Roster and Line-up
Every week, you must start at least 11 players for your league game. You should select 16 (11 starter, 5 backup) players for your league game. In addition, you may have a friendly or cup game scheduled. It is strongly advised to play different players in each game to maximize training potential.
While it is possible to have more than 50 players on a team, it is not advisable as the odds of a penalty to your training increase for each player over 50 you have on your roster.
What abilities really mean
The following tables will help you somewhat when you select your team. Note that it's only an approximation. Some levels of abilities following each other may mean only slight differences in performance, and vice-versa.
The state of the midfield decides how many opportunities your team will produce during a match. The other parts of the team will decide the probability of attacks leading to goals.
A normal case
|Part of team||Factors (most important first)|
|Midfield||Playmaking inner midfielders|
|Playmaking Central Defenders|
|Playmaking Defensive Forwards|
|Attack Left wing||Winger left winger|
|Winger left wing back|
|Passing left winger|
|Passing left inner midfielder|
|Defence Left wing||Defending left wing back|
|Defending left central defender|
|Defending left winger|
|Defending left inner midfielder|
|Attack Centre||Scoring forwards|
|Passing inner midfielders|
|Defence Centre||Defending central defenders|
|Defending wing backs|
|Defending inner midfielders|
|Attack Right wing||Winger right winger|
|Winger right wing back|
|Passing right winger|
|Passing right inner midfielder|
|Defence Right wing||Defending right wing back|
|Defending right central defender|
|Defending right winger|
|Defending right inner midfielder|
|Wing back||Offensive||More Winger, more Playmaking, less Defending|
|Defensive||More Defending, less Winger, less Playmaking|
|Centre||More Defending to the middle, less Defending to the side, less Winger|
|Central defender||Offensive||More Playmaking, less Defending|
|Towards wing||Less Defending to the middle, more Defending to the side, a certain amount of Winger, less Playmaking|
|Winger||Offensive||More Winger, less Defending, a bit more Passing, a bit less Playmaking|
|Defensive||Less Winger, more Defending, a bit more Passing, a bit less Playmaking|
|Towards Middle||More Midfield, less Winger, more Defending to the middle, less Defending to the side, more Passing to the middle, less Passing to the side|
|Inner midfielder||Offensive||More Passing, less Defending, a bit less Playmaking|
|Defensive||Less Passing, more Defending, a bit less Playmaking|
|Towards wing||Less Midfield, more Winger, more Passing to the side, less Passing to the middle|
|Forward||Defensive||A certain amount of Midfield, less Scoring, more Passing (even more Passing if Technical, a bit less Winger|
|Towards wing||More Winger, less Scoring and Passing in the middle, more Scoring and Passing to the side|
Tactics and Training
The training scheme you choose determines the formation and tactics you may use effectively to a large extent, as you can only maximise training by using certain formations.
- Scoring trainers can use 3-4-3 or 4-3-3 or even 2-5-3 or 5-2-3. The last two will most likely generate confusion.
- Playmaking trainers can use 3-5-2 or 4-5-1 or even 5-5-0 or 2-5-3. The last two will most likely generate confusion.
- Defence trainers can use 5-4-1 or 5-3-2 or even 5-5-0 or 5-2-3. The last two will most likely generate confusion.
Goalkeeper or wing training allow more formation flexibility. Goalkeepers allow the use of a full range of the formation options. Only the experience with formations put a limit to wingers and goalkeepers.
Of course, it is always possible to use alternative formations, but this will mean you are unable to maximise training for the week.
At all times be sure that you do not have more than 3 players playing on same position, or you'll lose training for the week. E.g. 3-5-2 with 2 wingers and one extra inner midfieder is perfectly legal, while 3-5-2 with a single winger and 4 inner midfielders will lose you training.
The players may get injured, allowing for one of your substitutes to enter the game. A player assigned "Sub (forward)" will enter the field, should one of your forwards get injured. If you don't have a substitute assigned to a certain position, or if the substitutes is injured as well, one of the other substitutes will automatically get selected to play. If you don't have any able substitutes as your regular players get injured, you'll have to continue the game with 10 players. Always remember to name a goalkeeper for the game, if you don't an outfield player will move to the goalkeeper spot, thereby disrupting your overall tactics. Also remember that you must start your games with at least 9 players to avoid a walk over and prevent losing a week's training for all players in your squad, as well as a portion of your club's supporters.
There are also five types of general tactics that you can use. These can be described as a common intention that the team has. All tactics except "Normal" have a benefit and a disadvantage, so choose carefully.
The following are some special advanced tactics. Explanations will be found on their own pages.