Difference between revisions of "Cup"

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The top-ranked [[team]]s in each league automatically qualify for the cup. The number of teams accepted into the cup ranges from 128 to a maximum of 32,768. This means that there will always be low-ranked teams in all [[league]]s that aren't allowed into the cup. For example, in a league with 680 teams, 512 will play in the cup. In a league with 10,920 teams, 8192 will play in the cup.  Matches are played mid-week, instead of [[friendlies]]. Check the league dates in your league for exact times (these can be found under Upcoming Activities on the main League page).
+
{{Interwiki/Cup}}
 +
Each [[Country]] has its own national '''cup''' system. [[Team]]s in each [[league]] qualify for a cup based on [[rank]]ing in the [[season]] before.
  
=Cup Development=
+
The main event is the '''National Cup''' competition. In leagues with more than six [[division]]s, a '''Divisional Cup''' is added for each division below VI.
The first round always takes place the week before the first league game of the season. The first round opponents are announced one week before the games. Opponents for the next round are always determined immediately after the games.  
+
Both the National Cup and the Divisional Cup are accompanied by secondary (Challenger) and tertiary (Consolation) cups. These are lower tier Cups for the teams that are eliminated early from the main cup.
  
The higher-ranked team always plays away. In the semi-finals and finals, the game is played at a neutral ground
+
Every season, the best [[manager]]s get their names engraved in the Hattrick "Hall of Fame" and the National Cup champion (together with the winner of the top league) gets also a spot into next [[Hattrick Masters]].
  
The highest-ranked teams are always seeded to meet the lowest-ranked teams. The team rankings are based on the league positions at the end of the previous season. This means that the ranking stays the same for the duration of the cup.
+
==Cup System==
 +
{| width=100%
 +
| colspan=3 | In a '''National Cup''', a team plays against all other teams of the first six divisions of the Country, and at the end of season the National Champion will be named. <br>In a '''Divisional Cup''' your team plays against other teams of the same division, and the competition winner will be named the Divisional Cup champion of that specific Division only.
 +
|- style="vertical-align: top;"
 +
| width=40% |
 +
<u>National Cup prize money:</u>
 +
1 500 000 € for Winner  
 +
1 000 000 € for Runner Up
 +
  750 000 € for Semi final exit  
 +
  500 000 € for Quarter final exit  
 +
  250 000 € for Round of 16 exit
 +
  200 000 € for Round of 32 exit
 +
  180 000 € for Round of 64 exit
 +
  160 000 € for Round of 128 exit
 +
  140 000 € for Round of 256 exit
 +
  120 000 € for Round of 512 exit
 +
| width=50% |
 +
<u>Divisional Cup prize money:</u>
 +
300 000 € for Winner
 +
150 000 € for Runner Up
 +
100 000 € for Semi final exit
 +
  50 000 € for Quarter final exit
 +
  25 000 € for Round of 16 exit
 +
 +
 +
 +
 +
 +
| rowspan=2 | [[image:cupA_large.png|frame|National Cup logo]]
 +
|-
 +
| colspan=2 |
 +
Number of teams (max): 16 384‬<br>Number of rounds (max): 14<br>Final on week: 14 (or before)
 +
|}
 +
As of season 56, a completely redesigned Cup has been introduced: losing one or two games in a cup competition will no more be the end of Cup experience for a club. In the early rounds the team will drop down to a Cup that has, perhaps, a more suitable level of competition. That means every club will be guaranteed at least three Cup matches per season.
  
=Revenue=
+
The Challenger Cup system will consist of four different competitions that run parallel to each other and to the National cup: one winner will be crowned in each one of them, each with its own unique [[trophy]].
The home side gets two-thirds of the crowd revenue and the away side gets one-third. This applies to all cup matches except the semi-finals and final when the teams split the revenue 50/50. It's also true that the fans of a Division IV team will want to see a game against a higher division side, but that is not true the other way around. In general, the fans aren't very interested in the first couple of rounds of the cup, but as it goes on, attendance will increase. This means that a Division IV team going far in the cup can make a lot of money!
+
The three Challenger Cups are originally called Emerald, Ruby and Sapphire, but they can be given a local name by the comunity in each country.
  
