Difference between revisions of "Players"

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== The Squad ==
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{{Interwiki/Players}}
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Every [[team]] in Hattrick consists of virtual football '''players''', in a number between minimum 9 and maximum 50.{{ref|ref-1}}<br> The [[manager]] chooses the players, pulling them from [[youth]] squad or buying them from [[transfer market]]. He/she also sets a [[formation]] for each match with 11 of these players (10 outfielders and 1 [[goalkeeper|keeper]]) and 5 extra [[Substitutions|substitutes]] (a [[forward]], a [[midfielder]], a [[winger]], a [[defender]] and a keeper).
  
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A player has got an individual '''name''' and '''ID''', along with its current '''age''', and is made up of assorted '''skills, personality, form, experience''' and '''specialties'''. He'll also have an ideal [[:Category:Player_positions|position]], but you'll need to work that out yourself through [[ratings]] achieved by each player  during matches.
  
A team is the virtual football team one owns and manages in Hattrick. It consists of a number of virtual football [[players]], usually between 20 and 30 (maximum 50). The manager chooses a [[formation]] with 11 of these players for each game, plus 5 substitutes.
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= Attributes =
If the 50-players limit is exceeded, [[Training]] is lost for that week. Please take note that the [[Coach]] is considered a player, as he may well play (and often does) and does get regular [[Training]].
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In addition to having a specific [[player face|face]], each player is equipped with numerous attributes.
  
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== Main abilities ==
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{{Main|skill{{!}} Let's have a rundown on the various''' skills'''}}
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[[File:NoFace_JaskaSilen.jpg|thumb|In the latest version of the page, the skills are shifted right]]
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Each player has 8 basic skills which are: [[Stamina]], [[Goalkeeping]],
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[[Playmaking]], [[Passing]], [[Wing]], [[Defending]], [[Scoring]], [[Set pieces]].
  
==Skills==
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Other characteristics related to skill and performance are:
Each player has 8 basic abilities, and there are also some additional factors affecting their performance in different situations. Let's have a rundown on the various abilities first :
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;'''[[Total Skill Index]]''': TSI is a measurement of how skilled a player is; TSI increases with training and can also increase (and decrease) with form.
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;'''[[Form]]''': Form is one of the most important characteristics for any player, determining how well he is able to use his skills. You'll note that a good player who is out of form will often be outperformed by a not so good player at the top of his game.
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;[[Experience]]: Some players may not have the greatest abilities, but their knowledge of the game more than makes up for it. Thus, old and experienced players often play much better than their younger, greener colleagues.
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;[[Loyalty]]: Players with high loyalty to the club perform better on the pitch. Loyalty increases with time spent at the club.
  
===Stamina===
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== Other attributes ==
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Additional factors may not affect player's performance directly, but they provide depth to the character and in some very special cases they make something happen.
  
This skill is absolutely vital for any players who use playmaking. If a player does not have enough stamina, a serious drop in their playmaking contribution will be noticed, particularly during the second half of matches.
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=== Age ===
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One of the attributes of a player is his current '''age'''.{{ref|ref-2}}
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Skills can drop weekly as [[Training#Effect_of_player_age|effect of player age]]:
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* regardless the age will occur for highly trained skills (titanic and more);
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* an extra age drop will occur for the 28yo+ players.
  
In addition to this main use, it is somewhat important for other players (see [[Special Event]]) and [[Pressing]].
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One [[season|HT-year]] is 112 days.
  
===Playmaking===
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=== Wage ===
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The player’s [[wage]] is updated only when he changes his age (at 0 days) and reflects his skills and his age at that time.
  
This is the most important skill for all [[midfield]]ers, especially the inner ones.  It is also used by defensive forwards and offensive defenders. Offensive wingbacks use a tiny bit as well. As noted above, this skill is used in conjunction with stamina.
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=== Specialties ===
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{{Main|specialties}}
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Some of the players in Hattrick may have specialties that differentiate them from other players. A player may have only one specialty among [[quick]], [[technical]], [[powerful]], [[head]], [[unpredictable]], [[resilient]], [[support]], and no more.
  
