less than the permitted limit you will declared bankrupt and you will lose your [[team]]. &lt;br /&gt;
&lt;br /&gt;
If you do manage to sort out the financial situation, you can continue to play as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Before you have bankrupcy, you get message of danger of bankrupcy, so you won&#039;t have it without notice: == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Danger of bankruptcy!!!&lt;br /&gt;
&lt;br /&gt;
Your club is on the verge of being declared bankrupt because you have exceeded the amount you are allowed to go into debt (500 000 €). You have 2 weeks left to remedy this and restore your balance to the limit. Once again: Restore your balance as soon as possible!&lt;br /&gt;
&lt;br /&gt;
If you fail in this, your team will be locked and eventually a new owner will take over your position in Hattrick. Also, keep in mind that your cash balance is only updated weekly, so this warning will remain in place even if you are above the limit until the weekly update has occured.&lt;br /&gt;
&lt;br /&gt;
So, once more: Start selling players and cutting your costs immediately or you will lose your club!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From an official Hattrick announcement:&lt;br /&gt;
{{ Hattrick announcement |&lt;br /&gt;
 | title = Bankruptcy change&lt;br /&gt;
 | date = 25.08.2006  &lt;br /&gt;
 | text =&lt;br /&gt;
The [[HFA|Hattrick Football Association]] ([[HFA]]) has had enough of supporting [[player]]s in bankrupted teams. &lt;br /&gt;
- As of September 11, 2006 we will no longer pay [[wages|salaries]] to players in teams that have gone bankrupt, HFA&#039;s spokesperson says.&amp;lt;br&amp;gt;&lt;br /&gt;
- This will of course mean that those players will leave their bankrupted teams and quit playing football since their teams cannot pay their salaries; but we don&#039;t see any reason for continuing to take the economical damage for teams going bankrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[National team]] players will however not quit if their teams go bankrupt. HFA will make sure they get transfer listed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107423</id>
		<title>Bankruptcy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107423"/>
		<updated>2008-10-21T15:34:25Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] you can have a maximum [[debt]] of 500k[[€]]. If after an [[Updates#Weekly_Update|economical update]] your balance is -500k[[€]] or worse you will only be given the following 2 weeks to go back above 500k debt. &lt;br /&gt;
&lt;br /&gt;
If after 2 weeks you haven&#039;t been able to reduce your debt to less than the permitted limit you will declared bankrupt and you will lose your [[team]]. &lt;br /&gt;
&lt;br /&gt;
If you do manage to sort out the financial situation, you can continue to play as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headline text == Before you have bankrupcy, you get message of danger of bankrupcy, so you won&#039;t have it without notice:&lt;br /&gt;
&lt;br /&gt;
Danger of bankruptcy!!!&lt;br /&gt;
&lt;br /&gt;
Your club is on the verge of being declared bankrupt because you have exceeded the amount you are allowed to go into debt (500 000 €). You have 2 weeks left to remedy this and restore your balance to the limit. Once again: Restore your balance as soon as possible!&lt;br /&gt;
&lt;br /&gt;
If you fail in this, your team will be locked and eventually a new owner will take over your position in Hattrick. Also, keep in mind that your cash balance is only updated weekly, so this warning will remain in place even if you are above the limit until the weekly update has occured.&lt;br /&gt;
&lt;br /&gt;
So, once more: Start selling players and cutting your costs immediately or you will lose your club!&lt;br /&gt;
&lt;br /&gt;
From an official Hattrick announcement:&lt;br /&gt;
{{ Hattrick announcement |&lt;br /&gt;
 | title = Bankruptcy change&lt;br /&gt;
 | date = 25.08.2006  &lt;br /&gt;
 | text =&lt;br /&gt;
The [[HFA|Hattrick Football Association]] ([[HFA]]) has had enough of supporting [[player]]s in bankrupted teams. &lt;br /&gt;
- As of September 11, 2006 we will no longer pay [[wages|salaries]] to players in teams that have gone bankrupt, HFA&#039;s spokesperson says.&amp;lt;br&amp;gt;&lt;br /&gt;
- This will of course mean that those players will leave their bankrupted teams and quit playing football since their teams cannot pay their salaries; but we don&#039;t see any reason for continuing to take the economical damage for teams going bankrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[National team]] players will however not quit if their teams go bankrupt. HFA will make sure they get transfer listed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107422</id>
		<title>Bankruptcy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107422"/>
		<updated>2008-10-21T15:33:54Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] you can have a maximum [[debt]] of 500k[[€]]. If after an [[Updates#Weekly_Update|economical update]] your balance is -500k[[€]] or worse you will only be given the following 2 weeks to go back above 500k debt. &lt;br /&gt;
&lt;br /&gt;
If after 2 weeks you haven&#039;t been able to reduce your debt to less than the permitted limit you will declared bankrupt and you will lose your [[team]]. &lt;br /&gt;
&lt;br /&gt;
If you do manage to sort out the financial situation, you can continue to play as normal.&lt;br /&gt;
&lt;br /&gt;
Before you have bankrupcy, you get message of danger of bankrupcy, so you won&#039;t have it without notice:&lt;br /&gt;
Danger of bankruptcy!!!&lt;br /&gt;
&lt;br /&gt;
Your club is on the verge of being declared bankrupt because you have exceeded the amount you are allowed to go into debt (500 000 €). You have 2 weeks left to remedy this and restore your balance to the limit. Once again: Restore your balance as soon as possible!&lt;br /&gt;
&lt;br /&gt;
If you fail in this, your team will be locked and eventually a new owner will take over your position in Hattrick. Also, keep in mind that your cash balance is only updated weekly, so this warning will remain in place even if you are above the limit until the weekly update has occured.&lt;br /&gt;
&lt;br /&gt;
So, once more: Start selling players and cutting your costs immediately or you will lose your club!&lt;br /&gt;
&lt;br /&gt;
From an official Hattrick announcement:&lt;br /&gt;
{{ Hattrick announcement |&lt;br /&gt;
 | title = Bankruptcy change&lt;br /&gt;
 | date = 25.08.2006  &lt;br /&gt;
 | text =&lt;br /&gt;
The [[HFA|Hattrick Football Association]] ([[HFA]]) has had enough of supporting [[player]]s in bankrupted teams. &lt;br /&gt;
- As of September 11, 2006 we will no longer pay [[wages|salaries]] to players in teams that have gone bankrupt, HFA&#039;s spokesperson says.&amp;lt;br&amp;gt;&lt;br /&gt;
- This will of course mean that those players will leave their bankrupted teams and quit playing football since their teams cannot pay their salaries; but we don&#039;t see any reason for continuing to take the economical damage for teams going bankrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[National team]] players will however not quit if their teams go bankrupt. HFA will make sure they get transfer listed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107420</id>
		<title>Bankruptcy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107420"/>
		<updated>2008-10-21T15:32:23Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] you can have a maximum [[debt]] of 500k[[€]]. If after an [[Updates#Weekly_Update|economical update]] your balance is -500k[[€]] or worse you will only be given the following 2 weeks to go back above 500k debt. &lt;br /&gt;
&lt;br /&gt;
If after 2 weeks you haven&#039;t been able to reduce your debt to less than the permitted limit you will declared bankrupt and you will lose your [[team]]. &lt;br /&gt;
&lt;br /&gt;
If you do manage to sort out the financial situation, you can continue to play as normal.&lt;br /&gt;
&lt;br /&gt;
From an official Hattrick announcement:&lt;br /&gt;
{{ Hattrick announcement |&lt;br /&gt;
 | title = Bankruptcy change&lt;br /&gt;
 | date = 25.08.2006  &lt;br /&gt;
 | text =&lt;br /&gt;
The [[HFA|Hattrick Football Association]] ([[HFA]]) has had enough of supporting [[player]]s in bankrupted teams. &lt;br /&gt;
- As of September 11, 2006 we will no longer pay [[wages|salaries]] to players in teams that have gone bankrupt, HFA&#039;s spokesperson says.&amp;lt;br&amp;gt;&lt;br /&gt;
