Difference between revisions of "Specialties"

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'''Player Specialties''' are special attributes that that differentiate some players in [[Hattrick]] from other players. A player may  have only one specialty, and no more. All specialties, except ''regainer'', may result in a [[special event]] during a match, some giving a scoring chance and some giving improved performance due to [[weather]]. Some of the events that lead to a scoring chance are influenced by opposition players, sometimes leading to "game-planning" (as in using a technical player against a head defender, or matching a quick defender against a quick attacker). Each special event can only appear once in a match, but be aware that there are different events due to the same specialty (for example quick-passing and quick-scoren) It can also happen that an event appears once as its scored from and once at his missed form in a match.  
 
'''Player Specialties''' are special attributes that that differentiate some players in [[Hattrick]] from other players. A player may  have only one specialty, and no more. All specialties, except ''regainer'', may result in a [[special event]] during a match, some giving a scoring chance and some giving improved performance due to [[weather]]. Some of the events that lead to a scoring chance are influenced by opposition players, sometimes leading to "game-planning" (as in using a technical player against a head defender, or matching a quick defender against a quick attacker). Each special event can only appear once in a match, but be aware that there are different events due to the same specialty (for example quick-passing and quick-scoren) It can also happen that an event appears once as its scored from and once at his missed form in a match.  
  
You can increase the chance on special events by using the tactic [[Play creatively]] in a match.<br>
+
You can increase the chance on special events by using the tactic [[Play creatively]] in a match.<br><br>
  
 
== List of Specialties ==
 
== List of Specialties ==
  
*'''[[Head]]''' gives you increased scoring opportunities in corners.
+
;{{Speciality|H}} '''[[Head]]'''  
 +
:gives you increased scoring opportunities in corners.
  
*'''[[Technical]]''' players perform better in good weather and worse in bad weather. Technical players have also a Bonus for their [[Passing]] skill when playing as a [[Defensive_Forward|Defensive Forward]].
+
;{{Speciality|P}} '''[[Powerful]]'''  
 +
: players perform better in bad weather and worse in good weather. Powerful players are also good at pressing.
  
*'''[[Powerful]]''' players perform better in bad weather and worse in good weather. Powerful players are also good at pressing.
+
;{{Speciality|Q}} '''[[Quick]]'''  
 +
: players can outrun the opposing defenders.
  
*'''[[Quick]]''' players can outrun the opposing defenders.
+
;{{Speciality|U}} '''[[Unpredictable]]'''  
 +
: can create chances by sheer unpredictability of their passes.
  
*'''[[Unpredictable]]''' can create chances by sheer unpredictability of their passes.
+
;{{Speciality|T}} '''[[Technical]]'''  
 +
: players perform better in good weather and worse in bad weather. Technical players have also a Bonus for their [[Passing]] skill when playing as a [[Defensive_Forward|Defensive Forward]].
  
 
=== Rare Specialties ===
 
=== Rare Specialties ===
 +
Some rare specialties also exist, in addition to the 5 well-known specialties. Players with 'rare' specialties are harder to find. Regainer was the first new rare specialty to appear. 
 +
 +
;{{Speciality|R}} '''[[Regainer]]'''
 +
: helps the player heal [[injury|injuries]] faster than others.
 +
 +
;{{Speciality|S}} '''[[Support]]'''
 +
: ?
  
