Difference between revisions of "Special Event"

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{{Interwiki/Special Event}}
 
{{Interwiki/Special Event}}
 +
A '''special event''' (SE) is an additional uncommon [[regular chances|match event]] triggered by [[weather]] and by special characteristics of single [[player]]s or of the whole [[team|squad]].
  
Special events are generated depending on player's [[specialty]] and are of two types : weather special events and goal special events. These either affect (both positive and negative) an individual [[player]]'s performance for the rest of the game or they create a goal or scoring opportunity.  
+
The team that dominates the [[midfield]] have a slightly higher chance to activate a special event than the opponent.
  
[[Play creatively]] tactics can be a good option for teams who are SE optimized.
+
A good option for the SE optimized teams is to [[play creatively]].  This tactic increases the odds of special events happening.
  
==Weather special events==
+
The global probability for a new SE is reduced after each SE, 6 being the maximum, modified by +1 for each team "playing creatively".
  
Certain specialties may be better suited to certain [[weather]] condition. If a "weather event" happens, a player is affected for the rest of the game, and his player rating will reflect his performance accordingly.
+
== Taxonomy ==
 +
Specisl events are of two main categories: "weather" and "goal" special events.  
 +
*A weather SE may affect (both positively or negatively) an individual player's performance for the rest of the game.
 +
*A goal SE (by the team or by a single player) creates an extra scoring opportunity.
 +
 +
As you can guess, any event related to the whole team (one of Corner, Experienced Forward or Inexperienced Defender) belongs to the category of ''Team Goal SE'' and any event related to a single player (or two players) belongs to ''Individual Goal SE''. If the event is a Team Goal SE, the team with the higher midfield has more chances to get it. For the Individual Goal events, midfield rating doesn’t matter, but the number of your players with specialties does.
  
{| align=right cellspacing=2 cellpadding=2 style="border:solid 1px grey; text-align:center; background:#EEE;"
+
=== In-match process ===
|+'''Weather special events'''
+
After the [[New_Framework_for_Specialities_%26_Special_Events|new SE system]] was set in 2017, the [[match engine]] generates these events with the following cycle  (also described in a [[New_Framework_for_Specialities_%26_Special_Events#Generation_process|a specific editorial]]):
|- bgcolor=#FFF
+
# At the beginning of the math, decide if there is any '''weather SE''' at all and choose the player or players affected,
!rowspan=2 width=22%|'''Specialty'''||colspan=4|'''Weather'''
+
# Decide if there is any '''goal SE''' at all,
|- bgcolor=#FFF
+
# Choose a goal SE type between '''individual or team events''',
!width=100| [[Image:Weather3_new.gif]] ||width=100| [[Image:Weather2_new.gif]] ||width=100| [[Image:Weather1_new.gif]] ||width=100| [[Image:Weather0_new.gif]]
+
# Choose '''the special event''' within the chosen type,
 +
# Choose the team that will get the SE, based on a check to find '''specialists''' for this specific event in each team,
 +
# If requested in SE routine, is performed a '''goal check''' {{ref|*}}.
 +
 
 +
= Weather special events =
 +
{{See|Skill}}
 +
Certain specialties may be better suited to certain weather condition. If a ''weather special event'' happens, a player is affected for the rest of the game, as weather is static for the whole match.
 +
 
 +
All [[skill]]s are affected, including [[Goalkeeping]], so Goalkeepers are significantly influenced by weather events too.
 +
 
 +
{| class=wikitable align=right
 +
|+'''Weather Special Events'''
 
|-  
 
|-  
| bgcolor=#FFF|'''{{Technical}}'''||+ Scoring<br/>+ Playmaking||-||-||- Scoring<br/>- Playmaking
+
!rowspan=2 width=22% style="background-color:#b0c4de" |'''Specialty'''||colspan=4 style="background-color:#b0c4de" |'''Weather'''
 