- This will of course mean that those players will leave their bankrupted teams and quit playing football since their teams cannot pay their salaries; but we don&#039;t see any reason for continuing to take the economical damage for teams going bankrupt.&lt;br /&gt;
&lt;br /&gt;
Before you have bankrupcy, you get message of danger of bankrupcy, so you won&#039;t have it without notice:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Italic text&#039;&#039; Danger of bankruptcy!!!&lt;br /&gt;
&lt;br /&gt;
Your club is on the verge of being declared bankrupt because you have exceeded the amount you are allowed to go into debt (500 000 €). You have 2 weeks left to remedy this and restore your balance to the limit. Once again: Restore your balance as soon as possible!&lt;br /&gt;
&lt;br /&gt;
If you fail in this, your team will be locked and eventually a new owner will take over your position in Hattrick. Also, keep in mind that your cash balance is only updated weekly, so this warning will remain in place even if you are above the limit until the weekly update has occured.&lt;br /&gt;
&lt;br /&gt;
So, once more: Start selling players and cutting your costs immediately or you will lose your club!&lt;br /&gt;
&lt;br /&gt;
[[National team]] players will however not quit if their teams go bankrupt. HFA will make sure they get transfer listed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107419</id>
		<title>Bankruptcy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Bankruptcy&amp;diff=107419"/>
		<updated>2008-10-21T15:32:03Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Hattrick]] you can have a maximum [[debt]] of 500k[[€]]. If after an [[Updates#Weekly_Update|economical update]] your balance is -500k[[€]] or worse you will only be given the following 2 weeks to go back above 500k debt. &lt;br /&gt;
&lt;br /&gt;
If after 2 weeks you haven&#039;t been able to reduce your debt to less than the permitted limit you will declared bankrupt and you will lose your [[team]]. &lt;br /&gt;
&lt;br /&gt;
If you do manage to sort out the financial situation, you can continue to play as normal.&lt;br /&gt;
&lt;br /&gt;
From an official Hattrick announcement:&lt;br /&gt;
{{ Hattrick announcement |&lt;br /&gt;
 | title = Bankruptcy change&lt;br /&gt;
 | date = 25.08.2006  &lt;br /&gt;
 | text =&lt;br /&gt;
The [[HFA|Hattrick Football Association]] ([[HFA]]) has had enough of supporting [[player]]s in bankrupted teams. &lt;br /&gt;
- As of September 11, 2006 we will no longer pay [[wages|salaries]] to players in teams that have gone bankrupt, HFA&#039;s spokesperson says.&amp;lt;br&amp;gt;&lt;br /&gt;
- This will of course mean that those players will leave their bankrupted teams and quit playing football since their teams cannot pay their salaries; but we don&#039;t see any reason for continuing to take the economical damage for teams going bankrupt.&lt;br /&gt;
&lt;br /&gt;
Before you have bankrupcy, you get message of danger of bankrupcy, so you won&#039;t have it without notice:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Italic text&#039;&#039;Danger of bankruptcy!!!&lt;br /&gt;
&lt;br /&gt;
Your club is on the verge of being declared bankrupt because you have exceeded the amount you are allowed to go into debt (500 000 €). You have 2 weeks left to remedy this and restore your balance to the limit. Once again: Restore your balance as soon as possible!&lt;br /&gt;
&lt;br /&gt;
If you fail in this, your team will be locked and eventually a new owner will take over your position in Hattrick. Also, keep in mind that your cash balance is only updated weekly, so this warning will remain in place even if you are above the limit until the weekly update has occured.&lt;br /&gt;
&lt;br /&gt;
So, once more: Start selling players and cutting your costs immediately or you will lose your club!&lt;br /&gt;
&lt;br /&gt;
[[National team]] players will however not quit if their teams go bankrupt. HFA will make sure they get transfer listed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107393</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107393"/>
		<updated>2008-10-20T21:15:42Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Selling players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The least you can except after 0 days in club is 83%, the most is 93% after 106 days. Picture below shows how % goes by days in club. (Exception is 95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
=== Table of receiving money by lenght of being in club. ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Salepercent_daysinclub.png]]&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107392</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107392"/>
		<updated>2008-10-20T21:14:20Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Selling players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The least you can except after 0 days in club is 83%, the most is 93% after 106 days in club. Picture below shows how % goes by days in club (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
=== Table of receiving money by lenght of being in club. ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Salepercent_daysinclub.png]]&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107391</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107391"/>
		<updated>2008-10-20T21:11:13Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Table of receiving money by lenght of being in club. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
=== Table of receiving money by lenght of being in club. ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Salepercent_daysinclub.png]]&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=File:Salepercent_daysinclub.png&amp;diff=107390</id>
		<title>File:Salepercent daysinclub.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=File:Salepercent_daysinclub.png&amp;diff=107390"/>
		<updated>2008-10-20T21:10:19Z</updated>

		<summary type="html">&lt;p&gt;Villuman: This file is made in Excel and it tells how days in club raises the amount of money you get from player when sold.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file is made in Excel and it tells how days in club raises the amount of money you get from player when sold.&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107377</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107377"/>
		<updated>2008-10-20T18:53:10Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Table of receiving money by lenght of being in club. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
=== Table of receiving money by lenght of being in club. ===&lt;br /&gt;
&lt;br /&gt;
*0 days in club 83% of sale price&lt;br /&gt;
*1 84,55&lt;br /&gt;
*2 85,05&lt;br /&gt;
*3 85,41&lt;br /&gt;
*4 85,7&lt;br /&gt;
*5 85,95&lt;br /&gt;
*6 86,17&lt;br /&gt;
*7 86,38&lt;br /&gt;
*8 86,56&lt;br /&gt;
*9 86,73&lt;br /&gt;
*10 86,89&lt;br /&gt;
*11 87,04&lt;br /&gt;
*12 87,19&lt;br /&gt;
*13 87,32&lt;br /&gt;
*14 87,45&lt;br /&gt;
*15 87,58&lt;br /&gt;
*16 87,7&lt;br /&gt;
*17 87,81&lt;br /&gt;
*18 87,93&lt;br /&gt;
*19 88,03&lt;br /&gt;
*20 88,14&lt;br /&gt;
*21 88,24&lt;br /&gt;
*22 88,34&lt;br /&gt;
*23 88,43&lt;br /&gt;
*24 88,53&lt;br /&gt;
*25 88,62&lt;br /&gt;
*26 88,71&lt;br /&gt;
*27 88,79&lt;br /&gt;
*28 88,88&lt;br /&gt;
*29 88,96&lt;br /&gt;
*30 89,04&lt;br /&gt;
*31 89,12&lt;br /&gt;
*32 89,2&lt;br /&gt;
*33 89,28&lt;br /&gt;
*34 89,35&lt;br /&gt;
*35 89,43&lt;br /&gt;
*36 89,5&lt;br /&gt;
*37 89,57&lt;br /&gt;
*38 89,64&lt;br /&gt;
*39 89,71&lt;br /&gt;
*40 89,78&lt;br /&gt;
*41 89,85&lt;br /&gt;
*42 89,91&lt;br /&gt;
*43 89,98&lt;br /&gt;
*44 90,04&lt;br /&gt;
*45 90,11&lt;br /&gt;
*46 90,17&lt;br /&gt;
*47 90,23&lt;br /&gt;
*48 90,29&lt;br /&gt;
*49 90,35&lt;br /&gt;
*50 90,41&lt;br /&gt;
*51 90,47&lt;br /&gt;
*52 90,53&lt;br /&gt;
*53 90,59&lt;br /&gt;
*54 90,64&lt;br /&gt;
*55 90,7&lt;br /&gt;
*56 90,76&lt;br /&gt;
*57 90,81&lt;br /&gt;
*58 90,87&lt;br /&gt;
*59 90,92&lt;br /&gt;
*60 90,97&lt;br /&gt;
*61 91,03&lt;br /&gt;
*62 91,08&lt;br /&gt;
*63 91,13&lt;br /&gt;
*64 91,18&lt;br /&gt;
*65 91,23&lt;br /&gt;
*66 91,28&lt;br /&gt;
*67 91,33&lt;br /&gt;
*68 91,38&lt;br /&gt;
*69 91,43&lt;br /&gt;
*70 91,48&lt;br /&gt;
*71 91,53&lt;br /&gt;
*72 91,58&lt;br /&gt;
*73 91,62&lt;br /&gt;
*74 91,67&lt;br /&gt;
*75 91,72&lt;br /&gt;
*76 91,76&lt;br /&gt;
*77 91,81&lt;br /&gt;
*78 91,85&lt;br /&gt;
*79 91,90&lt;br /&gt;
*80 91,94&lt;br /&gt;
*81 91,99&lt;br /&gt;
*82 92,03&lt;br /&gt;
*83 92,08&lt;br /&gt;
*84 92,12&lt;br /&gt;
*85 92,16&lt;br /&gt;
*86 92,21&lt;br /&gt;
*87 92,25&lt;br /&gt;
*88 92,29&lt;br /&gt;
*89 92,33&lt;br /&gt;
