Difference between revisions of "Counter-attacks"

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Counter-Attacks
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{{Interwiki/Counter-attacks}}
There are 2 kinds of counter attacks (CA). The most common is the normal CA. The more rare kind is the random CA or special CA as it's also been called.
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{{Template:Tactics}}
 +
By using '''counter-attack''' (CA) tactic a [[manager]] consciously let the opponent hold the ball in a [[match]] and try counter-attacking every time his/her team misses an attack.  
  
 +
A successful CA requires a rock-solid defence, and then enough offense to score on the few tactic created opportunities. These extra opportunities are added to [[regular chances]] - on the contrary, the other defensive tactic, [[pressing]], is mostly used to destroy match chances.
  
  
 +
{{textreport|width=0|text='''Non-tactical counter-attacks'''<br>
 +
Randomly created counter-attacks are much less frequent and more unpredictable than tactical CAs. They do appear from time to time in match report when a team has defences very strong in comparison to opponent's attacks. <br>
  
[edit]Normal CA
+
To get non-tactical counter-attacks you do not need to play the CA tactic or give to opponent the most of ball possession. Obviously, they appear even if you play with CA tactic and, in this case, at the end of the game there will be no way to recognize the two types.}} <br>
To get normal CAs you need to choose to play the tactic. In addition it only works if you don't win the midfield.
 
  
There is a penalty to using CA. It reduces your midfield rating by 7%. Calculated in possession this means about 1,8% if you were close to winning the midfield, less if you have a much weaker midfield than your opponent. If you only would get around 10% possession playing normal, you only lose about 0,5% playing CA. If you win the midfield playing CA the loss in possession increases, but you don't get any normal CAs, just the penalty.
+
The highest number of tactical counter-attacks that can be obtained in a game is 5. The most non-tactical counter-attacks known so far is 4 (it occurred in a very small number of matches). You are usually lucky enough to have one.  
 +
All counterattacks created are shown in the match report, including any missed or saved opportunities.  
  
Which midfield rating counts? Before calculating midfield penalties from CA and PIC or after? Nobody knows for sure, but statistical data indicate that the midfield need to be weaker before calculating the penalties in order for normal CA to work.
+
== Effectiveness ==
 +
Tactical counter-attacks are only possible when the opponent's [[midfield]] is better than that of the CA team. The key point for effective CA is to have a lower midfield than the opponent before deducting any tactical handicaps.
  
What about MOTS and CA? Can you have a weaker midfield without MOTS and win midfield with MOTS and still have a working CA? The statistical data is very limited in this area as very few MOTS and CA at the same time. Until otherwise proved, it would be prudent to expect it not to work and that CA requires a team to lose midfield both before and after penalties and bonuses.
+
The [[match engine]] constantly checks ball [[possession]] during the game as it may change due to [[stamina]], red [[cards]], [[injury|injuries]] or [[substitutions]].
  
How many CA's can you get in a single match? As with so many other things this is a secret HT keeps to themselves. Before random CAs were implemented 3 CAs was the highest recorded number and that was a fairly frequent number. It was then believed that 3 was a maximum number. After random CAs were implemented a few matches with 4 CAs have been recorded. It seems likely that they are caused by the team getting both normal and random CAs, but there's so far no way of knowing for sure.
+
; Midfield ratings: you are supposed to lose the little possession needed to create counter-attacks. Keeping a possession rate that is enough to get regular chance in addition (remember that every chance for your team is a chance stolen from opponent's). '''The ball possession of the CA team should be between 45% and 35%'''.
  
 +
; Defence ratings: You need a much stronger defence than your opponent's attacks. In all sectors '''defensive evaluations need to be at least 20% higher than the opponent's offense'''. The counter-attacker dream situation is to face a team with a stronger midfield and anything but impressive attacks.
  
 +
; Attack ratings: a strong offense is at least as important as the defence. The tactic is wasted if you do not try to score the few counter-attacks made available. It is recommended that '''the central attack and one lateral attack should be at least as strong as the corresponding central and lateral defences of the opponent'''. In other words, the opponent's defence must not stand above more than one sector of attack and never the central one.
  
