Difference between revisions of "Finances"

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{{textreport|width=100%|text=<small>''The Economy page and menu link within Hattrick has been renamed Finances as of 12/09/2008. The [[Hattrick Team]] feels it better reflects what the Economy section is about.'' <br>
 +
''Economist staff, a no longer existing type of staff, had been renamed [[Accountant]]s for the same reason.''}}
 +
{{Interwiki/Economy}}
 +
The '''Finances''' or ''Economy'' is what prevents a [[manager]] from spending money.
 +
You need money to run your [[club]]. You pay the expenses and collect the income of the week every weekend.
 +
 +
You have a line of credit for 500&nbsp;000&nbsp;[[Currencies|US$]], but you're going to have to pay some [[interest|heavy interest]] on this [[debt|borrowed money]]. If you do not return your balance to within the 500&nbsp;000&nbsp;US$ debt limit within two weeks of your [[bankruptcy|bankruptcy warning]], you may be forced to leave the Hattrick series system!
 +
 +
The budget and all matters concerning finances can be found at "Finances" the "Finances page" caption on "Your Club" menu. It shows your budget for the week and last week's financial status.
 +
 
== Revenues and Expenses ==
 
== Revenues and Expenses ==
 +
{{See|Financial Director}}
 +
Every week, during the [[updates]], all your [[income]] and [[expenses]] are stacked and drawn from your account each weekend.
 +
 +
You can keep spending even if your balance is zero. For example,<blockquote>if you buy a player from the transfer list for 5&nbsp;000&nbsp;US$ the player is accessible immediately, the "temporary costs" entry is increased by 5&nbsp;000&nbsp;US$ but you still have the money in your account, for the time being. This also goes for income from attendance, which is paid a week after the entry (payment for [[cup]] matches is delayed by half a week).</blockquote>However, think twice before you get yourself into debt!
 +
If you run up debts amounting to 500&nbsp;000&nbsp;US$, after you'll be given a bankruptcy warning, you'll have severely limited access to debt line and eventually the [[Hattrick Central Bank]] could take your team away from you to get back in.
 +
In other words, stay clear of that limit: long before you reach this limit your interest costs will have become insurmountable!
 +
 +
Besides, you won't be allowed to [[Transfers|purchase]] players if this will push your debts over 200&nbsp;000&nbsp;US$. When you're about to place a bid the program will take into consideration other bids you've placed, and what's been offered for your own players listed for transfer.
 +
During the week the following things occur:<blockquote>''The exact time varies by league: check the "league events" for when it occurs in your league.<br>If you want to calculate money into your own native currency you can check the "Currencies page".''</blockquote>
 +
{|
 +
|- valign=top
 +
|
 +
<h3> Income </h3>
 +
{{Main|Sponsors}}
 +
;Income from sponsors: Keep good relations with your sponsors and it will earn you a higher income.
 +
 +
;Income from attendance: Have you played a home match last round and/or had a match mid week? For details on how attendance income is calculated, look at the information at [[arena]].
  
 +
;Temporary income: Some things give you extra income during the week, particularly [[player]] sales, but also membership fees from new [[fans|fan club members]] (they pay a small subscription fee per person) may come in.
 +
|
 +
<h3> Expenses </h3>
 +
{{Main|Wages}}
 +
;Costs for the squad: Each week you pay a [[wage]] for each [player you have in your team.
 +
: If you're lucky to have an [[national team|international]] player on your squad, and he plays for his national team this week, you get a partial wages refund, which is deducted from this figure.
  
You need money to run your [[club]]. You pay the expenses and collect the income of the week every weekend. The exact time varies by league - check the [[Updates|league events]] for when it occurs in your league. The [[Economy]] page shows your budget for this week and last week's financial status. Note that all your [[income]] and [[expenses]] during the week are stacked and drawn from your account each weekend. For example, if you buy a player from the transfer list for 5 000 € the player is accessible immediately, the "temporary costs" entry is increased by 5 000 € but you still have the money in your account, for the time being. This also goes for [[income]] from [[attendance]], which is paid a week after the entry (payment for [[cup]] matches is delayed by half a week).
+
;Additional staff: Your [[staff]] cost a minimun of 2&nbsp;115&nbsp;US$ per person per week.  
  