*90 92,38&lt;br /&gt;
*91 92,42&lt;br /&gt;
*92 92,46&lt;br /&gt;
*93 92,5&lt;br /&gt;
*94 92,54&lt;br /&gt;
*95 92,58&lt;br /&gt;
*96 92,62&lt;br /&gt;
*97 92,66&lt;br /&gt;
*98 92,7&lt;br /&gt;
*99 92,74&lt;br /&gt;
*100 92,78&lt;br /&gt;
*101 92,82&lt;br /&gt;
*102 92,86&lt;br /&gt;
*103 92,9&lt;br /&gt;
*104 92,93&lt;br /&gt;
*105 92,97&lt;br /&gt;
*106 93&lt;br /&gt;
*107 93&lt;br /&gt;
*108 93&lt;br /&gt;
*109 93&lt;br /&gt;
*110 93&lt;br /&gt;
*111 93&lt;br /&gt;
*112 93&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107334</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107334"/>
		<updated>2008-10-20T09:01:46Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Table of receivin money by lenght of being in club. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
=== Table of receiving money by lenght of being in club. ===&lt;br /&gt;
&lt;br /&gt;
*1 day = 84,55% of sale price - 11 days = xxx of sale price&lt;br /&gt;
*2 days = 85,05% of sale price - 12 days = xxx of sale price&lt;br /&gt;
*3 days = 85,41% of sale price - 13 days = xxx of sale price&lt;br /&gt;
*4 days = 85,70% of sale price - 14 days = xxx of sale price&lt;br /&gt;
*5 days = xxx of sale price - 15 days = xxx of sale price&lt;br /&gt;
*6 days = xxx of sale price - 16 days = xxx of sale price&lt;br /&gt;
*7 days = xxx of sale price - 17 days = xxx of sale price&lt;br /&gt;
*8 days = 86,56% of sale price - 18 days = xxx of sale price&lt;br /&gt;
*9 days = 86,73% of sale price - 19 days = xxx of sale price&lt;br /&gt;
*10 days = 86,89% of sale price - 20 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*21 days = 88,24% of sale price - 31 days = xxx of sale price&lt;br /&gt;
*22 days = 88,34% of sale price - 32 days = 89,20% of sale price&lt;br /&gt;
*23 days = 88,43% of sale price - 33 days = xxx of sale price&lt;br /&gt;
*24 days = 88,53% of sale price - 34 days = 89,35% of sale price&lt;br /&gt;
*25 days = xxx of sale price - 35 days = xxx of sale price&lt;br /&gt;
*26 days = 88,71% of sale price - 36 days = 89,50% of sale price&lt;br /&gt;
*27 days = xxx of sale price - 37 days = xxx of sale price&lt;br /&gt;
*28 days = xxx of sale price - 38 days = xxx of sale price&lt;br /&gt;
*29 days = xxx of sale price - 39 days = xxx of sale price&lt;br /&gt;
*30 days = 89,04% of sale price - 40 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*41 days = xxx of sale price - 51 days = xxx of sale price&lt;br /&gt;
*42 days = xxx of sale price - 52 days = xxx of sale price&lt;br /&gt;
*43 days = xxx of sale price - 53 days = xxx of sale price&lt;br /&gt;
*44 days = xxx of sale price - 54 days = xxx of sale price&lt;br /&gt;
*45 days = xxx of sale price - 55 days = xxx of sale price&lt;br /&gt;
*46 days = xxx of sale price - 56 days = xxx of sale price&lt;br /&gt;
*47 days = xxx of sale price - 57 days = xxx of sale price&lt;br /&gt;
*48 days = 90,29% of sale price - 58 days = xxx of sale price&lt;br /&gt;
*49 days = xxx of sale price - 59 days = xxx of sale price&lt;br /&gt;
*50 days = 90,41% of sale price - 60 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*61 days = xxx of sale price - 71 days = xxx of sale price&lt;br /&gt;
*62 days = 91,08% of sale price - 72 days = xxx of sale price&lt;br /&gt;
*63 days = xxx of sale price - 73 days = xxx of sale price&lt;br /&gt;
*64 days = 91,18% of sale price - 74 days = xxx of sale price&lt;br /&gt;
*65 days = xxx of sale price - 75 days = xxx of sale price&lt;br /&gt;
*66 days = xxx of sale price - 76 days = xxx of sale price&lt;br /&gt;
*67 days = xxx of sale price - 77 days = xxx of sale price&lt;br /&gt;
*68 days = 91,38% of sale price - 78 days = xxx of sale price&lt;br /&gt;
*69 days = xxx of sale price - 79 days = xxx of sale price&lt;br /&gt;
*70 days = 91,48% of sale price - 80 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*81 days = xxx of sale price - 91 days = xxx of sale price&lt;br /&gt;
*82 days = 92,03% of sale price - 92 days = xxx of sale price&lt;br /&gt;
*83 days = xxx of sale price - 93 days = xxx of sale price&lt;br /&gt;
*84 days = 92,12% of sale price - 94 days = xxx of sale price&lt;br /&gt;
*85 days = xxx of sale price - 95 days = xxx of sale price&lt;br /&gt;
*86 days = xxx of sale price - 96 days = xxx of sale price&lt;br /&gt;
*87 days = xxx of sale price - 97 days = xxx of sale price&lt;br /&gt;
*88 days = xxx of sale price - 98 days = xxx of sale price&lt;br /&gt;
*89 days = xxx of sale price - 99 days = xxx of sale price&lt;br /&gt;
*90 days = xxx of sale price - 100 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*100 days = xxx of sale price&lt;br /&gt;
*101 days = xxx of sale price&lt;br /&gt;
*102 days = xxx of sale price&lt;br /&gt;
*103 days = 92,90% of sale price&lt;br /&gt;
*104 days = xxx of sale price&lt;br /&gt;
*105 days = 92,97% of sale price&lt;br /&gt;
*106 days = xxx of sale price&lt;br /&gt;
*107 days = xxx of sale price&lt;br /&gt;
*108 days = xxx of sale price&lt;br /&gt;
*109 days = xxx of sale price&lt;br /&gt;
*110 days = xxx of sale price&lt;br /&gt;
*111 days = xxx of sale price&lt;br /&gt;
*112 days = xxx of sale price&lt;br /&gt;
*113 days = xxx of sale price&lt;br /&gt;
*114 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107333</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107333"/>
		<updated>2008-10-20T09:01:33Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Selling players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
=== Table of receivin money by lenght of being in club. ===&lt;br /&gt;
&lt;br /&gt;
*1 day = 84,55% of sale price - 11 days = xxx of sale price&lt;br /&gt;
*2 days = 85,05% of sale price - 12 days = xxx of sale price&lt;br /&gt;
*3 days = 85,41% of sale price - 13 days = xxx of sale price&lt;br /&gt;
*4 days = 85,70% of sale price - 14 days = xxx of sale price&lt;br /&gt;
*5 days = xxx of sale price - 15 days = xxx of sale price&lt;br /&gt;
*6 days = xxx of sale price - 16 days = xxx of sale price&lt;br /&gt;
*7 days = xxx of sale price - 17 days = xxx of sale price&lt;br /&gt;
*8 days = 86,56% of sale price - 18 days = xxx of sale price&lt;br /&gt;
*9 days = 86,73% of sale price - 19 days = xxx of sale price&lt;br /&gt;
*10 days = 86,89% of sale price - 20 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*21 days = 88,24% of sale price - 31 days = xxx of sale price&lt;br /&gt;
*22 days = 88,34% of sale price - 32 days = 89,20% of sale price&lt;br /&gt;
*23 days = 88,43% of sale price - 33 days = xxx of sale price&lt;br /&gt;
*24 days = 88,53% of sale price - 34 days = 89,35% of sale price&lt;br /&gt;
*25 days = xxx of sale price - 35 days = xxx of sale price&lt;br /&gt;
*26 days = 88,71% of sale price - 36 days = 89,50% of sale price&lt;br /&gt;
*27 days = xxx of sale price - 37 days = xxx of sale price&lt;br /&gt;
*28 days = xxx of sale price - 38 days = xxx of sale price&lt;br /&gt;
*29 days = xxx of sale price - 39 days = xxx of sale price&lt;br /&gt;
*30 days = 89,04% of sale price - 40 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*41 days = xxx of sale price - 51 days = xxx of sale price&lt;br /&gt;
*42 days = xxx of sale price - 52 days = xxx of sale price&lt;br /&gt;
*43 days = xxx of sale price - 53 days = xxx of sale price&lt;br /&gt;
*44 days = xxx of sale price - 54 days = xxx of sale price&lt;br /&gt;
*45 days = xxx of sale price - 55 days = xxx of sale price&lt;br /&gt;
*46 days = xxx of sale price - 56 days = xxx of sale price&lt;br /&gt;
*47 days = xxx of sale price - 57 days = xxx of sale price&lt;br /&gt;
*48 days = 90,29% of sale price - 58 days = xxx of sale price&lt;br /&gt;
*49 days = xxx of sale price - 59 days = xxx of sale price&lt;br /&gt;
*50 days = 90,41% of sale price - 60 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*61 days = xxx of sale price - 71 days = xxx of sale price&lt;br /&gt;
*62 days = 91,08% of sale price - 72 days = xxx of sale price&lt;br /&gt;
*63 days = xxx of sale price - 73 days = xxx of sale price&lt;br /&gt;
*64 days = 91,18% of sale price - 74 days = xxx of sale price&lt;br /&gt;
*65 days = xxx of sale price - 75 days = xxx of sale price&lt;br /&gt;
*66 days = xxx of sale price - 76 days = xxx of sale price&lt;br /&gt;
*67 days = xxx of sale price - 77 days = xxx of sale price&lt;br /&gt;
*68 days = 91,38% of sale price - 78 days = xxx of sale price&lt;br /&gt;
*69 days = xxx of sale price - 79 days = xxx of sale price&lt;br /&gt;
*70 days = 91,48% of sale price - 80 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*81 days = xxx of sale price - 91 days = xxx of sale price&lt;br /&gt;
*82 days = 92,03% of sale price - 92 days = xxx of sale price&lt;br /&gt;
