Difference between revisions of "Sub Level"
(Added Category:Game Concepts)
m (Subskill moved to Sub Level)
Revision as of 01:37, 28 November 2005
The subskill (also sub-level) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible subskills between every two skill levels.
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).
Subskills in player abilities
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but he will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit (see skill trading).
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player's actual skill level by looking at his TSI and wage or by asking the manager who trains him how long the player was trained.
Estimating player subskills
Most common is the estimation of a player's subskill by keeping track of his training. Please consult this page for more information about training speed.
There are several tools for calculating a keeper's subskill out of his TSI and form.
Subskills can also be estimated by looking at the player's TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).
Subskills in form
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form's sub-level is probably the cause.
The form level excellent has no sub-levels. A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players' TSI or the relationship between the players' TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.
Subskills in experience
To know the subskill in experience becomes important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.
For price reasons, you might want to buy a player with passable (or lower) experience and 'train' him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his subskill helps you in planning the season.
Estimating subskills in experience
Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player's experience gain or calculate it on the basis of how much it costs to turn the player into a coach.
It is not possible to estimate the experience sub-level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.
Subskills in team ratings
In team ratings, an approximation of the sub-level is shown in order to give a more detailed insight into the team's performance.
|very low:||x.0 - x.24|
|low:||x.25 - x.49|
|high:||x.5 - x.74|
|very high:||x.75 - x.99|
Skill levels above "divine (very high)" are invisible.
Many manager assistants contain tools to predict the team ratings. Since they are all based on experimental values, they are mostly inaccurate.
Team spirit, confidence, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.