*'''[[Regainer]]''' helps the player heal [[injury|injuries]] faster.<br><br>
 
 
== Specialties by position ==
 
== Specialties by position ==
  
=== [[Defender]] ===
+
=== [[Goalkeeper]] ===
 +
<ol>
 +
<li> '''{{Speciality|U}} Unpredictable (only with high skill in [[passing]])'''
 +
: A rare positive event chance may occur with conversion rate higher than 50%.
 +
</li>
 +
<li> '''{{Speciality|P}} Powerful (only with high skill in [[defending]])'''
 +
: It's not proved, but in theory they might perform better in 1/3 of all rain matches.
 +
</li>
 +
</ol>
  
; {{Speciality|P}} Powerful
+
=== Central [[Defender]] ===
* Improves [[pressing]] tactic.
+
<ol>
* In the sun: lose more stamina in the sun (lose also some Scoring but the negative effect happens only 1/6 of all sun matches){{note|ref-1}}.
+
<li> '''{{Speciality|P}} Powerful
* In the rain: gain some Scoring (not really important), Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches).
+
: Improves [[pressing]] tactic.
 +
: - In the sun: lose more stamina in the sun (lose also some Scoring but the negative effect happens only 1/6 of all sun matches){{note|ref-1}}1.
 +
: - In the rain: gain some Scoring (not really important), Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches).
 +
</li>
 +
<li> '''{{Speciality|H}} Head'''
 +
: Improves chance of scoring on a [[set pieces]].
 +
: Can have negative effect from Technical wingers and forwards.
 +
: Each player adds about 7% average chance for a header event.
 +
: Each player reduces about 5% average chance for opponent a header event.
 +
</li>
 +
<li> '''{{Speciality|S}} Support'''
 +
: When support players will try to help teammates that are close by on the field, they can randomly increase (or rarely decrease) central defence's rate (this makes the teammates perform better if successful, but if not successful it can cause a drop in organization).
 +
</li>
 +
<li> '''{{Speciality|T}} Technical'''
 +
: Technical defenders are only affected when played offensive, thus making use of their playmaking ability. It has no effect on their defending abilities.
 +
</li>
 +
<li> '''{{Speciality|U}} Unpredictable <span style="color:darkred">(only with high passing level and assuming has sufficient high defending to eliminate negative effects (the negative event being converted for Defenders is ~1/99 matches)</span>'''
 +
: Chance can be create only with good passing and the positive event for Defenders chance of happening is about 1/3 matches and the conversion rate for this event is more than 50%.
 +
</li>
 +
<li> '''{{Speciality|Q}} Quick <span style="color:darkred">(only recommend to stop a quick event from wingers and forwards)</span>'''
 +
: The negative effect for defenders from weather happens about 1 time every 5 matches:
 +
:- In the rain: lose some Scoring and Defending (the negative effect from weather happens 1/3 of all rain matches).
 +
:- In the sun: lose some Defending (not recommended) (the negative effect from weather happens 1/6 of all sun matches).
 +
</li>
 +
</ol>
  
;{{Speciality|H}} Head
+
=== [[Wing Back]] ===
* Improves chance of scoring on a [[set pieces]].
+
Same rules as Defenders with little changes in event odds.
* Can have negative effect from Technical wingers and forwards.
 
* Each player adds about 7% average chance for a header event.
 
* Each player reduces about 5% average chance for opponent a header event.
 
  
 +
<ol>
 +
<li>
 +
; {{Speciality|H}} Head
 +
</li>
 +
<li>
 +
; {{Speciality|P}} Powerful
 +
</li>
 +
<li>
 +
; {{Speciality|Q}} Quick
 +
</li>
 +
<li>
 
; {{Speciality|U}} Unpredictable
 
; {{Speciality|U}} Unpredictable
* Assuming has sufficient high defending we can eliminate negative effects (the negative event being converted for Defenders is ~1/99 matches).
+
</li>
* Only good passing can create chance: the positive event for Defenders chance of happening is about 1/3 matches and the conversion rate for this event is more than 50%.
+
</ol>
  
;{{Speciality|Q}} Quick (Do not recommend)
+
=== Sitting [[Midfielder]] ===
* The negative effect for defenders from weather happens about 1 time every 5 matches:
+
Same rules as Inner Midfielder unless he is a powerful one.
: - In the rain: lose some Scoring and Defending (the negative effect from weather happens 1/3 of all rain matches).
 