*83 days = xxx of sale price - 93 days = xxx of sale price&lt;br /&gt;
*84 days = 92,12% of sale price - 94 days = xxx of sale price&lt;br /&gt;
*85 days = xxx of sale price - 95 days = xxx of sale price&lt;br /&gt;
*86 days = xxx of sale price - 96 days = xxx of sale price&lt;br /&gt;
*87 days = xxx of sale price - 97 days = xxx of sale price&lt;br /&gt;
*88 days = xxx of sale price - 98 days = xxx of sale price&lt;br /&gt;
*89 days = xxx of sale price - 99 days = xxx of sale price&lt;br /&gt;
*90 days = xxx of sale price - 100 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*100 days = xxx of sale price&lt;br /&gt;
*101 days = xxx of sale price&lt;br /&gt;
*102 days = xxx of sale price&lt;br /&gt;
*103 days = 92,90% of sale price&lt;br /&gt;
*104 days = xxx of sale price&lt;br /&gt;
*105 days = 92,97% of sale price&lt;br /&gt;
*106 days = xxx of sale price&lt;br /&gt;
*107 days = xxx of sale price&lt;br /&gt;
*108 days = xxx of sale price&lt;br /&gt;
*109 days = xxx of sale price&lt;br /&gt;
*110 days = xxx of sale price&lt;br /&gt;
*111 days = xxx of sale price&lt;br /&gt;
*112 days = xxx of sale price&lt;br /&gt;
*113 days = xxx of sale price&lt;br /&gt;
*114 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107281</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107281"/>
		<updated>2008-10-19T12:38:50Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Selling players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
Table of receivin money by lenght of being in club.&lt;br /&gt;
&lt;br /&gt;
*1 day = 84,55% of sale price - 11 days = xxx of sale price&lt;br /&gt;
*2 days = 85,05% of sale price - 12 days = xxx of sale price&lt;br /&gt;
*3 days = 85,41% of sale price - 13 days = xxx of sale price&lt;br /&gt;
*4 days = xxx of sale price - 14 days = xxx of sale price&lt;br /&gt;
*5 days = xxx of sale price - 15 days = xxx of sale price&lt;br /&gt;
*6 days = xxx of sale price - 16 days = xxx of sale price&lt;br /&gt;
*7 days = xxx of sale price - 17 days = xxx of sale price&lt;br /&gt;
*8 days = 86,56% of sale price - 18 days = xxx of sale price&lt;br /&gt;
*9 days = 86,73% of sale price - 19 days = xxx of sale price&lt;br /&gt;
*10 days = xxx of sale price - 20 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*21 days = 88,24% of sale price - 31 days = xxx of sale price&lt;br /&gt;
*22 days = 88,34% of sale price - 32 days = xxx of sale price&lt;br /&gt;
*23 days = 88,43% of sale price - 33 days = xxx of sale price&lt;br /&gt;
*24 days = 88,53% of sale price - 34 days = 89,35% of sale price&lt;br /&gt;
*25 days = xxx of sale price - 35 days = xxx of sale price&lt;br /&gt;
*26 days = xxx of sale price - 36 days = xxx of sale price&lt;br /&gt;
*27 days = xxx of sale price - 37 days = xxx of sale price&lt;br /&gt;
*28 days = xxx of sale price - 38 days = xxx of sale price&lt;br /&gt;
*29 days = xxx of sale price - 39 days = xxx of sale price&lt;br /&gt;
*30 days = 89,04% of sale price - 40 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*41 days = xxx of sale price - 51 days = xxx of sale price&lt;br /&gt;
*42 days = xxx of sale price - 52 days = xxx of sale price&lt;br /&gt;
*43 days = xxx of sale price - 53 days = xxx of sale price&lt;br /&gt;
*44 days = xxx of sale price - 54 days = xxx of sale price&lt;br /&gt;
*45 days = xxx of sale price - 55 days = xxx of sale price&lt;br /&gt;
*46 days = xxx of sale price - 56 days = xxx of sale price&lt;br /&gt;
*47 days = xxx of sale price - 57 days = xxx of sale price&lt;br /&gt;
*48 days = 90,29% of sale price - 58 days = xxx of sale price&lt;br /&gt;
*49 days = xxx of sale price - 59 days = xxx of sale price&lt;br /&gt;
*50 days = xxx of sale price - 60 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*61 days = xxx of sale price - 71 days = xxx of sale price&lt;br /&gt;
*62 days = 91,08% of sale price - 72 days = xxx of sale price&lt;br /&gt;
*63 days = xxx of sale price - 73 days = xxx of sale price&lt;br /&gt;
*64 days = xxx of sale price - 74 days = xxx of sale price&lt;br /&gt;
*65 days = xxx of sale price - 75 days = xxx of sale price&lt;br /&gt;
*66 days = xxx of sale price - 76 days = xxx of sale price&lt;br /&gt;
*67 days = xxx of sale price - 77 days = xxx of sale price&lt;br /&gt;
*68 days = 91,38% of sale price - 78 days = xxx of sale price&lt;br /&gt;
*69 days = xxx of sale price - 79 days = xxx of sale price&lt;br /&gt;
*70 days = xxx of sale price - 80 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*81 days = xxx of sale price - 91 days = xxx of sale price&lt;br /&gt;
*82 days = 92,03% of sale price - 92 days = xxx of sale price&lt;br /&gt;
*83 days = xxx of sale price - 93 days = xxx of sale price&lt;br /&gt;
*84 days = xxx of sale price - 94 days = xxx of sale price&lt;br /&gt;
*85 days = xxx of sale price - 95 days = xxx of sale price&lt;br /&gt;
*86 days = xxx of sale price - 96 days = xxx of sale price&lt;br /&gt;
*87 days = xxx of sale price - 97 days = xxx of sale price&lt;br /&gt;
*88 days = xxx of sale price - 98 days = xxx of sale price&lt;br /&gt;
*89 days = xxx of sale price - 99 days = xxx of sale price&lt;br /&gt;
*90 days = xxx of sale price - 100 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*100 days = xxx of sale price&lt;br /&gt;
*101 days = xxx of sale price&lt;br /&gt;
*102 days = xxx of sale price&lt;br /&gt;
*103 days = 92,90% of sale price&lt;br /&gt;
*104 days = xxx of sale price&lt;br /&gt;
*105 days = xxx of sale price&lt;br /&gt;
*106 days = xxx of sale price&lt;br /&gt;
*107 days = xxx of sale price&lt;br /&gt;
*108 days = xxx of sale price&lt;br /&gt;
*109 days = xxx of sale price&lt;br /&gt;
*110 days = xxx of sale price&lt;br /&gt;
*111 days = xxx of sale price&lt;br /&gt;
*112 days = xxx of sale price&lt;br /&gt;
*113 days = xxx of sale price&lt;br /&gt;
*114 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107162</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107162"/>
		<updated>2008-10-18T10:16:51Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Selling players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
Table of receivin money by lenght of being in club.&lt;br /&gt;
&lt;br /&gt;
*1 day = 84,55% of sale price - 11 days = xxx of sale price&lt;br /&gt;
*2 days = 85,05% of sale price - 12 days = xxx of sale price&lt;br /&gt;
*3 days = xxx of sale price - 13 days = xxx of sale price&lt;br /&gt;
*4 days = xxx of sale price - 14 days = xxx of sale price&lt;br /&gt;
*5 days = xxx of sale price - 15 days = xxx of sale price&lt;br /&gt;
*6 days = xxx of sale price - 16 days = xxx of sale price&lt;br /&gt;
*7 days = xxx of sale price - 17 days = xxx of sale price&lt;br /&gt;
*8 days = 86,56% of sale price - 18 days = xxx of sale price&lt;br /&gt;
*9 days = xxx of sale price - 19 days = xxx of sale price&lt;br /&gt;
*10 days = xxx of sale price - 20 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*21 days = 88,24% of sale price - 31 days = xxx of sale price&lt;br /&gt;
*22 days = 88,34% of sale price - 32 days = xxx of sale price&lt;br /&gt;
*23 days = xxx of sale price - 33 days = xxx of sale price&lt;br /&gt;
*24 days = 88,53% of sale price - 34 days = 89,35% of sale price&lt;br /&gt;
*25 days = xxx of sale price - 35 days = xxx of sale price&lt;br /&gt;
*26 days = xxx of sale price - 36 days = xxx of sale price&lt;br /&gt;
*27 days = xxx of sale price - 37 days = xxx of sale price&lt;br /&gt;
*28 days = xxx of sale price - 38 days = xxx of sale price&lt;br /&gt;
*29 days = xxx of sale price - 39 days = xxx of sale price&lt;br /&gt;
*30 days = 89,04% of sale price - 40 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*41 days = xxx of sale price - 51 days = xxx of sale price&lt;br /&gt;
*42 days = xxx of sale price - 52 days = xxx of sale price&lt;br /&gt;
*43 days = xxx of sale price - 53 days = xxx of sale price&lt;br /&gt;
*44 days = xxx of sale price - 54 days = xxx of sale price&lt;br /&gt;
*45 days = xxx of sale price - 55 days = xxx of sale price&lt;br /&gt;
*46 days = xxx of sale price - 56 days = xxx of sale price&lt;br /&gt;
*47 days = xxx of sale price - 57 days = xxx of sale price&lt;br /&gt;
*48 days = 90,29% of sale price - 58 days = xxx of sale price&lt;br /&gt;
*49 days = xxx of sale price - 59 days = xxx of sale price&lt;br /&gt;
*50 days = xxx of sale price - 60 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*61 days = xxx of sale price - 71 days = xxx of sale price&lt;br /&gt;
*62 days = 91,08% of sale price - 72 days = xxx of sale price&lt;br /&gt;
*63 days = xxx of sale price - 73 days = xxx of sale price&lt;br /&gt;
*64 days = xxx of sale price - 74 days = xxx of sale price&lt;br /&gt;
