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== What are Tactics ==
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{{Interwiki/Tactics}}
  
This section needs to be completed
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{{Other use|article=tactics as in special orders (CA, AIM, etc)|title=Tactics}}
  
== Tactic Types ==
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There are five individual types of tactics besides the normal tactic: counter-attack, pressing, attack in the middle, attack on wings, and play creatively.  Each tactic's effectiveness (except play creatively) depends on specific player skills. In addition, each has drawbacks that should be taken into consideration when using them.
  
* Counter-Attacks (CA)
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__TOC__
* Pressing
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=== Counter-Attack ===
* Attack in Middle (AIM)
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{{See|Counter attack}}
* Attack on Wings (AOW)
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Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking. This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic decreases the overall number of chances both sides have to score.
* Play Creatively (PC)
 
  
Each tactic uses skills of your players to combine for an effective tactical method against your opponents.
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This tactic is mostly chosen by defender trainers who have a very strong defense, but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal. A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created.
  
=== Counter-Attacks ===
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(NOTE: the corresponding loss of [[possession]] will always be less than 1.81% (350/193% exactly))
  
This section needs to be completed
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Edit: This tactic does NOT decrease the overall number of chances per game - that can only be achived by pressing.
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The limit of counter-attacks because of the tatical setting is limited to 3 per game but there is always a chance for a counter-attack to be created when the attacking team has a weak attack against a good defense.
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While counter-attacks based on the tactical setting only can be generated if the CA-team has lower ball possesion "non-tactic-counter-attacks" can occur any time.
  
 
=== Pressing ===
 
=== Pressing ===
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{{See|Pressing}}
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Pressing means that all players focus on putting pressure on their opponents.  They also put slightly more effort into breaking up opponent attacks than trying to create their own.  The result is that the total number of chances in the game gets reduced for both teams.  When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.
  
This section needs to be completed
 
  
=== Attack in Middle ===
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=== Attack in the Middle ===
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{{See|Attack in the middle}}
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When using attack in the middle (AIM), your team attempts to make more attacks using midfielders than with wingers.  The total number of attacks remains constant, though the disadvantage of this tactic is that your wing defense becomes proportionally worse.
  
This section needs to be completed
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The rules also mention that the percentage of gaining extra attacks can increase as much as 40%. This rating is calculated for each player in middle, by using their passing skills as a starter point.
  
=== Attack on Wings ===
 
  
This section needs to be completed
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=== Attack On Wings ===
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{{See|Attack on wings}}
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Similar to attack in the middle, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. The disadvantage is that it weakens your central defense.
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=== Play Creatively ===
 
=== Play Creatively ===
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{{See|Play creatively}}
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When you use play creatively, there is a greater chance that [[special event|special events]] (both positive and negative) will occur for both teams during the match. If both teams use play creatively, this chance is even higher. Teams playing creatively will be less focused on defense. Playing creatively is most effective for teams that have many players with [[specialties]].
  
This section needs to be completed
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=== Long Shots ===
 
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{{See|Long shot tactics}}
== Tactics and Training ==  
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Long shots is an attacking option for teams who have problems scoring on regular side/middle attacks, but it could also be a tactical option for any team facing a really strong defense. This tactic was introduced in the beginning of [[global season]] 38, as announced on the 26th of January 2009.
Certain training routines work well with tactics. 
 
 
 
=== Tactics for Scoring Trainers === I'm a fucking whore!
 
 
 
As a scoring trainer, you'll find that your tactics are rather limited, as you need to strengthen your midfield while playing 3 forwards. The most common formation using 3 forwards is the 3-4-3 with 3 IMs and a winger (which is usually a WTM). The most common variations of the 3-4-3 are:
 
 
 
[ ---------[[GK]]--------------- ]        ~#~#~#~#~#        [ ---------[[GK]]-----  ]
 
         
 
[ [[D.WB]]--[[CD]]--[[IM]]-[[D.WB]]        ~#~#~#~#~#        [ [[E.F]]--[[CD]]--[[CD]]-[[E.IM]] ]
 
 
 
[ [[E.Fo]]-[[IMO]]-[[IMD]]-[[WTM]] ]        ~#~#~#~#~#        [ [[E.CD]]--[[IMO]]-[[IMO]]-[[WTM]] ]
 
 
 
[ -----[[FO]]--[[FO]]------------- ]        ~#~#~#~#~#        [ ------[[FO]]--[[FO]]------- ]
 
 
 
The first formation gives you decent wing defence, which is useful against winger trainers, people playing forwards towards wing or anybody that has a decent wing attack (unless you're trying to guess the side you'll opponent will play his wing). It's the usual "all round" formation.
 
