Difference between revisions of "Special Event"

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{{Interwiki/Special Event}}
 
{{Interwiki/Special Event}}
  
Apart from goals created by the [[team]], i.e. having better [[attack]] than the opponent's [[defence]], you can also have "special events" happen. These either affect an individual player's performance for the rest of the game or they create a goal or scoring opportunity. If you dominate the midfield you have a slightly higher chance to experience a special event (both positive and negative), but midfield is less important than what it is for regular attacks. There are two groups of special events: weather special events and goal special events.
+
Special events (SE) are additional uncommon [[Match report|match event]]s connected to [[specialty]] of a single [[player]] or other characteristics of the whole [[team]]. If you dominate the [[midfield]] you have a slightly higher chance to experience a special event.
  
[[Play creatively]] can sometimes be a good option for teams who are SE optimized, and a full discussion of this can be found [[Play creatively|here]].
+
They are of two main types: [[weather]] and goal special events.
 +
A weather SE affects (both positive and negative) an individual player's performance for the rest of the game.
 +
A goal SE (by the team or by a single player) creates an extra scoring opportunity.
  
=Weather special events=
+
A good option for the SE optimized teams is to [[play creatively]].  This tactic increases the odds of special events happening.
  
Certain specialties may be better suited to certain [[weather]] condition. If a "weather event" happens, a certain player is affected for the rest of the game, and his player rating will reflect his performance accordingly.
+
__TOC__
  
{|align="center" border="2" cellpadding="4" cellspacing="0" style="align:center; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
+
 
|+'''Weather special events'''
+
How the [[New_Framework_for_Specialities_%26_Special_Events#Generation_process|match engine generates a special event]] (in the [[New_Framework_for_Specialities_%26_Special_Events|new SE system]]):
|-align="center"
+
# At the beginning of the math, decide if there is any '''weather SE''' at all and choose the player or players affected,
|rowspan=2 width=175|'''Specialty'''||colspan=4|'''Weather'''
+
# Decide if there is any '''goal SE''' at all,
|-align="center"
+
# Choose a goal SE type between '''individual or team events''',
|width=100| [[Image:Weather3_new.gif]] ||width=100| [[Image:Weather2_new.gif]] ||width=100| [[Image:Weather1_new.gif]] ||width=100| [[Image:Weather0_new.gif]]
+
# Choose '''the special event''' within the chosen type,
|-align="center"
+
# Choose the team that will get the SE, based on a check to find '''specialists''' for this specific event in each team,
|[[Technical]]||+ Scoring<br/>+ Playmaking||-||-||- Scoring<br/>- Playmaking
+
# If requested in SE routine, is performed a '''goal check''' ([[Scoring]] of involved player versus [[Goalkeeping]] of opposite [[Goalkeeper]]).
|-align="center"
+
 
|[[Powerful]]||- Scoring<br/>- Stamina||-||-||+ Scoring<br/>+ Defending<br/>+ Playmaking
+
==Weather special events==
|-align="center"
+
 
|[[Quick]]||- Defending||-||-||- Scoring<br/>- Defending
+
Certain specialties may be better suited to certain weather condition. If a '''weather special event''' happens, a player is affected for the rest of the game, as weather is static for the whole match.
 +
 
 +
All [[skill]]s are affected but not Goalkeeping, so Goalkeepers are significantly less influenced by weather events.
 +
 
 +
{| class=wikitable align=right
 +
|+'''Weather Special Events'''
 +
|-  
 +
!rowspan=2 width=22% style="background-color:#b0c4de" |'''Specialty'''||colspan=4 style="background-color:#b0c4de" |'''Weather'''
 +
|-  
 +
! width=100 style="background-color:#FFF"| [[Image:Weather3_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather2_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather1_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather0_new.gif]]
 +
|- align=center
 +
| '''{{Technical}}'''|| + 5% [[image:Icon trend up.png|right]] ||{{no}}||{{no}}|| - 5% [[image:Icon trend down.png|right]]
 +
|- style="background-color:#EAECF0" align=center
 +
| '''{{Powerful}}''' || - 5% [[image:Icon trend down.png|right]]||{{no}}||{{no}}|| + 5% [[image:Icon trend up.png|right]] 
 +
|- align=center
 +
| '''{{Quick}}'''    || - 5% [[image:Icon trend down.png|right]]||{{no}}||{{no}}|| - 5% [[image:Icon trend down.png|right]]
 
