Editing Changes to the Youth Academy

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| text = '''This is the first in a series of three editorials that present upcoming features in Hattrick. We start with the Youth Academy, since in this area we see the need for immediate fixes. In the coming weeks, we will move on to the other changes we have planned for next season: Arena planning, Crowd formulas, and the role of Set Pieces in the game.'''
 
| text = '''This is the first in a series of three editorials that present upcoming features in Hattrick. We start with the Youth Academy, since in this area we see the need for immediate fixes. In the coming weeks, we will move on to the other changes we have planned for next season: Arena planning, Crowd formulas, and the role of Set Pieces in the game.'''
  
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The new [[Youth Academy]] has now been running for more than two seasons. It has proven very popular, but also quite difficult to make sense of and to make the most of. In terms of what kind of players the YA produces, it has been a let-down for many managers - and we can only confirm their suspicion that it has been too hard to create decent players in the Academy. This is mainly due to two factors: The starting values of players born in the Academy system, and the tools that the managers have at their disposal to train and analyse their youth squad.  
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The new Youth Academy has now been running for more than two seasons. It has proven very popular, but also quite difficult to make sense of and to make the most of. In terms of what kind of players the YA produces, it has been a let-down for many managers - and we can only confirm their suspicion that it has been too hard to create decent players in the Academy. This is mainly due to two factors: The starting values of players born in the Academy system, and the tools that the managers have at their disposal to train and analyse their youth squad.  
  
 
Youth academy players are born with a current skill (much like a senior squad player) and a potential, which is the maximum value he can achieve within the youth squad. This design would ensure us that the quality of players produced in the YA would not exceed the old system too much. In theory, YA players can get better than the players in the "old system", but not by much, and it takes a lot of work to get it right. Too much, as it turns out. With our two-step fix for the YA, we think we will land a lot closer to what we originally wanted the Youth Academies to be. Youth players will be quite a lot better, on average, than they are today - they will be more "promotable" into the senior squad. Finding candidates that could become stars will be easier, but that also makes the choices tougher because you can't give all your players the optimal training.  
 
Youth academy players are born with a current skill (much like a senior squad player) and a potential, which is the maximum value he can achieve within the youth squad. This design would ensure us that the quality of players produced in the YA would not exceed the old system too much. In theory, YA players can get better than the players in the "old system", but not by much, and it takes a lot of work to get it right. Too much, as it turns out. With our two-step fix for the YA, we think we will land a lot closer to what we originally wanted the Youth Academies to be. Youth players will be quite a lot better, on average, than they are today - they will be more "promotable" into the senior squad. Finding candidates that could become stars will be easier, but that also makes the choices tougher because you can't give all your players the optimal training.  

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