|-  
 
|-  
| bgcolor=#FFF|'''{{Powerful}}'''||- Scoring<br/>- Stamina||-||-||+ Scoring<br/>+ Defending<br/>+ Playmaking
+
! width=100 style="background-color:#FFF"| [[Image:Weather3_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather2_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather1_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather0_new.gif]]
 +
|- align=center
 +
| align=left bgcolor=#ffff66 | '''{{Technical}}'''|| + 5% [[image:Icon trend up.png|right]]  ||{{no}}||{{no}}|| - 5% [[image:Icon trend down.png|right]]
 +
|- style="background-color:#EAECF0" align=center
 +
| align=left bgcolor=#ffff66 | '''{{Powerful}}''' || - 5% [[image:Icon trend down.png|right]]||{{no}}||{{no}}|| + 5% [[image:Icon trend up.png|right]] 
 +
|- align=center
 +
| align=left bgcolor=#ffff66 | '''{{Quick}}'''    || - 5% [[image:Icon trend down.png|right]]||{{no}}||{{no}}|| - 5% [[image:Icon trend down.png|right]]
 +
|}
 +
 
 +
;{{Technical}} player and weather:
 +
:* Sunshine: gains 5% on all skills during the whole match. <!-- only Scoring and Playmaking before 2017 changes -->
 +
:* Rain: loses 5% on all skills during the whole match. <!-- only Scoring and Playmaking before 2017 changes -->
 +
 
 +
;{{Powerful}} player and weather:
 +
:* Rain: gains 5% on all skills during the whole match.<!-- only Scoring and [[Stamina]] before 2017 changes -->
 +
:* Sunshine: loses 5% on all skills during the whole match.<!-- only Scoring, Defending and Playmaking before 2017 changes -->
 +
 
 +
;{{Quick}} player and weather:
 +
:* Sunshine: loses 5% on skills during the whole match.<!-- only Defending before 2017 changes -->
 +
:* Rain: loses 5% on all skills during the whole match.<!-- only Scoring and Defending before 2017 changes -->
 +
 
 +
'''{{Support}} player''' give a [[rating]]'s boost but this is not a special event and is it not connected to weather. It was confirmed that this boost is one of the only two SEs a goalkeeper can achieve.
 +
 
 +
The rating of a player will reflect his performance accordingly. For example, adding a Quick player on rain without changing anything else, can decrease your winning chances by 1.5% more or less, based on the skills of the player. Since the weather event will affect his skills, then the success rate for Quick events will be lower too.
 +
 
 +
= Goal special events =
 +
{{See|Specialty}}
 +
In a match, you and your opponent can have ''goal special events'' happen apart from the normal chances decided by the clash between [[attack]]s against [[defence]]s.
 +
 
 +
One single goal SE can happen more than once in the game. However, with every next occurrence, the chance will be lower. Every SE has the same probabilities to happen in each slot (central attack/defence or side attack/defence).
 +
 
 +
The probability of event's creation is nearly the same for all Specialties. For example, here is a [[Unpredictable]] and Quick events frequency comparison (over 1 milion matches sample - HT official data):
 +
:*2 Unpredictable players in both teams can create 0.100 events in average, and 2 Quick players can create 0.105 in average
 +
:*4 Unpredictable can create 0.290 events, and 4 Quicks 0.290
 +
:*5 Unpredictable can create 0.350 events, and 5 Quicks 0.353
 +
 
 +
In summary, 6 unpredictable can create 0.42 SE on average, a number similar to 6 quick players. But if you choose 3 unpredictable and 3 fast, you can have 0.47 SE on average. So choosing just one [[specialty]] is not the only option. The hope of developers is to leave no "best" option art all.
 +
 
 +
== Individual Goal SE ==
 +
;Winger events:
 +
:*'''Winger to Any Player''' and '''Winger to Head Player''': If your winger manages to break through the defense on his side of the pitch, he might pass the ball to the other Winger, Forward, or an Inner Midfielder, finished by an attacker with head skill or good scoring.
 +
{| class=wikitable align=right style="text-align:center; border-collapse: collapse;"
 +
|+ Quick Defenders SE probability to stop the forward
 +
|- bgcolor=#b0c4de valign=bottom style="font-weight:bold;"
 +
| Attacks on...  || Right Wing Back || Right CD || Central Defender || Left CD || Left WB
 
