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==Skills==
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{{Interwiki/Players}}
Each player has 8 basic abilities, and there are also some additional factors affecting their performance in different situations. Let's have a rundown on the various abilities first :
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Every [[team]] in Hattrick consists of virtual football '''players''', in a number between minimum 9 and maximum 50.{{ref|ref-1}}<br> The [[manager]] chooses the players, pulling them from [[youth]] squad or buying them from [[transfer market]]. He/she also sets a [[formation]] for each match with 11 of these players (10 outfielders and 1 [[goalkeeper|keeper]]) and 5 extra [[Substitutions|substitutes]] (a [[forward]], a [[midfielder]], a [[winger]], a [[defender]] and a keeper).
  
===Stamina===
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A player has got an individual '''name''' and '''ID''', along with its current '''age''', and is made up of assorted '''skills, personality, form, experience''' and '''specialties'''. He'll also have an ideal [[:Category:Player_positions|position]], but you'll need to work that out yourself through [[ratings]] achieved by each player  during matches.
  
This skill is absolutely vital for any players who use playmaking. This is most important for midfielders, especially the inner ones, but also for defensive forwards and offensive defenders.  If a player does not have enough stamina, a serious drop in their contribution will be noticed, particularly in the second half of matches.
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= Attributes =
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In addition to having a specific [[player face|face]], each player is equipped with numerous attributes.
  
In addition to this main use, it is somewhat important for other players (see [[Special Event]]).
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== Main abilities ==
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{{Main|skill{{!}} Let's have a rundown on the various''' skills'''}}
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[[File:NoFace_JaskaSilen.jpg|thumb|In the latest version of the page, the skills are shifted right]]
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Each player has 8 basic skills which are: [[Stamina]], [[Goalkeeping]],
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[[Playmaking]], [[Passing]], [[Wing]], [[Defending]], [[Scoring]], [[Set pieces]].
  
===Playmaking===
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Other characteristics related to skill and performance are:
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;'''[[Total Skill Index]]''': TSI is a measurement of how skilled a player is; TSI increases with training and can also increase (and decrease) with form.
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;'''[[Form]]''': Form is one of the most important characteristics for any player, determining how well he is able to use his skills. You'll note that a good player who is out of form will often be outperformed by a not so good player at the top of his game.
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;[[Experience]]: Some players may not have the greatest abilities, but their knowledge of the game more than makes up for it. Thus, old and experienced players often play much better than their younger, greener colleagues.
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;[[Loyalty]]: Players with high loyalty to the club perform better on the pitch. Loyalty increases with time spent at the club.
  
Every successful team needs good playmakers in the midfield, especially in the central positions. Otherwise the team won't have a lot of ball possession, which will lead to fewer scoring opportunities.
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== Other attributes ==
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Additional factors may not affect player's performance directly, but they provide depth to the character and in some very special cases they make something happen.
  
===Winger===
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=== Age ===
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One of the attributes of a player is his current '''age'''.{{ref|ref-2}}
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Skills can drop weekly as [[Training#Effect_of_player_age|effect of player age]]:
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* regardless the age will occur for highly trained skills (titanic and more);
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* an extra age drop will occur for the 28yo+ players.
  
The ability to create scoring opportunities by advancing down the sides. This is obviously most useful for wingers, although wing backs also profit from it. A forward played towards the wing will also benefit ''a lot'' from this skill.
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One [[season|HT-year]] is 112 days.
  
===Scoring===
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=== Wage ===
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The player’s [[wage]] is updated only when he changes his age (at 0 days) and reflects his skills and his age at that time.
  
The ball is supposed to go into the net. Most important ability for forwards. Any player with good scoring skill combined with good set pieces skill can score on a long shot special event.
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=== Specialties ===
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{{Main|specialties}}
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Some of the players in Hattrick may have specialties that differentiate them from other players. A player may have only one specialty among [[quick]], [[technical]], [[powerful]], [[head]], [[unpredictable]], [[resilient]], [[support]], and no more.
  
===Goalkeeping===
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Player's specialties are also affected by the weather, for example a Quick player will not play as well as he could in wet and rainy conditions.
  