:  - In the sun: lose some Defending (not recommended) (the negative effect from weather happens 1/6 of all sun matches).
 
* The positive effect is that he can stop quick event from wingers and forwards.<br>
 
  
Note: '''Technical''' defenders are only affected when played offensive, thus making use of their playmaking ability. It has no effect on their defending abilities.  
+
''Powerful defensive Inner Midfielder'' can concentrate on breaking up attacks and winning the ball. If he succeeds in pressing, the opponent's attack breaks down. Man Marking Powerful players will have an advantage when performing man marking.
  
 
=== [[Inner Midfielder]] ===
 
=== [[Inner Midfielder]] ===
 
+
<ol>
 +
<li>
 
;{{Speciality|H}} Head
 
;{{Speciality|H}} Head
* Improves chance of scoring on a set pieces.
+
: Improves chance of scoring on a set pieces.
* Can have negative effect from Technical wingers and forwards.
+
: Can have negative effect from Technical wingers and forwards.
* Each player adds about 7% average chance for a header event.
+
: Each player adds about 7% average chance for a header event.
* Each player reduces about 5% average chance for opponent a header event.
+
: Each player reduces about 5% average chance for opponent a header event.
 
+
</li>
 +
<li>
 
;{{Speciality|P}} Powerful
 
;{{Speciality|P}} Powerful
* (Player with high Defence) improves pressing tactic.
+
: (Player with high Defence) improves pressing tactic.
* In the rain: gain some Scoring (not really important), Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches); lose more stamina in the sun and that can have a really negative effect.
+
: In the rain: gain some Scoring (not really important), Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches); lose more stamina in the sun and that can have a really negative effect.
* In the sun: lose some Scoring (not really important) (the negative effect from weather happens 1/6 of all sun matches).
+
: In the sun: lose some Scoring (not really important) (the negative effect from weather happens 1/6 of all sun matches).
 
+
</li>
 +
<li>
 
;{{Speciality|T}} Technical
 
;{{Speciality|T}} Technical
* In the sun: gain some Scoring (not really important) and Playmaking (the positive effect from weather happens 1/3 of all sun matches).
+
: In the sun: gain some Scoring (not really important) and Playmaking (the positive effect from weather happens 1/3 of all sun matches).
* In the rain: lose some Scoring (not really important) and Playmaking (the negative effect from weather happens 1/3 of all rain matches).
+
: In the rain: lose some Scoring (not really important) and Playmaking (the negative effect from weather happens 1/3 of all rain matches).
 
+
</li>
;{{Speciality|U}} Unpredictable
+
<li>
* Player with high passing can create chance (the positive event for IMs happens about 1 time every 3 matches and the conversion rate for this event is more than 50%).
+
;{{Speciality|U}} Unpredictable <span style="color:darkred">(Player with low defending can give a chance to the opponent (the negative event is converted ~1/40 matches)</span>
* Player with low defending can give a chance to the opponent (the negative event is converted ~1/40 matches).
+
: A chance can be created only by player with high passing and the positive event for IMs happens about 1 time every 3 matches and the conversion rate for this event is more than 50%.
 
+
</li>
;{{Speciality|Q}} Quick
+
<li>
* Can stop quick event from wingers and forwards.
+
;{{Speciality|Q}} Quick <span style="color:darkred">(only recommend to stop a quick event from wingers and forwards)</span>
* The negative effect for IMs from weather happens about 1 time every 5 matches:
+
: The negative effect for IMs from weather happens about 1 time every 5 matches:
: - In the rain: lose some Scoring (not really important) and Defending (happens 1/3 of all rain matches).
+
:- In the rain: lose some Scoring (not really important) and Defending (happens 1/3 of all rain matches).
: - In the sun: lose some Defending (happens 1/6 of all sun matches).
+
:- In the sun: lose some Defending (happens 1/6 of all sun matches).
 +
</li>
 +
</ol>
  