|-  
 
|-  
| bgcolor=#FFF|'''{{Quick}}'''||- Defending||-||-||- Scoring<br/>- Defending
+
| align=left bgcolor=#ffff66 | '''Right wing''' || 100% || 25% || 0% || 0% || 0%
 +
|-  
 +
| align=left bgcolor=#ffff66 | '''Right center'''|| 25% || 100% || 25% || 0% || 0%
 +
|-  
 +
| align=left bgcolor=#ffff66 | '''Center'''      || 0% || 25% || 100% || 25% || 0%
 +
|-  
 +
| align=left bgcolor=#ffff66 | '''Left center''' || 0% || 0% || 25% || 100% || 25%
 +
|-  
 +
| align=left bgcolor=#ffff66 | '''Left wing'''  || 0% || 0% || 0% || 25% || 100%
 
|}
 
|}
 +
;{{Quick}} player:
 +
:* '''Quick Passes''': Again, Wingers, Inner Midfielders, and Forwards can start a quick rush with potential for a subsequent pass. Any Winger and Forward can be the ball receiver.:* '''Quick Score''': [[Winger]], [[Forward]] or Inner Midfielder may create an event when facing defender (although defending skill and quick skill helps defend against this event),
 +
:* <span style="color: #a30060">''Quick Defenders''</span> (negative): Defender help stopping opposing Quick score event from Wingers, Forward or Inner Midfielder. If the exact opposite player is also quick, then he has 100% chance to stop the attack. Otherwise, nearby quick players have a much smaller chance to stop it instead.
  
===={{Technical}}====
+
;{{Technical}} player:
* Sunshine: gains 5% on all skills during the whole match
+
:* '''Technical creates a Counter Attack''': Every Technical Defender and Wing Back will give you a non-tactical counter attack from a missed normal chance of your opponent with a small chance to trigger (from 1.7 to 3% based on how many technical back players you have).
* Rain: loses 5% on all skills during the whole match
+
:* <span style="color: #a30060">''Technical Goes around a Head''</span> (negative): Defenders = Technical Forwards and Wingers are dangerous for Head Defenders,
 +
:: Midfielders = Technical Forwards are dangerous for Head Midfielders,
 +
:: Winger = technical winger may create an event when facing a head defender,
 +
:: Forwards = Head Defenders are weak against Technical forwards.
  
===={{Powerful}}====
+
;{{Unpredictable}} player:
* Rain: gains on Defence, Playmaking & Scoring
+
:* '''Unpredictable Long Pass''': The keeper, wing backs and central defenders can initiate this scoring opportunity. In specific, this is <u>the only SE that a Goalkeeper can get. </u>
* Sunshine: loses on Scoring, can become tired (Stamina)
+
:* '''Unpredictable Special Action''': Any Unpredictable player (except goalkeepers) may read their opponents, dribble, and find an opening pass. The player then receiving the pass would be a Winger or Forward. Same as before, a lost chance can lead to a counter attack for your opponent.
 +
:* '''Unpredictable Scores on His Own''': Wingers, Inner Midfielders or Forwards one on one with the goalkeeper. Keep in mind that a lost chance can create a counter attack for your opponent.
 +
:* <span style="color: #a30060">''Unpredictable Mistake''</span> (negative): Defenders, Wing Backs and Inner Midfielders, only if unpredictable with low defending skill, can have a bad day and make a fatal mistake. An opposing Winger or Forward can take advantage of this.
 +
:* <span style="color: #a30060">''Unpredictable Own Goal''</span> (negative): Unpredictable Wingers and Forwards with low passing skill level can make a wrong move towards to your defense and your goalkeeper might not be able to stop it.
  
===={{Quick}}====
+
;{{Powerful}} player:
* Sunshine: loses on Defence
+
:* '''Powerful Normal Forward''': a [[Powerful Normal Forward|PNG]] forces a second chance to shoot and score after a normal chance for your team has been missed. Keep in mind that this physical play could result in yellow cards! For that reason, if your player has already been carded, he will tread more carefully in these situations. Only 10% probabilities to create a second chance.  
* Rain: loses on Defence & Scoring
+
:* '''Powerful Defensive Inner Midfielder''': [[Sitting Midfielder]] wins the ball breaking up attacks. If he succeeds in pressing, the opponent’s attack breaks down.  
=====Considerations=====
 
* Quick defenders can suffer particularily badly in the sun. <br>They have been known to lose 80% of their stars.
 
