Personality

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Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.

Leadership[edit]

Leadership attributes show if a player can lead the team as captain and is an important aspect when choosing a coach. If you have a coach with high leadership, the team spirit will degrade slower when it is above composed, and it will increase faster when it is below.

Leadership is measured on the following scale:

  • Solid
  • Passable
  • Inadequate
  • Weak
  • Poor
  • Wretched
  • Disastrous

Agreeability[edit]

Agreeability of a player determines how a team is affected when that player is added or traded away during a transfer.

Agreeability is measured on the following scale:

  • Popular Guy
  • Sympathetic Guy
  • Pleasant Guy
  • Controversial Person
  • Nasty Fellow

There is also one other category of agreeability, and exists only in one player - Bob Sunesson, who is described as a beloved team member. He was fired on april 1st 2006 and was 'replaced' by Bob.

Honesty[edit]

Honesty Commonality Odds (Diving)
Saintly ?.?% of players 0.?%
Righteous 3.5% of players 0.3%
Upright 24.5% of players 1.5%
Honest 44% of players 4%
Dishonest 24.5% of players 6%
Infamous 3.5% of players 10%

The honesty attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.

Honesty is measured on the following scale:

  • Saintly
  • Righteous
  • Upright
  • Honest
  • Dishonest
  • Infamous

Aggressiveness[edit]

Aggressiveness Commonality Odds (Fouling)
Tranquil 8% of players 0.3%
Calm 24% of players 1.5%
Balanced 36% of players 4%
Temperamental 24% of players 7.5%
Fiery 8% of players 11.5%

The aggressiveness attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.

Aggressiveness is measured on the following scale:

  • Tranquil
  • Calm
  • Balanced
  • Temperamental
  • Fiery
  • Unstable (Added season 38)

Additional Links[edit]

  • Research has gone into the aspect of player's personalities: Hattristics.