Difference between revisions of "Confusion"

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If you use a [[formation]] other than [[4-4-2]] you may find that your [[players]] are so confused by this that they play below their normal capacity. The stranger the formation, the more widespread the confusion. This risk can be counteracted by "[[Routine]]" and "[[Experience]]".
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{{interwiki/Confusion}}
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If youre players are not used to play with a [[formation]] you may find that your [[players]] are so confused by this that they play below their normal capacity. The stranger the formation to the players, the more widespread the confusion. This risk can be counteracted by "[[routine]]" and "[[experience]]".
  
When your club experiences a confusion-based [[match event]], a text showing the level of confusion will be displayed in the [[Match Report]]. The "disastrous to excellent" scale will be used to describe the level of [[Formation Experience]] after the event. A confusion event saying that team organization fell to "wretched" means that it was very bad, while a drop to "solid" only had a very limited effect.  
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When your club experiences a confusion-based [[match event]], a text showing the level of confusion will be displayed in the [[match report]]. The "disastrous to excellent" scale will be used to describe the level of [[formation experience]] after the event. A confusion event saying that team organization fell to "wretched" means that it was very bad, while a drop to "solid" only had a very limited effect.  
  
Besides 4-4-2, which is guaranteed to be free of confusion, there are 6 different standard alternatives where the risks of confusion are decisively smaller than the more [[extreme formations]].
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If you use a formation where [[formation experience]] is below excellent, confusion may occur.
 
 
*[[4-3-3]] (e.g. one of your midfielders has been repositioned as a forward)
 
*[[5-3-2]] (e.g. one of your midfielders has been repositioned as a central defender)
 
*[[3-5-2]] (e.g. one of your defenders has been repositioned as an inner midfielder)
 
*[[4-5-1]] (e.g. one of your forwards has been repositioned as an inner midfielder)
 
*[[3-4-3]] (e.g. one of your defenders has been repositioned as a forward)
 
*[[5-4-1]] (e.g. one of your forwards has been repositioned as a defender)
 
 
 
 
 
The last two of these (3-4-3 and 5-4-1) are somewhat harder to pull off than the others, but all 6 of them are counted as standard alternatives.
 
If confusion should occur, this will be reported during the match.
 
 
 
If you use a formation differing from 4-4-2, or [[formation experience]] is below excellent with the 6 standard alternatives described above, confusion may occur.  There is a greatly increased risk of confusion in the team if you use a non - standard formation, such as 0-7-3.
 
  
 
The following decides if your team will be subject to confusion:
 
The following decides if your team will be subject to confusion:
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* If the players' accumulated [[experience]] (with a bonus for the [[team captain]]) is high, the risk decreases.
 
* If the players' accumulated [[experience]] (with a bonus for the [[team captain]]) is high, the risk decreases.
 
   
 
   
* 4-4-2 is completely risk free
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A test of confusion is carried out just before the match begins. Tests can also occur during match time. If the players are confused at half-time the coach can improve the situation somewhat by giving an extra briefing.
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Teams will typically be able to maintain sufficient experience to avoid confusion in at least three different formations.  This is done by alternating formations, playing one formation in the league match and the other formation in the cup match or friendly.
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When you get a disorganization message in the match report, depending of the level your organisation drops, your team will perform as it follows:
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ORGANISATION PERFORMANCE
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Solid 95-98%
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Passable 89-94%
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Inadequate 83-88%
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Weak 76-82%
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Poor 66-75%
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Wretched X-65%
  
A test of confusion is carried out just before the match begins. Tests can also occur during match time. If the players are confused at half-time the coach can improve the situation somewhat by giving an extra briefing.
 
  
[[Category:Game Concepts]]
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[[Category:Match concepts]]

Latest revision as of 21:57, 19 December 2013

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If youre players are not used to play with a formation you may find that your players are so confused by this that they play below their normal capacity. The stranger the formation to the players, the more widespread the confusion. This risk can be counteracted by "routine" and "experience".

When your club experiences a confusion-based match event, a text showing the level of confusion will be displayed in the match report. The "disastrous to excellent" scale will be used to describe the level of formation experience after the event. A confusion event saying that team organization fell to "wretched" means that it was very bad, while a drop to "solid" only had a very limited effect.

If you use a formation where formation experience is below excellent, confusion may occur.

The following decides if your team will be subject to confusion:

  • If the team is used to playing with a certain formation, the risk decreases. This is the only function of the team's routine with a certain formation. You can build up formation experience by using the same formation regularly

A test of confusion is carried out just before the match begins. Tests can also occur during match time. If the players are confused at half-time the coach can improve the situation somewhat by giving an extra briefing.

Teams will typically be able to maintain sufficient experience to avoid confusion in at least three different formations. This is done by alternating formations, playing one formation in the league match and the other formation in the cup match or friendly.

When you get a disorganization message in the match report, depending of the level your organisation drops, your team will perform as it follows:

ORGANISATION 	PERFORMANCE
Solid 		95-98%
Passable 	89-94%
Inadequate 	83-88%
Weak 		76-82%
Poor 		66-75%
Wretched 	X-65%