* The Powerful and Quick players will never suffer a weather penalty event in the first half, if weather is Sunny.
 
  
==Goal special events==
+
{| class=wikitable
Apart from goals created by the [[team]], i.e. having better [[attack]] than the opponent's [[defence]], you can also have '''special events''' happen. If you dominate the [[midfield]] you have a slightly higher chance to experience a special event.
+
|+'''Individual Goal Special Events'''
 +
! rowspan=3 style="background-color:#b0c4de" | Special Event!! colspan=2 style="background-color:#b0c4de"| Generation!! style="background-color:#b0c4de"| Transformation !! rowspan=3 style="background-color:#b0c4de"| Comments
 +
|- style="background-color:#b0c4de;text-align:center"
 +
| colspan=2| Relevant skills for player|| rowspan=2 | Goal check {{ref|*}}
 +
|- style="background-color:#b0c4de;text-align:center"
 +
| Involved || Opposite
 +
|-
 +
| align=left bgcolor=#ffff66 | '''Winger to Any Player''' ||Winger||Defending&nbsp;<sup>1|| align=center | {{check}}<sup>2 ||<small>
 +
# Average Defending of the same side
 +
# Scoring of the receiver
 +
|- style="background-color:#EAECF0"
 +
| align=left bgcolor=#ffff66 | '''Winger to Head Player''' ||Winger||Defending&nbsp;<sup>1|| align=center | {{check}}<sup>2 ||<small>
 +
# Average def. rating of the same side
 +
# Scoring of the receiver
 +
|-
 +
| align=left bgcolor=#ffff66 | '''Quick Passes''' ||Passing||Defending&nbsp;<sup>1|| align=center | {{check}} <sup>2 ||<small>
 +
# Average def. rating of the same side
 +
# Scoring of the receiver
 +
|- style="background-color:#EAECF0"
 +
| align=left bgcolor=#ffff66 | '''Quick Score''' ||Scoring||Defending|| align=center | {{check}} || <small>
 +
SE always stopped if opposite player is Quick
 +
|-
 +
| align=left bgcolor=#ffff66 | '''Technical Goes around a Head Player''' ||Scoring, <br>Experience||Defending, <br>Experience|| align=center | {{check}} ||
 +
|- style="background-color:#EAECF0"
 +
| align=left bgcolor=#ffff66 | '''Technical creates a Counter Attack''' ||Passing ||Defending&nbsp;<sup>1 || ||<small> (non-tactical CA)
 +
# Sum of inner midfielders’ defending / 3
 +
|-
 +
| align=left bgcolor=#ffff66 | '''Unpredictable long pass''' ||Passing||Defending&nbsp;<sup>1|| align=center | {{check}}<sup>2||<small>
 +
# Sum of inner midfielders’ defending / 3
 +
# Scoring of the receiver
 +
|- style="background-color:#EAECF0"
 +
| align=left bgcolor=#ffff66 | '''Unpredictable scores on his own''' ||- ||- || align=center | {{check}} ||
 +
|-
 +
| align=left bgcolor=#ffff66 | '''Unpredictable special action''' ||Passing, <br>Experience||Defending&nbsp;<sup>1</sup>, <br>Experience<sup>1|| align=center | {{check}}<sup>2||<small>
 +
# Average defence rating
 +
#:and Experience of defenders of the same side
 +
# Scoring of the receiver
 +
|- style="background-color:#EAECF0"
 +
| align=left bgcolor=#ffff66 | '''Unpredictable mistake''' ||Defending, <br>Experience, <br>Goalkeeping&nbsp;<sup>1||Scoring, <br>Experience|| ||<small>
 +
# Goalkeeping of your Goalkeeper vs Scoring of the opponent
 +
|-
 +
| align=left bgcolor=#ffff66 | '''Unpredictable own goal''' ||Passing, <br>Goalkeeping&nbsp;<sup>1|| -|| ||<small>
 +
# Goalkeeping of your Goalkeeper vs Passing of your Forward
 +
|- style="background-color:#F6F6F6"
 +
| align=left bgcolor=#ffff66 | '''Powerful Normal Forward''' ||Playmaking||Defending&nbsp;<sup>1 || align=center | {{check}} ||<small>
 +
# Defending of Central Defenders
 +
|-
 +
| align=left bgcolor=#ffff66 | '''Powerful Defensive Inner Midfielder''' ||Defending, <br>Stamina ||Scoring, <br>Stamina || ||
 +
|}
  