|}
 
|}
  
Note: Quick defenders can suffer particularily badly in the sun. They have been known to lose 80% of their stars (see for example {{matchid|151911033}} or {{matchid|151910999}})
+
'''{{Technical}} player and weather'''
 +
* Sunshine: gains 5% on all skills during the whole match. <!-- only Scoring and Playmaking before 2017 changes -->
 +
* Rain: loses 5% on all skills during the whole match. <!-- only Scoring and Playmaking before 2017 changes -->
 +
 
 +
'''{{Powerful}} player and weather'''
 +
* Rain: gains 5% on all skills during the whole match.<!-- only Scoring and [[Stamina]] before 2017 changes -->
 +
* Sunshine: loses 5% on all skills during the whole match.<!-- only Scoring, Defending and Playmaking before 2017 changes -->
 +
 
 +
'''{{Quick}} player and weather'''
 +
* Sunshine: loses 5% on skills during the whole match.<!-- only Defending  before 2017 changes -->
 +
* Rain: loses 5% on all skills during the whole match.<!-- only Scoring and Defending before 2017 changes -->
 +
 
 +
'''{{Support}} player''' give a [[rating]]'s Boost but this is not a special event and is it not connected to weather.
 +
 
 +
The rating of a player will reflect his performance accordingly. For example, adding a Quick player on rain without changing anything else, can decrease your winning chances by 1.5% more or less, based on the skills of the player. Since the weather event will affect his skills, then the success rate for Quick events will be lower too.
 +
 
 +
==Goal special events==
 +
 
 +
In a match, you and your opponent can have '''goal special events''' happen apart from [[regular chances]] (which are decided by the clash between [[attack]]s against [[defence]]s).
 +
 
 +
One single goal SE can happen more than once in the game. However, with every next occurrence, the chance will be lower.
 +
 
 +
The probability of event's creation is nearly the same for all Specialties. For example, here is a [[Unpredictable]] and Quick events frequency comparison (over 1 milion matches sample - HT official data):
 +
:: 2 Unpredictable players in both teams can create 0.100 events in average, and 2 Quick players can create 0.105 in average
 +
:: 4 Unpredictable can create 0.290 events, and 4 Quicks 0.290
 +
:: 5 Unpredictable can create 0.350 events, and 5 Quicks 0.353
 +
Every SE has the same probabilities to happen in each slot (central attack/defence or side attack/defence).
 +
 
 +
As you can guess, any event related to the whole team (one of Corner, Experienced Forward or Inexperienced Defender) belongs to the category of '''Team Goal SE''' and any event related to a single player (or two players) belongs to '''Individual Goal SE'''. If the event is a Team Goal SE, the team with the higher midfield has more chances to get it. For the Individual Goal events, midfield rating doesn’t matter, but the number of your players with specialties does.
 +
 
 +
=== Individual Goal SE ===
  
=Goal special events=
+
* Winger events ('''Winger to Any Player''' and '''Winger to Head Player'''): If your winger manages to break through the defense on his side of the pitch, he might pass the ball to the other Winger, Forward, or an Inner Midfielder, finished by an attacker with head skill or good scoring.
 +
<br>
 +
'''{{Quick}} player'''
 +
* '''Quick Passes''': Again, Wingers, Inner Midfielders, and Forwards can start a quick rush with potential for a subsequent pass. Any Winger and Forward can be the ball receiver.
 +
 
 +
* '''Quick Score''': [[Winger]], [[Forward]] or Inner Midfielder may create an event when facing defender (although defending skill and quick skill helps defend against this event),
 +
 
