Difference between revisions of "Play creatively"

From Hattrick
(copied from tactics page and formatted)
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==All players==
 
==All players==
  
-Longshot (combination of Scoring & high Set Pieces)
+
*Longshot (combination of Scoring & high Set Pieces)
  
-Experience Event (high XP vs low XP)
+
*Experience Event (high XP vs low XP)
  
-Head (you need more Head specia lists than your opponent)
+
*Head (you need more Head specialits than your opponent)
  
-Stamina (High Stamina vs low Stamina)
+
*Stamina (High Stamina vs low Stamina)
  
-unexpected Move (unpredictable)
+
*unexpected Move (unpredictable)
  
  
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==Defenders==
 
==Defenders==
  
-Longpass (Unpredictable & high passing)
+
*Longpass (Unpredictable & high passing)
  
-Quick Defenders help stopping opposing Quick Forward & Wingers
+
*Quick Defenders help stopping opposing Quick Forward & Wingers
  
-!Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders)
+
*Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders)
  
-negative Unpredictable event, when low Defense
+
*negative Unpredictable event, when low Defense
  
(-High Xperience recomendable when Playing Creatively!)
+
* High [[experience]] is recommended when Playing Creatively!
  
  
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==Midfielders==
 
==Midfielders==
  
-negative Unpredictable event, when low Defense
+
*negative Unpredictable event, when low Defense
  
-negative XP event
+
*negative XP event
  
  
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==Wingers==
 
==Wingers==
  
-good Pass & good scoring of Forward
+
*good Pass & good scoring of Forward
  
-good Pass & Head reciever
+
*good Pass & Head reciever
  
-Technical vs Head (Head Defenders are weak against Technical Wingers)
+
*Technical vs Head (Head Defenders are weak against Technical Wingers)
  
-Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)
+
*Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)
  
(-high Wing Skill)
+
*Good passes are achieved with high [[Wing]] Skill
  
  
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==Forwards==
 
==Forwards==
  
-Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)  
+
*Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)  
  
-unpredictable with high Scoring (& high XP) (catches opposing passes)
+
*unpredictable with high Scoring (& high XP) (catches opposing passes)
  
-Technical vs Head (Head Defenders are weak against Technical forwards)
+
*Technical vs Head (Head Defenders are weak against Technical forwards)
  
-Long Pass (unpredictable & Pass)
+
*Long Pass (unpredictable & Pass)
  
  
  
==Set-Piecer/Standards==
+
==Set-Pieces==
  
-Highest Set Pieces (scoring not needed)
+
*Highest Set Pieces (scoring not needed)
  
 
(-XP certainly good)
 
(-XP certainly good)
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==Weather Specialties== (no noticeable SEs)
 
==Weather Specialties== (no noticeable SEs)
 
   
 
   
Powerful  
+
===Powerful===
  
 
Rain: gains on Defense, Playmaking & Scoring  
 
Rain: gains on Defense, Playmaking & Scoring  
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Technical:
+
===Technical===
  
 
Sunshine: gains on Scoring & Playmaking
 
Sunshine: gains on Scoring & Playmaking
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Rain: loses on Scoring & Playmaking
 
Rain: loses on Scoring & Playmaking
  
Quick:
+
===Quick===
  
Rain: loses Defense & Scoring
+
Rain: loses Defence & Scoring
  
  

Revision as of 15:59, 15 December 2005

This tactic increases the chance of a Special Event happening (either for you or the opponent), at the cost of an overall weakening of your defence. See Tactics.

It is only recommended for SE optimized teams.

What does SE-optimized mean?

Get the best combination of all possible positive SEs and avoiding negative SEs (also important: Weather, Experience, Stamina)


All players

  • Longshot (combination of Scoring & high Set Pieces)
  • Experience Event (high XP vs low XP)
  • Head (you need more Head specialits than your opponent)
  • Stamina (High Stamina vs low Stamina)
  • unexpected Move (unpredictable)


Defenders

  • Longpass (Unpredictable & high passing)
  • Quick Defenders help stopping opposing Quick Forward & Wingers
  • Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders)
  • negative Unpredictable event, when low Defense
  • High experience is recommended when Playing Creatively!


Midfielders

  • negative Unpredictable event, when low Defense
  • negative XP event


Wingers

  • good Pass & good scoring of Forward
  • good Pass & Head reciever
  • Technical vs Head (Head Defenders are weak against Technical Wingers)
  • Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)
  • Good passes are achieved with high Wing Skill


Forwards

  • Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)
  • unpredictable with high Scoring (& high XP) (catches opposing passes)
  • Technical vs Head (Head Defenders are weak against Technical forwards)
  • Long Pass (unpredictable & Pass)


Set-Pieces

  • Highest Set Pieces (scoring not needed)

(-XP certainly good)


==Weather Specialties== (no noticeable SEs)

Powerful

Rain: gains on Defense, Playmaking & Scoring

Sunshine: loses Defense & Playmaking


Technical

Sunshine: gains on Scoring & Playmaking

Rain: loses on Scoring & Playmaking

Quick

Rain: loses Defence & Scoring


See also: [1]