=== All players ===
+
== Team Goal SE ==
* '''[[Long shot]]''' = randomly generated (needs a combination of [[scoring]] & [[Set Pieces|set pieces]] to score),
+
;Corner to anyone and to Head specialist:
* Experience Event = high [[experience]] vs low experience,
+
:* For [[corner]]s you need Head specialists. Having a high number of Head players your team will be more likely to score from the Head SE, but also to defend against your opponent's Headers. Note that the influence of your Headers in scoring is A LOT BIGGER than in defending against your opponent's ones.
* '''Stamina''' = high [[stamina]] vs low Stamina,
 
* {{Unpredictable}} players can generate:  
 
*: '''Unexpected move''' (both positive and negative),
 
*: '''Long pass''' = unpredictable + high [[passing]].
 
* '''{{Head}}er''' = you need more head specialists than your opponent. Note that having a high number of Head players your team will be more likely to score from the Head SE, but also to defend against your opponent's Headers. The influence of your Headers in scoring is A LOT BIGGER than in defending against your opponent's ones (corners).
 
  
=== [[Defender|Defenders]] ===
+
;Tired Defender Mistake:
* '''Negative unpredictable''' event = unpredictable with low [[defending]] skill,
+
:* High [[stamina]] player if against a lower stamina player. It can be triggered only during second half.
* '''Head vs Technical''' = Technical Forwards & Wingers are dangerous for Head Defenders),
 
* '''Quick Defenders''' help stopping opposing Quick Forward & Wingers,
 
* Can be victimised by an '''experience event''' (see above), so higher experience is recommended.
 
  
=== [[Inner Midfielder|Midfielders]] ===
+
;Inexperienced defenders and Experienced forwards:
* '''Negative unpredictable''' event = unpredictable with low defending skill,
+
:* High [[experience]] Midfielder of Forward can generate an event if against a low experience Defenders. Higher experience Defenders cannot be victimised.
* '''Head vs Technical''' = Technical Forwards are dangerous for Head Midfielders,
 
* Can be victimised by an '''experience event''' (see above), so higher experience is recommended.
 
  
=== [[Winger|Wingers]] ===
+
Plus randomly generated non-tactical '''[[long shot]]s''' that need a combination of [[Scoring]] and [[Set Pieces]] to score.
* '''Technical vs. Head''' = technical winger may create an event when facing a head defender,
+
 
* '''Quick winger''' = may create an event when facing defender (although defending skill and quick skill helps defend against this event),
+
{| class=wikitable
* '''Winger event''' = high Winger skill, finished by an attacker with head skill or good scoring.
+
|+'''Team Goal Special Events'''
 +
! rowspan=3 style="background-color:#b0c4de" | Special Event!! colspan=2 style="background-color:#b0c4de"| Generation!! style="background-color:#b0c4de"| Transformation !! rowspan=3 style="background-color:#b0c4de"| Comments
 +
|- style="background-color:#b0c4de;text-align:center"
 +
| colspan=2| Relevant skills for player|| rowspan=2| Goal check {{ref|*}}
 +
|- style="background-color:#b0c4de;text-align:center"
 +
| Involved || Opposite
 +
|-
 +
| align=left bgcolor=#ffff66 | '''Corner to anyone''' || Indirect offensive Set Pieces <br>+ a bonus/malus of the set piecer || Indirect defensive set pieces of the opponent || align=center |{{check|}}<sup>1||<small>
 +
# Scoring of the receiver
 +
|- style="background-color:#F6F6F6"
 +
| align=left bgcolor=#ffff66 | '''Corner to Head specialist''' || Indirect offensive set pieces <br>+ a bonus/malus of the set piecer || Indirect defensive set pieces of the opponent, <br>your headers VS the opponent’s headers|| ||
 +
|-
 +
| align=left bgcolor=#ffff66 | '''Tired Defender Mistake''' ||Stamina, <br>Goalkeeping&nbsp;<sup>1 || Stamina, Scoring || ||<small>
 +
# Goalkeeping of your goalkeeper <br>vs Scoring of the opponent
 +
|- style="background-color:#F6F6F6"
 +
| align=left bgcolor=#ffff66 | '''Inexperienced defender''' ||Experience, <br>Defending, <br>Goalkeeping&nbsp;<sup>1||Average XP of your opponent’s team, Scoring|| ||<small>
 +
# Goalkeeping of your goalkeeper <br>vs Scoring  of the opponent
 +
|-
 +
| align=left bgcolor=#ffff66 | '''Experienced forward scores''' ||Experience||Average XP of your opponent’s team || align=center | {{check}}||
 +
|-
 +
|}<br>
  
