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Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.
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{{Interwiki/Personality}}
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Every [[player]] has a '''personality''' which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.
  
= Leadership =
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== Leadership ==
  
{{Stub}}
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Leadership attributes show if a player can lead the team as [[captain]] and is an important aspect when choosing a [[coach]]. If you have a coach with high leadership, the [[team spirit]] will degrade slower when it is above composed, and it will increase faster when it is below.
  
= Agreeability =
+
Leadership is measured on the following scale:
 +
* Solid
 +
* Passable
 +
* Inadequate
 +
* Weak
 +
* Poor
 +
* Wretched
 +
* Disastrous
  
Agreeability is also measured on a scale, and the categories are:
+
== Agreeability ==
* popular
+
Agreeability of a player determines how a team is affected when that player is added or traded away during a [[Transfers|transfer]].
* sympathetic
 
* pleasant
 
* controversial
 
* nasty
 
  
The only way this stat affects the game is through [[TS - hits]] that may occur on purchasing players
+
Agreeability is measured on the following scale:
 +
* Popular Guy
 +
* Sympathetic Guy
 +
* Pleasant Guy
 +
* Controversial Person
 +
* Nasty Fellow
  
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member.
+
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was fired on april 1st 2006 and was 'replaced' by [[Bob]].
  
=== Leadership and Agreeability ===
+
== Honesty ==
 +
{| align="right" width="375" cellspacing="1" cellpadding="5" style="background-color:#000000"
 +
|- valign="top" style="background-color:#dddddd; font-size: 13px;"
 +
! Honesty
 +
! Commonality
 +
! Odds (Diving)
 +
|- valign=top style="background-color:#ddddff; font-size: 11px;"
 +
| Saintly
 +
| ?.?% of players
 +
| 0.?%
 +
|- valign=top style="background-color:#ddddff; font-size: 11px;"
 +
| Righteous
 +
| 3.5% of players
 +
| 0.3%
 +
|- valign=top style="background-color:#ddddff; font-size: 11px;"
 +
| Upright
 +
| 24.5% of players
 +
| 1.5%
 +
|- valign=top style="background-color:#ddddff; font-size: 11px;"
 +
| Honest
 +
| 44% of players
 +
| 4%
 +
|- valign=top style="background-color:#ddddff; font-size: 11px;"
 +
| Dishonest
 +
| 24.5% of players
 +
| 6%
 +
|- valign=top style="background-color:#ddddff; font-size: 11px;"
 +
| Infamous
 +
| 3.5% of players
 +
| 10%
 +
|}
  
These two attributes are linked, and play a role in determining who the [[team leader]] is at a given club.
+
The honesty attribute of a player's personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a free kick or penalty for his team.
  
Always a matter for debate on the [[conferences]], it is argued that a player who is the [[team leader]] can affect [[team spirit]], especially if he is a [[clown]].
+
Honesty is measured on the following scale:
 
+
* Saintly
= Honesty =
+
* Righteous
 
+
* Upright
This attribute of a players personality determines the chances of a player getting booked for diving in order to gain a freekick or penalty for his team.
+
* Honest
The more honest a player is, the less likely he is to get booked.
+
* Dishonest
 
 
Honesty can be measured on a scale, and the categories are:
 
 
* Infamous
 
* Infamous
* Dishonest
 
* Honest
 
* Upright
 
* Righteous
 
 
Research has gone into this aspect of players personalities - unfortunately I cannot remember which conference or user this originated from in hattrick. (Please someone edit this article in order to give the credit for this research!).
 
