Difference between revisions of "Day trading"

From Hattrick
(Added controversy section, evil link and worked on grammer)
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The practice of buying [[players]] and (attempting to) sell them for a higher price shortly afterwards, without [[training]] them (as opposed to [[skill trading]]).
 
The practice of buying [[players]] and (attempting to) sell them for a higher price shortly afterwards, without [[training]] them (as opposed to [[skill trading]]).
  
Some argue that daytrading has a beneficial effect in the [[Hattrick]] economy since it levels the prices.
 
  
Nowdays daytrading is not as widely practised as it used to be since there are some changes made in the game to reduce it.  Among the changes are higher [[agent fees]] for sold players and a higher effect on the [[Team Spirit]] caused by buying and selling players.   
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Daytrading is not as widely practised as it used to be. In response to a perceived competitive advantage daytrading provided, Hattrick institued changes to the game specifically to reduce daytrading's effectivness.  Among the changes were higher [[agent fees]] for sold players graduated by length of time spent in the team, the introduction of the [[transfer compare]] feature, and an increase in the effect on the [[Team Spirit]] caused by buying and selling players.   
  
Arguably the most important change is the ability to search by region, meaning there are only 8 different [[zone]]s for everyone to look through, rather than 80+ separate countries as there were previously.
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However, arguably the most important change was the ability to search by region. As against searching by 80+ countries, there were created 8 different [[zone]]s for everyone to look through.
  
 
==Types of Daytrading==
 
==Types of Daytrading==
 
* [[Skilltrading]] - the practice of buying players that are close to increasing their main or secondary skill by one level, training them for one or two weeks, and selling them after that for profit
 
* [[Skilltrading]] - the practice of buying players that are close to increasing their main or secondary skill by one level, training them for one or two weeks, and selling them after that for profit
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== The Controversy of Daytrading ==
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Some managers argue daytrading has a beneficial effect in the [[Hattrick]] [[economy]], as they believe daytrading levels the prices  of players.
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Others believe daytrading gives a competitive advantage to people for being on the computer, is unrealistic, and preys on [[newbies]].
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[[Category:Game Concepts]]
 
[[Category:Game Concepts]]
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[[Category: Evil]]

Revision as of 06:25, 29 November 2005

The practice of buying players and (attempting to) sell them for a higher price shortly afterwards, without training them (as opposed to skill trading).


Daytrading is not as widely practised as it used to be. In response to a perceived competitive advantage daytrading provided, Hattrick institued changes to the game specifically to reduce daytrading's effectivness. Among the changes were higher agent fees for sold players graduated by length of time spent in the team, the introduction of the transfer compare feature, and an increase in the effect on the Team Spirit caused by buying and selling players.

However, arguably the most important change was the ability to search by region. As against searching by 80+ countries, there were created 8 different zones for everyone to look through.

Types of Daytrading

  • Skilltrading - the practice of buying players that are close to increasing their main or secondary skill by one level, training them for one or two weeks, and selling them after that for profit



The Controversy of Daytrading

Some managers argue daytrading has a beneficial effect in the Hattrick economy, as they believe daytrading levels the prices of players.

Others believe daytrading gives a competitive advantage to people for being on the computer, is unrealistic, and preys on newbies.



See Also

Daytraders for a list of teams

Divine Trading Federation