On top of this, there is also prize money up for grabs, although the big money is made through [[attendance]]
+
==== Emerald Cup ====
 +
{| width=100%
 +
| colspan=3 | '''Emerald Cup''' starts a week after the National cup (then, no matches are played on week 1). It takes on any team that is eliminated from the National Cup in round 1 or 6.
 +
|- style="vertical-align: top;"
 +
| width=40% |
 +
<u>Emerald Cup prize money:</u>
 +
300 000 € for Winner
 +
150 000 € for Runner Up
 +
100 000 € for Semi final exit
 +
  50 000 € for Quarter final exit
 +
  25 000 € for Round of 16 exit
 +
| width=50% |
 +
<u>Divisional Emerald Cup prize money:</u>
 +
150 000 € for Winner
 +
100 000 € for Runner Up
 +
  50 000 € for Semi final exit
 +
  25 000 € for Quarter final exit
 +
 +
| rowspan=2 | {{cup/emerald|style=frame|text=Emerald Challenger Cup logo}}
 +
|-
 +
| colspan=2 |
 +
Number of teams (max): 8 192‬<br>Number of rounds (max): 14<br>Final on week: 15 (or before)
 +
|}
 +
==== Ruby Cup ====
 +
{| width=100%
 +
| colspan=3 | '''Ruby Cup''' starts two weeks after the National cup (no matches played on week 1 and 2). Teams eliminated in rounds 2 and 5 of National cup are automatically moved to the Ruby cup.
 +
|- style="vertical-align: top;"
 +
| width=40% |
 +
<u>Ruby Cup prize money:</u>
 +
300 000 € for Winner
 +
150 000 € for Runner Up
 +
100 000 € for Semi final exit
 +
  50 000 € for Quarter final exit
 +
  25 000 € for Round of 16 exit
 +
| width=50% |
 +
<u>Divisional Ruby Cup prize money:</u>
 +
150 000 € for Winner
 +
100 000 € for Runner Up
 +
  50 000 € for Semi final exit
 +
  25 000 € for Quarter final exit
 +
 +
| rowspan=2 | {{cup/ruby|style=frame|text=Ruby Challenger Cup logo}}
 +
|-
 +
| colspan=2 |
 +
Number of teams (max): 4 096<br>Number of rounds (max): 13<br>Final on week: 15 (or before)
 +
|}
 +
==== Sapphire Cup ====
 +
{| width=100%
 +
|-
 +
| colspan=3 | '''Sapphire Cup''' starts three weeks after the National cup (that means no matches on week 1, 2 and 3). Teams eliminated in rounds 3 and 4 are moved to the Sapphire cup.
 +
|- style="vertical-align: top;"
 +
| width=40% |
 +
<u>Sapphire Cup prize money:</u>
 +
300 000 € for Winner
 +
150 000 € for Runner Up
 +
100 000 € for Semi final exit
 +
  50 000 € for Quarter final exit
 +
  25 000 € for Round of 16 exit
 +
| width=50% |
 +
<u>Divisional Sapphire Cup prize money:</u>
 +
150 000 € for Winner
 +
100 000 € for Runner Up
 +
  50 000 € for Semi final exit
 +
  25 000 € for Quarter final exit
 +
 +
| rowspan=2 | {{cup/sapphire|style=frame|text=Sapphire Challenger Cup logo}}
 +
|-
 +
| colspan=2 |
 +
Number of teams (max): 2 048<br>Number of rounds (max): 12<br>Final on week: 15 (or before)
 +
|}
 +
==== Consolation Cup ====
 +
{|
 +
| colspan= 2| Teams that are eliminated in round one of the Emerald Challenger Cup (week 2) and round one of the Ruby Challenger Cup (week 3) will gain a place in the Consolation Cup. This Cup does not give any prize money or other perks, but the winner still gets a trophy.
 +
|-
 +
| width=90% |
 +
Prize money for National and Divisional Cups: -
 +
| rowspan=3 | {{cup/consolation|style=frame|text=Consolation Cup logo}}
 +
|-
 +
| style="vertical-align: top;" |
 +
Number of teams (max): 4 096<br>Number of rounds (max): 13<br>Final on week: 15 (or before)
 +
|-
 +
| Note that there is no top scorer award for any cup.
 +
|}
  
=Draws=
+
== Cup Fixtures ==
 +
Matches are played mid-week, instead of [[friendlies]]. The first round always takes place the week before the first league game of the [[season]]. The first round opponents are announced one week before the games. Opponents for the next round are always determined immediately after the games.
 +
 +
The [[rank|highest-ranked teams]] are always seeded to meet the lowest-ranked teams.
 +
Teams that enter a competition in a later round are always seeded to meet the teams that have entered the competition early. If teams entered the competition at the same time, the highest-ranked teams are always seeded to meet the lowest-ranked teams.
  
