Difference between revisions of "Experience"

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The "experience" concept simulates that a player has managed to learn things which improve his performance aside from the main skills.
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{{Interwiki/Experience}}
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__NOTOC__
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The '''experience''' concept simulates that a [[players|player]] has managed to learn things which improve his performance aside from the main [[skills]].<br>
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Players get their experience playing matches and need 28.571 (28 + 4/7) experience points to gain an experience level. One point is the amount that can be gained in a [[league]] match.<br>
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Experience gain is minute-based (see this [[HTs_on_Global/Experience|quote]] from HT-Tjecken on global forum).
  
The players get their experience through playing league matches, national cup matches, national team matches, and friendlies (national friendlies give the players about half the experience an international friendly does).  
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[[Cup]] matches give about double the amount of experience compared to leaguegames, and [[Hattrick Masters]] matches give slightly more than this amount. International [[friendly|friendlies]] give around 1/5 experience compared to a league game and domestic friendlies give the players about half the experience an International friendly does.<br>
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[[National Team]] matches give roughly triple that of league games, though this number methodically increases as the [[World Cup]] progresses through each round.  National Team friendlies are roughly equal to the experience amount of a League game. 
  
League matches give a slightly random amount of experience, so you may see some short-term variation in how fast a player's experience increases. This variation is random and not based on the division the game is played in.  
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'''Experience points''': <br>
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'''1 XP''' level = '''28.571 XP''' points
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'''Match type XP points'''
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National friendly match 0.1
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International friendly match 0.2
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League match '''1'''
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Cup match 2
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U20/NT friendly match 2
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Qualifying match 2
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Hattrick Masters match 5
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U20/NT official match 10
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U20/NT World Cup (semi)final 20
  
Cup matches give about double the amount of experience compared to league games.  
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===Special Events===
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The following [[Special event]]s can be caused through experience:
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* Experienced [[winger]]s and [[forward]]s can score using their experience.
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* Inexperienced [[defender]]s and [[inner midfielder]]s can give their opponents an extra chance.
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* Experience is particularly important for the [[Team captain]]
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* Very important or dramatic matches might mean that inexperienced players lose their grip on the game. This gets worse the more they lack experience. Only the team with the lowest amount of experience will be subject to this during a match.
  
  
As a player becomes more experienced he will play better in games. Also note the following [[Special event]]s
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===The influence of player's experience===
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As a player becomes more experienced he will play better in games. The experience bonus gives increases the players' skill contributions by a flat amount. E.g. a player with ''passable'' skill and ''passable'' experience will contribute the same as an otherwise equal player with ''solid'' skill and ''disastrous'' experience.
  
* Experienced wingers and forwards can score using their experience.
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'''Experience Contribution'''
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Disastrous +0
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Wretched +0.40
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Poor +0.64
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Weak +0.80
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Inadequate +0.93
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Passable +1.04
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Solid +1.13
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Excellent +1.20
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Formidable +1.27
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Outstanding +1.33
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Brilliant +1.39
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Magnificent +1.44
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WorldClass +1.49
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Supernatural +1.53
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Titanic +1.57
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Extra-Terrestrial +1.61
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Mythical +1.64
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Magical +1.67
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Utopian +1.71
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Divine +1.73
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'''Formula''': ''XP influence: = log(experience) * 4/3''
  
* Inexperienced defenders and inner midfielders can give their opponents an extra chance.
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Experience is also an important factor in calculating [[formation experience]].
  
* Experience is particularly important for the [[Team captain]]  
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The experience of the player has a bigger impact on a [[penalty shoot-out]] only than on a regular penalty kick (or set pieces chance) in the match.
  
You can appoint a team captain for each match. When the team's total routine is calculated, all the individual players' experience levels are added. After this, a figure representing the team captain's level of experience and leadership abilities are added. This is the team captain's only function, although it's quite an important one, as he may prevent your team from getting confused due to a strange choice of formation, or getting the heebie-jeebies during cup matches or qualifiers!
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===Coach-to-be experience calculation===
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Can I see how many experience points a player has earned? As with regular skills Experience has sublevels, so getting the precise value is not possible. One way to find an estimate is to look at a player's performance history and use the experience points gained by match type table above to calculate the amount of points since his last level up. Or, if the player has a minimum of inadequate experience and has been in your club for at least 16 weeks there is a process for [[Coach-to-be]] (see).
  
