Difference between revisions of "Personality"

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== Player Personality ==
 
 
 
Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.
 
Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.
  
== Leadership and Agreeability ==
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= Leadership =
  
These two attributes are linked, and play a role in [[team spirit]] and determining who the [[team leader]] is at a given club.
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{{Stub}}
[[Leadership]] is given a rating of either [[disastrous]], wretched, poor, weak, inadequate, passable or solid.
 
When used in conjunction with the agreeability of a player, and examined across the whole of a team squad, it is possible to determine which player is the [[team leader]].
 
  
Always a matter for debate on the [[conferences]], it is considered that a player who is the [[team leader]] and has high [[leadership]] can affect [[team spirit]].
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= Agreeability =
  
 
Agreeability is also measured on a scale, and the categories are:
 
Agreeability is also measured on a scale, and the categories are:
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* nasty
 
* nasty
  
It is generally accepted that popular players will affect [[team spirit]] in a positive way (by slowing the fall of team spirit to the default level), whilst nasty players will affect [[team spirit]] in a negative way (by increasing the speed of fall of team spirit to the default level).
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The only way this stat affects the game is through [[TS - hits]] that may occur on purchasing players
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There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member.
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 +
=== Leadership and Agreeability ===
 +
 
 +
These two attributes are linked, and play a role in determining who the [[team leader]] is at a given club.
  
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]].
+
Always a matter for debate on the [[conferences]], it is argued that a player who is the [[team leader]] can affect [[team spirit]], especially if he is a [[clown]].
This player is described as a beloved team member, and is considered to be above popular in stature.
 
  
== Honesty ==
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= Honesty =
  
 
This attribute of a players personality determines the chances of a player getting booked for diving in order to gain a freekick or penalty for his team.
 
This attribute of a players personality determines the chances of a player getting booked for diving in order to gain a freekick or penalty for his team.
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</TABLE>
 
</TABLE>
  
== Aggressiveness ==
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= Aggressiveness =
  
 
This attribute of a players personality determines the chances of a player getting booked for fouling an opposition player.
 
This attribute of a players personality determines the chances of a player getting booked for fouling an opposition player.

Revision as of 17:31, 26 January 2006

Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.

Leadership

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Agreeability

Agreeability is also measured on a scale, and the categories are:

  • popular
  • sympathetic
  • pleasant
  • controversial
  • nasty

The only way this stat affects the game is through TS - hits that may occur on purchasing players

There is also one other category of agreeability, and exists only in one player - Bob Sunesson, who is described as a beloved team member.

Leadership and Agreeability

These two attributes are linked, and play a role in determining who the team leader is at a given club.

Always a matter for debate on the conferences, it is argued that a player who is the team leader can affect team spirit, especially if he is a clown.

Honesty

This attribute of a players personality determines the chances of a player getting booked for diving in order to gain a freekick or penalty for his team. The more honest a player is, the less likely he is to get booked.

Honesty can be measured on a scale, and the categories are:

  • Infamous
  • Dishonest
  • Honest
  • Upright
  • Righteous

Research has gone into this aspect of players personalities - unfortunately I cannot remember which conference or user this originated from in hattrick. (Please someone edit this article in order to give the credit for this research!).

Honesty % of players with this personality Chances of a yellow for diving
Infamous 3.5% 10%
Dishonest 24.5% 6%
Honest 44% 4%
Upright 24.5% 1.5%
Righteous 3.5% 0.3%

Aggressiveness

This attribute of a players personality determines the chances of a player getting booked for fouling an opposition player. The more aggressive a player is, the more likely he is to get booked.

Aggressiveness can be measured on a scale, and the categories are:

  • Tranquil
  • Calm
  • Balanced
  • Temperamental
  • Nasty

Research has gone into this aspect of players personalities - unfortunately I cannot remember which conference or user this originated from in hattrick. (Please someone edit this article in order to give the credit for this research!).

Aggressiveness % of players with this personality Chances of a yellow for fouling
Tranquil 8% 0.3%
Calm 24% 1.5%
Balanced 36% 4%
Temperamental 24% 7.5%
Fiery 8% 11.5%