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Importanza dell'allenamento

L'allenamento è uno degli aspetti più importanti per avere una squadra di successso in Hattrick.
Concentrandosi nell'allenare una singola skill per diverse stagioni, una squadra può prendere dei giocatori giovani di medio livello e farli diventare delle superstar, che possono poi essere rivenduti guadagnandoci o tenuti in squadra, migliorandola e aiutandola magari a guadagnare una promozione.

Ma l'aspetto economico è solo un lato della medaglia. Ogni tipo di allenamento ha i suoi vantaggi e svantaggi. Per esempio un allenatore di regia non può allenare efficacemente i suoi giocatori nei turni più difficili della Coppa, e un allenatore di parate non ha nessun limite al tipo di formazione che può usare.

Scegliere gli allenandi

Per scegliere i giocatori giusti da allenare ci sono 4 fattori da considerare:

C'è poco da guadagnare allenando giocatori che non siano almeno accettabile nella loro skill primaria. Per una nuova squadra andrebbero considerati giocatori di 17-19 anni con una primaria almeno accettabile. Allenare un giocatore accettabile o buono in primaria non è così conveniente come allenare a skill più alte, ma giocatori con queste skill costano molto meno, e questo è un fattore molto importante per una squadra agli inizi.

Per farsi un'idea sui costi e guadagni a seconda delle skill vedi HAM Transfer Price Evaluation.
Per confrontare allenamenti diversi vedi Barthons Training Value Compare Tool.

Giocatori più vecchi, di solito costano meno, quindi spesso può essere conveniente comprare giocatori un po' più vecchi.

Migliori sono le skill secondarie e più alto sarà il prezzo, ma anche il prezzo di vendita alla fine sarà più alto.

Tipi di allenamento

The following contents are based on experience and/or research conducted by Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!

Su Hattrick, l'allenamento avviene una volta a settimana (in Italia inizia il giovedì sera verso le 23:45). Solitamente si allenaranno pienamente solo giocatori che hanno giocato nella posizione giusta per l'allenamento che hai scelto. Se, per esempio, stai allenando Attacco solo i giocatori che hanno giocato come attaccanti i una delle due partite settimanali riceveranno l'allenamento.
Esistono 12 tipi ai allenamento. Ognuno ha i suoi vantaggi nel generare guadagni o migliorare la tua squadra.
I tipi di allenamento che si concentrano su una delle skill primarie (parate, difesa, regia, cross o attacco) sono i più usati

Per allenare il massimo numero di giocatori ogni settimana, è importante organizzare delle amichevoli dove poter far giocare gli allenandi che non hanno disputato la partita di campionato.

Le parentesi indicano un effetto minore. Parentesi doppie indicano un effetto minimo.

Tipo di allenamento Migliora ...per... Velocità di allenamento Massimo numero di allenandi
Parate Parate Portieri 5 settimane 2
Difesa Difesa Difensori centrali, Terzini ((Altri)) 8 settimane 10
Regia       Regia Centrocampisti centrali (Ali) ((Altri)) 6.5 settimane 6 (4)
Attacco Attacco Attaccanti ((Altri)) 6.5 settimane 6
Cross (Ali) Cross Ali (Terzini) ((Altri)) 5 settimane 4 (4)
Interdizione Difesa (Difensori e centrocampisti) ((Altri)) 16 settimane (20)
Offensive laterali Cross Attaccanti e Ali ((Altri)) 7 settimane 10
Conclusioni (Tiri) (Attacco) (Giocatori del campo) ((Altri)) 14 settimane (20+)
(Calci piazzati) ((Tutti)) 16 settimane (22)
Passaggi Passaggi Centrocampisti centrali, Ali e Attaccanti ((Altri)) 5.5 settimane 16
Passaggi lunghi Passaggi Difonsori, Centrocampisti centrali e Ali ((Altri)) 6.5 settimane 20
Calci piazzati Calci piazzati Tutti 2-3 settimane 22
Generale (Forma) (Forma) (Tutti) 1 settimane 22
(Parate) ((Portieri))

NOTA: La 'Velocità d'allenamento' è basata sui seguenti parametri:

Nota anche che questi valori sono delle medie, quindi potrebbero variare da giocatore a giocatore. Per esempio, se il valore è 7 settimane, alcuni giocatori potrebbero scattare in 6 e altri in 8. Questo è dovuto al fatto che hanno ricevuto dei decimali oltre lo scatto. Per esempio dopo il primo scatto a buono potrebbero essere arrivati a 7,02 o 7,12 e quindi ci impiegheranno più o meno tempo per il prossimo scatto a eccellente.

Training efficiency factors

Effect of stamina training

The amount of training that you devote to stamina will cut into the amount of skill training accomplished each week. You will have to balance the amount of stamina training you need to maintain your preferred squad level (as well as any added stamina for trainees).

