Difference between revisions of "Experience"

From Hattrick
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(Changed old contributions numbers to reflect newer research.)
 
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__NOTOC__
 
__NOTOC__
 
The '''experience''' concept simulates that a [[players|player]] has managed to learn things which improve his performance aside from the main [[skills]].<br>
 
The '''experience''' concept simulates that a [[players|player]] has managed to learn things which improve his performance aside from the main [[skills]].<br>
Players get their experience playing matches and need 28 experience point to gain an experience level. One point is the amount that can be gained in a [[league]] match. However, sometimes, the player's experience might not increase.<br>
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Players get their experience playing matches and need 28.571 (28 + 4/7) experience points to gain an experience level. One point is the amount that can be gained in a [[league]] match.<br>
 
Experience gain is minute-based (see this [[HTs_on_Global/Experience|quote]] from HT-Tjecken on global forum).
 
Experience gain is minute-based (see this [[HTs_on_Global/Experience|quote]] from HT-Tjecken on global forum).
  
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'''Experience points''': <br>
 
'''Experience points''': <br>
'''1 XP''' level = '''28 XP''' points
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'''1 XP''' level = '''28.571 XP''' points
 
  '''Match type XP points'''
 
  '''Match type XP points'''
 
  National friendly match 0.1
 
  National friendly match 0.1
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===The influence of player's experience===
 
===The influence of player's experience===
As a player becomes more experienced he will play better in games. Players of weak to solid experience receive a significant boost to ratings compared to players with low experience.
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As a player becomes more experienced he will play better in games. The experience bonus gives increases the players' skill contributions by a flat amount. E.g. a player with ''passable'' skill and ''passable'' experience will contribute the same as an otherwise equal player with ''solid'' skill and ''disastrous'' experience.
  
 
  '''Experience Contribution'''
 
  '''Experience Contribution'''
  Non-existent 0%
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  Disastrous +0
Disastrous 5%
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  Wretched +0.40
  Wretched 8.80%
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  Poor +0.64
  Poor 11.30%
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  Weak +0.80
  Weak 13.40%
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  Inadequate +0.93
  Inadequate 15.20%
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  Passable +1.04
  Passable 16.80%
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  Solid +1.13
  Solid 18.20%
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  Excellent +1.20
  Excellent 19.60%
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  Formidable +1.27
  Formidable 20.90%
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  Outstanding +1.33
  Outstanding 22.10%
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  Brilliant +1.39
  Brilliant 23.20%
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  Magnificent +1.44
  Magnificent 24.30%
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  WorldClass +1.49
  WorldClass 25.30%
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  Supernatural +1.53
  Supernatural 26.30%
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  Titanic +1.57
  Titanic 27.30%
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  Extra-Terrestrial +1.61
  Extra-Terrestrial 28.20%
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  Mythical +1.64
  Mythical 29.10%
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  Magical +1.67
  Magical 30.00%
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  Utopian +1.71
  Utopian 30.8%
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  Divine +1.73
  Divine 31.60%
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  '''Formula''': ''XP influence: = log(experience) * 4/3''
  '''Formula''': ''XP influence: = 1 + 0,0716 * ROOT(XP-1)''
 
  
 
Experience is also an important factor in calculating [[formation experience]].
 
Experience is also an important factor in calculating [[formation experience]].
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===Coach-to-be experience calculation===
 
===Coach-to-be experience calculation===
Can I see how many experience points a player has earned? As with regular skills Experience has sublevels, so getting the precise value is not possible. However there is a process for [[Coach-to-be]] (see).
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Can I see how many experience points a player has earned? As with regular skills Experience has sublevels, so getting the precise value is not possible. One way to find an estimate is to look at a player's performance history and use the experience points gained by match type table above to calculate the amount of points since his last level up. Or, if the player has a minimum of inadequate experience and has been in your club for at least 16 weeks there is a process for [[Coach-to-be]] (see).
  
  
 
===External Links===
 
===External Links===
*[http://replay.waybackmachine.org/20090314061800/http://www.manager.brygge.dk/Hattrick/experience.htm Carlei's experience page]
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*[http://www.evdaimon.com/hattrick/xp_skill2.php Murzim's tool] to calculate the total skill as effected by experience
  
 
[[Category: Match concepts]]
 
[[Category: Match concepts]]

Latest revision as of 12:59, 10 July 2018

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The experience concept simulates that a player has managed to learn things which improve his performance aside from the main skills.
Players get their experience playing matches and need 28.571 (28 + 4/7) experience points to gain an experience level. One point is the amount that can be gained in a league match.
Experience gain is minute-based (see this quote from HT-Tjecken on global forum).

Cup matches give about double the amount of experience compared to leaguegames, and Hattrick Masters matches give slightly more than this amount. International friendlies give around 1/5 experience compared to a league game and domestic friendlies give the players about half the experience an International friendly does.
National Team matches give roughly triple that of league games, though this number methodically increases as the World Cup progresses through each round. National Team friendlies are roughly equal to the experience amount of a League game.

Experience points:
1 XP level = 28.571 XP points

Match type		 	XP points
National friendly match 	0.1
International friendly match 	0.2
League match 			1
Cup match 			2
U20/NT friendly match 		2
Qualifying match 		2
Hattrick Masters match 		5
U20/NT official match 		10
U20/NT World Cup (semi)final 	20

Special Events[edit]

The following Special events can be caused through experience:

  • Experienced wingers and forwards can score using their experience.
  • Inexperienced defenders and inner midfielders can give their opponents an extra chance.
  • Experience is particularly important for the Team captain
  • Very important or dramatic matches might mean that inexperienced players lose their grip on the game. This gets worse the more they lack experience. Only the team with the lowest amount of experience will be subject to this during a match.


The influence of player's experience[edit]

As a player becomes more experienced he will play better in games. The experience bonus gives increases the players' skill contributions by a flat amount. E.g. a player with passable skill and passable experience will contribute the same as an otherwise equal player with solid skill and disastrous experience.

Experience		Contribution
Disastrous 		+0
Wretched 		+0.40
Poor 			+0.64
Weak 			+0.80
Inadequate 		+0.93
Passable 		+1.04
Solid 			+1.13
Excellent 		+1.20
Formidable 		+1.27
Outstanding 		+1.33
Brilliant 		+1.39
Magnificent 		+1.44
WorldClass 		+1.49
Supernatural 		+1.53
Titanic 		+1.57
Extra-Terrestrial 	+1.61
Mythical 		+1.64
Magical 		+1.67
Utopian 		+1.71
Divine 			+1.73
			Formula: XP influence: = log(experience) * 4/3

Experience is also an important factor in calculating formation experience.

The experience of the player has a bigger impact on a penalty shoot-out only than on a regular penalty kick (or set pieces chance) in the match.

Coach-to-be experience calculation[edit]

Can I see how many experience points a player has earned? As with regular skills Experience has sublevels, so getting the precise value is not possible. One way to find an estimate is to look at a player's performance history and use the experience points gained by match type table above to calculate the amount of points since his last level up. Or, if the player has a minimum of inadequate experience and has been in your club for at least 16 weeks there is a process for Coach-to-be (see).


External Links[edit]

  • Murzim's tool to calculate the total skill as effected by experience