Difference between revisions of "Tactics"

From Hattrick
m
 
(162 intermediate revisions by 89 users not shown)
Line 1: Line 1:
== What are Tactics ==
+
{{Other use|article=tactics as in special orders (CA, AIM, etc)|title=Tactics}}
 +
{{Interwiki/Tactics}}
 +
{{Template:Tactics}}
 +
__NOTOC__
 +
There are six individual types of tactics besides the normal tactic, each has drawbacks that should be taken into consideration when using them. In addition, each tactic's effectiveness depends on specific player skills.
  
This section needs to be completed
 
  
== Tactic Types ==
+
=== Pressing ===
  
* Counter-Attacks (CA)
+
{{See|Pressing}}
* Pressing
+
'''Advantage''': Pressing means that all players focus on putting pressure on their opponents, decreasing the total number of chances for the opponent team. 
* Attack in Middle (AIM)
 
* Attack on Wings (AOW)
 
* Play Creatively (PC)
 
  
Each tactic uses skills of your players to combine for an effective tactical method against your opponents.
+
'''Disadvantage''': Players also put slightly more effort into breaking up opponent attacks than trying to create their own.  The result is that the total number of chances in the game gets reduced for both teams.  
  
=== Counter-Attacks ===
+
'''Relevant skills''': When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.
  
There are 2 kinds of counter attacks (CA). The most common is the normal CA. The more rare kind is the random CA or special CA as it's also been called.
 
  
 +
=== Counter-Attack ===
  
'''Normal CA'''
+
{{See|Counter attack}}
To get normal CAs you need to choose to play the tactic. In addition it only works if you don't win the midfield.
+
'''Advantage''': Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking. This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic increases the overall number of chances of the team with the weaker midfield. The limit of counter-attacks because of the tactical setting is 3 per game, but there is always a chance for a counter-attack to be created when the attacking team has a weak attack against a good defense. While counter-attacks based on the tactical setting only can be generated if the CA-team has lower ball possession "non-tactic-counter-attacks" can occur any time.
  
There is a penalty to using CA. It reduces your midfield rating by 7%. Calculated in possession this means about 1,8% if you were close to winning the midfield, less if you have a much weaker midfield than your opponent. If you only would get around 10% possession playing normal, you only lose about 0,5% playing CA. If you win the midfield playing CA the loss in possession increases, but you don't get any normal CAs, just the penalty.
+
'''Disadvantage''': A team playing counter attacks takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal.(NOTE: the corresponding loss of [[possession]] will always be less than 1.81% (350/193% exactly)). If you're dominating the midfield, then you will just suffer the disadvantage. And note that you have to be losing midfield before the 7% tactical penalty is applied).  
  
Which midfield rating counts? Before calculating midfield penalties from CA and PIC or after? Nobody knows for sure, but statistical data indicate that the midfield need to be weaker before calculating the penalties in order for normal CA to work.  
+
'''Relevant skills''': A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created. The total sum of your defenders' passing and defending skills determine your CA tactical skill. Passing is twice as important as defending.
 +
This tactic is mostly chosen by managers with very strong defense but weak midfield like Defending trainers (or Scoring trainers playing 4-3-3 and 5-2-3).
  
What about MOTS and CA? Can you have a weaker midfield without MOTS and win midfield with MOTS and still have a working CA? The statistical data is very limited in this area as very few MOTS and CA at the same time. Until otherwise proved, it would be prudent to expect it not to work and that CA requires a team to lose midfield both before and after penalties and bonuses.
 
  
How many CA's can you get in a single match? As with so many other things this is a secret HT keeps to themselves. Before random CAs were implemented 3 CAs was the highest recorded number and that was a fairly frequent number. It was then believed that 3 was a maximum number. After random CAs were implemented a few matches with 4 CAs have been recorded. It seems likely that they are caused by the team getting both normal and random CAs, but there's so far no way of knowing for sure.
+
=== Attack in the Middle ===
  
 +
{{See|Attack in the middle}}
 +
'''Advantage''': When using attack in the middle (AIM), your team attempts to make more attacks using midfielders than with wingers.  The total number of attacks remains constant. Around 15-30% of your wing attacks will be converted to attacks in the middle.
  
'''Random CA'''
+
'''Disadvantage''': your wing defense becomes proportionally worse.
Unlike the normal CA you don't need to play CA tactic to get a random CA, and you can also get it when you win midfield. They are much less frequent than normal CAs, but if you have a relatively strong defense they do appear from time to time. Thay can of course also appear even if you play CA tactic, but there is no way yet of telling which kind you get. Not that it really matter either.
 