*65 days = xxx of sale price - 75 days = xxx of sale price&lt;br /&gt;
*66 days = xxx of sale price - 76 days = xxx of sale price&lt;br /&gt;
*67 days = xxx of sale price - 77 days = xxx of sale price&lt;br /&gt;
*68 days = 91,38% of sale price - 78 days = xxx of sale price&lt;br /&gt;
*69 days = xxx of sale price - 79 days = xxx of sale price&lt;br /&gt;
*70 days = xxx of sale price - 80 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*81 days = xxx of sale price - 91 days = xxx of sale price&lt;br /&gt;
*82 days = 92,03% of sale price - 92 days = xxx of sale price&lt;br /&gt;
*83 days = xxx of sale price - 93 days = xxx of sale price&lt;br /&gt;
*84 days = xxx of sale price - 94 days = xxx of sale price&lt;br /&gt;
*85 days = xxx of sale price - 95 days = xxx of sale price&lt;br /&gt;
*86 days = xxx of sale price - 96 days = xxx of sale price&lt;br /&gt;
*87 days = xxx of sale price - 97 days = xxx of sale price&lt;br /&gt;
*88 days = xxx of sale price - 98 days = xxx of sale price&lt;br /&gt;
*89 days = xxx of sale price - 99 days = xxx of sale price&lt;br /&gt;
*90 days = xxx of sale price - 100 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*100 days = xxx of sale price&lt;br /&gt;
*101 days = xxx of sale price&lt;br /&gt;
*102 days = xxx of sale price&lt;br /&gt;
*103 days = 92,90% of sale price&lt;br /&gt;
*104 days = xxx of sale price&lt;br /&gt;
*105 days = xxx of sale price&lt;br /&gt;
*106 days = xxx of sale price&lt;br /&gt;
*107 days = xxx of sale price&lt;br /&gt;
*108 days = xxx of sale price&lt;br /&gt;
*109 days = xxx of sale price&lt;br /&gt;
*110 days = xxx of sale price&lt;br /&gt;
*111 days = xxx of sale price&lt;br /&gt;
*112 days = xxx of sale price&lt;br /&gt;
*113 days = xxx of sale price&lt;br /&gt;
*114 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107133</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107133"/>
		<updated>2008-10-17T15:40:13Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
Table of receivin money by lenght of being in club.&lt;br /&gt;
&lt;br /&gt;
*1 day = 84,55% of sale price - 11 days = xxx of sale price&lt;br /&gt;
*2 days = xxx of sale price - 12 days = xxx of sale price&lt;br /&gt;
*3 days = xxx of sale price - 13 days = xxx of sale price&lt;br /&gt;
*4 days = xxx of sale price - 14 days = xxx of sale price&lt;br /&gt;
*5 days = xxx of sale price - 15 days = xxx of sale price&lt;br /&gt;
*6 days = xxx of sale price - 16 days = xxx of sale price&lt;br /&gt;
*7 days = xxx of sale price - 17 days = xxx of sale price&lt;br /&gt;
*8 days = xxx of sale price - 18 days = xxx of sale price&lt;br /&gt;
*9 days = xxx of sale price - 19 days = xxx of sale price&lt;br /&gt;
*10 days = xxx of sale price - 20 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*21 days = xxx of sale price - 31 days = xxx of sale price&lt;br /&gt;
*22 days = xxx of sale price - 32 days = xxx of sale price&lt;br /&gt;
*23 days = xxx of sale price - 33 days = xxx of sale price&lt;br /&gt;
*24 days = xxx of sale price - 34 days = xxx of sale price&lt;br /&gt;
*25 days = xxx of sale price - 35 days = xxx of sale price&lt;br /&gt;
*26 days = xxx of sale price - 36 days = xxx of sale price&lt;br /&gt;
*27 days = xxx of sale price - 37 days = xxx of sale price&lt;br /&gt;
*28 days = xxx of sale price - 38 days = xxx of sale price&lt;br /&gt;
*29 days = xxx of sale price - 39 days = xxx of sale price&lt;br /&gt;
*30 days = xxx of sale price - 40 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
*41 days = xxx of sale price&lt;br /&gt;
*42 days = xxx of sale price&lt;br /&gt;
*43 days = xxx of sale price&lt;br /&gt;
*44 days = xxx of sale price&lt;br /&gt;
*45 days = xxx of sale price&lt;br /&gt;
*46 days = xxx of sale price&lt;br /&gt;
*47 days = xxx of sale price&lt;br /&gt;
*48 days = xxx of sale price&lt;br /&gt;
*49 days = xxx of sale price&lt;br /&gt;
*50 days = xxx of sale price&lt;br /&gt;
51 days = xxx of sale price&lt;br /&gt;
52 days = xxx of sale price&lt;br /&gt;
53 days = xxx of sale price&lt;br /&gt;
54 days = xxx of sale price&lt;br /&gt;
55 days = xxx of sale price&lt;br /&gt;
56 days = xxx of sale price&lt;br /&gt;
57 days = xxx of sale price&lt;br /&gt;
58 days = xxx of sale price&lt;br /&gt;
59 days = xxx of sale price&lt;br /&gt;
60 days = xxx of sale price&lt;br /&gt;
61 days = xxx of sale price&lt;br /&gt;
62 days = xxx of sale price&lt;br /&gt;
63 days = xxx of sale price&lt;br /&gt;
64 days = xxx of sale price&lt;br /&gt;
65 days = xxx of sale price&lt;br /&gt;
66 days = xxx of sale price&lt;br /&gt;
67 days = xxx of sale price&lt;br /&gt;
68 days = xxx of sale price&lt;br /&gt;
69 days = xxx of sale price&lt;br /&gt;
70 days = xxx of sale price&lt;br /&gt;
71 days = xxx of sale price&lt;br /&gt;
72 days = xxx of sale price&lt;br /&gt;
73 days = xxx of sale price&lt;br /&gt;
74 days = xxx of sale price&lt;br /&gt;
75 days = xxx of sale price&lt;br /&gt;
76 days = xxx of sale price&lt;br /&gt;
77 days = xxx of sale price&lt;br /&gt;
78 days = xxx of sale price&lt;br /&gt;
79 days = xxx of sale price&lt;br /&gt;
80 days = xxx of sale price&lt;br /&gt;
81 days = xxx of sale price&lt;br /&gt;
82 days = xxx of sale price&lt;br /&gt;
83 days = xxx of sale price&lt;br /&gt;
84 days = xxx of sale price&lt;br /&gt;
85 days = xxx of sale price&lt;br /&gt;
86 days = xxx of sale price&lt;br /&gt;
87 days = xxx of sale price&lt;br /&gt;
88 days = xxx of sale price&lt;br /&gt;
89 days = xxx of sale price&lt;br /&gt;
90 days = xxx of sale price&lt;br /&gt;
91 days = xxx of sale price&lt;br /&gt;
92 days = xxx of sale price&lt;br /&gt;
93 days = xxx of sale price&lt;br /&gt;
94 days = xxx of sale price&lt;br /&gt;
95 days = xxx of sale price&lt;br /&gt;
96 days = xxx of sale price&lt;br /&gt;
97 days = xxx of sale price&lt;br /&gt;
98 days = xxx of sale price&lt;br /&gt;
99 days = xxx of sale price&lt;br /&gt;
100 days = xxx of sale price&lt;br /&gt;
101 days = xxx of sale price&lt;br /&gt;
102 days = xxx of sale price&lt;br /&gt;
103 days = xxx of sale price&lt;br /&gt;
104 days = xxx of sale price&lt;br /&gt;
105 days = xxx of sale price&lt;br /&gt;
106 days = xxx of sale price&lt;br /&gt;
107 days = xxx of sale price&lt;br /&gt;
108 days = xxx of sale price&lt;br /&gt;
109 days = xxx of sale price&lt;br /&gt;
110 days = xxx of sale price&lt;br /&gt;
111 days = xxx of sale price&lt;br /&gt;
112 days = xxx of sale price&lt;br /&gt;
113 days = xxx of sale price&lt;br /&gt;
114 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107131</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107131"/>
		<updated>2008-10-17T15:36:14Z</updated>

		<summary type="html">&lt;p&gt;Villuman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
Table of receivin money by lenght of being in club.&lt;br /&gt;
&lt;br /&gt;
*1 day = 84,55% of sale price&lt;br /&gt;
*2 days = xxx of sale price&lt;br /&gt;
*3 days = xxx of sale price&lt;br /&gt;
*4 days = xxx of sale price&lt;br /&gt;
*5 days = xxx of sale price&lt;br /&gt;
*6 days = xxx of sale price&lt;br /&gt;
*7 days = xxx of sale price&lt;br /&gt;
*8 days = xxx of sale price&lt;br /&gt;
*9 days = xxx of sale price&lt;br /&gt;
*10 days = xxx of sale price&lt;br /&gt;
*11 days = xxx of sale price&lt;br /&gt;
*12 days = xxx of sale price&lt;br /&gt;
*13 days = xxx of sale price&lt;br /&gt;
*14 days = xxx of sale price&lt;br /&gt;
*15 days = xxx of sale price&lt;br /&gt;
*16 days = xxx of sale price&lt;br /&gt;
*17 days = xxx of sale price&lt;br /&gt;
*18 days = xxx of sale price&lt;br /&gt;
*19 days = xxx of sale price&lt;br /&gt;
*20 days = xxx of sale price&lt;br /&gt;
*21 days = xxx of sale price&lt;br /&gt;
*22 days = xxx of sale price&lt;br /&gt;
*23 days = xxx of sale price&lt;br /&gt;
*24 days = xxx of sale price&lt;br /&gt;
*25 days = xxx of sale price&lt;br /&gt;
*26 days = xxx of sale price&lt;br /&gt;
27 days = xxx of sale price&lt;br /&gt;
28 days = xxx of sale price&lt;br /&gt;
29 days = xxx of sale price&lt;br /&gt;
30 days = xxx of sale price&lt;br /&gt;
31 days = xxx of sale price&lt;br /&gt;
32 days = xxx of sale price&lt;br /&gt;
33 days = xxx of sale price&lt;br /&gt;
34 days = xxx of sale price&lt;br /&gt;
35 days = xxx of sale price&lt;br /&gt;
36 days = xxx of sale price&lt;br /&gt;
37 days = xxx of sale price&lt;br /&gt;
38 days = xxx of sale price&lt;br /&gt;
39 days = xxx of sale price&lt;br /&gt;
40 days = xxx of sale price&lt;br /&gt;
41 days = xxx of sale price&lt;br /&gt;
42 days = xxx of sale price&lt;br /&gt;
43 days = xxx of sale price&lt;br /&gt;
44 days = xxx of sale price&lt;br /&gt;
45 days = xxx of sale price&lt;br /&gt;
46 days = xxx of sale price&lt;br /&gt;