 +
* ''Quick Defenders'': Defender help stopping opposing Quick score event from Wingers, Forward or Inner Midfielder. If the exact opposite player is also quick, then he has 100% chance to stop the attack. Otherwise, nearby quick players have a much smaller chance to stop it instead.
 +
<br>
 +
'''{{Technical}} player'''
 +
* '''Technical Goes around a Head''': Defenders = Technical Forwards & Wingers are dangerous for Head Defenders,
 +
: Midfielders = Technical Forwards are dangerous for Head Midfielders,
 +
: Winger = technical winger may create an event when facing a head defender,
 +
: Forwards = Head Defenders are weak against Technical forwards.
 +
 
 +
* ''Technical Creates a Counter Attack'': Every Technical Defender and Wing Back will give you a non-tactical counter attack from a missed normal chance of your opponent with a small chance to trigger (from 1.7 to 3% based on how many technical back players you have).
 +
<br>
 +
'''{{Unpredictable}} player'''
 +
* '''Unpredictable Long Pass''': The keeper, wing backs and central defenders can initiate this scoring opportunity. In specific, this is <u>the only SE that a Goalkeeper can get. </u>
 +
 
 +
* '''Unpredictable Scores on His Own''': Wingers, Inner Midfielders or Forwards one on one with the goalkeeper. Keep in mind that a lost chance can create a counter attack for your opponent.
 +
 
 +
* '''Unpredictable Special Action''': Any Unpredictable player (except goalkeepers) may read their opponents, dribble, and find an opening pass. The player then receiving the pass would be a Winger or Forward. Same as before, a lost chance can lead to a counter attack for your opponent.
 +
 
 +
* '''Unpredictable Mistake''': Defenders, Wing Backs and Inner Midfielders, only if unpredictable with low defending skill, can have a bad day and make a fatal mistake. An opposing Winger or Forward can take advantage of this.
 +
 
 +
* '''Unpredictable Own Goal''': Unpredictable Wingers and Forwards with low passing skill level can make a wrong move towards to your defense and your goalkeeper might not be able to stop it.
 +
<br>
 +
'''{{Powerful}} player'''
 +
* '''Powerful Normal Forward''': Force a second chance to shoot and score after a normal chance for your team has been missed. Keep in mind that this physical play could result in yellow cards! For that reason, if your player has already been carded, he will tread more carefully in these situations. Only 10% probabilities to create a second chance.
 +
 
 +
* '''Powerful Defensive Inner Midfielder''': Sitting Midfielder wins the ball breaking up attacks. If he succeeds in pressing, the opponent’s attack breaks down.
 +
 