  
How many random CAs can you get in a match. The highest known number so far is 3. That's a very high number in a single match for a type of chance that's rare to start with, so don't expect to see it happen to you. So far it's only 2 known matches where it's occured.
+
'''Relevant skills''': The total passing skill of all your outfield players determines your AIM tactical skill.
  
  
'''General'''
+
=== Attack On Wings ===
No CAs, normal or random, are special events (SE). They are continued regular attacks. That means in order to get a CA, you first have to stop an attack. That requires you to have a relatively strong defense compared to your opponents attack (or a lot of luck). Any stopped attack can be converted to a CA. We know for sure that your CA skill have a major impact on your ability to convert a stopped attack to a CA. Other factors that '''may''' play a part are by how much the attack missed and how many CAs you've already had in that match.
 
  
A formula may look someting like:
+
{{See|Attack on wings}}
 +
'''Advantage''': Similar to attack in the middle, only in reverse. Around 20-40% of your middle attacks will be converted to wing attacks.
  
Chance of converting = K + (CA skill * F) + miss percentage -(X*P)
+
'''Disadvantage''': The disadvantage is that it weakens your central defense.
  
K = Fixed base percentage
+
'''Relevant skills''': The total passing skill of all your outfield players determines your AOW tactical skill.
F = Multiplier percentage for CA skill
 
X = Number of CAs already achieved in the match.
 
P = Penalty percentage for previous CAs in the match
 
  
  
'''CA skill'''
+
=== Play Creatively ===
CA skill is calculated from the skills of all playing defenders and defenders only. A base number is calculated from adding the values of their defending skills and their passing skills. Passing skills are multiplied by 2. This base number is modified by the players form and experience and the result is a CA skill which appears to be completely linear.
 
 
 
 
 
PolarBear --[[User:80.190.240.126|80.190.240.126]] 22:17, 24 November 2005 (UTC)
 
  
=== Pressing ===
+
{{See|Play creatively}}
 +
'''Advantage''': When you use play creatively, you increase the maximum number for [[special event|special events]] occurring during the match. Playing creatively is most effective for teams that have many players with [[specialties]].
  
This section needs to be completed
+
'''Disadvantage''': There is a greater chance that special events (both positive and negative) will occur for both teams during the match. Teams playing creatively will be less focused on defense.
 
 
=== Attack in Middle ===
 
 
 
This section needs to be completed
 
 
 
=== Attack on Wings ===
 
 
 
This section needs to be completed
 
 
 
=== Play Creatively ===
 
  
This section needs to be completed
+
'''Relevant skills''': Your field players have must have high passing and experience skill. If a field player is also Unpredictable, his contribution to the tactic will be doubled.
  
== Tactics and Training ==
 
Certain training routines work well with tactics. 
 
  
=== Tactics for Scoring Trainers ===
+
=== Long Shots ===
  
As a scoring trainer, you'll find that your tactics are rather limited, as you need to strengthen your midfield while playing 3 forwards. The most common formation using 3 forwards is the 3-4-3 with 3 IMs and a winger (which is usually a WTM). The most common variations of the 3-4-3 are:
+
{{See|Long shots}}
 +
'''Advantage''': Long shots is an attacking option for teams who have problems scoring on regular side/middle attacks, but it could also be a tactical option for any team facing a really strong defense.The long shots tactic converts up to around 30% of side and middle attacks.
  
[ ---------[[GK]]--------------- ]        ~#~#~#~#~#        [ ---------[[GK]]-----  ]
+
'''Disadvantage''': Your wing and middle attack, as well as your midfield, get a little bit worse.
         
 
[ [[D.WB]]--[[CD]]--[[IM]]-[[D.WB]]        ~#~#~#~#~#        [ [[E.F]]--[[CD]]--[[CD]]-[[E.IM]] ]
 
  
[ [[E.Fo]]-[[IMO]]-[[IMD]]-[[WTM]] ]        ~#~#~#~#~#        [ [[E.CD]]--[[IMO]]-[[IMO]]-[[WTM]] ]
+
'''Relevant skills''': Your outfielders' scoring and set pieces skills determine the LS tactical skill. Scoring is three times more important than set pieces.
  
[ -----[[FO]]--[[FO]]------------- ]        ~#~#~#~#~#        [ ------[[FO]]--[[FO]]------- ]
 
  
The first formation gives you decent wing defence, which is useful against winger trainers, people playing forwards towards wing or anybody that has a decent wing attack (unless you're trying to guess the side you'll opponent will play his wing). It's the usual "all round" formation.
+
== Links ==
The second formation works well against most teams who concentrate on centre attack (other scoring trainers, notably), but it leaves you relatively weak in wing defense.
 