All cup games not settled during normal time go to extra time, and if that doesn't settle the game, there's a penalty shoot-out. During extra time, [[stamina]] becomes more important than it was during the second half of normal time and teams lacking [[experience]] become even more likely to succumb to nervousness.
+
The size of the Cups is determined by the number of teams that are qualified for the cup and that have human managers. The smallest possible Cup size that still makes room for all qualified human teams will be chosen:
  
If this doesn't end things, then you have to face a nerve wracking penalty shoot-out at the end the game. At every penalty (not during regular match time, though) a test of the players experience is carried out. At this point, don't send forth your shaky 17-year old debutante as the first penalty taker! The skills taken into consideration include scoring ability, set piece ability, as well as the technical specialty for penalty-takers, and the keeper skill for keepers.
+
# The amount of qualified teams managed by humans is counted.<br>
 +
# The smallest cup size that fits all the teams managed by humans is chosen.<br>
 +
# This Cup is then filled out by the human teams first.<br>
 +
# Once all human teams are in, the "regular" bots from the league system are used to complete the starting field.<br>
 +
# If this is not enough to fill up the National Cup, new bot teams are created for the purpose of the Cup only (temporary "neighbourhood" teams - low skilled teams that will enter the Cup at the lowest rank and thus get to play the highest ranked teams through the first few rounds).<br>
  
=Cup Matches=
+
Cup matches in every country are played on the same day of week and almost same time, Challenger cups varying just for a few minutes.
 +
From the Cups page you can check how many rounds have been played, and also see the games played for each round.
 +
You'll find cup matches list on a left side link on the "World" top menu. Note that the early rounds of a cup are not all displayed, because there are too many games played.
  
You'll find your cup matches under the "Leagues and Cups" link on the left hand side menu. From the Cup page you can check how many rounds have been played, and also see the games played for each round. The early rounds of a cup, however, are not displayed, because there are too many games played.  
+
== Rules in Cup Competitions ==
 +
* '''Home & away'''
 +
: The higher-ranked team always plays ''away'', until the last six rounds of the Cup, at which point all matches are played at neutral venues (semi-finals and finals are also played at a neutral ground too).
 +
: The ''home side'' gets 2/3 of the crowd [[revenue]] and the away side gets one-third. On neutral venues the teams split the revenue 50/50.  
  
=Risk/Reward=
+
* '''Extra Time & Penalty Shoot-out'''
 +
: All cup games not settled during normal time go to [[extra time]], and if that doesn't settle the game, there's a [[penalty shoot-out]]. Just before extra time, [[stamina]] becomes more important than it was during the second half of normal time and teams lacking [[experience]] become even more likely to succumb to nervousness.
  
Remember that your players may get [[injured]] during cup matches. As in real life, playing a whole season will take its toll on the squad. Sometimes it might be a better idea to save your best players and [[play it cool]] by fielding the reserves. However, the cup is a good opportunity to make yourself some extra money, especially for ambitious teams in Divisions IV and lower. The rewards for participating definitely outweigh the risks, and there's also the matter of the glory. Every year, the best Hattrick players (the winner of the highest league and the cup final winner) get their names engraved in the "Hall of Fame".  The cup is also a good opportunity for you to let your players get some valuable match [[experience]], earning about double as much experience as a league match.
+
* '''Cards'''
 +
: Cup Matches are [[competitive matches]], this means that [[cards]] received during a cup match are valid in the League, too. A player who received a red card during a cup match, will miss the following league game.
 +
 
 +
* '''Injuries'''
 +
: Remember that your players may get [[injury|injured]] during cup matches.
 +
 
 +
* '''Experience'''
 +
: The National cup is also a good opportunity for you to let your players get some valuable match [[experience]], earning about double as much experience as a league match. The Challenger Cups give half the experience of a league match instead.
 +
 
 +
==Final Considerations==
 +
As in real life, playing a whole season will take its toll on the squad. Sometimes it might be a better idea to save your best players and [[play it cool]] by fielding the reserves. However, staying in the Cup for a long time gives you more competitive games, a good opportunity to make experience for players and yourself some extra money.
 +
 