 +
{| class=wikitable
 +
|+'''Individual Goal Special Events'''
 +
! rowspan=3 style="background-color:#b0c4de" | Special Event!! colspan=2 style="background-color:#b0c4de"| Generation!! style="background-color:#b0c4de"| Transformation !! rowspan=3 style="background-color:#b0c4de"| Comments
 +
|- style="background-color:#b0c4de;text-align:center"
 +
| colspan=2| Relevant skills for player|| rowspan=2 | <small>Scoring of involved player VS <br>Goalkeeper's Goalkeeping
 +
|- style="background-color:#b0c4de;text-align:center"
 +
| Involved || Opposite
 +
|-
 +
| '''Winger to Any Player''' ||Winger||Defending<sup>1|| align=center | {{check}}<sup>2 ||<small>
 +
# Average Defending of the same side
 +
# Scoring of the receiver
 +
|- style="background-color:#EAECF0"
 +
| '''Winger to Head Player''' ||Winger||Defending<sup>1|| align=center | {{check}}<sup>2 ||<small>
 +
# Average def. rating of the same side
 +
# Scoring of the receiver
 +
|-
 +
| '''Quick Passes''' ||Passing||Defending<sup>1|| align=center | {{check}} <sup>2 ||<small>
 +
# Average def. rating of the same side
 +
# Scoring of the receiver
 +
|- style="background-color:#EAECF0"
 +
| '''Quick Score''' ||Scoring||Defending|| align=center | {{check}} || <small>
 +
SE always stopped if opposite player is Quick
 +
|-
 +
| '''Technical Goes around a Head Player''' ||Scoring, <br>Experience||Defending, <br>Experience|| align=center | {{check}} ||
 +
|- style="background-color:#EAECF0"
 +
| '''Technical Creates a Counter Attack''' ||Passing ||Defending<sup>1 || ||<small> (non-tactical CA)
 +
# Sum of inner midfielders’ defending / 3
 +
|-
 +
| '''Unpredictable long pass''' ||Passing||Defending<sup>1|| align=center | {{check}}<sup>2||<small>
 +
# Sum of inner midfielders’ defending / 3
 +
# Scoring of the receiver
 +
|- style="background-color:#EAECF0"
 +
| '''Unpredictable scores on his own''' ||- ||- || align=center | {{check}} ||
 +
|-
 +
| '''Unpredictable special action''' ||Passing, <br>Experience||Defending<sup>1</sup>, <br>Experience<sup>1|| align=center | {{check}}<sup>2||<small>
 +
# Average defence rating
 +
#:and Experience of defenders of the same side
 +
# Scoring of the receiver
 +
|- style="background-color:#EAECF0"
 +
| '''Unpredictable mistake''' ||Defending, <br>Experience, <br>Goalkeeping <sup>1||Scoring, <br>Experience|| ||<small>
 +
# Goalkeeping of your Goalkeeper vs Scoring of the opponent
 +
|-
 +
| '''Unpredictable own goal''' ||Passing, <br>Goalkeeping <sup>1|| -|| ||<small>
 +
# Goalkeeping of your Goalkeeper vs Passing of your Forward
 +
|- style="background-color:#F6F6F6"
 +
| '''Powerful Normal Forward''' ||Playmaking||Defending<sup>1 || align=center | {{check}} ||<small>
 +
# Defending of Central Defenders
 +
|-
 +
| '''Powerful Defensive Inner Midfielder''' ||Defending, <br>Stamina ||Scoring, <br>Stamina || ||
 +
|}
 +
 
 +
=== Team Goal SE ===
 +
* '''{{Head}}er''': to score on corners you need head specialists. Note that having a high number of Head players your team will be more likely to score from the Head SE, but also to defend against your opponent's Headers. The influence of your Headers in scoring is A LOT BIGGER than in defending against your opponent's ones (corners).
 +
 
 +
* '''Tired Defender Mistake''': High [[stamina]] player if against a lower stamina player.
 +
 
 +
* '''Experience Event''': high [[experience]] Midfielder of Forward can generate an event if against a low experience Defenders. Higher experience Defenders cannot be victimised.
 +
 
 +
* Randomly generated '''[[Long shot]]s''' that need a combination of [[Scoring]] & [[Set Pieces]] to score.
 +
 
 +
{| class=wikitable
 +
|+'''Team Goal Special Events'''
 +
! rowspan=3 style="background-color:#b0c4de" | Special Event!! colspan=2 style="background-color:#b0c4de"| Generation!! style="background-color:#b0c4de"| Transformation !! rowspan=3 style="background-color:#b0c4de"| Comments
 +
|- style="background-color:#b0c4de;text-align:center"
 +
| colspan=2| Relevant skills for player|| rowspan=2| <small>Scoring of involved player VS <br>Goalkeeper's Goalkeeping
 +
|- style="background-color:#b0c4de;text-align:center"
 +
| Involved || Opposite
 +
|-
 +
| '''Corner to anyone''' || Indirect offensive Set Pieces <br>+ a bonus/malus of the set piecer || Indirect defensive set pieces of the opponent || align=center |{{check|}}<sup>1||<small>
 +
# Scoring of the receiver
 +
|- style="background-color:#F6F6F6"
 +
| '''Corner to Head specialist''' || Indirect offensive set pieces <br>+ a bonus/malus of the set piecer || Indirect defensive set pieces of the opponent, <br>your headers VS the opponent’s headers|| ||
 +
|-
 +
| '''Tired Defender Mistake''' ||Stamina, <br>Goalkeeping <sup>1 || Stamina, Scoring || ||<small>
 +
# Goalkeeping of your goalkeeper <br>vs Scoring of the opponent
 +
|- style="background-color:#F6F6F6"
 +
| '''Inexperienced defender''' ||Experience, <br>Defending, <br>Goalkeeping <sup>1||Average XP of your opponent’s team, Scoring|| ||<small>
 +
# Goalkeeping of your goalkeeper <br>vs Scoring  of the opponent
 +
|-
 +
| '''Experienced forward scores''' ||Experience||Average XP of your opponent’s team || align=center | {{check}}||
 +
|-
 +
|}
  
