Difference between revisions of "Coach"

From Hattrick
(Abilities of a coach)
(Abilities of a coach)
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Essentially, there are three abilities unique to coaches:
 
Essentially, there are three abilities unique to coaches:
  
<ul>'''[[Tactics]]''': "[[Offensive]]", "[[defensive]]" or "[[neutral]]", affecting the teams' performance (and only performance) during the game.</ul>
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==Changing the coach==
 
If your coach disappoints you, you can always get a new one. There are two different ways to go:
 
 
 
===Recruit a coach externally===
 
Recruiting externally basically means that you hire a new coach. However, you first decide how good you want him to be (trainer skill and leadership) and what trainer type you want (one who favours [[attack]], [[defence]] or is [[neutral]]).
 
 
 
Each combination of leadership/trainer skill has a fixed price. Then you "buy" him (he is taken from an unseen pool of unemployed coaches - coaches are not  included on the [[Transfer List|transfer list]].
 
 
 
===Make player coach===
 
This alternative can be somewhat cheaper than the external recruiting - if you have a [[player]] with the right coaching material.
 
 
 
There are a few restrictions: The player's [[experience]] determines how good a coach he can become. Also, the more experienced he is, the lower his price for a certain [[skill]] level. Players keep their [[leadership]] (already known to you) and you do not pay for their [[leadership]] - so, if you have a very experienced player with high [[leadership]], this can be a real bargain.
 
 
 
However, to prevent [[daytrading]] of coaches-to-be, we have another restriction: The player must have been in your [[squad]] for a [[season]] (16 weeks) to be eligible to become your coach. While it will still be possible (in principle) to purchase a [[player]] in order to make him coach for a little less, it will require more than a season's foresight. 
 
 
 
When you hire a new coach, he becomes the coach of your [[squad]] (when he arrives, which may take up to a minute after you ordered him) and the old coach stays in the squad (in case you want to keep him as [[player]]). If you don't want him, you will have to [[fire]] him. He can never become coach a second time for your team (although he may go to another team eventually). Also, you cannot sell a [[player]] who has become coach. This is important, as otherwise people would start trading coaches and that is not the kind of system we want. All new teams get initial coaches who are of equal [[skill]] level (weak).
 
 
 
==Level of the coach==
 
All new coaches of a certain skill level are equal. That is, if you purchase a coach with passable skill, he always becomes "average" passable. There is no "high passable" and "low passable". However, an excellent coach is only a half-step greater than a solid coach.
 
 
 
===Skills deterioration===
 
Coaches will slowly have their [[leadership]] skills deteriorate. Deterioration will not start until the coach has been in the club for more than a season. HT's reasoning is a coach that might seem bustling with energy and inspiration when he first arrives, after a few seasons loses some of his "edge". He has simply grown bored with the job.
 
 
 
Finally, once a coach reaches [[disastrous]] [[leadership]] (and that would typically take perhaps 10 seasons for a coach starting with solid leadership), the deterioration starts hitting his trainer skills instead of the depleted leadership. Let us underline that the deterioration is very slow, although it will go somewhat faster for coaches with very high leadership, so a solid leader might go down to passable after 1-2 seasons (more likely after 2 seasons or more though).
 
 
 
Players who become coaches have an emergency surgical procedure and if they had any injuries, they are automatically healed !
 
 
 
 
 
[[Category:Game Concepts]]
 

Revision as of 14:12, 28 November 2005

Abilities of a coach

Essentially, there are three abilities unique to coaches:

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