The second formation works well against most teams who concentrate on centre attack (other scoring trainers, notably), but it leaves you relatively weak in wing defense.
 
If the use of tactics like [[AIM]] and AOW is worth its drawbacks it's still open for discussion.
 
  
'''General tips'''
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== External Links ==
Before each game examine your oppostion, and if it's got strong midfield, but weak attack, consider playing with an OCD or with CA (if you have the proper defenders, of course; CA can be especially lethal with the 4-3-3 and 5-3-2 formations). If its attack is strong, play your inner mids defensive, and if its defence is strong, play your inner mids offensive.
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* [http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of Tactics]
Generally speaking, try to find the opponent's weak spot and hit there. If the opponent has no wing defence, use a FTW or an offensive winger. If you're simply superior to your opponent in something and he can do nothing about it, insist on it and think what your opponent might do to counter your advantage. For example, if you have a better midfield than your opponent, consider that he might play counterattack, so strengthen either your back-line or your attack.
 
  
== External resources ==
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[[Category:Match concepts]]
* [http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of tactics]
 

Latest revision as of 22:58, 10 August 2009

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Disambiguation icon.png This page describes tactics as in special orders (CA, AIM, etc). For other uses of Tactics, see Tactics (disambiguation)

There are five individual types of tactics besides the normal tactic: counter-attack, pressing, attack in the middle, attack on wings, and play creatively. Each tactic's effectiveness (except play creatively) depends on specific player skills. In addition, each has drawbacks that should be taken into consideration when using them.

Counter-Attack[edit]

Further information: Counter attack

Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking. This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic decreases the overall number of chances both sides have to score.

This tactic is mostly chosen by defender trainers who have a very strong defense, but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its midfield rating compared to playing normal. A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created.

(NOTE: the corresponding loss of possession will always be less than 1.81% (350/193% exactly))

Edit: This tactic does NOT decrease the overall number of chances per game - that can only be achived by pressing. The limit of counter-attacks because of the tatical setting is limited to 3 per game but there is always a chance for a counter-attack to be created when the attacking team has a weak attack against a good defense. While counter-attacks based on the tactical setting only can be generated if the CA-team has lower ball possesion "non-tactic-counter-attacks" can occur any time.

Pressing[edit]

Further information: Pressing

Pressing means that all players focus on putting pressure on their opponents. They also put slightly more effort into breaking up opponent attacks than trying to create their own. The result is that the total number of chances in the game gets reduced for both teams. When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.


Attack in the Middle[edit]

Further information: Attack in the middle

When using attack in the middle (AIM), your team attempts to make more attacks using midfielders than with wingers. The total number of attacks remains constant, though the disadvantage of this tactic is that your wing defense becomes proportionally worse.

The rules also mention that the percentage of gaining extra attacks can increase as much as 40%. This rating is calculated for each player in middle, by using their passing skills as a starter point.


Attack On Wings[edit]

Further information: Attack on wings

Similar to attack in the middle, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. The disadvantage is that it weakens your central defense.


Play Creatively[edit]

Further information: Play creatively

When you use play creatively, there is a greater chance that special events (both positive and negative) will occur for both teams during the match. If both teams use play creatively, this chance is even higher. Teams playing creatively will be less focused on defense. Playing creatively is most effective for teams that have many players with specialties.

Long Shots[edit]

Further information: Long shot tactics

Long shots is an attacking option for teams who have problems scoring on regular side/middle attacks, but it could also be a tactical option for any team facing a really strong defense. This tactic was introduced in the beginning of global season 38, as announced on the 26th of January 2009.

External Links[edit]