47 days = xxx of sale price&lt;br /&gt;
48 days = xxx of sale price&lt;br /&gt;
49 days = xxx of sale price&lt;br /&gt;
50 days = xxx of sale price&lt;br /&gt;
51 days = xxx of sale price&lt;br /&gt;
52 days = xxx of sale price&lt;br /&gt;
53 days = xxx of sale price&lt;br /&gt;
54 days = xxx of sale price&lt;br /&gt;
55 days = xxx of sale price&lt;br /&gt;
56 days = xxx of sale price&lt;br /&gt;
57 days = xxx of sale price&lt;br /&gt;
58 days = xxx of sale price&lt;br /&gt;
59 days = xxx of sale price&lt;br /&gt;
60 days = xxx of sale price&lt;br /&gt;
61 days = xxx of sale price&lt;br /&gt;
62 days = xxx of sale price&lt;br /&gt;
63 days = xxx of sale price&lt;br /&gt;
64 days = xxx of sale price&lt;br /&gt;
65 days = xxx of sale price&lt;br /&gt;
66 days = xxx of sale price&lt;br /&gt;
67 days = xxx of sale price&lt;br /&gt;
68 days = xxx of sale price&lt;br /&gt;
69 days = xxx of sale price&lt;br /&gt;
70 days = xxx of sale price&lt;br /&gt;
71 days = xxx of sale price&lt;br /&gt;
72 days = xxx of sale price&lt;br /&gt;
73 days = xxx of sale price&lt;br /&gt;
74 days = xxx of sale price&lt;br /&gt;
75 days = xxx of sale price&lt;br /&gt;
76 days = xxx of sale price&lt;br /&gt;
77 days = xxx of sale price&lt;br /&gt;
78 days = xxx of sale price&lt;br /&gt;
79 days = xxx of sale price&lt;br /&gt;
80 days = xxx of sale price&lt;br /&gt;
81 days = xxx of sale price&lt;br /&gt;
82 days = xxx of sale price&lt;br /&gt;
83 days = xxx of sale price&lt;br /&gt;
84 days = xxx of sale price&lt;br /&gt;
85 days = xxx of sale price&lt;br /&gt;
86 days = xxx of sale price&lt;br /&gt;
87 days = xxx of sale price&lt;br /&gt;
88 days = xxx of sale price&lt;br /&gt;
89 days = xxx of sale price&lt;br /&gt;
90 days = xxx of sale price&lt;br /&gt;
91 days = xxx of sale price&lt;br /&gt;
92 days = xxx of sale price&lt;br /&gt;
93 days = xxx of sale price&lt;br /&gt;
94 days = xxx of sale price&lt;br /&gt;
95 days = xxx of sale price&lt;br /&gt;
96 days = xxx of sale price&lt;br /&gt;
97 days = xxx of sale price&lt;br /&gt;
98 days = xxx of sale price&lt;br /&gt;
99 days = xxx of sale price&lt;br /&gt;
100 days = xxx of sale price&lt;br /&gt;
101 days = xxx of sale price&lt;br /&gt;
102 days = xxx of sale price&lt;br /&gt;
103 days = xxx of sale price&lt;br /&gt;
104 days = xxx of sale price&lt;br /&gt;
105 days = xxx of sale price&lt;br /&gt;
106 days = xxx of sale price&lt;br /&gt;
107 days = xxx of sale price&lt;br /&gt;
108 days = xxx of sale price&lt;br /&gt;
109 days = xxx of sale price&lt;br /&gt;
110 days = xxx of sale price&lt;br /&gt;
111 days = xxx of sale price&lt;br /&gt;
112 days = xxx of sale price&lt;br /&gt;
113 days = xxx of sale price&lt;br /&gt;
114 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107130</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107130"/>
		<updated>2008-10-17T15:34:59Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Selling players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
Table of receivin money by lenght of being in club.&lt;br /&gt;
&lt;br /&gt;
1 day = 84,55% of sale price&lt;br /&gt;
2 days = xxx of sale price&lt;br /&gt;
3 days = xxx of sale price&lt;br /&gt;
4 days = xxx of sale price&lt;br /&gt;
5 days = xxx of sale price&lt;br /&gt;
6 days = xxx of sale price&lt;br /&gt;
7 days = xxx of sale price&lt;br /&gt;
8 days = xxx of sale price&lt;br /&gt;
9 days = xxx of sale price&lt;br /&gt;
10 days = xxx of sale price&lt;br /&gt;
11 days = xxx of sale price&lt;br /&gt;
12 days = xxx of sale price&lt;br /&gt;
13 days = xxx of sale price&lt;br /&gt;
14 days = xxx of sale price&lt;br /&gt;
15 days = xxx of sale price&lt;br /&gt;
16 days = xxx of sale price&lt;br /&gt;
17 days = xxx of sale price&lt;br /&gt;
18 days = xxx of sale price&lt;br /&gt;
19 days = xxx of sale price&lt;br /&gt;
20 days = xxx of sale price&lt;br /&gt;
21 days = xxx of sale price&lt;br /&gt;
22 days = xxx of sale price&lt;br /&gt;
23 days = xxx of sale price&lt;br /&gt;
24 days = xxx of sale price&lt;br /&gt;
25 days = xxx of sale price&lt;br /&gt;
26 days = xxx of sale price&lt;br /&gt;
27 days = xxx of sale price&lt;br /&gt;
28 days = xxx of sale price&lt;br /&gt;
29 days = xxx of sale price&lt;br /&gt;
30 days = xxx of sale price&lt;br /&gt;
31 days = xxx of sale price&lt;br /&gt;
32 days = xxx of sale price&lt;br /&gt;
33 days = xxx of sale price&lt;br /&gt;
34 days = xxx of sale price&lt;br /&gt;
35 days = xxx of sale price&lt;br /&gt;
36 days = xxx of sale price&lt;br /&gt;
37 days = xxx of sale price&lt;br /&gt;
38 days = xxx of sale price&lt;br /&gt;
39 days = xxx of sale price&lt;br /&gt;
40 days = xxx of sale price&lt;br /&gt;
41 days = xxx of sale price&lt;br /&gt;
42 days = xxx of sale price&lt;br /&gt;
43 days = xxx of sale price&lt;br /&gt;
44 days = xxx of sale price&lt;br /&gt;
45 days = xxx of sale price&lt;br /&gt;
46 days = xxx of sale price&lt;br /&gt;
47 days = xxx of sale price&lt;br /&gt;
48 days = xxx of sale price&lt;br /&gt;
49 days = xxx of sale price&lt;br /&gt;
50 days = xxx of sale price&lt;br /&gt;
51 days = xxx of sale price&lt;br /&gt;
52 days = xxx of sale price&lt;br /&gt;
53 days = xxx of sale price&lt;br /&gt;
54 days = xxx of sale price&lt;br /&gt;
55 days = xxx of sale price&lt;br /&gt;
56 days = xxx of sale price&lt;br /&gt;
57 days = xxx of sale price&lt;br /&gt;
58 days = xxx of sale price&lt;br /&gt;
59 days = xxx of sale price&lt;br /&gt;
60 days = xxx of sale price&lt;br /&gt;
61 days = xxx of sale price&lt;br /&gt;
62 days = xxx of sale price&lt;br /&gt;
63 days = xxx of sale price&lt;br /&gt;
64 days = xxx of sale price&lt;br /&gt;
65 days = xxx of sale price&lt;br /&gt;
66 days = xxx of sale price&lt;br /&gt;
67 days = xxx of sale price&lt;br /&gt;
68 days = xxx of sale price&lt;br /&gt;
69 days = xxx of sale price&lt;br /&gt;
70 days = xxx of sale price&lt;br /&gt;
71 days = xxx of sale price&lt;br /&gt;
72 days = xxx of sale price&lt;br /&gt;
73 days = xxx of sale price&lt;br /&gt;
74 days = xxx of sale price&lt;br /&gt;
75 days = xxx of sale price&lt;br /&gt;
76 days = xxx of sale price&lt;br /&gt;
77 days = xxx of sale price&lt;br /&gt;
78 days = xxx of sale price&lt;br /&gt;
79 days = xxx of sale price&lt;br /&gt;
80 days = xxx of sale price&lt;br /&gt;
81 days = xxx of sale price&lt;br /&gt;
82 days = xxx of sale price&lt;br /&gt;
83 days = xxx of sale price&lt;br /&gt;
84 days = xxx of sale price&lt;br /&gt;
85 days = xxx of sale price&lt;br /&gt;
86 days = xxx of sale price&lt;br /&gt;
87 days = xxx of sale price&lt;br /&gt;
88 days = xxx of sale price&lt;br /&gt;
89 days = xxx of sale price&lt;br /&gt;
90 days = xxx of sale price&lt;br /&gt;
91 days = xxx of sale price&lt;br /&gt;
92 days = xxx of sale price&lt;br /&gt;
93 days = xxx of sale price&lt;br /&gt;
94 days = xxx of sale price&lt;br /&gt;
95 days = xxx of sale price&lt;br /&gt;
96 days = xxx of sale price&lt;br /&gt;
97 days = xxx of sale price&lt;br /&gt;
98 days = xxx of sale price&lt;br /&gt;
99 days = xxx of sale price&lt;br /&gt;
100 days = xxx of sale price&lt;br /&gt;
101 days = xxx of sale price&lt;br /&gt;
102 days = xxx of sale price&lt;br /&gt;
103 days = xxx of sale price&lt;br /&gt;
104 days = xxx of sale price&lt;br /&gt;
105 days = xxx of sale price&lt;br /&gt;
106 days = xxx of sale price&lt;br /&gt;
107 days = xxx of sale price&lt;br /&gt;
108 days = xxx of sale price&lt;br /&gt;
109 days = xxx of sale price&lt;br /&gt;
110 days = xxx of sale price&lt;br /&gt;
111 days = xxx of sale price&lt;br /&gt;
112 days = xxx of sale price&lt;br /&gt;
113 days = xxx of sale price&lt;br /&gt;
114 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107129</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107129"/>
		<updated>2008-10-17T15:34:41Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Selling players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
Table of receivin money by lenght of being in club.&lt;br /&gt;
&lt;br /&gt;
1 day = 84,55% of sale price[br]&lt;br /&gt;
2 days = xxx of sale price&lt;br /&gt;
3 days = xxx of sale price&lt;br /&gt;
4 days = xxx of sale price&lt;br /&gt;
5 days = xxx of sale price&lt;br /&gt;
6 days = xxx of sale price&lt;br /&gt;
7 days = xxx of sale price&lt;br /&gt;
8 days = xxx of sale price&lt;br /&gt;
9 days = xxx of sale price&lt;br /&gt;
10 days = xxx of sale price&lt;br /&gt;
11 days = xxx of sale price&lt;br /&gt;
12 days = xxx of sale price&lt;br /&gt;
13 days = xxx of sale price&lt;br /&gt;
14 days = xxx of sale price&lt;br /&gt;
15 days = xxx of sale price&lt;br /&gt;
16 days = xxx of sale price&lt;br /&gt;
17 days = xxx of sale price&lt;br /&gt;