Goalkeepers are normally not very skilled in the other areas, but they have lots of this ability.
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===Personality===
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[[File:Sahren.PNG|thumb|NT player example (Italian language) with personality highlighted by foxtrick|link=foxtrick]]
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Finally, a player also has four [[personality]] characteristics:
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* leadership,
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* agreeability,
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* honesty,
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* aggressiveness.
  
===Passing===
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Players lacking in experience will tend to be booked more often when they are also highly aggressive and dishonest.
  
The scorer gets the credit, but the player giving him the decisive pass is just as important. Both forwards and midfielders, including wingers, profit from being good at this. Passing is also very important for defenders when playing [[Counter Attack]].  Passing is also used to help compute [[Attack on Wings]] and [[Attack in the Middle]].  
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== Events ==
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During a player's life, some events occur that do not change the abilities, but that mark a particular moment or affect a single match. Sometimes a player isn't able to play...  
  
Inner midfielders, wingers played towards the middle, and forwards contribute to the central attack rating by their passing ability. Wingers, regardless of orientation, and, to a lesser extent, wingbacks, use their passing to contribute to side attacks.
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=== Cards and Suspension ===
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Players may get [[cards]] or be sent off during games and bookings and sending-offs during '''competitive''' games eventually lead to a suspensions.
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Highly aggressive players, especially if they're also dishonest, tend to be booked more often than other players.
  
===Defending===
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Whilst a player can receive cards during friendly matches, they have no other effects than those seen during the game.
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Players who are sent off still receive credit for appearing in the match for training purposes, but only for the minutes he had played (he may eventually need to play more minutes in the midweek friendly match if he was sent off in a league match).
  
The ability to stop opponent's attacks. Unconditionally the most important ability for all types of defenders. Midfielders may also put this ability to good use.
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A player will be suspended for the next (competitive, cup or league) match if:
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* he receives two bookings during a match will automatically leading to the player being sent off. 
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* he has accumulated 3 bookings during a season.  
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This is shown by a red card symbol on the player page. You can also see how many yellow cards have been received so far.
  
===Set pieces===
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At the end of the season all cards are cleared.
  
One player is appointed for set pieces. He'll take all free kicks, penalties, and in case of a penalty shoot-out, he'll take the first penalty. In all cases, lots of skill is needed in this area.
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=== Injury ===
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Sometimes players set on field get [[injury|injuries]] and there is nothing you can do about it. Long time injuried players low their form and TSI; however a bruised player can still play, giving a lower contribution than his skills.
  
==Change in abilities==
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=== Memorable moments ===
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[[Memorable moments]] are benchmark events in a player's career, such as the day that he was promoted from a team's youth squad. The list of a player's memorable moments can be accessed from a link from their player page.
  
The 8 abilities slowly change. They may be improved by special training (preferably combined with match training). Young players improve their abilities much more than older ones. As a player approaches the age of 30 his abilities start decreasing. This process doesn't occur constantly over time. Rather, it occurs in levels: very small decreases at a time for players around 30, considerably larger leaps for players around 35. For some reason, these decreases in abilities always surface on Mondays… Different levels of abilities are harder to maintain than others as players grow older - scoring ability is harder to maintain than goalkeeping, for instance. Read more on increasing abilities in the "Training" chapter.
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==== NT players ====
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{{Main|National Team}}
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A player can be selected for National Team if he is considered to be one of the best of his [[country]] by the NT coach. Every country holds two squad: the senior NT and the U-20 NT.
  
It's very hard to maintain stamina above the level of "excellent" for a long period of time. All players just above the dividing line between "excellent" and the level under it are successively pressed downwards. There's a limit to how well the human body can perform.
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=== Retirement ===
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{{Main|Retirement}}
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Players do not voluntarily retire from Hattrick. They always assume that they can continue to play and be useful to the club! 
  
==What abilities really mean==
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When a player's skills have declined so much so that he can't be converted to [[coach]] or he is of no further use to the club or he is of no value as a transfer (or when a player suffers a career-ending injury), he may be fired or retired to the club's [[Hall of Fame (club)|Hall of Fame]]. Occasionally, a fired player will be recycled as an externally-recruited coach for other teams. 
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Otherwise, a fired player is not remembered by name &mdash; if you attempt to visit his page, you will find only an impersonal note about where the player was last seen.
  