  
[edit]Random CA
+
=== Tactical level ===
Unlike the normal CA you don't need to play CA tactic to get a random CA, and you can also get it when you win midfield. They are much less frequent than normal CAs, but if you have a relatively strong defense they do appear from time to time. They can of course also appear even if you play CA tactic, but there is no way yet of telling which kind you get. Not that it really matters either.
+
Counter-attacks tactic is used to obtain alternative chances of scoring bypassing the midfield generated ball possession that usually determines the chance distribution. How good a team is at turning a missed opponent's chance into deadly counter-attacks is defined by the CA tactical level.
  
How many random CAs can you get in a match. The highest known number so far is 3. That's a very high number in a single match for a type of chance that's rare to start with, so don't expect to see it happen to you. So far it's only 2 known matches where it's occured.
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Only [[defender]]s give a contribute to CA level, with their [[Defending]] and [[Passing]] skills; '''Defender's Passing counts two time Defending''' for calculation.
 +
<blockquote>
 +
;Simplified formula for CA&nbsp;tactical&nbsp;level =
 +
<code style="font-size:initial;color:#277f31">(2 * SUM_PS + SUM_DE) / 10</code><br>
 +
<small>SUM_PS is the sum of Defenders' Passing skill<br>SUM_DE is the sum of Defenders' Defending skill</small></blockquote>
  
[edit]General
+
For example: to get an "outstanding" (10) at counterattack tactical level, you need in your defence five player with "outstanding" (10) Defending skill with "inadequate" Passing.
No CAs, normal or random, are special events (SE). They are continued regular attacks. That means in order to get a CA, you first have to stop an attack. That requires you to have a relatively strong defense compared to your opponents attack (or a lot of luck). Any stopped attack can be converted to a CA. We know for sure that your CA skill have a major impact on your ability to convert a stopped attack to a CA. Other factors that may play a part are by how much the attack missed and how many CAs you've already had in that match.
 
  
A formula may look someting like:
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This formula is not precise, as Counter-attack level is also modified by the players [[form]] and [[experience]].
 +
{| class="mw-collapsible mw-collapsed"
 +
|
 +
::;Complete formula for CA&nbsp;tactical&nbsp;level =
 +
|
 +
|-
 +
|<blockquote><code style="font-size:initial;color:#277f31">1.042313 + { 0.017272 * ∑ [ Form ( 2 * PS  + DE ) ] } </code><br>
 +
<small>∑ is the same operation repeated and summed for each player positioned as defender<br>PS is defender's passing skill<br>DE is defender's defending skill</small></blockquote>
 +
|}
 +
The probability to convert your first chance into a CA is the percentage expressed by the formula below. After the first one has been converted, the probability of the following ones decreases and continues to drop after each further success until it becomes null. Usually there are less than 4 CA.
 +
<blockquote>
 +
; Formula for Probability of the counter-attack (P<sub>CA</sub>) =
 +
<code style = "font-size: initial; color: # 277f31"> 100 * (10.8 * Tactical level CA / RATING CA + RATING Opponent) </code> <br>
 +
<small> RATING (of CA team and Opponent) is the sum of the ratings of the two teams without multiplying midfield by 3</small></blockquote>
  
Chance of converting = K + (CA skill * F) + miss percentage -(X*P)
+
The higher the tactical level, the more likely you are to have extra special-event-like chances in addition to regular ones.
  
K = Fixed base percentage F = Multiplier percentage for CA skill X = Number of CAs already achieved in the match. P = Penalty percentage for previous CAs in the match
 
  
 +
=== Benefits and drawbacks ===
 +
As a disadvantage to the tactic, a team that playing counter-attacks <blockquote> '''loses 7% of the midfield ratings'''. </blockquote> Of course, if you need a weaker midfield it shouldn't be a problem, but keep in mind that your already weaker midfield is then reduced by another 7%!
  
 +
There are also economic drawbacks: Passing skill on defenders, the key to high CA level, is not directly used to reinforce defender, so this type of player is rarely trained and quite difficult to find on market.
  
 +
The bright side is that you don't needing ball possession to start the counterattacks. Just the opposite! So, give up the fight for midfield and enjoy your counter-attacks.
 +
In any case, leaving the opponent all the possession is always a controversial option and sometimes exposes to devastating defeats.
  