=== [[Forward|Forwards]] ===
+
<big>
* '''Intercepted pass''' = unpredictable with high scoring and possibly high experience,
+
; Footnotes</big>:({{note|ref-*}}) A "Goal check" is performed as [[Scoring]] of involved player versus [[Goalkeeping]] of opposite [[Goalkeeper]]
* '''Technical vs Head''' = Head Defenders are weak against Technical forwards,
 
* '''Quick forward''' = may create an event when facing defender (although defending skill and quick skill helps defend against this event),
 
  
==See also==
+
= See also =
*[[Skill]]
+
*[[Play Creatively]] (Tactics)
*[[Specialty]]
+
*[[overconfidence#Psychological match events|Psychological match events]]
 
*[[HTs on Global/Special Event]]
 
*[[HTs on Global/Special Event]]
 
*[[HTs on Global/Possession and Special Events]]
 
*[[HTs on Global/Possession and Special Events]]
  
 
[[Category: Match concepts]]
 
[[Category: Match concepts]]

Latest revision as of 15:35, 28 November 2020

INTERWIKI

· Česky · English · Italiano · Français · Magyar ·

SpecialEvent.png

A special event (SE) is an additional uncommon match event triggered by weather and by special characteristics of single players or of the whole squad.

The team that dominates the midfield have a slightly higher chance to activate a special event than the opponent.

A good option for the SE optimized teams is to play creatively. This tactic increases the odds of special events happening.

The global probability for a new SE is reduced after each SE, 6 being the maximum, modified by +1 for each team "playing creatively".

Taxonomy

Specisl events are of two main categories: "weather" and "goal" special events.

  • A weather SE may affect (both positively or negatively) an individual player's performance for the rest of the game.
  • A goal SE (by the team or by a single player) creates an extra scoring opportunity.

As you can guess, any event related to the whole team (one of Corner, Experienced Forward or Inexperienced Defender) belongs to the category of Team Goal SE and any event related to a single player (or two players) belongs to Individual Goal SE. If the event is a Team Goal SE, the team with the higher midfield has more chances to get it. For the Individual Goal events, midfield rating doesn’t matter, but the number of your players with specialties does.

In-match process

After the new SE system was set in 2017, the match engine generates these events with the following cycle (also described in a a specific editorial):

  1. At the beginning of the math, decide if there is any weather SE at all and choose the player or players affected,
  2. Decide if there is any goal SE at all,
  3. Choose a goal SE type between individual or team events,
  4. Choose the special event within the chosen type,
  5. Choose the team that will get the SE, based on a check to find specialists for this specific event in each team,
  6. If requested in SE routine, is performed a goal check [1].

Weather special events

   Magnifier.png   Further information: Skill

Certain specialties may be better suited to certain weather condition. If a weather special event happens, a player is affected for the rest of the game, as weather is static for the whole match.

All skills are affected, including Goalkeeping, so Goalkeepers are significantly influenced by weather events too.

Weather Special Events
Specialty Weather
Weather3 new.gif Weather2 new.gif Weather1 new.gif Weather0 new.gif
Spec1Technic.png Technical + 5%
Icon trend up.png
No No - 5%
Icon trend down.png
Spec3Power.png Powerful - 5%
Icon trend down.png
No No + 5%
Icon trend up.png
Spec2Quick.png Quick - 5%
Icon trend down.png
No No - 5%
Icon trend down.png
Spec1Technic.png Technical player and weather
  • Sunshine: gains 5% on all skills during the whole match.
  • Rain: loses 5% on all skills during the whole match.
Spec3Power.png Powerful player and weather
  • Rain: gains 5% on all skills during the whole match.
  • Sunshine: loses 5% on all skills during the whole match.
Spec2Quick.png Quick player and weather
  • Sunshine: loses 5% on skills during the whole match.
  • Rain: loses 5% on all skills during the whole match.