*'''[[Unpredictable|Unpredictable player]]s''' can use their [[passing]] skill to create unexpected long passes, and their [[scoring]] skill to intercept the ball. Their unpredictability may also create unlikely scoring opportunities. If an unpredictable [[defender]] or [[inner midfielder]] has sufficiently low [[defending]] skill, they can also make an error with a pass that will give the opponent a chance to score.
+
==See also==
*'''[[Quick]] [[winger]]s and [[forward]]s''' can create chances by using a burst of speed. This can be countered by the opposing team using a defender who is also Quick, or has sufficient defending skill to keep up.
+
*[[Skill]]
*'''[[Technical]] wingers and forwards''' can create chances if their opposing defender or inner midfielder is a [[head]] specialist.
+
*[[Specialty]]
*'''Wingers''' with sufficient [[wing]] skill can create chances that will have to be finished off by another winger or a forward. If that other player is a head specialist or has sufficient scoring skill, he will score.
+
*[[Play Creatively]] (Tactics)
*'''[[Long shot]]''': Any player with sufficient [[set pieces]] skill and sufficient scoring skill can score from a long shot.
+
*[[HTs on Global/Special Event]]
*'''[[Corner]]''': To score from a corner kick, the player responsible for taking your set pieces will need to have sufficient set pieces skill and the player receiving the ball from the corner will have to have sufficient scoring skill. The higher the number of [[head]] specialists in your team, and the lower the number of head specialists among your opponent's, the better your chances to score. Having no head specialists at all will make you very weak at defending against corners and very weak at scoring from your own corners.
+
*[[HTs on Global/Possession and Special Events]]
*'''[[Experience]]''': experienced wingers and forwards can score using their experience. Inexperienced defenders and inner midfielders can give their opponents an extra chance.
 
*'''Tiredness''': Tired defenders can make mistakes. Unless the opposing attacker is also too tired, this may create a chance for the opponent. Defenders with low [[stamina]] are more likely to become tired.
 
  
=See also=
+
[[Category: Match concepts]]
*[[Player]]s
 
*[[Skill]]s
 
*[[Tactics]]
 
*[[HTs on Global/Special_Event]]
 
[[Category: Game Concepts]]
 

Latest revision as of 11:10, 12 November 2019

INTERWIKI

· Česky · English · Italiano · Français · Magyar ·

Special events (SE) are additional uncommon match events connected to specialty of a single player or other characteristics of the whole team. If you dominate the midfield you have a slightly higher chance to experience a special event.

They are of two main types: weather and goal special events. A weather SE affects (both positive and negative) an individual player's performance for the rest of the game. A goal SE (by the team or by a single player) creates an extra scoring opportunity.

A good option for the SE optimized teams is to play creatively. This tactic increases the odds of special events happening.


How the match engine generates a special event (in the new SE system):

  1. At the beginning of the math, decide if there is any weather SE at all and choose the player or players affected,
  2. Decide if there is any goal SE at all,
  3. Choose a goal SE type between individual or team events,
  4. Choose the special event within the chosen type,
  5. Choose the team that will get the SE, based on a check to find specialists for this specific event in each team,
  6. If requested in SE routine, is performed a goal check (Scoring of involved player versus Goalkeeping of opposite Goalkeeper).

Weather special events[edit]

Certain specialties may be better suited to certain weather condition. If a weather special event happens, a player is affected for the rest of the game, as weather is static for the whole match.

All skills are affected but not Goalkeeping, so Goalkeepers are significantly less influenced by weather events.

