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__NOTOC__
 
__NOTOC__
 
The '''experience''' concept simulates that a [[players|player]] has managed to learn things which improve his performance aside from the main [[skills]].<br>
 
The '''experience''' concept simulates that a [[players|player]] has managed to learn things which improve his performance aside from the main [[skills]].<br>
Players get their experience playing matches and need 28.571 (28 + 4/7) experience points to gain an experience level. One point is the amount that can be gained in a [[league]] match.<br>
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Players get their experience playing matches and need 28 experience point to gain an experience level. One point is the amount that can be gained in a [[league]] match. However, sometimes, the player's experience might not increase.<br>
 
Experience gain is minute-based (see this [[HTs_on_Global/Experience|quote]] from HT-Tjecken on global forum).
 
Experience gain is minute-based (see this [[HTs_on_Global/Experience|quote]] from HT-Tjecken on global forum).
  
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'''Experience points''': <br>
 
'''Experience points''': <br>
'''1 XP''' level = '''28.571 XP''' points
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'''1 XP''' level = '''28 XP''' points
 
  '''Match type XP points'''
 
  '''Match type XP points'''
 
  National friendly match 0.1
 
  National friendly match 0.1
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===The influence of player's experience===
 
===The influence of player's experience===
As a player becomes more experienced he will play better in games. The experience bonus gives increases the players' skill contributions by a flat amount. E.g. a player with ''passable'' skill and ''passable'' experience will contribute the same as an otherwise equal player with ''solid'' skill and ''disastrous'' experience.
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As a player becomes more experienced he will play better in games. Players of weak to solid experience receive a significant boost to ratings compared to players with low experience.
  
 
  '''Experience Contribution'''
 
  '''Experience Contribution'''
  Disastrous +0
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Non-existent 0%
  Wretched +0.40
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  Disastrous 5%
  Poor +0.64
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  Wretched 8.80%
  Weak +0.80
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  Poor 11.30%
  Inadequate +0.93
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  Weak 13.40%
  Passable +1.04
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  Inadequate 15.20%
  Solid +1.13
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  Passable 16.80%
  Excellent +1.20
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  Solid 18.20%
  Formidable +1.27
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  Excellent 19.60%
  Outstanding +1.33
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  Formidable 20.90%
  Brilliant +1.39
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  Outstanding 22.10%
  Magnificent +1.44
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  Brilliant 23.20%
  WorldClass +1.49
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  Magnificent 24.30%
  Supernatural +1.53
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  WorldClass 25.30%
  Titanic +1.57
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  Supernatural 26.30%
  Extra-Terrestrial +1.61
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  Titanic 27.30%
  Mythical +1.64
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  Extra-Terrestrial 28.20%
  Magical +1.67
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  Mythical 29.10%
  Utopian +1.71
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  Magical 30.00%
  Divine +1.73
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  Utopian 30.8%
  '''Formula''': ''XP influence: = log(experience) * 4/3''
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  Divine 31.60%
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  '''Formula''': ''XP influence: = 1 + 0,0716 * ROOT(XP-1)''
  
 
Experience is also an important factor in calculating [[formation experience]].
 
Experience is also an important factor in calculating [[formation experience]].
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===Coach-to-be experience calculation===
 
===Coach-to-be experience calculation===
Can I see how many experience points a player has earned? As with regular skills Experience has sublevels, so getting the precise value is not possible. One way to find an estimate is to look at a player's performance history and use the experience points gained by match type table above to calculate the amount of points since his last level up. Or, if the player has a minimum of inadequate experience and has been in your club for at least 16 weeks there is a process for [[Coach-to-be]] (see).
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Can I see how many experience points a player has earned? As with regular skills Experience has sublevels, so getting the precise value is not possible. However there is a process for [[Coach-to-be]] (see).
  
  
 
===External Links===
 
===External Links===
*[http://www.evdaimon.com/hattrick/xp_skill2.php Murzim's tool] to calculate the total skill as effected by experience
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*[http://replay.waybackmachine.org/20090314061800/http://www.manager.brygge.dk/Hattrick/experience.htm Carlei's experience page]
  
 
[[Category: Match concepts]]
 
[[Category: Match concepts]]

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