The following tables will help you somewhat when you select your team. Note that it's only an approximation. Some levels of abilities following each other may mean only slight differences in performance, and vice-versa.<BR><BR>The state of the midfield decides how many opportunities your team will produce during a match. The other parts of the team will decide the probability of attacks leading to goals.
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== See Also ==
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* [[All Time Top Scorers]]
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* Players with [[nickname]]
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* [[Old players|Oldest players]]
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* [[Funny names]]
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* [[:Category:Famous Players|Famous players]]
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* [[Celebrity players]]
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* [[Player statement]]
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* [[Player contribution]]
  
<B>A normal case </B>
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== Footnotes ==
<TABLE>
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# {{note|ref-1}} On 26/11/2008 the [[Hattrick Football Association]] announced that the maximum number of players allowed in a team is 50. Previously it was possible to exceed this number with various ill effects on the team (for example, the 51st player and the later bought ones are not shown in player list and had to be searched by ID).
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# {{note|ref-2}} Until the beginning of season 33 (late July 2007), player's birthdays in Hattrick was not individual. Every player was born on the same day and age was just updated once every season (on the Monday immediately before the first round of cup matches).
  
              <TR vAlign=top>
 
                <TD><B>Part of team</B></TD>
 
                <TD><B>Factors (most important first)</B></TD>
 
</TR>
 
              <TR vAlign=top>
 
                <TD><B>Midfield</B></TD>
 
                <TD>Playmaking inner midfielders <BR>Playmaking wingers <br>Offensive Central Defenders</TD>
 
  
</TR>
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[[Category: Match concepts]]
            <TR vAlign=top>
 
                <TD><B>Attack Left wing</B></TD>
 
                <TD>Winger left winger<BR>Scoring forwards <BR>Passing left winger<BR>Passing left inner midfielder<BR>Winger left wing back </TD>
 
</TR>
 
              <TR vAlign=top>
 
 
 
                <TD><B>Defence Left wing</B></TD>
 
                <TD>Goalkeeping Goalkeeper<BR>Defending left wing back<BR>Defending left central defender <BR>Defending left winger<BR>Defending left inner midfielder </TD>
 
</TR>
 
              <TR vAlign=top>
 
                <TD><B>Attack Centre</B></TD>
 
 
 
                <TD>Scoring forwards<BR>Passing forwards <BR>Passing inner midfielders </TD>
 
</TR>
 
              <TR vAlign=top>
 
                <TD><B>Defence Centre</B></TD>
 
                <TD>Goalkeeping goalkeeper<BR>Defending central defenders <BR>Defending left and right wing backs<BR>Defending inner midfielders<BR>Defending left and right wingers  </TD></TR>
 
 
 
              <TR vAlign=top>
 
                <TD><B>Attack Right wing</B></TD>
 
                <TD>Winger right winger<BR>Scoring forwards <BR>Passing right winger<BR>Passing right inner midfielder<BR>Winger right wing back </TD></TR>
 
              <TR vAlign=top>
 
                <TD><B>Defence Right wing</B></TD>
 
 
 
                <TD>Goalkeeping goalkeeper<BR>Defending right wing back<BR>Defending right central defender <BR>Defending right winger<BR>Defending right inner midfielder </TD>
 
</TR>
 
</TABLE>
 
<BR>
 
<B>Individual orders </B>
 
            <TABLE>
 
 
 
              <TR vAlign=top>
 
                <TD><B>Position</B></TD>
 
                <TD><B>Tactics</B></TD>
 
                <TD><B>Effect</B></TD></TR>
 
              <TR vAlign=top>
 
                <TD><B>Wing back</B></TD>
 
                <TD>Offensive</TD>
 
 
 
                <TD>More Winger, an ounce of playmaking, less Defending</TD></TR>
 
              <TR vAlign=top>
 
                <TD></TD>
 
                <TD>Defensive</TD>
 
                <TD>More Defending, less Winger</TD></TR>
 
              <TR vAlign=top>
 
                <TD></TD>
 
 
 
