Difference between revisions of "Newbie Tips"

From Hattrick
(105 intermediate revisions by 49 users not shown)
Line 1: Line 1:
Principle 1: Read and understand the [[rules]]! You cannot expect to be good at this game without a basic understanding of how it works. The rules are very good and should be read more than once.
{{Interwiki/Newbie Tips}}
Newbie Tips can now be found here: [[:Category:Newbie Tips]].
Principle 2: Try to put in place a strong [[training]] system (e.g. train one Primary [[skill]] for at least 3-4 seasons, and train 17-19yo players). Trainees could be sold for profit when they get older and replaced with new youngsters, as older players take longer to train. This is how can improve your team and make money. Always try to play a [[formation]] which maximises the number of players who receive training. (e.g. play 3 forwards when training [[Scoring]]). Play different players in mid-week matches than in your league games, and always try to arrange a mid-week match, as this doubles your number of players being trained. Train at 100% intensity.
Editors: Please do not turn this page into an auto-redirect.  
Reasons can be found here: [[Talk:Newbie Tips#redirect problem and solution|redirect bug]].
A passable trainer with poor leadership is a good choice as a startup coach.
[[Category:Newbie Tips]]
Principle 3: Make a plan and stick to it. HT is a marathon, not a sprint. Always, however, learn from the forums and tweak your plan where it needs it. Learn who is trustworthy for advice on the forums and who isn't.
Principle 4: Manage your expenses. When you start out, less backroom staff is better than more. 1 [[Goalkeeper Coach]], 5 [[Assistant Coaches]], 3 [[Spokespersons]] and 1 [[Physio]] (maybe) is a good start if you're training [[outfielders]]. For goalkeeper training, the number of Goalkeeper and Assistant Coaches could be reversed.
Only spend money on anything if (a) you can afford it, (b) if you really understand why it is necessary to do so and (c) if you can spare the cash. You DO get charged interest if you're in debt, 5% every week. Bankruptcy isn't forever, but it's annoying waiting for a new team for a few weeks!
Principle 5: When upgrading a position (usually after the sale of a trainee and after the trainee replacement has been purchased), a good advice is to replace a player with another player that is 2 [[skill levels]] higher. Teams with a single 'star' player can be predictable, or the 'star' can have a bad run of form, and thus they're easier to beat.
Principle 6: Try to win [[midfield]]. Although balance is desirable, midfield is still the only factor that decides the distribution of [[regular chances]].
Principle 7: Manage your TS ([[Team Spirit]]). Why? Because it affects your midfield a lot. In its simplest form, this means PIC ([[Play it Cool]]) games you can't win OR can't lose (nb. Principle 10), and Normal or PIC everything else). You might hear about a "[[clown]]" affecting Team Spirit in a positive way. Though a possibility, owning a clown has never been actually proven to be beneficial. The leadership of your coach is far more important.
Principle 8: Play 'Normal' (i.e. no [[tactics]] like [[AIM]], etc...). Only start using tactics if you know how they work and if you feel they are necessary.
Principle 9: Scout your opponents. Learn where they are weak and strong, and know your team. ("Know yourself and know your enemy, and you will never be beaten in a thousand battles." Sun Tzu)
[[Stars]] are not the best indicator of where a team is weak or strong, as they can be deceiving. Look at match ratings for this.
Principle 10: Understand that there is a random factor at play. Expect unexpected results... they are part of HT-life. Try to avoid complaining in the conference with "Why did I lose?" threads.

Latest revision as of 12:45, 17 May 2012


· English · Italiano · Magyar ·

Newbie Tips can now be found here: Category:Newbie Tips.

Editors: Please do not turn this page into an auto-redirect. 
Reasons can be found here: redirect bug.