 +
In general, the fans aren't very interested in the first couple of rounds of the cup, but as it goes on, attendance will increase. Participating in the Challenger cups will still be attractive for your club, but rewards are a lot lower than for the National Cup. The Divisional Consolation Cup will attract 50% more spectators than what an international friendly between the two teams would.
 +
 
 +
If you can, staying in the National Cup should always pay off. This means that a team going far in the cup big money is made through [[attendance]]! The rewards for participating definitely outweigh the risks, especially for ambitious teams in lower divisions, and there's also the matter of the glory.  
 +
 
 +
= See Also =
 +
* [[:Category:National Cups|List of national cups]]
 +
* [[HTs on Global/Cup]]
 +
 
 +
 
 +
[[Category: Game Concepts]]

Latest revision as of 17:58, 28 December 2019

INTERWIKI

· English · Español · Français · Italiano · Magyar · Русский ·


Each Country has its own national cup system. Teams in each league qualify for a cup based on ranking in the season before.

The main event is the National Cup competition. In leagues with more than six divisions, a Divisional Cup is added for each division below VI. Both the National Cup and the Divisional Cup are accompanied by secondary (Challenger) and tertiary (Consolation) cups. These are lower tier Cups for the teams that are eliminated early from the main cup.

Every season, the best managers get their names engraved in the Hattrick "Hall of Fame" and the National Cup champion (together with the winner of the top league) gets also a spot into next Hattrick Masters.

Cup System[edit]

In a National Cup, a team plays against all other teams of the first six divisions of the Country, and at the end of season the National Champion will be named.
In a Divisional Cup your team plays against other teams of the same division, and the competition winner will be named the Divisional Cup champion of that specific Division only.
National Cup prize money:
1 500 000 € for Winner 	 	  
1 000 000 € for Runner Up 	 	
  750 000 € for Semi final exit 	  
  500 000 € for Quarter final exit 	  
  250 000 € for Round of 16 exit
  200 000 € for Round of 32 exit 	
  180 000 € for Round of 64 exit 	
  160 000 € for Round of 128 exit 	
  140 000 € for Round of 256 exit 	
  120 000 € for Round of 512 exit 	
Divisional Cup prize money:
300 000 € for Winner
150 000 € for Runner Up
100 000 € for Semi final exit
 50 000 € for Quarter final exit
 25 000 € for Round of 16 exit





National Cup logo
Number of teams (max): 16 384‬
Number of rounds (max): 14
Final on week: 14 (or before)

As of season 56, a completely redesigned Cup has been introduced: losing one or two games in a cup competition will no more be the end of Cup experience for a club. In the early rounds the team will drop down to a Cup that has, perhaps, a more suitable level of competition. That means every club will be guaranteed at least three Cup matches per season.

The Challenger Cup system will consist of four different competitions that run parallel to each other and to the National cup: one winner will be crowned in each one of them, each with its own unique trophy. The three Challenger Cups are originally called Emerald, Ruby and Sapphire, but they can be given a local name by the comunity in each country.

Emerald Cup[edit]

Emerald Cup starts a week after the National cup (then, no matches are played on week 1). It takes on any team that is eliminated from the National Cup in round 1 or 6.
Emerald Cup prize money:
300 000 € for Winner 	 	 	
150 000 € for Runner Up 	 		
100 000 € for Semi final exit 	
 50 000 € for Quarter final exit 		
 25 000 € for Round of 16 exit 	
Divisional Emerald Cup prize money:
150 000 € for Winner
100 000 € for Runner Up
 50 000 € for Semi final exit
 25 000 € for Quarter final exit 

Emerald Challenger Cup logo
Number of teams (max): 8 192‬
Number of rounds (max): 14
Final on week: 15 (or before)

Ruby Cup[edit]

Ruby Cup starts two weeks after the National cup (no matches played on week 1 and 2). Teams eliminated in rounds 2 and 5 of National cup are automatically moved to the Ruby cup.
Ruby Cup prize money:
300 000 € for Winner 	 	 	
150 000 € for Runner Up 	 		
100 000 € for Semi final exit 	
 50 000 € for Quarter final exit 		
 25 000 € for Round of 16 exit 	
Divisional Ruby Cup prize money:
150 000 € for Winner
100 000 € for Runner Up
 50 000 € for Semi final exit
 25 000 € for Quarter final exit 

Ruby Challenger Cup logo
Number of teams (max): 4 096
Number of rounds (max): 13
Final on week: 15 (or before)

Sapphire Cup[edit]