18 days = xxx of sale price&lt;br /&gt;
19 days = xxx of sale price&lt;br /&gt;
20 days = xxx of sale price&lt;br /&gt;
21 days = xxx of sale price&lt;br /&gt;
22 days = xxx of sale price&lt;br /&gt;
23 days = xxx of sale price&lt;br /&gt;
24 days = xxx of sale price&lt;br /&gt;
25 days = xxx of sale price&lt;br /&gt;
26 days = xxx of sale price&lt;br /&gt;
27 days = xxx of sale price&lt;br /&gt;
28 days = xxx of sale price&lt;br /&gt;
29 days = xxx of sale price&lt;br /&gt;
30 days = xxx of sale price&lt;br /&gt;
31 days = xxx of sale price&lt;br /&gt;
32 days = xxx of sale price&lt;br /&gt;
33 days = xxx of sale price&lt;br /&gt;
34 days = xxx of sale price&lt;br /&gt;
35 days = xxx of sale price&lt;br /&gt;
36 days = xxx of sale price&lt;br /&gt;
37 days = xxx of sale price&lt;br /&gt;
38 days = xxx of sale price&lt;br /&gt;
39 days = xxx of sale price&lt;br /&gt;
40 days = xxx of sale price&lt;br /&gt;
41 days = xxx of sale price&lt;br /&gt;
42 days = xxx of sale price&lt;br /&gt;
43 days = xxx of sale price&lt;br /&gt;
44 days = xxx of sale price&lt;br /&gt;
45 days = xxx of sale price&lt;br /&gt;
46 days = xxx of sale price&lt;br /&gt;
47 days = xxx of sale price&lt;br /&gt;
48 days = xxx of sale price&lt;br /&gt;
49 days = xxx of sale price&lt;br /&gt;
50 days = xxx of sale price&lt;br /&gt;
51 days = xxx of sale price&lt;br /&gt;
52 days = xxx of sale price&lt;br /&gt;
53 days = xxx of sale price&lt;br /&gt;
54 days = xxx of sale price&lt;br /&gt;
55 days = xxx of sale price&lt;br /&gt;
56 days = xxx of sale price&lt;br /&gt;
57 days = xxx of sale price&lt;br /&gt;
58 days = xxx of sale price&lt;br /&gt;
59 days = xxx of sale price&lt;br /&gt;
60 days = xxx of sale price&lt;br /&gt;
61 days = xxx of sale price&lt;br /&gt;
62 days = xxx of sale price&lt;br /&gt;
63 days = xxx of sale price&lt;br /&gt;
64 days = xxx of sale price&lt;br /&gt;
65 days = xxx of sale price&lt;br /&gt;
66 days = xxx of sale price&lt;br /&gt;
67 days = xxx of sale price&lt;br /&gt;
68 days = xxx of sale price&lt;br /&gt;
69 days = xxx of sale price&lt;br /&gt;
70 days = xxx of sale price&lt;br /&gt;
71 days = xxx of sale price&lt;br /&gt;
72 days = xxx of sale price&lt;br /&gt;
73 days = xxx of sale price&lt;br /&gt;
74 days = xxx of sale price&lt;br /&gt;
75 days = xxx of sale price&lt;br /&gt;
76 days = xxx of sale price&lt;br /&gt;
77 days = xxx of sale price&lt;br /&gt;
78 days = xxx of sale price&lt;br /&gt;
79 days = xxx of sale price&lt;br /&gt;
80 days = xxx of sale price&lt;br /&gt;
81 days = xxx of sale price&lt;br /&gt;
82 days = xxx of sale price&lt;br /&gt;
83 days = xxx of sale price&lt;br /&gt;
84 days = xxx of sale price&lt;br /&gt;
85 days = xxx of sale price&lt;br /&gt;
86 days = xxx of sale price&lt;br /&gt;
87 days = xxx of sale price&lt;br /&gt;
88 days = xxx of sale price&lt;br /&gt;
89 days = xxx of sale price&lt;br /&gt;
90 days = xxx of sale price&lt;br /&gt;
91 days = xxx of sale price&lt;br /&gt;
92 days = xxx of sale price&lt;br /&gt;
93 days = xxx of sale price&lt;br /&gt;
94 days = xxx of sale price&lt;br /&gt;
95 days = xxx of sale price&lt;br /&gt;
96 days = xxx of sale price&lt;br /&gt;
97 days = xxx of sale price&lt;br /&gt;
98 days = xxx of sale price&lt;br /&gt;
99 days = xxx of sale price&lt;br /&gt;
100 days = xxx of sale price&lt;br /&gt;
101 days = xxx of sale price&lt;br /&gt;
102 days = xxx of sale price&lt;br /&gt;
103 days = xxx of sale price&lt;br /&gt;
104 days = xxx of sale price&lt;br /&gt;
105 days = xxx of sale price&lt;br /&gt;
106 days = xxx of sale price&lt;br /&gt;
107 days = xxx of sale price&lt;br /&gt;
108 days = xxx of sale price&lt;br /&gt;
109 days = xxx of sale price&lt;br /&gt;
110 days = xxx of sale price&lt;br /&gt;
111 days = xxx of sale price&lt;br /&gt;
112 days = xxx of sale price&lt;br /&gt;
113 days = xxx of sale price&lt;br /&gt;
114 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
	<entry>
		<id>https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107128</id>
		<title>Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hattrick.org/index.php?title=Transfers&amp;diff=107128"/>
		<updated>2008-10-17T15:33:20Z</updated>

		<summary type="html">&lt;p&gt;Villuman: /* Selling players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki/Transfers}}&lt;br /&gt;
&lt;br /&gt;
== Selling or Buying [[Players]] ==&lt;br /&gt;
&lt;br /&gt;
=== Selling players ===&lt;br /&gt;
&lt;br /&gt;
In order to sell a player you have to place him on the transfer list.  When doing this, you must also choose a category from [[goalkeeper]] to [[forward]], and set an asking price.  Note that most people will search by [[skills]] whichever category you select, so it doesn&#039;t matter much what player category you place him in.&lt;br /&gt;
&lt;br /&gt;
You have to declare a starting price for the player. This is the lowest amount for which you&#039;re prepared to let him go. He&#039;ll be on the transfer list 3 days before going to the club that has offered the most for him.  There are various theories regarding the value of starting prices, with some people feeling players should always be listed for 0, whilst others prefer listing for the minimum price they feel is acceptable.&lt;br /&gt;
&lt;br /&gt;
A sold player disappears off to his new club immediately after the bidding is over (although note this may take some time, particularly if the [[server|servers]] are busy). If a buyer isn&#039;t found he stays at your [[club]]. If you have placed a player on the transfer list you MAY NOT change your mind! He&#039;s there for 3 days, and that&#039;s that! Also, keep in mind that all information on the player&#039;s [[skills|abilities]] will be made common knowledge when you place him on the transfer list. &lt;br /&gt;
&lt;br /&gt;
You may select a player for the team even if he is on the transfer list; however, if he is sold by the time the match starts, a substitute player will take his place at the pitch. If a player is sold during a match, he will finish the match and then leave.&lt;br /&gt;
&lt;br /&gt;
After every completed deal, the player&#039;s agent, [[mother club]], and last club will all take their cut of the sale price. The exact amount you will receive depends on how long the player has been with your club. The most you can expect is 93%. (95% when it&#039;s your own [[youth|youth player]], because you can expect the 2% of [[mother club money]]) It will cost you [[currencies|€]] 1 000 to place a player on the transfer list, which is not refunded if he isn&#039;t sold. Note: If you are selling one of your own [[youth|youth players]] you are not considered the previous owner - but the next time he is sold you will receive previous club money (if he has played a [[match]] for your team) as well as 2% of the sale price for being the mother club. After that you will only receive money for being the mother club whenever the player is sold. The sale of a player after more than exactly six days (= 144 hours) from being pulled from the youth squad may result in a loss of [[team spirit]].&lt;br /&gt;
&lt;br /&gt;
Table of receivin money by lenght of being in club.&lt;br /&gt;
&lt;br /&gt;
1 day = 84,55% of sale price&lt;br /&gt;
2 days = xxx of sale price&lt;br /&gt;
3 days = xxx of sale price&lt;br /&gt;
4 days = xxx of sale price&lt;br /&gt;
5 days = xxx of sale price&lt;br /&gt;
6 days = xxx of sale price&lt;br /&gt;
7 days = xxx of sale price&lt;br /&gt;
8 days = xxx of sale price&lt;br /&gt;
9 days = xxx of sale price&lt;br /&gt;
10 days = xxx of sale price&lt;br /&gt;
11 days = xxx of sale price&lt;br /&gt;
12 days = xxx of sale price&lt;br /&gt;
13 days = xxx of sale price&lt;br /&gt;
14 days = xxx of sale price&lt;br /&gt;
15 days = xxx of sale price&lt;br /&gt;
16 days = xxx of sale price&lt;br /&gt;
17 days = xxx of sale price&lt;br /&gt;
18 days = xxx of sale price&lt;br /&gt;
19 days = xxx of sale price&lt;br /&gt;
20 days = xxx of sale price&lt;br /&gt;
21 days = xxx of sale price&lt;br /&gt;
22 days = xxx of sale price&lt;br /&gt;
23 days = xxx of sale price&lt;br /&gt;
24 days = xxx of sale price&lt;br /&gt;
25 days = xxx of sale price&lt;br /&gt;
26 days = xxx of sale price&lt;br /&gt;
27 days = xxx of sale price&lt;br /&gt;
28 days = xxx of sale price&lt;br /&gt;
29 days = xxx of sale price&lt;br /&gt;
30 days = xxx of sale price&lt;br /&gt;
31 days = xxx of sale price&lt;br /&gt;
32 days = xxx of sale price&lt;br /&gt;
33 days = xxx of sale price&lt;br /&gt;
34 days = xxx of sale price&lt;br /&gt;
35 days = xxx of sale price&lt;br /&gt;
36 days = xxx of sale price&lt;br /&gt;
37 days = xxx of sale price&lt;br /&gt;
