Difference between revisions of "Staff"

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==Types of Staff==
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==Staff Recommendations==
  
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There are eight different types of specialist available for your club. They efficiently manage different team functions and cost 1500[[€]] per week in salary, paid during the weekly [[economy|economic]] update.  Firing a specialist will result in a 1500[[€]] hit.
  
There are eight different types of specialist available for your club. They help manage different things and will cost you 1500[[€]] per week.  You will pay this during the [[economy]] update, and will also be charged at the time you fire the specialist.
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There's no limit to the amount of specialists you can hire, but the effects of each additional specialist is slightly lower than the effects of the one before him. The number of specialists you employ, as well as the hire/fire menu, can be found on the "The Club" page.
  
There's no limit to the amount of specialists you can hire, but the effect of every additional specialist is slightly lower than the effect of the first one, which is slightly lower than the effect of the second one and so on...
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=== Overstaffing ===
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Having more than ten specialists of the same type (i.e. 11 doctors or 12 spokespersons) will create  problems and cause negative effects in your training, team spirit, and economy zones.  For every specialist above ten, the risk of negative effects increases.  Goalkeeping and assistant coaches are counted as the same type, thus any combination of ten (i.e. 5 Goal., 5 Ass.) is acceptable.
  
If you ever have more than ten specialists of the same kind (goalkeeping and assistant coaches are, for this purpose, counted as the same type), problems may occur, possibly causing negative effects.  Depending on the exact type of specialist, you could see negative effects on the [[team spirit]] or to your [[economy]] or worst of all a loss of [[training]]. For every specialist above the first ten, the risk of a negative effect increases.  
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Some say you can safely hire a total of 11 goalkeeping/assistant coaches, however this does cary the risk of losing all training for a week and is not worth the risk.
  
Some people claim that you can safely have a total of 11 goalkeeping and assistant coaches, however this have been proven to carry with it a risk of losing all training for the week.  With the 11th coach adding a tiny fraction of the benefit of the first few coaches, most players agree that the risk far outweighs any potential benefit.
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==Staffing Types==
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===Goalkeeping Coaches===
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*Improves [[goalkeeper]] [[form]]
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*Improves [[goalkeeping training|training]]
  
The amount of specialists employed can be checked under "The Club" caption in the "Your Club" menu. This is also where you can hire and fire specialists.
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===Assistant Coaches===
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*Improves outfield player [[form]]
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*Improves outfield player [[training]]
  
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===Sports Psychologists===
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*Improves team [[confidence]]
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*Minor boost to [[team spirit]]
  
===Goalkeeping coach===
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Contrary to popular belief, if your team gains very high levels of confidence, psychologists DO NOT lower team confidence towards the optimum level.  Your players will remain overconfident.
  
[[Goalkeeping coach]]es improve your [[goalkeeper]] [[form]], and they get more out of [[goalkeeping training]].
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===Spokespersons===
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*Improves [[sponsors|sponsor]] mood
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*Minor boost to [[Fans|supporter mood]]
  
===Assistant coach===
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===Economists===
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[[Economist]]s allow you to earn interest on your money if you have a large surplus (over $2 million) in the bank and reduce [[debts]] if you are far into the red.
  
[[Assistant coach]]es improve outfield players' [[form]] and they get more out of [[training]] sessions. The coach's abilities for [[leadership]] are unaffected, though.
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===Physiotherapists===
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*Reduce odds of player [[injury]]
  
===Sports psychologist===
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===Doctors===
 
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*Heals [[injury|injured]] players.
[[Sports psychologist]]s increase [[confidence]] and, to a much smaller degree, [[team spirit]].
 
 
 
A persistent rumor had it, that if your team gains very high levels of confidence, your psychologists actually lower the team confidence towards the optimum level - helping you avoid overconfidence in your games. ''That is not true!''
 
 
 
Psychologist''' do not help protect you against overconfidence'''. This was explained in a Q&A on Global by HT-Tjecken: '''Q:''' So overconfidence can happen more often. To prevent it I should hire the maximum number of psychologist. Not fire them? '''A:''' Psychologists boost your confidence, they're not at all useful to lower it. So I should sack them in case of overconfidence and not hire more.
 
 
 
===Spokesperson===
 
 
 
[[Spokesperson]]s improve [[sponsors]] mood, and, to a much smaller degree, [[Fans|supporter mood]].
 
 
 
===Economist===
 
 
 
[[Economist]]s allow you to earn interest on your money if you have a large surplus in the bank, or reduce your [[debts]] if you are too far in the red. Mostly it will not be necessary to employ economists.
 
 
 
===Physiotherapist===
 
 
 
[[Physiotherapist]]s reduce the chance of getting a player [[Injury|injured]].
 
 
 
===Doctor===
 
 
 
[[Doctor]]s help [[injury|injured]] players rehabilitate faster. Extensive research has been done into the rates that doctors heal your players. Read more about this at [[injury]].
 
  
 
==External Links==
 
==External Links==
[http://www.databased.at/hattrick/x-files/pages/pages_en/effect_en.asp?file=effect hattriX-file research on negative effects caused by having too much staff]
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[http://www.databased.at/hattrick/x-files/pages/pages_en/effect_en.asp?file=effect hattriX-file: Research on Negative Effects of Overstaffing]
  
 
[[Category:Game Concepts]]
 
[[Category:Game Concepts]]

Revision as of 03:31, 25 July 2007

Staff Recommendations

There are eight different types of specialist available for your club. They efficiently manage different team functions and cost 1500 per week in salary, paid during the weekly economic update. Firing a specialist will result in a 1500 hit.

There's no limit to the amount of specialists you can hire, but the effects of each additional specialist is slightly lower than the effects of the one before him. The number of specialists you employ, as well as the hire/fire menu, can be found on the "The Club" page.

Overstaffing

Having more than ten specialists of the same type (i.e. 11 doctors or 12 spokespersons) will create problems and cause negative effects in your training, team spirit, and economy zones. For every specialist above ten, the risk of negative effects increases. Goalkeeping and assistant coaches are counted as the same type, thus any combination of ten (i.e. 5 Goal., 5 Ass.) is acceptable.

Some say you can safely hire a total of 11 goalkeeping/assistant coaches, however this does cary the risk of losing all training for a week and is not worth the risk.

Staffing Types

Goalkeeping Coaches

Assistant Coaches

  • Improves outfield player form
  • Improves outfield player training

Sports Psychologists

Contrary to popular belief, if your team gains very high levels of confidence, psychologists DO NOT lower team confidence towards the optimum level. Your players will remain overconfident.

Spokespersons

Economists

Economists allow you to earn interest on your money if you have a large surplus (over $2 million) in the bank and reduce debts if you are far into the red.

Physiotherapists

Doctors

External Links

hattriX-file: Research on Negative Effects of Overstaffing