If the use of tactics like [[AIM]] and AOW is worth its drawbacks it's still open for discussion.
 
  
'''General tips'''
+
* [[The_ABC_of_Tactics|ABC of Tactics]]
Before each game examine your oppostion, and if it's got strong midfield, but weak attack, consider playing with an OCD or with CA (if you have the proper defenders, of course; CA can be especially lethal with the 4-3-3 and 5-3-2 formations). If its attack is strong, play your inner mids defensive, and if its defence is strong, play your inner mids offensive.
 
Generally speaking, try to find the opponent's weak spot and hit there. If the opponent has no wing defence, use a FTW or an offensive winger. If you're simply superior to your opponent in something and he can do nothing about it, insist on it and think what your opponent might do to counter your advantage. For example, if you have a better midfield than your opponent, consider that he might play counterattack, so strengthen either your back-line or your attack.
 
  
== External resources ==
+
[[Category:Match concepts]]
* [http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of tactics]
 

Latest revision as of 02:06, 11 October 2019

Disambiguation icon.png This page describes tactics as in special orders (CA, AIM, etc). For other uses of Tactics, see Tactics (disambiguation)
INTERWIKI

· Deutsch · English · Español · Français · Italiano · Magyar · Nederlands · Persian ·

Tactics
Pressing
Counter-attacks
Attack in the middle
Attack on wings
Play creatively
Long shots

There are six individual types of tactics besides the normal tactic, each has drawbacks that should be taken into consideration when using them. In addition, each tactic's effectiveness depends on specific player skills.


Pressing[edit]

Further information: Pressing

Advantage: Pressing means that all players focus on putting pressure on their opponents, decreasing the total number of chances for the opponent team.

Disadvantage: Players also put slightly more effort into breaking up opponent attacks than trying to create their own. The result is that the total number of chances in the game gets reduced for both teams.

Relevant skills: When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.


Counter-Attack[edit]

Further information: Counter attack

Advantage: Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking. This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic increases the overall number of chances of the team with the weaker midfield. The limit of counter-attacks because of the tactical setting is 3 per game, but there is always a chance for a counter-attack to be created when the attacking team has a weak attack against a good defense. While counter-attacks based on the tactical setting only can be generated if the CA-team has lower ball possession "non-tactic-counter-attacks" can occur any time.

Disadvantage: A team playing counter attacks takes a penalty of about 7% to its midfield rating compared to playing normal.(NOTE: the corresponding loss of possession will always be less than 1.81% (350/193% exactly)). If you're dominating the midfield, then you will just suffer the disadvantage. And note that you have to be losing midfield before the 7% tactical penalty is applied).

Relevant skills: A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created. The total sum of your defenders' passing and defending skills determine your CA tactical skill. Passing is twice as important as defending. This tactic is mostly chosen by managers with very strong defense but weak midfield like Defending trainers (or Scoring trainers playing 4-3-3 and 5-2-3).


Attack in the Middle[edit]

Further information: Attack in the middle

Advantage: When using attack in the middle (AIM), your team attempts to make more attacks using midfielders than with wingers. The total number of attacks remains constant. Around 15-30% of your wing attacks will be converted to attacks in the middle.

Disadvantage: your wing defense becomes proportionally worse.

Relevant skills: The total passing skill of all your outfield players determines your AIM tactical skill.


Attack On Wings[edit]

Further information: Attack on wings

Advantage: Similar to attack in the middle, only in reverse. Around 20-40% of your middle attacks will be converted to wing attacks.

Disadvantage: The disadvantage is that it weakens your central defense.

Relevant skills: The total passing skill of all your outfield players determines your AOW tactical skill.


Play Creatively[edit]

Further information: Play creatively

Advantage: When you use play creatively, you increase the maximum number for special events occurring during the match. Playing creatively is most effective for teams that have many players with specialties.

Disadvantage: There is a greater chance that special events (both positive and negative) will occur for both teams during the match. Teams playing creatively will be less focused on defense.

Relevant skills: Your field players have must have high passing and experience skill. If a field player is also Unpredictable, his contribution to the tactic will be doubled.


Long Shots[edit]

Further information: Long shots

Advantage: Long shots is an attacking option for teams who have problems scoring on regular side/middle attacks, but it could also be a tactical option for any team facing a really strong defense.The long shots tactic converts up to around 30% of side and middle attacks.

Disadvantage: Your wing and middle attack, as well as your midfield, get a little bit worse.

Relevant skills: Your outfielders' scoring and set pieces skills determine the LS tactical skill. Scoring is three times more important than set pieces.


Links[edit]