Special Event

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SpecialEvent.png

Special events are generated depending on player's specialty and are of two types : weather special events and goal special events. These either affect (both positive and negative) an individual player's performance for the rest of the game or they create a goal or scoring opportunity.

Play creatively tactics can be a good option for teams who are SE optimized.

Weather special events

Certain specialties may be better suited to certain weather condition. If a "weather event" happens, a player is affected for the rest of the game, and his player rating will reflect his performance accordingly.

Weather special events
Specialty Weather
Weather3 new.gif Weather2 new.gif Weather1 new.gif Weather0 new.gif
Spec1Technic.png Technical + Scoring
+ Playmaking
- - - Scoring
- Playmaking
Spec3Power.png Powerful - Scoring
- Stamina
- - + Scoring
+ Defending
+ Playmaking
Spec2Quick.png Quick - Defending - - - Scoring
- Defending

Spec1Technic.png Technical

  • Sunshine: gains on Scoring & Playmaking
  • Rain: loses on Scoring & Playmaking

Spec3Power.png Powerful

  • Rain: gains on Defence, Playmaking & Scoring
  • Sunshine: loses on Scoring, can become tired (Stamina)

Spec2Quick.png Quick

  • Sunshine: loses on Defence
  • Rain: loses on Defence & Scoring
Considerations
  • Quick defenders can suffer particularily badly in the sun.
    They have been known to lose 80% of their stars.
  • The Powerful and Quick players will never suffer a weather penalty event in the first half, if weather is Sunny.

Goal special events

Apart from goals created by the team, i.e. having better attack than the opponent's defence, you can also have special events happen. If you dominate the midfield you have a slightly higher chance to experience a special event.

All players

  • Long shot = randomly generated (needs a combination of scoring & set pieces to score),
  • Experience Event = high experience vs low experience,
  • Stamina = high stamina vs low Stamina,
  • Spec4Unpred.png Unpredictable players can generate:
    Unexpected move (both positive and negative),
    Long pass = unpredictable + high passing.
  • Spec5Head.png Header = you need more head specialists than your opponent. Note that having a high number of Head players your team will be more likely to score from the Head SE, but also to defend against your opponent's Headers. The influence of your Headers in scoring is A LOT BIGGER than in defending against your opponent's ones (corners).

Defenders

  • Negative unpredictable event = unpredictable with low defending skill,
  • Head vs Technical = Technical Forwards & Wingers are dangerous for Head Defenders),
  • Quick Defenders help stopping opposing Quick Forward & Wingers,
  • Can be victimised by an experience event (see above), so higher experience is recommended.

Midfielders

  • Negative unpredictable event = unpredictable with low defending skill,
  • Head vs Technical = Technical Forwards are dangerous for Head Midfielders,
  • Can be victimised by an experience event (see above), so higher experience is recommended.

Wingers

  • Technical vs. Head = technical winger may create an event when facing a head defender,
  • Quick winger = may create an event when facing defender (although defending skill and quick skill helps defend against this event),
  • Winger event = high Winger skill, finished by an attacker with head skill or good scoring.

Forwards

  • Intercepted pass = unpredictable with high scoring and possibly high experience,
  • Technical vs Head = Head Defenders are weak against Technical forwards,
  • Quick forward = may create an event when facing defender (although defending skill and quick skill helps defend against this event),

See also