Almost every successful team needs good playmakers or else the team won't have a lot of ball possession, which will lead to fewer scoring opportunities. The only exception are teams who specialize in using the [[Counter Attack]] tactic.
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Player's specialties are also affected by the weather, for example a Quick player will not play as well as he could in wet and rainy conditions.
  
===Winger===
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===Personality===
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[[File:Sahren.PNG|thumb|NT player example (Italian language) with personality highlighted by foxtrick|link=foxtrick]]
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Finally, a player also has four [[personality]] characteristics:
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* leadership,
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* agreeability,
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* honesty,
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* aggressiveness.
  
The ability to create scoring opportunities by advancing down the sides. This is obviously most useful for [[winger]]s, although [[Wingback]]s also profit from it. A forward played towards the wing will also benefit ''a lot'' from this skill.
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Players lacking in experience will tend to be booked more often when they are also highly aggressive and dishonest.
  
===Scoring===
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== Events ==
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During a player's life, some events occur that do not change the abilities, but that mark a particular moment or affect a single match. Sometimes a player isn't able to play...
  
The ball is supposed to go into the net. Most important ability for [[forward]]s. Any player with good scoring skill combined with good set pieces skill can score on a long shot special event.
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=== Cards and Suspension ===
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Players may get [[cards]] or be sent off during games and bookings and sending-offs during '''competitive''' games eventually lead to a suspensions.  
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Highly aggressive players, especially if they're also dishonest, tend to be booked more often than other players.
  
===Goalkeeping===
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Whilst a player can receive cards during friendly matches, they have no other effects than those seen during the game.
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Players who are sent off still receive credit for appearing in the match for training purposes, but only for the minutes he had played (he may eventually need to play more minutes in the midweek friendly match if he was sent off in a league match).
  
This is ability that goalkeepers use (and they need it a lot!) However, as it is the only skill they need, they rarely have any ability in other areas.
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A player will be suspended for the next (competitive, cup or league) match if:
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* he receives two bookings during a match will automatically leading to the player being sent off.  
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* he has accumulated 3 bookings during a season.
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This is shown by a red card symbol on the player page. You can also see how many yellow cards have been received so far.
  
===Passing===
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At the end of the season all cards are cleared.
  
The scorer gets the credit, but the player giving him the decisive pass is just as important. Both forwards and midfielders, including wingers, profit from being good at this. Passing is also very important for use with tactics.  It helps to compute ratings for [[Counter Attack]], [[Attack on Wings]] and [[Attack in the Middle]].  
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=== Injury ===
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Sometimes players set on field get [[injury|injuries]] and there is nothing you can do about it. Long time injuried players low their form and TSI; however a bruised player can still play, giving a lower contribution than his skills.
  
Inner midfielders, and forwards contribute to the central attack rating by their passing ability. Wingers played offensively, normal or defensively use their passing to contribute to side attacks.  There is some debate about the contribution of passing on a winger towards middle.
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=== Memorable moments ===
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[[Memorable moments]] are benchmark events in a player's career, such as the day that he was promoted from a team's youth squad. The list of a player's memorable moments can be accessed from a link from their player page.
  
===Defending===
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==== NT players ====
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{{Main|National Team}}
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A player can be selected for National Team if he is considered to be one of the best of his [[country]] by the NT coach. Every country holds two squad: the senior NT and the U-20 NT.
  
The ability to stop opponent's attacks. Unconditionally the most important ability for all types of [[defenders]]. Midfielders may also put this ability to good use.
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=== Retirement ===
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{{Main|Retirement}}
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Players do not voluntarily retire from Hattrick. They always assume that they can continue to play and be useful to the club! 
  
It is also relevant on all players when using the [[Pressing]] tactic.
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When a player's skills have declined so much so that he can't be converted to [[coach]] or he is of no further use to the club or he is of no value as a transfer (or when a player suffers a career-ending injury), he may be fired or retired to the club's [[Hall of Fame (club)|Hall of Fame]]. Occasionally, a fired player will be recycled as an externally-recruited coach for other teams. 
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Otherwise, a fired player is not remembered by name &mdash; if you attempt to visit his page, you will find only an impersonal note about where the player was last seen.
  
