Difference between revisions of "Attack in the middle"

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'''Attack in the Middle (AIM)''' is one of the game's [[tactics]]. It raises the probability that a chance is created in the middle of the field by at least 20%, lowering at the same time the probability that a chance is created on the wing.  The ability in the tactic is calculated by summing the [[Players#Passing | Passing]] ability of all outfield players. When calculating AIM skill, an experience bonus is added for each involved player.
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'''Attack in the Middle (AIM)''' is one of the game's [[tactics]]. It raises the probability that a chance is created in the middle of the field by at least 20%, lowering at the same time the probability that a chance is created on the wing.  The ability in the tactic is calculated by summing the [[Players#Passing | Passing]] ability of all outfield [[player]]s. When calculating AIM skill, an [[experience]] bonus is added for each involved player.
  
 
There is much debate as to the distribution of chances.  One common theory believes the distribution of chances between left wing, center, right wing and set pieces (including penalties) is 25%-40%-25%-10%.  Playing AIM would change this distribution to something like 21%-48%-21%-10% (if the ability in the tactic is low) or to 17%-56%-17%-10% (if the ability in the tactic is the highest possible).  
 
There is much debate as to the distribution of chances.  One common theory believes the distribution of chances between left wing, center, right wing and set pieces (including penalties) is 25%-40%-25%-10%.  Playing AIM would change this distribution to something like 21%-48%-21%-10% (if the ability in the tactic is low) or to 17%-56%-17%-10% (if the ability in the tactic is the highest possible).  
 
However, as Hattrick has never stated the actual chance distribution, AIM's true effectiveness is not known.
 
However, as Hattrick has never stated the actual chance distribution, AIM's true effectiveness is not known.
  
The AIM tactic is not reported with events like counter-attacks, and lost opportunities are detailed only for the tactics above. The only indication that a player is using AIM is at the start of the game report and in the match ratings. The game, however, keeps adding a modifier throughout the match.
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The AIM tactic is not reported with events like counter-attacks, and lost opportunities are detailed only for the tactics above. The only indication that a player is using AIM is at the start of the game report and in the match [[ratings]]. The game, however, keeps adding a modifier throughout the match.
  
  

Revision as of 16:27, 15 December 2005

Attack in the Middle (AIM) is one of the game's tactics. It raises the probability that a chance is created in the middle of the field by at least 20%, lowering at the same time the probability that a chance is created on the wing. The ability in the tactic is calculated by summing the Passing ability of all outfield players. When calculating AIM skill, an experience bonus is added for each involved player.

There is much debate as to the distribution of chances. One common theory believes the distribution of chances between left wing, center, right wing and set pieces (including penalties) is 25%-40%-25%-10%. Playing AIM would change this distribution to something like 21%-48%-21%-10% (if the ability in the tactic is low) or to 17%-56%-17%-10% (if the ability in the tactic is the highest possible). However, as Hattrick has never stated the actual chance distribution, AIM's true effectiveness is not known.

The AIM tactic is not reported with events like counter-attacks, and lost opportunities are detailed only for the tactics above. The only indication that a player is using AIM is at the start of the game report and in the match ratings. The game, however, keeps adding a modifier throughout the match.


One drawback of the AIM tactic is a weakening of the wing defence; another drawback is teams who expect AIM to be used against them can stack the central defence,


See also