 
=== [[Winger]] ===
 
=== [[Winger]] ===
 +
<ol>
 +
<li>
 
;{{Speciality|Q}} Quick
 
;{{Speciality|Q}} Quick
* Can create quick event (the positive effect for WIs chance of happening is ~1/6 matches and the conversion rate for this event is less than 2/3).
+
: Can create quick event (the positive effect for WIs chance of happening is ~1/6 matches and the conversion rate for this event is less than 2/3).
* In the rain: lose some Scoring (not really important) and Defending (the negative effect for WIs from weather is ~1/5 matches).
+
: - In the rain: lose some Scoring (not really important) and Defending (the negative effect for WIs from weather is ~1/5 matches).
* In sun: lose some Defending (the negative effect from weather happens 1/3 of all rain matches).
+
: - In sun: lose some Defending (the negative effect from weather happens 1/3 of all rain matches).
 
+
</li>
 +
<li>
 
;{{Speciality|H}} Head
 
;{{Speciality|H}} Head
* Improves chance of scoring on a set pieces.
+
: Improves chance of scoring on a set pieces.
* Can have a positive effect from winger event.
+
: Can have a positive effect from winger event.
* Each player adds about 7% average chance for a header event.
+
: Each player adds about 7% average chance for a header event.
* Each player reduces about 5% average chance for opponent a header event.
+
: Each player reduces about 5% average chance for opponent a header event.
 
+
</li>
 +
<li>
 
;{{Speciality|U}} Unpredictable
 
;{{Speciality|U}} Unpredictable
* Player with high passing can create chance (the positive event for WIs chance of happening is ~1/18 matches and the conversion rate for this event is less than 50%).
+
: Player with high passing can create chance (the positive event for WIs chance of happening is ~1/18 matches and the conversion rate for this event is less than 50%).
* Player with low defending don't give a chance to opponent.
+
: Note: Recommended because player with low defending '''don't''' give a chance to opponent!
 
+
</li>
 +
<li>
 
;{{Speciality|T}} Technical
 
;{{Speciality|T}} Technical
* Create chances if an opposing defender or inner midfielder is a head specialist.
+
: Create chances if an opposing defender or inner midfielder is a head specialist.
* In the sun: gain some Scoring (not really important) and Playmaking.
+
: - In the sun: gain some Scoring (not really important) and Playmaking.
* in the rain: lose some Scoring (not really important) and Playmaking (the negative effect from weather happens 1/6 of all sun matches).
+
: - In the rain: lose some Scoring (not really important) and Playmaking (the negative effect from weather happens 1/6 of all sun matches).
Noyr: The effect on playmaking in the sun and rain is most important when wingers are played towards the middle, thus making more use of their playmaking skill.
+
: Note: The effect on playmaking in the sun and rain is most important when wingers are played towards the middle, thus making more use of their playmaking skill.
 
+
</li>
;{{Speciality|P}} Powerful
+
<li>
* Improves pressing tactic.
+
;{{Speciality|P}} Powerful <span style="color:darkred">(the positive effect is not really important) </span>
* In the rain: gain some Scoring (not really important), Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches).
+
: Improves pressing tactic, but loses more stamina in the sun (can have a very negative effect).
* In the sun: lose some Scoring (not really important) (the negative effect from weather happens 1/6 of all sun matches).
+
: - In the rain: gain a little Scoring ad some Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches).
* Lose more stamina in the sun, can have a very negative effect.
+
: - In the sun: lose a little Scoring (the negative effect from weather happens 1/6 of all sun matches).
 +
</li>
 +
</ol>
  