[edit]CA skill
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The tactic of CA is very risky: try to win the conventional way if you can beat opponent's midfield. In addition, CA should be a surprise weapon: building a specialized team makes your team very predictable and, with low average Playmaking, deprived of any tactical alternative.
CA skill is calculated from the skills of all playing defenders and defenders only. A base number is calculated from adding the values of their defending skills and their passing skills. Passing skills are multiplied by 2. This base number is modified by the players form and experience and the result is a CA skill which appears to be completely linear.
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 +
 
 +
=== Counters ===
 +
Let's start by saying that lineups boosting Midfield, like 3-5-2 or 4-5-1, are not the best choice against a CA team. If you already know that your opponent is going to play CA, winning ball possession shouldn't be a problem. Instead, focus on attack and defence, maybe by setting [[winger]]s normal or offensive and [[IM]]s offensive or towards the wings (thus sacrificing the midfield a little).
 +
 
 +
Tactics that can overcome counter-attacks are [[Attack in the middle]] and [[Attack on Wings|on Wings]] because they focus the attack in a specific sector and produce a superiority of an attack over a defence. But be careful: at the same time, these tactics weaken your central or side defences making the counter-attacks more effective.
 +
 
 +
Even with [[play creatively]] tactic, another potential good solution, the same negative effect occurs due to the loss of defence (and in all three sectors).
 +
 
 +
The real weapon against a CA team is the evergreen [[set pieces]]: it does not always work, but your shooter is the only one you can count on to overcome the opponent's strong defence.
 +
 
 +
 
 +
== Players ==
 +
Absolutely necessary to a CA team are:
 +
* 4 or 5 defenders with good primary skill and a few Passing too;
 +
* 2 or 3 [[forward]]s at least in line with your series level;
 +
* 2 strong IMs, because Playmaking is not so important, but it is always better keeping a little ball possession (unless you play "Extreme Counter-Attacks", see the chapter below).
 +
 
 +
And above all, don't neglect Set Pieces!
 +
First of all, make sure you have a [[goalkeeper]] with high CP skills; one opponent's players pass your grim defence, the goalkeeper will take care of them on [[Set_Pieces#Types_of_Set_Pieces|free kicks]] or [[Penalty kick|penalties]], the downfall of many a CAs.
 +
Besides, counter-attacks end sometimes with a free kick or a penalty too, so remember to field a good shooter.
 +
 
 +
Alternative options: to be less predictable with your CA, you should make the most of your players Passing playing Attack in the middle and Attack on the wing tactics.
 +
 
 +
 
 +
=== Specialty ===
 +
Along with Set Pieces, players with [[specialty]] are very important to get the most out of the tactic.
 +
Following the reform of [[special event]]s, they are no longer linked directly to possession in midfield making them suitable even for a team that plays on the counter-attack.
 +
 
 +
The "classics" are: "Powerful" (''weather event'' in case of rain with a +5% bonus to skills and to tactical level; ''powerful normal forwards'' for the special event "rebound" after a missed chance; moreover the ''powerful defensive midfielder'' event to break opponent's attacks).
 +
The best specialty for wingers is "Quick" (to get the ''Quick'' pass and score events).
 +
 
 +
In any case, it is better to always play with at least five headers to take advantage of the event that occurs most often.
 +
 
 +
 
 +
=== Lineup ===
 +
Up to 5 defenders can be fielded against only 3 forward (or less) opponent's forwards; overcoming the attack should be feasible with [[5-3-2]] or [[5-2-3]], especially with a [[Defensive Coach|defensive coach]].
 +
 
 +
Lineups with 4 defenders are still a good idea. If you choose to leave out a bit of defence, you can focus on the attack with [[4-3-3]], or on midfield with [[4-4-2]] - the latter only against a very weak defence.
 +
 
 +
Concentrating your offense on one side of the pitch can also pay off quite nicely sometimes; it lays some pressure on one side of your opponent’s defence (pick the weaker one) while leaving the other with nothing much to do.
 +
 
