Formations

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Revision as of 10:28, 10 August 2008 by Go wiles (talk | contribs) (A normal case: updated rules)
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Roster and Line-up

Every week, you must start at least 11 players for your league game. You should select 16 (11 starter, 5 backup) players for your league game. In addition, you may have a friendly or cup game scheduled. It is strongly advised to play different players in each game to maximize training potential.

While it is possible to have more than 50 players on a team, it is not advisable as the odds of a penalty to your training increase for each player over 50 you have on your roster.

What abilities really mean

The following tables will help you somewhat when you select your team. Note that it's only an approximation. Some levels of abilities following each other may mean only slight differences in performance, and vice-versa.

The state of the midfield decides how many opportunities your team will produce during a match. The other parts of the team will decide the probability of attacks leading to goals.

A normal case

Part of team Factors (most important first)
Midfield Playmaking inner midfielders
Playmaking wingers
Playmaking Central Defenders
Playmaking Defensive Forwards
Attack Left wing Winger left winger
Winger left wing back
Scoring forwards
Passing left winger
Passing left inner midfielder
Winger forwards
Passing forwards
Defence Left wing Defending left wing back
Goalkeeping Goalkeeper
Defending left central defender
Defending left winger
Defending goalkeeper
Defending left inner midfielder
Attack Centre Scoring forwards
Passing forwards
Passing inner midfielders
Passing wingers
Defence Centre Defending central defenders
Goalkeeping goalkeeper
Defending wing backs
Defending inner midfielders
Defending goalkeeper
Defending wingers
Attack Right wing Winger right winger
Winger right wing back
Scoring forwards
Passing right winger
Passing right inner midfielder
Winger forwards
Passing forwards
Defence Right wing Defending right wing back
Goalkeeping goalkeeper
Defending right central defender
Defending right winger
Defending goalkeeper
Defending right inner midfielder

Individual orders

Position Tactics Effect
Wing back Offensive More Winger, an ounce of playmaking, less Defending
Defensive More Defending, less Winger
Centre More Defending to the middle, less Defending to the side, less Winger
Central defender Offensive A certain amount of Midfield, less Defending
Towards wing Less Defending to the middle, more Defending to the side, a certain amount of Winger
Winger Offensive More Winger, less Defending
Defensive Less Winger, more Defending
Towards Middle More Midfield, less Winger, less Defending
Inner midfielder Offensive More Passing, less Defending
Defensive Less Passing, more Defending
Towards wing Less Midfield, more Winger
Forward Defensive A certain amount of Midfield, less Scoring
Towards wing Less Scoring in the middle, more Scoring to the side, more Winger

Tactics and Training

The training scheme you choose determines the formation and tactics you may use effectively to a large extent, as you can only maximise training by using certain formations.

Goalkeeper or wing training allow more formation flexibility. Goalkeepers allow the use of a full range of the formation options. Only the experience with formations put a limit to wingers and goalkeepers.

Of course, it is always possible to use alternative formations, but this will mean you are unable to maximise training for the week.

At all times be sure that you do not have more than 3 players playing on same position, or you'll lose training for the week. E.g. 3-5-2 with 2 wingers and one extra inner midfieder is perfectly legal, while 3-5-2 with a single winger and 4 inner midfielders will lose you training.

The players may get injured, allowing for one of your substitutes to enter the game. A player assigned "Sub (forward)" will enter the field, should one of your forwards get injured. If you don't have a substitute assigned to a certain position, or if the substitutes is injured as well, one of the other substitutes will automatically get selected to play. If you don't have any able substitutes as your regular players get injured, you'll have to continue the game with 10 players. Always remember to name a goalkeeper for the game, if you don't an outfield player will move to the goalkeeper spot, thereby disrupting your overall tactics. Also remember that you must start your games with at least 9 players to avoid a walk over and prevent losing a week's training for all players in your squad, as well as a portion of your club's supporters.

There are also five types of general tactics that you can use. These can be described as a common intention that the team has. All tactics except "Normal" have a benefit and a disadvantage, so choose carefully.

These tactics are described in detail in the Tactics section or Chapter 11 of the rules.

See also

The following are some special advanced tactics. Explanations will be found on their own pages.

External resources