 
=== [[Forward]] ===
 
=== [[Forward]] ===
 +
<ol>
 +
<li>
 
;{{Speciality|Q}} Quick
 
;{{Speciality|Q}} Quick
* Can create quick event positive effect for Forwards chance of happening is 1/6 matches and the conversion rate for this event is more than 80%).
+
: Can create quick event positive effect for Forwards chance of happening is 1/6 matches and the conversion rate for this event is more than 80%).
* In the rain: lose some Defending (not really important) and Scoring (the negative effect from weather happens 1/3 of all rain matches).
+
: In the rain: lose some Defending (not really important) and Scoring (the negative effect from weather happens 1/3 of all rain matches).
* In the sun: lose some Defending (not really important) (the negative effect from weather happens 1/6 of all sun matches).
+
: In the sun: lose some Defending (not really important) (the negative effect from weather happens 1/6 of all sun matches).
 
+
</li>
 +
<li>
 
;{{Speciality|H}} Head
 
;{{Speciality|H}} Head
* Improves chance of scoring on a [[set pieces]].
+
: Improves chance of scoring on a [[set pieces]].
* Can have a positive effect from winger event.
+
: Can have a positive effect from winger event.
* Each player adds about 7% average chance for a header event.
+
: Each player adds about 7% average chance for a header event.
* Each player reduces about 5% average chance for opponent a header event.
+
: Each player reduces about 5% average chance for opponent a header event.
 
+
</li>
 +
<li>
 
;{{Speciality|U}} Unpredictable
 
;{{Speciality|U}} Unpredictable
* Player with high passing can create chance.
+
: Player with high passing can create chance.
* Can use scoring skill to intercept the ball.
+
: Can use scoring skill to intercept the ball.
* Unpredictability itself may also create unlikely scoring opportunities
+
: Unpredictability itself may also create unlikely scoring opportunities
* No negative event is converted.
+
: No negative event is converted.
 
+
</li>
 +
<li>
 
;{{Speciality|T}} Technical
 
;{{Speciality|T}} Technical
* Can create chances if an opposing defender or inner midfielder is a head specialist.
+
: Can create chances if an opposing defender or inner midfielder is a head specialist.
* In the sun: gain some Scoring and Playmaking.
+
: - In the sun: gain some Scoring and Playmaking.
* In the rain: lose some Scoring and Playmaking.
+
: - In the rain: lose some Scoring and Playmaking.
: ''see also [[defensive forward]]''
+
: Note: ''see also [[defensive forward]]''
 
+
</li>
Note: '''Powerful''' forwards sometimes gain scoring skill or playmaking skill (only important when played defensive) in the rain. They sometimes lose scoring skill in the sun.  
+
<li>
 +
;{{Speciality|P}} Powerful
 +
: Size matters. If you have a big forward playing Normal, they can put their bodies in the right place, forcing a second chance to shoot and score after a normal chance for your team has been missed (keep in mind that this physical play could result in yellow cards and for that reason, if your player has already been carded, he will tread more carefully in these situations). Powerful Forwards need playmaking to get a Powerful Event (Playmaking of player VS Defending of central defenders and Scoring of your player VS Goalkeeping of the keeper).
 +
: - In the rain Powerful forwards sometimes gain scoring skill or playmaking skill (only important when played defensive)
 +
: - In the sun they sometimes lose scoring skill.  
 +
</li>
 +
</ol>
  
 
== See Also ==
 
== See Also ==

Revision as of 19:44, 15 July 2018

  1. REDIRECT Template:Interwiki/Specialtèè

Player Specialties are special attributes that that differentiate some players in Hattrick from other players. A player may have only one specialty, and no more. All specialties, except regainer, may result in a special event during a match, some giving a scoring chance and some giving improved performance due to weather. Some of the events that lead to a scoring chance are influenced by opposition players, sometimes leading to "game-planning" (as in using a technical player against a head defender, or matching a quick defender against a quick attacker). Each special event can only appear once in a match, but be aware that there are different events due to the same specialty (for example quick-passing and quick-scoren) It can also happen that an event appears once as its scored from and once at his missed form in a match.

You can increase the chance on special events by using the tactic Play creatively in a match.