                <TD>Centre</TD>
 
                <TD>More Defending to the middle, less Defending to the side, less Winger </TD></TR>
 
              <TR vAlign=top>
 
                <TD><B>Central defender</B></TD>
 
                <TD>Offensive</TD>
 
                <TD>A certain amount of Midfield, less Defending</TD></TR>
 
 
 
              <TR vAlign=top>
 
                <TD></TD>
 
                <TD>Towards wing</TD>
 
                <TD>Less Defending to the middle, more Defending to the side, a certain amount of Winger</TD></TR>
 
              <TR vAlign=top>
 
                <TD><B>Winger</B></TD>
 
                <TD>Offensive</TD>
 
 
 
                <TD>More Winger, less Defending</TD></TR>
 
              <TR vAlign=top>
 
                <TD></TD>
 
                <TD>Defensive</TD>
 
                <TD>Less Winger, more Defending</TD></TR>
 
              <TR vAlign=top>
 
                <TD></TD>
 
 
 
                <TD>Centre</TD>
 
                <TD>More Midfield, less Winger, less Defending </TD></TR>
 
              <TR vAlign=top>
 
                <TD><B>Inner midfielder</B></TD>
 
                <TD>Offensive</TD>
 
                <TD>More Passing, less Defending </TD></TR>
 
 
 
              <TR vAlign=top>
 
                <TD></TD>
 
                <TD>Defensive</TD>
 
                <TD>Less Passing, more Defending </TD></TR>
 
              <TR vAlign=top>
 
                <TD></TD>
 
                <TD>Towards wing</TD>
 
 
 
                <TD>Less Midfield, more Winger </TD></TR>
 
              <TR vAlign=top>
 
                <TD><B>Forward</B></TD>
 
                <TD>Defensive</TD>
 
                <TD>A certain amount of Midfield, less Scoring </TD>
 
</TR>
 
<TR vAlign=top>
 
                <TD></TD>
 
                <TD>Towards wing</TD>
 
 
 
                <TD>Less Scoring in the middle, more Scoring to the side, more Winger </TD>
 
</TR>
 
</TABLE>
 
 
 
<BR>
 
==Player specialities==
 
 
 
Players (not all of them, about half of them) have a characteristic called speciality. There are 5 different specialities available for players: [[Technical]], [[Quick]], [[Head]], [[Powerful]] and [[Unpredictable]].Every speciality, while sounding useful, has a good and bad side. A player with good technique will place his trust in his awesome control of the ball. At times he'll run rings round a big and clumsy defender. On a really waterlogged pitch, however, he'll have problems with players placing their trust in other abilities.
 
 
 
The specialties have impact on matches as described in the section about [[Special Event]] in Chapter 10 (The Match). In addition, they can be useful for certain tactic types.
 
 
 
==Injuries==
 
 
 
It won't matter how good a player really is if he's not on form or is injured.<BR><BR>Sometimes players get injured. If this is the case, the injury, unless very slight, will put them on the treatment table for a couple of games. The risk of injuries increases as the team increases the intensity of training. (See below.) Older players take a longer time to heal. Also remember that the injury times stated are only estimates - if your star forward has a week-long injury, it might take him 8 or 9 days to get fit again.
 
 
 
==Yellow and red cards==
 
 
 
Players may get booked or sent off during games. Two bookings during a match will automatically lead to the player being sent off. Being sent off means that the player is suspended from the next competitive game. A player will also be suspended for one match after accumulating 3 bookings from competitive games during a season. Bookings from the league, cup, and qualifying games are all counted as the same. If a player has already been booked twice in league matches one season, and receives another booking in a subsequent cup match, he will be suspended from the next competitive match, regardless of whether it's a league match, cup match or qualifier.
 
 
 
You can check your Players List for how many bookings your players have received before a match. When a player has been suspended for one game, his bookings slate will be wiped clean. A player who has accumulated 3 bookings will have a red card symbol on the Players List, to show his suspension.
 
 
 
Highly aggressive players ("fiery", for instance) will be booked more often than other players. Especially if they're "not always completely honest" or lacking in experience.
 