Spec7support.png Support player give a rating's boost but this is not a special event and is it not connected to weather. It was confirmed that this boost is one of the only two SEs a goalkeeper can achieve.

The rating of a player will reflect his performance accordingly. For example, adding a Quick player on rain without changing anything else, can decrease your winning chances by 1.5% more or less, based on the skills of the player. Since the weather event will affect his skills, then the success rate for Quick events will be lower too.

Goal special events

   Magnifier.png   Further information: Specialty

In a match, you and your opponent can have goal special events happen apart from the normal chances decided by the clash between attacks against defences.

One single goal SE can happen more than once in the game. However, with every next occurrence, the chance will be lower. Every SE has the same probabilities to happen in each slot (central attack/defence or side attack/defence).

The probability of event's creation is nearly the same for all Specialties. For example, here is a Unpredictable and Quick events frequency comparison (over 1 milion matches sample - HT official data):

  • 2 Unpredictable players in both teams can create 0.100 events in average, and 2 Quick players can create 0.105 in average
  • 4 Unpredictable can create 0.290 events, and 4 Quicks 0.290
  • 5 Unpredictable can create 0.350 events, and 5 Quicks 0.353

In summary, 6 unpredictable can create 0.42 SE on average, a number similar to 6 quick players. But if you choose 3 unpredictable and 3 fast, you can have 0.47 SE on average. So choosing just one specialty is not the only option. The hope of developers is to leave no "best" option art all.

Individual Goal SE

Winger events
  • Winger to Any Player and Winger to Head Player: If your winger manages to break through the defense on his side of the pitch, he might pass the ball to the other Winger, Forward, or an Inner Midfielder, finished by an attacker with head skill or good scoring.
Quick Defenders SE probability to stop the forward
Attacks on... Right Wing Back Right CD Central Defender Left CD Left WB
Right wing 100% 25% 0% 0% 0%
Right center 25% 100% 25% 0% 0%
Center 0% 25% 100% 25% 0%
Left center 0% 0% 25% 100% 25%
Left wing 0% 0% 0% 25% 100%
Spec2Quick.png Quick player
  • Quick Passes: Again, Wingers, Inner Midfielders, and Forwards can start a quick rush with potential for a subsequent pass. Any Winger and Forward can be the ball receiver.:* Quick Score: Winger, Forward or Inner Midfielder may create an event when facing defender (although defending skill and quick skill helps defend against this event),
  • Quick Defenders (negative): Defender help stopping opposing Quick score event from Wingers, Forward or Inner Midfielder. If the exact opposite player is also quick, then he has 100% chance to stop the attack. Otherwise, nearby quick players have a much smaller chance to stop it instead.
Spec1Technic.png Technical player
  • Technical creates a Counter Attack: Every Technical Defender and Wing Back will give you a non-tactical counter attack from a missed normal chance of your opponent with a small chance to trigger (from 1.7 to 3% based on how many technical back players you have).
  • Technical Goes around a Head (negative): Defenders = Technical Forwards and Wingers are dangerous for Head Defenders,
Midfielders = Technical Forwards are dangerous for Head Midfielders,
Winger = technical winger may create an event when facing a head defender,
Forwards = Head Defenders are weak against Technical forwards.
Spec4Unpred.png Unpredictable player
  • Unpredictable Long Pass: The keeper, wing backs and central defenders can initiate this scoring opportunity. In specific, this is the only SE that a Goalkeeper can get.
  • Unpredictable Special Action: Any Unpredictable player (except goalkeepers) may read their opponents, dribble, and find an opening pass. The player then receiving the pass would be a Winger or Forward. Same as before, a lost chance can lead to a counter attack for your opponent.
  • Unpredictable Scores on His Own: Wingers, Inner Midfielders or Forwards one on one with the goalkeeper. Keep in mind that a lost chance can create a counter attack for your opponent.
  • Unpredictable Mistake (negative): Defenders, Wing Backs and Inner Midfielders, only if unpredictable with low defending skill, can have a bad day and make a fatal mistake. An opposing Winger or Forward can take advantage of this.
  • Unpredictable Own Goal (negative): Unpredictable Wingers and Forwards with low passing skill level can make a wrong move towards to your defense and your goalkeeper might not be able to stop it.
Spec3Power.png Powerful player
  • Powerful Normal Forward: a PNG forces a second chance to shoot and score after a normal chance for your team has been missed. Keep in mind that this physical play could result in yellow cards! For that reason, if your player has already been carded, he will tread more carefully in these situations. Only 10% probabilities to create a second chance.
  • Powerful Defensive Inner Midfielder: Sitting Midfielder wins the ball breaking up attacks. If he succeeds in pressing, the opponent’s attack breaks down.
Individual Goal Special Events
Special Event Generation Transformation Comments
Relevant skills for player Goal check [2]
Involved Opposite
Winger to Any Player Winger Defending 1 yes2
  1. Average Defending of the same side
  2. Scoring of the receiver
Winger to Head Player Winger Defending 1 yes2
  1. Average def. rating of the same side
  2. Scoring of the receiver
Quick Passes Passing Defending 1 yes 2
  1. Average def. rating of the same side
  2. Scoring of the receiver
Quick Score Scoring Defending yes