List of Specialties

Head Head
gives you increased scoring opportunities in corners.
Powerful Powerful
players perform better in bad weather and worse in good weather. Powerful players are also good at pressing.
Quick Quick
players can outrun the opposing defenders.
Unpredictable Unpredictable
can create chances by sheer unpredictability of their passes.
Spec1Technic.png Technical
players perform better in good weather and worse in bad weather. Technical players have also a Bonus for their Passing skill when playing as a Defensive Forward.

Rare Specialties

Some rare specialties also exist, in addition to the 5 well-known specialties. Players with 'rare' specialties are harder to find. Regainer was the first new rare specialty to appear.

Regainer Regainer
helps the player heal injuries faster than others.
Support Support
 ?

Specialties by position

Goalkeeper

  1. Unpredictable Unpredictable (only with high skill in passing)
    A rare positive event chance may occur with conversion rate higher than 50%.
  2. Powerful Powerful (only with high skill in defending)
    It's not proved, but in theory they might perform better in 1/3 of all rain matches.

Central Defender

  1. Powerful Powerful
    Improves pressing tactic.
    - In the sun: lose more stamina in the sun (lose also some Scoring but the negative effect happens only 1/6 of all sun matches)^ 1.
    - In the rain: gain some Scoring (not really important), Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches).
  2. Head Head
    Improves chance of scoring on a set pieces.
    Can have negative effect from Technical wingers and forwards.
    Each player adds about 7% average chance for a header event.
    Each player reduces about 5% average chance for opponent a header event.
  3. Support Support
    When support players will try to help teammates that are close by on the field, they can randomly increase (or rarely decrease) central defence's rate (this makes the teammates perform better if successful, but if not successful it can cause a drop in organization).
  4. Spec1Technic.png Technical
    Technical defenders are only affected when played offensive, thus making use of their playmaking ability. It has no effect on their defending abilities.
  5. Unpredictable Unpredictable (only with high passing level and assuming has sufficient high defending to eliminate negative effects (the negative event being converted for Defenders is ~1/99 matches)
    Chance can be create only with good passing and the positive event for Defenders chance of happening is about 1/3 matches and the conversion rate for this event is more than 50%.
  6. Quick Quick (only recommend to stop a quick event from wingers and forwards)
    The negative effect for defenders from weather happens about 1 time every 5 matches:
    - In the rain: lose some Scoring and Defending (the negative effect from weather happens 1/3 of all rain matches).
    - In the sun: lose some Defending (not recommended) (the negative effect from weather happens 1/6 of all sun matches).

Wing Back

Same rules as Defenders with little changes in event odds.

  1. Head Head
  2. Powerful Powerful
  3. Quick Quick
  4. Unpredictable Unpredictable

Sitting Midfielder

Same rules as Inner Midfielder unless he is a powerful one.

Powerful defensive Inner Midfielder can concentrate on breaking up attacks and winning the ball. If he succeeds in pressing, the opponent's attack breaks down. Man Marking Powerful players will have an advantage when performing man marking.

Inner Midfielder

  1. Head Head
    Improves chance of scoring on a set pieces.
    Can have negative effect from Technical wingers and forwards.
    Each player adds about 7% average chance for a header event.
    Each player reduces about 5% average chance for opponent a header event.
  2. Powerful Powerful
    (Player with high Defence) improves pressing tactic.
    In the rain: gain some Scoring (not really important), Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches); lose more stamina in the sun and that can have a really negative effect.
    In the sun: lose some Scoring (not really important) (the negative effect from weather happens 1/6 of all sun matches).
  3. Spec1Technic.png Technical
    In the sun: gain some Scoring (not really important) and Playmaking (the positive effect from weather happens 1/3 of all sun matches).
    In the rain: lose some Scoring (not really important) and Playmaking (the negative effect from weather happens 1/3 of all rain matches).
  4. Unpredictable Unpredictable (Player with low defending can give a chance to the opponent (the negative event is converted ~1/40 matches)
    A chance can be created only by player with high passing and the positive event for IMs happens about 1 time every 3 matches and the conversion rate for this event is more than 50%.
  5. Quick Quick (only recommend to stop a quick event from wingers and forwards)
    The negative effect for IMs from weather happens about 1 time every 5 matches:
    - In the rain: lose some Scoring (not really important) and Defending (happens 1/3 of all rain matches).
    - In the sun: lose some Defending (happens 1/6 of all sun matches).