There's nothing to keep you from spending money even if your balance is zero. You have a line of credit for 500 000 € at the [[bank]], but you're going to have to pay some heavy interest on this borrowed money. If you run up [[Debt|debts]] amounting to 500 000 € you'll be given a [[bankruptcy]] warning and, as a result, you'll have severely limited access to Hattrick. If you do not return your balance to within the 500 000 € [[Debt|debt]] limit within one week of your [[bankruptcy]] warning, you may be forced to leave the Hattrick series system! However, long before you reach this limit your [[interest]] costs will have become insurmountable, so stay clear of that limit! Also remember that [[economist]]s don't credit [[interest]] over 500 000 €, so don't count on them saving you.
+
;Arena costs: The running and servicing of your arena.
 +
: Note that this is a sum you pay every week regardless of whether you're at home or away.  
  
Besides, you won't be allowed to purchase [[players]] if this will push your [[Debt|debts]] over 200 000 €. When you're about to place a bid the program will take into consideration other bids you've placed, and what's been offered for your own [[players]] listed for transfer.
+
;Investments in your youth squad: None, small, medium or large for the [[Youth|youth squad]], or the wages of your scouts for the youth academy.
  
In other words, think twice before you get yourself into [[Debt|debt]]!
+
;Interest costs: If you have [[debt]]s you pay 2% interest rate on the borrowed money.
  
This is what the budget entries mean:
+
;Temporary costs: Besides the purchasing of players, changing coaches, firing specialists, transfer-listing players, moving up youth squad players etc. costs money. All the week's one-off costs are accumulated here.
 +
|}
  
Income from sponsors: Keep good relations with your sponsors and it will earn you a higher income.
+
=== Seasonal money ===
Income from attendance: Have you played a home match last round and/or had a match mid week? For details on how attendance income is calculated, look at the information at [[Arena]].
+
At the [[off-season|end of every season]] the [[HFA|league authorities]] distribute a bonus to clubs that have done well enough. Money is handed out to first, second, third, and fourth place in [[series]]; how much money it depends on your place and how high up you are in the [[division|league system]]:  
Financial income: Only for those with an [[economist]] on the payroll. (Really you need lots of money in the bank or huge [[Debt|debts]] to profit from hiring an [[economist]]). Economists can only help up to the point of bankruptcy, after that you're on your own.
 
Temporary income: Some things give you extra income during the week, particularly [[player]] sales, but also membership fees from new [[supporters]] (they pay 30 € a person) may come in.
 
Costs for the squad: Each week you pay a sum of money for each [[player]]. This includes travelling costs, [[match kit]]s, and the player's salary. This will cost you 500 € plus a certain amount based on his skills and [[age]]. Players who are playing out of their home country cost their clubs an extra 20%.
 
Additional staff: Your [[economist]]s cost 1 500 € per person per week.
 
[[Arena]] costs: The running and servicing of your [[arena]]. Note that this is a sum you pay every week regardless of whether you're at home or away.
 
Investments in your [[Youth|youth squad]]: None, small, medium or large
 
Interest costs: Only if you've run up [[Debt|debts]].
 
Temporary costs: Besides the purchasing of players, changing coaches, firing specialists, moving up youth squad players etc. costs money. All the week's one-off costs are accumulated here.
 