38 days = xxx of sale price&lt;br /&gt;
39 days = xxx of sale price&lt;br /&gt;
40 days = xxx of sale price&lt;br /&gt;
41 days = xxx of sale price&lt;br /&gt;
42 days = xxx of sale price&lt;br /&gt;
43 days = xxx of sale price&lt;br /&gt;
44 days = xxx of sale price&lt;br /&gt;
45 days = xxx of sale price&lt;br /&gt;
46 days = xxx of sale price&lt;br /&gt;
47 days = xxx of sale price&lt;br /&gt;
48 days = xxx of sale price&lt;br /&gt;
49 days = xxx of sale price&lt;br /&gt;
50 days = xxx of sale price&lt;br /&gt;
51 days = xxx of sale price&lt;br /&gt;
52 days = xxx of sale price&lt;br /&gt;
53 days = xxx of sale price&lt;br /&gt;
54 days = xxx of sale price&lt;br /&gt;
55 days = xxx of sale price&lt;br /&gt;
56 days = xxx of sale price&lt;br /&gt;
57 days = xxx of sale price&lt;br /&gt;
58 days = xxx of sale price&lt;br /&gt;
59 days = xxx of sale price&lt;br /&gt;
60 days = xxx of sale price&lt;br /&gt;
61 days = xxx of sale price&lt;br /&gt;
62 days = xxx of sale price&lt;br /&gt;
63 days = xxx of sale price&lt;br /&gt;
64 days = xxx of sale price&lt;br /&gt;
65 days = xxx of sale price&lt;br /&gt;
66 days = xxx of sale price&lt;br /&gt;
67 days = xxx of sale price&lt;br /&gt;
68 days = xxx of sale price&lt;br /&gt;
69 days = xxx of sale price&lt;br /&gt;
70 days = xxx of sale price&lt;br /&gt;
71 days = xxx of sale price&lt;br /&gt;
72 days = xxx of sale price&lt;br /&gt;
73 days = xxx of sale price&lt;br /&gt;
74 days = xxx of sale price&lt;br /&gt;
75 days = xxx of sale price&lt;br /&gt;
76 days = xxx of sale price&lt;br /&gt;
77 days = xxx of sale price&lt;br /&gt;
78 days = xxx of sale price&lt;br /&gt;
79 days = xxx of sale price&lt;br /&gt;
80 days = xxx of sale price&lt;br /&gt;
81 days = xxx of sale price&lt;br /&gt;
82 days = xxx of sale price&lt;br /&gt;
83 days = xxx of sale price&lt;br /&gt;
84 days = xxx of sale price&lt;br /&gt;
85 days = xxx of sale price&lt;br /&gt;
86 days = xxx of sale price&lt;br /&gt;
87 days = xxx of sale price&lt;br /&gt;
88 days = xxx of sale price&lt;br /&gt;
89 days = xxx of sale price&lt;br /&gt;
90 days = xxx of sale price&lt;br /&gt;
91 days = xxx of sale price&lt;br /&gt;
92 days = xxx of sale price&lt;br /&gt;
93 days = xxx of sale price&lt;br /&gt;
94 days = xxx of sale price&lt;br /&gt;
95 days = xxx of sale price&lt;br /&gt;
96 days = xxx of sale price&lt;br /&gt;
97 days = xxx of sale price&lt;br /&gt;
98 days = xxx of sale price&lt;br /&gt;
99 days = xxx of sale price&lt;br /&gt;
100 days = xxx of sale price&lt;br /&gt;
101 days = xxx of sale price&lt;br /&gt;
102 days = xxx of sale price&lt;br /&gt;
103 days = xxx of sale price&lt;br /&gt;
104 days = xxx of sale price&lt;br /&gt;
105 days = xxx of sale price&lt;br /&gt;
106 days = xxx of sale price&lt;br /&gt;
107 days = xxx of sale price&lt;br /&gt;
108 days = xxx of sale price&lt;br /&gt;
109 days = xxx of sale price&lt;br /&gt;
110 days = xxx of sale price&lt;br /&gt;
111 days = xxx of sale price&lt;br /&gt;
112 days = xxx of sale price&lt;br /&gt;
113 days = xxx of sale price&lt;br /&gt;
114 days = xxx of sale price&lt;br /&gt;
&lt;br /&gt;
=== Buying players ===&lt;br /&gt;
&lt;br /&gt;
In order to buy a player from another club you have to visit Hattrick&#039;s player market, under the [[Transfers]] menu. This is where you&#039;ll find out who&#039;s for sale. You can only buy players on the transfer list. You can&#039;t buy, or exchange, for that matter, players directly from another [[club]]. If you don&#039;t see a player that you like in your country&#039;s local market - you can search either an individual [[countries|country]] or by one of eight regions, these are all available from the drop-down box on the transfer search page. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found a player you want, click on his name and you&#039;ll enter his player page. This is where you may place your offer. You must raise the bid by € 1 000 or 2% more, whichever is greater. &lt;br /&gt;
&lt;br /&gt;
Note that the sum of your bids cannot put you more than € 200 000 into [[debt]]. &lt;br /&gt;
&lt;br /&gt;
Bids must be raised by a minimum of € 1 000 or 2% of the existing bid, whichever of the two amounts is larger. You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be reset to 3 minutes after the last bid. This process continues until a full 3 minutes have elapsed without a fresh high bid being placed. A sale is confirmed when the words &amp;quot;Bidding is finished&amp;quot; appear beneath the selling price. Also, when you win an auction, if the new player does not get along with his teammates, you may see team spirit decrease. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the [[server]] might be down just as the deadline is running out. You&#039;ll be taking a chance by waiting until the last minute before making your move. If the [[server]] is down, you&#039;re to blame for not acting earlier.&lt;br /&gt;
&lt;br /&gt;
A great help when buying players is the information concerning his abilities, personality etc. You may also want to consider a player&#039;s [[TSI]], or [[Total Skill Index]]. However, the current market value of a player may differ greatly from what his TSI might lead you to expect as, above all, it&#039;s his top ability (or abilities) that is most relevant - a player being &amp;quot;[[Denominations#Player_abilities_etc|world class]]&amp;quot; at something and &amp;quot;[[Denominations#Player_abilities_etc|weak]]&amp;quot; in all other abilities will fetch a higher market price than one who is [[Denominations#Player_abilities_etc|solid]] at everything. Remember that even if current [[form]] doesn&#039;t have a lot of impact on the market value, it will matter for his next couple of games. An expensive player won&#039;t necessarily be the saviour you need to get your team out of a tight spot. If you wish, you can use the [[Transfer Compare]] button in order to see what a similar player has recently been sold for on the market.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play in the Transfer Market ===&lt;br /&gt;
&lt;br /&gt;
Good players and money are key aspects in Hattrick, which makes it very important that no teams benefit from abnormal activities on the transfer market. This means that all bids should be in relevance to what could be considered reasonable for the player in question. Remember, it&#039;s not only prohibited to have several teams but also to &amp;quot;help&amp;quot; friends or family by buying players at inflated prices. The [[GameMaster]]s are fully authorized to cancel or adjust abnormal prices, hand out fines to teams or even ban the users involved.&lt;br /&gt;
&lt;br /&gt;
== TS-Drop ==&lt;br /&gt;
Whenever you buy or sell a player there are chances for your [[Team Spirit|team spirit]] to drop. This drop can be visible or invisible (due to the fact that it might not drop a full level), but when it happens there is always a message on [[The_Club_page|&amp;quot;The Club&amp;quot; page]]. &lt;br /&gt;
&lt;br /&gt;
{{Based on research}}&lt;br /&gt;
&lt;br /&gt;
The PFO (AllianceID: 23565) examined the chances of getting a TS-drop with an input of over 650 transfers.  It appears that only the [[Personality#Agreeability|agreeability]] of a player has influence on getting a TS-drop or not. The research gave us the following data:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance on a TS-drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;350&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;[[Personality#Agreeability|Agreeability]]&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Buying&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Selling&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Popular guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;26%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Sympathetic guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;18%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Pleasant guy&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;25%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Controversial person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;55%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;Nasty fellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;79%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0%&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total, you have the lowest chance on getting a TS-drop when you buy and sell only sympathetic guys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Villuman</name></author>
	</entry>
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