Weather Special Events
Specialty Weather
Weather3 new.gif Weather2 new.gif Weather1 new.gif Weather0 new.gif
Spec1Technic.png Technical + 5%
Icon trend up.png
No No - 5%
Icon trend down.png
Spec3Power.png Powerful - 5%
Icon trend down.png
No No + 5%
Icon trend up.png
Spec2Quick.png Quick - 5%
Icon trend down.png
No No - 5%
Icon trend down.png

Spec1Technic.png Technical player and weather

  • Sunshine: gains 5% on all skills during the whole match.
  • Rain: loses 5% on all skills during the whole match.

Spec3Power.png Powerful player and weather

  • Rain: gains 5% on all skills during the whole match.
  • Sunshine: loses 5% on all skills during the whole match.

Spec2Quick.png Quick player and weather

  • Sunshine: loses 5% on skills during the whole match.
  • Rain: loses 5% on all skills during the whole match.

Spec7support.png Support player give a rating's Boost but this is not a special event and is it not connected to weather.

The rating of a player will reflect his performance accordingly. For example, adding a Quick player on rain without changing anything else, can decrease your winning chances by 1.5% more or less, based on the skills of the player. Since the weather event will affect his skills, then the success rate for Quick events will be lower too.

Goal special events[edit]

In a match, you and your opponent can have goal special events happen apart from regular chances (which are decided by the clash between attacks against defences).

One single goal SE can happen more than once in the game. However, with every next occurrence, the chance will be lower.

The probability of event's creation is nearly the same for all Specialties. For example, here is a Unpredictable and Quick events frequency comparison (over 1 milion matches sample - HT official data):

2 Unpredictable players in both teams can create 0.100 events in average, and 2 Quick players can create 0.105 in average
4 Unpredictable can create 0.290 events, and 4 Quicks 0.290
5 Unpredictable can create 0.350 events, and 5 Quicks 0.353

Every SE has the same probabilities to happen in each slot (central attack/defence or side attack/defence).

As you can guess, any event related to the whole team (one of Corner, Experienced Forward or Inexperienced Defender) belongs to the category of Team Goal SE and any event related to a single player (or two players) belongs to Individual Goal SE. If the event is a Team Goal SE, the team with the higher midfield has more chances to get it. For the Individual Goal events, midfield rating doesn’t matter, but the number of your players with specialties does.

Individual Goal SE[edit]

  • Winger events (Winger to Any Player and Winger to Head Player): If your winger manages to break through the defense on his side of the pitch, he might pass the ball to the other Winger, Forward, or an Inner Midfielder, finished by an attacker with head skill or good scoring.


Spec2Quick.png Quick player

  • Quick Passes: Again, Wingers, Inner Midfielders, and Forwards can start a quick rush with potential for a subsequent pass. Any Winger and Forward can be the ball receiver.
  • Quick Score: Winger, Forward or Inner Midfielder may create an event when facing defender (although defending skill and quick skill helps defend against this event),
  • Quick Defenders: Defender help stopping opposing Quick score event from Wingers, Forward or Inner Midfielder. If the exact opposite player is also quick, then he has 100% chance to stop the attack. Otherwise, nearby quick players have a much smaller chance to stop it instead.


Spec1Technic.png Technical player

  • Technical Goes around a Head: Defenders = Technical Forwards & Wingers are dangerous for Head Defenders,
Midfielders = Technical Forwards are dangerous for Head Midfielders,
Winger = technical winger may create an event when facing a head defender,
Forwards = Head Defenders are weak against Technical forwards.
  • Technical Creates a Counter Attack: Every Technical Defender and Wing Back will give you a non-tactical counter attack from a missed normal chance of your opponent with a small chance to trigger (from 1.7 to 3% based on how many technical back players you have).


Spec4Unpred.png Unpredictable player

  • Unpredictable Long Pass: The keeper, wing backs and central defenders can initiate this scoring opportunity. In specific, this is the only SE that a Goalkeeper can get.
  • Unpredictable Scores on His Own: Wingers, Inner Midfielders or Forwards one on one with the goalkeeper. Keep in mind that a lost chance can create a counter attack for your opponent.
  • Unpredictable Special Action: Any Unpredictable player (except goalkeepers) may read their opponents, dribble, and find an opening pass. The player then receiving the pass would be a Winger or Forward. Same as before, a lost chance can lead to a counter attack for your opponent.
  • Unpredictable Mistake: Defenders, Wing Backs and Inner Midfielders, only if unpredictable with low defending skill, can have a bad day and make a fatal mistake. An opposing Winger or Forward can take advantage of this.
  • Unpredictable Own Goal: Unpredictable Wingers and Forwards with low passing skill level can make a wrong move towards to your defense and your goalkeeper might not be able to stop it.


