Difference between revisions of "Bugs"

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'''Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!'''
 
'''Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!'''
 
== Guestbook message numbers ==
 
 
The message numbers in the 'Guestbook section' are off.
 
 
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:
 
 
Next 10
 
 
98-78 78-58 58-38 38-18 18-1
 
 
It's obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.
 
 
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the '98-78' link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.
 
  
 
== Character counter in edit boxes ==
 
== Character counter in edit boxes ==
  
 
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of characters of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly. Also, it is possible that the character counter doesn't take into account the title of the announcement or message, which is included in the character count calculation. Furthermore, handling of accented characters (possibly those of 2 bytes width in unicode?) is right on the client side but bad on the server side (= messages are cut well before the expected boundary). This can be reproduced eg. using Hungarian accented unicode characters (eg. ű or ő).
 
When typing [[press announcement]]s, [[guestbook]] messages or [[HT mail]]s, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of characters of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly. Also, it is possible that the character counter doesn't take into account the title of the announcement or message, which is included in the character count calculation. Furthermore, handling of accented characters (possibly those of 2 bytes width in unicode?) is right on the client side but bad on the server side (= messages are cut well before the expected boundary). This can be reproduced eg. using Hungarian accented unicode characters (eg. ű or ő).
 
== Challenges misspelled in page name ==
 
 
It's chall'''''a'''''nges.asp.
 
 
== Last club money is paid to the teams that change owners ==
 
 
When a player is sold that has played some games in his previous owner team, then that team is entitled to a certain small % of his sale price. If the previous owner team (referred to as the "last owner" in the rules) has changed owners since then, the money will go to the new owner, which sometimes amounts for a lot of cash for a most likely starting team. This works for mother club money as well.
 
  
 
== Teams with 2+ top scorers get 2+ top scorer bonus messages ==
 
== Teams with 2+ top scorers get 2+ top scorer bonus messages ==
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If two or more players are tied for the top scorer award in a series, and they both belong to the same team, that team receives one message saying "You receive the top scorer bonus" for each player, thus seemingly awarding that bonus more than once. However, the bonus is actually paid once, as it should according to the rules.
 
If two or more players are tied for the top scorer award in a series, and they both belong to the same team, that team receives one message saying "You receive the top scorer bonus" for each player, thus seemingly awarding that bonus more than once. However, the bonus is actually paid once, as it should according to the rules.
  
== International challenge that's already booked cannot be accepted message ==
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== Injury of National or U20 players can be seen before game ends ==
  
Early Wednesday the message looks like this:
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If you have a National or U20 team player in your squad you can check the player list of that National or U20 team just after the game has been calculated (between 15 minutes before kick off and when the match report starts to appear). On this list you can see if he will be injured in the game he is playing or not.
Challenges: 1
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[team name]
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== Pops from non-existent to disastrous not reported ==
Venue: [arena, rules]. Booked!The challenge cannot be accepted right now! International friendlies can only be arranged from Thursday to Tuesday.
 
  
== Injury of National or U20 players can be seen before game ends ==
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Training pops from non-existent to disastrous skill level do not appear in a team's training report.
  
If you have a National or U20 team player in your squad you can check the player list of that National or U20 team just after the game has been calculated (between 15 minutes before kick off and when the match report starts to appear). On this list you can see if he will be injured in the game he is playing or not.
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== Title of the players page ==
  
== Squad size of 50+ results in unpredictable lineups ==
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Every time I press the link in the box in the right side to switch between showing all the players and showing just the top 11, more characters are appended to the title of the page.
  
If you have more than 50 players in your team some of them may not be in the line-up for a match you have made resulting in a line-up with less than 11 players. It is unclear which players cannot be selected for the line-up. Example matchid: 83934073
 
  
== Pops from non-existent to disastrous not reported ==
 
  
Training pops from non-existent to disastrous skill level do not appear in a team's training report.
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[[Category:Game Concepts]]

Latest revision as of 23:18, 13 January 2010

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The following contents are based on the opinion of Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!


This page is used together with the Ideas, Approved ideas and the Rejected ideas pages. When editing, please make sure that the contents of these pages match each other.

The purpose of this page is to provide the list of what might constitute a bug in a game for the Hattrick team to correct.

If something you believe is obviously wrong, please post it here.

Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!

Character counter in edit boxes

When typing press announcements, guestbook messages or HT mails, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of characters of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly. Also, it is possible that the character counter doesn't take into account the title of the announcement or message, which is included in the character count calculation. Furthermore, handling of accented characters (possibly those of 2 bytes width in unicode?) is right on the client side but bad on the server side (= messages are cut well before the expected boundary). This can be reproduced eg. using Hungarian accented unicode characters (eg. ű or ő).

Teams with 2+ top scorers get 2+ top scorer bonus messages

If two or more players are tied for the top scorer award in a series, and they both belong to the same team, that team receives one message saying "You receive the top scorer bonus" for each player, thus seemingly awarding that bonus more than once. However, the bonus is actually paid once, as it should according to the rules.

Injury of National or U20 players can be seen before game ends

If you have a National or U20 team player in your squad you can check the player list of that National or U20 team just after the game has been calculated (between 15 minutes before kick off and when the match report starts to appear). On this list you can see if he will be injured in the game he is playing or not.

Pops from non-existent to disastrous not reported

Training pops from non-existent to disastrous skill level do not appear in a team's training report.

Title of the players page

Every time I press the link in the box in the right side to switch between showing all the players and showing just the top 11, more characters are appended to the title of the page.