It is strongly advised to have no more than 50 players in your squad. You can have more, but you run the risk of having adverse effects on your club. Every week, you select 11 players for the league game, and another 11 players for your second game. It is strongly advised to play different players in each game
What abilities really mean
The following tables will help you somewhat when you select your team. Note that it's only an approximation. Some levels of abilities following each other may mean only slight differences in performance, and vice-versa.
The state of the midfield decides how many opportunities your team will produce during a match. The other parts of the team will decide the probability of attacks leading to goals.
A normal case
|Part of team||Factors (most important first)|
|Midfield||Playmaking inner midfielders
Playmaking Offensive Central Defenders
Playmaking Defensive Forwards
|Attack Left wing||Winger left winger
Passing left winger
Passing left inner midfielder
Winger left wing back
|Defence Left wing||Goalkeeping Goalkeeper
Defending left wing back
Defending left central defender
Defending left winger
Defending left inner midfielder
|Attack Centre||Scoring forwards
Passing inner midfielders
Passing wingers towards middle
|Defence Centre||Goalkeeping goalkeeper|
Defending central defenders
Defending left and right wing backs
Defending inner midfielders
Defending left and right wingers
|Attack Right wing||Winger right winger|
Passing right winger
Passing right inner midfielder
Winger right wing back
|Defence Right wing||Goalkeeping goalkeeper
Defending right wing back
Defending right central defender
Defending right winger
Defending right inner midfielder
|Wing back||Offensive||More Winger, an ounce of playmaking, less Defending|
|Defensive||More Defending, less Winger|
|Centre||More Defending to the middle, less Defending to the side, less Winger|
|Central defender||Offensive||A certain amount of Midfield, less Defending|
|Towards wing||Less Defending to the middle, more Defending to the side, a certain amount of Winger|
|Winger||Offensive||More Winger, less Defending|
|Defensive||Less Winger, more Defending|
|Centre||More Midfield, less Winger, less Defending|
|Inner midfielder||Offensive||More Passing, less Defending|
|Defensive||Less Passing, more Defending|
|Towards wing||Less Midfield, more Winger|
|Forward||Defensive||A certain amount of Midfield, less Scoring|
|Towards wing||Less Scoring in the middle, more Scoring to the side, more Winger|
Tactics and Training
The training scheme you choose determines the formation and tactics you may use effectively to a large extent, as you can only maximise training by using certain formations.
- Scoring trainers can use 3-4-3 or 4-3-3 or even 2-5-3 or 5-2-3. The last two will most likely generate confusion.
- Playmaking trainers can use 3-5-2 or 4-5-1 or even 5-5-0 or 2-5-3. The last two will most likely generate confusion.
- Defence trainers can use 5-4-1 or 5-3-2 or even 5-5-0 or 5-2-3. The last two will most likely generate confusion.
Goalkeeper or wing training allow more formation flexibility.
Of course, it is always possible to use alternative formations, but this will mean you are unable to maximise training for the week.
At all times be sure that you do not have more than 3 players playing on same position, or you'll lose training for the week. E.g. 3-5-2 with 2 wingers and one extra inner midfieder is perfectly legal, while 3-5-2 with a single winger and 4 inner midfielders will lose you training.
The players may get injured, allowing for one of your substitutes to enter the game. A player assigned "Sub (forward)" will enter the field, should one of your forwards get injured. If you don't have a substitute assigned to a certain position, or if the substitute is injured as well, one of the other substitutes will automatically get selected to play. If you don't have any able substitutes as your regular players get injured, you'll have to continue the game with 10 players. Always remember to name a goalkeeper for the game, if you don't, an outfield player will move to the goalkeeper spot, thereby disrupting your overall tactics. Also remember that you must start your, games with at least 9 players, to avoid a walk over, which will lose you a week's training for all players in your squad, as well as a portion of your club's supporters.
There are also five types of general tactics that you can use. These can be described as a common intention that the team has. All tactics except "Normal" have a benefit and a disadvantage, so choose carefully.
These tactics are described in detail in the Tactics section or Chapter 11 of the rules: Tactics.
The following are some special advanced tactics. Explanations will be found on their own pages.
This function only applies under special circumstances. If a cup game or qualifier ends in a draw after extra-time, a penalty shoot-out is held. Before a cup game or a qualifier, you should decide the order of your penalty takers. This can be done with a special orders form under the regular orders list.
Both the player's routine and his skill at set pieces should be taken into consideration. The player least skilled at these abilities should be at the bottom of this list - penalty shoot-outs rarely go on beyond the first 10 penalties. Note that the first penalty taker is always the same as the one taking the set pieces during the regular game. If you change the first name on the special orders form for penalty shoot-outs, this is the same as changing the regular orders form on set pieces. The other 10 penalty takers can only be changed around by using the special orders form.
As for the order of the first 5 penalty takers, it isn't important. All teams start off with five penalties each, and if the game is still drawn after that, it'll proceed with sudden-death penalties – each team taking one penalty each until it's all been decided.