Effect of coach

To achieve the optimal training time requires a coach with solid coaching skills. A coaching level below that lengthens training time. A general rule of thumb is one extra week for every level below solid, although this rule is not so accurate with the faster training types.

Excellent coaches train slightly faster than solid ones by roughly half a week but are generally seen as too expensive to be profitable in the long term.

Effect of player age

Young players train much faster than old players. To achieve the optimal training time, many managers prefer trainees between the ages of 17 and 20, with 17 or 18 the best age to start training. Clubs at higher series levels may prefer to train older players at a higher skill level in order to remain competitive in both the league and the cup.

Older players are much slower to train, and a good rule of thumb is one extra week for every year older than 17. More precisely, training becomes approx. 8% slower for every year above this (also called trainings speed depreciation).

Certain training types — namely set pieces, stamina and general — do not depreciate in training speed, no matter what age the player is.

As a player reaches 27 his abilities may start to decrease. This process doesn't occur constantly, and there is no guarantee it will happen at all. Typically, very small decreases occur for players around 30, considerably larger leaps for players around 35. For some reason, these decreases in abilities always surface on Mondays. Certain skills are harder to maintain as players grow older — scoring ability is the hardest to maintain, whilst goalkeeping is the easiest.

Effect of assistants

Assistant coaches also help with training. A team may only have 10 of any one type of staff. However assistant coaches and goalkeeping coaches are treated as one type, so a team may only have a combined total of 10 coaches. Typically non-goalkeeping training teams employ 9 assistant coaches and 1 goalkeeping coach. It is believed that a goalkeeping coach helps to maintain the form of the keeper. Other people prefer a 8 to 2 split between coaches.

Some users claim it is possible to have 11 coaches without seeing any ill effects, but many users have lost a week of training when trying this.

It is not always in a teams best interest to hire all the possible assistants. The effect of each additional assistant decreases fast. The effect of additional assistants most probably follows a sqare root dependence, just as economists do. Hence four assistants improve the training twice as much as only one assistant does, and 9 assistants improve the training three times as much ( sqrt(9) vs sqrt(4) vs sqrt(1) ).

Another model suggests that each additional assistant coach is worth 50% of the previous. If that is the case then you get something like this:

1 = 100% 2 = 50% 3 = 25% 4 = 12.5% 5 = 6.25% 6 = 3.125% 7 = 1.5625% 8 = 0.78125% 9 = 0.390625% 10 = 0.1953125%

Example: Having 5 GK coaches instead of 10 will slow GK training all the way from solid to divine by 1 week only. This is approximately 2 years of real time! To get that one week advantage, it will cost you: 104 weeks * 5 assistants * 1500€ every week = €780.000

New clubs and clubs in financial difficulty should always bear this in mind when trying to make savings.

  • For more information, see: Staff

Training intensity

Most team managers agree it is best to train at 100% intensity. The benefits are clear in that skills increase more quickly, and there is also the likelihood of better form.

Unfortunately, there is also an increased chance of injury.

When to cash in

The following contents are based on the opinion of Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!

In most cases selling trainees at age 21 is the best way to maximise profit. Once a player hits 21 years old, he begins to train at a noticeably slower rate compared to a younger player.

With particularly high skilled players, especially National Team players, training can be taken on further, but in general the financial returns decrease beyond the age of 21.

It is also worth noting it is possible to overtrain a player, and make him unsustainable in the long run due to the extremely high wages. The recent market deflation also makes selling unprofitable after 21.

Advanced training

Training can even increase the skills of players that haven't played (for your team). This gives rise to some very advanced training techniques:

  • Osmosis training - Making a profit popping players that do not play in the trained position
  • Skill trading - Primarily refers to buying players believed to be close to "popping", ideally within one to two weeks, benefiting from market inefficiency in valuing partially trained players. This approach is difficult with any skill other than goalkeeping, due to the inexact correspondence of TSI to player skills.

But it could be that the goal of maximizing profit is a goal that does not optimise the team over time. This user believes it is better to develop own players to advance in the series system, rather than to optimise economical goals. It is after all a football manager game!

Individual training instruction

On the 3rd of July 2008, Hattrick announced that Individual training instruction was available. This means you may exclude up to three players from getting any training (except Stamina) at all from playing a game. The main point of this feature is to avoid getting higher salaries for players that already are very high skilled. You access this feature from your Training page.

External Links

If you replace TSI with salary you get an almost exact value to base your skill trading on and can buy players close to popping in all categories. This is mostly true when a new season begins because the salary is based on that players current skills when the salary is calculated. If you train your player the salary will become a less accurate skill calculator during the season and will only be accurate again when a salary updated is performed between seasons.

In the beginning the salary reflected the players current skill but this was changed by the hattrick team to make skill trading less predictable.