 +
 
 +
==== Extreme Counter-attacks ====
 +
{| width=100%
 +
|- valign=top
 +
| {{based on opinion}}
 +
| rowspan=2 align=center | '''5-2-3 Extreme Counter-attacks'''<br>{{lineup
 +
| GK = {{specialty|u|hideName=true}} Unpredictable
 +
| RB = {{specialty|q|hideName=true}} Quick or<br>{{specialty|h|hideName=true}} Head
 +
| RCD = {{specialty|p|hideName=true}} Powerful or<br>{{specialty|s|hideName=true}} Support
 +
| CD = {{specialty|h|hideName=true}} Head <br><br><br><br><br><br>
 +
| LCD = {{specialty|p|hideName=true}} Powerful or<br>{{specialty|s|hideName=true}} Support
 +
| LB = {{specialty|q|hideName=true}} Quick or<br>{{specialty|h|hideName=true}} Head
 +
| RW = {{specialty|q|hideName=true}} Quick
 +
| LW = {{specialty|q|hideName=true}} Quick
 +
| RFW = {{specialty|h|hideName=true}} Head
 +
| FW = {{specialty|h|hideName=true}} Head or<br>{{specialty|p|hideName=true}} Powerful or<br>{{specialty|u|hideName=true}} Unpredictable
 +
| LFW = {{specialty|h|hideName=true}} Head
 +
| RB-Beh = Off
 +
| RW-Beh = Off
 +
| LB-Beh = Off
 +
| LW-Beh = Off}}
 +
|-
 +
|Extreme Counter-Attack (CAEX) is a strategy that completely gives up possession and focuses only on both defence and attack.
 +
The formation used is the 5-2-3 with two Quick offensive wingers.
 +
 
 +
The idea behind CAEX is that it is not impossible to win a game with a high tactical level, with free kicks and special events and with a defence strong enough to allow to the opponent only 1 or 2 goals in 9 or 10 match opportunities.
 +
 
 +
This strategy should be used on rare occasions in combination with a [[PiC]], maybe after a [[MotS]] to surprise the opponent. Just this way it is sometimes used also by [[national team]]s.
 +
 
 +
CAEX is also called "All-Out CA" (as opposed to the All-Out Attack strategy) or "Gung-ho CA" (from an American phrase derived from the Chinese language with the meaning of energetic and therefore extreme).
 +
|}<br>
 +
 
 +
=== Training ===
 +
This tactic is mostly chosen and played assiduously by Defending skill trainers. Because of the training type, you have to deal with a very strong defence and midfield weakened by lineup and tactics. Not much diversity is conceivable:
 +
 
 +
* [[Defending training]] with the 5-3-2 (or more rarely the 5-2-3): the timeless classic.
 +
* [[Shooting]] with 5-2-3, 4-3-3, 4-4-2 or 5-3-2: you'll train the Scoring and Set Pieces skills, both very important for the AC.
 +
* [[Set pieces training]] with the same formations used for Shooting.
 +
* [[Through passes]] with 5-3-2: rarely used due to low efficiency, only 16 trainers per week of the potential 20.
 +
 
 +
[[Crossing (Winger)]] and [[Goalkeeping training]] are not the best options, but you can definitely do it if you want. [[Defensive positions]] and [[Short passes]] do not get along with lineups and tactics. Ironically, you have to abandon the CA tactic just to train Passing that is needed to improve your CA.
 +
 
 +
Start training is economically not demanding, requirements aren’t very high. Players are easy to find, but training is slow. So be patient.
 +
 
 +
 
 +
== See also ==
 +
[[HTs on Global/Counter Attacks]] from [[HT-Jonas]].
 +
 
 +
 
 +
[[Category:Tactics]]

Latest revision as of 00:08, 30 July 2020

INTERWIKI

· English · Italiano · Magyar ·

Tactics
Pressing
Counter-attacks
Attack in the middle
Attack on wings
Play creatively
Long shots

By using counter-attack (CA) tactic a manager consciously let the opponent hold the ball in a match and try counter-attacking every time his/her team misses an attack.

A successful CA requires a rock-solid defence, and then enough offense to score on the few tactic created opportunities. These extra opportunities are added to regular chances - on the contrary, the other defensive tactic, pressing, is mostly used to destroy match chances.


Non-tactical counter-attacks

Randomly created counter-attacks are much less frequent and more unpredictable than tactical CAs. They do appear from time to time in match report when a team has defences very strong in comparison to opponent's attacks.

To get non-tactical counter-attacks you do not need to play the CA tactic or give to opponent the most of ball possession. Obviously, they appear even if you play with CA tactic and, in this case, at the end of the game there will be no way to recognize the two types.


The highest number of tactical counter-attacks that can be obtained in a game is 5. The most non-tactical counter-attacks known so far is 4 (it occurred in a very small number of matches). You are usually lucky enough to have one. All counterattacks created are shown in the match report, including any missed or saved opportunities.