SE always stopped if opposite player is Quick

Technical Goes around a Head Player Scoring,
Experience
Defending,
Experience
yes
Technical creates a Counter Attack Passing Defending 1 (non-tactical CA)
  1. Sum of inner midfielders’ defending / 3
Unpredictable long pass Passing Defending 1 yes2
  1. Sum of inner midfielders’ defending / 3
  2. Scoring of the receiver
Unpredictable scores on his own - - yes
Unpredictable special action Passing,
Experience
Defending 1,
Experience1
yes2
  1. Average defence rating
    and Experience of defenders of the same side
  2. Scoring of the receiver
Unpredictable mistake Defending,
Experience,
Goalkeeping 1
Scoring,
Experience
  1. Goalkeeping of your Goalkeeper vs Scoring of the opponent
Unpredictable own goal Passing,
Goalkeeping 1
-
  1. Goalkeeping of your Goalkeeper vs Passing of your Forward
Powerful Normal Forward Playmaking Defending 1 yes
  1. Defending of Central Defenders
Powerful Defensive Inner Midfielder Defending,
Stamina
Scoring,
Stamina

Team Goal SE

Corner to anyone and to Head specialist
  • For corners you need Head specialists. Having a high number of Head players your team will be more likely to score from the Head SE, but also to defend against your opponent's Headers. Note that the influence of your Headers in scoring is A LOT BIGGER than in defending against your opponent's ones.
Tired Defender Mistake
  • High stamina player if against a lower stamina player. It can be triggered only during second half.
Inexperienced defenders and Experienced forwards
  • High experience Midfielder of Forward can generate an event if against a low experience Defenders. Higher experience Defenders cannot be victimised.

Plus randomly generated non-tactical long shots that need a combination of Scoring and Set Pieces to score.

Team Goal Special Events
Special Event Generation Transformation Comments
Relevant skills for player Goal check [3]
Involved Opposite
Corner to anyone Indirect offensive Set Pieces
+ a bonus/malus of the set piecer
Indirect defensive set pieces of the opponent yes1
  1. Scoring of the receiver
Corner to Head specialist Indirect offensive set pieces
+ a bonus/malus of the set piecer
Indirect defensive set pieces of the opponent,
your headers VS the opponent’s headers
Tired Defender Mistake Stamina,
Goalkeeping 1
Stamina, Scoring
  1. Goalkeeping of your goalkeeper
    vs Scoring of the opponent
Inexperienced defender Experience,
Defending,
Goalkeeping 1
Average XP of your opponent’s team, Scoring
  1. Goalkeeping of your goalkeeper
    vs Scoring of the opponent
Experienced forward scores Experience Average XP of your opponent’s team yes


Footnotes
(^ ) A "Goal check" is performed as Scoring of involved player versus Goalkeeping of opposite Goalkeeper

See also