Spec3Power.png Powerful player

  • Powerful Normal Forward: Force a second chance to shoot and score after a normal chance for your team has been missed. Keep in mind that this physical play could result in yellow cards! For that reason, if your player has already been carded, he will tread more carefully in these situations. Only 10% probabilities to create a second chance.
  • Powerful Defensive Inner Midfielder: Sitting Midfielder wins the ball breaking up attacks. If he succeeds in pressing, the opponent’s attack breaks down.
Individual Goal Special Events
Special Event Generation Transformation Comments
Relevant skills for player Scoring of involved player VS
Goalkeeper's Goalkeeping
Involved Opposite
Winger to Any Player Winger Defending1 yes2
  1. Average Defending of the same side
  2. Scoring of the receiver
Winger to Head Player Winger Defending1 yes2
  1. Average def. rating of the same side
  2. Scoring of the receiver
Quick Passes Passing Defending1 yes 2
  1. Average def. rating of the same side
  2. Scoring of the receiver
Quick Score Scoring Defending yes

SE always stopped if opposite player is Quick

Technical Goes around a Head Player Scoring,
Experience
Defending,
Experience
yes
Technical Creates a Counter Attack Passing Defending1 (non-tactical CA)
  1. Sum of inner midfielders’ defending / 3
Unpredictable long pass Passing Defending1 yes2
  1. Sum of inner midfielders’ defending / 3
  2. Scoring of the receiver
Unpredictable scores on his own - - yes
Unpredictable special action Passing,
Experience
Defending1,
Experience1
yes2
  1. Average defence rating
    and Experience of defenders of the same side
  2. Scoring of the receiver
Unpredictable mistake Defending,
Experience,
Goalkeeping 1
Scoring,
Experience
  1. Goalkeeping of your Goalkeeper vs Scoring of the opponent
Unpredictable own goal Passing,
Goalkeeping 1
-
  1. Goalkeeping of your Goalkeeper vs Passing of your Forward
Powerful Normal Forward Playmaking Defending1 yes
  1. Defending of Central Defenders
Powerful Defensive Inner Midfielder Defending,
Stamina
Scoring,
Stamina

Team Goal SE[edit]

  • Spec5Head.png Header: to score on corners you need head specialists. Note that having a high number of Head players your team will be more likely to score from the Head SE, but also to defend against your opponent's Headers. The influence of your Headers in scoring is A LOT BIGGER than in defending against your opponent's ones (corners).
  • Tired Defender Mistake: High stamina player if against a lower stamina player.
  • Experience Event: high experience Midfielder of Forward can generate an event if against a low experience Defenders. Higher experience Defenders cannot be victimised.
Team Goal Special Events
Special Event Generation Transformation Comments
Relevant skills for player Scoring of involved player VS
Goalkeeper's Goalkeeping
Involved Opposite
Corner to anyone Indirect offensive Set Pieces
+ a bonus/malus of the set piecer
Indirect defensive set pieces of the opponent yes1
  1. Scoring of the receiver
Corner to Head specialist Indirect offensive set pieces
+ a bonus/malus of the set piecer
Indirect defensive set pieces of the opponent,
your headers VS the opponent’s headers
Tired Defender Mistake Stamina,
Goalkeeping 1
Stamina, Scoring
  1. Goalkeeping of your goalkeeper
    vs Scoring of the opponent
Inexperienced defender Experience,
Defending,
Goalkeeping 1
Average XP of your opponent’s team, Scoring
  1. Goalkeeping of your goalkeeper
    vs Scoring of the opponent
Experienced forward scores Experience Average XP of your opponent’s team yes

See also[edit]