At the end of every season the league authorities hand out a bonus if their [[club]] has done well enough. Money is handed out to first, second, third, and fourth place. How much depends on your place and how high up you are in the league system:  
 
  
{|  
+
{| class=wikitable style=text-align:center;"
|+End of season bonus
+
|+ End of season bonus (US$ = €)
|-
+
|- style="background-color:#b0c4de"
!  !! #1 !! #2 !! #3 !! #4
+
| '''Series placement''' || '''1<sup>st</sup>''' || '''2<sup>nd</sup>''' || '''3<sup>th</sup>''' || '''4<sup>th</sup>'''
 
|-
 
|-
! Top level
+
! Tier division
| 750 000 || 495 000 || 375 000 || 188 000
+
| 2&nbsp;000&nbsp;000  || 1&nbsp;175&nbsp;000&nbsp; || 825&nbsp;000&nbsp; || 500&nbsp;000&nbsp;
 
|-
 
|-
 
! Level 2
 
! Level 2
| 550 000 || 360 000 || 270 000 || 135 000
+
| 1 350 000 || 1 050 000 || 750 000 || 450 000  
 
|-
 
|-
 
! Level 3
 
! Level 3
| 375 000 || 240 000 || 180 000 || 90 000
+
| 1 200 000 || 925 000 || 675 000 || 400 000  
 
|-
 
|-
 
! Level 4
 
! Level 4
| 240 000 || 150 000 || 120 000 || 60 000
+
| 900 000 || 700 000 || 500 000 || 300 000
 
|-
 
|-
 
! Level 5
 
! Level 5
| 150 000 || 90 000 || 75 000 || 38 000
+
| 600 000 || 475 000 || 325 000 || 200 000
 
|-
 
|-
 
! Level 6
 
! Level 6
| 90 000 || 60 000 || 45 000 || 23 000
+
| 525 000 || 400 000 || 300 000 || 175 000
 
|-
 
|-
 
! Level 7 and below
 
! Level 7 and below
| 60 000 || 45 000 || 30 000 || 15 000
+
| 450 000 || 350 000 || 250 000 || 150 000
 +
|-
 
|}
 
|}
  
 
+
==== Promotion special bonus ====
 
+
{| class=wikitable align=right style=text-align:center;"
 
+
|+ Promotion bonus (US$ = €)
There is also a 10 000 € bonus paid for having the [[top scorer]] in a [[series]]. The money is paid out after the last match of the season. If two players tie for this award, both current owners of the players will receive the award; however, if two of your own players tie, then you only receive one prize.
+
|- style="background-color:#b0c4de"
 
+
| Promotion || '''Automatic''' || '''after Qualifier'''
The budget and all matters concerning economy can be found at - yes, you guessed it! - the "Economy" caption on "Your Club" menu.
 
 
 
[[Promotion]] bonus:
 
The teams also agreed that a special bonus should be given to those who manage to promote their team to a higher level. If your team is automatically promoted from Level 6 or above, you get a higher bonus than teams that reach the higher division after playing a qualifying game. In leagues Level 7 and below, both the first and second team of each series are automatically promoted, and there are no qualifying matches. So, in those divisions, the winner gets the higher bonus, while the runner-up gets a little less. If your team loses a qualifying game and stays in the lower division, no bonus at all is paid out. All promoted teams will also get a 10% supporter bonus (similarly, relegated teams will lose 10% of their supporters).
 
 
 
 
 
{|  
 
|+Promotion bonus
 
|-
 
!  !! Auto-Promoted !! Promoted after qualifier
 
|-
 
! Top level
 
| 525 000 € || ---
 
 
|-
 
|-
 
! Level 2
 
! Level 2
| 380 000 || 120 000
+
| 500&nbsp;000 || 175&nbsp;000  
 
|-
 
|-
 
! Level 3
 
! Level 3
| 260 000 || 80 000
+
| 450 000 || 150 000
 
|-
 
|-
 
! Level 4
 
! Level 4
| 170 000 || 50 000
+
| 400 000 || 125 000
 
|-
 
|-
 
! Level 5
 
! Level 5
| 100 000 || 30 000
+
| 300 000 || 100 000  
 
|-
 
|-
 
! Level 6
 
! Level 6
| 60 000 || 20 000
+
| 200 000 || 75 000
 
|-
 
|-
 
! Level 7 and below
 
! Level 7 and below
| 40 000 || 10 000 €
+
| 175 000 || 50 000
 +
|-
 +
| colspan=3 | <small>
 +
: ''All promoted teams will also get a 10% supporter bonus.''
 +
: ''Similarly, relegated teams will lose 10% of their supporters. ''
 
|}
 
|}
 +
The teams also agreed that another bonus should be given to those who manage to promote their team to a higher level.
  