 
 
The suspended players booking slate is wiped when a competitive match has been played. Also, all player slates are wiped at the end of the season. A player can't get a suspension (or get his slate wiped) from a friendly game.
 
 
 
==Form==
 
 
 
Players move in and out of form, and there is not a lot that can be done about this, apart from exchanging players in bad form for those in good form. You can also make sure that players with bad form get to play in friendlies, as this increases their chance of improving their form. Every player has an attribute that shows his "current form" (the real figure at the moment) and another one that is hidden, called "background form", which shows where his form is heading. The current form is the figure applied for matches, while the background form is used by the program to compute where the player's form is heading.
 
 
 
Each week, during training, the current form figure (simply called form) of every player will change, moving towards the hidden background form figure. The exceptions are those players where the current form is already at the exact same figure as their background form. Current form is not changed at once to the figure of background form. Instead it moves in steps over several weeks, though the further away from background form they are the larger the steps will be.
 
 
 
After current form has been changed during training, there is a chance that background form is changed for each player. Every player has the same individual chance of having his background form change, and there is nothing you can do to influence this chance. In fact the only factor that decides whether or not the background form of a player is changed is a random chance. This means that the background form might change several weeks in a row for some players, but for other players it might not change at all for weeks.
 
 
 
However, <B>when</B> chance decrees that a player's background form will change, there are several factors that influence what the new background form will be. The most important one is whether or not the player has played a match during the week. If he has not his new background form will probably be lower than for those that did play. This is partly because it should not pay to have an enormous squad - if you do you will soon have a large number of discontented players not receiving proper match training and being constantly out of form. Besides, having many bench-warmers on the payroll is a bad investment.
 
When the new background form is computed the following is taken into consideration:
 
 
 
            <UL>
 
              <LI>How hard you train (intensity of training)  </LI>
 
              <LI>How good your coach is  </LI>
 
              <LI>How many assistant coaches you use (and how many goalkeeping coaches you use for keepers)  </LI>
 
              <LI>If a player has participated in a match during the week. This is very important! </LI>
 
              <LI>A random factor  </LI>
 
</UL>
 
 
 
Note that in Hattrick form doesn't mean form in a physical context. It's not about a player having trained well or not. This affects stamina. Rather, form reflects a combination of all other aspects making it possible for, or preventing a player, from reaching his full potential. A player may be off form due to a loss of self-confidence or not having scored any goals lately. Maybe he's got some private problems. You could also imagine debilitating physical factors such as colds or similar, not simulated by injuries. In the same way, players in good form at the moment are on a roll.
 
 
 
An "excellent" player in "wretched" form is usually worse off than a "passable" player in "solid" form.
 
 
 
The intensity of training affects form. Players in a squad with a high level of intensity at training are generally in better form than players from a squad with a lower level of training intensity. Players' form is also affected by what kind of special training you choose.
 
 
 
Does this seem complicated? Remember, it's just as complicated for your opponent! You don't really need to compose the perfect team to win a game. The main issue is to assign players to positions they seem most suited for, and keep an eye on their form.  Substitute players in bad form with players "on a roll". Give reserves in great form a chance to prove themselves. A simple system goes a long way.
 

Latest revision as of 13:28, 24 September 2020

Every team in Hattrick consists of virtual football players, in a number between minimum 9 and maximum 50.[1]
The manager chooses the players, pulling them from youth squad or buying them from transfer market. He/she also sets a formation for each match with 11 of these players (10 outfielders and 1 keeper) and 5 extra substitutes (a forward, a midfielder, a winger, a defender and a keeper).

A player has got an individual name and ID, along with its current age, and is made up of assorted skills, personality, form, experience and specialties. He'll also have an ideal position, but you'll need to work that out yourself through ratings achieved by each player during matches.

Attributes

In addition to having a specific face, each player is equipped with numerous attributes.

Main abilities

   Find similar.png   Main article: Let's have a rundown on the various skills
In the latest version of the page, the skills are shifted right

Each player has 8 basic skills which are: Stamina, Goalkeeping, Playmaking, Passing, Wing, Defending, Scoring, Set pieces.