Effectiveness

Tactical counter-attacks are only possible when the opponent's midfield is better than that of the CA team. The key point for effective CA is to have a lower midfield than the opponent before deducting any tactical handicaps.

The match engine constantly checks ball possession during the game as it may change due to stamina, red cards, injuries or substitutions.

Midfield ratings
you are supposed to lose the little possession needed to create counter-attacks. Keeping a possession rate that is enough to get regular chance in addition (remember that every chance for your team is a chance stolen from opponent's). The ball possession of the CA team should be between 45% and 35%.
Defence ratings
You need a much stronger defence than your opponent's attacks. In all sectors defensive evaluations need to be at least 20% higher than the opponent's offense. The counter-attacker dream situation is to face a team with a stronger midfield and anything but impressive attacks.
Attack ratings
a strong offense is at least as important as the defence. The tactic is wasted if you do not try to score the few counter-attacks made available. It is recommended that the central attack and one lateral attack should be at least as strong as the corresponding central and lateral defences of the opponent. In other words, the opponent's defence must not stand above more than one sector of attack and never the central one.


Tactical level

Counter-attacks tactic is used to obtain alternative chances of scoring bypassing the midfield generated ball possession that usually determines the chance distribution. How good a team is at turning a missed opponent's chance into deadly counter-attacks is defined by the CA tactical level.

Only defenders give a contribute to CA level, with their Defending and Passing skills; Defender's Passing counts two time Defending for calculation.

Simplified formula for CA tactical level =

(2 * SUM_PS + SUM_DE) / 10

SUM_PS is the sum of Defenders' Passing skill
SUM_DE is the sum of Defenders' Defending skill

For example: to get an "outstanding" (10) at counterattack tactical level, you need in your defence five player with "outstanding" (10) Defending skill with "inadequate" Passing.

This formula is not precise, as Counter-attack level is also modified by the players form and experience.

Complete formula for CA tactical level =

1.042313 + { 0.017272 * ∑ [ Form ( 2 * PS + DE ) ] }
∑ is the same operation repeated and summed for each player positioned as defender
PS is defender's passing skill
DE is defender's defending skill

The probability to convert your first chance into a CA is the percentage expressed by the formula below. After the first one has been converted, the probability of the following ones decreases and continues to drop after each further success until it becomes null. Usually there are less than 4 CA.

Formula for Probability of the counter-attack (PCA) =

100 * (10.8 * Tactical level CA / RATING CA + RATING Opponent)

RATING (of CA team and Opponent) is the sum of the ratings of the two teams without multiplying midfield by 3

The higher the tactical level, the more likely you are to have extra special-event-like chances in addition to regular ones.


Benefits and drawbacks

As a disadvantage to the tactic, a team that playing counter-attacks

loses 7% of the midfield ratings.

Of course, if you need a weaker midfield it shouldn't be a problem, but keep in mind that your already weaker midfield is then reduced by another 7%!

There are also economic drawbacks: Passing skill on defenders, the key to high CA level, is not directly used to reinforce defender, so this type of player is rarely trained and quite difficult to find on market.

The bright side is that you don't needing ball possession to start the counterattacks. Just the opposite! So, give up the fight for midfield and enjoy your counter-attacks. In any case, leaving the opponent all the possession is always a controversial option and sometimes exposes to devastating defeats.

The tactic of CA is very risky: try to win the conventional way if you can beat opponent's midfield. In addition, CA should be a surprise weapon: building a specialized team makes your team very predictable and, with low average Playmaking, deprived of any tactical alternative.


Counters

Let's start by saying that lineups boosting Midfield, like 3-5-2 or 4-5-1, are not the best choice against a CA team. If you already know that your opponent is going to play CA, winning ball possession shouldn't be a problem. Instead, focus on attack and defence, maybe by setting wingers normal or offensive and IMs offensive or towards the wings (thus sacrificing the midfield a little).

Tactics that can overcome counter-attacks are Attack in the middle and on Wings because they focus the attack in a specific sector and produce a superiority of an attack over a defence. But be careful: at the same time, these tactics weaken your central or side defences making the counter-attacks more effective.

Even with play creatively tactic, another potential good solution, the same negative effect occurs due to the loss of defence (and in all three sectors).

The real weapon against a CA team is the evergreen set pieces: it does not always work, but your shooter is the only one you can count on to overcome the opponent's strong defence.