===Set pieces===
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== See Also ==
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* [[All Time Top Scorers]]
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* Players with [[nickname]]
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* [[Old players|Oldest players]]
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* [[Funny names]]
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* [[:Category:Famous Players|Famous players]]
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* [[Celebrity players]]
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* [[Player statement]]
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* [[Player contribution]]
  
One player is appointed for set pieces. He'll take all free kicks, penalties, and in case of a penalty shoot-out, he'll take the first penalty. In all cases, lots of skill is needed in this area.
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== Footnotes ==
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# {{note|ref-1}} On 26/11/2008 the [[Hattrick Football Association]] announced that the maximum number of players allowed in a team is 50. Previously it was possible to exceed this number with various ill effects on the team (for example, the 51st player and the later bought ones are not shown in player list and had to be searched by ID).
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# {{note|ref-2}} Until the beginning of season 33 (late July 2007), player's birthdays in Hattrick was not individual. Every player was born on the same day and age was just updated once every season (on the Monday immediately before the first round of cup matches).  
  
There is also the possibility of a long shot [[Special Event]] related to set pieces.
 
  
==Change in abilities==
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[[Category: Match concepts]]
 
 
The 8 abilities can all change. They may be improved by training, and they decline with age.  Young players are able to improve their abilities much more quickly than old players through training.
 
 
 
As a player reaches 27 his abilities may start decreasing. This process doesn't occur constantly, and there is no guarantee it will happen at all.  Typically, very small decreases occur for players around 30, considerably larger leaps for players around 35. For some reason, these decreases in abilities always surface on Mondays.  Certain skills are harder to maintain as players grow older - scoring ability is the hardest to maintain, whilst goalkeeping is the easiest.
 
 
 
It's very hard to maintain stamina above the level of "excellent" for a long period of time. All players just above the dividing line between "excellent" and the level under it are successively pressed downwards. There's a limit to how well the human body can perform.
 
 
 
 
 
 
 
==Experience==
 
Each player has an experience level which goes up slowly week-by-week depending upon which kind of match he played in and how involved he was in it. Experience counts for quite a lot in match ratings - for example a player with "passable" experience will play better in a certain position than another with "weak" experience but with similar or even slightly better basic footballing skills. The most marked position where experience seems to count most is Defender. It can help in penalty shoot-outs also.
 
 
 
 
 
<BR>
 
==Player specialities==
 
 
 
Players (not all of them, about half of them) have a characteristic called speciality. There are 5 different specialities available for players: [[Specialties#Technical|Technical]], [[Specialties#Quick|Quick]], [[Specialties#Head|Head]], [[Specialties#Powerful|Powerful]] and [[Specialties#Unpredictable|Unpredictable]].Every speciality, while sounding useful, has a good and bad side. A player with good technique will place his trust in his awesome control of the ball. At times he'll run rings round a big and clumsy defender. On a really waterlogged pitch, however, he'll have problems with players placing their trust in other abilities.
 
 
 
The specialties have impact on matches as described in the section about [[Special Event]] in Chapter 10 (The Match). In addition, they can be useful for certain tactic types.
 
 
 
==Injuries==
 
 
 
It won't matter how good a player really is if he's not on form or is injured.<BR><BR>Sometimes players get injured. If this is the case, the injury, unless very slight, will put them on the treatment table for a couple of games. The risk of injuries increases as the team increases the intensity of training.  Older players take longer to heal than young ones.  You should also remember that the injury times stated are only estimates.  A +1 injury could heal within 3 days with the assistance of doctors, but equally if your 35 year old star forward has a week-long injury, it might take him 10 or 11 days to get fit again.
 
 
 
For more information, see [[Injury]]
 
 
 
==Yellow and red cards==
 
 
 
Players may get booked or sent off during games.  Two bookings during a match will automatically lead to the player being sent off.  Bookings and Sending - Offs during competitive games eventually lead to a suspensions.  A player will be suspended for the next match if he is sent off, or if he has accumulated 3 bookings during a season.  This is shown by a red card symbol on the player page.  You can also see how many yellow cards have been received so far.  At the end of the season all cards are cleared.
 