 +
In league levels 7 and below, both the winners and runners-up of odd-numbered divisions gain automatic promotion without having to play a qualifying match. Even-numbered divisions lower this level will have only the winners promote without qualification. The runners-up in these leagues will stay in their leagues. In all divisions where two teams are promoted, the winner gets the higher bonus, while the runner up gets the lower bonus (when only one team is promoted, the winner gets the higher bonus, while the runner up doesn't get any bonus payment).
  
Here is an example of how the bonus system may look:
+
But if your team is ''automatically promoted'' from Level 6 or above, you get a higher bonus than teams that reach the higher division after playing a [[qualifier|qualifying game]]. If your team loses a qualifying game and stays in the lower division, no bonus at all is paid out.  
 
 
Club A wins its Division IV and is promoted without qualification to Division III. They will get 240 000 € in prize money for winning its Division IV and 170 000 € in bonus money for being promoted without qualification. Total: 410 000 €.
 
 
 
If you want to calculate € into your own native currency you can check the [[Currencies]] page.
 
 
 
== [[Economist]]s ==
 
 
 
Economists are responsible for your bank account and can get you profits from assets and debts. The result of their work shows with the [[Updates#Weekly_Update|financial update]] in your country. You have to calculate the interest with two different formulas, depending on whether you have a negative or positive balance.
 
 
 
 
 
=== 1. Credit Interest (positive balance) ===
 
For a positive balance, the interest rate is calculated like this:
 
 
 
<span style="color:#3A5FCD">interest rate = 0.3% * SQRT([amount of economists])</span>
 
 
 
hence
 
 
 
<span style="color:#3A5FCD">interest = 0.003 * SQRT([amount of economists]) * [money on account]</span>
 
 
 
<!--
 
Unfortunately the math package is not installed properly. Once this works, these formulas should be used:
 
 
 
<math>interest rate = 0.3% * \sqrt{[amount of economists]}</math>
 
 
 
<math>interest = 0.3% * \sqrt{[amount of economists]} * [money on account]</math>
 
 
 
-->
 
It is important to point out, that interest is always rounded (down) to the next full 100 value, so the above formula is not 100% correct.
 
 
 
The maximum interest is 100.000 €, this is why you start needing less economists when your account reaches 10.944.444 €
 
 
 
=== 2. Debit Interest (negative balance) ===
 
The interest profit for a negative balance is 20% of the interest paid the week before. If you had -150.000 on your bank account the week before, you paid 5% = 7500 € interest and the economist can generate 1500 € profit from this:
 
 
 
<span style="color:#3A5FCD">interest = [money on account in previous week] * 0,05 * 0,2</span>
 
 
 
or
 
 
 
<span style="color:#3A5FCD">interest = [money on account in previous week] * 0,01</span>
 
 
 
2 economists can save 30% of the paid interest in the previous week:
 
 
 
<span style="color:#3A5FCD">interest = [money on account in previous week] * 0,05 * 0,3</span>
 
 
 
or
 
 
 
<span style="color:#3A5FCD">interest = [money on account in previous week] * 0,015</span>
 
 
 
So remember to fire the economist/s ''after'' the next update, as they will get you a profit, even if you made it out of the negative balance with this next update.
 