Players

Absolutely necessary to a CA team are:

  • 4 or 5 defenders with good primary skill and a few Passing too;
  • 2 or 3 forwards at least in line with your series level;
  • 2 strong IMs, because Playmaking is not so important, but it is always better keeping a little ball possession (unless you play "Extreme Counter-Attacks", see the chapter below).

And above all, don't neglect Set Pieces! First of all, make sure you have a goalkeeper with high CP skills; one opponent's players pass your grim defence, the goalkeeper will take care of them on free kicks or penalties, the downfall of many a CAs. Besides, counter-attacks end sometimes with a free kick or a penalty too, so remember to field a good shooter.

Alternative options: to be less predictable with your CA, you should make the most of your players Passing playing Attack in the middle and Attack on the wing tactics.


Specialty

Along with Set Pieces, players with specialty are very important to get the most out of the tactic. Following the reform of special events, they are no longer linked directly to possession in midfield making them suitable even for a team that plays on the counter-attack.

The "classics" are: "Powerful" (weather event in case of rain with a +5% bonus to skills and to tactical level; powerful normal forwards for the special event "rebound" after a missed chance; moreover the powerful defensive midfielder event to break opponent's attacks). The best specialty for wingers is "Quick" (to get the Quick pass and score events).

In any case, it is better to always play with at least five headers to take advantage of the event that occurs most often.


Lineup

Up to 5 defenders can be fielded against only 3 forward (or less) opponent's forwards; overcoming the attack should be feasible with 5-3-2 or 5-2-3, especially with a defensive coach.

Lineups with 4 defenders are still a good idea. If you choose to leave out a bit of defence, you can focus on the attack with 4-3-3, or on midfield with 4-4-2 - the latter only against a very weak defence.

Concentrating your offense on one side of the pitch can also pay off quite nicely sometimes; it lays some pressure on one side of your opponent’s defence (pick the weaker one) while leaving the other with nothing much to do.


Extreme Counter-attacks

The following contents are based on the opinion of Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!

5-2-3 Extreme Counter-attacks
Spec4Unpred.png Unpredictable
Behaviour down.pngSpec2Quick.png Quick or
Spec5Head.png Head
Spec3Power.png Powerful or
Spec7support.png Support
Spec5Head.png Head





Spec3Power.png Powerful or
Spec7support.png Support
Behaviour down.pngSpec2Quick.png Quick or
Spec5Head.png Head
Behaviour down.pngSpec2Quick.png Quick       Behaviour down.pngSpec2Quick.png Quick
Spec5Head.png Head Spec5Head.png Head or
Spec3Power.png Powerful or
Spec4Unpred.png Unpredictable
Spec5Head.png Head
Extreme Counter-Attack (CAEX) is a strategy that completely gives up possession and focuses only on both defence and attack.

The formation used is the 5-2-3 with two Quick offensive wingers.

The idea behind CAEX is that it is not impossible to win a game with a high tactical level, with free kicks and special events and with a defence strong enough to allow to the opponent only 1 or 2 goals in 9 or 10 match opportunities.

This strategy should be used on rare occasions in combination with a PiC, maybe after a MotS to surprise the opponent. Just this way it is sometimes used also by national teams.

CAEX is also called "All-Out CA" (as opposed to the All-Out Attack strategy) or "Gung-ho CA" (from an American phrase derived from the Chinese language with the meaning of energetic and therefore extreme).


Training

This tactic is mostly chosen and played assiduously by Defending skill trainers. Because of the training type, you have to deal with a very strong defence and midfield weakened by lineup and tactics. Not much diversity is conceivable:

  • Defending training with the 5-3-2 (or more rarely the 5-2-3): the timeless classic.
  • Shooting with 5-2-3, 4-3-3, 4-4-2 or 5-3-2: you'll train the Scoring and Set Pieces skills, both very important for the AC.
  • Set pieces training with the same formations used for Shooting.
  • Through passes with 5-3-2: rarely used due to low efficiency, only 16 trainers per week of the potential 20.

Crossing (Winger) and Goalkeeping training are not the best options, but you can definitely do it if you want. Defensive positions and Short passes do not get along with lineups and tactics. Ironically, you have to abandon the CA tactic just to train Passing that is needed to improve your CA.

Start training is economically not demanding, requirements aren’t very high. Players are easy to find, but training is slow. So be patient.


See also

HTs on Global/Counter Attacks from HT-Jonas.