 
 
Whilst a player can receive cards during friendly matches, they have no other effects than those seen during the game.
 
 
 
Highly aggressive players will tend to be booked more often than other players.  Especially if they're also dishonest or lacking in experience.
 
 
 
==Form==
 
 
 
Players move in and out of form, and there is not a lot that can be done about this, apart from exchanging players in bad form for those in good form. You can also make sure that players with bad form get to play in friendlies, as this increases their chance of improving their form. Every player has an attribute that shows his "current form" (the real figure at the moment) and another one that is hidden, called "background form", which shows where his form is heading. The current form is the figure applied for matches, while the background form is used by the program to compute where the player's form is heading.
 
 
 
Each week, during training, the current form figure (simply called form) of every player will change, moving towards the hidden background form figure. The exceptions are those players where the current form is already at the exact same figure as their background form. Current form is not changed at once to the figure of background form. Instead it moves in steps over several weeks, though the further away from background form they are the larger the steps will be.
 
 
 
After current form has been changed during training, there is a chance that background form is changed for each player. Every player has the same individual chance of having his background form change, and there is nothing you can do to influence this chance. In fact the only factor that decides whether or not the background form of a player is changed is a random chance. This means that the background form might change several weeks in a row for some players, but for other players it might not change at all for weeks.
 
 
 
However, <B>when</B> chance decrees that a player's background form will change, there are several factors that influence what the new background form will be. The most important one is whether or not the player has played a match during the week. If he has not his new background form will probably be lower than for those that did play. This is partly because it should not pay to have an enormous squad - if you do you will soon have a large number of discontented players not receiving proper match training and being constantly out of form. Besides, having many bench-warmers on the payroll is a bad investment.
 
When the new background form is computed the following is taken into consideration:
 
 
 
            <UL>
 
              <LI>How hard you train (intensity of training)  </LI>
 
              <LI>How good your coach is  </LI>
 
              <LI>How many assistant coaches you use (and how many goalkeeping coaches you use for keepers)  </LI>
 
              <LI>If a player has participated in a match during the week. This is very important! </LI>
 
              <LI>A random factor  </LI>
 
</UL>
 
 
 
Note that in Hattrick form doesn't mean form in a physical context. It's not about a player having trained well or not. This affects stamina. Rather, form reflects a combination of all other aspects making it possible for, or preventing a player, from reaching his full potential. A player may be off form due to a loss of self-confidence or not having scored any goals lately. Maybe he's got some private problems. You could also imagine debilitating physical factors such as colds or similar, not simulated by injuries. In the same way, players in good form at the moment are on a roll.
 
 
 
An "excellent" player in "wretched" form is usually worse off than a "passable" player in "solid" form.
 
 
 
The intensity of training affects form. Players in a squad with a high level of intensity at training are generally in better form than players from a squad with a lower level of training intensity. Players' form is also affected by what kind of special training you choose.
 
 
 
Does this seem complicated? Remember, it's just as complicated for your opponent! You don't really need to compose the perfect team to win a game. The main issue is to assign players to positions they seem most suited for, and keep an eye on their form.  Substitute players in bad form with players "on a roll". Give reserves in great form a chance to prove themselves. A simple system goes a long way.
 
 
 
[[category:Players]]
 
[[Category:Game Concepts]]
 

Latest revision as of 13:28, 24 September 2020

Every team in Hattrick consists of virtual football players, in a number between minimum 9 and maximum 50.[1]
The manager chooses the players, pulling them from youth squad or buying them from transfer market. He/she also sets a formation for each match with 11 of these players (10 outfielders and 1 keeper) and 5 extra substitutes (a forward, a midfielder, a winger, a defender and a keeper).

A player has got an individual name and ID, along with its current age, and is made up of assorted skills, personality, form, experience and specialties. He'll also have an ideal position, but you'll need to work that out yourself through ratings achieved by each player during matches.

Attributes

In addition to having a specific face, each player is equipped with numerous attributes.

Main abilities

   Find similar.png   Main article: Let's have a rundown on the various skills
In the latest version of the page, the skills are shifted right

Each player has 8 basic skills which are: Stamina, Goalkeeping, Playmaking, Passing, Wing, Defending, Scoring, Set pieces.

