Difference between revisions of "Play creatively"

From Hattrick
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This tactic increases the chance of a [[Special Event]] happening (either for you or the opponent), at the cost of an overall weakening of your defence. See [[Tactics]].
 
This tactic increases the chance of a [[Special Event]] happening (either for you or the opponent), at the cost of an overall weakening of your defence. See [[Tactics]].
  
It is only recommended for SE optimized teams.
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It is only recommended for SE optimized teams, particularly those teams that play without any defence.
  
 
=What does SE-optimized mean?=
 
=What does SE-optimized mean?=
  
Get the best combination of all possible positive SEs and avoiding negative SEs
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Get the best combination of all possible positive SEs and avoiding negative SEs.  The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.
(also important: Weather, Experience, Stamina)
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==All players==
 
==All players==
  
*Longshot (combination of Scoring & high Set Pieces)
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*Longshot (combination of [[Scoring]] & high [[Set Pieces]])
  
*Experience Event (high XP vs low XP)
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*Experience Event (high [[experience]] vs low experience)
  
*Head (you need more Head specialits than your opponent)
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*Head (you need more [[Head]] specialits than your opponent)
  
*Stamina (High Stamina vs low Stamina)
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*Stamina (High [[Stamina]] vs low Stamina)
  
*unexpected Move (unpredictable)
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*unexpected Move ([[unpredictable]])
  
  
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*Longpass (Unpredictable & high passing)
 
*Longpass (Unpredictable & high passing)
  
*Quick Defenders help stopping opposing Quick Forward & Wingers
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*Quick Defenders help stopping opposing [[Quick]] Forward & Wingers
  
*Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders)
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*Head vs Technical ([[Technical]] Forwards & Wingers are dangerous for Head Defenders)
  
 
*negative Unpredictable event, when low Defense
 
*negative Unpredictable event, when low Defense
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See also:
 
See also:
[http://www.databased.at/hattrick/x-files/]
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[Hattrix|http://www.databased.at/hattrick/x-files/]
  
  
 
[[Category:Tactics]]
 
[[Category:Tactics]]

Revision as of 11:48, 4 May 2006

This tactic increases the chance of a Special Event happening (either for you or the opponent), at the cost of an overall weakening of your defence. See Tactics.

It is only recommended for SE optimized teams, particularly those teams that play without any defence.

What does SE-optimized mean?

Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.


All players

  • Experience Event (high experience vs low experience)
  • Head (you need more Head specialits than your opponent)
  • Stamina (High Stamina vs low Stamina)


Defenders

  • Longpass (Unpredictable & high passing)
  • Quick Defenders help stopping opposing Quick Forward & Wingers
  • Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders)
  • negative Unpredictable event, when low Defense
  • High experience is recommended when Playing Creatively!


Midfielders

  • negative Unpredictable event, when low Defense
  • negative XP event


Wingers

  • good Pass & good scoring of Forward
  • good Pass & Head reciever
  • Technical vs Head (Head Defenders are weak against Technical Wingers)
  • Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)
  • Good passes are achieved with high Wing Skill


Forwards

  • Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)
  • unpredictable with high Scoring (& high XP) (catches opposing passes)
  • Technical vs Head (Head Defenders are weak against Technical forwards)
  • Long Pass (unpredictable & Pass)


Set-Pieces

  • Highest Set Pieces (scoring not needed)

(-XP certainly good)


==Weather Specialties== (no noticeable SEs)

Powerful

Rain: gains on Defense, Playmaking & Scoring

Sunshine: loses Defense & Playmaking


Technical

Sunshine: gains on Scoring & Playmaking

Rain: loses on Scoring & Playmaking

Quick

Rain: loses Defence & Scoring


See also:


[Hattrix|http://www.databased.at/hattrick/x-files/]