Difference between revisions of "Formations"

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(Line-up)
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==Penalty takers==
 
This function only applies under special circumstances. If a cup game or qualifier ends in a draw after extra-time, a penalty shoot-out is held. Before a cup game or a qualifier, you should decide the order of your penalty takers. This can be done with a special orders form under the regular orders list.
 
 
Both the player's routine and his skill at set pieces should be taken into consideration. The player least skilled at these abilities should be at the bottom of this list - penalty shoot-outs rarely go on beyond the first 10 penalties. Note that the first penalty taker is always the same as the one taking the set pieces during the regular game. If you change the first name on the special orders form for penalty shoot-outs, this is the same as changing the regular orders form on set pieces. The other 10 penalty takers can only be changed around by using the special orders form.
 
 
As for the order of the first 5 penalty takers, it isn't important. All teams start off with five penalties each, and if the game is still drawn after that, it'll proceed with sudden-death penalties – each team taking one penalty each until it's all been decided.
 
  
  
 
[[Category:Game Concepts]]
 
[[Category:Game Concepts]]

Revision as of 13:01, 27 January 2006

Line-up

It is strongly advised to have no more than 50 players in your squad. You can have more, but you run the risk of having adverse effects on your club. Every week, you select 11 players for the league game, and another 11 players for your second game. It is strongly advised to play different players in each game.

What abilities really mean

The following tables will help you somewhat when you select your team. Note that it's only an approximation. Some levels of abilities following each other may mean only slight differences in performance, and vice-versa.

The state of the midfield decides how many opportunities your team will produce during a match. The other parts of the team will decide the probability of attacks leading to goals.

A normal case

Part of team Factors (most important first)
Midfield Playmaking inner midfielders
Playmaking wingers
Playmaking Offensive Central Defenders
Playmaking Defensive Forwards
Attack Left wing Winger left winger
Scoring forwards
Passing left winger
Passing left inner midfielder
Winger left wing back
Defence Left wing Goalkeeping Goalkeeper
Defending left wing back
Defending left central defender
Defending left winger
Defending left inner midfielder
Attack Centre Scoring forwards
Passing forwards
Passing inner midfielders
Passing wingers towards middle
Defence Centre Goalkeeping goalkeeper
Defending central defenders
Defending left and right wing backs
Defending inner midfielders
Defending left and right wingers
Attack Right wing Winger right winger
Scoring forwards
Passing right winger
Passing right inner midfielder
Winger right wing back
Defence Right wing Goalkeeping goalkeeper
Defending right wing back
Defending right central defender
Defending right winger
Defending right inner midfielder

Individual orders

Dupa Tactics Effect
Wing back Offensive More Winger, an ounce of playmaking, less Defending
Defensive More Defending, less Winger
Centre More Defending to the middle, less Defending to the side, less Winger
Central defender Offensive A certain amount of Midfield, less Defending
Towards wing Less Defending to the middle, more Defending to the side, a certain amount of Winger
Winger Offensive More Winger, less Defending
Defensive Less Winger, more Defending
Centre More Midfield, less Winger, less Defending
Inner midfielder Offensive More Passing, less Defending
Defensive Less Passing, more Defending
Towards wing Less Midfield, more Winger
Forward Defensive A certain amount of Midfield, less Scoring
Towards wing Less Scoring in the middle, more Scoring to the side, more Winger

Tactics and Training

The training scheme you choose determines the formation and tactics you may use effectively to a large extent, as you can only maximise training by using certain formations.

Goalkeeper or wing training allow more formation flexibility.

Of course, it is always possible to use alternative formations, but this will mean you are unable to maximise training for the week.

At all times be sure that you do not have more than 3 players playing on same position, or you'll lose training for the week. E.g. 3-5-2 with 2 wingers and one extra inner midfieder is perfectly legal, while 3-5-2 with a single winger and 4 inner midfielders will lose you training.

The players may get injured, allowing for one of your substitutes to enter the game. A player assigned "Sub (forward)" will enter the field, should one of your forwards get injured. If you don't have a substitute assigned to a certain position, or if the substitute is injured as well, one of the other substitutes will automatically get selected to play. If you don't have any able substitutes as your regular players get injured, you'll have to continue the game with 10 players. Always remember to name a goalkeeper for the game, if you don't, an outfield player will move to the goalkeeper spot, thereby disrupting your overall tactics. Also remember that you must start your, games with at least 9 players, to avoid a walk over, which will lose you a week's training for all players in your squad, as well as a portion of your club's supporters.


There are also five types of general tactics that you can use. These can be described as a common intention that the team has. All tactics except "Normal" have a benefit and a disadvantage, so choose carefully.

These tactics are described in detail in the Tactics section or Chapter 11 of the rules: Tactics.


See also

The following are some special advanced tactics. Explanations will be found on their own pages.

External resources