Other characteristics related to skill and performance are:

Total Skill Index
TSI is a measurement of how skilled a player is; TSI increases with training and can also increase (and decrease) with form.
Form
Form is one of the most important characteristics for any player, determining how well he is able to use his skills. You'll note that a good player who is out of form will often be outperformed by a not so good player at the top of his game.
Experience
Some players may not have the greatest abilities, but their knowledge of the game more than makes up for it. Thus, old and experienced players often play much better than their younger, greener colleagues.
Loyalty
Players with high loyalty to the club perform better on the pitch. Loyalty increases with time spent at the club.

Other attributes

Additional factors may not affect player's performance directly, but they provide depth to the character and in some very special cases they make something happen.

Age

One of the attributes of a player is his current age.[2] Skills can drop weekly as effect of player age:

  • regardless the age will occur for highly trained skills (titanic and more);
  • an extra age drop will occur for the 28yo+ players.

One HT-year is 112 days.

Wage

The player’s wage is updated only when he changes his age (at 0 days) and reflects his skills and his age at that time.

Specialties

   Find similar.png   Main article: specialties

Some of the players in Hattrick may have specialties that differentiate them from other players. A player may have only one specialty among quick, technical, powerful, head, unpredictable, resilient, support, and no more.

Player's specialties are also affected by the weather, for example a Quick player will not play as well as he could in wet and rainy conditions.

Personality

NT player example (Italian language) with personality highlighted by foxtrick

Finally, a player also has four personality characteristics:

  • leadership,
  • agreeability,
  • honesty,
  • aggressiveness.

Players lacking in experience will tend to be booked more often when they are also highly aggressive and dishonest.

Events

During a player's life, some events occur that do not change the abilities, but that mark a particular moment or affect a single match. Sometimes a player isn't able to play...

Cards and Suspension

Players may get cards or be sent off during games and bookings and sending-offs during competitive games eventually lead to a suspensions. Highly aggressive players, especially if they're also dishonest, tend to be booked more often than other players.

Whilst a player can receive cards during friendly matches, they have no other effects than those seen during the game. Players who are sent off still receive credit for appearing in the match for training purposes, but only for the minutes he had played (he may eventually need to play more minutes in the midweek friendly match if he was sent off in a league match).

A player will be suspended for the next (competitive, cup or league) match if:

  • he receives two bookings during a match will automatically leading to the player being sent off.
  • he has accumulated 3 bookings during a season.

This is shown by a red card symbol on the player page. You can also see how many yellow cards have been received so far.

At the end of the season all cards are cleared.

Injury

Sometimes players set on field get injuries and there is nothing you can do about it. Long time injuried players low their form and TSI; however a bruised player can still play, giving a lower contribution than his skills.

Memorable moments

Memorable moments are benchmark events in a player's career, such as the day that he was promoted from a team's youth squad. The list of a player's memorable moments can be accessed from a link from their player page.

NT players

   Find similar.png   Main article: National Team

A player can be selected for National Team if he is considered to be one of the best of his country by the NT coach. Every country holds two squad: the senior NT and the U-20 NT.

Retirement

   Find similar.png   Main article: Retirement

Players do not voluntarily retire from Hattrick. They always assume that they can continue to play and be useful to the club!

When a player's skills have declined so much so that he can't be converted to coach or he is of no further use to the club or he is of no value as a transfer (or when a player suffers a career-ending injury), he may be fired or retired to the club's Hall of Fame. Occasionally, a fired player will be recycled as an externally-recruited coach for other teams. Otherwise, a fired player is not remembered by name — if you attempt to visit his page, you will find only an impersonal note about where the player was last seen.

See Also

Footnotes

  1. ^  On 26/11/2008 the Hattrick Football Association announced that the maximum number of players allowed in a team is 50. Previously it was possible to exceed this number with various ill effects on the team (for example, the 51st player and the later bought ones are not shown in player list and had to be searched by ID).
  2. ^  Until the beginning of season 33 (late July 2007), player's birthdays in Hattrick was not individual. Every player was born on the same day and age was just updated once every season (on the Monday immediately before the first round of cup matches).