Difference between revisions of "Attack in the middle"

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(Rearranged a little bit and added actual chance distribution data from Hattristics)
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'''Attack in the Middle (AIM)''' is one of the game's [[tactics]]. It raises the probability that a chance is created in the middle of the field by at least 20%, lowering at the same time the probability that a chance is created on the wing.  The ability in the tactic is calculated by summing the [[Players#Passing | Passing]] ability of all outfield [[player]]s. When calculating AIM skill, an [[experience]] bonus is added for each involved player.
 
'''Attack in the Middle (AIM)''' is one of the game's [[tactics]]. It raises the probability that a chance is created in the middle of the field by at least 20%, lowering at the same time the probability that a chance is created on the wing.  The ability in the tactic is calculated by summing the [[Players#Passing | Passing]] ability of all outfield [[player]]s. When calculating AIM skill, an [[experience]] bonus is added for each involved player.
  
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The only unique drawback of the AIM tactic is a weakening of the wing defence.
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However, as with all predictable formations and tactics, if you use AIM all the time, don't be surprised when the opposition stack the central defence against you.
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==Effectiveness==
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{{based_on_research}}
 
There is much debate as to the distribution of chances.  One common theory believes the distribution of chances between left wing, center, right wing and set pieces (including penalties) is 25%-40%-25%-10%.  Playing AIM would change this distribution to something like 21%-48%-21%-10% (if the ability in the tactic is low) or to 17%-56%-17%-10% (if the ability in the tactic is the highest possible).  
 
There is much debate as to the distribution of chances.  One common theory believes the distribution of chances between left wing, center, right wing and set pieces (including penalties) is 25%-40%-25%-10%.  Playing AIM would change this distribution to something like 21%-48%-21%-10% (if the ability in the tactic is low) or to 17%-56%-17%-10% (if the ability in the tactic is the highest possible).  
However, as Hattrick has never stated the actual chance distribution, AIM's true effectiveness is not known.
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However, as Hattrick has never stated the actual chance distribution, AIM's true effectiveness is not known. Note that [http://www.hattristics.org Hattristics] reports (as of 06 April 2006) the chance distribution (excluding counterattacks, special events, and penalties) as 41.3%-25.65%-25.65%-7.4%, although these numbers may be skewed by differences in tactics, attack, and defence ratings.
  
 
The AIM tactic is not reported with events like counter-attacks, and lost opportunities are detailed only for the tactics above. The only indication that a player is using AIM is at the start of the game report and in the match [[ratings]]. The game, however, keeps adding a modifier throughout the match.
 
The AIM tactic is not reported with events like counter-attacks, and lost opportunities are detailed only for the tactics above. The only indication that a player is using AIM is at the start of the game report and in the match [[ratings]]. The game, however, keeps adding a modifier throughout the match.
  
 
The only unique drawback of the AIM tactic is a weakening of the wing defence.
 
 
However, as with all predictable formations and tactics, if you use AIM all the time, don't be surprised when the opposition stack the central defence against you.
 
  
 
===See also===
 
===See also===

Revision as of 19:31, 6 April 2006

Attack in the Middle (AIM) is one of the game's tactics. It raises the probability that a chance is created in the middle of the field by at least 20%, lowering at the same time the probability that a chance is created on the wing. The ability in the tactic is calculated by summing the Passing ability of all outfield players. When calculating AIM skill, an experience bonus is added for each involved player.

The only unique drawback of the AIM tactic is a weakening of the wing defence.

However, as with all predictable formations and tactics, if you use AIM all the time, don't be surprised when the opposition stack the central defence against you.

Effectiveness

The following contents are based on experience and/or research conducted by Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!

There is much debate as to the distribution of chances. One common theory believes the distribution of chances between left wing, center, right wing and set pieces (including penalties) is 25%-40%-25%-10%. Playing AIM would change this distribution to something like 21%-48%-21%-10% (if the ability in the tactic is low) or to 17%-56%-17%-10% (if the ability in the tactic is the highest possible).

However, as Hattrick has never stated the actual chance distribution, AIM's true effectiveness is not known. Note that Hattristics reports (as of 06 April 2006) the chance distribution (excluding counterattacks, special events, and penalties) as 41.3%-25.65%-25.65%-7.4%, although these numbers may be skewed by differences in tactics, attack, and defence ratings.

The AIM tactic is not reported with events like counter-attacks, and lost opportunities are detailed only for the tactics above. The only indication that a player is using AIM is at the start of the game report and in the match ratings. The game, however, keeps adding a modifier throughout the match.


See also