 
<TABLE>
 
              <TR vAlign=top style="background-color:#dddddd">
 
                <TD><B>Honesty</B></TD>
 
                <TD><B>% of players with this personality</B></TD>
 
                <TD><B>Chances of a yellow for diving</B></TD></TR>
 
              <TR vAlign=top style="background-color:#ddddff">
 
                <TD>Infamous</TD>
 
                <TD>3.5%</TD>
 
                <TD>10%</TD></TR>
 
              <TR vAlign=top style="background-color:#ddddff">
 
                <TD>Dishonest</TD>
 
                <TD>24.5%</TD>
 
                <TD>6%</TD></TR>
 
              <TR vAlign=top style="background-color:#ddddff">
 
                <TD>Honest</TD>
 
                <TD>44%</TD>
 
                <TD>4%</TD></TR>
 
              <TR vAlign=top style="background-color:#ddddff">
 
                <TD>Upright</TD>
 
                <TD>24.5%</TD>
 
                <TD>1.5%</TD></TR>
 
              <TR vAlign=top style="background-color:#ddddff">
 
                <TD>Righteous</TD>
 
                <TD>3.5%</TD>           
 
                <TD>0.3%</TD></TR>
 
</TABLE>
 
 
= Aggressiveness =
 
  
This attribute of a players personality determines the chances of a player getting booked for fouling an opposition player.
+
== Aggressiveness ==
The more aggressive a player is, the more likely he is to get booked.
+
{| align="right" width="375" cellspacing="1" cellpadding="5" style="background-color:#000000"
 +
|- valign=top style="background-color:#dddddd; font-size: 13px;"
 +
! Aggressiveness
 +
! Commonality
 +
! Odds (Fouling)
 +
|- valign=top style="background-color:#ddddff; font-size: 11px;"
 +
| Tranquil
 +
| 8% of players
 +
| 0.3%
 +
|- valign=top style="background-color:#ddddff; font-size: 11px;"
 +
| Calm
 +
| 24% of players
 +
| 1.5%
 +
|- valign=top style="background-color:#ddddff; font-size: 11px;"
 +
| Balanced
 +
| 36% of players
 +
| 4%
 +
|- valign=top style="background-color:#ddddff; font-size: 11px;"
 +
| Temperamental
 +
| 24% of players
 +
| 7.5%
 +
|- valign=top style="background-color:#ddddff; font-size: 11px;"
 +
| Fiery
 +
| 8% of players
 +
| 11.5%
 +
|}
 +
The aggressiveness attribute of a player's personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.
  
Aggressiveness can be measured on a scale, and the categories are:
+
Aggressiveness is measured on the following scale:
 
* Tranquil
 
* Tranquil
 
* Calm
 
* Calm
 
* Balanced
 
* Balanced
 
* Temperamental
 
* Temperamental
* Nasty
+
* Fiery
 +
* Unstable (Added season 38)
 +
 
 +
== Additional Links ==
 +
*Research has gone into the aspect of player's personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].
 +
 
  
Research has gone into this aspect of players personalities - unfortunately I cannot remember which conference or user this originated from in hattrick. (Please someone edit this article in order to give the credit for this research!).
 
  
<TABLE>
+
[[Category: Game Concepts]]
              <TR vAlign=top style="background-color:#dddddd">
 
                <TD><B>Aggressiveness</B></TD>
 
                <TD><B>% of players with this personality</B></TD>
 
                <TD><B>Chances of a yellow for fouling</B></TD></TR>
 
              <TR vAlign=top style="background-color:#ddddff">
 
                <TD>Tranquil</TD>
 
                <TD>8%</TD>
 
                <TD>0.3%</TD></TR>
 
              <TR vAlign=top style="background-color:#ddddff">
 
                <TD>Calm</TD>
 
                <TD>24%</TD>
 
                <TD>1.5%</TD></TR>
 
              <TR vAlign=top style="background-color:#ddddff">
 
                <TD>Balanced</TD>
 
                <TD>36%</TD>
 
                <TD>4%</TD></TR>
 
              <TR vAlign=top style="background-color:#ddddff">
 
                <TD>Temperamental</TD>
 
                <TD>24%</TD>
 
                <TD>7.5%</TD></TR>
 
              <TR vAlign=top style="background-color:#ddddff">
 
                <TD>Fiery</TD>
 
                <TD>8%</TD>           
 
                <TD>11.5%</TD></TR>
 
</TABLE>
 

Latest revision as of 02:21, 30 November 2009

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Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.

Leadership[edit]

Leadership attributes show if a player can lead the team as captain and is an important aspect when choosing a coach. If you have a coach with high leadership, the team spirit will degrade slower when it is above composed, and it will increase faster when it is below.

Leadership is measured on the following scale:

  • Solid
  • Passable
  • Inadequate
  • Weak
  • Poor
  • Wretched
  • Disastrous

Agreeability[edit]

Agreeability of a player determines how a team is affected when that player is added or traded away during a transfer.

Agreeability is measured on the following scale:

  • Popular Guy
  • Sympathetic Guy
  • Pleasant Guy
  • Controversial Person
  • Nasty Fellow

There is also one other category of agreeability, and exists only in one player - Bob Sunesson, who is described as a beloved team member. He was fired on april 1st 2006 and was 'replaced' by Bob.

Honesty[edit]

Honesty Commonality Odds (Diving)
Saintly ?.?% of players 0.?%
Righteous 3.5% of players 0.3%
Upright 24.5% of players 1.5%
Honest 44% of players 4%
Dishonest 24.5% of players 6%
Infamous 3.5% of players 10%

The honesty attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.

Honesty is measured on the following scale:

  • Saintly
  • Righteous
  • Upright
  • Honest
  • Dishonest
  • Infamous

Aggressiveness[edit]

Aggressiveness Commonality Odds (Fouling)
Tranquil 8% of players 0.3%
Calm 24% of players 1.5%
Balanced 36% of players 4%
Temperamental 24% of players 7.5%
Fiery 8% of players 11.5%

The aggressiveness attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.

Aggressiveness is measured on the following scale:

  • Tranquil
  • Calm
  • Balanced
  • Temperamental
  • Fiery
  • Unstable (Added season 38)

Additional Links[edit]

  • Research has gone into the aspect of player's personalities: Hattristics.