Difference between revisions of "Skills"

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#REDIRECT [[Skill]]
Skills are a key aspect of Hattrick, determining how well the players play, and what [[wages]] you will have to pay them every week.  they also determine the [[TSI]] of a player
In Hattrick, skill levels are shown as the terms ranging from [[Denominations|disastrous]] to [[Denominations|divine]].  In many situations it is convenient to use numerical skill values instead of terms, and these numbers can be found  [[What The Words Mean| here]].
Skill levels on Hattrick are alway rounded down. If you are interested in exact skill levels, check the [[subskill]]s page.
Players may need different Skills depending on their position. There are primary, secondary and some are even talking of tertiary skills.
For example a [[winger]]'s main skill is [[wing]], [[passing]], [[playmaking]] and [[stamina]] are secondary skills.  [[defending]] would be considered a tertiary skill.
The Hattrick community often uses ''a-skill'', ''b-skill'' and ''c-skill'' instead of primary, seconday and tertiary.
[[Stamina]] is absolutely vital for any players who use playmaking. If a player does not have enough stamina, a serious drop in their playmaking contribution will be noticed, particularly during the second half of matches. 
In addition to this main use, it is somewhat important for other players (see [[Special Event]]) and [[Pressing]].
Together with stamina, [[Playmaking]] is the most important skill for all midfielders, especially the [[inner Midfielder|inner]] ones.  It is also used by defensive forwards and offensive defenders. Offensive wingbacks use a tiny bit as well. As noted above, this skill is used in conjunction with stamina.
[[Wing]] skill refers to the ability to create scoring opportunities by advancing down the sides. This is obviously most useful for [[winger]]s (''a-skill''), although [[Wingback]]s also are able to profit from it. A [[forward toward wing]] will also benefit ''a lot'' from this skill.
The most effective [[training]] type to improve the wing skill is [[Crossing (Winger)|crossing]].
The ball is supposed to go into the net, and [[scoring]] ability makes sure it gets there.  It is the most important ability for [[forward]]s, but not particularly important for anyone else. Any player with good scoring skill combined with good set pieces skill can score on a long shot special event.
The most efficient [[training]] type to improve scoring is [[scoring]].
[[Goalkeeping]] is the ability that [[goalkeeper]]s use (and they need it a lot!)  However, as it is the only skill they need, they rarely have any ability in other areas. The only other way to increase the performance of a goalkeeper other than [[goalkeeping training]] is to have him gain [[experience]].
The scorer gets the credit, but the player giving him the decisive pass is just as important. Both forwards and midfielders, including wingers, profit from being good at this. Passing is also very important for use with [[tactics]].  It helps to compute ratings for [[Counter Attack]], [[Attack on Wings]] and [[Attack in the Middle]].
The [[training]] types to train passing are [[short passes]] and [[through passes]].
[[Defending]] skill controls a player's ability to stop opponent's attacks. Unconditionally the most important ability for all types of [[defenders]]. Midfielders may also put this ability to good use.  It is also relevant on all players when using the [[Pressing]] tactic.
The most efficient training type to increase the defending skill is [[Defending training]]
===Set Pieces===
One player is appointed for [[Set Pieces]]. He'll take all free kicks, corners, penalties, and in case of a penalty shoot-out, he'll take the first penalty. In all cases, lots of skill is needed in this area.
There is also the possibility of a long shot [[Special Event]] related to set pieces for which the probability increases with a high scoring skill.
Increasing the set pieces skill does not affect the [[TSI]] and the [[wages]].

Latest revision as of 23:39, 4 September 2008

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