Other characteristics related to skill and performance are:

Total Skill Index
TSI is a measurement of how skilled a player is; TSI increases with training and can also increase (and decrease) with form.
Form
Form is one of the most important characteristics for any player, determining how well he is able to use his skills. You'll note that a good player who is out of form will often be outperformed by a not so good player at the top of his game.
Experience
Some players may not have the greatest abilities, but their knowledge of the game more than makes up for it. Thus, old and experienced players often play much better than their younger, greener colleagues.
Loyalty
Players with high loyalty to the club perform better on the pitch. Loyalty increases with time spent at the club.

Other attributes

Additional factors may not affect player's performance directly, but they provide depth to the character and in some very special cases they make something happen.

Age

One of the attributes of a player is his current age.[2] Skills can drop weekly as effect of player age:

  • regardless the age will occur for highly trained skills (titanic and more);
  • an extra age drop will occur for the 28yo+ players.

One HT-year is 112 days.

Wage

The player’s wage is updated only when he changes his age (at 0 days) and reflects his skills and his age at that time.

Specialties

   Find similar.png   Main article: specialties

Some of the players in Hattrick may have specialties that differentiate them from other players. A player may have only one specialty among quick, technical, powerful, head, unpredictable, resilient, support, and no more.

Player's specialties are also affected by the weather, for example a Quick player will not play as well as he could in wet and rainy conditions.

Personality

NT player example (Italian language) with personality highlighted by foxtrick

Finally, a player also has four personality characteristics:

  • leadership,
  • agreeability,
  • honesty,
  • aggressiveness.

Players lacking in experience will tend to be booked more often when they are also highly aggressive and dishonest.

Events

During a player's life, some events occur that do not change the abilities, but that mark a particular moment or affect a single match. Sometimes a player isn't able to play...

Cards and Suspension

Players may get cards or be sent off during games and bookings and sending-offs during competitive games eventually lead to a suspensions. Highly aggressive players, especially if they're also dishonest, tend to be booked more often than other players.

Whilst a player can receive cards during friendly matches, they have no other effects than those seen during the game. Players who are sent off still receive credit for appearing in the match for training purposes, but only for the minutes he had played (he may eventually need to play more minutes in the midweek friendly match if he was sent off in a league match).

A player will be suspended for the next (competitive, cup or league) match if:

  • he receives two bookings during a match will automatically leading to the player being sent off.
  • he has accumulated 3 bookings during a season.

This is shown by a red card symbol on the player page. You can also see how many yellow cards have been received so far.

At the end of the season all cards are cleared.

Injury

Sometimes players set on field get injuries and there is nothing you can do about it. Long time injuried players low their form and TSI; however a bruised player can still play, giving a lower contribution than his skills.

Memorable moments

Memorable moments are benchmark events in a player's career, such as the day that he was promoted from a team's youth squad. The list of a player's memorable moments can be accessed from a link from their player page.

NT players

   Find similar.png   Main article: National Team

A player can be selected for National Team if he is considered to be one of the best of his country by the NT coach. Every country holds two squad: the senior NT and the U-20 NT.

Retirement

   Find similar.png   Main article: Retirement

Players do not voluntarily retire from Hattrick. They always assume that they can continue to play and be useful to the club!

When a player's skills have declined so much so that he can't be converted to coach or he is of no further use to the club or he is of no value as a transfer (or when a player suffers a career-ending injury), he may be fired or retired to the club's Hall of Fame. Occasionally, a fired player will be recycled as an externally-recruited coach for other teams. Otherwise, a fired player is not remembered by name — if you attempt to visit his page, you will find only an impersonal note about where the player was last seen.

See Also

Footnotes

  1. ^  On 26/11/2008 the Hattrick Football Association announced that the maximum number of players allowed in a team is 50. Previously it was possible to exceed this number with various ill effects on the team (for example, the 51st player and the later bought ones are not shown in player list and had to be searched by ID).
  2. ^  Until the beginning of season 33 (late July 2007), player's birthdays in Hattrick was not individual. Every player was born on the same day and age was just updated once every season (on the Monday immediately before the first round of cup matches).