Assistant Coaches add to your team's existing training efficiency. You can hire a number from one to three of skilled Assistant Coaches as a good strategy for any team focused on training when you do have a competent head coach (make sure you have a good regular one before considering spending much money on assistant coaches).
If you have several Assistant Coaches, their combined skill levels will create one single bonus (this means a level 4 Assistant Coach contributes exactly the same as two level 2 Assistant Coaches would).
This bonus is added as a multiplier on top of:
- the existing training efficiency as decided by the coaching skill of your head coach
- your chosen training intensity
- your chosen stamina share.
The training speed bonus given is:
|Skill Level||Training Speed||Injury Risk||Cost/week|
|-||No bonus||40%||0 €|
|+3.2%||+2.5%||1 500 €|
|+6.4%||+5%||3 000 €|
|+9.6%||+7.5%||6 000 €|
|+12.8%||+10%||12 000 €|
|+16%||+12.5%||24 000 €|
Alongside the positive training effects, Assistant Coaches also have two side effects.
- the background form of your players is increased.
- If you have a full 15 skill levels of Assistant Coaches, background form will increase by 0.5 levels. In other words, three level 5 Assistant Coaches contribute half as much to form as a level 5 Form Coach would.
- the injury risk is increased.
- This risk is calculated as the average number of injuries per game, not per player but per team.
- The base value is 0.4 injuries per match for your team (this can be reduced to 0.025 with a level 5 Medic).
- Assistant Coaches contribute to a higher injury risk by 0.025 injuries per match per skill level hired (this means a level 5 Assistant Coach increases your base injury risk to 0.525 injuries per match - 0.15 with a level 5 Medic).
The New staff Assistant Coach was introduced in season 55.
In the old system, Assistant Coaches could add between 18% (for a single coach) and 30% (for 10 coaches) to the training speed that you already got from your head coach. In the new system, with no Assistant Coaches, you will still train 9% faster than you would have with no extra help in the old system. An extra 2% is then added per extra skill level hired. To reach the same training speed as with 10 assistant coaches in the old system, about 10 skill levels are needed in total. With 15 skill levels, you can reach 39% faster training than with no extra help in the old system.
The New staff Assistant Coach was and was based on old specialist:
Old staff Assistant Coach
A club may only have 10 of any one type of staff. The effect of each additional assistant decreased fast. E.g. having 5 assistant coaches instead of 10 would slow training all the way from solid to divine by 1 week only!
Over 10 assistant coaches + goalkeeper coaches used to cause loss of training for the week.
Before season 43, there were seperate goalkeeping coaches. However assistant coaches and goalkeeping coaches were treated as one type, so a team may only have a combined total of 10 coaches. Many users claim to have lost training when trying to hire more than 11 specialists of this kind (while with 11 there seemed to be a little change to have negative effects).
At the time. research suggested that, starting from a 17-year old solid keeper, training with five goalkeeping coaches required only one additional week to reach divine skill compared with training with ten goalkeeping coaches. Typically non-goalkeeping training teams employed 9 assistant coaches and 1 goalkeeping coach. Some goalkeeper trainers preferred to keep relatively fewer goalkeeper coaches (as few as five) and relatively more assistant coaches, arguing that the loss in training speed is minimal and the gain in form is worth it. The effects of this choice were not studied.
As part of season 42-43's changes, goalkeeping coaches were merged with assistant coaches and do not exist anymore (see "staff changes" part in Faster training next season ). From season 43 on, goalkeepers were also trained by assistant coaches.