Sapphire Cup starts three weeks after the National cup (that means no matches on week 1, 2 and 3). Teams eliminated in rounds 3 and 4 are moved to the Sapphire cup.
Sapphire Cup prize money:
300 000 € for Winner 	 	 	
150 000 € for Runner Up 	 		
100 000 € for Semi final exit 	
 50 000 € for Quarter final exit 		
 25 000 € for Round of 16 exit 	
Divisional Sapphire Cup prize money:
150 000 € for Winner
100 000 € for Runner Up
 50 000 € for Semi final exit
 25 000 € for Quarter final exit 

Sapphire Challenger Cup logo
Number of teams (max): 2 048
Number of rounds (max): 12
Final on week: 15 (or before)

Consolation Cup[edit]

Teams that are eliminated in round one of the Emerald Challenger Cup (week 2) and round one of the Ruby Challenger Cup (week 3) will gain a place in the Consolation Cup. This Cup does not give any prize money or other perks, but the winner still gets a trophy.
Prize money for National and Divisional Cups: -
Consolation Cup logo
Number of teams (max): 4 096
Number of rounds (max): 13
Final on week: 15 (or before)
Note that there is no top scorer award for any cup.

Cup Fixtures[edit]

Matches are played mid-week, instead of friendlies. The first round always takes place the week before the first league game of the season. The first round opponents are announced one week before the games. Opponents for the next round are always determined immediately after the games.

The highest-ranked teams are always seeded to meet the lowest-ranked teams. Teams that enter a competition in a later round are always seeded to meet the teams that have entered the competition early. If teams entered the competition at the same time, the highest-ranked teams are always seeded to meet the lowest-ranked teams.

The size of the Cups is determined by the number of teams that are qualified for the cup and that have human managers. The smallest possible Cup size that still makes room for all qualified human teams will be chosen:

  1. The amount of qualified teams managed by humans is counted.
  2. The smallest cup size that fits all the teams managed by humans is chosen.
  3. This Cup is then filled out by the human teams first.
  4. Once all human teams are in, the "regular" bots from the league system are used to complete the starting field.
  5. If this is not enough to fill up the National Cup, new bot teams are created for the purpose of the Cup only (temporary "neighbourhood" teams - low skilled teams that will enter the Cup at the lowest rank and thus get to play the highest ranked teams through the first few rounds).

Cup matches in every country are played on the same day of week and almost same time, Challenger cups varying just for a few minutes. From the Cups page you can check how many rounds have been played, and also see the games played for each round. You'll find cup matches list on a left side link on the "World" top menu. Note that the early rounds of a cup are not all displayed, because there are too many games played.

Rules in Cup Competitions[edit]

  • Home & away
The higher-ranked team always plays away, until the last six rounds of the Cup, at which point all matches are played at neutral venues (semi-finals and finals are also played at a neutral ground too).
The home side gets 2/3 of the crowd revenue and the away side gets one-third. On neutral venues the teams split the revenue 50/50.
  • Extra Time & Penalty Shoot-out
All cup games not settled during normal time go to extra time, and if that doesn't settle the game, there's a penalty shoot-out. Just before extra time, stamina becomes more important than it was during the second half of normal time and teams lacking experience become even more likely to succumb to nervousness.
  • Cards
Cup Matches are competitive matches, this means that cards received during a cup match are valid in the League, too. A player who received a red card during a cup match, will miss the following league game.
  • Injuries
Remember that your players may get injured during cup matches.
  • Experience
The National cup is also a good opportunity for you to let your players get some valuable match experience, earning about double as much experience as a league match. The Challenger Cups give half the experience of a league match instead.

Final Considerations[edit]

As in real life, playing a whole season will take its toll on the squad. Sometimes it might be a better idea to save your best players and play it cool by fielding the reserves. However, staying in the Cup for a long time gives you more competitive games, a good opportunity to make experience for players and yourself some extra money.

In general, the fans aren't very interested in the first couple of rounds of the cup, but as it goes on, attendance will increase. Participating in the Challenger cups will still be attractive for your club, but rewards are a lot lower than for the National Cup. The Divisional Consolation Cup will attract 50% more spectators than what an international friendly between the two teams would.

If you can, staying in the National Cup should always pay off. This means that a team going far in the cup big money is made through attendance! The rewards for participating definitely outweigh the risks, especially for ambitious teams in lower divisions, and there's also the matter of the glory.

See Also[edit]