Winger

  1. Quick Quick
    Can create quick event (the positive effect for WIs chance of happening is ~1/6 matches and the conversion rate for this event is less than 2/3).
    - In the rain: lose some Scoring (not really important) and Defending (the negative effect for WIs from weather is ~1/5 matches).
    - In sun: lose some Defending (the negative effect from weather happens 1/3 of all rain matches).
  2. Head Head
    Improves chance of scoring on a set pieces.
    Can have a positive effect from winger event.
    Each player adds about 7% average chance for a header event.
    Each player reduces about 5% average chance for opponent a header event.
  3. Unpredictable Unpredictable
    Player with high passing can create chance (the positive event for WIs chance of happening is ~1/18 matches and the conversion rate for this event is less than 50%).
    Note: Recommended because player with low defending don't give a chance to opponent!
  4. Spec1Technic.png Technical
    Create chances if an opposing defender or inner midfielder is a head specialist.
    - In the sun: gain some Scoring (not really important) and Playmaking.
    - In the rain: lose some Scoring (not really important) and Playmaking (the negative effect from weather happens 1/6 of all sun matches).
    Note: The effect on playmaking in the sun and rain is most important when wingers are played towards the middle, thus making more use of their playmaking skill.
  5. Powerful Powerful (the positive effect is not really important)
    Improves pressing tactic, but loses more stamina in the sun (can have a very negative effect).
    - In the rain: gain a little Scoring ad some Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches).
    - In the sun: lose a little Scoring (the negative effect from weather happens 1/6 of all sun matches).

Forward

  1. Quick Quick
    Can create quick event positive effect for Forwards chance of happening is 1/6 matches and the conversion rate for this event is more than 80%).
    In the rain: lose some Defending (not really important) and Scoring (the negative effect from weather happens 1/3 of all rain matches).
    In the sun: lose some Defending (not really important) (the negative effect from weather happens 1/6 of all sun matches).
  2. Head Head
    Improves chance of scoring on a set pieces.
    Can have a positive effect from winger event.
    Each player adds about 7% average chance for a header event.
    Each player reduces about 5% average chance for opponent a header event.
  3. Unpredictable Unpredictable
    Player with high passing can create chance.
    Can use scoring skill to intercept the ball.
    Unpredictability itself may also create unlikely scoring opportunities
    No negative event is converted.
  4. Spec1Technic.png Technical
    Can create chances if an opposing defender or inner midfielder is a head specialist.
    - In the sun: gain some Scoring and Playmaking.
    - In the rain: lose some Scoring and Playmaking.
    Note: see also defensive forward
  5. Powerful Powerful
    Size matters. If you have a big forward playing Normal, they can put their bodies in the right place, forcing a second chance to shoot and score after a normal chance for your team has been missed (keep in mind that this physical play could result in yellow cards and for that reason, if your player has already been carded, he will tread more carefully in these situations). Powerful Forwards need playmaking to get a Powerful Event (Playmaking of player VS Defending of central defenders and Scoring of your player VS Goalkeeping of the keeper).
    - In the rain Powerful forwards sometimes gain scoring skill or playmaking skill (only important when played defensive)
    - In the sun they sometimes lose scoring skill.

See Also

HTs_on_Global/Player_Speciality

Notes

^  All statistics: according to www.hattristics.org/‎ hattristics