 
 
 
 
=== 3. Interest Table ===
 
The table below shows how many economists you should hire to optimize profit. But keep in mind, that you have to pay them a compensation when you fire them. If you hire an economist with a balance of e.g. 550.000 €, it will take a very long time until you've earned the 1500 € compensation:
 
  
<span style="color:#3A5FCD">0.3% * SQRT(1) * 550000 = 1650</span> <!-- once math package works, use this: <math>0.3% * \sqrt{1} * 550000 = 1650</math> -->.
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Here is an example of how the bonus system may look: <blockquote>Club A wins its Division IV and is promoted without qualification to Division III. They will get 900&nbsp;000&nbsp;US$ in prize money for winning its Division IV and 400&nbsp;000&nbsp;US$ in bonus money for being promoted without qualification. Total: 1&nbsp;300&nbsp;000&nbsp;US$.</blockquote>
  
Hence, you make 150 € profit each week after costs for the economist, so in 10 weeks you have earned the compensation, in 11 weeks you make the first profit. In other words, economists are good if you save money longer term. Economists can be a waste of money if you maintain your balance only for a short time.
+
==== Top scorer ====
 +
There is also a 10&nbsp;000&nbsp;US$ bonus paid for having the series' [[top scorer]]. The money is paid out after the last match of the season. If two players tie for this award, both current owners of the players will receive the award; however, if two of your own players tie, then you only receive one prize.
  
 +
== See also==
 +
* [[HTs on Global/Economy]]
 +
* [[Newbie in Trouble (Economy Guide)]]
  
{| border="1" cellspacing="0" cellpadding="5" style="border-collapse:collapse;"
 
! economists needed
 
! Minimum balance
 
! Maximum balance
 
! Note
 
|-
 
|2 || --- || -350.000 €
 
|-
 
|1 || -350.000 € || -200.000 €
 
|-
 
|0 || -200.000 € || 500.000 €
 
|-
 
|1 || 500.000 € || 1.300.000 €
 
|-
 
|2 || 1.300.000 € || 1.550.000 €
 
|-
 
|3 || 1.550.000 € || 2.000.000 €
 
|-
 
|4 || 2.000.000 € || 2.150.000 €
 
|-
 
|5 || 2.150.000 € || 2.500.000 €
 
|-
 
|8 || 2.500.000 € || 3.100.000 €
 
|-
 
|10 || 3.100.000 € || 10.950.000 €
 
|-
 
|9 || 10.950.000 € || 11.590.000 € || 100.000 interest reached, so less economists are needed
 
|-
 
|8 || 11.590.000 € || 12.475.000 €
 
|-
 
|7 || 12.475.000 € || 13.500.000 €
 
|-
 
|6 || 13.500.000 € || 14.710.000 €
 
|-
 
|5 || 14.710.000 € || 16.425.000 €
 
|-
 
|4 || 16.425.000 € || 18.955.000 €
 
|-
 
|3 || 18.955.000 € || 23.465.000 €
 
|-
 
|2 || 23.465.000 € || 32.840.000 €
 
|-
 
|1 || 32.840.000 € || --- €
 
|}
 
  
[[Category:Game Concepts]]
+
[[Category: Game Concepts]]

Latest revision as of 12:13, 11 September 2020

The Economy page and menu link within Hattrick has been renamed Finances as of 12/09/2008. The Hattrick Team feels it better reflects what the Economy section is about.

Economist staff, a no longer existing type of staff, had been renamed Accountants for the same reason.

The Finances or Economy is what prevents a manager from spending money. You need money to run your club. You pay the expenses and collect the income of the week every weekend.

You have a line of credit for 500 000 US$, but you're going to have to pay some heavy interest on this borrowed money. If you do not return your balance to within the 500 000 US$ debt limit within two weeks of your bankruptcy warning, you may be forced to leave the Hattrick series system!

The budget and all matters concerning finances can be found at "Finances" the "Finances page" caption on "Your Club" menu. It shows your budget for the week and last week's financial status.

Revenues and Expenses

   Magnifier.png   Further information: Financial Director

Every week, during the updates, all your income and expenses are stacked and drawn from your account each weekend.

You can keep spending even if your balance is zero. For example,

if you buy a player from the transfer list for 5 000 US$ the player is accessible immediately, the "temporary costs" entry is increased by 5 000 US$ but you still have the money in your account, for the time being. This also goes for income from attendance, which is paid a week after the entry (payment for cup matches is delayed by half a week).

However, think twice before you get yourself into debt!

