Difference between revisions of "Players"
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=Injury and Suspension=
=Injury and Suspension=
Revision as of 23:51, 28 November 2005
A team is the virtual football team one owns and manages in Hattrick. It consists of a number of virtual football players, usually between 20 and 30 (maximum 50). The manager chooses a formation with 11 of these players for each game, plus 5 substitutes. If the 50-players limit is exceeded, Training is lost for that week. Please take note that the Coach is considered a player, as he may well play (and often does) and does get regular Training.
Each player has 8 basic skills, which can be improved through training, and decline with age.
This skill is absolutely vital for any players who use playmaking. If a player does not have enough stamina, a serious drop in their playmaking contribution will be noticed, particularly during the second half of matches.
This is the most important skill for all midfielders, especially the inner ones. It is also used by defensive forwards and offensive defenders. Offensive wingbacks use a tiny bit as well. As noted above, this skill is used in conjunction with stamina.
Almost every successful team needs good playmakers or else the team won't have a lot of ball possession, which will lead to fewer scoring opportunities. The only exception are teams who specialize in using the Counter Attack tactic.
The ability to create scoring opportunities by advancing down the sides. This is obviously most useful for wingers, although Wingbacks also profit from it. A forward played towards the wing will also benefit a lot from this skill.
The ball is supposed to go into the net. Most important ability for forwards. Any player with good scoring skill combined with good set pieces skill can score on a long shot special event.
This is ability that goalkeepers use (and they need it a lot!) However, as it is the only skill they need, they rarely have any ability in other areas.
The scorer gets the credit, but the player giving him the decisive pass is just as important. Both forwards and midfielders, including wingers, profit from being good at this. Passing is also very important for use with tactics. It helps to compute ratings for Counter Attack, Attack on Wings and Attack in the Middle.
Inner midfielders, and forwards contribute to the central attack rating by their passing ability. Wingers played offensively, normal or defensively use their passing to contribute to side attacks. There is some debate about the contribution of passing on a winger towards middle.
The ability to stop opponent's attacks. Unconditionally the most important ability for all types of defenders. Midfielders may also put this ability to good use.
It is also relevant on all players when using the Pressing tactic.
One player is appointed for set pieces. He'll take all free kicks, penalties, and in case of a penalty shoot-out, he'll take the first penalty. In all cases, lots of skill is needed in this area.
There is also the possibility of a long shot Special Event related to set pieces.#
One of the most important ratings is form, see the form page for a full explanation
Each player has an experience level which goes up slowly week-by-week depending upon which kind of match he played in and how involved he was in it. Experience counts for quite a lot in match ratings - for example a player with "passable" experience will play better in a certain position than another with "weak" experience but with similar or even slightly better basic footballing skills. The most marked position where experience seems to count most is Defender. It can help in penalty shoot-outs also.
Players (not all of them, about half of them) have a characteristic called speciality. There are 5 different specialities available for players: Technical, Quick, Head, Powerful and Unpredictable.Every speciality, while sounding useful, has a good and bad side. A player with good technique will place his trust in his awesome control of the ball. At times he'll run rings round a big and clumsy defender. On a really waterlogged pitch, however, he'll have problems with players placing their trust in other abilities.
The specialties have impact on matches as described in the section about Special Event in Chapter 10 (The Match). In addition, they can be useful for certain tactic types.
Injury and Suspension
It won't matter how good a player really is if he's not on form or is injured.
Sometimes players get injured. If this is the case, the injury, unless very slight, will put them on the treatment table for a couple of games. The risk of injuries increases as the team increases the intensity of training. Older players take longer to heal than young ones. You should also remember that the injury times stated are only estimates. A +1 injury could heal within 3 days with the assistance of doctors, but equally if your 35 year old star forward has a week-long injury, it might take him 10 or 11 days to get fit again.
For more information, see Injury
Yellow and red cards
Players may get booked or sent off during games. Two bookings during a match will automatically lead to the player being sent off. Bookings and Sending - Offs during competitive games eventually lead to a suspensions. A player will be suspended for the next match if he is sent off, or if he has accumulated 3 bookings during a season. This is shown by a red card symbol on the player page. You can also see how many yellow cards have been received so far. At the end of the season all cards are cleared.
Whilst a player can receive cards during friendly matches, they have no other effects than those seen during the game.
Highly aggressive players will tend to be booked more often than other players. Especially if they're also dishonest or lacking in experience.