The team captain has to be in the starting line up. If you haven't appointed a team captain, the players will do so by drawing lots just before the game.
 
  
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===External Links===
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*[http://www.evdaimon.com/hattrick/xp_skill2.php Murzim's tool] to calculate the total skill as effected by experience
  
 
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[[Category: Match concepts]]
== Formation Experience==
 
 
 
There is also a concept called [[Formation Experience]] related to a The team's routine with a certain formation.
 
 
 
Every time (here, training matches are as effective as regular ones) your team plays with one of the 6 standard alternatives (4-3-3, 5-3-2, 3-5-2, 4-5-1, 3-4-3, 5-4-1), it will acquire routine with this formation. The team always has the maximum amount of experience with 4-4-2. The team can't acquire routine with formations differing from the 6 standard alternatives, so if you want to use an extreme formation, you'll have to put your trust in your players' individual experience.
 
 
 
If you don't play with a certain formation, routine will decrease over time. A good idea is to always use an alternative, or switch between two alternatives. If you use more, it is not surprising that the players will get confused. Also, anytime you sell a player, you will risk losing formation experience.
 
 
 
A lack of formation experience leads to a increased risk of [[confusion]]
 

Latest revision as of 12:59, 10 July 2018

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The experience concept simulates that a player has managed to learn things which improve his performance aside from the main skills.
Players get their experience playing matches and need 28.571 (28 + 4/7) experience points to gain an experience level. One point is the amount that can be gained in a league match.
Experience gain is minute-based (see this quote from HT-Tjecken on global forum).

Cup matches give about double the amount of experience compared to leaguegames, and Hattrick Masters matches give slightly more than this amount. International friendlies give around 1/5 experience compared to a league game and domestic friendlies give the players about half the experience an International friendly does.
National Team matches give roughly triple that of league games, though this number methodically increases as the World Cup progresses through each round. National Team friendlies are roughly equal to the experience amount of a League game.

Experience points:
1 XP level = 28.571 XP points

Match type		 	XP points
National friendly match 	0.1
International friendly match 	0.2
League match 			1
Cup match 			2
U20/NT friendly match 		2
Qualifying match 		2
Hattrick Masters match 		5
U20/NT official match 		10
U20/NT World Cup (semi)final 	20

Special Events[edit]

The following Special events can be caused through experience:

  • Experienced wingers and forwards can score using their experience.
  • Inexperienced defenders and inner midfielders can give their opponents an extra chance.
  • Experience is particularly important for the Team captain
  • Very important or dramatic matches might mean that inexperienced players lose their grip on the game. This gets worse the more they lack experience. Only the team with the lowest amount of experience will be subject to this during a match.


The influence of player's experience[edit]

As a player becomes more experienced he will play better in games. The experience bonus gives increases the players' skill contributions by a flat amount. E.g. a player with passable skill and passable experience will contribute the same as an otherwise equal player with solid skill and disastrous experience.

Experience		Contribution
Disastrous 		+0
Wretched 		+0.40
Poor 			+0.64
Weak 			+0.80
Inadequate 		+0.93
Passable 		+1.04
Solid 			+1.13
Excellent 		+1.20
Formidable 		+1.27
Outstanding 		+1.33
Brilliant 		+1.39
Magnificent 		+1.44
WorldClass 		+1.49
Supernatural 		+1.53
Titanic 		+1.57
Extra-Terrestrial 	+1.61
Mythical 		+1.64
Magical 		+1.67
Utopian 		+1.71
Divine 			+1.73
			Formula: XP influence: = log(experience) * 4/3

Experience is also an important factor in calculating formation experience.

The experience of the player has a bigger impact on a penalty shoot-out only than on a regular penalty kick (or set pieces chance) in the match.

Coach-to-be experience calculation[edit]

Can I see how many experience points a player has earned? As with regular skills Experience has sublevels, so getting the precise value is not possible. One way to find an estimate is to look at a player's performance history and use the experience points gained by match type table above to calculate the amount of points since his last level up. Or, if the player has a minimum of inadequate experience and has been in your club for at least 16 weeks there is a process for Coach-to-be (see).


External Links[edit]

  • Murzim's tool to calculate the total skill as effected by experience