If you run up debts amounting to 500 000 US$, after you'll be given a bankruptcy warning, you'll have severely limited access to debt line and eventually the Hattrick Central Bank could take your team away from you to get back in. In other words, stay clear of that limit: long before you reach this limit your interest costs will have become insurmountable!

Besides, you won't be allowed to purchase players if this will push your debts over 200 000 US$. When you're about to place a bid the program will take into consideration other bids you've placed, and what's been offered for your own players listed for transfer.

During the week the following things occur:

The exact time varies by league: check the "league events" for when it occurs in your league.
If you want to calculate money into your own native currency you can check the "Currencies page".

Income

   Find similar.png   Main article: Sponsors
Income from sponsors
Keep good relations with your sponsors and it will earn you a higher income.
Income from attendance
Have you played a home match last round and/or had a match mid week? For details on how attendance income is calculated, look at the information at arena.
Temporary income
Some things give you extra income during the week, particularly player sales, but also membership fees from new fan club members (they pay a small subscription fee per person) may come in.

Expenses

   Find similar.png   Main article: Wages
Costs for the squad
Each week you pay a wage for each [player you have in your team.
If you're lucky to have an international player on your squad, and he plays for his national team this week, you get a partial wages refund, which is deducted from this figure.
Additional staff
Your staff cost a minimun of 2 115 US$ per person per week.
Arena costs
The running and servicing of your arena.
Note that this is a sum you pay every week regardless of whether you're at home or away.
Investments in your youth squad
None, small, medium or large for the youth squad, or the wages of your scouts for the youth academy.
Interest costs
If you have debts you pay 2% interest rate on the borrowed money.
Temporary costs
Besides the purchasing of players, changing coaches, firing specialists, transfer-listing players, moving up youth squad players etc. costs money. All the week's one-off costs are accumulated here.

Seasonal money

At the end of every season the league authorities distribute a bonus to clubs that have done well enough. Money is handed out to first, second, third, and fourth place in series; how much money it depends on your place and how high up you are in the league system:

End of season bonus (US$ = €)
Series placement 1st 2nd 3th 4th
Tier division 2 000 000 1 175 000  825 000  500 000 
Level 2 1 350 000 1 050 000 750 000 450 000
Level 3 1 200 000 925 000 675 000 400 000
Level 4 900 000 700 000 500 000 300 000
Level 5 600 000 475 000 325 000 200 000
Level 6 525 000 400 000 300 000 175 000
Level 7 and below 450 000 350 000 250 000 150 000

Promotion special bonus

Promotion bonus (US$ = €)
Promotion Automatic after Qualifier
Level 2 500 000 175 000
Level 3 450 000 150 000
Level 4 400 000 125 000
Level 5 300 000 100 000
Level 6 200 000 75 000
Level 7 and below 175 000 50 000
All promoted teams will also get a 10% supporter bonus.
Similarly, relegated teams will lose 10% of their supporters.

The teams also agreed that another bonus should be given to those who manage to promote their team to a higher level.

In league levels 7 and below, both the winners and runners-up of odd-numbered divisions gain automatic promotion without having to play a qualifying match. Even-numbered divisions lower this level will have only the winners promote without qualification. The runners-up in these leagues will stay in their leagues. In all divisions where two teams are promoted, the winner gets the higher bonus, while the runner up gets the lower bonus (when only one team is promoted, the winner gets the higher bonus, while the runner up doesn't get any bonus payment).

But if your team is automatically promoted from Level 6 or above, you get a higher bonus than teams that reach the higher division after playing a qualifying game. If your team loses a qualifying game and stays in the lower division, no bonus at all is paid out.

Here is an example of how the bonus system may look:

Club A wins its Division IV and is promoted without qualification to Division III. They will get 900 000 US$ in prize money for winning its Division IV and 400 000 US$ in bonus money for being promoted without qualification. Total: 1 300 000 US$.

Top scorer

There is also a 10 000 US$ bonus paid for having the series' top scorer. The money is paid out after the last match of the season. If two players tie for this award, both current owners of the players will receive the award; however, if two of your own players tie, then you only receive one prize.

See also